Chapter 3? - Guild Wars NightFall

GedePod

Ascalonian Squire

Join Date: May 2006

A/R

Quote:
Originally Posted by jedi mad hatter
Elaborating on this, it turns out that there is this staff, see? And it's been broken into two pieces. There's this amulet piece, and a shaft piece. And what happens is you have to find the amulet piece in order to remove this darkness that's fallen over the desert. And there's a catch, though, because there's a bunch of these snake people guarding the amulet deep underground in a tomb. And they're controlled by this big [they sensor the first part of this word :/]roach demon named Duriel, see? And....
... And and and... There is this Little overweight Dwarf named Gamli. He finds this magic ring and this elementalist tells him that he must save the world by destroying the ring but it can only be destroyed inside Balthazars toilet in his god realm, so we(the players) will have to escort Gamli to balthazars toilet and destroy the evil ring, so all the undead and demons cant take over the land. but oh wait! plot twist! along the way numerous people betray you even though you are always nice and a hugh clichee.


....

I want all GW characters to die. lets just stop the entire storyline and hire soem comedians and put in clown armor and jokes everywere. the story is so confusing, stupid and down right pathetitic that it's already is one big joke. Im always trying to be optimistic about everything but GWs story is what stops it from being a truly great game.

you can't even go in and play GW on a computer cafee because you are so embarrased over the story on Anets behalf. It makes me truly sad. I loooooove this game, and will of course buy campaign 3.


Just stop making story. please!

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by me_not_u
i heard somewhere that the new land is in eternal darkness and the main story line involves destroying whoever or whatever is causing it
"Which new set of armour looks the best for warriors, Jim?"
"I don't know, I can't see anything!"

Solar Light

Solar Light

Frost Gate Guardian

Join Date: May 2006

Teutonic Warriors {TW}

Mo/

Bladed Staff??

*thinks of Halberds, Spears, Lances...*

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Quote:
Originally Posted by WoodyDotNet
I can't make a connection between "Nightfall" and a North African theme. Of course, it's probably based on the story and not the setting.
This is where I am as well.

'Nightfall' doesn't link in my mind to the Islamic world.

Nor, if we go to western, eastern, or southern Africa instead does it link to black-African cultures.

I only get a visual when I think of 'Heart of Darkness' or 'the dark continent' - and this kind of terminology with regards to black Africans has long been seen as racist.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by Laibeus Lord
hmm wait, speaking of the mists, "where all worlds meet", I sense a future campaign wherein we will have access to other planets/worlds/whatever-you-want-to-call-it.
MURSAATS

Quote:
Thinking about it, maybe there gonna think of some freaky way to get Orr back from under the sea and all. I mean the capital of the gods, Arah, was there right??
yes, arah sounds distinctly african/moslim

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by arcady
This is where I am as well.

'Nightfall' doesn't link in my mind to the Islamic world.
islam is big in africa including mideast genotypes.

Sudan for example

me_not_u

Pre-Searing Cadet

Join Date: May 2006

Vanguard of Honor

E/R

Quote:
Originally Posted by Haggard
"Which new set of armour looks the best for warriors, Jim?"
"I don't know, I can't see anything!"
FIRE! eternal darkness= sun Blocked out. not pitch black *muffled* Bloody Bender *muffled*

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Well, wasn't it african themed, hope its like African night like magumma jungle, thats all i see in the future

Rivalor

Ascalonian Squire

Join Date: Mar 2006

R/Mo

I for one am hoping for a huge ancient Egypt theme:

I know that it can be anything they want but I am hoping for things like pyramids, mummies, khopeshes (sp?), pharoahs, a "Nile" river, scarab beetles, etc.


If it is a full map then I see no problem with a strong Egyptian theme in one area and more african jungle in the other.

ssnider75

Academy Page

Join Date: May 2005

I don't know about you guys but I am holding out for Guild Wars 4: Organized Labor!

