So, uh. (Elite Missions)

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

To be honest the difficulty of aquiring access to Elite missions has been a bit over exagurated. You only need about 200 players in your entire Alliance and some organization, everyone gets 10,000 Luxon/Kurzick points and in one bang drops them all. That is, in about 10 seconds of real effort, 2,000,000 Alliance points... poof you just got control of the city and the elite missions. After all there is a point at which you cannot possibly maintain Alliance Point as the decay will be greater than anything you can possibly earn so Alliance spikes will always be possible.

Ten thousand faction is also not hard to attain, get your guild together and do some of those repeatable (some of which are fun) quests, do some 12vs12, and just go around and have fun, something is gring only if you make it so.

I will admit that 200 members is a bit much, but in a way it also isn't. Ten guilds of twenty who bind together in the name of Elite missions is enough. It all falls down to the question of do you really want it?

A good point was made before, if the elite missions were easily attainable by everyone then whats the point of calling them elite? Its much like rare skins, if they were everywhere they wouldn't be rare. Do people complain because 99% of the populus does not have a crystaline sword? Everything is a question of vanity, elite missions are no different.

xRustyx

xRustyx

Banned

Join Date: Jan 2006

Bermuda Triangle

W/

This thread wins at the internet.

I agree with all the points mentioned.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by dansamy

I am not sneering at disgruntled players. I am simply trying to point out that none of this is surprising given the type of game that Anet is promoting GW to be and is driving towards in their development efforts. As mentioned above, once you buy the T-ball equipment, you get to decide what to do with it. If you win a lot, there is a championship that not every team and every player gets to play. (All-Stars? Sound familiar?) You get the "regular season play" by buying your copy of Factions. You don't get the "playoffs" unless you earn it.
I'm not singling you out, I'm generalizing. When you buy t-ball equipment, there's no one there saying, "hey, you can't use that mitt you paid for until you stop playing with just your friends like you enjoy, and join other teams with a bunch of strangers and beat all these other people!!!"

What I'm saying, and what few Anet apologists want to address when I say it, is that this system they created is breaking apart the already small guilds many love.

Furthermore, I don't think any of us are saying there shouldn't be rewards for competetive play. What many of us are trying to say is that giving entire missions out as the reward is just a bad idea. Gold/silver cape trim, rank emotes, titles, your name on a town, fireworks, even special items, I would have no problem with any of those. Why couldn't they have done something reasonable?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Theos
To be honest the difficulty of aquiring access to Elite missions has been a bit over exagurated. You only need about 200 players in your entire Alliance and some organization, everyone gets 10,000 Luxon/Kurzick points and in one bang drops them all. That is, in about 10 seconds of real effort, 2,000,000 Alliance points... poof you just got control of the city and the elite missions. After all there is a point at which you cannot possibly maintain Alliance Point as the decay will be greater than anything you can possibly earn so Alliance spikes will always be possible.
Many people i know on GW don't want to be in guilds (or alliances) with huge numbers of people in them though. Hardly seems fair that the ones who play the game casually and/or would rather stick to groups of friends rather than 100s of random people don't get to access the decent PvE areas.

When it comes to the favour, if i really wanted to have it, i would go do some PvP. But at the moment all the pugs i seem to join suck and my guild never has enough people online to do PvP, but this? I can't exactly do something about it if they're are too few people online can i. The way i see unless its made equally attainable by any alliance, people are just gonna stop playing. Why bother coming on at all if you know your gonna have nothing to do unless you join a massive Alliance thats usually in control?

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Lasher Dragon
Yeah I must admit I was confused by this at first. Then I realized that because they are technically 2 skills, I could have both on my skillbar at once. While maybe not the most practical, in some cases I have found good use for 2 of basically the same skill.
Okay, this is a concept a lot of people have a hard time grasping because it deals with the future not the present.

The reason that ANet might have wanted to make duplicate skills so that one appears in Ch1 and one appears in Ch2 is so that they can leave it out of Chapter 3 if they'd like. If they made them core, it'd have to be available for Chapter 3-only players as well. Obviously they didn't want that.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Evilsod
Many people i know on GW don't want to be in guilds (or alliances) with huge numbers of people in them though. Hardly seems fair that the ones who play the game casually and/or would rather stick to groups of friends rather than 100s of random people don't get to access the decent PvE areas.

When it comes to the favour, if i really wanted to have it, i would go do some PvP. But at the moment all the pugs i seem to join suck and my guild never has enough people online to do PvP, but this? I can't exactly do something about it if they're are too few people online can i. The way i see unless its made equally attainable by any alliance, people are just gonna stop playing. Why bother coming on at all if you know your gonna have nothing to do unless you join a massive Alliance thats usually in control?
Can't go to the GWWC if your guild sucks, can't go to the Elite Missions if your alliance sucks.

