R/N Farming vs .... pretty much whatever

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Quote:
Originally Posted by X Tark X
well when I brought wing three blade to guards I got his axe so....I guess I am right...? You made more damage on him than the guards. That's why you got it. If the guards made more dmg than you would then they would get the drop.

Lethorn Maeran

Lethorn Maeran

Krytan Explorer

Join Date: Jul 2006

Australia

Myth and Legends [Myth]

R/

Just wondering where i could find the statistics of the drop rate of certain bosses....can anyone tell me a website where i could find this info?

If noone knows maybe one of you could answer my question. What is the likelyhood of the same boss, lets say Whispering Ritual Lord, dropping their green twice in the one day?

CalypsoX

Frost Gate Guardian

Join Date: Feb 2006

Xen of Onslaught

N/Me

Thought I'd add my own twist on this topic - how to deal with Bazzr Wingstorm.
He likes to stack crazy degen hexes on you constantly, so how to deal with that? Melandru's Resilience!

The build I used:

Blood 10
Expertise 16
Wilderness Survival 9

Vampiric Touch
Vampiric Bite
Signet of Agony
Plague Touch
Melandru's Resilience
Troll Unguent
Throw Dirt
Whirling Defense

The reduction in blood magic won't make a big difference - 59 as opposed to 65 health stolen each time.

Exit out of Eternal Grove. Kill the enemy spawns along the way - usually mixes of undergrowths, kirins, mosses, and gakis. They're all pretty easy. As for Wingstorm, pull him with a long bow so the mantisses don't spawn near him. Once you lure him away, immediately run towards him and throw dirt (his wand attacks hurt a lot). If he hits you with Crippling Anguish before you can reach him, put up melandru's and troll, then make your way there. Otherwise, just melandru. Once melandru wears off, use troll and whirling to keep you up until melandru comes back. Usually, it takes two rounds of melandru to kill him. You may also want to take the blessing from the shrine priest to make things easier (though not required).

I was also able to kill Mina Shatterstorm with this build, though using Offering as opposed to Melandru works with him also.

I'm pretty certain that this build can be used to farm a lot of bosses that use heavy degen hexes (or hexes in general) or condition degen. Will experiment further.

Lethorn Maeran

Lethorn Maeran

Krytan Explorer

Join Date: Jul 2006

Australia

Myth and Legends [Myth]

R/

ARGH....how the hell do you get past all the mobs to kill the bosses?..The only ones i've been able to farm successfully have been Ghial and Rajazan...

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Dodge + Zojun's Haste + Storm Chaser. And somekind of experience of running.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Lethorn Maeran
ARGH....how the hell do you get past all the mobs to kill the bosses?..The only ones i've been able to farm successfully have been Ghial and Rajazan... This is key.

One good place to practice it is on the way to the Warden of Saprophytes. You have to dodge a few mantises, get past some trappers, then clear an area using geometry to shield you. Should be good practice. Developing a sense of exactly how big your aggro bubble is and what size channels you can sneak through is good, and another thing that's good is learning which types of enemies will Cripple or snare you, and which won't, etc.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by Dreikki
Any ideas on rit construct? I really want that wand. I can't outdamage his spirit transfer, and I really can't lure him away from his spirit 'cause the kurzick guards will attack him and I ain't getting a drop. If touching the rit construct is giving you fits...
I know its heresy in this thread, but try this:
8+1+3 WS
10 inspiration
12 dom
famine(e)
spirit of failure
spirit shackles
mind wrack
ether feast
empathy
energy tap
either troll/feedback I've used here (never needed troll)

pull the rit construct to the corner opposit from the shriners where he cant hit you, but keeps trying to. he dies really quickly and easily. build concept: :P no energy, no spirits, no heals, no whatever
Use this helpful video for pulling: http://files.filefront.com/Ritualist.../fileinfo.html

Edit: I dunno why, but I never see the spirit damage, it is unnecesary, you could run esurge/etap instead, but dammitall I'm a ranger!

Lethorn Maeran

Lethorn Maeran

Krytan Explorer

Join Date: Jul 2006

Australia

Myth and Legends [Myth]

R/

kewl..thanks for the tips


Edit: Just tried lennymons build....fantastic and i got the wand!

