For PvEers: Why are you against an UAS ladder that does not affect you?
The Virago
I don't think anyone doubts there are some players who don't want to have to earn things. However, it is pretty obvious that ArenaNet intends you do. Rather than attack those who are reminding you of a little thing called 'reality', why not come up with something that might approximate a workable compromise?
People who show up with only problems and never solutions rarely get taken seriously by much of anyone.
@Xellos -- I have no issue whatever with earning things. By the time I hit the level where Sigils will matter to me, I'll easily be able to pay 100K or more for them. You see, rather than spend my time complaining about things that aren't going to change, I prefer to work and meet my goal.
People who show up with only problems and never solutions rarely get taken seriously by much of anyone.
@Xellos -- I have no issue whatever with earning things. By the time I hit the level where Sigils will matter to me, I'll easily be able to pay 100K or more for them. You see, rather than spend my time complaining about things that aren't going to change, I prefer to work and meet my goal.
DarrenJasper
Quote:
Originally Posted by The Virago
Rather than attack those who are reminding you of a little thing called 'reality', why not come up with something that might approximate a workable compromise?
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And do you ever plan to come down from your high horse and have a civil discussion or will I have to keep pulling you down?
john little
Quote:
Originally Posted by NiknudStunod
A little comedy on what BF 1942 would be like if it was like GW's =o/
Hopeful pvper say's, "Hey you guys want to help me take down that general down so i can get the rocket launcher?" Disgruntled pvper say's,"we must of done this mission 100 times, but the boss with the swiss army knife keeps spawning instead!" The average PvEer say's,"You guys don't need the rocket launcher to compete in pvp just use your pistols on the tank, you will kill it eventually." The avid grinder say's, "You guys don't deserve the rocket launcher unless you keep doing this mission over and over again like I did." |
The Virago
Quote:
Originally Posted by Darren Jasper
Gee, from all the people you've screeched at for not reading every word of your extremely condescending posts, I was under the impression you'd at least done them the courtesy of reading this whole thread before posting. I can see how wrong I was.
And do you ever plan to come down from your high horse and have a civil discussion or will I have to keep pulling you down? |
Haven't seen a game yet where the developer has changed something due to whining.
I suggested you come up with viable suggestions. You reply with this load.
Gee, guess who is avoiding the point here?
edit: Here's my stance. Note the suggestion. Care to try it yourself?
iotc247
I dunno but i remember reading that someone said that all guilds should get halls but sigils activate the PVP. Well if we pve players get that I dont see why not that you cant have your UAS only ladder. (That was us pve who pvp with the same char can still have a chance).
DarrenJasper
That's amazing to me. You claim to have read every post, and yet all you'd have to read to discover a "viable suggestion" as you put it is the very first one.
Yes, ladies and gentlemen, this entire thread is based on an idea for a compromise, which would be a separate UAS ladder for people who don't work at McDonald's and are as such unaccustomed to hours and hours of repetitive tasks. No one here has asked for a plain, simple UAS button, that's already happened in previous threads. This one is addressing the issues an easy implementation like that would provoke, and trying to work around them.
If all you've seen is 'me me me' and 'now now now', maybe you're reading the wrong thread? I can honestly say I have no idea at this point.
So, Guild Wars is your first game, then?
Yes, ladies and gentlemen, this entire thread is based on an idea for a compromise, which would be a separate UAS ladder for people who don't work at McDonald's and are as such unaccustomed to hours and hours of repetitive tasks. No one here has asked for a plain, simple UAS button, that's already happened in previous threads. This one is addressing the issues an easy implementation like that would provoke, and trying to work around them.
If all you've seen is 'me me me' and 'now now now', maybe you're reading the wrong thread? I can honestly say I have no idea at this point.
Quote:
Originally Posted by The Virago
Haven't seen a game yet where the developer has changed something due to whining.
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The Virago
A compromise is something that grants benefit to each party... perhaps not as much as they would like, but that's the nature of the term.
Making a clear-cut distinction between PvE and PvP puts in place a schism that confounds cross-over. This is why ArenaNet wisely chooses not to do so.
As for myself, I've stated elsewhere why I'm currently exclusively PvE in GuildWars and I don't see much in the game (or here for that matter) to change my mind.
