Oh heck. Assassins. (Mesmer thread.)

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

'kay, no one tell me 'wrong forum', because this IS about mesmers. Mesmer builds, specifically. Thinking for the future, if you will, before it becomes a problem.
Mesmers are supposed to be the 'counter-class'. People expect mesmers to shut down opponents. How are mesmers supposed to shut down Assassins?
E-Denial might work. The lead-off-dual-off chain usually takes up quite a bit of energy.
So how does one shut down an assassin?

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

Distortion HURTS.

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

all I can think of right now is empathy.

Assassins have to get off a chain of attacks to be useful.

If they have ss + empathy on them. I mean damn. One dead assassin very quickly.

Also. Crippling anguish and other crippling skills. An assassin can't attack if he can barely move.

That's all I can think of right now.

Inspirational Muse

Inspirational Muse

Ascalonian Squire

Join Date: Sep 2005

Legends of the Forgotten

Me/E

Uh...I used a build today with Signet of Midnight and Plague Touch.

Needless to say, Assassins were the least of my worries.

Vaga

Lion's Arch Merchant

Join Date: Dec 2005

Just kite away from them, Assasins are a relatively soft target that wouldn't want to overextend too much.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

ineptitude + clumsiness + spirit of failure

assassins really cant dish out that much damage anyway, i always pwned them in RA today

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

Ineptitude + Clumsiness alone are an Assassin killer combo. Together, they leave the foe half dead at least, and also blind the foe for a time. Put in a slowing spell, such as Kitah's Burden to make it even harder for the foe to escape alive. Assassins can dish out quite a bit of damage in a short period of time if given the opportunity to. So simply do not give them that opportunity.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I kill them easily playing my anticaster 12v12 setup...

Diversion -> disable their lead attack, and GG THX BYE
Distortion -> you know what it does
Pound them down with wastrel's if you like... they don't hit that hard. If you can knock out a few skills with diversion they're weak, catch their shadow refuge with overload and you win.

Alot of what is above is more powerful, but I run anticaster, just saying you don't need to spec against them.

rii

Desert Nomad

Join Date: Mar 2005

UK

......spirit shackles.

I am loosing a little bit of respect for the assassin every time i use this skill. The new assassins (even some of the better ones) totally nuke out their energy with some speed. (even the innate energy regen and so on isn't realy powerful enough to give them enough to work with)

Basically, all anti-melee currently available (apart from some like soothingimages) is twice as good against these squishies. The 60al doesnt help either, and its a good day in the Rii camp when they start using frenzy for ias.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Signet of Midnight+Empathy/Plague Touch and you've got 2 on the ropes... Assassins are just hyped up R/Mes for the most part with increased attack speed to supplement standing in the middle of the hotspot. Many Crippling skills may seem less effective because of teleportation, but they aren't. Assassins still have the same mellee issues that Warriors do (barring a few skills) and their hexes, while nice, aren't the end all be all of shutdown. Drain Enchantment should rape most Recall builds by forcing them to burn it when they don't want to. From a healer's standpoint, i can tell you that most tele-heavy PvE groups get themselves killed popping out of my spell cast range (and then staying there to fight).

What worries me is the type of support role Anet seems to be assigning to Mesmers. Hex removal specifically. And the no attribute Elite thing was nice, but its getting old fast. They seem to make a habit of giving the mesmer class great skills that have no detrimental effect to other proffessions using them. Practice, tinkerings and time will tell the tale I suppose, but I fear for the future of the offensive mesmer.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Arcane Langour versus boonprots

Migrane and Power Return for massive interrupt spam

Overload and Powerspike for a 200 damage interrupt combo, coupled with Stolen Speed for faster cast.


The offensive mesmer looks just fine from over here...

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Avarre
Arcane Langour versus boonprots

Migrane and Power Return for massive interrupt spam

Overload and Powerspike for a 200 damage interrupt combo, coupled with Stolen Speed for faster cast.


The offensive mesmer looks just fine from over here... I agree.


