Chapter 3? - Guild Wars NightFall

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by natuxatu
~ Release Date ~

I was reading 1up and saw they had the release date as feb 07... is that about right? I was lead to believe (dont' remember how) that it would be out around October....
No release date officially announced yet. But ANet have said that they started working on campaign 3 in Oct/Nov '05 and that the development time is expected to be roughly 1 year. You do the math.

Off course, expected dates can always slip backwards, but ANet have not hinted that they are significantly behind schedule. Personally, I expect C3 to be ready for the holyday season end of the year. They wouldn't want to miss the Xmas sales.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

As far as what NPC's will be introduced into chapter 3 I think the following will be reintroduced.

Devona
Nika (for the purpose of marketing factions)
Mhenlo
Eve (Is it just me or does she look Kurzak?)
Aiden
Cynn

I believe rumors of their deeds will not go un noticed and the HERO's will be called upon to save the world again.

Its hard to say who will have the most emphasis (like Mhenlo from Fractions)

J snukka

Lion's Arch Merchant

Join Date: Feb 2005

New York

what i think will happen is for those players that own all campaigns will eventually have quests going back and forth on the maps b/w each campaign. At least I hope they thinking of doing that for us after chapter 3 or 4.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Quote:
Originally Posted by J snukka
what i think will happen is for those players that own all campaigns will eventually have quests going back and forth on the maps b/w each campaign. At least I hope they thinking of doing that for us after chapter 3 or 4.
I think that is a great idea and a must to keep the older chapters alive... here's hoping

/signed

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Maybe they could put an expansion for 30-40 dollars every 3 or 4 chapters that would add a little content. For example, to Tyria they could add an 'Orr' area, or add a high level Ascalon area. Basically they could add a SF type of thing in these expansions, and add maybe 25 skills to all the non-core professions.

Anyways, cant wait til Chap 3 already.

markus_thom

Frost Gate Guardian

Join Date: Apr 2006

Australia(the land of lesser games)

neptunes grace

R/W

Quote:
Originally Posted by xBakox
Maybe they could put an expansion for 30-40 dollars every 3 or 4 chapters that would add a little content. For example, to Tyria they could add an 'Orr' area, or add a high level Ascalon area. Basically they could add a SF type of thing in these expansions, and add maybe 25 skills to all the non-core professions.

Anyways, cant wait til Chap 3 already.
/signed

anything that stops issolation between chapters.

The one Casey Squid

Wilds Pathfinder

Join Date: Aug 2005

The Northeast

Knights Of Thulcandra [KoT]

W/E

Quote:
Originally Posted by Mustache Mayhem
I heard chapter 4 was gonna have midgets
Its quarter of five in the morning and seeing this really made my day.

Urban_Nomad

Frost Gate Guardian

Join Date: May 2006

3rd Era

R/Me

When I think of Nightfall, it reminds me of how after the Cataclysm in Orr, the sun was blocked out for a hundred days. Now, I don't know, but it seems like the Cataclysm would make for a great kickoff disaster, like The Searing and the Jade Wind. And if you think about it, the map never shows the whole continent of either Tyria or Cantha. It could be that they'll only use those two continents, but reveal more of them for each expansion. They could be a lot bigger than we realize. And there is a nice patch that leads of the map south of the peninsula....

Also, when I think of a bladed staff, I get an image of a staff with a blade at each end..... Oh, the possibilities. Fantasy Darth Maul Profession?

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

This weekend at this Comic And Film expo thing in London I spoke to one of NCSoft Staff about Guild Wars 3, trying to haggle any information, I got nothing, except he was a bit suprised when i droped the name into the conversation, he just "hmmmmmed" at me.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I don't know and don't care if someone has said this already, I'm not reading 4 more pages of babbling.

It has been said that the Campaign will most likely have a North African Theme. Now what people don't seem to realise about this is that this would include parts of the Middle East (in the area). So in this sense you get a more desert based setting (no scarabs PLEASE).

