Touch Ranger - Overpowered?
lyra_song
Quote:
Originally Posted by J3mo
Like that is on everyone's skillbar
Like you can counter a SS necro with your full bar. Like you can counter a hammer war, axe war, sword war, e-denial mesmer, shock ele, blood spiker, smiter, etc ALL BY YOURSELF.
Point of the matter. you can counter every build all the time.

Point of the matter. you can counter every build all the time.
Teh Monkeys
Snare, drain, degen, kite, kill.
What's the problem, people?
What's the problem, people?
zulu123
Quote:
Originally Posted by lyra_song
Quote: Originally Posted by lyra_song What is the purpose of each primary attribute? Answer yourself this question.
Monk: Divine Favor = More healing
Warrior: Strength = More Damage
Elementalist: Energy Storage = More energy for spells, enchants, hexes
Necromancer: Soul Reaping = Fast energy recovery
Mesmer: Fast Casting = Fast spell casting for interrupts/annoyance
Ranger: Expertise = Reduction of cost of Non-spells, non-enchants, non-hexes. Here's a Guild Wars description of Divine Favor the attribute. "For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor." Do you know what that means? That DF is basically useless for any secondary profession skill/spell unlike Expertise.
So basically I am still waiting to see an example of that monstrous synergy between DF and some secondary profession skill.
Quote:
i have been touching since before factions was released, never heard a single complant about it and actually recieved props from people. please define 'day 1' i mustve started at 'day -90'
Originally Posted by lyra_song
I could make the same arguement that Necros and Elementalists primaries need to be nerfed because they can spam heal party way better than most heal monks can.
Ok lets look at how Expertise affects Vampiric Bite and Vampiric Touch. VB and VT both need 15 energy, 3/4 casting time, and heres the killer 2 secs recharge.
Expertise at 16 reduces the energy cost of VB and VT from 15 to 6 which makes them utterly and ridiculously spammable. Now you can do 65 dmg per second with them. How does Soul Reaping compare to this? So at 16 SR you can get 16 energy everytime an enemy dies in RA. Heal party needs 15 energy, 2 sec casting time and 2 sec recharge. So you get one free heal party everytime an enemy dies right? BIG WHoopity Doo you are so unbeatable now that you got 4 free Heal party casts in RA!!! Seriously this totally compares with what Expertise does to Vampiric Bite and Vampiric Touch. Oh and for the record I am not even asking for a nerf to the Expertise attribute. I was just answering to that ridiculous post earlier (not by you) that was trying to show how Divine Favor is as good as Expertise. IllusiveMind
I see it... I see ANET nerfing Touch Rangers due to massive complaining and whinning...
Stabber
Quote:
Originally Posted by Theus
Simply change the vampiric touch skills(Excluding Vampiric Gaze,since it's fine as a skill)To attack skills,that way expertise still affects them,but you can still effectively avoid the damage through blinding,stances,and enchantments.
I hope Arena Net is not listening to this rubbish idea that has spread through the game like wildfire. There is absolutely no justification for making life stealing attack skills. Attacks are supposed to cause damage, meet armor, be affected by protective enchantments, and have variable ranges (with criticals).
Touch skills are fine as they are, though I wouldn't be averse to giving them their own category and tailoring counters specifically for them in future campaigns. (I'm using "Can't Touch This!") Also, Vampiric Gaze is a spell. Check your local listings. MelechRic
Touch rangers are just a symptom of the huge number of new PvP players we have with the Factions campaign. A lot of people have never experienced anything like a touch ranger.