In the 4th chapter of Guild Wars all of the various Guilds are tired of being mistreated by their respective Guild Leaders. The common Guild members unite against the rule of their leaders and demand better healthcare, full life insurance and benefits as well as better hours and a 401k.

This chapter gives the power to the little man and allows guilds to organize strikes and hire representatives to negotiate with the leaders.

vaporX88

Pre-Searing Cadet

Join Date: Jul 2005

W/E

I'm not sure if anyone in this thread have already noticed, but, goto the Guild Wars home page and tell me what culture the ritualist is based from.

seriously, is blatantly obvious that the Ritualist is taken from the African culture. I did my homework and did the research on the subject of "summoners" and "shamans" in Africa, and they all have something in common. the fancy tattoos that covers a large portion of their appendages and the unique attire.

so im guessing that theres a connection between the Ritualist and chapter 3. and I'm betting that the Ritualist henchmen will play the same role as the Monk hench did for chapter 2.

just my 2 cent

Pan Sola

Frost Gate Guardian

Join Date: Nov 2005

Mo/

Quote:
Originally Posted by ssnider75
full life insurance
What, you want your guild leader to hand you 1 plat every time you get killed in GvG?

darkraider53

darkraider53

Academy Page

Join Date: Feb 2006

W/

Quote:
Originally Posted by Pan Sola
What, you want your guild leader to hand you 1 plat every time you get killed in GvG?
...Monks dream

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Things I would honestly like to see in Chapter 3.

1] Whips for Beastmasters, and make them easier to play in PvE with skill revisions etc.

2] Staves for Wilderness Survival Ranger (aka Trappers)'

3] Mounts to be used in areas to travel to a new area without doing a quest inbetween (but make the quest mandatory to access the next mission)

4] Druid (yes, I want a Druid, and I don't mean a mix between a Ranger and a Ritualist). By Druid, I want a nature controlling wizard who can summon vines to entangle his foes, and shapeshift into different animals based on the situation, or summon a giant hawk to pick up all party members to take them across a crevace. That would just be amazing.

5] The ability to JUMP!

6] More emotes! (Factions didn't add any to my knowledge)

7] More vibrant spell animations for the mesmer, Necromancer, and Ritualist. They are somewhat mundane. The elementalist spell animations in Factions are MUCH IMPROVED, just look at Breath of Fire.

8] Tons of new pets (the Factions new pets where a GREAT START)

9] Invisibility, Sneak, w/e you want to call it, incase you just want to explore and not fight. It comes off if you attack or cast or use another skill.

10] A better map system, with arrows that slide to the next continent instead of having to multimap with that retarded BOAT symbol! ARG!

That's what I would like to see, for PvE at least. Any comments?

Freya

Freya

Ascalonian Squire

Join Date: Feb 2006

[FiMc]

Mo/Me

I wanna see that alien-like Seer's race in some chapter. Possible new professions would be FBI Agent and some weird Plasmagunner...

No wait! There goes the orginality!

This is a great topic, I just love to read you people guessing and proposing stuff! Keep on the good work. BTW is true, what somebody stated, that Anet won't EVER do Elves? That would be a bugger.

Yeah, and that possible Spearman profession, could just be called "Lancer", cause it sounds cooler. They could also add some more stuff that is amusing in major cities, like pubs and casinos and a Gold Saucer...

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Inde
All right, public domain on the US gov trademark and patent website: Guild Wars NightFall. Chapter 3?? Only other ones registered are Guild Wars and Guild Wars Factions. (No I am not a sleuth and found this on my own, a user sent it in to me). Interesting name, just wanted to share it all with you
If you listened to Weapon Of Choice you would know about this already Inde...

Rob Van Der Sloot

Rob Van Der Sloot

Academy Page

Join Date: Mar 2006

Right behind you!

Elysium Of Angels

W/N

Awww, I thought Chapter 3 would have a Scottish theme?!

Quote:
1] Whips for Beastmasters, and make them easier to play in PvE with skill revisions etc.
I like whips, but they would fit a new proffession better. An evil proffesion perhaps.

