Elite Mission Available to All ?

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Quote:
The above is not a true story. In fact, it's a false retelling of a true story that has achieved the status of urban myth. Read the facts for yourself, but the gist is that the lawsuit was because the coffee was hotter than is safe for human consumption (remember: the woman in question suffered third degree burns) and the vendor (Mc Donald's, not Tim Hortons) was found to be in violation of safety guidelines. Another important fact to remember about this story was that the woman in question was almost 80.
Don't confuse two seperate situations. Where in canada are you from? It happened to a local in Nova Scotia and was aired on the local news channel (ATV) more specifically Live at 5. I didn't hear it from a friend who heard from whoever, I saw it for myself on the news.
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The main reason I don't support earning access through titles or completed missions/quests is because they have nothing to do with alliances or guilds, which is what I think elite missions should aimed at. Working together with your guild/alliance to earn access is what elite missions should promote.
Yeah and we see how well that's working out for the majority of GW players.

EDIT: Don't quote flames please. -Swampgirl

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Lol, yeah you can. Using IWAY is usually referred to as "fame farming". So yes, you can farm HoH.
IWAY. Never could understand why people had such a big problem against that. First off you need dead allies for it to work. Second, it only lasts for ten seconds and third it has a 45 second recharge. So for them to use it the team that the warrior is in must have at least one of the party memebers die. You wait it out. There is also nothing to stop both sides from using it. Also with IWAY you can't do it solo and you can't even do it in a pair. It not farming it was only called farming because people are quick to lable things without thinking.

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Many players take an extremely long time to finish the game due to lack of free time spent playing. It also usually takes time to become skillfull at anything, GW is no exception. So time definitly can influence pretty much any variable in GW.
Yes it takes time to get through the game and yes it takes time to become skillfull but there is nothing holding you back from getting that skill in time on your own time. In the current situation it is not skill or lack of that is holding people back. What is holding people back is time directly. You have to have more free time than the next person.
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Erm... You do realise how easy it is to join an Alliance that has millions of faction? Unless you're notoriously hated by all of them, you can probably accomplish it in less than 10 minutes.
Not every alliance seems to be getting the faction required. As an example is the Black Blades who from what I read on these forums demand a certain amount of faction each day from the guild or the guild is out of the alliance. So to join an alliance that constantly has access is not as easy as you make it out to be. Tell me what alliance you are in?
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Every ad I have seen states that elite missions will be accessible by the top alliances, not the general population...
Again you quoted one line that is part of a bigger picture. The ad is that the game doesn't require lots of free time and/or farming to be competitive. That the average player can be just as competitive as the devote player. In the current situation it take time to farm for the faction needed to be competitive. A complete contradiction of what they advertise to the public.

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

Quote:
Don't confuse two seperate situations. Where in canada are you from? It happened to a local in Nova Scotia and was aired on the local news channel (ATV) more specifically Live at 5. I didn't hear it from a friend who heard from whoever, I saw it for myself on the news.
He assumed it was the McDonalds case you were talking about because the McDonalds case is one of the most widely known and ridiculed cases out there.

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Yeah and we see how well that's working out for the majority of GW players.
People seem to assume that I agree with the current system, even though I have stated otherwise in probably half the posts I have made. I have said repeatedly that I think it should be earned in a way that requires the cooperation of an alliance/guild but does not give a significant advantage to larger ones versus smaller ones.

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IWAY. Never could understand why people had such a big problem against that. First off you need dead allies for it to work. Second, it only lasts for ten seconds and third it has a 45 second recharge. So for them to use it the team that the warrior is in must have at least one of the party memebers die. You wait it out. There is also nothing to stop both sides from using it. Also with IWAY you can't do it solo and you can't even do it in a pair. It not farming it was only called farming because people are quick to lable things without thinking.
I can definitly tell that you aren't a PvP player. First off, it only consists of four warriors, not eight, and they all have pets which count as allies when they die. If you didn't know that then you have no business talking about the Hall of Heroes whatsoever. But all in all, I more intended the IWAY comment as a joke than anything, but if you ask any hardcore PvP player they will say it takes no skill, just like any hardcore PvE player will say farming takes no skill.

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As an example is the Black Blades who from what I read on these forums demand a certain amount of faction each day from the guild or the guild is out of the alliance.
The Black Blades have stated numerous times that they do not require any faction farming and that most of their members don't farm. I have also proven their statement through numbers statistics. If you want to continue the argument, you should keep up with it.

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Tell me what alliance you are in?
I am in the Lords of Strife Alliance. We have less than 50k faction, because none of our members farm. I choose to stay in this alliance because I prefer the friendships to any possible mission AreaNet can come up with.

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So to join an alliance that constantly has access is not as easy as you make it out to be.
Yes it is... I already have mentioned that I see TC actively recruiting from the public...

Perhaps you misunderstood me. I did not mean it was easy for your guild to join an alliance, I meant it was easy to join one as an individual.

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The Crusaders' Alliance has not "locked" Cavalon and probably will not ever "lock" it.
I was merely saying that would happen if the person whom's post I was quoting's prediction came true.

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just out of curiosity, if they let you in along with the others what complaint do you have?
They do let me... I choose not to; I prefer the fun of working to get the position than to instantly be shot to it. The method of earning it, however, hinders me from doing such. I only want the method of earning to be changed, I do not want it to be opened freely.