Within a few weeks two things will happen: 1. Newer PvP players will learn how to avoid getting fingered. 2. Touch rangers will go out of vogue because it's a fragile build that's only fun for about two weeks before it gets boring. Saider maul
touch ranger is way over powered but is only viable in pvp for faction farming.
if their smart and want fast kills. they use whirling defense as protection and add greniths balance. let them hit you a few times then slam them with it and touch away. I have done this and the little extra patience to unleash your build is well worth the effort when using greniths balance. A totally skilless and cowardly PUG build. where is the challenge in farming faction. touch ranger are overpowered in pvp. nerf them. Chicken Ftw
This thread makes me lol, for several different reasons. One, there are already 5-6 topics about touch rangers. Search button is your friend. "Search is down". Meh, there are topics to nerf them on the first page of both Gladiator's Arena and Sardelac. You didn't see them, fine.
Two, in every one of those topics, the ways to defeat them are listed. Also, Lyra linked to one of the topics already in this thread, describing exactly how to defeat them. Learn to read. Three, people who whine about touch rangers have obviously never played one, it's far from "spam all day, no worries, you can heal!11". People who kite pose a problem, even with Dodge. Sure, you can still touch them... about a third as often as you would if they stood still. Also, you require more than half your energy to kill one person. Even with OoB, you'll find that your energy runs out faster than you'd expect. Four, touch rangers are only a problem in RA. Teams with decent monks are a problem in RA. Teams with decent mesmers are a problem in RA. Teams with any decent combination of people are a problem in RA. Why? Because people who play in RA tend to be idiots, not follow calls, not bring res, etc. Not all who do are, but a lot of people. "They hurt in alliance battle too" lol... why don't I hear anyone bitching about FoC/ranger/other spikes in alliance battle, they're far more lethal, unless you're a moron who can't kite a melee character. Five, touch rangers are the IWAY of RA. If you lose to it, you either weren't prepared or are a mediocre player. And since they're obviously popular builds, not bringing any counters is somewhat dumb, imo. So that leaves mediocre player. ;p Shadow-Hunter
Well, i did play as a touch ranger just after Factions came out... (it got kinda borring now where so many ppl use it).
I do belive that the 2 torchs is a little overpowered.. Seeing how you can dish out around 65 dmg a sec (that is complitely impossible to lower, even with stuff like prot spirit, block stances, and defence boostes) and 65 heal a sec, along with some of the hardest energy management you can get.. Empathy, and backfire does nothing at all, nor does blind or stuff like Wards, hexes that makes you miss.. SS can do some dmg to you, but a 37 dmg SS still leaves the toucher with 28 heal a sec... And all this come in a pack of only 3 skills.. witch means the remaining 5 skills can be used for all kind of deffenciv stuff, that along with the massiv heal from the touches make you harder to take down that most PvP warriors.. with this said.. Then i dont think they should make a complite nerf of expertise or anything like that.. as it would hurt alot of other stuff... instead then i belive that the recharge should be made a little longer.. Not like a huge recharge.. But something like 5 sec.. vamp gaze has 5 sec far as i remember... So why shouldent the 2 torches have that? ... I mean, you got 2 of them.. you can still use one every 2,5sec.. Using it more would be kinda, meh, seeing how i dont belive any1 made the game so the gamers should just press 1 and 2 all the time.. The build req like no skill at all to use, and i belive that a build that has so few weaknesses and so many things that its nearly immortal against should requere a little more skill to use at least.. So give it a little boost in the recharge and see how it goes.. ~Shadow floplag
the touch ranger is just another in a long line of cookie cutter "oh my god i read a forum" builds that .. while effective, can be countered if you think a little
the amusing part here is that the reason, in my opinion, that is is so effective is the lack of natural enemies.. there are far fewer of the class needed to shut it down, than there are of them ill give you a hint peeps .. wanna stop one, ask a mesmer, i laugh when i see them coming Zui
Not overpowered. It beats bad teams, and bad players. That's just about all it does. There are a few threads in Gladiator's Arena about it... Go read them.
Retribution
To the fool (forgot his name) crying for the nerf of expertise, lets nerf energy storage because it applies even when you're using secondary class skills *gasp*. Or lets nerf fast casting because you can fast cast air magic *OMGNERFPLZ*. Lets nerf expertise because my healing hands don't save me and my sever artery+gash get reversed *wahh*. Stop bitching and crying for a nerf.
