Levels, leveling, level caps, and level 20
Dark Suoon
we dont want like a million characters to get to lvl 99....
lvl 20 stays cuz it kinda takes a while to lvl (not in cantha cuz u need to be 20 before mainland :P) but i like lvl 20 and stays how it is
/notsigned
lvl 20 stays cuz it kinda takes a while to lvl (not in cantha cuz u need to be 20 before mainland :P) but i like lvl 20 and stays how it is
/notsigned
Tarun
Quote:
Originally Posted by Dark Suoon
we dont want like a million characters to get to lvl 99....
lvl 20 stays cuz it kinda takes a while to lvl (not in cantha cuz u need to be 20 before mainland :P) but i like lvl 20 and stays how it is /notsigned |
Poison Ivy
I'd like to have at least 1 skill < grind game stored in my computer...
I say leave it as it is.
Oh, and thanks to Oblivion for giving me such a great laugh
I say leave it as it is.
Oh, and thanks to Oblivion for giving me such a great laugh

Opeth11
Quote:
Originally Posted by Tarun
Well, how would you feel if that gave you the option to do something else in the game?
|
I am defending the idea of keeping the cap at twenty. Sure it's something to do, upgrading your screen level, without improving anything as you have mentioned. I'm just trying to keep the discrimination at a minimum, which a higher level cap will not.
Somewhat on the same track:
Those new titles that ArenaNet have given us. Pathfinder, drunkard, all that good stuff. That's something to do. However, it's not something that allows certain grouping scenarios like - GLF ONE MORE MONK, MUST HAVE DRUNKARD TITLE.
If such a thing comes up, then that's just dumb.`
Once again, I can see higher 'rank' levels can cacuse trouble. Players will want other players with high amounts of 'experience', which can be gained through farming in many shapes and forms.
edit again:
Quote:
Originally Posted by Tarun
I may be repeating myself, but I once made a Ranger Monk, and within 24 hours I was a level 20 with the 30 extra attribute points. So it doesn't really take a while to level. I've talked with many people who would be happy with the level cap going up to 25 or 30. It'd at least be something. Even if the cosmetic one as I mentioned was added, it'd be nice.
|
1. excess time on your hands to create a character and power through some quests. Not everyone has that much time. Normally, it would take about a week to hit level 20.
2. Power leveling? Self-Explanitory.
3. Rushed to the Dopplegangar.
4. You have magic powers that allows you to level up just like that.
luckystrikes03
Well Tarun, this thread is getting beat to death by retarded immature posters like Obliv and MCS as well as those that dont have the attention span to read what has already been posted by both sides.
You've got my respect, and the "purely cosmetic" aspect is pretty appealing to me. Either way, I dont foresee ANET increasing the level cap nor removing the level standard entirely. I dont think it would matter, factions removed all reason for levels to cause you to stick out over the newbies. I'm sure that Chapter 3 would just double the experence points needed so you could reach level 40 in the time it now takes (in Factions) to reach level 20.
You've got my respect, and the "purely cosmetic" aspect is pretty appealing to me. Either way, I dont foresee ANET increasing the level cap nor removing the level standard entirely. I dont think it would matter, factions removed all reason for levels to cause you to stick out over the newbies. I'm sure that Chapter 3 would just double the experence points needed so you could reach level 40 in the time it now takes (in Factions) to reach level 20.
Dark Suoon
Quote:
Originally Posted by Tarun
I may be repeating myself, but I once made a Ranger Monk, and within 24 hours I was a level 20 with the 30 extra attribute points. So it doesn't really take a while to level. I've talked with many people who would be happy with the level cap going up to 25 or 30. It'd at least be something. Even if the cosmetic one as I mentioned was added, it'd be nice.
|
end of discussion

ps. maybe in the future not now
Tarun
Quote:
Originally Posted by luckystrikes03
Well Tarun, this thread is getting beat to death by retarded immature posters like Obliv and MCS as well as those that dont have the attention span to read what has already been posted by both sides.
You've got my respect, and the "purely cosmetic" aspect is pretty appealing to me. Either way, I dont foresee ANET increasing the level cap nor removing the level standard entirely. I dont think it would matter, factions removed all reason for levels to cause you to stick out over the newbies. I'm sure that Chapter 3 would just double the experence points needed so you could reach level 40 in the time it now takes (in Factions) to reach level 20. |
Last time I checked, games are meant to be played and have a challenge...
