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Originally Posted by Xellos
It's a nice plan you had, playing the guilt card on this thread, but look at it this way, you'd have to cut the community in two, therefore each community is smaller. And since each community is seperate, yet has it's own respective and unpartable qualities, it forces players to spend time in either both communities or just one. This makes the game less replayable. PVE is already a joke for replayability, and PVP doesn't have enough scenarios to make it fun, coupled with the fact that there is only 2 ladders, makes Guilds and good teams the only desire in PVP community, which makes casual players even more screwed. All in all, it rips apart the community slowly, because the game isn't even near perfect yet in neither aspect, therefore by ripping them apart your just giving it a short boost of happiness before it dies even faster.
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Originally Posted by Lazarous
Mormegil's post is amusing. You do realize that xellos is arguing against the UAS dual ladder system proposed by the op?
Reading comprehension. It's your friend. |
| A valid concern, Xellos, but I think the game community will actually be stronger because of it. |
| What i really meant is i understand the game is asking you to get the skills and that you think it's a grind. The suggestion to implement UAS is interresting and will be considered along with the cons. The breaking of PvP into pieces is a good idea but it might cause less population available to PvPers of either group and would require additional ressources. |
| Is that a requirement for responding? ;p |
| PvE has its own problems, but why should they drag down PvP as well? |
| By seperating the game in two you have more options to make each part better, because you don't have to deal with the various feedback loops inherent in a combined system. |
| You could add all sorts of pvp arenas that have wildly different rulesets and balance them against a set standard of items/runes/skills, not worrying whether certain players would feel left out because they don't have all the goodies they need. |
| Similarly for pve, in that you could change balance for the zones independant of how it would possibly affect the pvp portion of the game. |
| Ah, don't you worry guys. |
| Whiners like Xellos were there even when Diablo 2 was out, claiming "the game will have a very short life span because it's repetitive and too similar to the first one". |
| Predicting the future with that surprising confidence sounds a bit arrogant to me. |
| You say this game is doomed, it will not last much, basing your "curses" on no impartial analysis of it. |
| The game is having an astonishing success everywhere btw, I'm sorry to ruin your visceral pessimism. |
| This is heavy criticism, I hope you dont take that as an offense. Cheers. |
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Originally Posted by Redfang
No one is forcing PvPers to do anything. You knew how the game is played when you bought it. Now evidently you have taken a beatdown in the arena and you want an "I win" button lol. If you want to be competitive, compete. Get the skills you want. No one is stopping you.
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| If you want to refer to me the way you did, yes. Otherwise, I'd treat you as a ESL student. y0 [email protected] |
| And that is work that now needs to be IMMEDIATELY done rather then put til later because of the convienience of the merged systems. This would create much more workloads, less quality in their work, and might even force a pay to play. You have to look at this from a omniscient view, otherwise, your view is bound to be flawed in a major way. Theories will never be perfect, but the way most people try to look at things has enough holes to sink a continent. |
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Originally Posted by eventhorizen
The suggestions are split the playerbase into PvE or PvP (by adding UAS to PvP only builds), split the player base into PvP only competitions with all skills etc, and a PvE where you need to 'grind' your character out then fight.
If you do that you kill the PvE aspect of the game, because people will reach level 20, realise its a competitive PvP game but they cant access competitive pvp, realise its not your average social mmorpg like WoW or Eve bin their PvE and go get maxed out pvp only chars. |
| If you do that you kill the PvE aspect of the game, because people will reach level 20, realise its a competitive PvP game but they cant access competitive pvp, realise its not your average social mmorpg like WoW or Eve bin their PvE and go get maxed out pvp only chars. |
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Originally Posted by Redfang
People crack me up.
+ You can get to max level in a weekend. + You can have two professions, and use skills from both. + You can respec your character on a whim. + You can change your secondary profession by doing a quest. And then change it again and again. + You can steal skills from mobs. + Money comes easy and anyone can have great weapons and armor with minimal effort. + You have henchmen to solo with. + The game will outright give you a PvP character. + They balance out the teams in PvP so you aren't outnumbered or taken by surprise. And yet you have people say "it's too haaaaaard. It's not faaaaaaair. It's a griiiiind." You have got to be freakin kidding me?? I have played most of the major MMOs and I have to say anyone who claims these things could never make it out of the noobie yard in any of them. |