Quote:
3] Mounts to be used in areas to travel to a new area without doing a quest inbetween (but make the quest mandatory to access the next mission)
No, dear god no. Mounts are for WoW, but in GW they serve absolutely no purpose. The areas are far too small to validate their use. Besides, there would be lots of balance issues regarding combat on a mount.

Quote:
5] The ability to JUMP!
Oh I hope not! Last thing we want is bunny hopping in the pvp arenas. Besides, you would need to change the entire invisible wall system inherit to the GW engine.

Quote:
6] More emotes! (Factions didn't add any to my knowledge)
If /preorder and /dancenew count, then they did. But what we are really waiting for is a whole new set of emotes, like /kiss for example. So I agree.

Quote:
8] Tons of new pets (the Factions new pets where a GREAT START)
I'm sure there will be new pets with every chapter. Don't worry.

Quote:
9] Invisibility, Sneak, w/e you want to call it, incase you just want to explore and not fight. It comes off if you attack or cast or use another skill.
I think the aggro-circle system already works fine in this way. You can sneak around, but get too close and foes see you. I see no need for change.

Quote:
10] A better map system, with arrows that slide to the next continent instead of having to multimap with that retarded BOAT symbol! ARG!
Agreed, it would be nice to be able to check the Cantha map while in Tyria for example. It would also be nice to have a few secret quests that span multiple continents.

nebucanezar

nebucanezar

Ascalonian Squire

Join Date: Oct 2005

OnceLost

W/Mo

Ive got it. In ch 3 we all get armor that makes us look like bender from futurama and we stand in big chorus lines singing show tunes while throwing pickle chips at each other. Now that sounds like fun.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

I'm really hating the idea of the martial artist type class being bald like the monks. But it's just a concept sketch I guess.

markus_thom

Frost Gate Guardian

Join Date: Apr 2006

Australia(the land of lesser games)

neptunes grace

R/W

Quote:
Originally Posted by Mr_Ms_Chunk
Chapter 4: Thugs n Ozzis

Theme: The mean streets of LA, NY, and Chicago... im kidding

I'd like to see chains and whips used at weapons.
"Ranger would be a good secondary wepon for ranger" I actually wanted to say whip would be a good secondary wepon for ranger as it ties toghter with beast mastery.

Throw in a spear to that be cool, hmm maybe the next 2 classes will wield spears and wips lol.
Tho guys I wanto see the games Actually merge toghter have more to do with each other instead of just having one game over throw the other, I'd like to see missions that actually tie toghter the continents.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Quote:
Originally Posted by jedi mad hatter
Elaborating on this, it turns out that there is this staff, see? And it's been broken into two pieces. There's this amulet piece, and a shaft piece. And what happens is you have to find the amulet piece in order to remove this darkness that's fallen over the desert. And there's a catch, though, because there's a bunch of these snake people guarding the amulet deep underground in a tomb. And they're controlled by this big [they sensor the first part of this word :/]roach demon named Duriel, see? And....
...he is just a guardian of Tomb of....Tal Rasha...who was this, like, big, badass mage dude that's struggling with essence of Greater Evil known as Baal, and, and...you get to kill him (although in chapter 5, stay tuned)!!
Oh yes, there's no elves in this story, too!

The story seems vaguely familiar tho, whom did I hear it from? Prince Rurik??

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

from the article, it appears that it will be an Egypt/Arabian style campaign.
I wouldnt be surprised if Chapter 4 was the one to give more Races to choose (dwarf, tengu)

For Nightfall - i expect 1 combat & 1 magic class... although I cant think of anything 'new' to do, myself... speculations???

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by natuxatu
Someone mentioned this on the first page but I was thinking the same thing the other day. I want bail chains or whips or something of the sorts.. with the way the Ritualist attack they could make it look sweet.

Anyway there is no way to tell what or how the title is incorperated just yet. In fact I don't care.. I just care about the content.. so hear's hoping. Hopefully character from Chapter one and two will be able to do ALL the missions in Chapter 3.. that's my biggest grip and one of my only as far as the connection between 1 and 2.