Swampgirl Inez

Swampgirl Inez

"I love reading trash!"

Join Date: May 2005

Home Again

Quote:
Originally Posted by Savio
I went over and deleted the last four pages' worth of inter-alliance fighting, and I don't care to go back over the other six pages. I'm leaving this thread open because it still has some valid discussion about elite missions, and I'm also tired of closing every discussion thread about elite missions because anti-alliance and pro-alliance people flood them with their flaming.


I'm being lenient this time, but be warned: any more alliance vs alliance crap posted and I will start warning and banning.

Let's keep this in mind, please.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Congrats to TC for retaking Cavalon. If trends continue, this hold should be even longer.

I personally hope it sends a clear message that the monopoly has been completely shattered. I have had a lot of fun trying The Deep out.

Do I believe that elite missions should be open to everyone? I personally like the current system where the best guild gets to decide what is right for the mission. It gives those of us on the sidelines someone to root for.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Jagflame
The main reason I don't support earning access through titles or completed missions/quests is because they have nothing to do with alliances or guilds, which is what I think elite missions should aimed at. Working together with your guild/alliance to earn access is what elite missions should promote.
I'm very confused at what you mean here. Let me explain why and maybe I can get on the same page with you.

You don't want PvE questing or titles to earn you access. The Shiro example doesn't really work cause, it is supported just through game play - you quest, do missions and suddenly (very quickly) are facing Shiro. Opening up the Elite missions after Shiro is dead would also fit within the game mechanic.

Are you wanting something more repeatable to gain access? Meaning, do something and you have access for X hours/days? Access gained for a one time trip?

Before this gets expanded on; look at the side effects of that.

One time access: Casual players work to get there, wipe that's it. No way to practice and get better without going through the "blah" again.
Hourly access: Casual players do the "blah" and now are out of time and don't get to enter. Real life you know... darn it.
Daily access: Stays the same Hourly access. Not everyone can play all day, so they log in, do the "blah" and now are out of time.

Permanent Unlocking is the only fair way to really implement it. Is it fair to the alliance that controls the city? Probably not, but that's Anet's fault for making such a goofy system in the first place; and players shouldn't be "punished" for a poor design. The Favor system is poor, the faction system is just as bad if not worse.

If the alliance holders (farmers extreme - said with respect... that's a lot of time farming to hold those cities these days) are crying* about losing the elite missions as a reward, perhaps Anet should step up and design a better reward system rather than one that restricts play for others. They are a smart bunch, they can do it.

*Crying = meant as out crying or voicing out. Some people are so sensitive these days, just got to cover myself.

As a final thought: Do people want the drops, challenge, or the friend/group challange of the area? Each person will have their own reasons for entering or wanting to enter these missions. It shouldn't matter to anyone what their reasons are. I personally want the friend/group challenge. Should anyone but me care? Can't see why they would, I certainly don't care why anyone else wants access. I just care that we don't have access freely. "Freely" being when I want in, I walk in and have fun.

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Quote:
Permanent Unlocking is the only fair way to really implement it. Is it fair to the alliance that controls the city? Probably not, but that's Anet's fault for making such a goofy system in the first place; and players shouldn't be "punished" for a poor design. The Favor system is poor, the faction system is just as bad if not worse.
Exactly. Well said.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Hunter Sharparrow
Exactly. Well said.
how many of you remember

REFUND POINTS?

NO FACTION AT ALL?

those were big changes to many people so why cant they rethink this whole part and do something different?

remember Gaile said A MONTH OR TWO which gives enough time for a major change not just a tweak.

lets hope folks

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
If the alliance holders (farmers extreme - said with respect... that's a lot of time farming to hold those cities these days) are crying* about losing the elite missions as a reward, perhaps Anet should step up and design a better reward system rather than one that restricts play for others. They are a smart bunch, they can do it.
Actually the action of some of those alliances is what made ANET change its mind about it (and the extraordinary support they got from the audience) so...

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Loviatar
how many of you remember

REFUND POINTS?

NO FACTION AT ALL?

those were big changes to many people so why cant they rethink this whole part and do something different?

remember Gaile said A MONTH OR TWO which gives enough time for a major change not just a tweak.

lets hope folks
Refund points were evil. They needed destroying. Having them was like taking a step backwards (AC2 anyone?).
I don't mind the Faction so much, I do however dislike the way it is used like an alternate form of currency. When "turning" in faction, you should be rewarded for doing so. Period. You shouldn't be able to turn it in for "faction" or amber/jade. When you "turn" in faction, you should be rewarded for doing so. A better idea (in my mind anyway) is to merge the Faction Transer and Rewards NPCs. That way, when you turn in faction points, it goes to your alliance and you are rewarded with amber/jade at the same time. Would cut farming way down and benefit the alliance at the same time. It makes no since right now. A friend of Kurzick/Luxon likely doesn't have the faction based armor cause they have spent so much faction into the alliance. Should be the other way around.... that make since to anyone but me?

I too am hoping for a drastic change with the alliance system.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by WasAGuest
When "turning" in faction, you should be rewarded for doing so. Period. You shouldn't be able to turn it in for "faction" or amber/jade. When you "turn" in faction, you should be rewarded for doing so. A better idea (in my mind anyway) is to merge the Faction Transer and Rewards NPCs. That way, when you turn in faction points, it goes to your alliance and you are rewarded with amber/jade at the same time.
It depends on what ANet is hoping to reward by granting control of the cities. If it is sheer ability to gain faction, then fine, your method would be fine.

