Ranger Builds, Guides, and Tips
Sir Mad
A lot of amens there, but I have a few points to comment:
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Sentry’s: This armor’s bonus offers an additional 10 armor while your Ranger is in a stance. That’s decent I suppose… but if you’re in a stance, you’re generally already evading a good percentage of damage anyway. There are better options, particularly if you’d like additional armor, such as…
The only time I can think of when this would be nice is when you're using Tiger's Fury. With its tiny downtime and its IAS, it's a rather nice stance to have up continuously. It's not for everyone all the time, but it definitely is a common scenario that would benefit from the Sentry's armor.
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No need to imply that Barrage usage is being unreasonable. There are definitely times when Barrage is an excellent skill.
That point aside, this armor's usefulness comes down to the fortitude vs. defense mod argument. Is it better to have extra health or extra armor? How much extra health is equivalent to how much extra armor? It really depends on what the enemies you're facing at the moment are doing, and I'm not sure you can make a definitive statement one way or the other. Sometimes one will be better and sometimes the other will.
Concerning the chapter about bows,I would add one thing (that was suggested above): the key-word is switching. Learn to press F1-4. Do not let than to PvPers. I may post a few situations as examples to show what bow to use nd when later I guess...
Quote: You're absolutely right here in that short bows are a prime bow for close-quarters combat but not what you'd want to make your primary weapon. I would say that hating them is a bit severe, though you're entitled to your opinion there. If I don't have a Flatbow ready in a quick-swap spot, then I always have at least one shortbow at the ready. There really is no replacement for that 20% damage bonus from the fastest refire rate, especially when that 20% is a boost across all damage, preps and vamp mods included. Short bows are indeed not my primary weapons but that's still my favorite bows. I'd like to point out one situation where they should be your primary weapon however: in the competitive missions. I know it's a PvE forum, but I consider those missions as a mix between PvP and PvE. One typical example (I use to go Luxon in Aspenwood): I rush on the right side near the kurzik teleporter with a hornbow on (I use a vamp shortbow so I switch to it only when I use it). Usually there are a few warriors, soon blinded (throw dirt FTW), and a few casters dodging my arrows (hornbow) when they're not casting. I use to let them dodge one or 2 arrows to get confident. Then I switch to my shortbow. I just never miss. They can run, it will hit. They will think the first arrow not avoided was just bad luck. Then they'll start wondering what going on with the 2nd arrow that hits them. But it's too late then to run. This defintely one case where a short bow is my main weapon. Of course even there I switch if needed.
Quote: This bow is really usable any time your bow damage doesn't particularly matter, though there may be better bows to be had for such cases. There are always the odd ball drops or Prophecies quest rewards (that if you're like me, you never kept and later hated yourself for) which offer damage reduction and the like. Depending on your situation, one of those might or might not be preferable.
I wouldn't suggest the Candy Cane Bow for interrupting, however, as a recurve is much nicer than a shortbow. Candy Cane bow is a must-have for me when I go oath shot trapping with 36 WS and 13 expertise...
Quote: I think you've got a bit too much generalization here. Some base mods were removed from the game, and it might be beneficial to separate between those that have and those that haven't. I think he's refering to the 15/-1 bug with zealous strings. One of the 2 -1 energy degen was sipped and if you replaced the zealous mob by another one, it became +15 unconditional.
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The point I was trying to make is that in builds like the Oath Shot trapper, your bow damage really isn't going to make or break you. You're laying traps the majority of the time, and your damage is going to be reliant on them. The bow auto-attacking with the Candy Cane will of course add to your damage, but you're not going to be attacking enough for it to be a point of worry if you don't have a Candy Cane Bow. Because of this, sometimes it's better to go with a bow that offers other effects.
No, it's not decent. It even out does the Sundering String as far as worthlessness goes. The Marksmanship grip does not increase the bow's base damage or chance of critical hit when it triggers, and there isn't a single bow attack which gains more than a +1 damage from a 1 point increase in Marksmanship. That means that at best you're getting +.2 damage per skill you use.... utter crap.
Never say that XD I use this grip on 2 bows: a silencing bow and a crippling bow. Indeed I won't use that on my main bow. But when you have a bow you use only for 1 skill or so and then switch to another one, this may be the best choice. Quote:
Shortbows are my favorite as well, along with Flatbows. The point about Competitive missions is an interesting one, as I haven't yet played them enough to get a good grasp of the strategy.
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Well, for most things I'd agree, but there are times when I use two. For example, I may bring Read the Wind, but have Seeking Arrows as well since I know that there is a section where I will need to hit through a lot of evasion/blocking (possibly aboss or other part of a mission). Likewise, I've brought along Kindle for a mission, but packed Choking Gas as well to deal with a specific section, where casters are in groups (the Fire imps on the back pathway in Abaddon's Mouth?). I guess I just mean that there are times to do it - but I wouldn't pack two damage preps - one is generally to deal with something (a utility skill) and the other is a damage prep. Again, I just find "Never" to be a bit too strong - there are times to do it, just think before packing a skill that will sit on your bar.
I think he's refering to the 15/-1 bug with zealous strings. One of the 2 -1 energy degen was sipped and if you replaced the zealous mob by another one, it became +15 unconditional.