Xanthar
Quote:
Originally Posted by Retribution X
When you get 7 touch rangers after you (that happened to me today in AB...), there is absolutly NO way to counter that many of them, which gets really darn annoying...
Wow! I bet your uberbuild can survive seven shock warriors or seven air spikers, since you use this number of touch rangers as an example of something that is especially annoying...
The theoretical damage output of a touch ranger aside, my practical experience (they are all the rage in AB, and I mostly monk there) is that they have a feeble damage output if kited even a little bit. If you try to stand up to them they get a bit more dangerous, but since their skills never interrupt or knockdown, they still present a rather weak threat - They do not inhibit any casting or attacks and a monk readily outheals one or two of them. I find that ignoring touchies usually makes them go away - Provided you have a team that knows how to kite you will be left with an unsupported touchie that can easily be taken down by a team of four. Point in fact, I was recently in TA with a balanced team (coming in from RA team, no less) and met a team of three touchies and a monk. We got a flawless from them. Perhaps not a great feat, but an indication that touch rangers perhaps are a bit more feared than they need be. zulu123
Quote:
Originally Posted by Teh Monkeys
Snare, drain, degen, kite, kill.
What's the problem, people? The same exact thing can be said of warriors also becuase even they have to operate in touch range. The counters given above will kill a warrior also, right? Touch rangers use defenses like escape, whirling defense, etc which have some similarities to defense a warrior uses. So we can safely say a touch ranger can be compared to warriors to some degree, right? With that said please give me a warrior build that uses a couple of skills that take only 6 energy to activate and can do 65 damage per second and 65 healing per activation of those skills. We will observe the fact that there are a lot MORE anti-warrior builds because of throw dirt, enfeeble, SS, empathy, reckless haste, price of failure, insidious parasite, etc, etc (note that all of these are useless against a touch ranger). A touch ranger has +3 energy regen as compared to warriors +2 energy regen. Also a touch ranger will have +12 max energy, +1 energy regen because of the Druid's set (as compared to the warriors +8 max energy because of Gald's set) and he will be holding a necro wand/focus that give him +17 energy. lightblade
Treat touch ranger as another caster
the 2 touch is 1 second cast, enough time to interupt it E-denial works great Mustache Mayhem
I used to micheal jackson guys in arena last year.. was pretty fun build- with bite from factions I can see how people would think it's overpowered though.. they are'nt that big of a problem though.. just recently got the gladiator title and the touchers were easy to kite most of the time.. I can see if they used escape- it'd be tough without a snare
Demesis
Touch rangers are easy to counter. I also were pissed off at them first, but instead of getting mad, I got even and made an anti-touch ritualist. You only need a secondary class of mesmer to do so, and you can easily switch class at Senji's corner.
Firstly, imagined burdeon will slow them down to a crawl. Then you cast conjure phantasm which will drain their Hp. Then you cast the anti-spam spell Diversion. So when they use vampiric bite or whatever, it'll take it another 45 seconds to recharge, which by that time, the degen would have finished them off. ![]() Evilsod
I think by far my favourite point in this whole thread was 'Stop Touch skills working if the opponent is moving'. Sure, do that and i wanna know why warriors can hit moving targets too.
As Lyra said, stop Expertise affecting everything, you need to do the same for every primary profession, defeating the entire point of it. Just because a Monks primary only occurs on monk skills doesn't provide a reason why Expertise should be nerfed. Divine Favour, meaning favour from god, the last time i checked a god hardly smiled down upon a monk spamming 'Tainted Flesh' to everything in sight. Mesmers and Rangers are support classes that can use there secondary just aswell as they can a primary in many cases for a reason. If you think people should only be allowed skills from there class, go play Diablo. JR
To be absolutely blunt; the counter to Touch Rangers is to not suck at this game.