Also, Day/night cycles are pointless in Guild Wars (and any other MMO), they just use up server resources to add an affect that only some people care about.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I think people understood that fine actually, but we can all agree that we don't want more scarabs... or devourers!!!

And ferchrissakes! What's the point of having guards outside a town if big freakin monsters are patrolling just beyond their aggro circle??? I speak of leaving House Zu Helter to go anywhere! Gotta quit that! I really like one thing from Factions that I'd like to see more of... the towns and outposts that are out in the explorable areas. In this respect, I thought the city really rocked.

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

I still dont see why the new chapters cant just be addons for the current Tyria. The only thing actually linking the 2 chapters so far is a friggin boat and a paperthin storyline threading the two chapters together.

I'd much prefer all the chapters to relate to one another much more.

pindas

Pre-Searing Cadet

Join Date: Jul 2006

Order Of The Red Yeti

Rt/N

( this are just rumours ) I heard that the new profesions are like :
Witch-docter
Medicine-man
Spearman
And also rumors about mounts for each profesion, example : for the Necromancer an kind of undead horse like that from the Necrid Horsemans.
And for the Assasin a Creeping Carp.
For the Ritualist a Irukandiji whatever.

If there will come mounts there will be no more normal runners only warriors and maby rangers on horses.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by pindas
( this are just rumours ) I heard that the new profesions are like :
Witch-docter
Medicine-man
Spearman
And also rumors about mounts for each profesion, example : for the Necromancer an kind of undead horse like that from the Necrid Horsemans.
And for the Assasin a Creeping Carp.
For the Ritualist a Irukandiji whatever.

If there will come mounts there will be no more normal runners only warriors and maby rangers on horses.
And mesmer mounted on a Grasp of Insanity. I know its just rumors but, I wanted to show up something rediculous.

They're 2 professions, for now in many forums, players want the to see the most in Nighfall, Polearms (Spearman) and Shapeshifter. The thing is, with Facton. we have 1 Grenth and 1 Lyssa new professions: Ritualist and Assassins. We miss Dwayna, Melandru and Balthazaar if we want new professions. We already have many range based professions if we compare to melee (Warriors and Assassins). Like what I said before with these 2 thinking professions, we have 2 melee characters. If anet put 3 professions, The Witch/Shaman Doctor under Dwayna will be cool.

Balthazaar - Polearms/Spearmen

Melandru - Shapeshifters

Dwayna - Witch/Shaman Doctor

Erasculio

Frost Gate Guardian

Join Date: Nov 2005

What would be the point of shape shifting, though?

People often say they want one of that, but what would it really mean, in game? That you would have faster attack rate? There are already many skills that do that. Faster movement? Again, been done before. Better armor? Lots of skills do this.

You could say - "duh, if that were a problem we would have only one damage dealing skill in the game". But it would be a problem if that's the central concept of a class, especially if it's a melee class. A class with all the things I mentioned above, for example, would simply be a copy of the Warrior.

So when people say they want a shape shifter, what would that be?

I can understand the concept of a spear man since it would introduce a new element - melee weapons that work from a somewhat long range, an in between, hopefully with armor weaker than a Warrior. But a shape shifter...?

Erasculio

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Erasculio
What would be the point of shape shifting, though?

People often say they want one of that, but what would it really mean, in game? That you would have faster attack rate? There are already many skills that do that. Faster movement? Again, been done before. Better armor? Lots of skills do this.

You could say - "duh, if that were a problem we would have only one damage dealing skill in the game". But it would be a problem if that's the central concept of a class, especially if it's a melee class. A class with all the things I mentioned above, for example, would simply be a copy of the Warrior.

So when people say they want a shape shifter, what would that be?

I can understand the concept of a spear man since it would introduce a new element - melee weapons that work from a somewhat long range, an in between, hopefully with armor weaker than a Warrior. But a shape shifter...?

