Tips and Maps for 100% Tyria Exploration (No Map Checks)

johanL

johanL

Frost Gate Guardian

Join Date: Mar 2006

Belgium

????????????

W/A

ok...i have a problem with exploring frost gate, i can't seem to get the whole place at the end...
i heared you can explore this bit by jumping tru gates with "necrotic transversal" skill, but the person i heared it from, don't want to tell me the whole story ("guild secrets" LAME).

can someone please guide me tru this...thank you very much

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

To get the last bits at the end of Frost Gate - Activate the middle winch last. Each winch opens a different gate and the central one finishes the mission. If you open the other two, one at a time, you can go through the gates and explore the areas beyond. =)

Marth - You need to do a lot of edge walking around snake dance, and all the way up to lornars. Check out some of the other peoples maps - the lines should be pretty straight when you are done. And of course you need to finish uncovering the southwest portion of Dunes of Despair. lol

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Originally Posted by johanL
ok...i have a problem with exploring frost gate, i can't seem to get the whole place at the end...
i heared you can explore this bit by jumping tru gates with "necrotic transversal" skill, but the person i heared it from, don't want to tell me the whole story ("guild secrets" LAME).

can someone please guide me tru this...thank you very much
Quote:
Originally Posted by guildwiki
Players looking for a cartographer title can use any warping skill, such as Necrotic Traversal or Consume Corpse, to jump to onto Rurik's path and uncover several areas not reachable by the normal path. After exiting the ice cave where Rornak Stonesledge is located, there may be a snow wolf at the base of a cliff. Use your warping skill on the snow wolf or its corpse after you kill it. Players taking this path can also find one of the "edge of the world" glitches that exist in the game. Basically just make your secondary necromancer (unless your primary necro) and bring necrotic traversal or consume corpse. the wolf sometimes wanders away and you can either wait and hope it comes back or just start over (really isnt hard to run up to the wolf if your lvl 20, at least for my ranger it isnt). It is also common to be missing the very bottom of The Frost Gate. At the end of the mission there are some rooms that are some areas that are generally avoided, but you clear them fairly easy with a group (or hench) willing to do so.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by Dougal Kronik
Make sure your game resolution (from the options menu) is set to: 1024 x 768 or 1280 x 1024 Go to your world map - or press 'M' Ensure you are in full screen mode (not window mode) by clicking on the box in the middle of the 3 icons at the upper right edge of your screen Zoom out - entire world of tyria Press Shift + Print screen - to remove any of the icons/pins from the map Exit map mode - press 'M' again Read the message that tells you what Guild Wars has saved the screen shot as. Minimize Guild Wars - by clicking on the line at the left of the 3 icons at the upper right edge of your screen Go to your Guild Wars/screens directory and find the screenshot Open it to make sure it is the correct one Verify the dimensions of the screenshot by using the properties - right click on the file or just hold your mouse over the file icon Open it up in Paint Resave it as a jpg format - reduces the size of the file Upload it in a post in this thread Then I'll download it and analyze it along with the incredible advice of others in the community Then I upload your individual analyzed map - in a special post just for you! This will be reposted as necessary.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Ara Dax, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

jhadur, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Asianfunkymonkey, here is your analyzed map:



Good luck.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

eiirish, I know you are just looking for help, but you have so much left to uncover that you are really being unfair to Dougal asking him to show all the places you have left. Look at all of the other maps people have posted and you can see VERY EASILY with your own eyes where you should go exploring. You could go to just about any area of the game and walk around the edges and get more of your map uncovered. The Wilds, Snake Dance, Dunes of Despair, Lornars Pass, Dreadnaughts Drift - LOTS of places left to go.

BE KIND TO THE DOUGAL!

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by eiirish
Yeah, i guess you are right, ignore my posts and pretend there never was a post by eiirish :-), No need for that, there are still lots of helpful people here who can answer questions or give tips if you need more specific help. =)

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Colva Thrull, here is you analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

mattjones527, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

elavro, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

chinese farmer ftw, here is you analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Cronos Khan, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Marth Reynolds, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

eiirish, here's your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

kyro27, here is your analyzed map:



Good luck.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Ive actually got, what I think is, a 100% map from online for tyria and im going to compare it.