Opeth11
Quote:
Originally Posted by Tarun
Last time I checked, games are meant to be played and have a challenge...
|
The level cap that you proposed would not give a true challenge, instead, it would pose as a massive farming raid, or a massive grind.
Mandy Memory
I would prefer having no levels to leveling up...
I really hate grinding to be competitive
I really hate grinding to be competitive
Nocere Moriari
I think i like the idea of higher levels, when i first got the game i also was having vacations for the first time in a couple years so i vegged out on the game and finished it after 4 weeks.....
no not really
i felt a liked cheated, but that was then. then i would of loved that the level was higher. maybe that could be an optinal expansion????? but over all yes higher levels sounds GOOD


Replicant
let me simplify this thread....
Person buys game -> Person plays game -> Person is max level (20) within a month -> Person farm's for a couple weeks -> Person gets bored and leaves the game..
simplify it? there is NO Challenge.. and i'm sure 90% of the people along with me that left this game, left because theres nothing left to do after you hit level 20.. except farm which gets boring and nerfed constantly.. or PvP (which you can just make a lvl 20 PvP character in 5 seconds with a cookie cutter build)..
or am i the only one with enough brains to figure that out? check out your guild roster, i'm willing to bet if your guild hasn't kicked out everyone over 2 weeks offline that most of the people left because they got bored. Its why i left back in October, and its why i don't play as often as i used too..
This thread is like a one sided conversation, you have the people that don't visit this site, the people that are new and don't know about this site, and the people that used to play but quit probably due to being bored that don't look at this site.
vs.
The people that visit this forum daily and like playing it as it is.
Person buys game -> Person plays game -> Person is max level (20) within a month -> Person farm's for a couple weeks -> Person gets bored and leaves the game..
simplify it? there is NO Challenge.. and i'm sure 90% of the people along with me that left this game, left because theres nothing left to do after you hit level 20.. except farm which gets boring and nerfed constantly.. or PvP (which you can just make a lvl 20 PvP character in 5 seconds with a cookie cutter build)..
or am i the only one with enough brains to figure that out? check out your guild roster, i'm willing to bet if your guild hasn't kicked out everyone over 2 weeks offline that most of the people left because they got bored. Its why i left back in October, and its why i don't play as often as i used too..
This thread is like a one sided conversation, you have the people that don't visit this site, the people that are new and don't know about this site, and the people that used to play but quit probably due to being bored that don't look at this site.
vs.
The people that visit this forum daily and like playing it as it is.
Opeth11
Quote:
Originally Posted by Replicant
let me simplify this thread....
Person buys game -> Person plays game -> Person is max level (20) within a month -> Person farm's for a couple weeks -> Person gets bored and leaves the game.. simplify it? there is NO Challenge.. and i'm sure 90% of the people along with me that left this game, left because theres nothing left to do after you hit level 20.. except farm which gets boring and nerfed constantly.. or PvP (which you can just make a lvl 20 PvP character in 5 seconds with a cookie cutter build).. or am i the only one with enough brains to figure that out? check out your guild roster, i'm willing to bet if your guild hasn't kicked out everyone over 2 weeks offline that most of the people left because they got bored. Its why i left back in October, and its why i don't play as often as i used too.. This thread is like a one sided conversation, you have the people that don't visit this site, the people that are new and don't know about this site, and the people that used to play but quit probably due to being bored that don't look at this site. vs. The people that visit this forum daily and like playing it as it is. |
If you get bored because you hit a cap, what are you going to do if they raise it? You're going to play your ass off until you hit the cap, then leave, thinking that there's nothing else to do.
People tend to make challenges for themselves. Take Racthoh, for example. He is a well respected member here and challenged himself to solo parts of the Fissure of Woe. Sno, one of the best monks out there, managed to take down the whole Underworld with a group of three dedicated players. Avarre, this site's Mesmer monster. 55 monk? Not needed! Running warrior? Mesmers can do it too!
Look at all the things some players have accompllished. Are you trying to say that there is no challenge in accomplishing that feat? If so, go try all of things out, and find some other pioneering past time within the game.
There's more to the game than you think. Learn to find it, and accept it.