On the other hand, if they are trying to encourage making sacrifices on behalf of their alliances, then the current system, forcing a choice between jade/amber and giving to your guild, is the appropriate method. I think they are going for the sacrifice on behalf of the greater good of the alliance theory, so giving both would defeat that purpose.

Quote:
Originally Posted by WasAGuest
Would cut farming way down and benefit the alliance at the same time.
I can't say I understand why this would cut down on farming. Seems to be, both sides are racing for control, so whether they got amber / jade in addition wouldn't serve to reduce their efforts.

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

Well, I stood around in Cavalon yesterday for about 20 mins. asking to go
on the elite mission along with about a dozen other ppl, nobody from the
Alliance was there to help us.
I don't know about everyone else, but I don't like to sit around, whether
trying to sell stuff, get in groups, etc.... I bought this game to play and have fun,
and it is a blast, but it has a very short and over-used story-line, so I need
something to keep myself busy, and I am not wanting to go farming yet.
So guess what I am doing, bringing another toon thru the game, probably just
like most pve ppl here, and when gets to the end what next ??????????
Yes the 12v12 is fun to, but if there is another chapter coming up in now
"5 months" by the time the rest of get access to the "elite missions" we
probably won't care anyways because we will have read some much about
them there won't be any surprises!!!!!!

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Somehow I get the impression that the entire scope of ANet's initial GW:F game design documents never really got realized due to their self imposed time constraints. As it stands now, Factions gives off an impression of a half-assed attempt to create a world where alliances are in eternal struggle for map control. IIRC that was the initial selling point of Factions when they initially announced it. Instead, what we have is alliances within the same faction fighting it out, instead of alliances of OPPOSING factions fighting it out.

So right now we have sides bickering amongst themselves over elite mission access, which doesn't make sense from the story's POV, and we have a Faction line on the map that hardly moves at all.

Wouldn't it make more sense to have control over Cavalon or HzH being fought over by the opposing factions instead? Wouldn't it be more interesting to have access to the elite missions dependent on a 8v8 or even a 12v12 battle royale of opposing factions with the "winner" determined by overall results tabulated every 30 minutes or so? Having multiple faction battles across the map to provide multiple paths to expand your side's influence?

What potentially could be an extremely cool feature of GW:F is in fact nothing but an exercise in farming/grind. I just don't think this was the original intent - and if it was, jeebus did they swing and miss on this one.

Tseng Shinra

Ascalonian Squire

Join Date: Dec 2005

Siege Turtles [ST]

R/

Quote:
Originally Posted by Mimi Miyagi
Somehow I get the impression that the entire scope of ANet's initial GW:F game design documents never really got realized due to their self imposed time constraints. As it stands now, Factions gives off an impression of a half-assed attempt to create a world where alliances are in eternal struggle for map control. IIRC that was the initial selling point of Factions when they initially announced it. Instead, what we have is alliances within the same faction fighting it out, instead of alliances of OPPOSING factions fighting it out.

So right now we have sides bickering amongst themselves over elite mission access, which doesn't make sense from the story's POV, and we have a Faction line on the map that hardly moves at all.

Wouldn't it make more sense to have control over Cavalon or HzH being fought over by the opposing factions instead? Wouldn't it be more interesting to have access to the elite missions dependent on a 8v8 or even a 12v12 battle royale of opposing factions with the "winner" determined by overall results tabulated every 30 minutes or so? Having multiple faction battles across the map to provide multiple paths to expand your side's influence?

What potentially could be an extremely cool feature of GW:F is in fact nothing but an exercise in farming/grind. I just don't think this was the original intent - and if it was, jeebus did they swing and miss on this one.

I agree with some of what you said (Faction line barely moves) and various other things. However I think the current method of whichever alliance with the most faction was implemented with the idea that faction can be earned through both PvE and PvP....it just so happens that PvE takes considerable less time to earn more faction.

If city control was soley based on GvG or some sort of PvP...you'd have EviL saying "hmm...which town do we want today?". Also youd have a lot of PvP only guilds holding towns on a PvE based map.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Tseng Shinra
I agree with some of what you said (Faction line barely moves) and various other things. However I think the current method of whichever alliance with the most faction was implemented with the idea that faction can be earned through both PvE and PvP....it just so happens that PvE takes considerable less time to earn more faction.

If city control was soley based on GvG or some sort of PvP...you'd have EviL saying "hmm...which town do we want today?". Also youd have a lot of PvP only guilds holding towns on a PvE based map.
You could simply restrict the battles to pve characters.

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

Quote:
Originally Posted by Mimi Miyagi
Somehow I get the impression that the entire scope of ANet's initial GW:F game design documents never really got realized due to their self imposed time constraints. As it stands now, Factions gives off an impression of a half-assed attempt to create a world where alliances are in eternal struggle for map control. IIRC that was the initial selling point of Factions when they initially announced it. Instead, what we have is alliances within the same faction fighting it out, instead of alliances of OPPOSING factions fighting it out.

So right now we have sides bickering amongst themselves over elite mission access, which doesn't make sense from the story's POV, and we have a Faction line on the map that hardly moves at all.

