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Originally Posted by silvertemplar
Reading that sentence , Anet is literally screaming "Stop your UltimaOnline/Everquest PvE antics , go PvP ".
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Well, that's fair enough, but then I agree with the OP, they should say so. Simply come out and say, look, PvP takes precedence, PvE is there as fluff to get you levelled up / a bit familiar with your skills, but all the rewards are in PvP.
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Now i just wonder, if we look purely at PvP..does the "going downhill" still apply? I don't see any threads criticising PvP-core mechanics specifically [only criticism stems from either PvE related unlocking of stuff or are actually fixed/updated very fast ].
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I think that the PvPers' major problem with the game was that they were FORCED to do PvE in order to be able to do any decent amount of varied PvP. That has been rectified. However, it seems that the changes to PvE that were done in an attempt to correct PvP issues (changes which are now, really, redundant) aren't being addressed anymore.
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Maybe "normally" = PvPing with limited PvEing to familiarise yourself with a build and the various skills. Really, i think someone should define what GWs definition of "normal" play is , something tells me PvP owns the LARGER part of "normal play" than PvE.
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Well, the only one who can definitely say so is Anet. It does seem to me that you're right, but I doubt they'd ever come out and say it, since the PvEers are presumably a large portion of their intended expansion pack sales.
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I wouldnt be surprised if they meant through PvP. If we can't unlock all armor/weapons via PvP already then i'm sure that we eventually will be able to.
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Then it'd be nice if they said so, so people who really only play PvE can then figure out it's not really going to get any better, so they might as well go somewhere else.
Creston