R/N Farming vs .... pretty much whatever

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Lord Aro
Maybe making a seperate rating for the bosses (and his group if needed) and the time to farm would be good. When I see the 'hard' it doesn't seem like a time rating. Would be helpful to know what build to use on what boss.

Great info, gunna go try some bosses I'm open to rethinking the categories, but the idea behind Easy / Medium / Hard was that I wanted to give people an idea of how long they might expect to spend before making a kill. I did that with the theory that time is the most important factor of difficulty, at least as difficulty relates to farming.

What do you guys think about this? I'd welcome feedback on how useful the categries/hit list idea is.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Hanego Ategeh
I'm open to rethinking the categories, but the idea behind Easy / Medium / Hard was that I wanted to give people an idea of how long they might expect to spend before making a kill. I did that with the theory that time is the most important factor of difficulty, at least as difficulty relates to farming.

What do you guys think about this? I'd welcome feedback on how useful the categries/hit list idea is. Some are a bit misleading. You could make 2 lists. 1 of how long it takes. 2 of how hard they are. Razortongue takes about 5-10 minutes, but the fact if you don't use the wall properly or bring along enough dodging skills, his 200 damage Melandrus Shot begins to sting. Ritualist Construct takes about 5 minutes but can be tricky. Whispering Rit Lord... starting from Unwaking Waters, cuts out the difficulty of the run (which wasn't great anyway). If the route i've got sorted now it means you can kill the Whispering Rit Lord in about the same time it takes to kill Milthuran.

Skyy Forn

Ascalonian Squire

Join Date: Jul 2006

i'd prefer a full blown table... difficulty, avergae run time, suggested optional skills, etc.

Zeph

Zeph

Lion's Arch Merchant

Join Date: Jan 2006

Wales, UK

Expect Extreme Violence [EEV]

Quote:
Originally Posted by Mistical miss
I just soloed Chkkr lotus lord, he is very easy, dodge + zojuns to get to him (avoid all the patrols on the way) run to a big tree in the waters slightly northwest of the island where chkkr stands, use a longbow to pull him out, throw dirt-lightning reflexes-whirling defence-throw dirt and he should be dead by then.
I think it can be done in like 3 mins or less..(not certain, but it seemed to go really quick)

You can find him in melandru's hope I thank you for this, I've been after this boss for a while (since I started a assassin) but he would never drop when I hit him with my necro so when I read this, a few days after I started testing touch ranger for pve stuff, I knew I had to get my ranger a bit further in cantha so i could hit him.

After getting there and pretty much perfecting the hit on him in the last few days I thought I'd try to get the run into the "3 mins or less" rating set above, which had impressed me so much when i read it.

I was pleased to not only get a vid of under 3 mins but to get a drop whilst on vid, what more could you want. Big thanks to both Hanego Ategeh for getting this thread started and to Mistical miss for finally helping me beat the demon that is chkkr locust lord.

Here's the vid and I'm pretty proud of it.

Solo Chkkr Locust Lord in under 3 mins

For me that's a perfect run. The run to him was good, the pull was good, the kill was fast and I got a green at the end. If only every run was like that, hehe, I wish.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Zeph
I thank you for this, I've been after this boss for a while (since I started a assassin) but he would never drop when I hit him with my necro so when I read this, a few days after I started testing touch ranger for pve stuff, I knew I had to get my ranger a bit further in cantha so i could hit him.

After getting there and pretty much perfecting the hit on him in the last few days I thought I'd try to get the run into the "3 mins or less" rating set above, which had impressed me so much when i read it.

I was pleased to not only get a vid of under 3 mins but to get a drop whilst on vid, what more could you want. Big thanks to both Hanego Ategeh for getting this thread started and to Mistical miss for finally helping me beat the demon that is chkkr locust lord.

Here's the vid and I'm pretty proud of it.

Solo Chkkr Locust Lord in under 3 mins

For me that's a perfect run. The run to him was good, the pull was good, the kill was fast and I got a green at the end. If only every run was like that, hehe, I wish. I'll check out the vid. Thanks for posting, and I am glad that I could help get people started on this.

For the record, Chkkr Locust Lord is a target I went after 3rd or something, after getting started with Xuekao. It was early for me with solo touching bosses, and Chkkr kept getting the better of me. Kudos to you and Mistical Miss for showing us how it's done.