Another Edit: Just killed Rajazan for the 5th time and i got the sword

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

Well, I finally got off my butt and started getting my characters down the luxon side, time to touch some of the bosses down there me thinks.

I must say Evilsod that your guide for whispering rit lord on P.10 makes him frightfully easy, well explained. I hope that all of the more experienced guys doing this can make similar posts where possible to explain the technique or skill substitutions required for certain runs, as often there is a little trick, or different skill that can make all the difference. Nice work all

Lt.Crumpet

Lt.Crumpet

Frost Gate Guardian

Join Date: Apr 2005

Michigan

R/

you just made it on my friggin farmin heroes list.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

I really like the idea of using the melandru's resilience for energy/hex stack counter but I do have a/some concern. When you use MR you can't be in any defensive stance, and in my experience with the bad toucher thats bad. So unless you are using mostly just when you've got some dirt throwage yer defenseless AND running out of energy fast. Obviously this would work fine-really well for someone like Stonereaper where you basically dont need to fight anything but him and there may be one or 2 hexes on you , but even Ghial might be hard to farm with this. Not because Ghial is tough, but because you'll be fighting to get to him and sometimes a group of 4 or 5 at once. One obvious idea though for synergy: bring sig of agony or blood drinker and don't plague touch off the bleeding...

I would like to try Talous tho in rheas crater (illusion) with your MR build tonight or tomorrow CalypsoX.

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

Ghail Bone Dancer can be switched to medium on my list Easy to kill. Run is quick and fast, only need to kill o 3 groups at most

I use:
Vamp Bite & Touch
Touch Of Agony/Wallow's Bite
OoB
Throw Dirt
Whirling Defense
Dodge
Zojuns Haste

12 Blood and 16 Expertise
Way to go is, run past the ritualist boss to Tengu Town, take a left. Fight that one group and fight the knights that guard the bridge and pull back the groups near ghail bone dancer in pairs. After a few fights and what not touch and bite Ghial to death.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Brother Redmund
Well, I finally got off my butt and started getting my characters down the luxon side, time to touch some of the bosses down there me thinks.

I must say Evilsod that your guide for whispering rit lord on P.10 makes him frightfully easy, well explained. I hope that all of the more experienced guys doing this can make similar posts where possible to explain the technique or skill substitutions required for certain runs, as often there is a little trick, or different skill that can make all the difference. Nice work all Tested.

Easy run, well explained, GJ.

For the record, the reasons I didn't explain all my targets to begin with are:

First, the strategy and builds were more similar than not across kills (use geometry, pack skills carefully, pay attention to pathing and enemies' skills)

Second, when I first posted I posted something like 10 or 15 targets, which was more writing than I wanted to do all at once.

Third, with few exceptions, there were few non-obvious tricks, and the targets themselves were frequently chosen for accessibility and price of result.

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

Just managed to touch Wing, Three Blade.

Similar sort of build to most touch runs. 2 x touch, OoB, dist shot, dodge, dirt, lightning reflexes, whirling defence is the set up.

Make your way to the first group before Wing's group. Take the rit first, dodge away. Recharge, and go in for the knights, dodge away as required. Rinse & repeat the process to take the whole group.

For Wing's group same method applies. Take the rit first, then any knights. If the ele puts a ward down be careful keep an eye on things as they can prevent a hasty retreat. All in all, you continue that process till you have Wing by himself.

Once you are ready to take Wing, throw dirt and touch with bow in hand. It takes about 6 or so touches for him to use heal sig, distract it when he does. Once you succesfully distract the heal sig switch to your touching gear and unload. Its pretty easy from there. I would rate this at about medium.

**99% of the time it takes 6 touches to get Wing to use heal sig, often he uses triple chop followed almost immediately by heal sig, so after 6 be ready.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Brother Redmund
I must say Evilsod that your guide for whispering rit lord on P.10 makes him frightfully easy, well explained. I hope that all of the more experienced guys doing this can make similar posts where possible to explain the technique or skill substitutions required for certain runs, as often there is a little trick, or different skill that can make all the difference. Nice work all I started from Unwaking Luxon later on. You don't even need to do Befriending the Luxons to reach it, just set off from Harvest Temple and you can get in from the back. Its even easier from that side if you can lure him first attempt. If not it becomes extremely tricky with a patrol of Saltspray Dragons passing extremely close to the bridge so you can't avoid them, in many cases its quicker to just restart the run... I started bringing along Distracting/Savage in place of Plague and Whirling, this is just so if you can lure him first attempt you can interrupt his spirits and make him hurry the **** up so another patrol of Saltsprays don't pass in front of the bridge.