Erasculio
Healing for example? Ritualist can heal, like the monk. Can reduce Damage, like the monk. So why not. Its Nighfall after all. Something perhaps to go with the name. I heard it will be in a forest too even African Themed.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

This is my idea of what Nightfall might be:

The darknessess have become greedy with power. Now they aren't happy with thier property in the UW, Tombs, and with the failure at the recent dragon festival they are getting angry. This time, the entire world of Orr and that unused place in the Maguuma jungle and north of Beetletun is corrupted by the grasps and what not. A large bloodstone is to blame, and it is the keystone or something. You are forced to fight these forces with all your might and you earn special skills along your journey to destroy the underworld's power. After defeating the Darkness in the Tombs, you realize they aren't the true leaders, but only mere only slightly stonger warriors. Then when you finally come to the end, you meet Grenth himself and slay his armies before him and stuff and then... You fight Grenth and after he dies there's a cutscene.

Your team stands before grenth's slayed body and a bright light shining rises from the corpse.

A feminine voice says, "Hello travelers, you have traveled far."
your team's leader says, "Dwayana?"
"No, this is Desmina. I am Grenth's first follower. I was exiled from our realm as part of an act of Dhuum, the original god of the underworld. You have only slain a voice of Grenth, for Grenth's true being is that of the most innocent."

Desmina writes Grenth in air and it hangs as a blue light. The two letters T and H twist into the R to shape a W.

Then, the foul creature Grenth himself walks over. The tentacled skull mask comes off Grenth's face to reveal GWEN.

Gwen tells her story of how after being killed and succeding to the throne of the Underworld by killing Dhuum, she then got her first follower Desmina. By this time Gwen had changed her name to sound more menacing, and to cover up her true identity. Desmina had showed her that now that she was a god she could embody herself as a human, and so she did. For a short time Gwen was on earth as a normal human female girl, just like she was before she died while Desmina ruled in hear stead. The problem was, the Charr force could sense her power and were afraid of the potential power the humans would have if she matured, for while Gwen was on earth she had no recollection of her godliness. Subconciously she knew she was Grenth, and her mind left clues to her future allies imbued with magical powers such as her flute, her tapestry shred, and other possessions.

MWHAHAHAHAHAHA GWEN HAS BEEN SOLVED.

Erasculio

Frost Gate Guardian

Join Date: Nov 2005

Quote:
Originally Posted by Francis Demeules
Healing for example? Ritualist can heal, like the monk. Can reduce Damage, like the monk.
Ritualists add spirits - may be to attack or to defend, their difference from Elementalists and Monks is that they do both through spatial control. If you keep the "tank/nuker/healer" mentality it's the same, but there is a big difference, in how they do everything through their static spirits.

Quote:
So why not. Its Nighfall after all. Something perhaps to go with the name. I heard it will be in a forest too even African Themed.
What does "Nightfall" have in common with the idea of shape shifting?

About the African theme, considering this entire topic has been about Chapter 3, I think most people who have read up to page 9 know that (not to mention so far it has been hinted more Middle East theme, with Persian elements and all that, than a South African one). And it doesn't really answer my question - what do you people expect, what kind of new mechanics, with shape shifting?

Erasculio

Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

Quote:
Originally Posted by Mr_Ms_Chunk
Theme: The mean streets of LA, NY, and Chicago...
*cough* Kaineng *cough*

[email protected] nui

NICE ONE

Sectus

Sectus

Krytan Explorer

Join Date: Dec 2005

Miss Meow Meow's Guild

Quote:
Originally Posted by Erasculio
What would be the point of shape shifting, though?

People often say they want one of that, but what would it really mean, in game? That you would have faster attack rate? There are already many skills that do that. Faster movement? Again, been done before. Better armor? Lots of skills do this.

You could say - "duh, if that were a problem we would have only one damage dealing skill in the game". But it would be a problem if that's the central concept of a class, especially if it's a melee class. A class with all the things I mentioned above, for example, would simply be a copy of the Warrior.

So when people say they want a shape shifter, what would that be?

I can understand the concept of a spear man since it would introduce a new element - melee weapons that work from a somewhat long range, an in between, hopefully with armor weaker than a Warrior. But a shape shifter...?

