For PvEers: Why are you against an UAS ladder that does not affect you?

AirOnG

Frost Gate Guardian

Join Date: May 2005

Note: Please do not make a kneejerk reply to this thread going "oh noes, another grind thread!" It adds absolutely nothing to the discussion. You can ignore this discussion at your own whim.

If there was an UAS ladder where only UAS pvp players could only play with UAS pvp players and would not be able to compete with the regular PvE characters in any way or participate in any PvE, why do you have problems with it?

Why are you so adamantly against a system that would completely unaffect you in any way and a large part of the fan base are asking for?

Note: I realize that this may be viewed as redundant and a rehash, but I think I can justify this thread's existence. I believe that this is an unresolved question that needs to be directly addressed in the community. Putting it in a more general thread will simply make it lost in a sea of other discussion.

Stur

Stur

Frost Gate Guardian

Join Date: May 2005

Athens Georgia

Outlaws of Ascalon

E/Mo

I would be completely fine with that, I think some people would say that spliting the player base like that would make it harder to find good matchs, but yes I suggested this a few weeks ago.

Redfang

Frost Gate Guardian

Join Date: Mar 2005

Hope And Glory

W/Me

It would reduce the number of people doing PvE and therefor make it harder for people doing PvE to find groups.

There is also a sense that PvE need to be kept relevant to the game by there being things there for you to earn, as opposed to pressing a button and having it all.

But I will make you a trade. If I can have a free sigil and a high guild ranking without ever setting foot in an arena, you can press a button and have all my skills. Fair enough?

FelineFury

FelineFury

Academy Page

Join Date: May 2005

In a word, what?
What grind? Why grind? And what does UAS mean? What is UAS?

Redfang

Frost Gate Guardian

Join Date: Mar 2005

Hope And Glory

W/Me

Quote:
Originally Posted by FelineFury
In a word, what?
What grind? Why grind? And what does UAS mean? What is UAS?
Unlock All Skills. He wants to press a button and have access to all skills his two professions offer for use in PvP.

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

I would have no problem with that idea personally.. I mentioned in your last thread that it would be neat to see and "Guild Wars: Arena" version. My only problem would be if they removed the PvP portion of the game for us PvE folks. I actually do enjoy a bit of PvP each day.

THe only thing I'd want to insist on is if the UAS ladder had ZERO impact on the rest of the game or player.. Let the players who "grind" for their skills and items the way the devs intended battle in GvG or HoH to determine the underworld access and have the in-game bragging rights or what ever and leave the hardcore PvP folks to knock themselves out with mindnumbing, reptative PvP (Sorry.. I know you all don't look at it that way, but its how I feel after about an hour of PvP.. It really does go both ways. )

FelineFury

FelineFury

Academy Page

Join Date: May 2005

Thx.

Why is there always a dead horse getting beaten everywhere? It comes with the forum.

AirOnG

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Redfang
It would reduce the number of people doing PvE and therefor make it harder for people doing PvE to find groups.
Isn't that a selfish attitude to take? Why should you force people to do PvE who simply want to PvP? A possible solution to this is to only allow an unlockable button once someone has 'beaten" the game.

Quote:
Originally Posted by Redfang
There is also a sense that PvE need to be kept relevant to the game by there being things there for you to earn, as opposed to pressing a button and having it all.
PvE would be very relevant for the PvE ladder. Those who don't like PvE can play on a purely PvP ladder.

Quote:
Originally Posted by Redfang
But I will make you a trade. If I can have a free sigil and a high guild ranking without ever setting foot in an arena, you can press a button and have all my skills. Fair enough?
Uh, sure.

Please understand that PvPers don't want an UAS just to have "everything handed to them on a silver platter". PvPers merely want a level playing field that is truly based on skill and not grind.

AirOnG

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Corwin_Andros
THe only thing I'd want to insist on is if the UAS ladder had ZERO impact on the rest of the game or player.. Let the players who "grind" for their skills and items the way the devs intended battle in GvG or HoH to determine the underworld access and have the in-game bragging rights or what ever and leave the hardcore PvP folks to knock themselves out with mindnumbing, reptative PvP (Sorry.. I know you all don't look at it that way, but its how I feel after about an hour of PvP.. It really does go both ways. )
That's exactly what I'm suggesting in a dual ladder system. PvE players would still be able to compete in a PvP ladder where you grind out your goodies.

