Would a statement from ANet help?

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Well....see what happens when Mother goes away for a couple hours? The naughty little children go WAAAAY off topic.

A few people managed to stay on topic and I thank you.

Now then...if you've not already responded on whether or not you'd like to see ANet give at least a -short- explanation of the update, please do. Otherwise, if it's not on topic, Principa will smite you and this thread.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by Algren Cole
the fact that you don't understand that Guild Wars has an economy VERY similar to that of MOST places in the world....makes this conversation moot.
I completely understand that Guild Wars has an economy. What is your point?

Perhaps the fact that part of the economy works off of supply-and-demand trading, and other parts of the economy do not is a major part of the problem.

The abundance of cheap gold presses prices on some items up (as the laws of supply and demand dictate). So, in an effort to nerf the gold trading and such, if you reduce the available gold, the prices will come down, and less gold will be necessary to get the good items. Less demand on the professional gold farmers will help get the "luxury" amrket under control.

But that does not address the issue of fixed cost items. It just makes them harder to get - thereby increasing the need to try to farm, and having to spend more time farming (or, if you prefer, paying more money to some Chinese farmers). It hurts those of us who are just trying to play through the game - not trying to get rich, 1-up, or defeat anyone.

Maybe that was your opint - if so, you didn't present it well. If not, then explain yourself, becauswe it appears that you are trying to argue against something that is a constant.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by smitty-gw
While I understand what your trying to say, I disagree. Obviously people don't have more gold than they could spend. The fluctuating and ever-increasing prices of desireable equipment in this game is proof that people are spending gold to obtain these items and that raises their prices based on the supply and demand economy system in GW.

If they nerf farming and gold drops, it will affect everyone, but it will negatively affect the casual gamer the most.

I say let the grinders and the farmers keep on keeping on. If the items everyone needs and wants were a bit more balanced, and obtainable through "A-net endorsed gameplay style", casual gamers would have legitimate goals to achieve.

The best part about it would be that the people who claim to "love" farming would cease that activity promptly.

Just some thoughts.


I absolutely agree with you....I don't think that what ArenaNet is doing is going to work....but I'm pretty sure(kinda sorta sure) that this is what they are attempting to do. Remove the gold from the economy and drop the prices on the "fixed price" items....Do I think it's possible at this point...absolutely not. They didn't plan for this and they didn't expect it(I'm not sure why or how but it's obvious that they didn't)...and at the point the game is at now they need to start brainstorming a different fix for this. Because removing the gold fom the economy in an attempt to bring prices down to a reasonable level....isn't reachable in a time frame that will keep anyone interested in playing.


Damon: How is the price of armor a constant? because you can't change it? the developers can change whatever they want...armor isn't a fixed price. It's just not an item that fluctuates. If Arena were so inclined they could change the prices of armor to be anything they wanted it to be...it's not fixed price...it's "fixed price to you"....it can still be changed at any time. Armor is a gold sink, it takes gold out of the economy and does nothing with it....if the gold isn't there anymore how can they possible charge you for it.

not to mention...the price of armor is basically nothing. except for the gold sink armors(15K and 100K)....which were purposely put into the game to remove gold from the economy....the offer you nothing but a different look. The prices on these armors specifically would drop drastically if the gold counts weren't in the 100plat area for alot of players.

Dax

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by King's Spectre
And you DON'T HAVE to grind to play the game. If you'd look at my post as a whole, I agree with you - I don't see a reason to discourage farming. You don't NEED a 15k armor. You don't NEED to pay 30k for 5 more hp than 1k would have bought you. But you and I both WANT them, and I don't see how making them completely unattainable helps the game in any way.
I think there should be some items extremely difficult and expensive to get. Let's face it's pretty much the icing on the cake for people who play MMORPGs.

The trouble is (in my opinion) people have found far easier ways to get them.
Most games the best stuff can't be had in a month..oh hell less than that for some of you.

Dax

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Aniewiel
Well....see what happens when Mother goes away for a couple hours? The naughty little children go WAAAAY off topic.

A few people managed to stay on topic and I thank you.

