Originally Posted by Thallandor
Opening up those Elite mission for players who completed the game by defeating shiro would indeed be the quickest fix for the current problem
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Elite Mission Available to All ?
Spazzer
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Buoyancy
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Originally Posted by Spazzer
What problem? I apologize that I need a reminder, but you assumed that there was a problem, and I don't see it.
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Spazzer
I paid for Guild Wars: Factions, actually. That gave me the potential to experience everything in the game. I was given a lift to The Deep by TC. TC had that right, since they were the holding alliance at the time. You yourself can be given that invitation.
Would you argue the point that FoW and UW are unfair because you cannot experience them when another region has favor? I'm certain you could make a strong case for it with the arguements you made. However, you never exactly stated what the problem was, and I don't see the problem with FoW, UW, or the elite missions.
I apologize that you were offended by my earlier apology, but I really feel that the problem should be defined before solutions can be imagined.
Would you argue the point that FoW and UW are unfair because you cannot experience them when another region has favor? I'm certain you could make a strong case for it with the arguements you made. However, you never exactly stated what the problem was, and I don't see the problem with FoW, UW, or the elite missions.
I apologize that you were offended by my earlier apology, but I really feel that the problem should be defined before solutions can be imagined.
Hunter Sharparrow
Try reading. People have repeated over and over again the design flaws in the current mechanics of the game.
Jagflame
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despite claims that Factions is a full standalone game. |
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The problem is obvious to anybody who isn't an elitist. |
This does not mean that I agree it should be competed for by farming faction, but a similar system that gives equal advantage to both large and small alliances should be devised.
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I didn't buy Factions simply because they weren't giving me all of the character slots I wold have paid for |
I for one find it funny/ironic that so many PvE players are concerned about skill over time. PvE to me has always been about farming money in order to buy expensive weapon skins and FoW and such, and never seemed to require much skill. This is much of the reason I stuck to PvP for most of the end of my Prophecies playing. With Factions, I have been playing PvE again and enjoy the material such as challenge missions, alliances, and the two factions much more than I enjoyed most of Prophecies PvE.
Spazzer
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Originally Posted by Hunter Sharparrow
Try reading. People have repeated over and over again the design flaws in the current mechanics of the game.
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WasAGuest
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Originally Posted by Buoyancy
The problem with this idea is that nobody in their right mind would really want PVE to affect PVP or vice versa. They are separate styles of game, and while a person can enjoy both, they must be kept separate. I don't care if I'm not competitive in PVP, but the minute you try and make PVE competitive, you'll find the vast majority of people who have played previous MMOs crying foul. must donate 10k or someone else needs to take up the slack for
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Originally Posted by Jagflame
I for one find it funny/ironic that so many PvE players are concerned about skill over time. PvE to me has always been about farming money in order to buy expensive weapon skins and FoW and such, and never seemed to require much skill. This is much of the reason I stuck to PvP for most of the end of my Prophecies playing. With Factions, I have been playing PvE again and enjoy the material such as challenge missions, alliances, and the two factions much more than I enjoyed most of Prophecies PvE.
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The Skill over Time is not only the argument at hand, but it's also refering to the broken system. It's broken in that Anet claims the game is skill over time, not time (farming) over skill. False advertising claims ignored, the system rewards farming and those who have the time to farm all day, while locking out Anet's target audiance (casual gamers are who Anet has claimed to be shooting for with teh GW series).
One simply has to look at what Anet has said in the past about it's goals for GW and apply the opposite, you'll then have Factions.
Hunter Sharparrow
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They seem to be working perfectly fine to me. The holding alliance has access to the elite mission of the capitol that it is holding. Is that not working as intended? I apologize if I'm not reading things the way that you are demanding me to, but I'm still not sure of the problem you are trying to address. I'm not sure there even is one. |
The is just one problem or flaw. Another is how faction is aquired. It is farmed. Farming, something that anet has created measures to prevent and/or stop is the very thing that get you the most faction. So anet has created a game that goes against their claims that lots of time and/or farming is not a requirement.
