While reading all the posts here, it seems that many are wanting something in Factions that the system itself doesn't provide.
Factions was supposed to, in theory, make PvP mean something to PvE. It doesn't. It's still meaningless or simply another way to farm faction points when one's eyes begin to bleed from running back and forth.
The battle lines don't seem to do anything. There's no reason to be in an alliance other than just to allow guilds to chat together - unless you are in one of those huge alliances and farm all day.
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Originally Posted by Rogmar
So try getting into the alliance with all your friends and family or don't get the reward the "high-faction" farming alliance gets.
Reward=Work=Time=Money
Do you really thing these missions were made for 1 man guilds?
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Who's in a 1 man guild? The guild I'm in is about 20 strong. Most of us are pretty close friends and live near each other. Our alliance has a couple of other guilds in them.
I also have no intention of becoming a "faction farmer" for another guild. Sorry, I don't find farming anything enjoyable... in fact, Factions entire system is rather poor when it comes to the need of farming.
The funniest thing to me is hearing "you gotta work to gain it". Since when is work fun. This is a game. Games are supposed to be fun, not work. If I play through the game and end up with nothing to do later because I didn't "work" to gain end game content, why in the world would I purchase another Anet game? Why would anyone purchase another Anet game if they are not wanting to work.
Earn, yes. Gain through play? Yes. Work, as in farm all day? Bah, not fun.
As I already said, Anet's model doesn't work. There is no proper reward system in place for alliances. Blocking out people isn't a reward, it's a punishment for those who don't farm all day and does the reverse of what Anet has stated time and again: Skill over Time. There is no way to argue that. We can all see and all know that it takes no skill at all to run the Luxon supply quest. And any one with two traps can get into a PuG and farm the Duel quest for Kurzick. The system itself is broken. Because of the broken system, I say we ask Anet to open up the Elite Missions after the players have beaten Shiro so they can move on and start working on Chapter 4 (Chapter 2 team moves to Chapter 4). Why just Shiro? Because, it's a mission, non-competitive and therefore should have no ties or reliance on PvP.
An alternative method which may tie it to an alliance (and more farming) is for alliance members to donate 10k faction points each to gain access. Thus, unlocking the elite mission for the alliance and not the individual. Meaning:
Guild with 10 people must donate and have 100,000 faction points for the elite mission to be unlocked. If that guild gains a new member, the amount needed raises 10k. Alliance would work in the same manner. So, each person must donate 10k or someone else needs to take up the slack for that person.
That 100,000 is a far distant from the millions of points needed to control the city, but is achievable and dynamic to each situation.