If you wish to assume my background, motivations, etc. that is entirely up to you. -shrug-
Making a clear-cut distinction between PvE and PvP puts in place a schism that confounds cross-over. This is why ArenaNet wisely chooses not to do so.
As for myself, I've stated elsewhere why I'm currently exclusively PvE in GuildWars and I don't see much in the game (or here for that matter) to change my mind.
If you wish to assume my background, motivations, etc. that is entirely up to you. -shrug-
Mr. Matt
Quote:
Originally Posted by AirOnG
Note: Please do not make a kneejerk reply to this thread going "oh noes, another grind thread!" It adds absolutely nothing to the discussion. You can ignore this discussion at your own whim.
If there was an UAS ladder where only UAS pvp players could only play with UAS pvp players and would not be able to compete with the regular PvE characters in any way or participate in any PvE, why do you have problems with it? Why are you so adamantly against a system that would completely unaffect you in any way and a large part of the fan base are asking for? Note: I realize that this may be viewed as redundant and a rehash, but I think I can justify this thread's existence. I believe that this is an unresolved question that needs to be directly addressed in the community. Putting it in a more general thread will simply make it lost in a sea of other discussion. |
Also, I think that sometimes running out of energy can be annoying, so we should allow people to have unlimited energy too.
While we're at it, I think people should be able to set their own damage on their weapons, so they can do as much damage as they like. Saves people having to take the time to kill people when they know they're just going to win anyway!
Why stop there? Let's make the skills customisable too! Just double-click, input a number and you're done.
Or how about no? It's part of the game. Like it or lump it. You running around with all skills unlocked would not be fair on PvErs who have worked to get to the PvP content the hard way, only to discover everyone there is, basically, cheating. And they'd be forced to join them if they ever wanted to be competitive themselves. Where is the 'RPG' part coming in to play if you don't have to bother working to develop your character, exactly? If you want a first person shooter instead, I can point you in the direction of millions of them.
DarrenJasper
Quote:
Originally Posted by Mr. Matt
Here's an idea. For the people who don't like dying, why don't we introduce a 'god mode' option? Then they don't have to die or lose if they don't want to!
Also, I think that sometimes running out of energy can be annoying, so we should allow people to have unlimited energy too. While we're at it, I think people should be able to set their own damage on their weapons, so they can do as much damage as they like. Saves people having to take the time to kill people when they know they're just going to win anyway! Why stop there? Let's make the skills customisable too! Just double-click, input a number and you're done. Or how about no? It's part of the game. Like it or lump it. You running around with all skills unlocked would not be fair on PvErs who have worked to get to the PvP content the hard way, only to discover everyone there is, basically, cheating. And they'd be forced to join them if they ever wanted to be competitive themselves. Where is the 'RPG' part coming in to play if you don't have to bother working to develop your character, exactly? If you want a first person shooter instead, I can point you in the direction of millions of them. |
Red Locust
Quote:
Originally Posted by Mr. Matt
Here's an idea. For the people who don't like dying, why don't we introduce a 'god mode' option? Then they don't have to die or lose if they don't want to!
Also, I think that sometimes running out of energy can be annoying, so we should allow people to have unlimited energy too. While we're at it, I think people should be able to set their own damage on their weapons, so they can do as much damage as they like. Saves people having to take the time to kill people when they know they're just going to win anyway! Why stop there? Let's make the skills customisable too! Just double-click, input a number and you're done. Or how about no? It's part of the game. Like it or lump it. You running around with all skills unlocked would not be fair on PvErs who have worked to get to the PvP content the hard way, only to discover everyone there is, basically, cheating. And they'd be forced to join them if they ever wanted to be competitive themselves. Where is the 'RPG' part coming in to play if you don't have to bother working to develop your character, exactly? If you want a first person shooter instead, I can point you in the direction of millions of them. |
sama
Quote:
Originally Posted by DarrenJasper
So far as I can tell, there is a small contingent of folks who really don't care about the game, they're not here to do anything other than PvE. There really isn't "a problem" with this other than those who subscribe to this perspective have (apparently) missed an important reality:
PvP, not skills and upgrades, is the reward for playing the game. As mentioned elsewhere, I think it would be interesting and fun to be able to "Loot" skills (copy, not take away) from others in PvP. And I completely don't understand the decision to make PvP players earn their skills. Player skill, not time invested in menial tasks, should be the only way that winning in the context that exists in this game matters. |
no where on this forum can you find a clearer difference in the mindset of pve players and pvp players. ignoring these differences and accepting each other isn't a realistic solution because of...well, human nature. compromise has already been reached in other threads but it still needs to be implemented.
btw, sigil traders have UNLIMINTED supplies of sigils. gg pve players! see whining does work! instead of paying 100k, you only have to pay 83k! that's 17% off the evil pvp player's price! funny how 3x sigils drop increase and an unliminted sigil supply only shaved off 17%. hmm what does that say about the sigil price before the change? I dunno, doing the math is seems 100k was low compared to the demand...