Yet another problem is the access to content. The alliance that holds the mission controls who has access and who doesn't. This is a big problem to the casual players who (I think) have the right to access the full content of the game since they paid for it with the only thing that should be holding him or her back is his or her own skill at the game (or lack there of). So access should be determined by one's own skill or one's own alliances's over all skill and not by whoever has the most free time on their hands to farm which are in most cases are those still in high school or not even.
The last problem being turning PvE and making it PvP. It may not be the toe to toe PvP but it is still people competeing against other people. There are three groups of people that play GW. PvP'ers, PvE'ers and those that do both. A game like factions is great if your a both kind of person but if your either one or the other this isn't all that good. It's too much like PvP for the PvE people to really enjoy or even like it and it's too much like PvE for the PvP people to really enjoy or even like it.
These are the things (issues or flaws in the current design) that people have been repeating. All are very valid points. Some people I guess with only hear what they want to hear or just won't listen at all.
Macktar Wang
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Originally Posted by Spazzer
They seem to be working perfectly fine to me. The holding alliance has access to the elite mission of the capitol that it is holding. Is that not working as intended? I apologize if I'm not reading things the way that you are demanding me to, but I'm still not sure of the problem you are trying to address. I'm not sure there even is one.
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We are not saying that the missions should be open to all, 24/7, nor are we saying that the holding alliance shouldn't get some sort of reward. Even though the faction farming runs are easy, they still take a lot of time to earn the faction required to hold the city. We just want a way to get into these missions - to EARN a way in. Not have access just handed to us. TC is being extremely generous by letting people in to the mission, but they may not hold Cavalon forever. Eventually, another alliance may take it, and lock the casual players out again.
Macktar Wang
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Originally Posted by Hunter Sharparrow
I shall spell it out for you. The factions and alliances in the game deal with either Luxon or Kurzick. What the current system is doing is creating a civil war of sorts within each faction. Now it is understandable that they would put such a system into play to keep the alliances of one particular faction active. A reward who gets the most or contributes the most to the over all. The over all being the faction itself (either Luxon or Kurzick). The flaw that you seem to miss is that for an alliance to work it needs everyone working together and not competeing against each other. In this case the alliance being either Luxon or Kurzick. Take the luxon side for example. In that side alone there are multiple alliances but instead of those alliances banding together or even working together to help the luxons dominate the map (push the line) they war against each other for access the the mission. A better situation would be one mission that either luxons or kurzicks can have access to depending on which side owns majority of the map.
The is just one problem or flaw. Another is how faction is aquired. It is farmed. Farming, something that anet has created measures to prevent and/or stop is the very thing that get you the most faction. So anet has created a game that goes against their claims that lots of time and/or farming is not a requirement. Yet another problem is the access to content. The alliance that holds the mission controls who has access and who doesn't. This is a big problem to the casual players who (I think) have the right to access the full content of the game since they paid for it with the only thing that should be holding him or her back is his or her own skill at the game (or lack there of). So access should be determined by one's own skill or one's own alliances's over all skill and not by whoever has the most free time on their hands to farm which are in most cases are those still in high school or not even. The last problem being turning PvE and making it PvP. It may not be the toe to toe PvP but it is still people competeing against other people. There are three groups of people that play GW. PvP'ers, PvE'ers and those that do both. A game like factions is great if your a both kind of person but if your either one or the other this isn't all that good. It's too much like PvP for the PvE people to really enjoy or even like it and it's too much like PvE for the PvP people to really enjoy or even like it. These are the things (issues or flaws in the current design) that people have been repeating. All are very valid points. Some people I guess with only hear what they want to hear or just won't listen at all. |
WasAGuest
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Originally Posted by Macktar Wang
Wow. Very well written, and great points. I completely agree.
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Buoyancy
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Originally Posted by Spazzer
I paid for Guild Wars: Factions, actually. That gave me the potential to experience everything in the game.
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Would you argue the point that FoW and UW are unfair because you cannot experience them when another region has favor? |
Buoyancy
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Originally Posted by Jagflame
Well that is one opinion, and one that seems to be popular right now. I myself do not consider a system where alliances compete for the top position as "elitist", as it does not even coincide with the meaning of the term.
