An interesting change...
I really was not expecting the griffon nerf because it has been farmable for so long.
Most of the other major changes were expected. (IWAY, crippling shot, OoB, etc) However with the eviscerate change to 8, swords seem to pull ahead. The bonus riptose damages will also be very useful in PvE giving more motivation to use swords over axes.
Interesting...
March 2 skill balance update!
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Originally Posted by TheCrusader
Enough of a difference to warrant taking your elite spot? I think not.
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Originally Posted by zoozoc
wow, for the first time ever, they didnt nerf everything into oblivion, amazing.
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Things that make me sad:
OoB: 20% sacrifice is a bit too much for a Monk
Mend Ailment: too slow
Holy Veil: too slow
Distortion: 4...1 energy while getting wailed upon is too much while waiting for MoR to end
Order of the Vampire: Well, this makes B/P runs somewhat more annoying...
Wurm monster AI/Lieutenant's Helm: Wonderful. No more Forge-running for me.
Good things:
Expanded availability of Japanese language support to include non-Japanese accounts.
They didn't touch Ether Prodigy. Joy.
Sigh, my precious boon/prot build...
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Originally Posted by koneko
Well, they nerfed my boon prot build as it was.
Things that make me sad: OoB: 20% sacrifice is a bit too much for a Monk Mend Ailment: too slow Holy Veil: too slow Distortion: 4...1 energy while getting wailed upon is too much while waiting for MoR to end Order of the Vampire: Well, this makes B/P runs somewhat more annoying... Wurm monster AI/Lieutenant's Helm: Wonderful. No more Forge-running for me. Good things: Expanded availability of Japanese language support to include non-Japanese accounts. They didn't touch Ether Prodigy. Joy. Sigh, my precious boon/prot build... |
Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
All this update simply did was end the domination of the boon/prot. You can still use it, but using a 3 monk backline is also a viable solution.
Protective Spirit wasn't touched. The 55 monk lives!
Gale Warriors should be done. Crippling Shot Rangers hit around bit. Boon/Prot monks should still live, but just have to be more conservative I guess. And on a minor note... Skull Crack wasn't touched. Now, people will continue to not use this skill. lol... 
But most importantly of all, Peace and Harmony isn't completely useless anymore!!! It was un-fixed!
Gale Warriors should be done. Crippling Shot Rangers hit around bit. Boon/Prot monks should still live, but just have to be more conservative I guess. And on a minor note... Skull Crack wasn't touched. Now, people will continue to not use this skill. lol... 
But most importantly of all, Peace and Harmony isn't completely useless anymore!!! It was un-fixed!
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Originally Posted by aB-
An interesting change...
I really was not expecting the griffon nerf because it has been farmable for so long. Most of the other major changes were expected. (IWAY, crippling shot, OoB, etc) However with the eviscerate change to 8, swords seem to pull ahead. The bonus riptose damages will also be very useful in PvE giving more motivation to use swords over axes. Interesting... |

Kinda miffed about the Dust Trap nerf too... did that need it? For the cost/recharge/wrong-look-and-you're-interrupted, I guess I don't see why it needed toning down. Must be PvP-related?
Really the cripple shot is still a very viable build. It jsut means you cant be stupid and use it whenever it recharges. Its still the best skill to slow ppl down, just cant spam it onto 3 different ppl.(which msot the time you didnt anyways)
I could really see peace and harmony replacing OoB, since you can use it on 2 different ppl freeing up an elite slot for the other monk (maybe having 1 boon/prot with peace and harmony and a WoH monk, also dont forget recall)
I could really see peace and harmony replacing OoB, since you can use it on 2 different ppl freeing up an elite slot for the other monk (maybe having 1 boon/prot with peace and harmony and a WoH monk, also dont forget recall)
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Originally Posted by Archias
I dont see how iway was really nerfed.
"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions. are pets minions? |
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Originally Posted by Lasher Dragon
Kinda miffed about the Dust Trap nerf too... did that need it? For the cost/recharge/wrong-look-and-you're-interrupted, I guess I don't see why it needed toning down. Must be PvP-related?
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Originally Posted by lyra_song
The damage and cost/recharge is still the same. Its still a viable skill. This is mostly to stop the trapper build from blinding warriors for too long (after all, the longest blind should belong to the signet of midnight...an elite)
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The most important thing for IWAY haters is not the fact that they kinda balanced IWAY, its that they finally fixed the attack speed buffs. Before, just before the update, tigers fury stacked with IWAY to give you 166% attack speed boost which it shouldn't have according to an update a while back that was suppose to cap attack speed buffs at 133%. So I for one am glad they finally fixed this.