AirOnG
Quote:
Originally Posted by egads
I do not want to play in a "show off how much you've grinded!" ladder, especially not if the main competition is going on elsewhere.
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Mindbullets, you make a valid point. However, the people that seem to be most adamantly against a UAS system are those that proudly dub themselves PvEers, and thus I posed the question to them. There does seem to be a rift in the community, but I do realize there are crossover players that enjoy both aspects of the game. I guess by virtue of simply differentiating people into different "sides" people start namecalling and spewing out non sequiturs supporting their argument (both sides do this) instead of forming constructive arguments.
Quote:
Originally Posted by Mindbullets
I ask only that there isn't this line drawn between people that only want to PvP and those that PvE so that we can PvP with the items and gear we've chosen to pursue.
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Quote:
Originally Posted by The Virago
So far as I can tell, there is a small contingent of folks who really don't care about the game, they're not here to do anything other than PvP. There really isn't "a problem" with this other than that those who subscribe to this perspective have (apparently) missed an important reality:
Skills and upgrades, not PvP, are the reward for playing the game. |
Anyone ever play America's Army? In order to play online, you were forced to do the training missions. Whether or not this improves the online experience is debateable, but the training missions were just that: training missions. Now, imagine if you had to repeat those training missions over and over again for a minimum of 48 solid ingame hours before you could wield certain powerful weapons in the game. That is the exact equivalent that many GW PvP players are experiencing before they can actually play PvP. They've already experienced the "training". Why do it repetitively over and over again?
Quote:
Originally Posted by Virago
Assumptions are ugly things, friend. I've read it all, and the only constant is the contingent of 'me me me' and 'now now now'.
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Virago, many people, pvpers and pveers alike, have all submitted compromises in this thread. Your ignorance does not change this fact.
Mr. Matt, I lavish the same deserved insults to you that I've given to Virago. You simply refuse to understand the other side and to seek compromise.
Khrysyl
Sama, what you and many others completely fail to take into account is the fact that the majority of players are attracted to this game because it offers BOTH PvE and PvP. Some are more towards the PvE and others more toward PvP.
Determining what players are interested in is anything but a clear black vs. white issue. Fortunately, A.Net is aware of their player base and will not be unduly swayed by the relatively small factions of pure PvE OR pure PvP players.
This game started as a blend between PvP and PvE and I am certain from recent statements from Gaile that they fully intend to keep it that way.
Determining what players are interested in is anything but a clear black vs. white issue. Fortunately, A.Net is aware of their player base and will not be unduly swayed by the relatively small factions of pure PvE OR pure PvP players.
This game started as a blend between PvP and PvE and I am certain from recent statements from Gaile that they fully intend to keep it that way.
NiknudStunod
Quote:
Originally Posted by The Virago
A compromise is something that grants benefit to each party... perhaps not as much as they would like, but that's the nature of the term.
Making a clear-cut distinction between PvE and PvP puts in place a schism that confounds cross-over. This is why ArenaNet wisely chooses not to do so. As for myself, I've stated elsewhere why I'm currently exclusively PvE in GuildWars and I don't see much in the game (or here for that matter) to change my mind. If you wish to assume my background, motivations, etc. that is entirely up to you. -shrug- |
sama
Quote:
Originally Posted by Khrysyl
Sama, what you and many others completely fail to take into account is the fact that the majority of players are attracted to this game because it offers BOTH PvE and PvP. Some are more towards the PvE and others more toward PvP.