Oh, and for you guys who haven't been to the Elite missions yet... they're damn worth it Holy shit I've never actually enjoyed PvE before... no joke.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Drakar
Hardcore complains they want harder content. Anet give it to them, the casual complaint they can't access the content.
Oh, so "harder content" and "accessable to all" are mutually exclusive then?

And you can be a casual player that is also skilled and able to play harder content, in case you didn't know.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Derek Ravenclaw
Okay, this is a concept a lot of people have a hard time grasping because it deals with the future not the present.

The reason that ANet might have wanted to make duplicate skills so that one appears in Ch1 and one appears in Ch2 is so that they can leave it out of Chapter 3 if they'd like. If they made them core, it'd have to be available for Chapter 3-only players as well. Obviously they didn't want that.
I know, it's become my mantra:
This is not an expansion. This is not an expansion. This is not an expansion.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Derek Ravenclaw
Can't go to the GWWC if your guild sucks, can't go to the Elite Missions if your alliance sucks.
Are you guys even reading the thread?

The point has been made OVER AND OVER that you don't have to be good or "elite" to get to the missions, you just have to have a lot of players. Conversely, no matter how excellent you are at the game, you're not going to get there if your alliance is too small.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Theos
A good point was made before, if the elite missions were easily attainable by everyone then whats the point of calling them elite?
Elite doesn't need to imply 'restricted'. It might just as well imply 'very difficult' and thus only suited for very skilled players. Being naive about such things, I thought the latter meaning would have to be the one a game priding itself on 'skill over time played' would adopt.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Evilsod
Many people i know on GW don't want to be in guilds (or alliances) with huge numbers of people in them though. Hardly seems fair that the ones who play the game casually and/or would rather stick to groups of friends rather than 100s of random people don't get to access the decent PvE areas.

When it comes to the favour, if i really wanted to have it, i would go do some PvP. But at the moment all the pugs i seem to join suck and my guild never has enough people online to do PvP, but this? I can't exactly do something about it if they're are too few people online can i. The way i see unless its made equally attainable by any alliance, people are just gonna stop playing. Why bother coming on at all if you know your gonna have nothing to do unless you join a massive Alliance thats usually in control?
To be honest, by this logic I should complain because my guild can't get off its lazy ass to try to win GWWC. Should I complain for GWWC to be accesible by everyone who can click a target and hit space bar? I respect people's choice at how they wish to play, but we all must sacrifice something to get what we want other wise the game wouldn't be much fun to play. What is the point of a game if everything is served to you? It would be like playing Final Fantasy and starting off level 100 and at the end of the game.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by UndeadRoadkill
Are you guys even reading the thread?

The point has been made OVER AND OVER that you don't have to be good or "elite" to get to the missions, you just have to have a lot of players. Conversely, no matter how excellent you are at the game, you're not going to get there if your alliance is too small.
Well, if you have 7 active players on your GvG guild you won't have a chance of getting to GWWC. If you have 8, you do have a chance.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Theos
To be honest, by this logic I should complain because my guild can't get off its lazy ass to try to win GWWC. Should I complain for GWWC to be accesible by everyone who can click a target and hit space bar? I respect people's choice at how they wish to play, but we all must sacrifice something to get what we want other wise the game wouldn't be much fun to play. What is the point of a game if everything is served to you? It would be like playing Final Fantasy and starting off level 100 and at the end of the game.
Who has suggested that the missions be accessable without effort? Because I've been reading a lot of the thread, and I see people saying that the missions should not be excluding people.

I could see your point if I were sitting here saying, "I want Canthan 15K armor, but it's too hard to get there!! Please make Shiro easier to kill!!" But there is nothing preventing you from playing the way you like, and still beating Shiro if you have the skill.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Evilsod
Hardly seems fair that the ones who play the game casually and/or would rather stick to groups of friends rather than 100s of random people don't get to access the decent PvE areas.
Quote:
Originally Posted by Evilsod
who play the game casually and/or would rather stick to groups of friends.
Quote:
Originally Posted by Evilsod
casually
It's not a Casual Mission, it's an Elite Mission.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by Theos
To be honest, by this logic I should complain because my guild can't get off its lazy ass to try to win GWWC. Should I complain for GWWC to be accesible by everyone who can click a target and hit space bar? I respect people's choice at how they wish to play, but we all must sacrifice something to get what we want other wise the game wouldn't be much fun to play. What is the point of a game if everything is served to you? It would be like playing Final Fantasy and starting off level 100 and at the end of the game.
No it's not.
People want high level PvE enjoyable like SF, FoW or what's called UW², with it being open all the time.
It happens that they will never experience some of that content AND THAT FACTIONS GIVES WAY LESS THAN PROPHECIES. It's the point, globally.