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1. The belief that certain persons or members of certain classes or groups deserve favored treatment by virtue of their perceived superiority, as in intellect, social status, or financial resources.
1. The sense of entitlement enjoyed by such a group or class.
2. Control, rule, or domination by such a group or class.
Any person who wants to deny access to part of a game based on an arbitrarily determined criteria is an elitist.
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So... you don't have Factions? So tell me, why do you think that you can possibly argue anything about a game that you do not own? |
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I for one find it funny/ironic that so many PvE players are concerned about skill over time. PvE to me has always been about farming money in order to buy expensive weapon skins and FoW and such, and never seemed to require much skill. |
Buoyancy
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Originally Posted by WasAGuest
Yea, that's where I was trying to go with my statement. Guess I didn't word it very well. hehe
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Hunter Sharparrow
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Wow. Very well written, and great points. I completely agree. |
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I agree, very well said Hunter. |
I prefer my other more argumentive posts, more fun.
Jagflame
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We are not saying that the missions should be open to all, 24/7, nor are we saying that the holding alliance shouldn't get some sort of reward. |
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Any person who wants to deny access to part of a game based on an arbitrarily determined criteria is an elitist. |
The competition and earning of an elite mission is by no means "arbitrarily determined criteria", as that would imply that it was by chance that the alliance held the city.
And yes, you do need to play the game in order to fully understand the arguement. You may understand the basic concept, but you will almost always miss the details, which are the most important and distinctive part of an idea.
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PVE is about completing the missions and quests that are available. _All_ of the missions and quests that are available. |
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Do I really need to buy the game to know that Anet would be ripping me off by not giving me two of the characters that I paid for? |
Zehnchu
People interpret what they read differently. What ever the case is it has sparked a hot discussion, some would like it open 24/7 while other are saying there should be a favor system but not the current one, while other argue that it should remain as is.
Since Factions is about Faction vs Faction (Luxon vs. Kurzicks) any content should have been geared towards that in the first place and not in the direction of alliance vs alliance you all are on the same side.
What is the reward for those who allied with the Luxons or Kurzicks? Armor, Titles? Those are not really a reward. Any one person who is not in the biggest alliance can get as much Faction points the only difference is that they may not be in a large enough alliance to really be any use. Where’s the reward for them? They worked just hard at getting all those points. But then I get the feeling that you don’t think individuals who match any amount of faction points to a single any person in a large alliance should be rewarded for anything.
The current favor system to the elite mission has only proved the concerns addressed months ago about large/top guilds alliance controlling town. That the towns would not change hands as much and smaller alliance and guild suffer from it.
As far as should they be opened 24/7 to everyone, simple answer no. Should everyone be able to get access to the missions, they should have an equal chance. Should there be a reward for town control, you want more rewards? Ok sure as long as it’s not anything that is content based, mission, items such as armor weapons that sort of thing that can’t be gotten by other means. Other wise it’s going to lead back to the same argument that’s been going on. What type of reward I don’t know, a special cape design, emote more merchant discounts.
Since Factions is about Faction vs Faction (Luxon vs. Kurzicks) any content should have been geared towards that in the first place and not in the direction of alliance vs alliance you all are on the same side.
What is the reward for those who allied with the Luxons or Kurzicks? Armor, Titles? Those are not really a reward. Any one person who is not in the biggest alliance can get as much Faction points the only difference is that they may not be in a large enough alliance to really be any use. Where’s the reward for them? They worked just hard at getting all those points. But then I get the feeling that you don’t think individuals who match any amount of faction points to a single any person in a large alliance should be rewarded for anything.
The current favor system to the elite mission has only proved the concerns addressed months ago about large/top guilds alliance controlling town. That the towns would not change hands as much and smaller alliance and guild suffer from it.
As far as should they be opened 24/7 to everyone, simple answer no. Should everyone be able to get access to the missions, they should have an equal chance. Should there be a reward for town control, you want more rewards? Ok sure as long as it’s not anything that is content based, mission, items such as armor weapons that sort of thing that can’t be gotten by other means. Other wise it’s going to lead back to the same argument that’s been going on. What type of reward I don’t know, a special cape design, emote more merchant discounts.
