10 Jul 2006 at 19:20 - 186
If we were to had a shape shifter, I would like to have a different kind of the one often hinted. A jack of all trades that were actually better than the other professions in doing some things, with less options to compensate for the higher raw power. Since it has been said that the new caster Profession is a girl with a veil, I would call them:
The Face Dancers (AKA The Revenge of the Ritualists)
Primary Attribute: Body Mask (for each point in this attribute, your shapeshift skills last 4% longer)
Skills:
Iron Golem (Metal Shapeshift Skill): For x...y seconds, you lose two arrows of energy regeneration, attack 33% slower, move 25% slower, gain 25 armor and all damage received is reduced by 5.
Steel Golem (Metal Shapeshift Skill): For x...y seconds, you lose two arrows of energy regeneration and 25 maximum energy, you attack 33% faster, you gain Adrenaline twice as fast, and your attacking skills recharge 25% faster.
Lightning Golem (Light Shapeshift Skill): For x...y seconds, you lose 20 armor, you attack 50% slower, you gain two arrows of energy regeneration and all of your elemental damage skills have 25% armor penetration.
Shimmering Golem (Light Shapeshift Skill): For x...y seconds, you lose 20 armor, you cannot attack or use skills on enemies, and each time you use a skill on an ally, that ally is healed for a...b health.
Steel Fingers (Skill, only useable while on Metal Shapeshift form): strike enemies with sharp, steel fingers, dealing +a...b damage and inflicing Bleeding with your next x...y attacks.
Star Shower (Skill, only useable while on Light Shapeshift form): heal target ally and adjacent allies with a...b health for the next x...y seconds.
And so on...The idea is to make it possible to be a healer as good as or better than a Monk, if you sacrifice your entire skill bar to it, and to be a tank as good as or better than a Warrior, if you sacrifice your entire skill bar for it, with the possibility of following a middle term and being versatile.
The central new mechanic would be the skills that require other skills to be in effect to work - a mix between the Assassin combo system and the Ranger's stances, if you wish. Plus the fact you have something better, this time, than the other Professions, with more raw power, but balanced by the fact you would have less options. So you would, for example, be able to make a character that direct heals more than a Monk, but that doesn't have all that Protection skills or Infuse Health, and therefore would be bad in a spike, and things like that.
Erasculio