EDIT: I just timed myself. Chkkr's definitely in Easy.

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

Hmm.. drop rates seem to be out of whack atm. Did the Byzzr Wingmender, Chkkr Locustlord, Chkkr Brightclaw run about 7-8 times last night. Lucky me :/ got 4 Byzzr’s Benedictions, not single green from the other guys. Anyone else having similar experiences with weird drop rates?

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

For myself, I have mostly been hitting these just to confirm difficulty levels, so I can't speak to drop rates.

Sorry if they seem off.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

I'm keeping track of drop rates
kept track of 21 different bosses and their drops

in 17 tries, byzzr gave me no greens
in 22 tries rajazan gave me one green
in 18 tries geoffer gave me 2 greens
in 17 tries lou gave me one green
in 24 tries the stonereaper gave me two greens
in 10 tries ritualist construct gave me one green
in 10 tries strongroot gave me 2 greens
in 10 tries Xuekao gave me 3 greens
in 3 tries Reefclaw gave me no greens
in 7 tries chkkr locust lord gave me one green
in 13 tries chkkr thousand tail gave me one green
in 11 tries meril stoneweaver gave me 4 greens
in 21 tries Jayne gave me vera and 4 staffs!
in 9 tries darkroot gave me 3 greens
in 7 tries darkwish gave me no greens
in 6 tries chkkr ironclaw gave me one green
in 1 try Jacqui gave me no greens ...doh
in 13 tries milthuran gave me one green
in 9 tries Rahse gave me two greens
in 3 tries xisni gave me no greens
in 5 tries kai gave me no greens
in 1 try lorelle gave me one green
in 1 try arius gave me one green

I have killed more bosses and I have killed these more often, but these are the results of my solo kills.

Nice movie, the music was very relaxed, excellent for a morning like this

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

Confirmed Flower Spiritgarden, medium.

You must touch him with bow in hand, use touch skills sparingly to stay alive, and dirt/whirling to provide some protection. Watch and wait for the preservation and recup spirits to drop, and be ready to distract them when they he is recasting them. As soon as you can distract both of those in close timing together, switch to your touching set and unload on him.

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

Also, to mistical miss; you are taking this to an all time high level, kudos to you man, extremely good work.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Thanks,
Killing arius:
You NEED to have more kurzick faction than luxon faction for this!

throw dirt -whirling defense- lightning reflexes - dodge- haste - vamp touch-vamp bite- offering of blood

at start kill milth, hes an easy catch, kill the assassin, dodge out, kill the warrior dodge, kill the remaining one, kill the boss...
from there go east as fast as you can and DIE, you will respawn somewhere in the middle of rheas crater, go right when u spawn down into the pit (small path) and you will see him and his group.
Lure them to the group of seacreatures above him, they will fight, make sure arius wins. Kill all remaining outcasts. Go through the usual cycle while fighting arius, you should have no problem killing him, he has no respectable self heal.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Just done a new timed run for the Whispering Ritual Lord starting from Unwaking Waters (Luxon) using a shorter route. This doesn't always happen this smoothly. Factors like a patrol coming too close to him so you can't lure him making you have to wait for him to come round. If all things go to plan the run is 1minute, the luring is 1 minute (less if the AI screws up the use of Rit Lord), the killing is <1 minute. He seems to be getting less stingy. Took about 20-30 runs to get the first green. Since then i've had another 2 in 10-15. For a green worth 50k+, its a frigging easy farm.

GVB

Pre-Searing Cadet

Join Date: Feb 2006

This is a great thread


Quote:
Originally Posted by Mistical miss
Bzzyr Wingmender easy
Meril Stoneweaver Easy
Darkroot entrop Easy (hes a bit like Xuekao)
Foalcrest Darkwish Medium
Bizzr Ironwing Hard (but repeatable)
Chkkr Ironclaw Hard (to get there, only fought him twice, bashed him twice)

Add the grenth's footprint targets under easy-medium (you would have to try), except yakslapper, he's insane.. has anyone else killed darkroot?

I'm not finding this to be easy in the least bit

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by GVB
This is a great thread




has anyone else killed darkroot?

I'm not finding this to be easy in the least bit Yep. I killed Darkroot. He's easy, just requires a little NPC manipulation, like the Razorfin Fleshrend kill.