Now then...if you've not already responded on whether or not you'd like to see ANet give at least a -short- explanation of the update, please do. Otherwise, if it's not on topic, Principa will smite you and this thread.
Aww I tried, but it was all thier fault. Now where's that key to the liquor cabinet?

WeiPing

Frost Gate Guardian

Join Date: May 2005

They've said in the past that the most effective mode of play should also be the most fun mode of play.

That's their reasoning. Farming isn't fun. It's boring, tedious, and only the most simple minded can do it for more than a few hours.

This game is not built around getting the bestest equipment in the game. The difference between getting the best sword ever seen and some random sword is very, very, very small. People who collect 100p and over are fooling themselves if they think any of that matters. Wealth doesn't matter...the game isn't focused on economy, or at least, that's not what the developers had planned.

Farming is stupid and it's not the way they want people playing their game.

smitty-gw

smitty-gw

Lion's Arch Merchant

Join Date: Mar 2005

New York

Quote:
Originally Posted by Algren Cole
I absolutely agree with you....I don't think that what ArenaNet is doing is going to work....but I'm pretty sure(kinda sorta sure) that this is what they are attempting to do. Remove the gold from the economy and drop the prices on the "fixed price" items....Do I think it's possible at this point...absolutely not. They didn't plan for this and they didn't expect it(I'm not sure why or how but it's obvious that they didn't)...and at the point the game is at now they need to start brainstorming a different fix for this. Because removing the gold fom the economy in an attempt to bring prices down to a reasonable level....isn't reachable in a time frame that will keep anyone interested in playing.

absolutely, 100% agreed.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Dax
Aww I tried, but it was all thier fault. Now where's that key to the liquor cabinet?
*slips off the topic rock and laughs uproariously*

Ahem!Yes, well...let's continue on, shall we?

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by Algren Cole
Damon: How is the price of armor a constant? because you can't change it? the developers can change whatever they want...armor isn't a fixed price. It's just not an item that fluctuates. If Arena were so inclined they could change the prices of armor to be anything they wanted it to be...it's not fixed price...it's "fixed price to you"....it can still be changed at any time. Armor is a gold sink, it takes gold out of the economy and does nothing with it....if the gold isn't there anymore how can they possible charge you for it.
Ok - of course anything *can* be changed. But what I mean is that in the current economic model of the game, the price of some things (such as armor) do not fluxuate based on supply and demand as do the goods of some of the traders (materials, dyes, etc).

If you set everything to a "supply and demand" driven economic model, then reduce the amount of money available, all prices will fluctuate based on supply and demand, and the economy will eventually settle out. However, if you keep some things at a fixed price model and others at a fluctuating model, then the economy may stabalize for some things, but not for others.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Quote:
Originally Posted by WeiPing

Farming is stupid and it's not the way they want people playing their game.

Then why put in items that you can only get by farming (such as fissure armor)?

I agree that it's stupid - but it's also a means to an end...

*Edit - just a thought - why not make that soemthing you can only get through some extremely difficult quests - not based on having to buy for incredible sums o money?

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Quote:
Originally Posted by WeiPing
They've said in the past that the most effective mode of play should also be the most fun mode of play.

That's their reasoning. Farming isn't fun. It's boring, tedious, and only the most simple minded can do it for more than a few hours.

This game is not built around getting the bestest equipment in the game. The difference between getting the best sword ever seen and some random sword is very, very, very small. People who collect 100p and over are fooling themselves if they think any of that matters. Wealth doesn't matter...the game isn't focused on economy, or at least, that's not what the developers had planned.

Farming is stupid and it's not the way they want people playing their game.
Quite frankly, the game is built around skills. Since there are 450 of them it takes grind to get 'em all. If they didn't want grind they should have created a different unlocking system rather than nerfing farming spots.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Loviatar
yes 2-3 wins for a high rank guild

2-7 gvg wins (depending on guild level) doing what you would be doing anyway

peanuts for grind unless you consider the pvp you claim to love a grind?

That's not arena That's Guild Battles. No, I don't like grind.