CalypsoX

Frost Gate Guardian

Join Date: Feb 2006

Xen of Onslaught

N/Me

Quote:
Originally Posted by lennymon
I really like the idea of using the melandru's resilience for energy/hex stack counter but I do have a/some concern. When you use MR you can't be in any defensive stance, and in my experience with the bad toucher thats bad. So unless you are using mostly just when you've got some dirt throwage yer defenseless AND running out of energy fast. Obviously this would work fine-really well for someone like Stonereaper where you basically dont need to fight anything but him and there may be one or 2 hexes on you , but even Ghial might be hard to farm with this. Not because Ghial is tough, but because you'll be fighting to get to him and sometimes a group of 4 or 5 at once. One obvious idea though for synergy: bring sig of agony or blood drinker and don't plague touch off the bleeding...

I would like to try Talous tho in rheas crater (illusion) with your MR build tonight or tomorrow CalypsoX. Quite true - this only really works against bosses that you pull away from mobs or mobs that you can kill separately. Fortunately, a lot of bosses, including the two I mentioned in my original post can be pulled away easily. Not so sure about Talous though - isn't he with a large group of outcasts? Also, you can play with the attributes some (i.e., increase wilderness) to get more out of melandru's, and have to spend less time in whirling until you can throw up (pun intended) throw dirt again.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Evilsod
I started from Unwaking Luxon later on. You don't even need to do Befriending the Luxons to reach it, just set off from Harvest Temple and you can get in from the back. Its even easier from that side if you can lure him first attempt. If not it becomes extremely tricky with a patrol of Saltspray Dragons passing extremely close to the bridge so you can't avoid them, in many cases its quicker to just restart the run... I started bringing along Distracting/Savage in place of Plague and Whirling, this is just so if you can lure him first attempt you can interrupt his spirits and make him hurry the **** up so another patrol of Saltsprays don't pass in front of the bridge. I ended up bringing Dryder's and killing the Saltsprays. There are usually four or so, and it's not hard to kill them as long as you stay out of their Breath of Fire. Dist Shot would def be nice to hurry the Lord up though.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

@ CalypsoX: I was able to get Talous solo (his mob fights some dragons/mouths). He'll inevitably survive, but his troops usually die. I got him near dead (~1/8-1/4) but couldn't seal the deal, I'll swap some skills out but it may be better to run 2 sup runes to get another few seconds out of the MR, I would've been able to kill him but kept running out of energy. To get to Talous, I ran from Aurios mines, through milthurans puny gang, and then just followed the ele boss on his slow rampage, no aggros till Talous.

@ Hanego: I've been considering dryder's for a few things myself, glad to hear it's not categorically considered a bad idea

CalypsoX

Frost Gate Guardian

Join Date: Feb 2006

Xen of Onslaught

N/Me

Ok, just looked up Talous on Guildwiki - didn't know about the path of the ele boss, but then again I don't spend a lot of time in that area. Also, Talous uses Diversion - ouch, that sucks big time for touchers.

I went ahead and tried this against Xisni Dream Haunt. This one is a tougher challenge since to get to him, you'll need to do some mob manipulation and priest pulling. There is a warden patrol in between which you can't kill because they dont stack hexes or enough conditions and have a ritualist healer. So you have to lure them to the mob of mantises from the exit of durheim and get them to fight. The mantis mob always wins. As for Dream Haunt's mob, you'll need to help of the npc priest. They stack 6-7 hexes on, which means your energy shoots up like crazy, but the damage they do is too much for you to handle alone. What worked for me is to pull the priest up the hill, then once aggroed, go straight for the boss and ignore the others (since they help boost my energy). He goes down very fast after that.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

yes, diversion blows, the swap out I should've gone in with the first time would be distracting shot, as even he takes ~1+ sec to cast it giving enough time to shut him up. What I did to get me close though was to wait it out unless I 'needed' to keep touching. I sacrificed my stances one by one to diversion in order to stay alive, sadly distracting shot wouldve helped a lot but I didnt do my research heh.

andrewf

Academy Page

Join Date: Jun 2006

I Seek Guild H K

R/

Scourgewind, Elder Guardian outside Leviathan Pit is doable, but VERY difficult because of Rot Wallow patrol, I have only manage to kill it once.