Jagflame
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items such as armor weapons that sort of thing that can’t be gotten by other means |
But I'm not sure if it's really enough of a reward to merit the work it takes to control a city.
Sk8tborderx
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Originally Posted by Hunter Sharparrow
Try reading. People have repeated over and over again the design flaws in the current mechanics of the game.
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Swinging Fists
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Originally Posted by Sk8tborderx
The system is not flawed, to say it is flawed is saying it is not working properly. The system is working how the designers wanted, it is not flawed, just a system most people are not happy with.
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Sk8tborderx
I have never heard or read anything from ANET saying it isn't working how they want.
If you want to own a town you need faction, to get faction you need to farm, so it is time>skill until they change it. Prophecies has a system that is skill>time and it is called favor, everyone had a problem with that also. People will just never be happy until they can have acess to all the high end content at all times without having to do anything for it. People hated the fact that PvP determined what you could do in PvE, the only way to make PvE determine what you can do or what you can acess is farming, or making you have to complete certain things to gain acess. (Most likely farming which is still time>skill).
I am sure ANET is making an alternative method to get into the elite missions because it is a very poor system that we have right now.
Either way it is not a flawed system, just a bad system.
If you want to own a town you need faction, to get faction you need to farm, so it is time>skill until they change it. Prophecies has a system that is skill>time and it is called favor, everyone had a problem with that also. People will just never be happy until they can have acess to all the high end content at all times without having to do anything for it. People hated the fact that PvP determined what you could do in PvE, the only way to make PvE determine what you can do or what you can acess is farming, or making you have to complete certain things to gain acess. (Most likely farming which is still time>skill).
I am sure ANET is making an alternative method to get into the elite missions because it is a very poor system that we have right now.
Either way it is not a flawed system, just a bad system.
Hunter Sharparrow
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If you want to own a town you need faction, to get faction you need to farm, so it is time>skill until they change it. Prophecies has a system that is skill>time and it is called favor, everyone had a problem with that also. |
In the current system the largest problem is how faction is aquired. Through farming. Yes we could try and join one of the alliances but the key word there is try. We could also try getting enough faction ourselves but I know for my guild we don't have nearly enough people and even less that play on a regular basis. It puts too much control into the hands of other players no matter how you look at it. It also doesn't test one's skill at all.
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People will just never be happy until they can have acess to all the high end content at all times without having to do anything for it. |
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People hated the fact that PvP determined what you could do in PvE, the only way to make PvE determine what you can do or what you can acess is farming, or making you have to complete certain things to gain acess. (Most likely farming which is still time>skill). |
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I am sure ANET is making an alternative method to get into the elite missions because it is a very poor system that we have right now. Either way it is not a flawed system, just a bad system. |
NinjaKai
If you both wish to get technical. The system isn't flawed in that there is a bug with it. It is the initial concept they chose when making it that was flawed. This is what made it a bad system. So technically your both right.
Jagflame
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PvP and PvE should not have such an influence on each other. |
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If you actually read what people are saying all have leaned toward an alternative way to gain access and not just have access to it the moment they reach it. |
WasAGuest
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Originally Posted by Jagflame
I disagree, but this is not the thread for this discussion.
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Originally Posted by Jagflame
Please read the topic. The main idea in this thread is having free access to all.
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Those of us wanting to have alternate access were requesting a system in which to unlock the missions via quests, missions or a way in which does not require yet more farming (ie, paying gold or faction).
We are also requesting a system that doesn't limit access once it's opened, like the horrible favor system. It's horrible in that any player from one moment to the next can not plan for or plan with a group/guild to go to these places. Thus, for example, on Wednesday night the group plans a get together for Friday night to go to FoW. They log in, find they don't have favor and now thier plans are gone to pot. The dumbest argument that always follows that is "well, they could go win HoH and then go". This is always countered by common since. If they logged into play FoW, that's what they wanted to do. Not go "work" for what they should be able to play. Second, they may not like PvP and don't want to "waste" their evening. Third, if the group spends the time winning HoH, they are now out of time and have no time to go to FoW and enjoy the evening they planned on.
