Elite Missions Too Restricted: Please Sign this Petition! Every vote counts!

Smoke The One

Frost Gate Guardian

Join Date: Mar 2006

n/a

W/Mo

I agree that elite missions should be made much more readily available to all players of all levels of dedication

Full Name Zach C.
In Game Name Amazing So And So
Territory US
Age 21
Guild Name Drunken Rangers

Toffin

Toffin

Lion's Arch Merchant

Join Date: Dec 2005

Camp Rankor

No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.

W/

/signed

Name: Thom M
IGN: Toffin the Dwarf
American Server
Age 28
Guild: Disciples of Mordor [LOTR] - Guild Leader

Wolf Steiner

Wolf Steiner

Ascalonian Squire

Join Date: Jun 2005

Group Therapy [HUG]

W/

/signed

Unkemptwolf

Unkemptwolf

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by Str0b0
The top two alliances only? Come on. It would be better to set a faction cap on the missions and allow any alliance with such and such amount of faction to access the missions.
/signed

I think this is a suitable solution, since it allows the missions to remain elite (the Alliance would need a certian amount of faction, ensuring that they have at least some idea of what going on), but would still allow access to anyone who was determined enough to get there.

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

I agree that elite missions should be made much more readily available to all players of all levels of dedication.

Full Name - Thomas Grochowiak
In Game Name - Savitri Natarani
Territory - Poland
Age - 21
Guild Name - Wrath Guard [WG]

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by LucasAshrock
Sorry, but elite mission is only for pro
That's why a guild must have a lot of members and ally too. In a 30 members guild surely u can find 3 or 4 pro player. They will be member of elite mission. Others must study and work on build with coop and record mission. When 1 day they will be rdy ,maybe,maybe,maybe, they can go to elite mission. 90% of normal players don't arrive near 1/4 of elite mission. And ventrilo/Ts is absolutely needed, with high perf ultra fast weapons too. Sorry, but elite is elite.

Elite has nothing to do with equipment and it certainly doesn't have anything to do with the number of people in the guild. and what is this pro player you speak of? You can get paid to play this game? Like all NBA and such? There are good players and there are bad players but then there are also good guilds full of good players who could do these missions but won't get the chance because they are in small guilds that selectively recruit instead of slapping up messages in town and getting a ton of people and shotgunning the faction farming. The fact that you can repeat the quests to gain faction over and over and over again means that the guilds with the highest member counts, again not necessarily the most skilled, will be able to maintain faction and rank higher than smaller guilds who may have more skilled players just not necessarily as many peons to do the ridiculously easy faction farming quests. My guild has enough players to field an elite mission team and we could win it too, easily, hands down because we cooperate, discuss strategy and execute strategy flawlessly in PvE. will we ever get to try them? No because we only have like 18 members and we don't want to ally with just any random grind monkey guild. We have standards, hence the low member count. I don't get this whole elite player = good equipment and a big guild. Everyone in my guild has high end equipment. Could we take on The Last Pride and win? No probably not. The only thing high end equipment means is that we are, if anything, elite farmers with tons of good spots and strategies for making cash. It sure as hell doesn't make us elite players. We're all good players but not elite by any stretch. We can and have destroyed PvE areas that even the best prepared groups have a hard time with and we have done it with ease because we custom set our skills and our builds to the particular situation, we discuss our strategy beforehand and we stick to it.. I say to you that if given the opportunity we could win an elite mission. Maybe not the first time but definately the second. The problem is that good players like myself and my guildies will never get the opportunity to do these missions because we don't have a bunch of grindmonkeys to farm faction for us.