They are a build, like IWAY, which beats bad players very quickly. A good team will have absolutely no problem against them at all. They are a ridiculous gimmick. As someone stated earlier; they weed out the bad teams from RA, much like IWAY weeds out the bad teams from the early rounds of HA. Seriously, learn to play. Yuo Can Do It!
Warriors - Should bring some sort of knockdown/cripple and some sort of degen.
Rangers - cripple/poison or bleeding, traps Elementalists - water magic Mesmers - Diversion or Cry of frustration, or degen hexes+slowdown Necromancer - degen hexes, conditions Monks - prot spirit/life sheath/pretty much any prot spell that's an enchantment that negates damage is useless, don't waste time using them. Heal yourself or just run away into a crowd, let others deal with it. Assassins - knockdowns, conditions, shadowstepping Ritualists - run? I see no skills that can overpower touch rangers...possibly wanderlust+earthbind (or whatever it's called) as they need to stay still.. There - basic strategies for every class for defeating ( or at least hindering their healing process ) for every class. It's not that hard. If you have an extra slot, and hate touch rangers, bring a skill or two that can hinder them. The only reason they seem overpowered is because people haven't found sufficient strategies to beat them yet - you're looking too hard, they're easy to kill. Mr_T_bot
Quote:
Originally Posted by aron searle
Best way to counter a touch build, move.
Try and cripple them, or use spells like spitefull spirit. Blackout is fun stuff. RandomEngy
First off, the only place they might be overpowered is RA, so that's what I'll talk about.
Many people like to look down on that game type but IMO it's something you have to keep in mind. And just because counters exist for something doesn't automatically mean it's fine balance-wise. A lot of otherwise balanced and fun RA builds just plain get beaten by touch rangers, and there's nothing you can do about it. Sure, you can run, but if you don't have a decent monk on your team (by no means guarunteed in RA), you're just making yourself useless for a while, then dying. Zojun's Haste and Dodge will see to that. To suggest every person's build should take a snare or bring e-denial is just shortsighted. Diversion might be okay but in general dom mesmers in RA just get reamed. Not to mention Cripple-based snares have a good chance of backfiring with Plauge Touch. They are pretty boring to play, but they can make RA just un-fun by severely limiting viable builds. (edit) I think a good solution would be to up the recharge to 4 seconds, so it takes a little more dedication to get good DPS, rather than having 5 slots open for running/defense/condition removal. Saider maul
Quote:
Originally Posted by Chicken Ftw
This thread makes me lol, for several different reasons. One, there are already 5-6 topics about touch rangers. Search button is your friend.
ok first off search is down 80% of a 24hr period.
the 2 threads are miles long and always getting off topic. I have played as a touch ranger. its totally skilless. are there alot of threads like this. yeah. why raise a stink about it. touch ranger is a cheap copout build to farm faction. do nothing about it, this way the build gets over exploited and thus nerfed. Nivryx
I really dont see what everyone is complaining about. Crip Shotting ftw
Originally Posted by nohooiam
>edit< the audacity.... Quote: G G G G G G G G G G Unit. |
Quote:
ok first off search is down 80% of a 24hr period.
the 2 threads are miles long and always getting off topic.
I have played as a touch ranger. its totally skilless.
are there alot of threads like this. yeah. why raise a stink about it.
touch ranger is a cheap copout build to farm faction.
do nothing about it, this way the build gets over exploited and thus nerfed. and let me guess, you used vampiric touch & bite? touching isn't totally skilless when using prophecies skills only. we just need to develop a term for touching with clone skills...how about cloned touching? er...i really dont care what it is. but seriously, all these generalizations are rather annoying. like i said, i touched before factions and never recieved any complaints about it. its rather amusing to go into RA with prophicies only skills and still get verbally harrassed but it suddenly stops when you tell them chapter 1 skills only.
the 2 threads are miles long and always getting off topic.