And continuing with the discussion...

An assasin without any energy is like a turtle on its back.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by SnipiousMax
I agree.


And continuing with the discussion...

An assasin without any energy is like a turtle on its back. An assassin without energy is a dead assassin for me. I generally use Sig of Midnight around build or, like others said, Ineptitude+Clumsiness.

Leon_Ux-ixen

Leon_Ux-ixen

Krytan Explorer

Join Date: Feb 2006

America, how I dispise it...

Order Of The Mystic Phoenix

R/Mo

I tried to mess with the preview but the current comps. at my school couldn't handle it. But needless to say an A/Me took care fo alot of enmeies. An A/Me can counter a mesmer with the right spell combination makeing them an easy kill. So I can easily see those two proffesion fighting one another.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

The reason Assassins are getting owned currently is because many of them are just prebuilts. Which suck. Assassin's strengths lie in conditions like Dazed, which will no doubt own any spellcaster. Still, a Mesmer with Spirit Shackles will take care of an assassin quite easily, hence the need for hex removal.

Sayshina

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Dragannia
The reason Assassins are getting owned currently is because many of them are just prebuilts. Which suck. Assassin's strengths lie in conditions like Dazed, which will no doubt own any spellcaster. Still, a Mesmer with Spirit Shackles will take care of an assassin quite easily, hence the need for hex removal. Very much true. Mobius is what they're all using as their elite, and I havn't seen anyone with Temple yet. I was running a R/A hoping to find out where to cap it, and gave up. The A also needs the Zealous mod desperatly, which means E-denial works that much better against him.

I only see the Asn as a prob if they get in Temple quickly, most likely with a tele. Mind you, once they have all those conditions on you, with the right support, you're in serious trouble.

They're faster than a War, in that they don't need adren and can do their thing from the start, but they had better accomplish their mission within 4 or 5 seconds or their dead.

What works against them? E-denial, enchant removal, blind, anything like SS, degen, and simple keeping them at a distance. Honestly, I don't understand the worry. I'm nearly positive the only real threat from the entire Asn line is some sort of Ranger spike using the tele skills to jump in, spike, and jump back out of harms way. And even that seems like a pretty fragile combo.

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

Wow. That was quick. Thanks for the responses... can't believe I didn't think of Clumsiness and Ineptitude. >_<

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

empathy
sympathetic visage
spirit shackles
distortion + spirit of failure

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by remmeh
empathy
sympathetic visage
spirit shackles
distortion + spirit of failure you miss the brother of spirit shackle.... mind wrack

Nikki Moonlight

Nikki Moonlight

Krytan Explorer

Join Date: Oct 2005

Brighton, England

Ice Cold Elements [ICE]

Mo/

Quote:
Originally Posted by Sayshina
Very much true. Mobius is what they're all using as their elite, and I havn't seen anyone with Temple yet. I was running a R/A hoping to find out where to cap it, and gave up. The A also needs the Zealous mod desperatly, which means E-denial works that much better against him.

I only see the Asn as a prob if they get in Temple quickly, most likely with a tele. Mind you, once they have all those conditions on you, with the right support, you're in serious trouble.

They're faster than a War, in that they don't need adren and can do their thing from the start, but they had better accomplish their mission within 4 or 5 seconds or their dead. I used a build that i saw an EaSy member use the previous preview event...it was R/A with zealous daggers so energy wasn't a problem, and then you do jagged strike->temple strike->horns of the ox-> falling spider->twisting fangs...whilst under tigers fury, meaning whole combo takes about 7 seconds, and i only fought one monk that survived the whole combo..it was my faction farming extravaganza weekend

Joh

Joh

Lion's Arch Merchant

Join Date: Feb 2006

Sweden

Lucid Dreams [LD]

Quote:
Originally Posted by Sayshina
They're faster than a War, in that they don't need adren and can do their thing from the start, but they had better accomplish their mission within 4 or 5 seconds or their dead. That's the true beauty of Assassins. All those teleports are awesome. Teleport in, do your thing, teleport out, recharge, start over.