Ba Ne

Ba Ne

Frost Gate Guardian

Join Date: Jun 2005

Michigan

W/Mo

Quote:
Originally Posted by WeiPing
Farming isn't fun. It's boring, tedious, and only the most simple minded can do it for more than a few hours.
I hope you understand that your post is merely your opinion, which you are free to express of course. Just realize that not everyone, including myself, agrees with you and that your opinion, or mine, is not by any means the Tome of Truth.

As for the original topic: I, personally, would appreciate a statement from Anet regarding their future plans and what path they wish to steer their game down. I believe that keeping players in the loop is a good way to attract players that will appreciate their game as designed as well as tactfully repulse players that wouldn't be happy with it and try to make it something it is not.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

It seems to me that the problem is not about the update or the effects it having, its more about communication from Anet which seems to be the main frustration.

So to answer your original question, Aniewiel, I think the answer is a resounding and definite yes!

The last thing I remember Gaile saying was something like...
"don’t worry, those who want more challenges after ascension... your next!"

So I can understand why some people would look at this update and go...ummm.. Okay, so what happened?

Dax

Wilds Pathfinder

Join Date: May 2005

No matter what sort of game they make, advertise no farming, no grinding, yadda, yadda
People will farm and grind no matter what. Though I find it hard to belive they (the designers) didn't take into account human nature, I'm beginning to wonder

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by WeiPing
They've said in the past that the most effective mode of play should also be the most fun mode of play.

That's their reasoning. Farming isn't fun. It's boring, tedious, and only the most simple minded can do it for more than a few hours.

This game is not built around getting the bestest equipment in the game. The difference between getting the best sword ever seen and some random sword is very, very, very small. People who collect 100p and over are fooling themselves if they think any of that matters. Wealth doesn't matter...the game isn't focused on economy, or at least, that's not what the developers had planned.

Farming is stupid and it's not the way they want people playing their game.

If everyone's skill is equal than that small difference may spell the difference between winning and losing. Athletes spend uber amounts of money just to gain fractions of a second. Cause that's all it takes to win.

Wealth doesn't matter? How do you plan to buy 60k guild hall? After 300 hours of game play, building wealth in the game is the only fun thing left to do. Now that they've nerfed everything I can't even do that. Thus GW is no longer fun.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Umm.. Yes, I'd like them to post when they make changes to the drop system. Would I still gripe about it? Probably.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Dax
No matter what sort of game they make, advertise no farming, no grinding, yadda, yadda
People will farm and grind no matter what. Though I find it hard to belive they (the designers) didn't take into account human nature, I'm beginning to wonder

same here

/ponder

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by King's Spectre
Umm.. Yes, I'd like them to post when they make changes to the drop system. Would I still gripe about it? Probably.
???

They are making changes to the drop system every week by nerfing good farming spots. That'swhy we're complaining.

Dax

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Snowman
It seems to me that the problem is not about the update or the effects it having, its more about communication from Anet which seems to be the main frustration.

So to answer your original question, Aniewiel, I think the answer is a resounding and definite yes!

The last thing I remember Gaile saying was something like...
"don’t worry, those who want more challenges after ascension... your next!"

So I can understand why some people would look at this update and go...ummm.. Okay, so what happened?
...and back to the topic lol

Which is one of the problems with expecting constant explanations- If they say one thing and make a change which might seem contradictory to a previous comment, you get into the whole "What happened? "You promised us this or that" senario. Some changes are for reasons we don't need to know the gory details about.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Dax
...and back to the topic lol

Which is one of the problems with expecting constant explanations- If they say one thing and make a change which might seem contradictory to a previous comment, you get into the whole "What happened? "You promised us this or that" senario. Some changes are for reasons we don't need to know the gory details about.
Agreed.

That's why a roadmap of where they'd like to END UP might be nice....we don't need to see all the bumps and curves in the road. But a general idea would be appreciated.

Nothing they give us is required. But sometimes just doing it for doing its sake is nice.

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Quote:
Originally Posted by Aniewiel
Agreed.

That's why a roadmap of where they'd like to END UP might be nice....we don't need to see all the bumps and curves in the road. But a general idea would be appreciated.

Nothing they give us is required. But sometimes just doing it for doing its sake is nice.

Unfortunately I see a destination as not being known, but were we are when we get there. If the Devs knew what would make the game perfect, they would have done it. Which brings up the idea of feedback, but I digress.