Erasculio
Well, I'm not exactly hoping a shape shifter will be in Chapter 3 (and those are starting to get over-used in action RPGs... Diablo 2 has them, Champions of Norrath has them, WoW has them...), but one way to make them unique would be the ability to temporarily shape shift into a target monster and use some of his skills.

For instance, while fighting a Grasp of Insanity you could use a spell which would transform yourself into the same type of creature and you'll get access to the same spells as it. For balance reasons your level would be lowered to something like 16 and it would only last 10 seconds.

That's one idea of how it would work, which would definitely be a unique gameplay mechanic. Although with the large amount of enemies it would be very difficult to make sure there's no exploits, and that it would be balanced.

A safer way to do it would be do the classical form of shape shifting. That you have a selection of skills which will turn you into a specific creature. To make it interesting, they could let each of those creatures have a few unique skills you'll get access to while being that creature.

A similar idea which I would prefer though is not a shaper shifter, but some kind of mage which has spells which would allow him to directly control an enemy for a very short amount of time while leaving his original body completeley helpless (perhaps also add a very strong degen to yourself to balance it). (and of course, certain super powerful creatures would be defined as impossible to control... although controlling a wurm would have been interesting :s)

I like the idea of having a witch (a hat like this would also be absolutely necessary), and giving the witch "possess" spells like I mentioned above would be neat.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Another point, when ppl think Shape shifters, they said: D2LOD DRUID!!!!! WEREWOLF VS VAMPIRE PWNZ!!!11!1!11. Druids are dead in GW.

Which its totally wrong what I think. Like Sectus said about shape shift like the monster's target and get its skills at your lvl. But NOT every monsters. Forget about killing Kuunavang vs Kunavanvang or Glint vs Glint. Its not hard to change in game too. Weapon spells change the form.

Well, thats enough from here, it looks like if I continue like this, the thread will be started to be flamed one each other later. Its just my point I got in many forums about GW on 2 "Wish to See" professions that the Guild Wars Fans want to see in the next chapters.

That will be enough now, lets talk something else before it starts to flame.


Arabian theme... I found on what we will mounted: a magic carpet

Irongate

Irongate

Frost Gate Guardian

Join Date: May 2005

With the African theme, I think something more like a native with skilled hand/foot attacks would be interesting. Could use throwing moves etc (as long as it didn't look too WWF). If anything, add clubs a pole or a knife.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I can see spearmen working into the mix really well. Give them a stance that will not let foes get adjacent to them, but the spearman only deals half damage from attacks. It would let you ring around the casters, completely block narrow lanes, etc. and momentarily nullify melee foes. Granted, I'd make sure spearmen only had AR 60, and put all the closeness control skills under their professions specialty ability.

pindas

Pre-Searing Cadet

Join Date: Jul 2006

Order Of The Red Yeti

Rt/N

( also just strange rumours ) I saw on another forum ( not from this site )that the the beginning area will be filled with low level green-bosses/ and that there are only 4 missions but each takes 90 minutes.

Why have i posted this?! I dont even believe it!

The Swift

Ascalonian Squire

Join Date: Feb 2006

Portugal

Glory Of Death

W/Mo

I say 2 new profs are gonna be a Shaman and a HUNTER! WOO! Traps, Shotguns and other crap.



__________________________________________________ _____________________

Or i could be wrong...

http://en.wikipedia.org/wiki/Guild_Wars_Nightfall

Erasculio

Frost Gate Guardian

Join Date: Nov 2005

If we were to had a shape shifter, I would like to have a different kind of the one often hinted. A jack of all trades that were actually better than the other professions in doing some things, with less options to compensate for the higher raw power. Since it has been said that the new caster Profession is a girl with a veil, I would call them:

The Face Dancers (AKA The Revenge of the Ritualists)

Primary Attribute: Body Mask (for each point in this attribute, your shapeshift skills last 4% longer)

Skills:

Iron Golem (Metal Shapeshift Skill): For x...y seconds, you lose two arrows of energy regeneration, attack 33% slower, move 25% slower, gain 25 armor and all damage received is reduced by 5.