If Anet puts a similar system in play for these Elite Missions, then we will be back here again really ticked off cause they are obviosly not listening or reading these forums.
If we like the idea posted about weapons and skills being rewarded as "loaner" items that are held for as long as the city is held, speak up and I'll go post it in Sanitarium. Now's the time to suggest such things before Anet dorks the system with more farming or favor options.
Sneaky Dante
Well the TC alliance is currently just ferrying everyone into the deep.. with often not even a ty. We worked hard for the control of this city and we just let everyone in but people are starting to act like its a normal mission. They are lf ferry's its not about us coming to them they come to us now... If you ran them into the deep and want to play some you often cant join a team which is full of non alliance members... I have NO problem running those people into the deep... but its getting too normal for some people who dont even say ty or what ever...
As for the people who want it open always.. that would punish us than.. I know we are smaller than the total GW community but we did *work* for this city and we are ferrying people into the mission.. and I realy dont have problems doing that... but we did work for that city and since we ferry people in now it is kind of open for all...
As for the people who want it open always.. that would punish us than.. I know we are smaller than the total GW community but we did *work* for this city and we are ferrying people into the mission.. and I realy dont have problems doing that... but we did work for that city and since we ferry people in now it is kind of open for all...
Jagflame
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Subject line says "Elite Mission Available to All ?" doesn't say anything about free access. The idea of "free" access, from reading back, came from someone not wanting to give access to everyone and thier argument that "elite missions shouldn't be 'free'". |
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What if... the current alliance that held Cavalon was overthrown and the alliance that overthrew them opened up the elite mission to all? Wouldn't that be nice ? |
Jeebus 07
Well I must thank the TC Alliance for taking me into the Deep it is very much appriated, thanks again.
WasAGuest
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Originally Posted by Jagflame
To me this sounds like free access to all. Free access to all is also what TC is giving right now, which is, to me, the main subject of the thread.
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As for the TC ferries, that's nice of you. Look at it this way though: Anet's design is punishing those not in your alliance by not having the opportunity to go there on our own "earned" way. We have to rely on others to get there. To me, that's not fun, and is no different then me asking TC for the drops you get there (if that's what I was going there for), and all the gold, exp and fun (ie, content) to just be handed to me.
If, once again, the idea of joining TC or another guild comes to mind, read back and see the reasons why.
The player base is not asking for TC to be punished, Anet's design is doing that to you. I would suggest TC (and other guilds) come up with an alternate reward system. Especially one that does not restrict play for others.
Engel the Fallen
To me this is cut and dry horrid game design.
Fighting is out of hand in Cavalon now and members of a certain alliance will flame people for even mentioning TC. People in forums are pist off that areas are in the game, but unless they major sacrfices to how they play the game and even real life shit in some cases they can never access them. Finally, as mentioned this goes totally against anything ANET stood for before in terms of farming and time, as well as against the what we assumed factions would be about in terms of faction vs faction.
I say just get rid of these stupid elite areas all together. I mean when you played a game like Super Mario World did the game ever make you feel unworthy to access the secret elite area [star world]? Did you ever have to wait days or weeks to access a bonus mode in say Resident Evil 4 because guys a few states away did not do a certain part of the game a certain way?
No and it would be absurd to even think that there would be areas in games that a player has almost no control over getting access to. All the elite areas in this game force players to become so specialized in one area that more often than not they do not really get to spend time in the very elite areas they opened up to others. Why not allow the people who wish to access these areas do so themselves? Make players donate 100k on there account then give them unlimited access to the elite mission of the side they donated that faction to. Do something similair to UW and FoW in Tyria. It does not have to be easy, but should be possible so that anyone with enough time can do it with henchies or PuGs. You should not have to rely on luck as is the case often with winning HoH or leaving your guild to join some specialized guild just to access some high end areas. Also if you are a PvE player you should not be expected to join a PvP guild and grind away at PvP just to be able to get into some high level PvE areas.