But here is mine anyway for tyria:

http://img.photobucket.com/albums/v5...wars/tyria.jpg

And if your able to, if youve achieved 100% on cantha, take a look at Cantha too:

http://img.photobucket.com/albums/v5...s/cantha-1.jpg

cheers

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Xunlai Master, here is your analyzed map:



Good luck - or should I say congratulations!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

the_menace, here is your analyzed map:



Good luck!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Shigernafy, here is your analyzed map:



Good luck!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Crisostomo, here is your analyzed map:



Good luck!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

DiceX, here is your analyzed map:



Good luck!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Skallagrimson, here is your analyzed map:



Good luck!

flex rubicon

Pre-Searing Cadet

Join Date: Nov 2005

W/Mo

Theres a gate In the Ruins of surmia Mission has any 1 got passed the gate where the Ember bears spawn for the bonus ??
theres always a boss but to far to kill is there a trick any1 knows of to get in that area

remedy916nos

Pre-Searing Cadet

Join Date: Jun 2006

Radikal Dreamerz

W/Mo

im mapping OBVIOUSLY.. this thread is freaking huge and reading it all is taking forever!!! at first i thought the actual fighting grounds of pvp arenas counted.. from what ive been reading they dont. while i did think they did for awhile i was shouting out in towns to find out where the hell d alessio arena was, because that was the next to visit.. *side note* im looking at the prima offiicial game guide poster size map. showing 8 arenas? which i read you cant get to. so basically my question now is beyond a mapping question. ARE THESE ARENAS EVEN ACCESSIBLE ANYMORE? and why did arenanet get rid of them if they arent? and i also read in this thread that tyria chars cannot explore cantha to 100%? help an anal gamer out! =) thx

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Here is LuXa's guide to creating Difference maps with Photoshop.

Quote:
Originally Posted by LuxA
Difference Map Tutorial

You'll need:
- Photoshop (any version will do)
- A 100% uncovered map:
1024x768
(thanks to Asrial)
1280x1024 (thanks to Leighwyn)

1) Take a screenshot of your zoomed-out map in Guild Wars. Be sure to press Shift+Printscreen to remove all icons.

2) Open up Photoshop and load in both the 100% map (link above) and your current map (found in your Guild Wars\Screens folder). (picture)

3) If your map is at a different resolution to either of the 100% maps, you'll need to resize it.To do this, go to Image -> Image Size..., make sure Constrain Proportions is checked, and type in 768 for the height. Click OK (picture). Go to Image -> Canvas Size..., click the centre square, make sure Relative is unchecked, and type in 1024 for the width. Now your map should line up perfectly with the 100% map. (picture)
(note: this step assumes you're using the 1024x768 map as reference)

4) We're done with your map. Press CTRL+A to select your entire image, CTRL+C to copy, move over to the window with the 100% map (you did have both maps open in Photoshop, right?) and press CTRL+V to paste. In the Layers box down at the bottom right, you should see two layers - the 100% map at the bottom and your map above that. (picture)

5) Now we'll compare the differences. In that same Layers box, you'll see a dropdown menu saying "Normal." Click on it, and select "Difference." Before doing this, make sure you have your layer with your map selected (by default it's called Layer 1). (picture)

6) You should now have a difference map, consisting of mostly blacks and little spots of colour. Dark areas denotes places which are the same in both maps (i.e. places you've uncovered), and bright areas shows the places which are different (i.e. places you haven't uncovered). (picture)

7) If you want to check on any area manually, just go to the dropdown menu again (in the Layers box) and select "Normal." In the same Layers box, you'll see an eye to the left of your layers. Clicking it will turn your layer invisible, and clicking it again will make your layer reappear. Just zoom in on the area you want to inspect, and click the eye over and over again in quick succession. This will toggle your map on and off and will allow you to see exactly where the difference is. (picture)

A note about the 100% map. There are a couple of uncovered areas I know of:
- Dunes of Despair bonus area
- A spot in Tangle Root, just west of Henge of Denravi
- North-west corner of Mineral Springs

If those areas show up as bright spots in your difference map, do a manual comparison described in step 7.

There ya go. If GIMP is anything like Photoshop, the steps won't be too different. The important things are: Resizing/cropping (if necessary), layering your map on the 100% map and setting the Blending Mode (as it's called in Photoshop) to Difference.