I have played as a touch ranger. its totally skilless.
are there alot of threads like this. yeah. why raise a stink about it.
touch ranger is a cheap copout build to farm faction.
do nothing about it, this way the build gets over exploited and thus nerfed. and let me guess, you used vampiric touch & bite? touching isn't totally skilless when using prophecies skills only. we just need to develop a term for touching with clone skills...how about cloned touching? er...i really dont care what it is. but seriously, all these generalizations are rather annoying. like i said, i touched before factions and never recieved any complaints about it. its rather amusing to go into RA with prophicies only skills and still get verbally harrassed but it suddenly stops when you tell them chapter 1 skills only.
Phades
Quote:
Originally Posted by lyra_song
Support characters reverse the synergy, taking advantage of secondary. while still relying on their primary to still maintain use of the build.
Attack characters who use a secondary build rely on that primary to make their build different (like touch rangers, fast cast elemesmers, echo nukers), as opposed to a character who uses the same build, but has the actually primary attribute.
Fast casting helps, but only on skills with a decent cast time. These primarially are hexes and elementalist skills.
Necromancers build energy from stuff dying, but the ritualist addition allows for engineered situations of amplified recovery (~11 pip range).
Your list stops there. Energy storage only helped when a ele used ether renewal (before it was nerefed), and ether prodigy (which gives equal effiicency to a ranger with no energy skills loaded at 14 expertise if used constantly).
Quote:
Originally Posted by Xanthar
Wow! I bet your uberbuild can survive seven shock warriors or seven air spikers, since you use this number of touch rangers as an example of something that is especially annoying...
The theoretical damage output of a touch ranger aside, my practical experience (they are all the rage in AB, and I mostly monk there) is that they have a feeble damage output if kited even a little bit. If you try to stand up to them they get a bit more dangerous, but since their skills never interrupt or knockdown, they still present a rather weak threat - They do not inhibit any casting or attacks and a monk readily outheals one or two of them. Air spike is easy to survive, but the warriors can be a nuicance without alot of warrior hate. The reason why they are so popular in AB, is due to the solo hunting they can do in addition to how mobile they are while spending virtually nothing in energy. They can easily solo alot of the shrines that ive watched warriors suicide on while out of range from their monk. AB's are organized chaos, more or less, but that is part of the charm to them. I disagree that having the answer being that every person outside of a monk and rit have 100% uptime snares or going a 1-1 ratio of domination mesmers with the expected number of touch rangers. Similar arguments were made for various counters to other things like ether renewal. Ether renewal was easier to counter than this though. Also, things like snares tend to get removed if the opposition has monk support of their own. pork soldier
crippleshot, pin down, deep freeze, ice spikes, iron mist, frozen burst, gale, shock, hammer bash, dev hammer, mind freeze ... do I need to keep going? If you what you're fighting and react properly it's GG touch rangers. I can't tell you how many of those guys I've utterly pwned.
Originally Posted by JR-
Quote: To be absolutely blunt; the counter to Touch Rangers is to not suck at this game.
They are a build, like IWAY, which beats bad players very quickly. A good team will have absolutely no problem against them at all. They are a ridiculous gimmick. As someone stated earlier; they weed out the bad teams from RA, much like IWAY weeds out the bad teams from the early rounds of HA. Seriously, learn to play. QFT Divinus Stella
Ok, so touch rangers piss people off, isnt that why you go into RA, to piss others off? afaik the only reward for winning is seeing the opposition dead and the smug feeling you get when the wammo cries out "NOOBS" in local with his face planted in the arena floor.