However, ANET seems dead set in alienating massive amounts of people from areas of the game. I pity those in Taiwon or Japan who have to swap to European or American servers just to enter FoW or UW, and the people who have to suck up or buy there way into the Kurzick mission. I assume chapter 3 will contain some equally dumb way to gain access to the high level content there. But by then people will learn that this game basically is charging a monthy fee as it rushes out content and will be more likely to leave for a real MMOPRG that will cast about the same price in the long run and ultimately offer far more.
Fighting is out of hand in Cavalon now and members of a certain alliance will flame people for even mentioning TC. People in forums are pist off that areas are in the game, but unless they major sacrfices to how they play the game and even real life shit in some cases they can never access them. Finally, as mentioned this goes totally against anything ANET stood for before in terms of farming and time, as well as against the what we assumed factions would be about in terms of faction vs faction.
I say just get rid of these stupid elite areas all together. I mean when you played a game like Super Mario World did the game ever make you feel unworthy to access the secret elite area [star world]? Did you ever have to wait days or weeks to access a bonus mode in say Resident Evil 4 because guys a few states away did not do a certain part of the game a certain way?
No and it would be absurd to even think that there would be areas in games that a player has almost no control over getting access to. All the elite areas in this game force players to become so specialized in one area that more often than not they do not really get to spend time in the very elite areas they opened up to others. Why not allow the people who wish to access these areas do so themselves? Make players donate 100k on there account then give them unlimited access to the elite mission of the side they donated that faction to. Do something similair to UW and FoW in Tyria. It does not have to be easy, but should be possible so that anyone with enough time can do it with henchies or PuGs. You should not have to rely on luck as is the case often with winning HoH or leaving your guild to join some specialized guild just to access some high end areas. Also if you are a PvE player you should not be expected to join a PvP guild and grind away at PvP just to be able to get into some high level PvE areas.
However, ANET seems dead set in alienating massive amounts of people from areas of the game. I pity those in Taiwon or Japan who have to swap to European or American servers just to enter FoW or UW, and the people who have to suck up or buy there way into the Kurzick mission. I assume chapter 3 will contain some equally dumb way to gain access to the high level content there. But by then people will learn that this game basically is charging a monthy fee as it rushes out content and will be more likely to leave for a real MMOPRG that will cast about the same price in the long run and ultimately offer far more.
jean1190
I just want to let you know that "Bomberboys orKs" ally is owning the House zu Heltzer since yesterday.
We are doing same thing than The Crusaders for Cavalon. Free taxi to the Urgoz Warren!
You are ALL welcome!
Go to HzH district french1 or english1 ( prefer fr1, we are from france... so... )
Have fun
We are doing same thing than The Crusaders for Cavalon. Free taxi to the Urgoz Warren!
You are ALL welcome!
Go to HzH district french1 or english1 ( prefer fr1, we are from france... so... )
Have fun
Sir_BlackJack
Any news from Anets side on this topic ?
Shanaeri Rynale
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We are doing same thing than The Crusaders for Cavalon. Free taxi to the Urgoz Warren! |
Vive La France.
WasAGuest
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Originally Posted by Sir_BlackJack
Any news from Anets side on this topic ?
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Sir_BlackJack
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We will make changes that allow a player to access all missions in both lands, yes. ETA - a few weeks. |
PS:
Does this include the "presear" missions ?
WasAGuest
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Originally Posted by Sir_BlackJack
Thank god finally.
PS: Does this include the "presear" missions ? |
Pandora's box
So whats the ferry plan until Arenanet makes those missions available? Ferries for the weekends?
Hunter Sharparrow
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Does this include the "presear" missions ? |
Sir_BlackJack
I was refering to the mission on cantha which are locked for tryians and the missions before LA.
You can't play the first mission in Cantha as Tyrian. In my opinion this is presear of cantha.
Still thanks for your insightful answer.
You can't play the first mission in Cantha as Tyrian. In my opinion this is presear of cantha.
Still thanks for your insightful answer.
Bock
Well I think you can all look back now..those who bitched about TC opening the deep..... Im pretty sure we have had 2 or so events where those ELITE missions are open to EVERYONE
I know, this thread was over a year ago, i joined a guild who was involved with this and had to take a look at this thread.
I know, this thread was over a year ago, i joined a guild who was involved with this and had to take a look at this thread.