You're not talking about owning some skin for your blade, or winning a prize in Korea, you're talking about an area becoming private to groups of 200 coordinated people.

Drakar

Pre-Searing Cadet

Join Date: May 2006

Quote:
Originally Posted by Derek Ravenclaw
It's not a Casual Mission, it's an Elite Mission.
5 STARS *****

/clap

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Derek Ravenclaw
Well, if you have 7 active players on your GvG guild you won't have a chance of getting to GWWC. If you have 8, you do have a chance.
But to get also have to be good, no matter how many players you have or how much they grind.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Theos
To be honest, by this logic I should complain because my guild can't get off its lazy ass to try to win GWWC. Should I complain for GWWC to be accesible by everyone who can click a target and hit space bar? I respect people's choice at how they wish to play, but we all must sacrifice something to get what we want other wise the game wouldn't be much fun to play. What is the point of a game if everything is served to you? It would be like playing Final Fantasy and starting off level 100 and at the end of the game.
Yeah but here we start off at lvl1 and progress to lvl20 in about 3 days... And reach the end of the game in maybe a week. When i'm in the region losing the favour i'm not too bothered, i'm not exactly gonna start whining that we don't have the favour often because i know we will have it some of the time. But if i'm not in 1 of the massive guilds/alliances why should i lose out on the decent PvE? Theres a huge difference between been in the right region out of the few main competitors and been in an alliance with no hope of winning anything.

Derek, since when did Anet state that to get the full GW experience you must play the game 24/7? Casual players shouldn't lose out on anything just because they can't/don't come on as often. If we were rewarded for our /age (the 12month birthday present ok...) GW really would suck.

P.S. since when did you /age make you elite anyway? Just because you play alot doesn't make you any better than people who come on once a week.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by Derek Ravenclaw
It's not a Casual Mission, it's an Elite Mission.
Makes you feel Elite? Go buy a cologne or something. There is nothing elite in farming factions. Nothing. Being "elite" in PvE would be more like achieving really hard missions with a limited number of characters, or finding builds...

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Theos
I respect people's choice at how they wish to play, but we all must sacrifice something to get what we want other wise the game wouldn't be much fun to play. What is the point of a game if everything is served to you? It would be like playing Final Fantasy and starting off level 100 and at the end of the game.
No one is asking to be handed anything for free. People are just annnoyed that there's no way to get ahead in certain PvE aspects of this game on the merit of their own skills. Really, I have to wonder, why does a game that has a very limited scope of playing cooperatively (no more than 8 or more rarely 12 can play on one side in the same instance) expect of its players to be judged by the actions of hundreds. What's up for Chapter 3? Will we have to send in application forms for the communist party before we get to play?

In a well-designed game, players wouldn't be required to have their fun decided based upon what happens within a scope that's 80 to 120 times the size of the basic playing unit these players have access to: the party. Except for the whole favor thing, Prophesies is such a well-designed game. Small teams of players can partake and succeed at every part of the game. Tiny guilds can excel at GvG, hold the HoH, play every damn quest and mission. All on the merit of their own skill and determination. That game seems over now and it's a damn shame.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Derek Ravenclaw
It's not a Casual Mission, it's an Elite Mission.
Ok. I could just say it's called Elite Mission, not Massive Grind Reward Mission. What is your point? Are you saying players who play casually with friends also can't be good at the game and "elite?"

Why is it called 'elite?' It sounds like you're assuming it's because you have to be "elite" to get there (even though that's not much of a factor). Is it possible that it's called "elite" because it's very difficult, and only elite players can manage it? That's what I would have thought.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

Quote:
Originally Posted by UndeadRoadkill
Ok. I could just say it's called Elite Mission, not Massive Grind Reward Mission. What is your point? Are you saying players who play casually with friends also can't be good at the game and "elite?"

Why is it called 'elite?' It sounds like you're assuming it's because you have to be "elite" to get there (even though that's not much of a factor). Is it possible that it's called "elite" because it's very difficult, and only elite players can manage it? That's what I would have thought.
True. And let me add something.