Determining what players are interested in is anything but a clear black vs. white issue. Fortunately, A.Net is aware of their player base and will not be unduly swayed by the relatively small factions of pure PvE OR pure PvP players. This game started as a blend between PvP and PvE and I am certain from recent statements from Gaile that they fully intend to keep it that way. |
what was that quote about trying to making everyone happy? well, i'm sure i'll remember later. in any case, there doesn't seem to be any middle ground or it could be that there's a huge group of people that enjoy both pve and pvp but only a tiny, tiny fraction post here. i dunno, anet has yet to provide solid numbers nor do i expect them to. So it's really hard to say what a majority wants because a majority doesn't post here. However, this is hardly a main or important point in the context of the title of this thread.
the only thing that forcibly "blends" the pvp and pve is the skill grinding and rune grinding. the fact of the matter is, if pve players choose not to pvp, then they never have to. Thus, this "connection" between pve and pvp is only one way and not the revolution as many had hoped. however, in blending pvp (fps) and pve (rpg), you have inherant problems as they're two different types of games. This hybrid of the two worlds, Guild Wars, have certainly succeeded in some capacity, but in the process mislead many purist pvp'ers. And as a rpg game, well there's many that seem to have a better storyline, gameplay, and immersion.
I feel that anet needs to be more responsive to the community not only through hard stances in the form of in-game changes, but in clearly written public responses. That way we're be clear what direction the game is going and we could avoid the problem of being mislead . The only interaction between the community and anet is the occasional responses from Ms. Gaile Grey and Mr. Alex Weekes who's responses are shallow and vague at best.
Xellos
Quote:
Originally Posted by sama
haha, bravo! well played, gg.
no where on this forum can you find a clearer difference in the mindset of pve players and pvp players. ignoring these differences and accepting each other isn't a realistic solution because of...well, human nature. compromise has already been reached in other threads but it still needs to be implemented. btw, sigil traders have UNLIMINTED supplies of sigils. gg pve players! see whining does work! instead of paying 100k, you only have to pay 83k! that's 17% off the evil pvp player's price! funny how 3x sigils drop increase and an unliminted sigil supply only shaved off 17%. hmm what does that say about the sigil price before the change? I dunno, doing the math is seems 100k was low compared to the demand... |
Awell, I guess my keyboard practice is done for today. Time to listen to ensign's sig sama thanks again!
Btw, the sigil increase proved me wrong. I forgot to account ebayers, since I've seen people buy 16+ sigils for no apparent reason in LA. Ah, outside factors, how could I forget. Awell, I use sigils for frisbees now.
EDIT:
Quote:
the only thing that forcibly "blends" the pvp and pve is the skill grinding and rune grinding. the fact of the matter is, if pve players choose not to pvp, then they never have to. Thus, this "connection" between pve and pvp is only one way and not the revolution as many had hoped. however, in blending pvp (fps) and pve (rpg), you have inherant problems as they're two different types of games. This hybrid of the two worlds, Guild Wars, have certainly succeeded in some capacity, but in the process mislead many purist pvp'ers. And as a rpg game, well there's many that seem to have a better storyline, gameplay, and immersion. |
Quote:
I feel that anet needs to be more responsive to the community not only through hard stances in the form of in-game changes, but in clearly written public responses. That way we're be clear what direction the game is going and we could avoid the problem of being mislead . The only interaction between the community and anet is the occasional responses from Ms. Gaile Grey and Mr. Alex Weekes who's responses are shallow and vague at best. |
Khrysyl
People who like PvE are less qualified to talk about PvE than people who don't like it?
What is this nonsense? Oh, that's what it is, nonsense!
What is this nonsense? Oh, that's what it is, nonsense!
AirOnG
Quote:
Originally Posted by Khrysyl
People who like PvE are less qualified to talk about PvE than people who don't like it?
What is this nonsense? Oh, that's what it is, nonsense! |
This is why it is so silly when PvEers lambast PvPers by claiming PvPers just find PvE too hard and want "godmode" and everything handed to them. It's just a huge non sequitur.
Luggage
Airong: separate ladder for pvp with no major, sup or elites?
Would be balanced...
And some people who "want it all" can do that in the "old" ladder...
Would be balanced...
And some people who "want it all" can do that in the "old" ladder...
Xellos
Quote:
Originally Posted by Khrysyl
People who like PvE are less qualified to talk about PvE than people who don't like it?