Hope you monsters of the game don't find missing you out offensive! Racthoh, Sno and Avarre have all made me a much better player, and comes to my mind first!
=HT=Ingram
All I'll say is if they do a lev increase it will be a 100% stand alone product. Thats the Only way to be fair to the existing game as it stands...
Opeth11
Quote:
Originally Posted by =HT=Ingram
All I'll say is if they do a lev increase it will be a 100% stand alone product. Thats the Only way to be fair to the existing game as it stands...
|
Zui
Yes, they should make the level cap somthing like 99 or 100. I also think they need to make it so that it's 10x harder to level, and you can level alot faster by solo farming. Then remove all exp scrolls, so people don't have an unfair advantage. And I want more health and higher attribute limits maybe like 48 max points! Then let us use better than max armor. I want an extra 100 health for each level after 20, that'd be cool. And we aboslutly need to be able to pick a 3rd, and 4th profession. Maybe a bonus of 7 once you hit lvl 100 I WANT A W/Me/Mo/E/Rt/A/R ITD BE SOO COOL AND I WANT INFINITE SKILL SLOTS AT LVL 100 AND I WANT MOUNTS AFTER LVL 80! Everyone would stop playing WoW and goto GW, it'd be so cool!!
Ok, /end sarcasam.
Horrible idea. If you don't like the key points of GW go play WoW.
But since you didn't want to hear "go play wow" here you go...
This idea is horrible because:
1. Additional attribute points would unbalance the game.
2. Additional health would unbalance the game.
3. Damage calculations do factor in the target level, thus unbalancing the game more.
4. It would reward solo farming.
5. It would make it easier to farm with each passing level.
6. There would need(unless you favor every hardcore farmer having this level 100 1 week after implimentation) to progression of experience for the next gained level, somthing that would make skill-based titles, and gaining skill points almost impossible to achieve without an obscene amount of grind.
7. The skill hunter titles are in essence the same thing, without encroaching on any balance issues.
In short, your proposal is un-implimentable, and simply not worth implimenting.
Ok, /end sarcasam.
Horrible idea. If you don't like the key points of GW go play WoW.
But since you didn't want to hear "go play wow" here you go...
This idea is horrible because:
1. Additional attribute points would unbalance the game.
2. Additional health would unbalance the game.
3. Damage calculations do factor in the target level, thus unbalancing the game more.
4. It would reward solo farming.
5. It would make it easier to farm with each passing level.
6. There would need(unless you favor every hardcore farmer having this level 100 1 week after implimentation) to progression of experience for the next gained level, somthing that would make skill-based titles, and gaining skill points almost impossible to achieve without an obscene amount of grind.
7. The skill hunter titles are in essence the same thing, without encroaching on any balance issues.
In short, your proposal is un-implimentable, and simply not worth implimenting.
arcanemacabre
Let me just say this:
The game I played a lot of before coming to GW was Anarchy Online. Now, if anyone is familiar with it or played it at all, you'd know that the level cap (currently) is 220. That's right, two-hundred-and-twenty. The amount of time it took to get from 1-20 in AO was roughly the same amount of time it takes in GW: Factions, around 3-6 hours.
Then there's the part where levelling from 200-220 takes about the same amount of time it took from 1-200. There were people in the game, that played daily, who still hadn't reached 200 in 3 years. If you had level 220, you were indeed leet.
Me? I got one character up to level 73, and I just couldn't take it anymore. The grind was unbearable. I never once felt truly challenged, just simply areas of the game you could smash easily, areas meant for you, and areas that smash you easily. That's about it.
You know what? I played a little WoW, as well. Same damn thing. How people can stand that is beyond me, but there are. Millions, in fact. You know what GW is? It's a breath of fresh air. It's a casual gamer's dream.
What you're (OP) proposing just demolishes that. Of course I don't agree with it. As you've said, every other MMO does it. You have plenty to choose from, I'm sure one of the other MMOs will suit you. Try AO, I think you'd actually love it.
The game I played a lot of before coming to GW was Anarchy Online. Now, if anyone is familiar with it or played it at all, you'd know that the level cap (currently) is 220. That's right, two-hundred-and-twenty. The amount of time it took to get from 1-20 in AO was roughly the same amount of time it takes in GW: Factions, around 3-6 hours.