Wouldn't it make more sense to have control over Cavalon or HzH being fought over by the opposing factions instead? Wouldn't it be more interesting to have access to the elite missions dependent on a 8v8 or even a 12v12 battle royale of opposing factions with the "winner" determined by overall results tabulated every 30 minutes or so? Having multiple faction battles across the map to provide multiple paths to expand your side's influence?

What potentially could be an extremely cool feature of GW:F is in fact nothing but an exercise in farming/grind. I just don't think this was the original intent - and if it was, jeebus did they swing and miss on this one.
That makes a lot more sense that the current system. The elite missions and the better drops from them should never have been linked to the alliance battles and control of the towns.

I think the elite missions should be totally separate from the alliance battles and that there should be better rewards for owning a town. After winning the award of a town you should be able to visit a rewards npc and choose a reward. This is similar to the HoH chests. You win HoH you get to open the chest; you win a town you get to visit the rewards NPC. Also while controlling the town you recieven reduced prices from the various vendors. For some vendors and low end items this could be as much as 50% less. For materials and rare materials this wouldn't be as drastic but still a lower sell price and a higher buy price. For perfect weapon crafters they could require fewer materials and charge less than they normally would.

This would give alliance holders the opportunity to gain an economic boost while still allowing the masses access to all of the content. There should still be stringent requirements for accessing the elite missions. What makes more sense here would be to require that all other Canthan missions be completed with a masters title before allowing access to these missions. They are elite missions and should be tied to missions success and proficiency not alliance battles and factions points. The rewards for alliance battles and faction points should be different.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by SirShadowrunner
Well, I stood around in Cavalon yesterday for about 20 mins. asking to go
on the elite mission along with about a dozen other ppl, nobody from the
Alliance was there to help us.
If you want to go to the Deep, during TC control, if nobody is ferrying in the american districts, go to the international. The american districts offer debilitating lag, and for those in TC who try to ferry people - it literally takes 5 minutes to get to where they need to go, let alone the load time. If you can't find any ferrys, go international where the lag is much less.

As a backup, I would suggest you find a few TC members that are often on, and put them on your friends list. They can alliance chat to find you a ferry. They will find someone to get you in the Deep if you want to go.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Hi guys. A-Net (according to gaile) said they will be making the elite mission more accessible (like tombs, uw and fow). Those that haven't been to the deep will soon find it is, in fact, an elite mission "FOW on crack " it's been called. That being said, it's not easy and not something everyone is even going to want to undertake.

The deep is an area that requires good communication, e-managment and some decent planning to be successful... Please dont insult any alliance that holds cavalon and refuses to let in outside members. We have been working diligently to allow as much openess to the deep as possible and will continue to do so until a-net changes the way to access it. Soon as the lag problem is fixed and if TC has control, rest assured that there will be alliance members ready to ferry people in.

My belief is that no one alliance, guild or member makes this game fun and challanging, so enjoy it!

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

It's unfortunate that many people here don't mention the faction earning potential outside of supply quests over and over...

Personally i love the 12v12 and challenge mission for faction and they offer quite a challenge. I think initially our alliance was "farming" alot, but then most of us have switched to the challenge and 12v12 alliance battles for a change of pace, and fun!

Phoenix Denfer

Phoenix Denfer

Frost Gate Guardian

Join Date: May 2005

Homeless since the Charr

Order of Pointed Sticks (OOPS)

Quote:
Originally Posted by Mimi Miyagi
As it stands now, Factions gives off an impression of a half-assed attempt to create a world where alliances are in eternal struggle for map control. IIRC that was the initial selling point of Factions when they initially announced it. Instead, what we have is alliances within the same faction fighting it out, instead of alliances of OPPOSING factions fighting it out.
Ty Mimi for saying this again, and I hope this is a point we keep bringing up to the developers. When they first came up with this faction idea I thought the intent was just that. Choose a side and fight for that side. All I have seen has been choose a side and fight WITHIN that side.

You are very correct, the line does NOT move, and what is the true point of picking a side? I had posted in one of these threads that there should have been an area that was sacred to both Luxon and Kurzick that would house these elite missions. As battles between Kurzick and Luxons progress, this area could have been "won" by either side opening the area's missions up to member of that faction. Just like UW and FoW.

This would give far more meaning to the idea of choosing a side. It would take pressure off of smaller alliances that prefer to stay small and work together to aid in the battle to add their points in with other alliances of that same faction to control the mission area. Total points of each faction won at the end of the day or given time period...what is it now? every 3 hours? ... would determine which side could gain entry. Even if the "currency" was still in terms of faction, let it get donated immediately to the total point count instead of up the chain. These fed ex missions could still be used to earn individual faction to buy jade and amber for armor.

I don't believe that would change drastically their current set up and would bring a positive moral boost back to the game.

My continuing 2 gold.

Kariston The Swift

Lion's Arch Merchant

Join Date: Sep 2005

Sand Scorpions[SS]

R/Me

Haha I actually like that idea where Elite mission access is controlled by the line between the factions. If the Kurzicks push back the Luxons then the Kurzick elite mission is open and the Luxon one is closed and vice versa. They could also tie that in somehow with the controlling alliances and their faction gain.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by gabrial heart
It's unfortunate that many people here don't mention the faction earning potential outside of supply quests over and over...

