So, uh. (Elite Missions)

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

Quote:
Originally Posted by Cymboric Treewalker
I personally like this setup because...

PvE play actually IMPACTS if you have access to the content or not; FoW and UW were ONLY impacted by HoH.

I can form an alliance with multiple guilds and HAVE and EARN the right to this content. Earn being the key word. I wanted there to be some thing that PvE players could have/hold that showed what they had accomplished. The Titles are a good start... the Fact that I can get "bonus" elite missions by working hard with my guildies and my alliance members is fantastic.

Oh... I also think that some of you have MISSED that the more faction you have the faster you lose it. Imagine you earning faction and saving it up over a month... then you ALL go and turn it in... you would have a chance at getting that elite content then... but it would evaporate quickly... but you would have a chance.
the difference is, if a small group wanted to get into UW/FoW and their region didn't have favor, they could conceivably win HoH and obtain access to UW/FoW...in Factions, a small group has little or no power over whether they have access to endgame content...they have to rely on others if they want access...

thus, numbers + grind > skill + small, close groups

the whole "you just don't wanna work for it" argument is crap...it's not that we don't want to work, it's that we were PROMISED that we would not have to grind in order to fully experience the game...

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Let us say this again, its not how good you are, or how much you work, but how big your alliance is.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by pbspectre
the difference is, if a small group wanted to get into UW/FoW and their region didn't have favor, they could conceivably win HoH and obtain access to UW/FoW...
Actually, it's more about Europe and America having SO MANY players. 100000's of players levels up the playing, and you have more chance to have a HoH holder in your continent...

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Quote:
Originally Posted by Iskrah
Actually, it's more about Europe and America having SO MANY players. 100000's of players levels up the playing, and you have more chance to have a HoH holder in your continent...
Yes but a good HoH team is 8 players, I could take and hold halls, not entirely likely but I could, with my small guild. 8 people vs 1000.

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

Quote:
Originally Posted by Iskrah
Actually, it's more about Europe and America having SO MANY players. 100000's of players levels up the playing, and you have more chance to have a HoH holder in your continent...
what i mean is, a group of 8 players with a hypothetical skill level of 100 is capable of hold HoH vs. 10000 players with skill levels of 50...thus, a small group can control their own destiny...

in Factions, the 8 person group has little or no chance because the big alliances have 10,000 less skilled players farming faction...thus numbers/grind > skill...

BroilerBayBurgers

Pre-Searing Cadet

Join Date: May 2006

Turns out the alliance that holds the key towns can take ANYONE into the restricted areas of Cavalon or House Zu Heltzer to access the Elite missions they want. Just ask one of them to take you past the guard (it takes about 5 seconds) and you're free to play the Elite Mission for your side to your hearts content. The Alliances that have held House Zu Heltzer so far have been really cool about letting people in who simply ask.

I'm sure this will start some crazy thread about how everyone now has to bow down and kiss the feet of the holding Alliance to get into the Elite missions and how horrible that is....But in the grand scheme of things we all can get in basically any time we want, which is really what's important! I'll re-iterate I've run into very few guilds who are mean about not allowing in those who ask, kudos to the really cool Alliances so far who have made the Elite missions fun for everyone.

All hail the burgers (and onion rings).

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Voltaire Arcanum
"Yeah, me and my 4 currently active guildies would love to be able to do that as well. "

The point of the elite mission limited access is obviously to give you an incentive to go find a large guild to join rather than sitting around with the henchies waiting for one or two ppl in your small guild to show up. Small guilds will go the way of the ma and pa grocery store. It's Walmart time folks. All five of the above guildies can join the same guild that is a member of a large alliance and no one will even notice. They will still be in the same guild and they will have hundreds of other guildmates to team up with.
I don't want to.

Quote:
Originally Posted by Voltaire Arcanum
Anet sees that small guilds limit the enjoyment of the game for their members, so its time to get ppl to join the larger guilds.
Errr... nice turnaround. ANet is actually the force responsible for the limited enjoyment of these small guilds.

Quote:
Originally Posted by Voltaire Arcanum
If you quit whining and find a competitive alliance and join one of the guilds in the alliance, then all will be well.
I don't want to. I have no intention to build an virtual private life. I shouldn't have to. In Prophecies, I didn't have to.