We should be happy with some idea of what side of the road we are on though.

WeiPing

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Damon Windwalker
Then why put in items that you can only get by farming (such as fissure armor)?
I imagine fissure armor is meant only for accounts with several players who have all played up to level 20.
Quote:
Originally Posted by Ba Ne
I hope you understand that your post is merely your opinion, which you are free to express of course. Just realize that not everyone, including myself, agrees with you and that your opinion, or mine, is not by any means the Tome of Truth.
If you honestly think that farming is fun, then I pity you.
Quote:
Originally Posted by Tuna
Quite frankly, the game is built around skills. Since there are 450 of them it takes grind to get 'em all. If they didn't want grind they should have created a different unlocking system rather than nerfing farming spots.
You can only have 8 skills at a time. You don't need all 450 skills. If you have a desire to collect 450 skills even though you can only use 8 at a time, then you're welcome to do so, but don't call that a "grind". That's you wanting to have everything, and having everything wouldn't be nearly as enjoyable if it weren't a challenge.
Quote:
Originally Posted by Funbun
If everyone's skill is equal than that small difference may spell the difference between winning and losing. Athletes spend uber amounts of money just to gain fractions of a second. Cause that's all it takes to win.
This doesn't have anything to do with farming.
Quote:
Originally Posted by Funbun
Wealth doesn't matter? How do you plan to buy 60k guild hall? After 300 hours of game play, building wealth in the game is the only fun thing left to do. Now that they've nerfed everything I can't even do that. Thus GW is no longer fun.
A 60k guild hall is not supposed to be purchased by a single individual, it's supposed to be purchased by a GUILD. In order to have any value at all, a guild with at least 8 members who are all level 20. Which equates to 7.5k each. Is that so unreasonable?

If you don't get joy out of replaying GW, then so be it. Certainly ArenaNet can't please everyone all of the time, but by reducing the need to farm they're keeping the activity away from the average player, and MOST people are bored to tears by killing the same old mobs over and over and over and over again.

It seems to be apparent that not everyone fits this category, and if you happen to enjoy such a mind-numbing process, then indeed...it must really suck to be you, for reasons completely independant of the lack of game induced motivation for farming.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

So reducing the need to farm means make everyone suffer by not letting anyone have max lvl weapons? As opposed to letting every get the max items more easily?

GW shouldn't force me into playing the game one or 2 ways. I should have the freedom to play any way I want. As long as I'm not cheat by using bots or something like that. If a player wants 100k just for the fun of it then be it so. GW is just forcing us into one mode of play: grind the storyline over and over.

I'm out. GW a pissed in my face for the last time.

WeiPing

Frost Gate Guardian

Join Date: May 2005

GW isn't "forcing" anything upon you, they're just trying to make the most fun way of playing the most effective way of playing. Which is exactly what they said they were doing, and I think it's smart of them to do it.

You can still kill the same old mobs 100 times in a row if you want. They just don't want to encourage that type of playing by letting the people who have nothing better to do than just that get all the best loot.

What you call "grind", I call "the game". What you call "farm", I call "grind".

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Straying slightly off topic again:

I think that what some people miss is that you don't have to have MAX damage anything. You WANT max damage things but they aren't really all that necessary. Is there that huge of a difference between a bow that does, say, 26 max damage and one that does 28 (in the big picture in PvE)? What about a sword that does 21 instead of 22 max damage?

People are always on this kick that they have to have MAX MAX MAX...max damage, max gold, max armor class, max skills unlocked. THAT'S what's making your game boring.

Now

BACK TO THE TOPIC PLEASE

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

A reminder of the topic:

Quote:
With this latest update, many people claim utter joy and others decry the "nerfing" of farming areas. I can't imagine the consternation over at Arena Net. No matter -what- they do, how they do it, when they do it and, probably most importantly, why they do it, they are harrangued. It's the old "damned if you do, damned if you don't routine".

So what would help? Is it the WHY of things that is missing here? I think everyone can live with the what, how and when of ANet's updates. But it is the why that seems to be confusing/upsetting to everyone.

If Gaile, or some other ANet representative came on here and gave a "This is why we did it" statement, would it help? Or would it simply be another avenue to berate their update?