Personally i love the 12v12 and challenge mission for faction and they offer quite a challenge. I think initially our alliance was "farming" alot, but then most of us have switched to the challenge and 12v12 alliance battles for a change of pace, and fun!
I agree, it is unfortunate. However, it is the nature of people to find the easiest most direct route to their goal and there is no "fair" way to fix it.
Anet could up the rewards of PvP and then be called on it for favoring PvP players. Or, they could up the rewards for PvE and called for favoring PvE players. I still stand by what I said before Factions came out, mixing the two play styles will never work completely. They are far too different and have different goals. They can meet in the middle, but the second either has an edge, Anet will be called on it and the flame wars begin.
There is, however a "fix" for faction farming. I'm gonna get shot (flame broiled, cooked, roasted and hung) for saying it, but I've lived through worse. Adding the dynamic loot tables (in a matter of speaking) to the repeatable quests would spread the quest rewards out some. In other words, the more the Luxon Supply quest is done, the less it rewards in exp, gold and faction. I mean, really, how many boxes of supplies do these guys need? The subtracted amount of faction/exp/gold from the over farmed supply route could go towards the other repeatable quests making them worth more.

As it stands, Luxon supply runs; Kurzick Duel matches are king of FF spots. Jade and Aspenwood are ghost towns for the most part. The other quests are done, mainly till people find the above mentioned ones. And the challenge missions... ugh. I feel like I played a bad version of Pac Man (see "dot" grab "dot" avoid all but bosses. Ie, eat power pill and get the boss).

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

You want to make the battle line something that people care about ?

Make the quality of the drops in the elite missions of each side vary with how much property that side controls. Simple as that. Then people will be fighting Luxon vs. Kurzick.

But then I guess you'd probably have to have some control over Kurzicks entering the Luxon mission and vice versa.

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

Quote:
You don't want PvE questing or titles to earn you access. The Shiro example doesn't really work cause, it is supported just through game play - you quest, do missions and suddenly (very quickly) are facing Shiro. Opening up the Elite missions after Shiro is dead would also fit within the game mechanic.
I'm not sure if you're saying opening it after Shio is dead is good or not here... you seem to contradict yourself. I am saying it is not a good solution because first off it's simple to do, but mainly because it has nothing to do with guilds/alliances.

Quote:
Are you wanting something more repeatable to gain access? Meaning, do something and you have access for X hours/days? Access gained for a one time trip?
No, I don't know where I said anything about access limited to a certain time period, so I don't know what you're getting at.

Quote:
Permanent Unlocking is the only fair way to really implement it. Is it fair to the alliance that controls the city? Probably not, but that's Anet's fault for making such a goofy system in the first place; and players shouldn't be "punished" for a poor design. The Favor system is poor, the faction system is just as bad if not worse.
I actually like the favor system, but maybe that is because I do both PvP and PvE and I don't see the problem with any link between the two. But anyways, I absolutely love the idea of alliances controlling cities, it is one of my favorite ideas that took place in factions, even if my alliance will probably never hold one. Simply because something doesn't directly benefit me doesn't make it bad, and I recognize that.

But I never said anything before about permanent unlocking. However, if it is permanent unlocking then it would have to be earned somehow more challenging than if it were not.

Quote:
If the alliance holders (farmers extreme - said with respect... that's a lot of time farming to hold those cities these days)
Well no, not really, it just depends on how many people you have. I already mentioned that 500 people each farming 10k faction (under an hour if you're doing the luxon supply run) a day make 5 million faction per day. The last time I was on, the leading alliance had less than 10 million faction.

Quote:
restricts play for others
Why do people keep falling back on this? It does not restrict play from others, it is incredibly easy to join a high-faction alliance if that is what you desire.

For me, more happiness would be derived from the work to get to the elite mission and the satisfaction of completeing my goal than the actual mission ever would.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Yes make them avial to all.

Teklord

Teklord

Krytan Explorer

Join Date: Jun 2005

Lloyd.ab.ca

Lords of All

R/Mo

I'd personally like to see it where every town has something unique (or at least mostly unique) to offer to the controlling faction. Any member of the controlling faction could gain access to this unique thing. Then by using competitive battles to move the line in the sand (or Jade) the opposing faction could conquer towns that originally belonged to the other faction and thereby gain this unique feature for use by members of that faction.

To me this would be fun incentive to attempt to get into PvP if though I'm only a casual player. Also I'm very much against the idea of faction farmers having control to any unique content the game has to offer. I don't mind the amount of faction donated to your faction allowing you to put your name on a town and have some little advantages like cheaper merchants and the like, but not access to unique content.

It'd be fun to have access to certain unique to one side of the border content and that you could fight to gain access to content that starts in the opposing factions territory (bonus content unique to that faction that is). Now granted the same argument could be made that this is restrictive, but so far as I can tell it doesn't take much to switch factions should you want to.

That being said I suppose as soon as one faction gained most of the territory that nobody would fight for the other faction. Perhaps ala Ladder style the border line could reset every four months or after a period of inactivity in regards to the line in the sand.

Either way you slice it, there is no complete win-win situation.

Buoyancy

Banned

Join Date: May 2005

Quote:
Originally Posted by Jagflame
I'm not sure if you're saying opening it after Shio is dead is good or not here... you seem to contradict yourself. I am saying it is not a good solution because first off it's simple to do, but mainly because it has nothing to do with guilds/alliances.
The fact that it has nothing to do with guilds and alliances is exactly why it's a good solution. There shouldn't be any kind of requirement to belong to any organization to experience any part of the PVE game.