I'll sure remake my A/Me when Factions is released.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Grim Weeper
I used a build that i saw an EaSy member use the previous preview event...it was R/A with zealous daggers so energy wasn't a problem, and then you do jagged strike->temple strike->horns of the ox-> falling spider->twisting fangs...whilst under tigers fury, meaning whole combo takes about 7 seconds, and i only fought one monk that survived the whole combo..it was my faction farming extravaganza weekend Sound like the pre builds Fangs of Melandru. This pre build is good against 1 vs 1 because Horn of the ox works only if the foe have no of his/her allies adjacant.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

spirit shackles plus mind wrack would get them ko'ed because by the time they knew what hit them they would have launched probly 10 slashes

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by unholy guardian
spirit shackles plus mind wrack would get them ko'ed because by the time they knew what hit them they would have launched probly 10 slashes Ranger/Assasin means no hex removal as well. They'd have to depend on killing you in one pass through of the skills.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by SnipiousMax
Ranger/Assasin means no hex removal as well. They'd have to depend on killing you in one pass through of the skills. But there a problem about hex. In assassin skills, there one which it works like Spellbreaker and Obsidian Flesh. So we must watch out about this skill. In any case, Random Arena, IW Build or Blackout around build.

Ju_Smurph

Ju_Smurph

Frost Gate Guardian

Join Date: Jun 2005

In a house

[TaB]

Me/N

Empathy...

Empathy...


Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. You could ineptitude + clumsiness spike them as well...

Assassins are the least of a mesmers problems.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Ju_Smurph
Empathy...

Empathy...


Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. You could ineptitude + clumsiness spike them as well...

Assassins are the least of a mesmers problems. Easier said than done when they have that spellbreaker spell on them. This Elite will be a problem for mesmers.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Francis Demeules
Easier said than done when they have that spellbreaker spell on them. This Elite will be a problem for mesmers.

It is Elite, which means they'll have to drop one of their elite attacks of nastiness. I don't see many KILL 'EM ALL type players playing defensively with an Assassin... But it is a skill we need to watch for.


Quote:
Originally Posted by Ju_Smurph
Empathy...

Empathy...


Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. You could ineptitude + clumsiness spike them as well...

Assassins are the least of a mesmers problems. How did we miss that one?

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

I saw a mention of Moebius Strike, but it's certainly not a skill to be taken lightly. It's basically the Assassin equivalent of Oath Shot, except the target just needs to be below 50% health. Provided the Assassin knows what they're doing, there's no problem at all with letting Diversion take the lead attack. It's entirely possible to pack two lead attacks in the skill bar...one the throwaway, perhaps, and the other your main one.

But even then, if the Assassin can get through a combo like...Unsuspecting Strike-->Jagged Strike-->Fox Fangs-->Twisting Fangs-->Moebius Strike, the probability of a skill recharge happening is extraordinarily high, barring no block stances, enchantments, or Blindness.

After a combo like that, with even minor damage support from a team mate, the target will very likely be Bleeding, Deep Wounded, and near-death. Under 50% health? If not, then I'm impressed.

The Mesmer counter to Assassins is identical to the Mesmer counter to Warriors: Inept/Clumsiness, Blind, Spirit of Failure, etc.

Diversion doesn't really matter, unless you catch Moebius Strike with it. But even then, with Diversion's 6-second duration? The Assassin doesn't have to care. They have the luxury of waiting out those 6 seconds. Their regular attacks do plenty of damage in the mean-time. lol

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Assassin regular attacks are like being tickled A good assassin will manage to wriggle out of diversion, but spamming it with wastrel's is going to hurt. I've never been on the receiving end of a full assassin combo (inflicted a few though during the pvp preview ages ago), because it's so painfully easy to flip on distortion and kite.