Then there's the part where levelling from 200-220 takes about the same amount of time it took from 1-200. There were people in the game, that played daily, who still hadn't reached 200 in 3 years. If you had level 220, you were indeed leet.
Me? I got one character up to level 73, and I just couldn't take it anymore. The grind was unbearable. I never once felt truly challenged, just simply areas of the game you could smash easily, areas meant for you, and areas that smash you easily. That's about it.
You know what? I played a little WoW, as well. Same damn thing. How people can stand that is beyond me, but there are. Millions, in fact. You know what GW is? It's a breath of fresh air. It's a casual gamer's dream.
What you're (OP) proposing just demolishes that. Of course I don't agree with it. As you've said, every other MMO does it. You have plenty to choose from, I'm sure one of the other MMOs will suit you. Try AO, I think you'd actually love it.
xl3g0lasx
replicant does have a point, i mean i know alot of people that have quit and been inactive in guild roster because they probably have got bored after reaching level 20. Increasing the level cap would bring imbalance to the game but if you have played Runescape you would know that imbalance almost doesnt exists because there are pvp zones for the lower level people and higher level people
Martakon
Hey, i feel Anet can raise the level to 40 answers:
A) Someone is saying it is hard to do that blablabla. But the level 20 like Pure Strike is 32 Damage, Anet can just double the damage and it is matching with level 40.
B) Yes. But monster is only level 20 what we gonna do? Right the answer is:
1/4 of the map is level 20-25, the next 1/4 is level 30 and the rest 1/2 is level 35-40s.
C) Then, how we leveling up? Right put some extra quests at the Island so you can get to level 20 or lower. After that you can travel to the real map, and fight againt 20-25 monsters etc.
D) It will do the game more funny, because then it take about 2-3 weeks to come at level 40 or more. And the game is hard to beat.
E) All other thing is okay, but i feel leveling to 20 is too fast
.
D) Anet can make where the level 20-25 monsters, you can farm there for level 20-25 items and level 30 monster for 30 levels items etc.
I hope somebody can feel me
.
A) Someone is saying it is hard to do that blablabla. But the level 20 like Pure Strike is 32 Damage, Anet can just double the damage and it is matching with level 40.
B) Yes. But monster is only level 20 what we gonna do? Right the answer is:
1/4 of the map is level 20-25, the next 1/4 is level 30 and the rest 1/2 is level 35-40s.
C) Then, how we leveling up? Right put some extra quests at the Island so you can get to level 20 or lower. After that you can travel to the real map, and fight againt 20-25 monsters etc.
D) It will do the game more funny, because then it take about 2-3 weeks to come at level 40 or more. And the game is hard to beat.
E) All other thing is okay, but i feel leveling to 20 is too fast

D) Anet can make where the level 20-25 monsters, you can farm there for level 20-25 items and level 30 monster for 30 levels items etc.
I hope somebody can feel me

shardfenix
of all the things A-net could do, this is the one thing they will NEVER consider, and they have many any reasons for it.
Zui
Umm, for all of those that think there is no PvE-Endgame in Prophicies, they're aboslutly right. That doesn't mean there's no challenge. The obvious endgame for both chapters was intended to be PvP. In factions they did add more of a PvE-Endgame, with the town control and elite missions, but other than that the endgame is STILL PvP. If you think about it, there can be no better endgame than PvP, since it's a dynamic enviroment. Unlike PvE where it's the same thing, over and over and over again at a point, no matter how much content or the level cap.
Martakon
Yes, they should
.

darkMishkin
How about they added an option (on character creation) that gave you 10% XP from monsters and none from quests? Then you could waste as many heartbeats leveling to 20 as you want; and they might even give you a 'Master of Grind' title to go under your name.
Keep GW GW.
Keep GW GW.
Miakoda
NO!
.....
.....
[FnG] Lazz
Since this is the newest topic I will post my opinion in here too.
I really really do hope ANet raises the level or IMO things are going to get boring. The trouble I found with Factions was that I used my older character from tyria who is level 20, but because level 20 is the maximum level there was hardly any incentive for me to do quests - I just wanted to move on and do the things I had to do to reach the end of the game and I have probably 10 or so quests that I haven't completed which are given to you in the early part of factions.
The idea of games is to achieve things and personally I would be much happier if factions added say 10 more levels and made the further on areas of the map have tougher monsters.