Quote:
Why do people keep falling back on this? It does not restrict play from others, it is incredibly easy to join a high-faction alliance if that is what you desire.
Really? I can join a high faction alliance with 10 guilds without leaving my current guild?

Quote:
For me, more happiness would be derived from the work to get to the elite mission and the satisfaction of completeing my goal than the actual mission ever would.
Why? It's not like the so-called "work" provides any difficulty or challenge besides keeping your eyes open. You might as well just write a bot to do the farming, because that would at least have some difficulty attached to it.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Jagflame
I'm not sure if you're saying opening it after Shio is dead is good or not here... you seem to contradict yourself. I am saying it is not a good solution because first off it's simple to do, but mainly because it has nothing to do with guilds/alliances.
No contradictions at all. When a guild gets together and beats Shiro, it's a guild thing. I mainly play with guildies. Some do, some don't. I imagine, with the difficulty of the Elite missions, getting a constant group together, PuGs wont cut it, so looking to guild/alliance members further make it a guild thing.

Quote:
Originally Posted by Jagflame
No, I don't know where I said anything about access limited to a certain time period, so I don't know what you're getting at.
You didn't, I wasn't sure where you were going either, so I took a shot at a guess what you meant. I know now, so thank you for answering.


Quote:
Originally Posted by Jagflame
I actually like the favor system, but maybe that is because I do both PvP and PvE and I don't see the problem with any link between the two. But anyways, I absolutely love the idea of alliances controlling cities, it is one of my favorite ideas that took place in factions, even if my alliance will probably never hold one. Simply because something doesn't directly benefit me doesn't make it bad, and I recognize that.
From the look on these boards, you seem to be of the minority on liking the favor system. That's not a bad thing, mind you, just seems that way. More people complain about the favor system and now the faction system cause it restricts access and is considered "false advertising" (in a way) as Anet claims the game is built for the casual gamer. Yet, winning Hoh, or the massive faction farming required is far from being casual as advertised.

Quote:
Originally Posted by Jagflame
But I never said anything before about permanent unlocking. However, if it is permanent unlocking then it would have to be earned somehow more challenging than if it were not.
I never said you did, that was my idea... and that of many others.

Quote:
Originally Posted by Jagflame
Well no, not really, it just depends on how many people you have. I already mentioned that 500 people each farming 10k faction (under an hour if you're doing the luxon supply run) a day make 5 million faction per day. The last time I was on, the leading alliance had less than 10 million faction.
And we look at the uber dull, non-elite way of faction farming. This has nothing at all to do with skill over time, hence the system at work is broken. Or did Anet suddenly change it's moto of skill over time played and I missed it? Farming faction should have nothing at all to do with gaining access to anything. It takes zero skill and when standing in B Hollow, I get the image of that old school game "Lemmings".

Quote:
Originally Posted by Jagflame
Why do people keep falling back on this? It does not restrict play from others, it is incredibly easy to join a high-faction alliance if that is what you desire.
Because we purchased a game that allows for play with friends and family and would prefer to do that rather than join some "high-faction" farming alliance.

Quote:
Originally Posted by Jagflame
For me, more happiness would be derived from the work to get to the elite mission and the satisfaction of completeing my goal than the actual mission ever would.
Same here, but due to poor design and lack of options provided, this is the best we can come up with.

As with all things in GW, it's a matter of opinion and a point of view. Your point of view stems from enjoying both PvE and PvP; whereas I can't stand PvPs rushed feel and therefore don't play that meta game. I have always stated that merging both game styles would never completely work and I'm still waiting to enjoy some crow pie if Anet ever proves me wrong. So far, all we have is inner faction bickering over Elite Missions and almost no border moving. The conflict isn't based over war, it's being based on PvE access to what the players paid for.

Rogmar

Rogmar

Wilds Pathfinder

Join Date: May 2005

W/

Quote:
Originally Posted by WasAGuest
Because we purchased a game that allows for play with friends and family and would prefer to do that rather than join some "high-faction" farming alliance.
So try getting into the alliance with all your friends and family or don't get the reward the "high-faction" farming alliance gets.
Reward=Work=Time=Money
Do you really thing these missions were made for 1 man guilds?

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

Quote:
The fact that it has nothing to do with guilds and alliances is exactly why it's a good solution. There shouldn't be any kind of requirement to belong to any organization to experience any part of the PVE game.
Excuse me? This is called Guild Wars for a reason. It is called a CORPG for a reason. And I don't want to put words into their mouth, but I garentee you AreaNet wants to promote members to take part in guilds and alliances.

Quote:
Really? I can join a high faction alliance with 10 guilds without leaving my current guild?
No. I was merely saying it why access was in no way impossible to get to for any member; I was not inferring that you should make such a decision.

Quote:
Why? It's not like the so-called "work" provides any difficulty or challenge besides keeping your eyes open. You might as well just write a bot to do the farming, because that would at least have some difficulty attached to it.
EDIT: Let's not go there. -Swampgirl

I am not argueing for the current system. I am argueing why it should not be given as instant access and instead must be earned.

leguma

leguma

Frost Gate Guardian

Join Date: Aug 2005

Steel Phoenix[StP]

Me/

One of the biggest problems with the alliance sisteams is that it is largely a one way street. Standing goes up, but it doesn't really go down, yes the decay is there, but it is not significant enough, nor propper.