The Wardens can be taken out with the help of the Shrine; the Mantises and Darkroot's group are not friends. If you bring both groups of Mantises to Mr. Entrop, it's pretty easy to get him solo.

If Darkroot himself is blind he's got nothing, he's almost completely shut down.

EDIT: Also, for future reference: the way this thread is set up, you can tell if multiple people are pulling off the kill by *where* the target is posted. If the target is posted at the top of the thread (the "Hit List") and has a rating, then that target has been proposed by one person with a difficulty rating, and that target and difficulty rating has then been independently confirmed by another toucher. If you are just getting started, I suggest sticking to these targets until you get the hang of it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by GVB
This is a great thread




has anyone else killed darkroot?

I'm not finding this to be easy in the least bit Darkroot isnt the 1, its the Assassin Construct i can't figure out, he utterly rapes me along with his group of Afflicted before i can do anything.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Evilsod
Darkroot isnt the 1, its the Assassin Construct i can't figure out, he utterly rapes me along with his group of Afflicted before i can do anything. I warned ya, that one is listed as very hard.

It's very hard.

It requires:

1) something of a specialized skillset
2) major NPC manipulation
3) hit and run tactics
4) lucky recharges

and probably some other stuff I now forget.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

I can't seem to get Jayne by him/herself, I looked at Fossa's guide and everything but eventime I hit Jayne with an arrow(when I'm in a location that if I press C it'd target Jayne) his/her whole family comes down to attack me. Once I notice that not 1, but like 20 red dots are moving towards me, I try to move back to time eater's group. while I'm doing this without dodge the wardens from Jayne's group is still not breaking off and it all gets icky from there....with dodge jayne breaks off and I'm at a lost of what to do..

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

If hes not far enough away from the enemy group, try to dodge to the other side, the group will reform, maybe jayne comes to you on the other side, you can lure him further that way. It often requires some pulls to try an lure him away. If you fail at pulling him 5 times, map back and try again.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

I tried the FoW spidey farm with this build, I came to the cave but couldn't keep up with the poison, plague touch and keeping my health high enough to not, you know, die. The run there was very easy though and I did get a shard and a gold shadow blade.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

Quote:
Originally Posted by Mistical miss
If hes not far enough away from the enemy group, try to dodge to the other side, the group will reform, maybe jayne comes to you on the other side, you can lure him further that way. It often requires some pulls to try an lure him away. If you fail at pulling him 5 times, map back and try again. What's annoying when running through his/her mob is those barb traps that are seemingly everywhere, and the NONE SHALL PASS chains along with lacerate/brambles to give a nice -6 degen...

I've managed to pull him/her after a few runs today, so I'm not really sure what I was doing wrong, but that now I can do this. so thanks

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

Boss: Baubao Wavewrath

Difficulty: not too hard, the run there is easy, takes maybe 2-3 min, killing him no more than 3 min..

Inspiration: The Ranger's Beacon 2 - Kappa Toucher

Attributes: 11 blood 16 expertise 7 wilderness
Build:Vamp touch Vamp bite Storm Chaser Melandru's Resilence Dodge Dodge2 [zojun's haste] PERSONAL PREFERENCE PERSONAL PREFERENCE
I had the last two slots empty, health spikes were too intense for easy use of SoA, needed constant heal from vamp touch. Only condition to send back would be weakness, but again, means you take a break from healing yourself and they already hit for ~10.

Guide: basically, run to him [marketplace > undercity, take a right, follow the path, go from Minas to the res shrine, hit melandru's / heal up, take the right to the kappa field]

when you take his group out, make sure they ball up, by this I mean, all of them run towards eachother and hold for a few seconds. Why wait? 'Cause otherwise they'll mindfreeze chain you and kill you before you can reach him

Equipment:
Weapon Slot 1: +5e sword / +27e/-1enregen offhand [5 putrid cysts in shenzun tunnels or 5 blood drinker pelts in altruum ruins]

Armor: expertise mask & sup expertise, minor wilderness & major/minor vigor.
full druids or sentry chest/legs, druid hands feet.


enjoy, you can also clear out all of the other kappa mobs there [my original target ^^].. not really worth it to me~ only lvl 20 and not 1 gold drop.. only a purple kaineng axe & a gold scroll from the boss.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Kenrii Sea Sorrow... touched!

http://img.photobucket.com/albums/v4...ens/kenrii.jpg

I may play with the Melandru's Resilliance build to see what happens. You're basically hexed the entire time your fighting and it may be worthwhile.