Quote:
Originally Posted by Francis Demeules
Easier said than done when they have that spellbreaker spell on them. This Elite will be a problem for mesmers. You're referring to some assassin skill I haven't learned right (if so, please mention the name)? Not spellbreaker (5 seconds gogo) itself?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

There's a skill in Shadow Arts that allow the user to be immune to enemy spells and attacks for 5...17 seconds, but be reduced to 5...41 health when it ends. Has a hefty 60-recharge. Don't ask me why I can recite every skill from every profession that's not Factions Core Professions...I just can.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I am lack of discipline. I shall not regain my honor until I know all the factions skills.

But anyway... just interrupt that I can imagine complicate being run for all the new signets (like boon sig), so whack that skill if they try it. Or simply tank with distortion, and ready your killing blow for when it ends..

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

By the way, the name of it is "Shadow Form". And make sure your browser doesn't lag like mine does, cuz it's 1 second cast.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Avarre
You're referring to some assassin skill I haven't learned right (if so, please mention the name)? Not spellbreaker (5 seconds gogo) itself? Just to inform correctly for Avarre

Shadow Form (E)

Elite enchantment spell
For 5...17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, you lose all but 5...41 Health.

cost: 5 energy | recharge: 60 second(s) | activate: 1 second(s)

Of course the recharge is a pain for them. For this I thought Shame. Not because he fails the spell, its because you steal his energy

Anyway, no every assassins will have this skill on his/her slot. You can kill a warrior, then you can kill as assassin.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Thanks LH and FD.

Quote:
Originally Posted by Ju_Smurph
Empathy...

Empathy...


Empathy... Most assassins are so gung ho about getting their combo off they got absoultly shreaded by this forgetton skill. It should trigger on a double-attack twice, right? Hooray, my favorite nonelite shall have wrought more devastation!

Though in the 12v12s I've done so far, diversion, wastrels, and distortion has been enough to kill every assassin I've fought. I guess it's more because of the player quality than the weaknesses of the class.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Francis Demeules
Just to inform correctly for Avarre

When Shadow Form ends, you lose all but 5...41 Health.

Wow...Wrastles worry would worry them overly much here! Especially if they just used all their skills.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Avarre
Thanks LH and FD.



It should trigger on a double-attack twice, right? Hooray, my favorite nonelite shall have wrought more devastation!

Though in the 12v12s I've done so far, diversion, wastrels, and distortion has been enough to kill every assassin I've fought. I guess it's more because of the player quality than the weaknesses of the class.
I smell Empathy and Spiteful Spirit spam in the air.

rii

Desert Nomad

Join Date: Mar 2005

UK

In terms of elites, i think asssasin have potential to be the new sword... elites arent required,... although they have a fair few good ones. Perhaps charge! assassin/warriors -.- As a quick example:

Assassin/Warrior

Critical Strikes: 8+1
Dagger Mastery: 12+4
Tactics: 10

Charge! [e]
Fear me!
Twisting Fangs
Resurrection Signet
Leaping Mantis Sting
Jungle Strike
Horns of the Ox
Falling Spider

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Avarre
Assassin regular attacks are like being tickled A good assassin will manage to wriggle out of diversion, but spamming it with wastrel's is going to hurt. I've never been on the receiving end of a full assassin combo (inflicted a few though during the pvp preview ages ago), because it's so painfully easy to flip on distortion and kite.
True, Distortion can mess up an Assassin, but I think we can expect to see the following skills being used in anticipation of facing Distortion:

Warrior:

Wild Blow (we already see a few A/W builds going around)

Assassin:

Wild Strike - Dagger Mastery (though I think this should be moved to a Lead Attack...makes more sense that way)
Unseen Fury - Shadow Arts (not a bad duration, though it's dependent upon a condition)

There are other combinations I could see, as well. Even something as simple as a really fast, spammable lead attack like Jagged Strike-->Wild Strike. There are ways around Distortion, methinks. You could even go Necro secondary (or bring a Necro buddy along) to use Rigor Mortis.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

*CoughcoughcoughKITEcoughcoughcough*