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Originally Posted by Zeppelin
I'm getting worried. I mean, everyone talks about how Anet is pretty good at listening to customer suggestions...how many thousands of "Increase the level cap!" posts/suggestions will it take before they listen? I hope they hold true to their vision, because I DONT WANT TO HAVE TO LEVEL JUST TO EXPERIENCE THE GOOD PARTS OF THE GAME AND HAVE FUN.
Leveling just drags the game out and feels like a chore, that....is not fun. Adding new areas, new challenges, new gameplay elements...that is fun.
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I think people remain confused for two reasons:
1) They have already done it a different way e.g. +level = +character growth & +content access and,
2) It isn't clearly explained how GW wuill provide growth without leveling.
Unless playing the same character in PvP forever is acceptable for you, most players DO want to keep growing their character.
What isn't seen is that what growth really is is getting new abilities.
They are right to say that in other games you must level to see new content, grow, and thus have fun. Also, since the new skills will probably mostly be in future expansions, it is right for them to say that once they get to 20 and see the content in the game prior to expansions that the growth will essentially stop.
Of course, this is true of all games like GW too. All content is limited and will stop eventually. What they are not seeing is that level and new skills can be separated and you can get new "goodies" e.g. spells, combat moves, stances, all sorts of abilities AND access to new and fresh content with the expansions without the need to level.
It also goes too far to claim that adding more levels would "ruin" the game. Fact is it just isn't necessary and it would make content obsolete that doesn't need to be obsolete if you keep the cap fixed. That is the main advantage to it (along with easier balancing of PvP) and it is a large advantage.
As for GW being a revolutionary game? Not really. I never felt a grind in UO either. Yes, EQ is grinds-ville and a few of the clones after it are also, but what GW does is takes elements from Diablo 2, EQ, and MtG and makes the teamwork RPG experience a bit better.
GW is not the first game to have a level cap, not the first game to allow a character to be capped in 25ish hours of play (I did many in UO in that time), and not the first game to have fun PvP (although they did a good job on PvP overall).
GW has plenty of problems and I could fill a page with them, but as far as this topic goes, they are 100% right to say that as long as new content and character growth is supported that adding levels adds nothing to a game. Now, explaining this to people who are used to another approach is another thing entirely.