Basically Kenrii is surrounded by a group of 4 Jade Kirin and 6 Saltpray Dragons. I used a flatbow to plink at the kirin group when they were away from the dragons.

They will hex you with shared burden so be backing up as you fire. In this way you can pull them away from the other members of Kenrii's mob. Somehow 2 dragons came with me. I persisted and basically got the best of the kirin but had to run away to recharge. Then I went back for the 2 dragons that pulled w/ the kirin. They held aggro so just approaching brought them out.

Then I tried pulling more dragons... no luck. Kenrii comes with the remaining four dragons. What to do? Let him come. You'll be slowed once again, but it's not a big deal since the dragons don't do anything but wand you. W/ Lightning Reflexes up you can stay out of trouble pretty well for a bit. Kenrii will drop in two OoB rounds. Be careful not to OoB when you have backfire on you.

I didn't bother killing the dragons...

EDIT: forgot to mention... take the blessing from the priest at the shrine. Also, I run from Unwaking Waters.

EDIT2: My rating would be easy kill for the boss, but hard overall because he's buried in his mob and medium/hard in terms of time.

Azure Eyes

Pre-Searing Cadet

Join Date: Jul 2006

Ive been trying to do forestlight and i can never get her to come away from her group. Even if I get a good spawn with her alone if i bow attack her the rest of the group comes running.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

then just dodge away and try again..., nice new targets juicey shake and melechric, would be time for me to do the quest to unwaking waters (luxon).
As for hard targets to touch I recommend making 3 weapon sets (any target in fact)

+5 energy axe/sword/nolani wand
+12 energy blood knife offhand +1 bloodmagic (20%) +30 health

+5 energy axe/sword/nolani wand
+12 energy blood knife offhand +15 energy -1 energy regeneration +30 health

wand +15 energy -1 energy regeneration halves blood spell recharge (20%)
+12 energy blood knife offhand +15 energy -1 energy regeneration +30 health

Touch like this:
Touch until you are down to 28 energy, offering of blood, Touch down to 10/5 energy or so, offering of blood, Touch down to 0, switch to your second set, offering of blood, switch back to your first set, touch 4 times, switch back to your second set, touch some more, offering of blood, touch until you are down to 0, switch to third set, offering of blood, switch back to second set, Touch until down to 0, switch to third set, touch down to 5 energy, offering of blood, touch down to 0 energy, switch back to weapon set nr 1, wait a couple of seconds, switch back to the third weapon set, offering of blood, touch a few times until you are back at 0, switch back to your first set for a few seconds, third set offering of blood + touches, first set few sec, third set offering + touches, first set.... rinse and repeat.

If the bosses self heal is too strong to outpower it in the end, take distracting shot.
The item switching can be of great importance when killing some bosses.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Juicey Shake
Boss: Baubao Wavewrath

Difficulty: not too hard, the run there is easy, takes maybe 2-3 min, killing him no more than 3 min.. GJ Juicey and MelechRic!

I'll edit these targets in.

EDIT: I'd update, but the guru server is being goofy.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

hmm spider farming... u actually manage to get past bits of the cave?

Skyy Forn

Ascalonian Squire

Join Date: Jul 2006

Quote:
Originally Posted by Mistical miss
then just dodge away and try again..., nice new targets juicey shake and melechric, would be time for me to do the quest to unwaking waters (luxon).
As for hard targets to touch I recommend making 3 weapon sets (any target in fact)

+5 energy axe/sword/nolani wand
+12 energy blood knife offhand +1 bloodmagic (20%) +30 health

+5 energy axe/sword/nolani wand
+12 energy blood knife offhand +15 energy -1 energy regeneration +30 health

wand +15 energy -1 energy regeneration halves blood spell recharge (20%)
+12 energy blood knife offhand +15 energy -1 energy regeneration +30 health

Touch like this:
Touch until you are down to 28 energy, offering of blood, Touch down to 10/5 energy or so, offering of blood, Touch down to 0, switch to your second set, offering of blood, switch back to your first set, touch 4 times, switch back to your second set, touch some more, offering of blood, touch until you are down to 0, switch to third set, offering of blood, switch back to second set, Touch until down to 0, switch to third set, touch down to 5 energy, offering of blood, touch down to 0 energy, switch back to weapon set nr 1, wait a couple of seconds, switch back to the third weapon set, offering of blood, touch a few times until you are back at 0, switch back to your first set for a few seconds, third set offering of blood + touches, first set few sec, third set offering + touches, first set.... rinse and repeat.