Oh and the whole idea of doing quests to gain skill points is quite crazy really aswell. I mean who really lacks the skill points to spend on skills you want? (unless you want to buy every skill in the game). My warrior has about 40 or so skill points, and thats after I have brought every skill that I want for my warrior from both prophecies and factions.
I really really do hope ANet raises the level or IMO things are going to get boring. The trouble I found with Factions was that I used my older character from tyria who is level 20, but because level 20 is the maximum level there was hardly any incentive for me to do quests - I just wanted to move on and do the things I had to do to reach the end of the game and I have probably 10 or so quests that I haven't completed which are given to you in the early part of factions.
The idea of games is to achieve things and personally I would be much happier if factions added say 10 more levels and made the further on areas of the map have tougher monsters.
Oh and the whole idea of doing quests to gain skill points is quite crazy really aswell. I mean who really lacks the skill points to spend on skills you want? (unless you want to buy every skill in the game). My warrior has about 40 or so skill points, and thats after I have brought every skill that I want for my warrior from both prophecies and factions.
Zui
I'm assuming you're talking about factions, as there are no explorable islands in Prophicies except the Sanctum Cay mission(1/2way through the game), and the Fire Isles(at the effective end of PvE).
Ok, so you want to just double everything? So what would the point be? It would be the exact same game as it is now, just everything is doubled.
Of course that wouldn't work, since you have to factor in attribute points, meaning you'd need to either rebalance the attribute point allocation per level, and the effect of attribute points on every single skill. Wow, that's alot of work considering how many skills there are. But it doesn't end there, would they effectively double the effect of superior runes, and +1 helms, +1 % chance items and the amount of actual spendable points you can dump into attributes? Well, that'd be a big change, especialy since they won't change the items. Making it a balancing nightmare. In effect it would be redesigning the entire skill balance for both PvE and PvP. Considering skill balace is a huge part of the game, it would take ALOT of work, for absolutly no benefit to the intended gameplay style, or endgame.
What about weapons? Armor? If you're going to double everything else, you'd need to double those too. Effectively making ANET either change every single item in the game(which they're having enough trouble doing with just armor right now) or making everyone's high-value items totaly unusable/worthless. Wow, that might piss alot of people off, or create an absolutly undoable amount of work for ANET. Health will be higher, so weapons will need to do more damage to preserve balance(without totaly reinventing it). Effectively pissing off every single player of the game that uses a PvE charactar for anything. This isin't even saying anything about energy on items, which may need to be changed to preserve balance as well. Not to mention all pre-existing bonuses, effectively making bonuses like Fortitude and Vampiric need to be doubled. There's just no end to the item issue, and no way to fix it.
Not to mention they'd need to examine the level of every single monster in every single area of the game, and determine if it's appropriate, and if not what needs to be changed to fix it(add more, change level... etc).
So you can see why there are tremendous problems with this, they'd be better of making a new game(aka not guildwars). All this so PvErs could go grind for a few more hours, before hitting the level cap again.
Please think before you post. It always helps.
Ok, so you want to just double everything? So what would the point be? It would be the exact same game as it is now, just everything is doubled.
Of course that wouldn't work, since you have to factor in attribute points, meaning you'd need to either rebalance the attribute point allocation per level, and the effect of attribute points on every single skill. Wow, that's alot of work considering how many skills there are. But it doesn't end there, would they effectively double the effect of superior runes, and +1 helms, +1 % chance items and the amount of actual spendable points you can dump into attributes? Well, that'd be a big change, especialy since they won't change the items. Making it a balancing nightmare. In effect it would be redesigning the entire skill balance for both PvE and PvP. Considering skill balace is a huge part of the game, it would take ALOT of work, for absolutly no benefit to the intended gameplay style, or endgame.
What about weapons? Armor? If you're going to double everything else, you'd need to double those too. Effectively making ANET either change every single item in the game(which they're having enough trouble doing with just armor right now) or making everyone's high-value items totaly unusable/worthless. Wow, that might piss alot of people off, or create an absolutly undoable amount of work for ANET. Health will be higher, so weapons will need to do more damage to preserve balance(without totaly reinventing it). Effectively pissing off every single player of the game that uses a PvE charactar for anything. This isin't even saying anything about energy on items, which may need to be changed to preserve balance as well. Not to mention all pre-existing bonuses, effectively making bonuses like Fortitude and Vampiric need to be doubled. There's just no end to the item issue, and no way to fix it.