Steel Golem (Metal Shapeshift Skill): For x...y seconds, you lose two arrows of energy regeneration and 25 maximum energy, you attack 33% faster, you gain Adrenaline twice as fast, and your attacking skills recharge 25% faster.

Lightning Golem (Light Shapeshift Skill): For x...y seconds, you lose 20 armor, you attack 50% slower, you gain two arrows of energy regeneration and all of your elemental damage skills have 25% armor penetration.

Shimmering Golem (Light Shapeshift Skill): For x...y seconds, you lose 20 armor, you cannot attack or use skills on enemies, and each time you use a skill on an ally, that ally is healed for a...b health.

Steel Fingers (Skill, only useable while on Metal Shapeshift form): strike enemies with sharp, steel fingers, dealing +a...b damage and inflicing Bleeding with your next x...y attacks.

Star Shower (Skill, only useable while on Light Shapeshift form): heal target ally and adjacent allies with a...b health for the next x...y seconds.

And so on...The idea is to make it possible to be a healer as good as or better than a Monk, if you sacrifice your entire skill bar to it, and to be a tank as good as or better than a Warrior, if you sacrifice your entire skill bar for it, with the possibility of following a middle term and being versatile.

The central new mechanic would be the skills that require other skills to be in effect to work - a mix between the Assassin combo system and the Ranger's stances, if you wish. Plus the fact you have something better, this time, than the other Professions, with more raw power, but balanced by the fact you would have less options. So you would, for example, be able to make a character that direct heals more than a Monk, but that doesn't have all that Protection skills or Infuse Health, and therefore would be bad in a spike, and things like that.

Erasculio

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

it might not be crytstal desert (read the description for beetletun)(oh and i mean read it NOW!!!)

antoninus

antoninus

Frost Gate Guardian

Join Date: Mar 2006

Evil Death Bane [EDB]

Mo/

Nice ideas Erasculio, i had fun reading all those skills O_O

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

Elona still exists. I just did the quest "luxury goods" where you have to deliver a shipment of mirrors from there.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Erasculio, I think you're idea is brilliant. Shape Shifting FTW

antoninus

antoninus

Frost Gate Guardian

Join Date: Mar 2006

Evil Death Bane [EDB]

Mo/

so far we have a warrior, elementalist, necromancer, monk, mesmer, ritualist and assassin. when nightfall comes and say one of the new classes will be a shapeshifter plus the other one.......... from there i can't think of anymore classes to put in chapter4!! urghh *tries to think*

some professions from other online games:
WoW has a DRUID(shapeshifter), maybe they could add that. A profession that can transform into a hydra?! zomg that would pawn The druid could have an attribute dedicated to *mother nature* like a skill that summon roots from the ground to entangle enemies or a a "Tree of Life" that heals adjacent allies. He can also grow a "Tree of Knowledge" ^_^ increases attributes of allies near it by 2.

Ragnarok Online has an ALCHEMIST that specializes in chemistry to make healing potions which they *throw* at allies and acidic potions that burns enemies or mutates a hideous immobile carnivorous plant from the soil. They can also strengthen the type of weapon you have giving it either fire, cold or lightning magic properties.

I still like the idea of a shapeshifter turning into a hydra lol. uber that is @_@!!

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

I found the Undead were rather interesting in Prophecies, storyline-wise. I hope that the Undead make another visit in Chapter 3. I love the idea of Vampires in GW (as an enemy or a race) ... I believe african mythology refers to them as Obayifo.

anyway as far as classes.... I honestly don't know what to expect. All I know is that if Factions is any indication of how A-net does things, we'll get a caster and a melee profession (I think on game site mentioned that one of the professions was wielding a spear-like weapon) - so a spear wielding class is probably on the horizon. I would also bet that the caster class is some sort of "Nature mage" or druid of some kind.