I was playing around with that old insta-gib mesmer GB build just now, and its funny as hell, you can take a target down on your own in 3 seconds. RA has lots of cheap gimmic builds, its nothing serious its just a mess around, touch rangers are just something nice and easy for people to play, like paladins and interrupt/degen rangers. Pillz_veritas
If this build has a counter, Which it does (and there are NUMEROUS ways to counter it) leave it be.
it is as counterable (IF NOT MORE) then IWAY. so everyone STFU and stop crying to Anet about your incompetence. xiaotsu
Quote:
Originally Posted by Pillz_veritas
If this build has a counter, Which it does (and there are NUMEROUS ways to counter it) leave it be.
it is as counterable (IF NOT MORE) then IWAY. so everyone STFU and stop crying to Anet about your incompetence. Amen to that. If you seriously hate touch rangers that bad, stop complaining and start carrying a counter to them where you go! It's just like PvE, if you aren't set up for what you're doing, you're going to die. You KNOW where the touch rangers are, so start preparing for them, jeez, it's seriously NOT that hard. Stop crying and put a little thought into the situation and stop demanding a nerf on everything you suck against, GG. inscribed
For those of you complaining about touch rangers, instead of complaining, why not make your own touch ranger? Go ahead and roll up a touch ranger and own RA. I'm willing to bet you won't make it nearly as far as you think.
And if you do make it as far as you think, and completely own every opponent you come across, come back here with the screen shots and the proof. Then you'll at least have a legitimate case for the nerfing of touch rangers. Navaros
Quote:
Originally Posted by JR-
To be absolutely blunt; the counter to Touch Rangers is to not suck at this game.
They are a build, like IWAY, which beats bad players very quickly. A good team will have absolutely no problem against them at all. They are a ridiculous gimmick. As someone stated earlier; they weed out the bad teams from RA, much like IWAY weeds out the bad teams from the early rounds of HA. Seriously, learn to play. Exactly! Threads like this are precisely what is wrong with devs listening to players. The devs listen to bad players cry about things en masse that are not overpowered, and then they over-nerf the crap out of all those things. Just like they did to IWAY and smiting and any other common build that doesn't completely suck, ever since Guild Wars came out. Touch rangers are not overpowered. Leave them alone. Melissa Is HOT
Touch rangers arent overpowered they suck and are terrible builds... I've heard so much crap in this thread i dont know how to respond to it all but I'll just set a few things straight...
Touchrangers use OoB... not oath shot or any other elite... they dont use stormchaser they use dodge and/or zojun's haste... Touchrangers suck majorly... they can deal/steal about 50 hp per sec on a stationary target... solution? Kite for a sec and let someone else kill them... Even when they use dodge they cant get off many skills because they have to stop every time to cast them... they have no hex removal... no actualy heals... and to maintain energy they must make a 20% Sac every 15-7.5 seconds... It's just a terrible build and I dont see why people allow themselves to get owned by them... Also... IWAY is not overpowered at all... its a decent build and it takes just as much skill to use an iway warrior as it does to use a shock warrior, or as much to use a tainted as it does to use a nuker emo with chants... It takes skill to play a trapper... It takes as much skill to play an orders necro as it does to play a monk... IWAY isnt just some random build where you can throw a bunch of nubs in a blender and hope to farm fame... people just complain about it because they see it a lot and get owned by it then cry because they are running a terrible build... Just because a build isn't complet crap doesnt mean you need to nerf it into the dirt because you can't play guildwars... leave them alone or better yet own the hell out of there pathetic terrible builds? Chicken Ftw
Quote:
Originally Posted by Saider maul
ok first off search is down 80% of a 24hr period.
the 2 threads are miles long and always getting off topic. I have played as a touch ranger. its totally skilless. are there alot of threads like this. yeah. why raise a stink about it. touch ranger is a cheap copout build to farm faction. do nothing about it, this way the build gets over exploited and thus nerfed. Ok, if you're going to quote me, at least read all of my post. Right after the part you quoted, I admitted it might be down. >.> Yeah, it doesn't take skill to play one. It doesn't take any to beat one, either. Hey, let's nerf every mediocre build, so that all the terrible players who can't kite/don't have a clue have a chance at winning. Why raise a stink about multiple threads about the same subject? For one, if you knew how to play, you wouldn't see "nerf touch ranger" topics. For two, it's a waste of space. For three, it's just damned annoying. Anyway... as JR said... if you can't beat this build... Learn to play. While you're at it, learn to read, so you can quote me and not look like a fool. MoldyRiceFrenzy
the easiest thing they could do was easily do this:
Change Bite and Touch ---> spells... Kakumei
Quote:
Originally Posted by Melissa Is HOT
some random build where you can throw a bunch of nubs in a blender and hope to farm fame...