Not to mention they'd need to examine the level of every single monster in every single area of the game, and determine if it's appropriate, and if not what needs to be changed to fix it(add more, change level... etc).
So you can see why there are tremendous problems with this, they'd be better of making a new game(aka not guildwars). All this so PvErs could go grind for a few more hours, before hitting the level cap again.
Please think before you post. It always helps.
samifly
I seriously dont understand why people want the level to be higher. If you want to feel like a god, go to ascalon.
Djvandal
as someone who had 2 jedis in the old SWG game and 2 level 60's in WoW I do know a thing or 2 abought grinding
grinding sucks seems you have the same problem i had when i came to GW without a grind you lack purpose to play
well im 2 months into GW with 4 level 20s and im loving it no need to grind if i feel like grinding i can grind skill points and get some accomplishment i guess there but the choice ot grind or not is what is great abought GW I doubt they will change it and hope they dont I mean a day or 2 before you can start enjoying a game is alot better than 3 months of work minimum before you can "play" and enjoy the game IMO
grinding sucks seems you have the same problem i had when i came to GW without a grind you lack purpose to play

well im 2 months into GW with 4 level 20s and im loving it no need to grind if i feel like grinding i can grind skill points and get some accomplishment i guess there but the choice ot grind or not is what is great abought GW I doubt they will change it and hope they dont I mean a day or 2 before you can start enjoying a game is alot better than 3 months of work minimum before you can "play" and enjoy the game IMO
Oblivion Eopia
Ok ....... my friend was telling me that on the last missonin Cantha was wicked hard. Cuzz he said there were all these lvl 35 things. Now y is it that the monsters get to have a higher lvl cap than us?? Kinda weird? o yah it presents a challenge, but wen its a 15 lvl difference thats kinda gay...... think bout it at lvl 20 u have 460 hp... so then with 15 more lvls u get 760 hp....... My friend hates how u cant complete thelast mission becuase of that.....
And
Why do u say people wouldnt be able to play the game at lvl 60, or 50 or 40?
It would be thesame! justadd more higherlvl areas. but the beginning would be the same.. and wen u ascend LET ME TELL U n00bs! WEN U ASCEND u dont autoimatically get to ur max lvl... dipshits..... u get like 55,000 Experience.
I doubt they will change the lvl but.... screw it
And
Why do u say people wouldnt be able to play the game at lvl 60, or 50 or 40?
It would be thesame! justadd more higherlvl areas. but the beginning would be the same.. and wen u ascend LET ME TELL U n00bs! WEN U ASCEND u dont autoimatically get to ur max lvl... dipshits..... u get like 55,000 Experience.
I doubt they will change the lvl but.... screw it
=HT=Ingram
Shiro is only lev 31... Kuvang is lev 30 and Glint is lev 30, the Lich is lev 30 and I think there is a dragon or two in underworld that's level 30, and 3 titans are lev 30. thats it... That's the extent of it. and I can tell you that Shiro goes down in like 2 mins flat. we did it today with a random PUG in 1 min 32 secs. As ranger alone it takes longer of course. but I have seen a warrior solo him as well... In any case...
The best story line mission is the Risu Palace. Thats the 2nd to last mission. and its very fun. The Final mission is a simple final Battle extension of the Palace. They just were being REALLY REALLY nice to give to a staging area in between.... Makes returning to the divine path a whole lot easier...
Of course there is elite missions and challenge missions that are FANTASTIC as well. BUt its hard to get a pUG for them atm. not sure why... Well I know why on elite I'm not that dense. lol But some of the challenge mission have been giving me nice drops even with henchies. I would love to do a run on it with a full group...
The best story line mission is the Risu Palace. Thats the 2nd to last mission. and its very fun. The Final mission is a simple final Battle extension of the Palace. They just were being REALLY REALLY nice to give to a staging area in between.... Makes returning to the divine path a whole lot easier...
Of course there is elite missions and challenge missions that are FANTASTIC as well. BUt its hard to get a pUG for them atm. not sure why... Well I know why on elite I'm not that dense. lol But some of the challenge mission have been giving me nice drops even with henchies. I would love to do a run on it with a full group...
