Yikes. I haven't been following these sort of threads too closely. I see that I've been missing a lot.
Anyway, I'm in the interesting position of having played PvE almost exclusively despite being very interested in the competitive, PvP side of the game thanks to problems on my end. I think that the game in its current state definitely needs changing in some way to so that players don't have to spend hundreds of hours unlocking skills, runes and upgrades. However, I do not like the idea of having a separate UAS ladder. I do not want to play in a "show off how much you've grinded!" ladder, especially not if the main competition is going on elsewhere. I also don't want to just disgard my roleplaying character for a UAS PvP character, as I think that is unnecessary when other solutions can be found. Frankly, if a UAS button was implemented, I would rather they were thrown into the current PvP with everyone able to enter.
The Virago's idea about PvP skill acquisition sounds interesting. I also liked an idea I heard about being able to buy an expensive item from an end game NPC that unlocks runes and upgrade parts it is applied to (as put forward in this post). I'd much prefer something like that rather than splitting the community down the middle.
e


one person said they have more than 250 hours on their main character alone not counting a pair of level 20s