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Originally Posted by lyra_song
Did you notice my list didnt include Rit and Monks intentionally?
Support characters reverse the synergy, taking advantage of secondary. while still relying on their primary to still maintain use of the build.
Attack characters who use a secondary build rely on that primary to make their build different (like touch rangers, fast cast elemesmers, echo nukers), as opposed to a character who uses the same build, but has the actually primary attribute.
Umm, no profession exploits secondary skills to the degree a ranger can. The only thing stopping them from being completely broken, is the limitation it has with regard to spells.
Fast casting helps, but only on skills with a decent cast time. These primarially are hexes and elementalist skills.
Necromancers build energy from stuff dying, but the ritualist addition allows for engineered situations of amplified recovery (~11 pip range).
Your list stops there. Energy storage only helped when a ele used ether renewal (before it was nerefed), and ether prodigy (which gives equal effiicency to a ranger with no energy skills loaded at 14 expertise if used constantly).
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Originally Posted by Xanthar
Wow! I bet your uberbuild can survive seven shock warriors or seven air spikers, since you use this number of touch rangers as an example of something that is especially annoying...
The theoretical damage output of a touch ranger aside, my practical experience (they are all the rage in AB, and I mostly monk there) is that they have a feeble damage output if kited even a little bit. If you try to stand up to them they get a bit more dangerous, but since their skills never interrupt or knockdown, they still present a rather weak threat - They do not inhibit any casting or attacks and a monk readily outheals one or two of them.
Air spike is easy to survive, but the warriors can be a nuicance without alot of warrior hate. The reason why they are so popular in AB, is due to the solo hunting they can do in addition to how mobile they are while spending virtually nothing in energy. They can easily solo alot of the shrines that ive watched warriors suicide on while out of range from their monk.
AB's are organized chaos, more or less, but that is part of the charm to them. I disagree that having the answer being that every person outside of a monk and rit have 100% uptime snares or going a 1-1 ratio of domination mesmers with the expected number of touch rangers. Similar arguments were made for various counters to other things like ether renewal. Ether renewal was easier to counter than this though. Also, things like snares tend to get removed if the opposition has monk support of their own. |