What is this nonsense? Oh, that's what it is, nonsense! |
PVE players in purist form when casual are not going to rush through the game, therefore they cannot see the economy, and if they are very easily pleased, they cannot be very picky, and cannot see the flaws that other people with higher standards can see. From how the story is expressed throughout the game, to the replayability, to the skill system and distrubution, all these things I know from the back of my hand because I was forced to play through it. Don't get me wrong, I love both aspects of the game. PVP, PVE, it doesn't matter to me. But I fail to see how someone who hasn't even been "taken out of the matrix" can qualify over me.
Quote:
Airong: separate ladder for pvp with no major, sup or elites? |
Luggage
Quote:
Originally Posted by Xellos
If you take out the runes, there would be complete chaos. Currently, almost all top builds are based off superior runes in some way or another. It's fine as it is, so unless you can justify this, don't argue.
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Shadow_Avenger
Anet are in danger of getting too soft, my first chr took 70+ hours.
No I try again, ok I know the quests, so i go quickly to lvl 6 and then to post, I get there and the material trader now sells all items including rare crafting materials..
PvP / PvE, its fairly ironic, as you would still have to farm, you would still have to play the PvE to get a guild house to actually compete in GvG.
Unlock all skills, it would only benifit those who have actually completed the game and gain access to guild house.
And yes this would happen. ALL Noobs would hanker to join Guilds, skip the PvE completely and just PvP, then claim it was fixed as the more experiance players kick there butts.
The only people complaining about the UAS are the beta testers as they have spent months playing through the main areas already, and lets face it they would be the only ones to miss it. What you don't have you don't miss. The rest either dont give a monkies or are just jumping on the band wagon.
My characters don't have all skills, but have more than enough. Most of the elite skills I have found are slightly more powerful versions of existing skills. (ranger class)(monk class)(mesmer class)
No I try again, ok I know the quests, so i go quickly to lvl 6 and then to post, I get there and the material trader now sells all items including rare crafting materials..
PvP / PvE, its fairly ironic, as you would still have to farm, you would still have to play the PvE to get a guild house to actually compete in GvG.
Unlock all skills, it would only benifit those who have actually completed the game and gain access to guild house.
And yes this would happen. ALL Noobs would hanker to join Guilds, skip the PvE completely and just PvP, then claim it was fixed as the more experiance players kick there butts.
The only people complaining about the UAS are the beta testers as they have spent months playing through the main areas already, and lets face it they would be the only ones to miss it. What you don't have you don't miss. The rest either dont give a monkies or are just jumping on the band wagon.
My characters don't have all skills, but have more than enough. Most of the elite skills I have found are slightly more powerful versions of existing skills. (ranger class)(monk class)(mesmer class)
AirOnG
Quote:
Originally Posted by Shadow_Avenger
The only people complaining about the UAS are the beta testers as they have spent months playing through the main areas already, and lets face it they would be the only ones to miss it
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Xellos
Quote:
Originally Posted by Luggage
I dont argue, I try to come up with alternative compromises - especially since AirOnG says that balanced pvp is the only thing PvPers really want.
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Kodoku
Quote:
Originally Posted by AirOnG
That's how it should be. It should be entirely based on player skill and not because the other player had an unfair advantage.
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Kodoku
Quote:
Originally Posted by AirOnG
Another problem is being arbitrarily required to repetitively play through the campaign more than once in order to have skills from all classes.
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Quintus
Quote:
Originally Posted by Kodoku
Not true. Unlocking of secondary classes in the Crystal Desert allows a single character to have every single skill in the game. Granted it might take time, but there's no reason to play the campaign repeatedly.
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AirOnG
Koduku, for each additional skill point you earn due to leveling past 20, it takes more and more experience to level. There are diminishing returns for continuously leveling. That's why you have to create more than one PvE character. There are approximately 75 skills per class. You'll need 300 skill points which is almost impossible to obtain in any reasonable timeframe to switch your secondary 4 times and get all the skills for those classes (assuming you don't need your skillpoints for your original class selection).
I suppose it's a matter of perspective. Most PvPers do not view farming for hundreds of hours for the ability to play on a level playing field a rewarding experience and often feel it's a completely arbitrary and unnecessary gameplay mechanic. An unfair advantage to a PvPer is an artificial game rule that makes one side have a superficial advantage over another side. In this case, the superficial advantage is one side having more health or runes or skills just by virtue of having done an unchallenging and unskilled timesink.
In order to really be "earned" to a PvPer, the reward should be something that actually requires skill like position in a ladder or tournament. To obtain runes and skills in this game, all that is required is purely time and very little skill.