You can get an infinite amount of points with henchies being successful in repeatable quests giving them. It's all about who plays them the more often, not who's the best at it. Which is EXACTLY THE CONTRARY OF WHAT ANET ADVERTISES. Duh. Time over skill.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Iskrah
Makes you feel Elite? Go buy a cologne or something. There is nothing elite in farming factions. Nothing. Being "elite" in PvE would be more like achieving really hard missions with a limited number of characters, or finding builds...
You don't need to grind to play there. There only needs to be one person in the alliance in order to let you into the mission, so yeah, go get some e-friends and go play some elite mission. I'm not even in an alliance and I found my way into a successful elite mission group easily. It DOES require you to be elite though to do well in the mission. It's not a mission of 100 mobs you have to kill, but includes things like puzzles, mazes, different situations, pulling, coordination, one-hit kill mobs, etc. It's for elite players, not casual players.


IRC explains my point:

[16:04:28] <[none]Thomas`> the pve 'babies' need to realise that they probably couldnt even do these missions if they did unlock them
[16:04:30] <[none]Thomas`> tbh :/
[16:04:40] <[none]Thomas`> then they would bitch that it's too hard

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Did someone change the definition of "casual" to unskilled? Is that what the problem is? Why these people act like we're talking about skill level when we're talking about style of play?

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Derek Ravenclaw
IRC explains my point:

[16:04:28] <[none]Thomas`> the pve 'babies' need to realise that they probably couldnt even do these missions if they did unlock them
[16:04:30] <[none]Thomas`> tbh :/
[16:04:40] <[none]Thomas`> then they would bitch that it's too hard
That only explains that Thomas is an arrogant snob presuming to know things about people he knows nothing about.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Theos
A good point was made before, if the elite missions were easily attainable by everyone then whats the point of calling them elite? Its much like rare skins, if they were everywhere they wouldn't be rare. Do people complain because 99% of the populus does not have a crystaline sword? Everything is a question of vanity, elite missions are no different.
Or, you could say that an elite mission is one that's hard to complete without an eilite level of play. Seems like before the days of 55/SV teams the FoW/UW fit this description. Elite doesn't have to mean that you have to be an elite faction farmer unless we go by your definition.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by UndeadRoadkill
Ok. I could just say it's called Elite Mission, not Massive Grind Reward Mission. What is your point? Are you saying players who play casually with friends also can't be good at the game and "elite?"

Why is it called 'elite?' It sounds like you're assuming it's because you have to be "elite" to get there (even though that's not much of a factor). Is it possible that it's called "elite" because it's very difficult, and only elite players can manage it? That's what I would have thought.
Like I said, you don't need to grind to play in it. The only groups I've played the Elite Mission with are groups without anyone who grinds faction at all, most of them are all successful PvP players. You don't need to grind to get in the Elite Missions.

It is called Elite because you have to be Elite to get past the first room, even. I said it's not called a Casual Mission because I don't feel casual players should necessarily play, because like Thomas said, then people would say that it's too hard, and complain even more about it. I like how it is now, in every sense.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Derek Ravenclaw

It is called Elite because you have to be Elite to get past the first room, even. I said it's not called a Casual Mission because I don't feel casual players should necessarily play, because like Thomas said, then people would say that it's too hard, and complain even more about it. I like how it is now, in every sense.
Like I said, did someone change the definition of "casual" to unskilled? That is complete and baseless assumption on the part of you and this Thomas genius.

Nominal_Fee

Ascalonian Squire

Join Date: May 2006

n. pl. elite or e·lites
    1. A group or class of persons or a member of such a group or class, enjoying superior intellectual, social, or economic status: “In addition to notions of social equality there was much emphasis on the role of elites and of heroes within them” (Times Literary Supplement).
    2. The best or most skilled members of a group: the football team's elite.
http://dictionary.reference.com/search?q=elite

What's all this whining about ? They are called ELITE mission, not "Every two-man noob guild member can enter" missions

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by UndeadRoadkill
Did someone change the definition of "casual" to unskilled? Is that what the problem is? Why these people act like we're talking about skill level when we're talking about style of play?
I took Casual to mean a player that isn't necessarily unskilled, but inexperienced when it comes to the things required to get past the first room in the Elite mission.