LoneWolfWinter

Academy Page

Join Date: Jun 2005

I'm somewhat torn about this. I'm tired of people whining about 'OH NOEZ! ELITISM!' Bad news, there are always going to be an elite (no, we aren't all equal, some people are better at clicking buttons than others sadly), and they deserve something for being elite, lest this game turn into one big lowest-common-denominator system, which would suck horribly. That said, they've made access to the elite missions WAY too restrictive. At any given time only 2 alliances will have access, and I'd say its safe to wager at most 4 will ever be able to make a good push to sieze control (as all the best guilds have already formed alliances with each other). Thats only 60 guilds spread out across the entire player base, which is made even worse that you're probably going to only get 1 alliance per major region being able to push (sorry Japan and Taiwan, you're screwed even worse than the rest of us). On top of that, theres a big advantage to those who PvP (the fastest way to get faction), and I don't see why PvE guilds should get boned on accessing PvE content.

Don't completely screw over the top alliance, they got to the top, they deserve something, but open up the content for others. Perhaps let the top alliance go into the elite mission for free (and get discounts from weapon crafters, armorers, whatever), while everyone else has to pay a very large fee (even if its 100k, which among 12 players is fair) and lose some faction from their guild alliance to get in (perhaps even have some of that cash go to the alliance that controls the capital). Perhaps even limit it so PuG groups can't go in, and at least 7 players in the group must be from the same alliance. Whatever the solution, I want to see SOMETHING done, as right now its utterly absurd how exclusive access to the elite missions are. First and foremost there should be a larger/faster loss of faction for the top alliance, as how it stands right now you're going to see the numbers balloon upwards uncontrollably for a long long time.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

I agree that elite missions should be made much more readily available to all players of all levels of dedication."

Full Name
In Game Name Eldbrand Running, Eldbrand Charging, Eldbrand Spirit
Territory US
Age LOL
Guild Name Guild Pretorians

Cartoonhero

Cartoonhero

Krytan Explorer

Join Date: Aug 2005

Sooner Nation

Mo/

I agree that elite missions should be made much more readily available to all players of all levels of dedication

Full Name: Cassandra
In Game Name: Tyriel Darkstar
Territory: US
Age: 19
Guild: Basin of the Vipers[AB]

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by LoneWolfWinter
Don't completely screw over the top alliance, they got to the top, they deserve something.
And how did they do that? By been elite? Yeah, right. They deserve nothing more than the rest of us.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

/signed

Step 1: Organize and grind Faction on a large scale; hold town
Step 2: Charge people who are in smaller/casual guilds a fee to access the Elite missions that you control.
Step 3: Profit!

At least there aren't a group of players in the position to charge me a fee for entering the FoW/UW.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

/signed

LoneWolfWinter

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Evilsod
And how did they do that? By been elite? Yeah, right. They deserve nothing more than the rest of us.
They're the ones who figured out how to do things most effectively (or at the very least spent the most time grinding for faction), why shouldn't they be rewarded? If you turn it into a lowest-common-denominator system with no rewards for being the best what the [explicitive deleted, you guess which one it was] is the point of playing? Every other system has some sort of reward for being the best (whether thats the low-end holding of halls, or the higher end top guild ranking, right down the PvE reward of clearing out FoW or UW and getting great loot or rewards for it) why the hell wouldn't alliances have some reward for being the best?

Rue The Day

Rue The Day

Frost Gate Guardian

Join Date: Apr 2006

Disciples Of Sunset [DusK]