Firstly, the decay is only a concern if you stop playing. This in effect forces you to play at least as much tomorrow as you did today, because the decay rate is exponential. Why A.net decided that they want a system that force sthe player to spend more and more time simply to be competitive is beyond me, it goes against everything else they do.

Secondly, the decay is "dumb" the GvG ladder has a sort of decay also, but there it is because other people are playing more than you and earning more victories, it is not because you are not playing.

IMHO all the problems stem from the way standing is handled.

Firstly, it is way too easy to get left behind. people that have just started a guild have a HUGE disadvantage that they may never be able to work off. An alliance's standing should be reset when they take control of a city. This way, standing can never go through the roof, and the holding cap would still work the same, but there would be no 'running start' advantages.

Secondly, faction (because standing is refined faction) is currently a individual thing. This is great and all, but it is absurd from the PoV of what they want to acomplish here. The game can tell a guild team from a random team, it does this in HA easily. Whenever a guild team acomplishes a task (read Alliance Battle / Challenge Mission / Competitive Mission) that guild should gain standing with the alliance. Faction is fine as it is for turning into amber and jade, and should stay that way, however, Alliance Standing should be tied in to the Alliance, translated into guild, doing things, not as the individual players.

Combining the two aformentioned things, not only would the standing and controll of towns be based on something more than just time spent on doing the same thing, but it would also make it much easier for people to catch up, or even take a day off and stop raking in faction.

Currently the system is as bad as the PvP one was when you had no faction.

Ascension

Ascension

Academy Page

Join Date: May 2005

Ontario, Canada

Celebrity Gangsters [FamE]

Respect for the TC guild. It's good to see some of the "for all" spirit that this game lost after release. Congratulations, keep up the great work TC and crew!

Edit: I like some elements of the PvP system. This game was built upon skill in PvP, as such those with the most skill are rewarded. Grinding faction and training to dominate GvG/HoH are very different things. Although, I do not like many of the ego-stroking (as you all nicely put it) that goes on. I.e. rank, emotes, etc...

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Here my perspective on elite mission. On one hand, it provide a challenge for players and guilds to do well in pvp to earn those faction points and control the line. Thus giving you rewards by giving you access into these elite mission areas which is only restricted (from reading different posts) to the guild with high faction points in either side. The other side of this reward is those great chests that dropped zodiac weapons which can't be gotten from any other places. On the other hand is that players and guilds that don't pvp much either have to become great at pvp and earn those points or hope for some nice guilds to offer free ride into those elite missions.

Look at the original Guild Wars where PvP is good for getting higher ranking and fame for your characters. Compare that with faction alliance system where they wanted to give peoples the incentive to keep pvping for their side in order to gain faction points and control the line. Althought i read posts about the line not moving (i have checked the line 5 day straight.. no movement too) I can see why non-pvp players and guilds are frustrated at this new system. Would peoples still pvp that much with just only fames and ranking in factions? who knows?

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

Sir Skulkcrasher, most of the alliances with a high amount of faction got there by farming repeatable quests, not doing alliance battles.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Jagflame
Sir Skulkcrasher, most of the alliances with a high amount of faction got there by farming repeatable quests, not doing alliance battles.
So what is the alliance battles good for than? I can understand now that when some players i met online said that they are farming faction points, it is used to help them reach those elite missions.

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

Quote:
Originally Posted by Jagflame
Excuse me? This is called Guild Wars for a reason. It is called a CORPG for a reason. And I don't want to put words into their mouth, but I garentee you AreaNet wants to promote members to take part in guilds and alliances.



No. I was merely saying it why access was in no way impossible to get to for any member; I was not inferring that you should make such a decision.



EDIT: Let's not go there. -Swampgirl

I am not argueing for the current system. I am argueing why it should not be given as instant access and instead must be earned.
I don't think there should be instant access to these missions either. I think the elite missions should only be opened after an individual has completed all the other the missions with the "master level" success. I agree that these missions should be group oriented, but I don't think it should have to be only linked to your guild. Some of the best FoW runs I've had have been with guildies and friends who come from other guilds. This way the mission access is difficult and earned on a personal level but a group is necessary for success.

I certainly don't believe the current system is really functioning as initially intended. I mean that I don't think the devs at ANet were hoping people would do massive faction farming runs. I do think they intended for alliance battles to be a main source of faction.

I'm just hoping the dev team is rethinking what is going on with this system.

WasAGuest

Desert Nomad

Join Date: Jan 2006

While reading all the posts here, it seems that many are wanting something in Factions that the system itself doesn't provide.

Factions was supposed to, in theory, make PvP mean something to PvE. It doesn't. It's still meaningless or simply another way to farm faction points when one's eyes begin to bleed from running back and forth.

The battle lines don't seem to do anything. There's no reason to be in an alliance other than just to allow guilds to chat together - unless you are in one of those huge alliances and farm all day.