FelineFury

FelineFury

Academy Page

Join Date: May 2005

Quote:
Originally Posted by AirOnG
Please understand that PvPers don't want an UAS just to have "everything handed to them on a silver platter".
You don't? I sure as hell do!

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

Just another thought.. If they did segregate the UAS players, it would let them potentially be in two different guilds.. One for the UAS side and one for the "Normal" side of the game, since there would be no interaction between the two other than game mechanics. And they could still dominate the regular ladders as they do now shold they choose to play the game the way it was actually designed to be played.

Seems fair enough that way to me.

Celes Tial

Frost Gate Guardian

Join Date: May 2005

Pirates of BBQ Bay

Mo/Me

Because the game is all about PvP, and PvE is just an added gimmick. One that I enjoy immensely, though. But while PvE will be lots of fun for me for a couple more months, I know that in the end, all I will be doing is PvP. An UAS button would make PvE pointless, and thus unenjoyable.

I support an option for PvPers to unlock their skills gradually through PvP without needing to participate in PvE at all. But I am very much against an option to have everything unlocked without any sort of effort or time investment. Then we'd really have CS in a fantasy setting.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

the UAS people would not have any access to HoH and would not be able to GVG

also it would be completely off the record as far as any other rankings go

you would play your brains out strictly for fun not official standing

would that be acceptable to you?

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Because the game is all about PvP, and PvE is just an added gimmick. One that I enjoy immensely, though. But while PvE will be lots of fun for me for a couple more months, I know that in the end, all I will be doing is PvP. An UAS button would make PvE pointless, and thus unenjoyable.
Is reading comprehension really this hard?

Relevant point:

Quote:
If there was an UAS ladder where only UAS pvp players could only play with UAS pvp players and would not be able to compete with the regular PvE characters in any way or participate in any PvE, why do you have problems with it?
You keep the game untouched except to ADD pure pvp, UAS districts and ladders. Two ladders - the one already available, and the new pure pvp ladder. You want your grind to feel meaninful? Do the ladder where pve is enabled.

AirOnG

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Loviator
the UAS people would not have any access to HoH and would not be able to GVG
An unreasonable and not well thought-out limitation.

You're just trolling at this point. You aleady understand my feelings on the matter.
----------
Lazarous, I think this thread is kind of getting to the crux of the matter. Some people simply think in non sequiturs. The PvEers who want compromise are pretty reasonable though. Celes, I think being able to obtain everything that you could in PvE through PvP is a good suggestion if it is able to be done in a reasonable timeframe.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by Loviatar
the UAS people would not have any access to HoH and would not be able to GVG

also it would be completely off the record as far as any other rankings go

you would play your brains out strictly for fun not official standing

would that be acceptable to you?
No. Not when it would be as simple as having a second ladder set up exclusively for UAS builds.

FelineFury

FelineFury

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Loviatar
the UAS people would not have any access to HoH and would not be able to GVG

also it would be completely off the record as far as any other rankings go

you would play your brains out strictly for fun not official standing

would that be acceptable to you?
The game is fine as it is, do not change a thing. As a matter of fact remove the forum, there shoudn't be whining and discussion on forums...
[/sarcasm]

Khrysyl

Khrysyl

Academy Page

Join Date: May 2005

To the OP:

I have no problem at all with what you suggest, however, from all that I understand, A.Net does. They have stated that GW is to be one game with PvE and PvP integrated. Unless they have changed their position they have no interest in making one game into two.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=AirOnG]An unreasonable and not well thought-out limitation.

You're just trolling at this point. You aleady understand my feelings on the matter.
QUOTE]

actually no

it was my way of pointing out that there can be two sides of an extreme

notice that i asked as a question and did not make it as a flat statement that this is the way it should be

if you took it as trolling i apologize

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

I don't see this as a good idea, simply because it would split the game into two. The ultimate goal of a game is to keep the people playing as long as possible, and this course of action is a last resort.

Quote:
it was my way of pointing out that there can be two sides of an extreme
Yet you neglected how the extreme ends were harmful to the game. Therefore it's a half-baked statement. You also put your statement in a way that made you sound like you spited at the idea of a UAS ladder. That doesn't help your own credibility in anything.