N/Me

For all of you that are talking about the elite missions being for the elite, is that really true? Just because some alliance has a ton of people in it and they are willing to constantly farm for factions points, how does that make them better players? If this is going to be restricted to elite players make it competetive in a way that actually shows these players to be elite. Maybe these areas should be open to players that have completed all of the other missions at a master level or something more along those lines. That way it really is for players that play well instead of a numbers game.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by LoneWolfWinter
They're the ones who figured out how to do things most effectively (or at the very least spent the most time grinding for faction), why shouldn't they be rewarded? If you turn it into a lowest-common-denominator system with no rewards for being the best what the [explicitive deleted, you guess which one it was] is the point of playing? Every other system has some sort of reward for being the best (whether thats the low-end holding of halls, or the higher end top guild ranking, right down the PvE reward of clearing out FoW or UW and getting great loot or rewards for it) why the hell wouldn't alliances have some reward for being the best?
By the logic in that very first sentence, the more you farm ettins, the more often they should drop you rare runes. Its the same damn concept. Farming Faction = Farming Items. Have Anet been eager to reward these farmers? Not even close. So why should they suddenly leap to reward people who farm faction via Repeatable quests you can probably run in 2 minutes with access to high level areas?
Same to, you, what the **** is the point in playing if grinding gets you rewards while actually playing gets you jackshit? If they start to reward alliances for farming faction, i want some decent frigging rewards for the occasional bit of farming i do. Neither are classed as elite.

Richie

Academy Page

Join Date: Feb 2006

[SDC]

A/

/signed

Name: Richie
IGN: Lill theif
Territory:US
Age: 15^^ no smart@$$ remarks pls
Guild: Faction Fighters

LoneWolfWinter

Academy Page

Join Date: Jun 2005

To say 'farming' for faction (or fame, or guild rank, as these are all related) is the same as farming for items is faulty logic to begin with, as they're entirely seperate, and anet has always had a different stance on the issue.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

"I agree that elite missions should be made much more readily available to all players of all levels of dedication."

Thomas G
Divine Eulogy
USA
16

Omega Finale

Omega Finale

Ascalonian Squire

Join Date: Jul 2005

Angel Sharks [As]

W/Rt

I agree that elite missions should be made much more readily available to all players of all levels of dedication.

In Game Name: Omega Finale
Territory: America
Guild: Dark Vigalantes.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by LoneWolfWinter
I'm somewhat torn about this. I'm tired of people whining about 'OH NOEZ! ELITISM!' Bad news, there are always going to be an elite (no, we aren't all equal, some people are better at clicking buttons than others sadly), and they deserve something for being elite, lest this game turn into one big lowest-common-denominator system, which would suck horribly. That said, they've made access to the elite missions WAY too restrictive. At any given time only 2 alliances will have access, and I'd say its safe to wager at most 4 will ever be able to make a good push to sieze control (as all the best guilds have already formed alliances with each other). Thats only 60 guilds spread out across the entire player base, which is made even worse that you're probably going to only get 1 alliance per major region being able to push (sorry Japan and Taiwan, you're screwed even worse than the rest of us). On top of that, theres a big advantage to those who PvP (the fastest way to get faction), and I don't see why PvE guilds should get boned on accessing PvE content.

Don't completely screw over the top alliance, they got to the top, they deserve something, but open up the content for others. Perhaps let the top alliance go into the elite mission for free (and get discounts from weapon crafters, armorers, whatever), while everyone else has to pay a very large fee (even if its 100k, which among 12 players is fair) and lose some faction from their guild alliance to get in (perhaps even have some of that cash go to the alliance that controls the capital). Perhaps even limit it so PuG groups can't go in, and at least 7 players in the group must be from the same alliance. Whatever the solution, I want to see SOMETHING done, as right now its utterly absurd how exclusive access to the elite missions are. First and foremost there should be a larger/faster loss of faction for the top alliance, as how it stands right now you're going to see the numbers balloon upwards uncontrollably for a long long time.

I agree with some aspects of that post, as a means of fixing this issue. Same guild/alliance, but don't make it a faction spend.. There would be too many instances of sabatoge. However, free to the holding alliance, but a cost to others is acceptable, but do not make it so that the holding alliance PROFITS from their hold. They only recognition that they should even enjoy would be the fact that their name is slapped on the town. That is recognition enough, in my eyes, and anyone who says otherwise, is after the cash they think they can make from holding and are holding for the wrong reason.