Quote:
Originally Posted by Kodoku
Define "unfair advantage," please. Oh, you mean "earned"?
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In order to really be "earned" to a PvPer, the reward should be something that actually requires skill like position in a ladder or tournament. To obtain runes and skills in this game, all that is required is purely time and very little skill.
Kodoku
Quote:
Originally Posted by Xellos
PVE players in purist form when casual are not going to rush through the game, therefore they cannot see the economy, and if they are very easily pleased, they cannot be very picky, and cannot see the flaws that other people with higher standards can see. From how the story is expressed throughout the game, to the replayability, to the skill system and distrubution, all these things I know from the back of my hand because I was forced to play through it. Don't get me wrong, I love both aspects of the game. PVP, PVE, it doesn't matter to me. But I fail to see how someone who hasn't even been "taken out of the matrix" can qualify over me.
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I enjoy the PvP system in the game, though I'm largely a "casual PvE player." MMORPGs are typically disappointing in the PvP realm what with a hefty reliance on attributes and randomly generated numbers to decide who lives and dies. Guild Wars so far has seemed to be one of the best at reaching a balanced PvP playing field, but a UAS option will do nothing but hurt that balance.
What do you mean by "taken out of the matrix"?
Kodoku
Quote:
Originally Posted by AirOnG
Koduku, for each additional skill point you earn due to leveling past 20, it takes more and more experience to level. There are diminishing returns for continuously leveling. That's why you have to create more than one PvE character. There are approximately 75 skills per class. You'll need 300 skill points which is almost impossible to obtain in any reasonable timeframe to switch your secondary 4 times and get all the skills for those classes (assuming you don't need your skillpoints for your original class selection).
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AirOnG
Let me note that an UAS system is far better for a casual pvp player since he does not have to invest massive amounts of time in a timesink and can actually simply compete on a level playing field that is based on skill.
Kodoku, here:
http://www.gwonline.net/page.php?p=137
There are diminishing returns to obtain skill points through leveling. Thus, you cannot realistically obtain all skills through just one PvE character. It's far more practical to create additional PvE characters (and thus be forced to repeat the campaign).
Kodoku, your lack of understanding that there were diminishing returns kinds of proves his point that PvPers have a far more intimate understanding of the PvE game mechanics than casual PvEers.
Kodoku, here:
http://www.gwonline.net/page.php?p=137
There are diminishing returns to obtain skill points through leveling. Thus, you cannot realistically obtain all skills through just one PvE character. It's far more practical to create additional PvE characters (and thus be forced to repeat the campaign).
Kodoku, your lack of understanding that there were diminishing returns kinds of proves his point that PvPers have a far more intimate understanding of the PvE game mechanics than casual PvEers.
Rahne Sinclaire
It doesn't really seem right... it would kind of make it be a completely different type of game, in my opinion. But...
If it didn't affect me in any way, shape, or form, I can't say I'd have any reason to argue.
If it didn't affect me in any way, shape, or form, I can't say I'd have any reason to argue.
Kodoku
Quote:
Originally Posted by AirOnG
I suppose it's a matter of perspective. Most PvPers do not view farming for hundreds of hours for the ability to play on a level playing field a rewarding experience and often feel it's a completely arbitrary and unnecessary gameplay mechanic. An unfair advantage to a PvPer is an artificial game rule that makes one side have a superficial advantage over another side. In this case, the superficial advantage is one side having more health or runes or skills just by virtue of having done an unchallenging and unskilled timesink.
In order to really be "earned" to a PvPer, the reward should be something that actually requires skill like position in a ladder or tournament. To obtain runes and skills in this game, all that is required is purely time and very little skill. |
I've never been very satisfied with the PvP content of MMORPGs, though Guild Wars has risen above my expectations. These games rely heavily on statistics and random die rolls to determine the outcomes of battles. There's a lot of luck going along with the skill in PvP battles in this genre. Guild Wars has less randomness, but it's still a part of the system.
If you want purely skill-based PvP, the FPS and RTS genres are much more skill-based. MMORPG PvP is more analogous to two players duking it out in a pencil-and-paper Dungeons and Dragons game. Yes, Guild Wars has reduced the randomness factor, but not elminated it.
Of course, in FPS games lag does insert an element of luck.