He could have been. I just thought it could use a little clarification. Quote:
Awfully strong statement. Especially given that many builds (Judge's Insight, Conjure, Victory is Mine trapper and so on) use one skill from another skill line. Perhaps temper it - as in "IF you are tempted to invest points in an attribute for a single skill, ask yourself if it is essential? Can I get this effect another way, using the attributes I'm already investing in?" or something. I don't like "never".
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Beast Mastery:
Edge of Extinction: I can't believe I actually have to list this, but I see people use it all the time. Think! You're more likely to kill your own group with it than anything else... make sure if you're going to use this that your group, in particular your healers, know ahead of time! Agreed completely that you must tell your group, and you shouldn't use this randomly - but typically in any fight enemies die more than players, and this is a powerful skill for speeding up kills. For example, at say 40 damage per death and 10 enemies in range the EoE will deal as much as 1800 damage over the fight, for a rather small amount of energy - that's killing power ((9+8+7+6+5+4+3+2+1)*40).
Quote: Originally Posted by Sha Noran Otyugh's Cry: This shout might be nice if ALL the wild animals in the game weren't level FIVE. Completely worthless. This skill is also a "Watch Yourself!" for pets. If you have multiple pet rangers it's a great skill, cutting damage to your front line by 30%..
Quote: Originally Posted by Sha Noran Tiger's Fury: I mentioned this above, but I'll repeat it here. This skill IS decent in certain builds that use Ranger as a secondary (i.e. W/R), but as a primary Ranger, you shouldn't ever have this. It's a Beast Mastery skill that doesn't have anything to do with your pet. Worthless. Ok, this I disagree with - it bumps up your damage on a very small investment. With 3+1 in it you can keep 70% speed boost, or 35% bonus damage. If you are running a pet/bow build (say 15 BM, 12 marks and 9 expertise, like Jenosavel and I often run) there's almost no excuse not to include it, as it's a 50% bonus to your bow damage.
Quote: Originally Posted by Sha Noran Oath Shot: This Elite is simply not a very good one for any Ranger playing in a group atmosphere. Assuming you've got your wits about you enough for this skill to hit realiably, you still will not see enough benefit from it to make much use of the increased recharge. There simply are not enough skills that have slow enough recharges that you need to make use of your Elite slot to bring them back. Again, I think this simply has to be considered carefully. It can be very handy - remember that you have secondaries as well - even if you don't like the perma-whirling defense and blindness, it can cycle Ritualist spirits for a group for example, and Expertise does reduce the cost of Binding Rituals.
Quote: Originally Posted by Sha Noran Practiced Stance: This might be an ok skill if it weren't an Elite, but because it is you should never use it. Of course, people tend to bring up its effectiveness when combined with Choking Gas, but other than that combination it really has no use. Sadly, I agree that that's it's only real use so far. I do like CG/PS though.
Quote: Originally Posted by Sha Noran Barrage: Now don't get me wrong; Barrage has its uses. The biggest mistake Ranger's make, however, is capping Barrage and then forgetting that there are other Elites out there. TOTALLY agree. Barrage/pet isn't the only build out there folks.
Quote: Originally Posted by Sha Noran Choking Gas: This skill would be really nice if it lasted just a little bit longer. As it is, you can't interrupt enough skills with it to make it worth it. You could, feasibly, use this combined with Practiced Stance (and that's pretty much the only way to go about it) but you're better off with something else entirely in most cases. Well, I like CG/PS builds, and use them very often in PvE. The fact that the AoE interrupt doesn't scatter foes allows wonderful supression while letting your team (and in my case, pet) do the dirty work. I don't know if you've played around with it, but it is a fun build that can be a powerful interruption force. The fact that I can be blinded and STILL be interrupting is hilarious.
Quote: Originally Posted by Sha Noran Healing Spring: This is actually usable in PVP, but I would strongly reccomend you leave it behind for PVE unless Trapping as your primary skill set. Healing your allies isn't your job. The easily interrupted part in particular finishes it off as worthless. Bring Troll Unguent and be happy you did when it saves your ass. I only object to the bit I emphasized. Rangers can play many different roles; a while ago a guild group did Hell's Precipice with no monks, and before that I had done an all ranger party through Ring of Fire - in both cases we had to divide up roles, and Healing Spring played an important part in the success of both groups. I think that it isn't worth bringing unless your role includes healing the group. Again, my dislike of "Never" and black and white statements comes through here - ask yourself what your role is; if you are in a support role, great. If it's an attempt at a self-heal for a damager, forget it.
Quote: Originally Posted by Sha Noran Fur Lined: Pretty much the only armour of the elemental set worth taking. My ranger dresses in this or in Druids, depending on the party setup (Winter or cold areas? Sure. Otherwise Druids).
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Originally Posted by Sha Noran
1. How often in the game are you faced with Lightning Damage? ... Can't remember, can you? Gargoyles in Ascalon maybe?
Yeah, Factions has lightning everywhere. All the damage by channeling skills is lightning - so all those ritualists, plus a portion of the elementalists. But I'd just take winter and wear my Fur Lined, so I agree - not useful. Sentry’s: This armor’s bonus offers an additional 10 armor while your Ranger is in a stance. That’s decent I suppose… but if you’re in a stance, you’re generally already evading a good percentage of damage anyway (unless you're running something along the lines of a Tiger's Fury build, which I personally wouldn't recommend anyway). There are better options, particularly if you’d like additional armor, such as… [/quote] There are also the long acting mesmer stances, but I agree that you need a good reason for this. Quote:
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