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

anybody tried soloing kephket?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Knowledge
anybody tried soloing kephket? It might be possible. But even if you could, would you bother? The green is worthless.

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

Quote:
Originally Posted by Evilsod
It might be possible. But even if you could, would you bother? The green is worthless. i know its worthless but i got a monk that could use one. and im trying to save up for 15k luxon armor. gonna dye it black.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by lennymon
@ Hanego: I've been considering dryder's for a few things myself, glad to hear it's not categorically considered a bad idea I wouldn't label it a bad idea, but then I was being slow and methodical rather than fast and furious in my approach to Whispering Rit Lord.

You don't need it if you don't intend to kill Saltsprays. I killed them out of a thirst for vengeance because they snuck up on me the first time I tried this boss.

I found that two of them was no problem but that three tended to nuke me a bit too hard.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

how do you kill strongroot? I can kill everything but him, and i always die to him.

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

I wanted to go through this thread before it gets much longer to find the fullest explanations for the various bosses, then link to them from the Hit List on the front page, with the end goal of making this thread easier to navigate for the information you want.

VB code as far as I can tell (I'm not really that familiar with it) makes that really unwieldy. So, I am not going to do it, though any readers are invited to show me why I am wrong.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Knowledge
i know its worthless but i got a monk that could use one. and im trying to save up for 15k luxon armor. gonna dye it black. Your buying 15k Luxon armour and dying it black... but can't afford to splash on a worthless <3k green? That and you could just farm Jayne and get a near identical version

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

Byzzr Wingmender

Drops: Byzzr's Benediction
Energy +12 (req. 9 Divine Favor)
HSR All Spells (10%)
HP +30

Rating: Easy
Time: 2 Minutes
Location: Melandru's Hope

How To: Exit from Lutgardis Conservatory into Melandru's Hope. Run to his little cave. The trick here is to not go into the cave, but go on the side of the cave and aggro him through the wall. When i did this, my aggro bubble actually never touch byzzr but he still aggroed me. I just moved back, and he slowly follow until he was out of the cave. You dont want to kill him at the front of the cave, because of neighboring patrols and the fact that you might aggro the hidden enemies in the cave. You wanna be at the side of the cave, where the patrol can't get to you.

Look Out: Look out for dreamweavers as they can cause -11 degen and deep wound. Not good.

Screenshot:


ill start by helping hanego with the first post in this fashion.

P.S: sorry for double post but i didn't really wanna put this information in with the previous post.

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

Chkkr Locust Lord

Drops: Chkkr's Pincers
Damage +15% HP>50%
Vampiric 3/1
HP +30

Rating: Easy
Time: 2 Minutes
Location: Melandru's Hope

How To: Exit from Lutgardis Conservatory into Melandru's Hope. Run to his location. You will need a long or flat bow to pull him towards you. You want to make sure that nobody is around him when you hit him with your bow, or else the group around him will be aggroed even though hes not really connected to their aggro and vice versa. After gaining his aggro pull him back to about the location in the screenshot and start touching. Keep up your stances and use throw dirt. You wanna use OoB at about 35 energy on this boss because you energy will start to run low as his health begins to run low.

Screenshot:


P.S: i hope the moderators understand why this is a separate post.

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

Chkkr Brightclaw

Drops: Brightclaw
Lightning Damage 11-22 (req. 9 Spawning)
HCT Restoration Magic (20%)
HSR Restoration Magic (20%)

Rating: Easy
Time: 5 Minutes
Location: Melandru's Hope

How To: Exit from Lutgardis Conservatory into Melandru's Hope. Run to his location. You will need a long or flat bow to pull him towards you. The ideal location for this boss to be is on the stairs. Pull him up to you with your bow and dont switch weapon sets until he is in range and starts attacking you. This is when you switch to your touching set and touch away. During the course of the fight, Brightclaw will attempt to put down another recuperation. If he manages to get recuperation down on the stairs, just move back a little so he is "out of the area" (go to isle of the nameless if you dont know what this means) of the spirit. This will cause his spirit light weapon and spirit light to be highly ineffective and inefficient. The only skill that really dangerous in spirit light weapon, as he will more often than not, gain all of his health back. Other than touching away, keep your stances up, keep your throw dirt up, and use OoB as soon as it recharges everytime.