Quote:
notice that i asked as a question and did not make it as a flat statement that this is the way it should be
But your question lacks reason. Lacks logic. And therefore, being a silly question, it lacks worth. People read it and go "are you stupid?" rather then "oh, I get it".

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Xellos, i'd argue that the game is already split in two. What a.net did is try to lash the two disparate parts together with duct tape, then add a heaping dose of bad gameplay taken from crap like WoW and EQ.

AirOnG

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Loviatar
it was my way of pointing out that there can be two sides of an extreme
That's not the other side of any extreme that I posed. I claimed that there should be two seperate ladders with the exact same arenas and such. The only thing I can assume is that you're trolling or are not reading my posts.

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

I look forward to competing in a high level Pvp environment level.. some day. Actually giving the PvP UAS folks a place to go play where they don't impact the rest of us that either want to take the time to enjoy the PvE content fully.. or just plain need a slightly less hyper competative way in-game to practice PvP in a manner that the devs wanted wouldn't necesarily be a bad thing.

I'd even be more inclined to to play more PvP if I actually stood a better chance at my personal skill level. It's hard to enjoy the game right now even with the top clans in a constant run for the top. We casual PvPer get completely decimated as we should by these powerhouses, but it gets disheartening when end the end about all you do is provide someone like Idiot Savants with a nice stepping stone to their next HoH victory.

Put these folks in a place of their own and. I do think that it might actually be encouraging to the average player if they knew they might actually have a chance at winning PvP. Yes I know that everyone has a chance, but being a bit more realistic I know that my PvP skill level is lacking. It will take my guild a lot of time and practice before we are ready to compete with the big boys in any meaningful way, regardless of what we unlock for ourselves.

I guess that is why I have had a harder time accepting this whole level playing field gambit.. I know for a fact that although I'm a decent player, even if I had a fully tweaked character and my entire team did as well, that a good team with even the stock pvp characters would likely mop the floor with us for quite some time to come based purely on overall skill at PvP.

eventhorizen

Banned

Join Date: May 2005

Whats the point in doing ranked GvG? Whats the point in doing HoH? Whats the point in rank and fame?

To win. For the chance to be named number 1. To beat everyone else and be ranked number 1, be the best.

Now wouldnt having 2 ladders completely and absolutly undermine the whole point of competitive PvP in the first place?

Ok I can understand that there are people who are impatient, who despise the PvE, etc. etc. but I cannot see anyway for you to get what you want without imo ruining the game.
The suggestions are split the playerbase into PvE or PvP (by adding UAS to PvP only builds), split the player base into PvP only competitions with all skills etc, and a PvE where you need to 'grind' your character out then fight.

If you do that you kill the PvE aspect of the game, because people will reach level 20, realise its a competitive PvP game but they cant access competitive pvp, realise its not your average social mmorpg like WoW or Eve bin their PvE and go get maxed out pvp only chars.

Nah what your asking for is a massive, possibly fatal change to the entire mechanics of how the game works now, and its method of continuing longevity.

I would say personally the way the game is now might not suit everyone, but if you ingore the absolute impatient players that must have it now for whatever reason, I think Guild Wars future success depends on just how a.net manages to hold and update all the aspects of Guild Wars as one unique
interlinked game. any seperating of the two aspects, and segregation of players will be the first step on the road to death. Maybe not in a few weeks, but soon enough.
I think GW success will depend entirally on how PvP and PvE are updated, how they depend on each other, how basiclly the WHOLE game feels after several months of playing for a player, several months of hard effort to get to the very top through pve-ing for character perfection and pvp-ing for gamewide fame and honours.

I guess it depends just how hard people wish to fight over the honour of being crowned number one of guild wars. If its felt as an epic challange, a legendary attempt, and brings with it fame and renown due to the actions everyone else will undertsand you have had to undertake to achieve that glory, then I guess the game will have a very long life indeed.

Mormegil

Krytan Explorer

Join Date: May 2005

(I'm copying my post from the other 2+pages thread concerning grind, which will probably be abandoned since this is newer and more specific)


Ok then, the example you made about Call of Duty did fit. For some reasons, though, the UAS doesn't feel right. There must be some work-around.