If you want skill-based PvP without putting any work whatsoever into it, this really isn't the right genre for you.
Man, that last line is going to get me flamed.
Kodoku
Quote:
Originally Posted by AirOnG
Kodoku, your lack of understanding that there were diminishing returns kinds of proves his point that PvPers have a far more intimate understanding of the PvE game mechanics than casual PvEers.
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AirOnG
Blah, I edit too much as new posts come to my attention.
The PvP in this game is not disappointing to many and is the main reason why PvPers have bought this game. Many did not buy the game for the PvE and were misled by the advertisements and promises. For example, on the box that I purchased the game with:
There was a common meme in the advertisement of breaking the traditional MMORPG mold and eliminating the grind.
This is a serious logical fallacy. It does not logically make sense. It is a non-sequitur that has been repeated over and over. How is it not a balanced PvP playing field if everyone has access to the exact same abilities and equipment? How would making everyone be on a level playing field hurt PvP balance?
There's a correlation, however. I do realize the plural of anecdote is not data. I was using the example as an illustration.
Quote:
Originally Posted by Kodoku
I enjoy the PvP system in the game, though I'm largely a "casual PvE player." MMORPGs are typically disappointing in the PvP realm what with a hefty reliance on attributes and randomly generated numbers to decide who lives and dies.
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Quote:
Originally Posted by Guild Wars Box
Prove Your Worth in a World Where Skill Decides
Your Skill Will Be Your Legend You'll prove your worth with every battle as skill, not hours played, decides your fate. Whether battling horrific monsters or competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat. |
Quote:
Originally Posted by Kodoku
Guild Wars so far has seemed to be one of the best at reaching a balanced PvP playing field, but a UAS option will do nothing but hurt that balance.
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Quote:
Originally Posted by Kodoku
Understanding of the game mechanics has nothing to do with one's PvP or PvE standing.
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Rahne Sinclaire
Also, as I believe was mentioned earlier in the thread, I'd also be in favor of a way for PvPers to unlock skills and runes and the like without actually having to go through the PvE portion of the game.
I don't know how it would be done, exactly, but... it could work.
I don't know how it would be done, exactly, but... it could work.
Khrysyl
Quote:
Originally Posted by AirOnG
Let me note that an UAS system is far better for a casual pvp player since he does not have to invest massive amounts of time in a timesink and can actually simply compete on a level playing field that is based on skill.
Kodoku, here: http://www.gwonline.net/page.php?p=137 There are diminishing returns to obtain skill points through leveling. Thus, you cannot realistically obtain all skills through just one PvE character. It's far more practical to create additional PvE characters (and thus be forced to repeat the campaign). Kodoku, your lack of understanding that there were diminishing returns kinds of proves his point that PvPers have a far more intimate understanding of the PvE game mechanics than casual PvEers. |
And since A.Net (Gaile) has specifically stated that UAS was a tool to use during beta test and was never intended for the final game, continually harping on the idea of including one in a future release. Sorry, but it ain't (thankfully) gonna happen.
AirOnG
Quote:
Originally Posted by Khrysyl
But NOT for a casual (or hardcore for that matter) PvE/PvP player (one who is interested in both) and since these are the players that are a majority in this game, and it seems obvious to me, the population that A.Net has made this game for, then UAS is an awful alternative.
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A.net however has constantly thrust up their elimination of grind and how the PvP would be based on skill rather than hours played. This is currently and objectively not the case since the amount you grind has a significant impact on your PvP performance.
Loviatar
Quote:
Originally Posted by AirOnG
Prove that the majority of people in this game (over 50% since that is the definition of majority) are hardcore PvE/PvP players. .
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and that covers much more than 50 %
Kodoku
Quote:
Originally Posted by AirOnG
This is a serious logical fallacy. It does not logically make sense. It is a non-sequitur that has been repeated over and over. How is it not a balanced PvP playing field if everyone has access to the exact same abilities and equipment? How would making everyone be on a level playing field hurt PvP balance?
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Assumptions have been made on both sides of the playing field. You mentioned the misleading skill motif in the advertising and on the game box itself. The balance argument in the context of an MMORPG setting is not a non sequitur in that in an MMORPG, character skills, equipment, et al must be acquired through work over time. Thus I am inclined to side with the propositioin that skills, runes, and weapon mods be earnable through PvP accomplishments - though only for PvP-only characters.