As for, "being this elite" and "deserving something", actually finishing the mission to me, would be elite enough, and show you have skill. Much more so than faction farming altrium ruins for 7 hours a day.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

/signed

~{ice}

viper008

Banned

Join Date: May 2005

Quote:
Originally Posted by aron searle
I simply cannot see the connection beetween skill and faction farming, its a numbers game not a skill game, and whoever can dedicate the most **time** wins.
100% correct

Claudia Starlight

Academy Page

Join Date: May 2006

Me/Mo

/signed

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

/signed

I doubt my turn will ever come with my chances of guilds=(

jgortner

Lion's Arch Merchant

Join Date: Dec 2005

Saints of Sin

W/Mo

Keep the votes comming people! =)

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

/signed

jetblacknewyear

Academy Page

Join Date: Apr 2006

R/E

/signed

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Why not just make it like favor? At least that was acceptable. Took skill to win favor, not sheer amounts of farming...

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

/signedddd, its easy to spend all day faction farming... it takes time not skill.

Chicken Rice Seller

Chicken Rice Seller

Banned

Join Date: Oct 2005

Singapore

Mo/Me

/sign , hope this work

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

/signed...
i cant tell you how unacceptable the current system is. the largest alliances with the most time get the cities, just from doing the same thing over and over...
arguably any halfwit pug team has a chance to go in and claim the hall of heroes (whatever the actual chances of that happening may be), but it is in no way reasonable to expect any casual-playing alliance to claim a city; doing so requires dozens of dedicated players farming endlessly (or, just an amagalation of hundreds donating 5k here and there).

cachudo

Frost Gate Guardian

Join Date: Jun 2005

/signed
I paid to be able to have access to all missions, not to be left out in the cold.
So keep it coming people, sign this so we can all play or at least the creators of guild wars can see how this is just total crap.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

In Game Name: Drifting Dragon
Territory: U.S.
Guild Name: The Eternal Guard

This issue is not only a pain for the player, it is also a pain for the dev too. Just think about it, you spent so much time making those missions where only few of people ever get to see them.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/signed

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

I think that alliances that control the capitals should definitely be given something more than mere fireworks and 20% merchant discount. However, I do not think that the current Elite Missions system does that without creating a gap between people in those alliances and people outside of the alliances, even if it's only a matter of a cool looking weapon skin. Creating a private Fissure/Underworld is a bit too much. Not that top alliances are small and lack members, on the contrary they are huge.

I don't think the way things are set up is working atm, changes are needed to find balance.
/signed

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

I dont play that much any more but this is only fair for u guys
Name Danny Shipsides
In Game Name Charqus Respawn
Territory Britain
Age 14
Guild Name Celtic Spirits [CS]

Lex Talionis

Lion's Arch Merchant

Join Date: Sep 2005

in the real world away from virtual idiots

Wtf Is Guildwars [Duno]

If this is changed i'll come back + play the game again like i used to.


/signed

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

I agree that elite missions should be made much more readily available to all players of all levels of dedication.


Name: Ashleigh McMahon
In Game Name : Ashleigh McMahon
Territory: Britain
Age: 13
Guild Name: The Omnificients [TO]

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

/signed

Samantha
Sami Fly
America
21
Girl Power

StrongBow

Academy Page

Join Date: Mar 2005

next to my neighbour!

W/E

At anyone who just posted against this petition ...

You should understand that accessing Elite Missions is not "Skill Based" nor any Competitive but "Number Based", Clearly any Alliance/Guild with the most players will have the favor to acess these missions, because dear Mr/Ms you have only 10k factions per side in an account! You can't go higher then that, you have to spent then make 5k again to actually donate .

Now what about ... uhmm "OMFG WTS: Access to Elite Mission start bidding at 10k"

I bought "factions" and payed my cents for every damn polygon and pixel within it, who has the right to deny me accessing it?

I can readily accept the HoH system despite that its pretty biased toward Fotm, or any way of "Do this to gain this" PvE style but sorry I can't accept this!

Just another way to mask The Grind™ period