Quote:
Originally Posted by Voltaire Arcanum
Sure, you don't get to keep that crappy cape you designed and that guild hall you never use because there are never enough peeps on in your current guild to form an 8 man team, but oh well, you didn't succeed at empire building, face it and move on. If you can't beat em, join em.
Top marks for projecting your own personal hopes and desires on people you don't know the first thing about.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Quote:
Originally Posted by samifly
Let us say this again, its not how good you are, or how much you work, but how big your alliance is.
It should be the opposite of that. It's like medieval battles where commanders threw their soldiers at the opposing army with large numbers, hoping to overwhelm them rather than beat them using skill.

Elite Missions should not be restricted to those who can throw the most Faction around.

BroilerBayBurgers

Pre-Searing Cadet

Join Date: May 2006

Quote:
Originally Posted by Esprit
Elite Missions should not be restricted to those who can throw the most Faction around.
Read 2 posts up, it's not.

Knight Of Morion

Ascalonian Squire

Join Date: Aug 2005

United States

The Short Bus [The Crusaders]Alliance

W/Mo

Quote:
Originally Posted by jules
I haven't bought Factions (yet) but from what I've been told the majority of faction earned will be from PvE. If this is true, competitive PvP guilds will not have an advantage over a big PvE guild.
Yes, And that was the exact point of it, they wanted to get more people engaged in PvE. I think this is great, we could use more people doing PvE missions and quests. Maybe they will come out better farming concepts and such...

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by primal98
Why not? I dont see any reason why PvE can't have some competion. If we get rid of competetion, why even bother have it online?
Modern English has lost the meaning of competition. There is plenty of reason to have the game on line and be competitive in PvE/P. They need not be competitive in the same way.

op·po·si·tion (plural op·po·si·tions) noun,
2. sports opponent: the person or team that you or another player or team have to play against. (PvP)

Opposition has always held this meaning to the original Latin language.

com·pe·ti·tion (plural com·pe·ti·tions) noun,
1. process of trying to beat others: the process of trying to win or do better than others

Competition has not always held this meaning. Com - petere means to walk together, and implies remaining distinct from one another. It is not being unified, but being companioned. I have used this example elsewhere - Legolas and Gimli are competitors, not opponents. They try to see which can out kill or out drink the other. The title system gives opportunity for competition.

PvP players are attracted tot he spirit of opposition and proving superiority over another, currently. They have no requirement or even opportunity to act ina chivalrouos manner. PvE players are playing competitively. They work with each other with the intent of trying to become better, with each other. They do not oppose fellow players.

If you consider this, you will see there is plenty of room for exploring mature competition, without demanding opposition to one another by region, team, or party. Nor do the results of competition need to be denigrating of fellow players or deny them the opportunity to play the game they paid for as their entertainment.

Fitz

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

Quote:
Originally Posted by BroilerBayBurgers
I'm sure this will start some crazy thread about how everyone now has to bow down and kiss the feet of the holding Alliance to get into the Elite missions and how horrible that is....''
And I would completely agree with such a thread.

Fitz

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by BroilerBayBurgers
Turns out the alliance that holds the key towns can take ANYONE into the restricted areas of Cavalon or House Zu Heltzer to access the Elite missions they want. Just ask one of them to take you past the guard (it takes about 5 seconds) and you're free to play the Elite Mission for your side to your hearts content. The Alliances that have held House Zu Heltzer so far have been really cool about letting people in who simply ask.

I'm sure this will start some crazy thread about how everyone now has to bow down and kiss the feet of the holding Alliance to get into the Elite missions and how horrible that is....But in the grand scheme of things we all can get in basically any time we want, which is really what's important! I'll re-iterate I've run into very few guilds who are mean about not allowing in those who ask, kudos to the really cool Alliances so far who have made the Elite missions fun for everyone.

All hail the burgers (and onion rings).
Do you have to just have them with you to pass through the gates, or do you actually have to have one of them go into the mission with you?

Ellipson

Ellipson

Academy Page

Join Date: Jun 2005

Hic Sunt Leones [HiC]

Me/

Quote:
Originally Posted by BroilerBayBurgers
Turns out the alliance that holds the key towns can take ANYONE into the restricted areas of Cavalon or House Zu Heltzer to access the Elite missions they want. Just ask one of them to take you past the guard (it takes about 5 seconds) and you're free to play the Elite Mission for your side to your hearts content. The Alliances that have held House Zu Heltzer so far have been really cool about letting people in who simply ask.
So in other words, yes, it sucks that only a certain group can access the mission on their own, but it looks like they can open the door for you and send you on your merry way.

It's probably going to end up being an inconvienience comparable to favor (for the big geographical areas, anyway). Yes, you can't jump in right away, but with a little patience and a few whispers, you'll get your shot. Or so it seems.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by samifly
What, you think every skill change that was meant for PVP didnt effect us PVE'rs?
I made no comments about that at all...