If the bosses self heal is too strong to outpower it in the end, take distracting shot.
The item switching can be of great importance when killing some bosses.
I thought when you were at ~0 energy and you swapped from say your third set to your 1st set, you'd end up at -25 energy and need to wait awhile before being able to cast again. Maybe I am thinking of cases w/ Exhaustion.

If thats not the case, then i'll gt my bum over to the local +15 /-1 regen weapon/focus shop.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

The game now remembers your energy levels, even negative numbers. The + energy set will however allow you to cast OoB, or hit that finishing 'touch' when you otherwise wouldn't be able to. I've found that the + energy gear won't help you kill something that's basically out of your league, but it WILL make something drop faster if swapped correctly. This is simply because you'll be able to concentrate the evil touch in a more focused time frame. I've been playing with the possibility of taking out Milefaun (esurge) using -energy and +energy swaps. He can't heal himeself or esurge you for damage when you have 0 energy after all but I haven't been able to -yet-.

Skyy Forn

Ascalonian Squire

Join Date: Jul 2006

I'll give it a whirl. I have been meaning to get a set, fiiguring that I'd use it at the start for a larger enrgy base, and the remove it when i settled into steady state and needed the regen.

This is just a new idea on how to work the items even more.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Mistical miss
then just dodge away and try again..., nice new targets juicey shake and melechric, would be time for me to do the quest to unwaking waters (luxon).
As for hard targets to touch I recommend making 3 weapon sets (any target in fact)

+5 energy axe/sword/nolani wand
+12 energy blood knife offhand +1 bloodmagic (20%) +30 health

+5 energy axe/sword/nolani wand
+12 energy blood knife offhand +15 energy -1 energy regeneration +30 health

wand +15 energy -1 energy regeneration halves blood spell recharge (20%)
+12 energy blood knife offhand +15 energy -1 energy regeneration +30 health No offence but they suck... Blood Magic +1 means jack shit. I got it from the collector and never used it. Sure if i could be arsed to continually switch to it when touching i'd be ok, but theres just not time. It doesn't even affect OoB.
No 20/20 icon and 20 wand? The +30/-2 energy set is purely for kills where you need a bit more umph, never for using OoB in. Losing out on a chance of half recharge will never be beaten.

X Tark X

Ascalonian Squire

Join Date: Jul 2006

The Azz Kickers

R/N

ok I hate this I cant kill one boss!!!!!!!! can someone plzzzzzzzzzz help me!! !!! !! ! ! ! !

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by X Tark X
ok I hate this I cant kill one boss!!!!!!!! can someone plzzzzzzzzzz help me!! !!! !! ! ! ! ! Why don't you post your skillbar and what boss you were trying to kill? Generally the skill bar is as follows:

Offering of Blood {E}
Vamp Touch
Vamp Bite
Signet of Agony
Plague Touch
Whirling Defense / Lightning Reflexes
Dodge
Zojun's Haste

You can dump one of the running skils for Throw Dirt if you find you're needing to tank a lot. Many of the Warrior bosses hit really hard so evasion + blindness is a good thing.

Also, you need a wand or staff that gives extra energy on top of the 32e you get with a full Druid's set. I recommend going to the Tomb of Primeval Kings and picking up either a Kole's Torment or Milias Pillar. They can be had for 1-2k.

EDIT: you could also post your in-game name and one of the regulars might help you by meeting you in game and going with you.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Evilsod, 20/20 recharge is bloody good indeed...but I love the +30 health ^^ and too bad for me, a 20/20 focus doesn't have that.
As for the -25 energy, yeah you have -25 energy, but with >>> regen, you quickly regenerate to -20 energy, if you then switch back to your +25 energy set, you will have 5 energy; enough to cast offering of blood.
This energy switching allowed me to kill chkkr locust lord that quick without trouble a while ago, with just the usual skillset.
Oh speaking of chkkr locust lord, another way to kill him is to let him finish one twisting fangs when you are at full health, or almost full (just switch from lightning reflexes to dodge when he uses it) and plague touch the bleeding + deep wound.