Let me know if you need help with anything (not GIMP though, I'm clueless about that!).

Edit: Added some pictures!
Edit2: Link to a 1280x1024 map (hope ya don't mind, Leighwyn ) Here is my guide to taking your map screenshot.

Quote:
Originally Posted by Dougal Kronik
Map Screenshot Tutorial

* Make sure your game resolution (from the options menu) is set to:
*

1. 1024 x 768 or
2. 1280 x 1024

* Go to your world map - or press 'M'
* Ensure you are in full screen mode (not window mode) by clicking on the box in the middle of the 3 icons at the upper right edge of your screen
* Zoom out - entire world of tyria
* Press Shift + Print screen - to remove any of the icons/pins from the map
* Exit map mode - press 'M' again
* Read the message that tells you what Guild Wars has saved the screen shot as.
* Minimize Guild Wars - by clicking on the line at the left of the 3 icons at the upper right edge of your screen
* Go to your Guild Wars/screens directory and find the screenshot
* Open it to make sure it is the correct one
* Verify the dimensions of the screenshot by using the properties - right click on the file or just hold your mouse over the file icon
* Open it up in Paint
* Resave it as a jpg format - reduces the size of the file
* Upload it in a post in this thread
* Then I'll download it and analyze it along with the incredible advice of others in the community
* Then I upload your individual analyzed map - in a special post just for you!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by remedy916nos
im mapping OBVIOUSLY.. this thread is freaking huge and reading it all is taking forever!!! at first i thought the actual fighting grounds of pvp arenas counted.. from what ive been reading they dont. while i did think they did for awhile i was shouting out in towns to find out where the hell d alessio arena was, because that was the next to visit.. *side note* im looking at the prima offiicial game guide poster size map. showing 8 arenas? which i read you cant get to. so basically my question now is beyond a mapping question. ARE THESE ARENAS EVEN ACCESSIBLE ANYMORE? and why did arenanet get rid of them if they arent? and i also read in this thread that tyria chars cannot explore cantha to 100%? help an anal gamer out! =) thx You can't get to the PvP arenas since they were relocated to the Battle Isles.

They do count if you've explored them before the were removed - but they aren't necessary.

There is some leeway for both Tyrian and Cantha map exploration.

Tyrians and Canthans can get 100% from both continents.

Don't worry about the arenas - you'll get Grandmaster Cartographer!

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by Shadowmoon
Dougal plz help me find my last .2%, I do know i missing small parts of Dunes of Dispare, but doubt that would give the rest. Thanks i can see that youre missing the top edge arounc the oil in ruins of surmia, and you are missing the southwest part of DOD.
try those out they might yeild 0.1% or 0.2

Lichtenberg

Lichtenberg

Furnace Stoker

Join Date: Sep 2005

Mass Delusion [LARP]

clear grenths footprint and the falls and everything else beacuse ur missing so much

Lichtenberg

Lichtenberg

Furnace Stoker

Join Date: Sep 2005

Mass Delusion [LARP]

well ill help a bit like dougal
heres zgroza's map



GL

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by waiver
I'm shooting for atleast 70% map explore. I have 60% even right now. I'd appreciate just where to stick to, and what to do to get there.


DiceX

Academy Page

Join Date: Mar 2006

OAK

N/Me

I'm stuck at 99.1%.
Can someone tell me where there is another .9%?
I don't see it. That should be a very sizable chunk, but I'm not missing anything that big.

Thanks!

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

Hi Dice

I can see a little bit near copperhammer mines, left and down abit.

DiceX

Academy Page

Join Date: Mar 2006

OAK

N/Me

Yeah. I see that one and the little area in Thunderhead.
I just can't find enough to add up to another .9%.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

DiceX - your Dunes of Despair southwest area isn't completely finished either.

waiver - gather a party of henchies or very patient players at warcamp and work your way up snakedance, etc. With patience and perseverance you can get up to beacons perch. Make sure you hug every wall and crisscross the area as you go through. This is one part of the game you don't want to have to repeat. :P

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Shadowmoon, here's your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

MoI3, here is your analyzed map:



Good luck.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

freekedoutfish, here is your analyzed map:



Good luck.