But previously the only wat you could get in to HoH was through your "region" taking and keeping the HoH (PvP) play. It is possible now to earn faction and earn the right to the elite missions through PvE play... that I like.

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by BroilerBayBurgers
Turns out the alliance that holds the key towns can take ANYONE into the restricted areas of Cavalon or House Zu Heltzer to access the Elite missions they want. Just ask one of them to take you past the guard (it takes about 5 seconds) and you're free to play the Elite Mission for your side to your hearts content. The Alliances that have held House Zu Heltzer so far have been really cool about letting people in who simply ask.

I'm sure this will start some crazy thread about how everyone now has to bow down and kiss the feet of the holding Alliance to get into the Elite missions and how horrible that is....But in the grand scheme of things we all can get in basically any time we want, which is really what's important! I'll re-iterate I've run into very few guilds who are mean about not allowing in those who ask, kudos to the really cool Alliances so far who have made the Elite missions fun for everyone.

All hail the burgers (and onion rings).
If this continues to be the trend (holding alliances allow others in) then it will be fine. Many people here, including myself, feel that eventually, the holding alliance will see this as a money making opportunity, and start charging admission prices.

Honestly, I really don't care if my guild/alliance ever holds one of the key towns. I just want a way to play the missions. Have them charge me 5K in Faction (not money) to play them, and reward the alliances that do hold the key towns (rare skin perfect weapons maybe?), but don't lock out everyone who is NOT a member of a faction-farming UBER Alliance.

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Fitz Rinley
And I would completely agree with such a thread.

Fitz
Do you bow down and worship members of the top PvP guilds when they show up in a city you are in?

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by pbspectre
what i mean is, a group of 8 players with a hypothetical skill level of 100 is capable of hold HoH vs. 10000 players with skill levels of 50...thus, a small group can control their own destiny...

in Factions, the 8 person group has little or no chance because the big alliances have 10,000 less skilled players farming faction...thus numbers/grind > skill...
So you like the elitism of PvP HoH controlling the fate of all others getting in to FoW/UW vs. the ability of a large PvE guild with little or no skill in PvP getting access to elite missions?

Wow.

Sorry I think it is balanced... large alliances now can overcome the "elite" few.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by Kakumei
This is PvE.

PVE.

Let's break that down. Player versus Environment. That is, players (real people like you and me, sitting behind our keyboards) fighting against the environment (the game, the monsters, the AI--things that are not other players).

Why should I have to be competitive anywhere in PvE? At all? Let alone to access the "pinnacle of PvE challenge"?

How does that make sense at all?
well, to be completely pedantic, you're *competing* for survival against the environment.

the problem is, of course, that that competition isn't particularly difficult, in practical terms. the crappy AI is an example of this. like most games, AI suffers, and the developers turn towards forcing the players against each other since they're not able to offer the players significant challenges in any other way.


eudas

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Cymboric Treewalker
So you like the elitism of PvP HoH controlling the fate of all others getting in to FoW/UW vs. the ability of a large PvE guild with little or no skill in PvP getting access to elite missions?

Wow.

Sorry I think it is balanced... large alliances now can overcome the "elite" few.
This is balance? So you assume that everyone in the game is now either in a small PVP elite guild or in a super-alliance that has the full 1000 players? I think this "balance" ignores at least 50% of the gaming community.

nohooiam

nohooiam

Lion's Arch Merchant

Join Date: Apr 2005

Forsaken Sanctuary

Mo/Me

Quote:
Originally Posted by Macktar Wang
Many people here, including myself, feel that eventually, the holding alliance will see this as a money making opportunity, and start charging admission prices.
that'll never happen. i've played with most of the top alliances, and these allainces would never sustain itself based on greed.

the reality is quite different from your paranoia my friend.

Keeper of Birds

Academy Page

Join Date: Feb 2006

Wrath of Silvana

N/Mo

I like the idea of having areas where you have to work to get into, even if it is not easy. But I think the posters who contend that they are structurally denied access due to the way they play the game are clearly spot on.

I'm not seeing alot of suggestions here as to how to fix, beyond simply scrapping it.

How about this? Your guild/ alliance/ character can still buy access to an elite mission area with faction. But it is a finite amount, and your access is not exclusive (you don't own it). You could also peg the amount to the number of people gaining access, for example, 10,000 faction per person (so it would cost 500k faction for a 50 person guild). Or you could make it a set amount.

Access also expires after a period of time- 3 days, a week, whatever.

