Since GW is still rather new and still working on it's balancing, it seems to me that all tweaks and balancing "get permission" from PvP first. That is not a knock at PvP at all. Keep reading.
Any and all skills that need improvement for PvE have to be checked and double checked in PvP so that the PvP side maintains it's balance. Problem with this is simple, AI does not equal a PvP player. So, it opens PvE situations that are exploitable or makes the skills completely useless.
I don't play PvP at all. 100% PvE. PvP opt in/out was the only reason I bought the game. I love it, so please no silly comments like "You're playing the wrong game". All people in my guild 100% PvE.
The way I see it, and in talking with guildies and others that claim to 100% PvE, too further improve PvE is to seperate the two, not bring them closer.
Take Factions for example: What does it mean when they say "Pull more people into PvP"? I don't want to be pulled into something PvP. In fact, after my first forced PvP session going from pre to post searing I sat there allowing the other team to kill me off while I went to go get a drink. I find PvP boring and just wanted through the area. If Factions has more quests and missions like that, I may find myself playing something else. That's not a rage quit threat, it's a simple fact that I don't enjoy PvP. I do hope to see some multiple group situations vs the enviroment though. I think it's awesome some people do enjoy PvP and I will often cheer on my country for gaining and keeping favor. There should be enough for all player types to play as they want, not a forcing of each on each other. PvP only players complain they have to unlock via PvE, I think that's unfair to them.
As too where Anet is going with PvE? We'll really have to wait and see. Forcing PvP or "pushing" it will cause me to leave as well as others I bet. PvP may sell to a small group of people (probably larger than I am giving credit too), but PvP does not keep long term players. Shadowbane? Asheron's Call 2? Each of these had strong PvP or all PvP aspects to it, both are dead. I think Lineage (2) is the only one left alive that focuses on PvP so stongly, but that is set to such a massive scale, it works. My feelings on the matter are PvE sold me and others, PvE will keep me and others. I am sure Anet knows where they are going though... well, at least I hope so. I enjoy this game right now and would like to continue doing so.
Lastly, PvP allows for some lack of creative building on a devs part. What?!? This will probably get me knocked over the head, but that's cool. Think about it. Arena type games (FPS) are game engines with a story line thrown on top of a PvP game. The devs set the stage with the game engine and the players bring the content. I would rather the devs give the content, build the engine for the content then the players (me) enjoy it.
My opinion anyway.