Look Out: There is a patrol that will come by made up of undergrowth, kirin, and dragon moss. They will start attacking the boss, so you start attacking them, b/c you want to score the kill not them.

Screenshot:

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

Cultist Milthuran

Drops: Milthuran's Staff
Energy +10,
Dark damage 11-22 (req. 9 Blood Magic)
HCT Blood Magic (20%)
HSR Blood Magic (20%)
Energy +5
Blood Magic +1 (20%)

Rating: Easy
Time: 2 Minutes
Location: Rhea's Crater

How To: Exit from The Aurios Mines into Rhea's Crater. Milthuran is right outside. Aggro his group away from the luxon priests, and try to get the to ball up around Milthuran. Touch away, keep your stances up, use OoB as soon as it recharges.

Screenshot:

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Hanego you can right-click the post number and 'copy shortcut'
then paste in the link

Knowledge: really great guides with great format, Chkkr Brightclaw IS easier though if you change a few things though. You can leave from Jade Flats(Kurz) and just head down there with no speed buffs at all (allows sig of agony and plague touch). You can also distracting shot his spirit (thereby basically nuking all 3 of his heals). The 3rd thing is, and I'll edit this post tonight with a map of where to be, that you can completely avoid that patrol while fighting him which of course greatly increases your chances for a green drop.

Knowledge

Ascalonian Squire

Join Date: Jan 2006

New York

Mo/

Quote:
Originally Posted by lennymon
Hanego you can right-click the post number and 'copy shortcut'
then paste in the link

Knowledge: really great guides with great format, Chkkr Brightclaw IS easier though if you change a few things though. You can leave from Jade Flats(Kurz) and just head down there with no speed buffs at all (allows sig of agony and plague touch). You can also distracting shot his spirit (thereby basically nuking all 3 of his heals). The 3rd thing is, and I'll edit this post tonight with a map of where to be, that you can completely avoid that patrol while fighting him which of course greatly increases your chances for a green drop. hey thanks. umm...i guess you could go from jade flats, but i like to solo all 3 bosses in one shot, i know you can't see the morale boost, but if you could, it would say 6%.

@hanego: ok sure.

Arnack

Lion's Arch Merchant

Join Date: Jul 2005

Thanks guys. Nice tuts!
Oh, and what weapon should I fight with? Staff/Bow/Axe?

Hanego Ategeh

Frost Gate Guardian

Join Date: Mar 2006

Mo/

Yeah, I agree, nice easy thumbnail format.

Byzzr Wingmender

Thanks for the help with formatting this properly for vB boards. I'll probably include whatever the 'best' guides or advice on individual bosses is that I find, which could be several links.

I'm really pleased that this thread has turned out to be so useful. Hats off to all teh contributors.

Brother Redmund

Brother Redmund

Frost Gate Guardian

Join Date: Aug 2005

Australia

guildless

I haven't seen a specific confirmation for Jayne Forestlight as such, although I know of a few people (ie mistical miss' drop rate list earlier in this thread) who have successfully completed the run.

Well IMO, I would rate Jayne at medium, not because of a difficult kill, purely because it is one of the more difficult bosses to lure successfully. I would try to publish a guide, however mistical posted a few pointers that typically make for a higher chance of successfully luring Jayne out.

The trick that worked for me, is a mixture of dodging from one side to the other, which tends to cluster the enemies closer together than the original spawn does and this; if Jayne is close to your agro, but a bowshot would still agro others as well;

try a lure shot, followed by activating dodge and run a few paces as if almost to break agro, then stop for the briefest of moments, then run again. This has worked on more than one occasion where it has broken agro for all other enemies except Jayne, who continues to follow, allowing you to setup for the kill.