Since we're talking about wasting time, I'll be more specific. A pro guild will get an Elite Skill in about 4-5 hours. Double the time if the boss doesn't spawn right or if bugs occur. A semi-serious guild will probably spend, say, 12 hours. Now, consider this: those hours should be fun. To get an elite skill, you should be forced to travel to a godforsaken far far away land with atrocious mobs. It should be fascinating, compelling, challenging. As things are now, most of the times it is not.

I agree with you on one thing: boss' random spawn is annoying.

I don't agree with you on the UAS button: AirOnG made an excellent comparison betweeen GW and Call of Duty pvp, but such a comparison has its limits. This is a (or, at least, sort of) MMORPG: think of your character as a hardened veteran who acquired some uber items and skills by fighting ferocious enemies in far away regions. This is the reason why your character is a little bit better and can beat many of his challengers in the long run.

FelineFury

FelineFury

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Lazarous
Xellos, i'd argue that the game is already split in two. What a.net did is try to lash the two disparate parts together with duct tape, then add a heaping dose of bad gameplay taken from crap like WoW and EQ.
I woudn't compare this game to any other because it has a lot of innovative features. Lvl 20 cap, map travel, instanced pvp. Well the last one isn't innovative but it's pretty much all made with good intentions. I just don't buy WoW's balancing crap. It hurts the game period.

AirOnG

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Corwin
I guess that is why I have had a harder time accepting this whole level playing field gambit.. I know for a fact that although I'm a decent player, even if I had a fully tweaked character and my entire team did as well, that a good team with even the stock pvp characters would likely mop the floor with us for quite some time to come based purely on overall skill at PvP.
That's how it should be. It should be entirely based on player skill and not because the other player had an unfair advantage.

Quote:
Originally Posted by Mormegil
I don't agree with you on the UAS button: AirOnG made an excellent comparison betweeen GW and Call of Duty pvp, but such a comparison has its limits. This is a (or, at least, sort of) MMORPG: think of your character as a hardened veteran who acquired some uber items and skills by fighting ferocious enemies in far away regions. This is the reason why your character is a little bit better and can beat many of his challengers in the long run.
That's because you're falling into the mindset that MMORPGs by their definition somehow require a grind and the ability to gain an unfair advantage purely because you did a repetitive task over and over again and someone else can't afford that timesink. They do not. A good competitive environment should not have those aspects. If Call of Duty had something similar, it's be totally assinine. But that's exactly what's happening in Guild Wars.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

I don't like any idea that splits the community into two, as a remedy for any situation.

Clearly, it comes down to: Have you ever been in any Arena, and you win, then it says "No opposing party has joined." and the countdown starts over again?

I bought this game for PvP, and I want to fight as many people as possible.

As much as I want more people to fight, I'm sure that any self-respecting PvE'er does not want to go into a ghost town looking for teammates - and that IS what's going to happen if you split the community, disparaties of population on both sides.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Xellos, i'd argue that the game is already split in two. What a.net did is try to lash the two disparate parts together with duct tape, then add a heaping dose of bad gameplay taken from crap like WoW and EQ.
Did I quote you? By the way, the game isn't split in two technically, rather PVE is just done half-baked, completely not thought out in terms of game mechanics, and have a few issues with PVP. The main factor is the last minute distribution of skills and limited choice in them. The way they made the skill system is complete crap. Elites were already a bad idea, but it never affected the grind process or the replayability process. It just limited strategies. Whereas how the distrubtion worked, your completely screwed.

Basically the content of PVE doesn't allow good use of all the skills, and therefore doesn't build up to PVP well. If you were allowed to buy any skill at any trainer and have more assorted enemies, you'd find alot more strategy and replayability.

Quote:
Now wouldnt having 2 ladders completely and absolutly undermine the whole point of competitive PvP in the first place?
Only the PVE one. That place would be abandoned.

FelineFury

FelineFury

Academy Page

Join Date: May 2005

I think you have a point, the new "break" dosen't justify it's existance.

