Quote:
Originally Posted by Drakharran Zealot
You are either not fighting all of the griffons and minotaurs at once, or you just get lucky. Look at it like this: You're bonetti's and cycloning happily, but then your vigorous spirit or your zealot's fire starts to wear out. You recast that spell, thus removing bonetti for a second and dying.
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I run from augury, aggro what looks to be 9 minotaur. After that I run into two spawns of 4 griffins. At this point, there are 17 in total after me. The griffins are faster than we are, so I'll cast gladiators defense and keep running. After this I'll head to the right where there are usually lots more of them. I'll run right into whatever boss is there (featherfist or the monk one) I'll have what I'm guessing is the max number of Griffin/Minotaur you can have on you at once time as nothing else physically fits around me. A few of the griffins will just kind of stand back about 5 yards and wait in line to have their shot.
I'm not saying this is easy, but if you guys are bringing healling breeze or hands then your timing just isn't that great. Once I stop and actually start fighting the first thing I cast is Vigorous Spirit. After this they'll really start beating on me so I'll hit a cyclone axe to recharge health. Directly after this is gladiators defense. While defense is going I'll cast zealots fire and then cyclone axe. Gladiators will run out and then it's time for bonettis. Cyclone, Bonetti, Cyclone, Bonetti until Gladiators Defense recharges. At which point you cast it, and recast Vigorous Spirit, cyclone once more and symbol of wrath... by this time they're all dead (or most of them are). If you do this run well enough you shouldn't need to recast zealots fire at all.
I'm not saying bringing healing breeze/hands is a bad idea, I'm saying it isn't a necessity. You don't need it to successfully do this run if you have good timing.
Yeah, I'm sure it's all luck as I've done this run near 100 times and died probably 3 times due to devourer intervention.