I do think it in ANet's best interests to put out some sort of statement with every update. Just a list of changes/patches/bug fixes/enhancements isn't enough, it seems.

I am genuinely curious as to what it is that they can do to help this situation...besides "unnerf" the farming areas?

Please leave reasonable suggestions and/or wish lists for what you'd like to HEAR from ANet.

WeiPing

Frost Gate Guardian

Join Date: May 2005

Here's the Why, straight off the Guild Wars update page if you don't trust my translation.

Quote:
We know that some players currently engage in repetitive farming activities for the primary purpose of unlocking skills and items for PvP. Rather than preserving the effectiveness of farming for this purpose, it is our intention to address the larger issue of the need for farming by assessing how players acquire and unlock items, runes, and skills, and then by taking steps to ensure that players can acquire and unlock these things through normal gameplay. We believe that the most effective way to play the game should also be the most fun way to play the game.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by WeiPing
GW isn't "forcing" anything upon you, they're just trying to make the most fun way of playing the most effective way of playing. Which is exactly what they said they were doing, and I think it's smart of them to do it.

You can still kill the same old mobs 100 times in a row if you want. They just don't want to encourage that type of playing by letting the people who have nothing better to do than just that get all the best loot.

What you call "grind", I call "the game". What you call "farm", I call "grind".

Where did you get the concept that I grind the game? I make money by teach monks how to beat thier monk mirror. I'm building a W/Mo to start an escort business.

Farming used to be easy: 5 minutes in Emberlight Camp, you'd have all the weapons you need to either sell or start a character based on those weapons. Now that they've nerfed the game those 5 minute runs are now 50 hour runs. I'm not going to do that.

Besides, I'm the one who decides what is the most fun way to play. Not Area net.

You call a 5 minute run to get some item a grind? DUDE

Evan montegarde

Frost Gate Guardian

Join Date: May 2005

That's the problem...It's not enjoyable for many to engage in repetitive grinding activities of PVP, like random arena. Team arena is fun with your guild mates, but what about when they're not avalible? Not everyone does GVG and apparantly Anet doesn't realize this.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Evan montegarde
That's the problem...It's not enjoyable for many to engage in repetitive grinding activities of PVP, like random arena. Team arena is fun with your guild mates, but what about when they're not avalible? Not everyone does GVG and apparantly Anet doesn't realize this.

Exactly my point.

WeiPing

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by funbun
Where did you get the concept that I grind the game? I make money by teach monks how to beat thier monk mirror. I'm building a W/Mo to start an escort business.
You talk about farming. Farming, to me, = grinding. Even if you're just talking about a 5 minute farming run, I consider it grinding...even if it's only 5 minutes of grinding.
Quote:
Originally Posted by funbun
Besides I'm this one who decides what is the most fun way to play the gam no Area net.
And you're welcome to do so. If you have fun by killing the same mobs over and over again ArenaNet has made no attempt to stop you. They've just made the activity less desireable, which is smart. Boring gameplay shouldn't be desireable...it turns gaming into work. I don't want to feel like I have to "work" in order to play a game. I play games to get away from "work".

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

*looks around for Principa*

I suspect that this topic, since you will NOT stick to it, has reached the end of its usefulness.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by WeiPing
You talk about farming. Farming, to me, = grinding. Even if you're just talking about a 5 minute farming run, I consider it grinding...even if it's only 5 minutes of grinding.

And you're welcome to do so. If you have fun by killing the same mobs over and over again ArenaNet has made no attempt to stop you. They've just made the activity less desireable, which is smart. Boring gameplay shouldn't be desireable...it turns gaming into work. I don't want to feel like I have to "work" in order to play a game. I play games to get away from "work".
Have you beaten the game yet? How many characters are you running? I'm on my 4th character. If you play through the game 4 times you're killing the same mobs over and over. There is no difference. Your argument holds no water.

Playing through the storyline 4 times IS boring. Playing through the story line 4 times IS work. It's not getting away from work. That's my point.

Grinding = lots of time your definitions are screwed. 5 minutes is not a grind.

I'm in it for the econimic system. Not the PvE or the PvP. I'm in it for the EvE (Enviorment v Economy).