Free Runner
Quote:
Originally Posted by Oblivion Eopia
Ok ....... my friend was telling me that on the last missonin Cantha was wicked hard. Cuzz he said there were all these lvl 35 things. Now y is it that the monsters get to have a higher lvl cap than us?? Kinda weird? o yah it presents a challenge, but wen its a 15 lvl difference thats kinda gay...... think bout it at lvl 20 u have 460 hp... so then with 15 more lvls u get 760 hp....... My friend hates how u cant complete thelast mission becuase of that.....
And Why do u say people wouldnt be able to play the game at lvl 60, or 50 or 40? It would be thesame! justadd more higherlvl areas. but the beginning would be the same.. and wen u ascend LET ME TELL U n00bs! WEN U ASCEND u dont autoimatically get to ur max lvl... dipshits..... u get like 55,000 Experience. I doubt they will change the lvl but.... screw it |
Read the posts the game would not be the same at lvl 50, 60 or 40 due to the rise in attributes which would unbalence the game.......also monsters levels in pve would have to be changed.
Oh and by the time you reach ascension in tyria you should be at lvl 16-17 if you followed the game correctly and did not get there from being ran...therefore it would get you to your max level
The level cap should stay as it is.They already said somewere in a statement that the level cap would not rise.
[FnG] Lazz
I heard somewhere that there would be 5 chapters in total. What would have been nice would be if say the level cap raised by 10 for each chapter, also increasing the level of the tougher monsters.
Lexar
They should never have called it levels in the first place. 1/20 and 2/20 etc would have been better than level 1, level 2 etc.
quickmonty
Anet repeatedly has stated that they have no intention of raising the max level, and people keep making posts asking for higher levels. Go find a stick and a dead horse. Apply stick repeatedly to dead horse.

Trouveur
Quote:
Originally Posted by Replicant
simplify it? there is NO Challenge.. and i'm sure 90% of the people along with me that left this game, left because theres nothing left to do after you hit level 20..
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After reaching level 20 you can :
- finish all the missions, bonus and quests
- learn all skills from your two classes
- capture all elite skills
- try to buy 15k armors and FoW armor
- explore the high level areas : UW, FoW, Tombs, Furnace...
- explore all the map
- try to gain some titles
Attaining lvl20 in GW never meaned that you finished the game. And gaining lvls is not challenging. But explore all the high lvl areas is.
Tarun
I've noticed a lot of people are still complaining about imbalance; yet we're not asking for a change to attributes, hp, or mp. Despite how it would be nice.
Even in Final Fantasy, you didn't lose balance by leveling to 99 because there would still be very difficult monsters who were levels 80-99 who could dish out and take as much damage as you could.
I do agree that it is not fair that enemies can have higher levels than we can. How the hell is that balance? It's not. Take a warrior and go outside Deldrimor War Camp and fight a carver. The carver is level 24 and even with 15 attribute points in my attacking choice; I can only hurt it for roughly 10 damage on average. 18 if it's a critical. Seems a bit off doesn't it?
So how is this game balanced when the enemies are able to be level 20+ and stronger than we are? We should at LEAST have a chance to have a level cap of 30 to be EQUAL and BALANCED with the enemies we fight. In Factions is a perfect example too.
Even in Final Fantasy, you didn't lose balance by leveling to 99 because there would still be very difficult monsters who were levels 80-99 who could dish out and take as much damage as you could.
I do agree that it is not fair that enemies can have higher levels than we can. How the hell is that balance? It's not. Take a warrior and go outside Deldrimor War Camp and fight a carver. The carver is level 24 and even with 15 attribute points in my attacking choice; I can only hurt it for roughly 10 damage on average. 18 if it's a critical. Seems a bit off doesn't it?
So how is this game balanced when the enemies are able to be level 20+ and stronger than we are? We should at LEAST have a chance to have a level cap of 30 to be EQUAL and BALANCED with the enemies we fight. In Factions is a perfect example too.
Zakarr
The game has been designed for level 20 cap. You can't just raise it without breaking the balance. Guild Wars is different approach. That is why I like it. You don't understand the game if you think there is nothing to do after level 20
You will gain "levels" by learning better strategies. That is the point.