Also slightly concerned about Ritualist and Assassins.. I've but a lot of work in my Ritualist so hopefully there will be at least a few new skills or at least elite skills to cap in the third.. but with two different development teams.. who knows.
I think it would be safe to say, that there will be no assassins or ritualists in this new chapter. No A/rt skills, quests, or ANYTHING.

What I expect:
Implemented 2 new classes (as in factions)
6 core classes, with a Chapter 3 Skillset
New skills for the 6 Core Class
1 new faction

What not to expect:
elves (hopefully NEVER!)
anything to do with Assassins/Ritualists/Luxon/Kurzick
Factions will probably be the only expansion/chapter to feature a dual-faction war w/ boundary lines (the game is called Factions, after all- I doubt any other expansion will ever have another 'faction war')

Aerian_Skybane

Aerian_Skybane

Wilds Pathfinder

Join Date: Apr 2006

House of Caeruleous [HoC]

R/E

I personally think that there will be no new Rit/Sin skills left in the next update.

But, since it is TWO different teams working on them, I more or less expect new skills and such every YEAR for expansion characters (same dev team with new expansion, makes marketing and development sense), for the dev team that made the expansion characters. So, Rit/Sins will get new skills etc for Chapter 4, while the new characters in Chapter 3 will get more in Chapter 5. Core classes will continue to get new ones. I believe this makes the most sense since this would be excellent marketing, think about it. Its incentive to buy old expansions, and keep them fresh, while at the same time consistently promoting the core game, which is the heart of it all.

What do you all think? Makes sense to me.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

there was a comment in an interview (search is down) that stated chapter three would be heavier in *content* (definition of content not specified) which i hope is more open areas to explore, more quests, things to do

.neuronster.

.neuronster.

Lion's Arch Merchant

Join Date: Apr 2006

My house.

Grenth's Rejects [GR]

E/Mo

Perhaps Chapter 3 will take place at night. Like, Factions takes place during the day. So, "Nightfall" must take place at night. xD

J snukka

Lion's Arch Merchant

Join Date: Feb 2005

New York

maybe nightfall represents Anet implementing night and day in the game. Sunrise and sunset. Maybe they might change the name all together, it's still early you know. Or maybe they have a theme that something bad happens every night to us in-game and we need fight the evil off.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

there is a page on the WIKI (guildWiki) about this...

but it doesnt say anything beyond what ive already learned today on google.

It does have a piece of concept art tho- for whatever thats worth. (its just a floating fortress... no big deal)

Irongate

Irongate

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by J snukka
maybe nightfall represents Anet implementing night and day in the game. Sunrise and sunset. ... Or maybe they have a theme that something bad happens every night to us in-game and we need fight the evil off.

You should go work for Anet as an "ideas" guy.

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

nightfall im thinking is the time of darkness. something happened there that turned the place into utter darkness

(im just thinking )

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

Quote:
Originally Posted by Aerian_Skybane
I personally think that there will be no new Rit/Sin skills left in the next update.

But, since it is TWO different teams working on them, I more or less expect new skills and such every YEAR for expansion characters (same dev team with new expansion, makes marketing and development sense), for the dev team that made the expansion characters. So, Rit/Sins will get new skills etc for Chapter 4, while the new characters in Chapter 3 will get more in Chapter 5. Core classes will continue to get new ones. I believe this makes the most sense since this would be excellent marketing, think about it. Its incentive to buy old expansions, and keep them fresh, while at the same time consistently promoting the core game, which is the heart of it all.

What do you all think? Makes sense to me.
Problem with that is Sins and Rits will get left behind in the skills dept.
What makes sence is that the fine folks at Anet will probably catch the Sins and Rits up with skills to the current count of the core characters. Those extra skills will be available for those that own factions. If you dont own factions you get the new land, new professions.

Chapter 4 will probably have new skills for the chapter 3 expansions, new class or classes and new content. I don't really see them keep on adding skills to the core profesions each expansion and leaving the expansion characters alone to fall behind. Those die hard Sin or Rit or whatever new class will be left behind. Besides, how many more healing spells are needed for the monk?

