[MERGED] New Storage Options for Guild Wars
9 pages • Page 2
The problem with the people having multiple stacks is that the material storage only holds one stack of each material so the extra stacks that you would have for whatever reason would still be taking up your other storage spots...
To make it better would be to make it so you could at least hold the amount needed in the 15k armors or maybe 2 stacks of each, since 2 stacks of materials is more than enough.
To make it better would be to make it so you could at least hold the amount needed in the 15k armors or maybe 2 stacks of each, since 2 stacks of materials is more than enough.
Quote:
|
Originally Posted by Carinae Dragonblood
Thank you ANET!
I'm not complaining, but I would like to second Lyra's comment. Armor tab FTW. |
I'm still happy there is some progress
B
I hate complaining, and I am glad they are taking a step in the right direction, but couldn't this have been general storage? I mean I only have materials when I need them for armor, other than that I don't keep them. On the other hand, my mule is full of green's that I would rather dump into storage instead of materials which I have none of anyway.
Anyway I'm glad this will help some players, I just wish they would make it truly useful for all.
Anyway I'm glad this will help some players, I just wish they would make it truly useful for all.
N
I don't need space to hold materials..i need space to hold all my armor/weapons/countless holiday items... :-/
Having a 34-slot storage space for some things I will rarely use (honestly, Kappa shells?????) over a 20-slot storage space that I can hold anything in...that should be the one that gets expanded.
Having a 34-slot storage space for some things I will rarely use (honestly, Kappa shells?????) over a 20-slot storage space that I can hold anything in...that should be the one that gets expanded.
M
P
I collect materials, because I just cant get the high amounts of money like some people can. If I can get the materials I need for free, that means I only have to get the money to pay for the armor or weapon not the materials for it.
Granted this is a pretty redundant update, but its something... It could easily be improved and made better for everyone, but its something...
Granted this is a pretty redundant update, but its something... It could easily be improved and made better for everyone, but its something...
This is exactly NOT what is needed.
It will help everyone alittle for sure - a few more slots is always good, but it won't solve the problem about how storage works in GW at all !!
The most important issue is that most playable characters have to carry some materials into missions with them just to salvage things and increase these stacks a little, but they also have to carry all the armor sets and weapons with them so they have little to no space to pick up things.
What is really needed is storage for things you DON'T want to carry with you everytime - all the armor sets and weapons (possibly customized) And there is a need for storing event items somewhere - there's huge variety of them and they take just as much space as materials.
This new solution will cause additional problems, for example by driving prices of many rare materials up, as now most people dont keep a couple Linen or Damasks or something else and just merch them, and after this update everyone will be able to keep every rare material he finds. This can screw the material economy and it probably will.
It will help everyone alittle for sure - a few more slots is always good, but it won't solve the problem about how storage works in GW at all !!
The most important issue is that most playable characters have to carry some materials into missions with them just to salvage things and increase these stacks a little, but they also have to carry all the armor sets and weapons with them so they have little to no space to pick up things.
What is really needed is storage for things you DON'T want to carry with you everytime - all the armor sets and weapons (possibly customized) And there is a need for storing event items somewhere - there's huge variety of them and they take just as much space as materials.
This new solution will cause additional problems, for example by driving prices of many rare materials up, as now most people dont keep a couple Linen or Damasks or something else and just merch them, and after this update everyone will be able to keep every rare material he finds. This can screw the material economy and it probably will.
S
Quote:
|
Originally Posted by Blackest Rose
It's 34 more slots but anyone know the reason why they're not generic material slots?
Does anet really care if you collect 10,000 wood or bone? Are they worried about storing 3000 shards or ecto? Is it a programming thing? or are they intentially limiting it? Any ideas? |
Also, it may not be a coincidence that the max qty of any item we can have in storage is 250, and a byte, the basic piece of computer data transmission is maxed at a value of 255. Anything higher than 255 takes more than one byte to transmit. Just something to ponder before you flame ANet for not giving us whatever we ask for, or think we should have.
Also, for those of you thinking this is 34 extra slots... Well, it might be, but it depends on if you happen to store everything that there is a slot for. I don't plan on storing kappa shells, for instance, and I assume there will be a number of other things that I won't store either. But, from the solution provided by ANet, I am convinced that they did what they could, while still keeping all of our best interest in mind. That is the long-term playability of the game.