Set the amount to be something that would be work, so people who wanted to do it would at least have to make some investment in time. But don't make it so one group having access simultaneously excluded others.

Just a thought, but I think this would help keep some of the original intention without the excessive restrictiveness based on play style.

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by eudas
well, to be completely pedantic, you're *competing* for survival against the environment.

the problem is, of course, that that competition isn't particularly difficult, in practical terms. the crappy AI is an example of this. like most games, AI suffers, and the developers turn towards forcing the players against each other since they're not able to offer the players significant challenges in any other way.


eudas
No argument there. This "holding" system now turns us PvE players into PvP players. We are now competing against each other, it is just a different event. Instead of head-to-head combat, we are now head-to-head farming. Boy, that sounds like fun.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by Iskrah
You didn't get the comic either apparently.
I did, but when you think about it, really, it's a valid enough point: sometimes, there *are* things that aren't "FOR you".

eudas

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
Originally Posted by heaven
Give us a new UW/FOW in Cantha and you can do Elite missions the way you want Anet. Most of casual players will have high content (UW/FOW) to play and hardcore alliances can have their elite missions to play with. Everyone will be happy!
Oh, I see this coming. You can bet that as the smoke continues to rise over Cantha as PVE players get closer and closer to the final mission, and see it for what it really is, magically Anet will introduce us to the 2 mysterious new areas, hoping that we all shut up and dive into it.

They are just waiting for the right moment.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Quote:
Originally Posted by Cymboric Treewalker
So you like the elitism of PvP HoH controlling the fate of all others getting in to FoW/UW vs. the ability of a large PvE guild with little or no skill in PvP getting access to elite missions?

Wow.

Sorry I think it is balanced... large alliances now can overcome the "elite" few.
Well, to be honest, most of the factions giving pve opportunites give out, I have to farm at one of the arcade like challange missions, while its a part of the basic structure of pvp. you get faction for killing the other team. I dont get faction for clearing an area, defeating mobs, and doing what i normally do in pve, and there are only two or 3 repeatable quests. PvE guilds may help a little with the faction, but most of it will come from pvp missions.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by nohooiam
that'll never happen. i've played with most of the top alliances, and these allainces would never sustain itself based on greed.

the reality is quite different from your paranoia my friend.
Yah, right.. and how many guilds in those top alliances are charging 40k for slots within their main guild, or one of the guilds chapters, Plenty. What is this money to pay for, pencils and notebooks?

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by nohooiam
that'll never happen. i've played with most of the top alliances, and these allainces would never sustain itself based on greed.

the reality is quite different from your paranoia my friend.
The top alliances may not be the top alliances forever. The CE isn't even out yet. I know several players aren't even to that area of the game. You are basing this on the assumption that these top alliances will ALWAYS hold the key cities. I'm sure they will eventually tire of faction farming and move on to other things.

I sincerely hope you are right, but based on my experiences in the game, greed will show up here eventually.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Yknow, I'm actually ok with the new system. The holding alliance can admit people as they choose. Whether they choose to do it for free is up to them, although I find it unlikely that you couldn't find *someone* to take you in. If you have to pay, well, ok. Am I the only one who remembers that you have to pay to get into UW and FoW? The new system will also prevent repetetive farming runs that turned the UW from an area with awesome loot into a gold sink. Besides, the elite mission provide an incentive to take those cities, without that, I doubt most people woul really care about being able to hold a parade for a short period of time.

I would like it if Anet added some more endgame content similar to Sorrow's furnace or tombs, but only time will tell on that.

heaven

Lion's Arch Merchant

Join Date: Jan 2006

W/Mo

This propably going to be a good money-making machine ever. The holding alliance just ask for 1k per head for anyone who want to get to an elite mission. Just like a group donate 1k to the gods to access UW/FOW, you should also donate to the holding alliance to get to its "territory"!!! I bet most players won't mind to pay 1k to get access to an elite mission .

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

Quote:
Originally Posted by Cymboric Treewalker
So you like the elitism of PvP HoH controlling the fate of all others getting in to FoW/UW vs. the ability of a large PvE guild with little or no skill in PvP getting access to elite missions?

Wow.

Sorry I think it is balanced... large alliances now can overcome the "elite" few.
you misunderstand me...i was addressing the whole "if you want it, go take it" agrument...in the case of Favor, this is possible...a small, highly skilled group, whether they're professional PvPers or not, can go and win HoH with the sole purpose of gaining access to UW/FoW...in Factions, this isn't possible...it now takes a huge number of players farming faction for your Alliance in order to gain control and access endgame content...

and the whole "the more faction you have, the faster it decays" idea only perpetuates the grind by requiring Alliances to continue grinding if they want to stay on top...as i've said umpteen times, it's not about skill anymore, it's about numbers and grind...