One of my concerns though is that the Assassin and Ritualist have barely been given a chance to be fleshed out, improved, tweaked or whatever, and they're already adding new professions? I don't know how it will work out, but I'm sure A-net will pull it off somehow. I just hope we aren't stuck with a bunch of half-baked professions.

One of the things I things I would like to see in Chapter 3 is some sort of tradeskill system. I think it would be cool if players could choose certain tradeskills, and craft desirable or semi-desirable items. Blacksmiths could forge certain unique swords or something, and such.

I think a tradeskill system would benefit GW in two ways: First, it would add an entirely new facet to the GW economy, almost entirely in the hands of the players themselves. Secondly, it would give players something to do besides kill things (which, while rewarding, does get somewhat tiring after a while)

anyway, rant over.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Domino
I found the Undead were rather interesting in Prophecies, storyline-wise. I hope that the Undead make another visit in Chapter 3. I love the idea of Vampires in GW (as an enemy or a race) ... I believe african mythology refers to them as Obayifo.

anyway as far as classes.... I honestly don't know what to expect. All I know is that if Factions is any indication of how A-net does things, we'll get a caster and a melee profession (I think on game site mentioned that one of the professions was wielding a spear-like weapon) - so a spear wielding class is probably on the horizon. I would also bet that the caster class is some sort of "Nature mage" or druid of some kind.
From Wikipedia: A woman with a double bladed spear (Those who played Dynasty Warriors series, think the weapon of Wei Yan) and a bald look-like monk with no weapon, perhaps a knuckle fighter.

Thx The Swift for that. This is the only info we got from Anet for now.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Quote:
Originally Posted by Francis Demeules
From Guildwiki: A woman with a double bladed spear (Those who played Dynasty Warriors series, think the weapon of Wei Yan)
Im not sure, is that one of them rods, with equally large blades on each side, and used with a lot of spinning moves? Like FFIX or Onimusha? Cause those things kick ass.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Francis Demeules
From Guildwiki: A woman with a double bladed spear (Those who played Dynasty Warriors series, think the weapon of Wei Yan) and a bald look-like monk with no weapon, perhaps a knuckle fighter.
I think you're mixing up GuildWiki and Wikipedia.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Tetris L
I think you're mixing up GuildWiki and Wikipedia.
Oups.... Fixed. Anyway it writed for Guild Wars.

Shujinko Teh Baka

Pre-Searing Cadet

Join Date: May 2006

War Panther

Found some picture of the new Prof in Nightfall at Gamespot

http://www.flickr.com/photo_zoom.gne...7145844&size=o

heard it was also from the art book of GW: Factions CE

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Better not be $49.99 again, ANET is cheating us making expansions like core game, just so it can be $49.99. If it is $49.99, it better not be like Factions, 95% of map for lvl 20. If it is, I'ma create some havoc in my house, and punch someone 55 times (probably be Best Buy salesperson). Ewww $49.99 is like ANET scamming US market, I hope the US NERFS ANET if it is $49.99. If its a core game and like prophecies, than I can understand, but if it sucky lil game like Factions. I'ma get pissed. Yes Factions is a lil game, cuz it has 13 missions, prophecies has like 27. Factions is 1/2 size of Prophecies, and basically a sequel, so it should really be an expansion, and I should have really paid $39.99. Like other expansion games, DYNASTY WARRIORS XTREME LEGENDS, and 1 other type of expansion I forget, I think TRIBUNAL AND BLOODMOON were $39.99, if I remember correctely, and it was well worth it, could have been worth $44.99.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

You are forgetting that Anet offer servers for players. Their maintain is not free. Silly to compare prices to offline games or online games where community do hosting rather than game company.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Shujinko Teh Baka
Found some picture of the new Prof in Nightfall at Gamespot

http://www.flickr.com/photo_zoom.gne...7145844&size=o

heard it was also from the art book of GW: Factions CE
Those are seriously Native American. One set looks like a lancer and the on guy looks like a mix between a caster and melee. Perhaps something like the Ragnarok Online Monk.