
The main objective of the game is PvP as we are all aware of, and i'm fine with it (thought i almost never do PvP). But i'm starting to wonder how does Anet plan to make PvE evolve in the long run.
I'm 95% PvE (the 5% left is PvP in team arenas with guildies) because i like the MMORPG-look that GW has. Looking around me i see a huge fanbase for the PvE aspect of the game and i know many people that prefer to do missions/explore rather than play PvP.
New content such as tombs or SF is refreshing, and surely cantha will improve the PvE aspect of the game adding some fun while exploring it. But what's the plan on PvE game modifications for the futur ? Is Anet going to focus more on this part of the game (not dropping the PvP aspect of course) by making it more dynamical ?
Best example of small tricks but good add-on value, look at the titans quest. Mineral spring is the same area but the quest/mobs is different and it adds some interest to go back there and face a different challenge. I wish there were a lot of new quests using this principle it's a great feature.
Maybe PvE isn't the main goal of the game, but if there's a big fanbase improving the PvE aspect would surely benefit the game.
At least that's what i'm thinking