Yet people did exactly that, and to no little success.
Ken Dei
The possible counters:
-Cripple/slow - Available to Rangers, Sword Wars, Axe Wars(Conditionally), mesmers (Illusion), Assassins. -High speed kiting - Available to all, except maybe Rits and Mes. -multi-knockdown - Hammer Wars and Assassins, maybe others. -Heavy Degen - Mainly Mesmers and Necros -Skill based interrupts - Mainly Rangers, Assassins, Mesmers, some others. -e-denial - very specific mesmer build. Things Touchers can beat: -High amounts of direct dmg -low level degen, poison and bleeding, unless combined, and not cured, don't cut it. -Wards. -Enchants. -Most shutdown hexes, backfire, empathy -Many interrupts, as most are spell based. -Cripple, if they have plague touch -Blind, no effect -Dazed, no effect -Probably many, many more. So basically, now every class in the game now needs to bring 1-2 skills to counter 1 type of class. Or not do so, and die. That by definition, is being overpowered. Now I'm not going to get into the whole battle over Expertise, my opinion is that it's abusively overpowered. That's my opinion, you won't change it. Also, since the idea of attack skills won't work due to various logical conflicts. And because making both skills, spells instead, would kill the build; I suggest a compromise. Make one of the skills a spell and leave the other a skill. Problem solved. More available interrupts, shutdown, and counters overall become available. If you don't like that proposal, fine, whatever, you're probably a touch ranger trying to protact your build. I'm going to keep ignoring you on the battlefield because it's a total waste of my time to make a build to counter JUST YOU, and not the dozen or so other enemy builds I could deal with better with a different build. I'll go find 5 guys to gang on you when you've become to much of a pest. Since it would be a waste of my time to try and beat out your lifesteal spamming by myself. And yes, it is spamming. Adios. LuckyGiant
After reading all the opinions, I wanted to post my view too
![]() I play a warrior (shock) in random arenas and you can call me stupid all you like but i cant out dmg 65/sec with a 65/sec heal to them, impossible 1v1. I just cripple and move on. They do wreck it a bit IN RANDOM ARENAS, they are overpowered (if you don't believe me please play random arenas for a few days ![]() BUT this is because teams have only 4 random players so unless you've specifically got a skill or two to counter them they are extremely hard to take down simply because of the randomness of the team. I realize though in NON-RANDOM matches (GvG, Teams and whatever else there is [I'm PvE :P]) you are likely to have counters to them between your team, while attempting to shutdown another build (monks especially) those counter can double as counters to touch. Disclaimer: If you flame without reading my complete post first, you are the idiot... Chicken Ftw
Quote:
Originally Posted by Ken Dei
So basically, now every class in the game now needs to bring 1-2 skills to counter 1 type of class. Or not do so, and die.
That by definition, is being overpowered. No, that, by definition, is Guild Wars. Builds and counterbuilds. You bring counters to builds you think you'll be facing. You can be pretty sure you'll face IWAY in HA, so you bring a few counters. You can be pretty sure you'll face touch ranger in RA, so... you bring a counter. Overpowered? Not at all. It's the way the game goes. One skill that helps greatly vs touch rangers... knowing how to use W, A, S, D. floplag
im gonna agree with Saider here and tell everyone on the high horse to stop with the constant "search is your friend" bullsquat every other post, when you know darn good and well that its down the vast mjority of the time. in fact, its never actually worked for me.
my opinions on this thread have been expressed, but people around here need to get over themselves sometimes |