Tarun
Quote:
Originally Posted by Zakarr
The game has been designed for level 20 cap. You can't just raise it without breaking the balance. Guild Wars is different approach. That is why I like it. You don't understand the game if you think there is nothing to do after level 20
You will gain "levels" by learning better strategies. That is the point. |
- Farming gets boring
- PvP eventually gets boring
- Exploring has been done
- Titles have been unlocked
- and many other issues...
Don Zardeone
Quote:
Originally Posted by Tarun
So how is this game balanced when the enemies are able to be level 20+ and stronger than we are? We should at LEAST have a chance to have a level cap of 30 to be EQUAL and BALANCED with the enemies we fight. In Factions is a perfect example too.
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You have 8 guys lvl 20+2 vs 1 guy lvl 24. How fair is it for the lvl 24 monster?
So what you're asking for is making GW easier?
(Did you get into an elite mission by any chance? If you did then I just won 20k because I made a bet that once the elitemission complainers could play the elite mission, they would start complaining about difficulty)
Btw, how can you "balanced" or "equal" if the monster you fight isn't even half as smart as this: http://www.physorg.com/newman/gfx/news/sonyaibo.jpg
GW is balanced. 12 human players vs an army of scripts.
I've played things that had high caps. In the end, all we did was fight the same stuff to find better items so we could fight the stuff that gives those items better. X.x
Then we'd all show off with our Soulsundering Fiery Glintsword of Superiour fortitude +300.
And then some brat would come along and hack the servers and everyone would have lost all of it.
Think of the workinghours that go into all that. Think of the manpower. Think of what else could have been done. Think of all the botfarmers who would show up.
I see absolutely zero point in raising the lvlcap.
I'd rather have ANet add more skills or something (newsflash, a lvl 20 char is not maxed, it's only maxed if the char itself is UAX, has all titles and all 200 attributes)
Tarun
Quote:
Originally Posted by Don Zardeone
Yes but you're not alone now are you?
You have 8 guys lvl 20+2 vs 1 guy lvl 24. How fair is it for the lvl 24 monster? So what you're asking for is making GW easier? (Did you get into an elite mission by any chance? If you did then I just won 20k because I made a bet that once the elitemission complainers could play the elite mission, they would start complaining about difficulty) Btw, how can you "balanced" or "equal" if the monster you fight isn't even half as smart as this: http://www.physorg.com/newman/gfx/news/sonyaibo.jpg GW is balanced. 12 human players vs an army of scripts. I've played things that had high caps. In the end, all we did was fight the same stuff to find better items so we could fight the stuff that gives those items better. X.x Then we'd all show off with our Soulsundering Fiery Glintsword of Superiour fortitude +300. And then some brat would come along and hack the servers and everyone would have lost all of it. Think of the workinghours that go into all that. Think of the manpower. Think of what else could have been done. Think of all the botfarmers who would show up. I see absolutely zero point in raising the lvlcap. I'd rather have ANet add more skills or something (newsflash, a lvl 20 char is not maxed, it's only maxed if the char itself is UAX, has all titles and all 200 attributes) |
I'm not asking for Godmode here or anything, just some more balance by raising the cap. A lot of areas in Factions can overpower you with a mob of 5 monsters, even if you have 8 in your party.
Replicant
Tarun hit it right on the head, I pretty much delete characters at least once a month just so i have something new to do.
I'm a hardcore PvE'er, and as much as i don't want to say it.. the game is getting boring for me once again. My Friends and I left back in october because we found the game incredibly boring after only 1 month time, and the only reason i even log on to GW anymore is for my Guildies if they need help in a specific area.
Djvandal, Kinda off topic, but when did you get your 2 Jedi's? cause if you got them on the true "old" system.. then that had to have taken you a long time and gave you something to do for a good 7 months at least... or had a good amount of luck in unlocking..
I'm a hardcore PvE'er, and as much as i don't want to say it.. the game is getting boring for me once again. My Friends and I left back in october because we found the game incredibly boring after only 1 month time, and the only reason i even log on to GW anymore is for my Guildies if they need help in a specific area.
Djvandal, Kinda off topic, but when did you get your 2 Jedi's? cause if you got them on the true "old" system.. then that had to have taken you a long time and gave you something to do for a good 7 months at least... or had a good amount of luck in unlocking..