If they do add new skills for the core group I see it being a small number like 5, 1 elite and 4 regular skills if that. Just my opinion, but yours is a well thought out idea also.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Irongate
You should go work for Anet as an "ideas" guy.
Wouldn't even remotely work due to, you know, timezones.

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by torquemada
...he is just a guardian of Tomb of....Tal Rasha...who was this, like, big, badass mage dude that's struggling with essence of Greater Evil known as Baal, and, and...you get to kill him (although in chapter 5, stay tuned)!!
Oh yes, there's no elves in this story, too!

The story seems vaguely familiar tho, whom did I hear it from? Prince Rurik??
No, Deckard Cain. He tells you the story in Horagath, which will be the setting for chapter 5, and chapter 4 will be set in Hell.

But, why is everyone so against elves, I love them and their xenophobic ways. And their pointy ears.

Oh, and @ Mr. T up above me you don't base the day/night cycle off timezones, you just make a seperate time system for GW. Generally the day/night cycle is much shorter than a real life day/night cycle, take for example TES:Oblivion, hours pass by far more quickly that in RL, therefore, even if I'm playing at 10:00 in the morning, it may still be night in the game.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

I quite like the idea of mounts. If it is set in the desert we could have camel riders. Plus Pikes for warriors which do extra damage to mounts and riders if the warrior is in a defense stance.

Kidney Licker

Kidney Licker

Wilds Pathfinder

Join Date: Aug 2005

Europe Server

Quote:
Originally Posted by Dark Suoon
nightfall im thinking is the time of darkness. something happened there that turned the place into utter darkness

(im just thinking )
I'm thinking that NightFall has a double meaning in that people will get an idea of the direction (if any) Guild Wars is going after Chapter 3, and if it's going nowhere then it's "Night Fall" for A.Net.

Guardian Rohan

Guardian Rohan

Academy Page

Join Date: Jun 2006

[MEEP] -SMS alliance

A/

hmmmmm mounts........ a kwiker way for wammos to aggro large groups all at once.......seriously, ty anet..... you have now confirmed that you really hate monks.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Guardian Rohan
hmmmmm mounts........ a kwiker way for wammos to aggro large groups all at once.......seriously, ty anet..... you have now confirmed that you really hate monks.
That would mean quicker ways for everyone else to run away though

Hey Wammo..look a mob! go get it...*everyone else heads in the opposite direction*

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

"Yeah, NC is fast with these things. They have two gangs of developers tag teaming expansions. In fact, now that Factions is done that crew is already working on the fourth one. That makes them a freaking MMO machine gun. "

Working on number 4??? Holy crap. I still have to beat factions with all my prophecies chars.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by Horseman Of War
from the article, it appears that it will be an Egypt/Arabian style campaign.
I wouldnt be surprised if Chapter 4 was the one to give more Races to choose (dwarf, tengu)

For Nightfall - i expect 1 combat & 1 magic class... although I cant think of anything 'new' to do, myself... speculations???
If it is indeed Egypt/Arabian, they'd be dumb not to include some content for Assassins, and to a lesser extent Ritualists. Rituals were very common in Ancient Egypt, as were spiritual beliefs and such. And Assassins? I believe the word is actually from the Arabaic language, and used to be spells Hashassins.

For a new combat class, the can have like... Moors or even a generic Tribesman. A new caster class can be High Priest/Priestess.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

well it would be nice if they do add rit skills but i still don't think rit or any profession would be pointless just because they don't get new skills.. though people might lose interest in them... but not me. I <3 my Ritualist.

No mounts (ew)
Auction House of some sort (Hope)
If it switchs from night to day... i have a feeling my comp will be on the fritz with that so I'm hoping not.

Nightfalls sounds more like a place to me or something like that. Maybe some place of importance to the story or something. Ah well.. a little leak would be nice.. but when i think about it they were pretty tightly under wraps about Factions till very close to it's release.