Quote:
Originally Posted by Rogmar
So try getting into the alliance with all your friends and family or don't get the reward the "high-faction" farming alliance gets.
Reward=Work=Time=Money
Do you really thing these missions were made for 1 man guilds?
Who's in a 1 man guild? The guild I'm in is about 20 strong. Most of us are pretty close friends and live near each other. Our alliance has a couple of other guilds in them.
I also have no intention of becoming a "faction farmer" for another guild. Sorry, I don't find farming anything enjoyable... in fact, Factions entire system is rather poor when it comes to the need of farming.

The funniest thing to me is hearing "you gotta work to gain it". Since when is work fun. This is a game. Games are supposed to be fun, not work. If I play through the game and end up with nothing to do later because I didn't "work" to gain end game content, why in the world would I purchase another Anet game? Why would anyone purchase another Anet game if they are not wanting to work.
Earn, yes. Gain through play? Yes. Work, as in farm all day? Bah, not fun.

As I already said, Anet's model doesn't work. There is no proper reward system in place for alliances. Blocking out people isn't a reward, it's a punishment for those who don't farm all day and does the reverse of what Anet has stated time and again: Skill over Time. There is no way to argue that. We can all see and all know that it takes no skill at all to run the Luxon supply quest. And any one with two traps can get into a PuG and farm the Duel quest for Kurzick. The system itself is broken. Because of the broken system, I say we ask Anet to open up the Elite Missions after the players have beaten Shiro so they can move on and start working on Chapter 4 (Chapter 2 team moves to Chapter 4). Why just Shiro? Because, it's a mission, non-competitive and therefore should have no ties or reliance on PvP.
An alternative method which may tie it to an alliance (and more farming) is for alliance members to donate 10k faction points each to gain access. Thus, unlocking the elite mission for the alliance and not the individual. Meaning:
Guild with 10 people must donate and have 100,000 faction points for the elite mission to be unlocked. If that guild gains a new member, the amount needed raises 10k. Alliance would work in the same manner. So, each person must donate 10k or someone else needs to take up the slack for that person.
That 100,000 is a far distant from the millions of points needed to control the city, but is achievable and dynamic to each situation.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Fyre Brand
I certainly don't believe the current system is really functioning as initially intended. I mean that I don't think the devs at ANet were hoping people would do massive faction farming runs. I do think they intended for alliance battles to be a main source of faction.

I'm just hoping the dev team is rethinking what is going on with this system.
Sorry for the double post. I agree with you here, however, if the devs do indeed read these forums like they say they do, then they would have seen the posts pre-release Factions when the player base said this is what Factions would be. I myself said the Factions PvE game was nothing more than a farm fest and would quickly turn into the players finding the fastest possible ways to get the faction they needed. Majority of PvE players doing this farming do not seem interested in the PvP side of the game (just as was stated hundreds of times in these forums and many others).

Even the alliance battles are broken in a way. A player tired of farming faction via runs or trap groups can enter a PvP game and go afk for a free 400 points. <-- Mentioned to show a point there are still many issues needing fixed and that the entire system does not work like it should.

Buoyancy

Banned

Join Date: May 2005

Quote:
Originally Posted by Jagflame
Excuse me? This is called Guild Wars for a reason. It is called a CORPG for a reason. And I don't want to put words into their mouth, but I garentee you AreaNet wants to promote members to take part in guilds and alliances.
If Anet is going to try and force me to join an alliance or a guild to see all of their PVE game, then they won't see any of my money. I didn't buy Factions simply because they weren't giving me all of the character slots I wold have paid for, and their decision to make politics a part of gameplay only confirms that my decision was the correct one.

Quote:
I am not argueing for the current system. I am argueing why it should not be given as instant access and instead must be earned.
If it has to be "earned", then earning it should be as simple as completing the other available PVE missions at the very most. Ideally it would be open to any player from the moment their character first reaches the portion of the map that the mission starts from. It matters not one bit if that would mean that a level 1 character might enter.

Buoyancy

Banned

Join Date: May 2005

Quote:
Originally Posted by WasAGuest
Factions was supposed to, in theory, make PvP mean something to PvE. It doesn't. It's still meaningless or simply another way to farm faction points when one's eyes begin to bleed from running back and forth.
The problem with this idea is that nobody in their right mind would really want PVE to affect PVP or vice versa. They are separate styles of game, and while a person can enjoy both, they must be kept separate. I don't care if I'm not competitive in PVP, but the minute you try and make PVE competitive, you'll find the vast majority of people who have played previous MMOs crying foul. must donate 10k or someone else needs to take up the slack for

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

/agreed.

Opening up those Elite mission for players who completed the game by defeating shiro would indeed be the quickest fix for the current problem unless anet of course anet no longer hold the motto true: Skill over time. As we seem so far with factions.

But by doing the above, they are also admitting the design failure of the game as a whole since the lack of exclusive rewards for *intended* PvP activities by participating in alliance battles to shift borders(are anyone even borthered with this atm?) would soon dissolve the current FF community and land them into shock. - fastest fix would be to remove repeatable ff quest imho, but even i dont want to see them gone since i want my 15K w/o having to touch PvP

There has already been debates raised on the artificial lengthening of game despite claims that Factions is a full standalone game. The factions story is seemingly weak and shorter than GWP. I like the new armour, weapons, collectors, some skills and new greens but thats about it.

The next few step(updates) Anet makes will determine if they will put Factions back on track or it will continue to spiral into deeper dissappointments for many. I really like guildwars and would like it to do well but factions so far has not delivered its promises. The future looks bleak.