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Keeper of Birds
Set the amount to be something that would be work, so people who wanted to do it would at least have to make some investment in time.
Why? If I'm a regular player of the game, but I don't want to grind or be forced to play certain missions over and over again, why should I be shut out of certain areas? It's a freaking game, and I paid the same amount for it that everyone else did. Why turn it into work? I don't care if Joe Blow down the street, who only plays one hour a day, has access to the same areas I do.

nohooiam

nohooiam

Lion's Arch Merchant

Join Date: Apr 2005

Forsaken Sanctuary

Mo/Me

Quote:
Originally Posted by shadowfell
Yah, right.. and how many guilds in those top alliances are charging 40k for slots within their main guild, or one of the guilds chapters, Plenty. What is this money to pay for, pencils and notebooks?
is this based on knowledge that you have or GUESSWORK?

so far noone has mentioned of being denied access into the elite missions.

in fact most people said the holding alliances allowed free entry when asked.

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

Quote:
Originally Posted by Dr Strangelove
Yknow, I'm actually ok with the new system. The holding alliance can admit people as they choose. Whether they choose to do it for free is up to them, although I find it unlikely that you couldn't find *someone* to take you in. If you have to pay, well, ok. Am I the only one who remembers that you have to pay to get into UW and FoW? The new system will also prevent repetetive farming runs that turned the UW from an area with awesome loot into a gold sink. Besides, the elite mission provide an incentive to take those cities, without that, I doubt most people woul really care about being able to hold a parade for a short period of time.
and what's to stop them from charging huge amounts of gold?...there are no rules governing how they run "their" city...it leaves too much open for abuse...

Quote:
Originally Posted by Dr Strangelove
I would like it if Anet added some more endgame content similar to Sorrow's furnace or tombs, but only time will tell on that.
i believe Gaile's already stated that there won't be any SF-type updates between now and Chapter 3....

Tobias Funke

Tobias Funke

Lion's Arch Merchant

Join Date: Mar 2006

The Following of Xanthar

Me/N

Maybe some numbers are in order here. My guild has 20 players. Imagine it compared to a guild with 100. For my guild to be taken into an alliance each of us would have to generate 5 times as much faction as any one of their players. This basically means that if per capita our guild generates faction 4.99999 times faster than the big guild, the big guild still gets chosen over our guild because in gross they make more faction that ours, EVEN though were are 5 times better players than they are.

There is nothing competative about this. This is about grind over skill. You'd think a game taht doesn't charge a monthly fee wouldn't want to make players grind out faction and increase their bandwidth usage. You'd be wrong. Changing the current system benefits not only us, but A-net as well.

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by felinette
Why? If I'm a regular player of the game, but I don't want to grind or be forced to play certain missions over and over again, why should I be shut out of certain areas? It's a freaking game, and I paid the same amount for it that everyone else did. Why turn it into work? I don't care if Joe Blow down the street, who only plays one hour a day, has access to the same areas I do.
why am i not allowed into hall of heros. i have paid for it yet i dont have time to get there so why not let me into it.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by The Herbalizer
why am i not allowed into hall of heros. i have paid for it yet i dont have time to get there so why not let me into it.

You are actually comparing HA to a entire explorable mission?
gg

Hell you can just beat the ghost and end up in HoH.

ignis

ignis

Frost Gate Guardian

Join Date: Jan 2006

Norway

Rus Corp

Mo/

looks like the market will be good.

public chat at House du Heltzer: forming a group for the elite mission, 50k each

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Quote:
Originally Posted by pbspectre
and what's to stop them from charging huge amounts of gold?...there are no rules governing how they run "their" city...it leaves too much open for abuse...
How does anything they do qualify as abuse? The only reason they could make money would be that other people wanted to give it to them.

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by The Herbalizer
why am i not allowed into hall of heros. i have paid for it yet i dont have time to get there so why not let me into it.
Wrong argument there buddy. In this instance, not getting into HoH is comparable to not farming enough faction to hold the city. At least if you lose in the HoH, you can still get into the FoW/UW if your country wins. If you don't farm enough faction though, you better hope there are some kind people on that holding alliance. For now they are letting people in for free, but who says they have to let them in at all? How would you like the Voice of Grenth to be moody and change the entry fee to a range? The range could run anywhere between free access and GO AWAY N00B!!11!!1. Or better yet, what if you had to be let into the FoW or UW by the players that won HoH?