AirOnG

Frost Gate Guardian

Join Date: May 2005

I think you guys claiming that people playing PvP all the time and not playing PvE with you are being a bit selfish. If they do not wish to play PvE, why should they be forced to?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by AirOnG
That's not the other side of any extreme that I posed. I claimed that there should be two seperate ladders with the exact same arenas and such. The only thing I can assume is that you're trolling or are not reading my posts.
i was making a general post and did not mention you in any way so i was not responding to your post

anybody was free to shoot down the idea (which they did) without taking it personally

i was not going after you as i said before

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by AirOnG
I think you guys claiming that people playing PvP all the time and not playing PvE with you are being a bit selfish. If they do not wish to play PvE, why should they be forced to?
It's a nice plan you had, playing the guilt card on this thread, but look at it this way, you'd have to cut the community in two, therefore each community is smaller. And since each community is seperate, yet has it's own respective and unpartable qualities, it forces players to spend time in either both communities or just one. This makes the game less replayable. PVE is already a joke for replayability, and PVP doesn't have enough scenarios to make it fun, coupled with the fact that there is only 2 ladders, makes Guilds and good teams the only desire in PVP community, which makes casual players even more screwed. All in all, it rips apart the community slowly, because the game isn't even near perfect yet in neither aspect, therefore by ripping them apart your just giving it a short boost of happiness before it dies even faster.

FelineFury

FelineFury

Academy Page

Join Date: May 2005

Quote:
Originally Posted by AirOnG
I think you guys claiming that people playing PvP all the time and not playing PvE with you are being a bit selfish. If they do not wish to play PvE, why should they be forced to?
Why should i be forced to go to work every day?
Why should i be forced to clean kitties box?
Why should i be forced to do grocery, laundry and cleaning?
Why should i be forced to type on a keyboard to post?

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by FelineFury
Why should i be forced to go to work every day?
Why should i be forced to clean kitties box?
Why should i be forced to do grocery, laundry and cleaning?
Why should i be forced to type on a keyboard to post?
Because the world is imperfect, and you do not have enough control over it. Anet has enough control over the game to fix these things, why are you trying to drag them down? Is letting them not continually strive for perfection a good thing? Is letting them fall to the standards of Blizzard, where your servers at launch don't even work a acceptability?

If you have the power, use it responsibly. There's that spiderman saying or whatever that resembles it. Anet has the power, let's see if they become spiderman, or become some screw up.

AirOnG

Frost Gate Guardian

Join Date: May 2005

A valid concern, Xellos, but I think the game community will actually be stronger because of it.

FelineFury

FelineFury

Academy Page

Join Date: May 2005

What i really meant is i understand the game is asking you to get the skills and that you think it's a grind. The suggestion to implement UAS is interresting and will be considered along with the cons. The breaking of PvP into pieces is a good idea but it might cause less population available to PvPers of either group and would require additional ressources.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Did I quote you?
Is that a requirement for responding? ;p

Quote:
It's a nice plan you had, playing the guilt card on this thread, but look at it this way, you'd have to cut the community in two, therefore each community is smaller. And since each community is seperate, yet has it's own respective and unpartable qualities, it forces players to spend time in either both communities or just one. This makes the game less replayable. PVE is already a joke for replayability, and PVP doesn't have enough scenarios to make it fun, coupled with the fact that there is only 2 ladders, makes Guilds and good teams the only desire in PVP community, which makes casual players even more screwed. All in all, it rips apart the community slowly, because the game isn't even near perfect yet in neither aspect, therefore by ripping them apart your just giving it a short boost of happiness before it dies even faster.
PvE has its own problems, but why should they drag down PvP as well? By seperating the game in two you have more options to make each part better, because you don't have to deal with the various feedback loops inherent in a combined system. You could add all sorts of pvp arenas that have wildly different rulesets and balance them against a set standard of items/runes/skills, not worrying whether certain players would feel left out because they don't have all the goodies they need. Similarly for pve, in that you could change balance for the zones independant of how it would possibly affect the pvp portion of the game.

Mormegil

Krytan Explorer

Join Date: May 2005

Ah, don't you worry guys.

Whiners like Xellos were there even when Diablo 2 was out, claiming "the game will have a very short life span because it's repetitive and too similar to the first one".

Predicting the future with that surprising confidence sounds a bit arrogant to me. You say this game is doomed, it will not last much, basing your "curses" on no impartial analysis of it. I'm sorry to ruin your visceral pessimism, but the game is having an astonishing success everywhere btw

This is heavy criticism, I hope you dont take that as an offense. Cheers.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Mormegil's post is amusing. You do realize that xellos is arguing against the UAS dual ladder system proposed by the op?

Reading comprehension. It's your friend.