WeiPing

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by funbun
Have you beaten the game yet? How many characters are you running?
I've got four characters.

Wei Ping = El/Mo that's finished the last mission.
Flea Ping = Wa/Ra that just finished the last mission last night.
Li Ping = Mo/Ra, made it as far as the Ember Light Camp.
Pei Ping = Ne/Me, only at Beacon's Perch.

Quote:
Originally Posted by funbun
Grinding = lots of time
I'm inclined to disagree with you there. The amount of time doesn't make the grind, because if that were the case than doing ANYTHING lot could be considered a "grind" regardless of how enjoyable it was.

Quote:
Originally Posted by funbun
I'm in it for the econimic system.
If you want to play a game for the economic system, then you've picked a pretty poor game to do it in. Might as well fill your pockets with money, only using Iraqi Dinar.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Then, we disagee. And that's fine.

Peace.

By the way I think I've been getting too stress out over this thing.

I've decided to give this game a try. It seems to be more of what I want.

http://www.eve-online.com

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Annewiel, whats the use of a discussion if everyone who shows objections against pvp updates will be removed?

Anet should make clear what they want? there was a simular discussion some time ago about pvp vs pve. My reaction than was: Anet does not need to make a choice between them. Now I changed my mind...

The last month shows Anet is trying to get everyone to pvp. At the other hand we have a situation where many ex-diablo II players hope GW pve will get more D2 elements. This is the main, if not the only fact why a huge amount of players more and more complain about the game. These are no players who want to play an easy game, cheat or grint. These are players who simply want fun on their own, withhout the need to party every time. And the advertisements before the game was released told us this was no problem... So YES! Anet should come out now and tell honestly what they want with PvE...

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by funbun

I've decided to give this game a try. It seems to be more of what I want.

http://www.eve-online.com
with all sincerity i hope it is so enjoyable it makes you forget about here;

simply wish you happiness in your new game

WeiPing

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Pandora's box
The last month shows Anet is trying to get everyone to pvp.
Um....that's funny, I haven't seen any indication of that at all.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Pandora's box
Annewiel, whats the use of a discussion if everyone who shows objections against pvp updates will be removed?

Anet should make clear what they want? there was a simular discussion some time ago about pvp vs pve. My reaction than was: Anet does not need to make a choice between them. Now I changed my mind...

The last month shows Anet is trying to get everyone to pvp. At the other hand we have a situation where many ex-diablo II players hope GW pve will get more D2 elements. This is the main, if not the only fact why a huge amount of players more and more complain about the game. These are no players who want to play an easy game, cheat or grint. These are players who simply want fun on their own, withhout the need to party every time. And the advertisements before the game was released told us this was no problem... So YES! Anet should come out now and tell honestly what they want with PvE...

I have no objection to discussion of -any- element of the game and the update. But this is the original post:

Quote:
With this latest update, many people claim utter joy and others decry the "nerfing" of farming areas. I can't imagine the consternation over at Arena Net. No matter -what- they do, how they do it, when they do it and, probably most importantly, why they do it, they are harrangued. It's the old "damned if you do, damned if you don't routine".

So what would help? Is it the WHY of things that is missing here? I think everyone can live with the what, how and when of ANet's updates. But it is the why that seems to be confusing/upsetting to everyone.

If Gaile, or some other ANet representative came on here and gave a "This is why we did it" statement, would it help? Or would it simply be another avenue to berate their update?

I do think it in ANet's best interests to put out some sort of statement with every update. Just a list of changes/patches/bug fixes/enhancements isn't enough, it seems.

I am genuinely curious as to what it is that they can do to help this situation...besides "unnerf" the farming areas?

Please leave reasonable suggestions and/or wish lists for what you'd like to HEAR from ANet.
The purpose of the post was to just find out what it is people wanted ANet to do outside of listing the things they've added/fixed in any given update in terms of COMMUNICATION, not in terms of "what I'd rather see" or "what PvPers want" or "what PvEers want".

When I jokingly referred to Principa it was more because he said he'd lock the thread if it got off topic which it glaringly has. I KNOW he wasn't threatening to remove posts.