As for melechric's build, I use that one only for jayne... do you have any other bosses it works perfect on? I still use whirl def + lightning reflexes + throw dirt on most bosses.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Mistical miss
As for melechric's build, I use that one only for jayne... do you have any other bosses it works perfect on? I still use whirl def + lightning reflexes + throw dirt on most bosses. Depends on what I'm going against. The above build is mostly for fighting casters and running through areas with a lot of mobs.

The build you use is what I run when I'm going to fight a warrior boss.

helldrik

Ascalonian Squire

Join Date: Mar 2006

Me/

That thread is so cool ^^
btw, I can kill with that build and your tips most of boss listed, but jayne...
is a pain in the *** (
I think I miss something about aggro-pull-run etc..
I killed her once, but now I cant pull her alone...Im getting crazy O_o

my skillbar: Vamp bite, Vamp Touch, Plague Touch, Signet of agony,OoB, Unguent, dodge, Zojun H.

anyone can help me? my ranger ign is " Hallissa Silentbow"

EDIT: killed her once again...but that was pure luck :P

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Would it be possible to add short guides about each boss? I mean saying Whispering Ritual Lord is easy is all well. But if you don't know how to lure him out you don't stand a chance in hell of killing it.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Evilsod
Would it be possible to add short guides about each boss? I mean saying Whispering Ritual Lord is easy is all well. But if you don't know how to lure him out you don't stand a chance in hell of killing it. I was just thinking the same thing, and I started work on it a day or two ago.

What I was going to do is take the Hit List at the top of the page and link the bosses to the short guides people have written throughout the thread.

If your question means, "Can I write a guide in this thread for the Whispering Lord" and wasn't a more general question (which I was answering above) of "Wouldn't it be great if all this information was more accessible and detailed?", then the answer is yes, please.

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

As for pulling, several techniques work.
First of all, select Jayne, so you can see who he is on the minimap!
First one: Wait until the boss comes out of the group (jaynes aggro circle is away from the group), shoot an arrow and let him come. Take a few steps back, touch him (bleed him/hex him whatever) touch touch touch etc... when an enemy comes close walk back, when he runs away, go to jayne again and finish him off. (he doesn't heal himself)
Second one: Walk to the group, aggro them (including jayne!) and walk away (best tried from the west side) the whole group will follow u, press dodge and check if jayne is still following you (bosses tend to follow longer).
Third one: Dodge to the other side, they reform, wait 15 seconds or so, see if they split up, no? dodge to the other side again, wait 15 seconds again. Keep checking if jayne splits from the group. Sometimes jayne may follow alone.
Fourth one: looks a bit like the second one, but this time don't use dodge, just walk away, keep walking (make sure u have a long free path, don't get hit by the kirin/moss patrol)
Fifth one: Can only be done by a 2 man party. Both players stand on another side of jayne, one pulls the group, another one pulls jayne, this is rather easy and works 80% of the time.
Sixth one: Take ur bow, pull the group, kill a warden, dodge away. rinse repeat, start with the wardens closest to you. Kill jayne in the end (pretty silly if he doesn't drop anything then
Seventh one: press dodge, wait for it to have like 5 seconds left, run in and out, the group will bugger off because dodge breaks the aggro, so will the boss. But when u stand still or walk slower, the boss may come after all (like he has changed his mind).

Note: I have used all these a few times, they do not all seem to work for me every time (can't do it right all the time it seems) but they do work sometimes, I hope this was of help.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Hanego Ategeh
I was just thinking the same thing, and I started work on it a day or two ago.

What I was going to do is take the Hit List at the top of the page and link the bosses to the short guides people have written throughout the thread.

If your question means, "Can I write a guide in this thread for the Whispering Lord" and wasn't a more general question (which I was answering above) of "Wouldn't it be great if all this information was more accessible and detailed?", then the answer is yes, please. Well actually it didn't mean that, its just Whispering Rit Lord was the best example i could think of. I'm sure i gave a quick run through of it earlier except starting from Seafarers rather than Unwaking. Unwaking making the run alot quicker if the spawns go your way.

helldrik

Ascalonian Squire

Join Date: Mar 2006

Me/

Thank you Mistical Miss ^^
I used the 3rd tactic most of the time, and sometime the 2nd,
after 10 kills she/he dropped Vera!

ty very much!