Things like voice communication, the ability to create/function in a twelve man group, knowing how to pull, knowing when to flee, etc., are all vital to even getting past the first room. I don't think they should waste their time letting players who don't fit into this category into the mission, it'd be a waste of the players' times, at which point they would complain.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Derek Ravenclaw
It's for elite players, not casual players.
Sadly, nothing that got you into this mission has proven you to be an elite player. You played through the game just like a casual player would only you did it in 2 days and not a week. (Probably by playing 14-16 hour marathon sessions.) Then you farmed faction like any casual player could go by doing quests or 12v12. All you really proved was that you were in a big guild that was in a big alliance. Not very elite, but very elitist sounding.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by MelechRic
Or, you could say that an elite mission is one that's hard to complete without an eilite level of play. Seems like before the days of 55/SV teams the FoW/UW fit this description. Elite doesn't have to mean that you have to be an elite faction farmer unless we go by your definition.
UW/FoW were never hard and beyond the mindblades the areas were rather easy given coordination. I see no reason to call them elite, they were simply harder than normal dungeons for the end-game. The elite missions are nothing like them, infact they dwarf them significantly.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by UndeadRoadkill
Like I said, did someone change the definition of "casual" to unskilled? That is complete and baseless assumption on the part of you and this Thomas genius.
All reading requires assumptions, or to be more precise, inferences; it's part of how language works.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Nominal_Fee
n. pl. elite or e·lites
    1. A group or class of persons or a member of such a group or class, enjoying superior intellectual, social, or economic status: “In addition to notions of social equality there was much emphasis on the role of elites and of heroes within them” (Times Literary Supplement).
    2. The best or most skilled members of a group: the football team's elite.
http://dictionary.reference.com/search?q=elite

What's all this whining about ? They are called ELITE mission, not "Every two-man noob guild member can enter" missions
See my reply to Derek. Nothing you've done to get into the mission via gameplay proves your elite. It just proves you can faction farm with a big group.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Derek Ravenclaw
It's not a Casual Mission, it's an Elite Mission.
Yep. and thats exactly whats wrong: Its not the elite/expert player thats makes the game, its the causual player that makes or breaks the game. Therefore content should primary adress causual players and be accessable for them at any time. For elite/expert players the honor of being the best should be enough...

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Nominal_Fee
n. pl. elite or e·lites
    1. A group or class of persons or a member of such a group or class, enjoying superior intellectual, social, or economic status: “In addition to notions of social equality there was much emphasis on the role of elites and of heroes within them” (Times Literary Supplement).
    2. The best or most skilled members of a group: the football team's elite.
http://dictionary.reference.com/search?q=elite

What's all this whining about ? They are called ELITE mission, not "Every two-man noob guild member can enter" missions
If you want to be very literal about it, how can a mission be "elite?" It's not a group of people.

Perhaps could they be called elite missions because you need to be elite to succeed? Why deny access to it? You don't have to be elite to get there. You have made no point.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Theos
UW/FoW were never hard and beyond the mindblades the areas were rather easy given coordination. I see no reason to call them elite, they were simply harder than normal dungeons for the end-game. The elite missions are nothing like them, infact they dwarf them significantly.
Okay, so these new ones are hard to complete. Cool, I'll take your word for it. So what was so elite about you getting into them? You are elite if you complete them, but not elite by getting into them. You're just a member of a big guild and big alliance that farmed a lot of faction.

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Derek Ravenclaw
All reading requires assumptions, or to be more precise, inferences; it's part of how language works.
Oh, it requires baseless assumptions, too? Shit, I've been doing reading wrong! I guess my reading is just not "elite" enough.

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by MelechRic
Sadly, nothing that got you into this mission has proven you to be an elite player. You played through the game just like a casual player would only you did it in 2 days and not a week. (Probably by playing 14-16 hour marathon sessions.) Then you farmed faction like any casual player could go by doing quests or 12v12. All you really proved was that you were in a big guild that was in a big alliance. Not very elite, but very elitist sounding.
I didn't play through the game in 2 days. Just because I was at the House zu Heltzer doesn't mean I rushed through at all. The most I played in a row was probably 4 hours. I haven't even gotten a total of 10,000 faction for either faction. I'm not in a guild with an alliance. I like to say that I proved that I earned my way into the elite mission by being recognized as a competant player by the team that was organizing for the mission, and I think I further proved this by being on the team that made it most of the way through the mission, further than anyone else has gotten, so far. Obviously I proved something otherwise I wouldn't have been able to get a group for it. The only thing different about this and shitty, high-level HA PvP is that I don't need to flash /rank in order to get a group, which is good. I proved myself in other ways.

Also, did you read my other posts, or just that one?

Derek Ravenclaw

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by UndeadRoadkill
Oh, it requires baseless assumptions, too? Shit, I've been doing reading wrong! I guess my reading is just not "elite" enough.
It's not baseless at all. I'd call my neighbor who only plays 1-2 hours a week, casual. Obviously, he's not going to be good enough to play Elite Missions.