And I don't think I'll be getting an expansion pack. This might be a long post so bear with me.
First I'll start out what's good about this game: No montly fee. This is great, because when I quit this game, I won't have wasted more money than I should have. Skill based. There are no potions or instant spells that own everyone. There's a lot of skill involved. Good gfx, nuff said. No PVP ganking. I can go do an area or mission without being ganked by a guy 10 lvls higher than you calling you a noob and killing you with one hit.
But this game has some very serious flaws that some people need to consider, many things that are wrong with this game, things that are built into the game and can not be fixed.
The Worst Community Ever
Imagine World of Warcraft, except worse. Since there's no montly fee, it attracts a lot of "cheap skates" if you will. Those lamers that played Diablo II all the way from 2001 to 2005 are now here. I can't stand this community, especially the guilds. I have so many stories that are quite funny, but make me cry on the inside.
One time I was doing a mission, half of the people were in a guild, 2 of them were not. We got to the very end of the mission, and one of the guys was aggroing groups and just wasting time, so I told him to "please stop". One of his guild mates was holding a crystal that you needed to finish the mission, and told me to "say 'I want to suck <name>'s balls' or we won't finish the mission for you". Ofcourse I wouldn't say something like that, resigning to a 12 year old. Lucky for me, there was also a countdown timer, and they held the crystal and wouldn't finish the mission, wasting 20 minutes before he finally ran the crystal in.
One time I was doing a mission, also one with a guild, me being the only one without a guild. One guy had a vampiric sword, and they told me to switch all of my elementalist skills out for monk skills before the mission started so I could heal them. I asked him to switch out the vampiric sword because I had to heal him in middle of peaceful walks. He then said "everyone go to the guild channel", then they told me that they were all AFK. I told them that I was sorry and that we should just finish the mission because I didn't want to waste another second of my time like I did in the previous mission, and they taunted me calling me a noob and other names, but thankfully they did finish the mission.
Not to mention all of the monks that don't want to rez you because "you should have run away instead of just standing there", Warrior Monks that just run into fighting, people that scam you in channels, flame you when you don't want to sell your item for a cheaper price, flame you and say "I can sell the same item 2wice as cheap", people who draw a penis on the minimap all the time, that spam radar bleeps. People who leave the mission or quest when things don't go their way, people who leave the mission then flame you when you don't give them an ebon spider leg the spider dropped for you, etc.
Sure, they may be a small minority, but there hasn't been a day when I haven't argued with some 12 year old because of one of the above reasons.
Monk Class Flaws
Monks. Everyone wants one, no one wants to be one. You need a monk later in the game to finish any mission, since if you don't have one, it will probably be too hard. This is a huge imballance in the game, giving monks too much power. If you are a monk, all it takes is "LFG monk" and you will get 10 group invites.
Most monks I've grouped with are totall jackasses. Granted, if I played a monk and heard "Heal me" or "rez me" or "why din't you raize me noob" every 5 seconds, I would probably turn into an asshole too. But when monks don't raise you and say "you will respawn in the cinematic" or say "I was raising you already, but since you asked me to rez you I'm not going to do it now" or deliberately not healing you because you pissed them off somehow, it gets to be just stupid. Monks have too much power. It's like a handicapped person that bosses you around, and if you tell them to stop you are shunned since they are handicapped.
I understand that being a monk is a tedious job, and this is why this a game ballance issue that I do not see being fixed unless they take the monk out of the game, and give every class suitable healing.
Huge Grind
This game promised to be a grind free game, with the lvl 20 cap easily achieved by others. My ass. This game has a lot of grind, and it is very tedious to level up. Also, to boot, levels don't even give you that much of a bonus.
If you just do missions and quests, without grinding, you will find yourself out leveled. Monsters don't give enough XP, and travelling with mercenaries is slow and boring. Most monsters you meet take a long time to kill (unlike in Diablo II where you could cut a monster open with a click of a button.) Infact, fighting a group of 3 devourers takes maybe :30 to kill all of them with a group full of mercenaries, gaining you only 10-20 XP.
Anyone who denies that this game is not a grind is kidding themselves. All of the quests require you to walk into some location for what seems to be miles. Areas are not randomized, so you will be walking around a lot through areas you have already been in finishing quests.
About half way through the game I became bored, doing missions not because they were fun, but because they would advance me through the game.
Even the easiest of quests require you to kill a horde of monsters that you have already killed in previous quests. It took me 57 hours to reach LVL 20 on my first time through the game (Hopefully it will be my last), and I'm only around ~3/5ths done.
Too Difficult
As a LVL 20 E/Mo it took me about 7 tries just to get to an Ascention mission. Hydras in the desert in groups of 3s that cast meteor and then fire ball 3 times on you kill you in less than 10 seconds. My group ran through most of the fights because it would take over an hour to fight through, thanks to areas being spaced out so much.
Unless you get a ballanced group, missions become very difficult and time consuming. Combine this with a lame community that loves to rush in and fight mobs
If you all die in a mission, you have to restart the mission. Missions usually take at least 30 minutes, and unless you do it with henchmen you have to do it all in one try.
Guilding
It cost a lot of money to do any guild based things. I thought it was really expensive to get capes, until I realized that sigils are going for 50k. 50k. That's a lot of money. Unless you farm (I heard you can get 2k every 30 minutes of farming. BLEH) that's really expensive. I play with my friends only and I don't want to invite 30 people into my guild. So for a group of 7, its a big pain in the ass to get a Guild Hall, something that seems so basic for a game titled "Guild Wars".
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I was walking home and thinking about the things wrong with this game, but I'm just going to stop this. I'm sure you can think of tons of things wrong with this game, and I must have only half of what I was going to write.
I will finish this game, frankly because I still have some fun with it. Even with all these faults it's a good game. But I'm not going to get an expansion pack, and I doubt that I will bother with making a 2nd character.
People really need to consider these points.
G

). i do not think healing is a tedious job, because I am Heal/Smite skill build (can deal some damage too, but since I got to the Desert, I found myself equipping much more healing spells than I used to have
) Taking monks out and giving every class good healing would not work, and create tons of balance issues...
flaws to you are fun to others