[MERGED - OFFICIAL] Dueling aka 1v1
Loviatar
ther people who want 1v1 pvp *to test a prospective member* are giving a completely wrong reason.
since the only test is how they work together as a team the reason is ....not valid
a probationary period to see how the person works out is the only real test not a 1v1 which will never turn up in GVG
since the only test is how they work together as a team the reason is ....not valid
a probationary period to see how the person works out is the only real test not a 1v1 which will never turn up in GVG
Burodsx
I agree with Loviatar with the comment on "Testing" people for a Guild through a 1vs1 battle is not a valid complaint.
Xellos
Quote:
Originally Posted by Loviatar
ther people who want 1v1 pvp *to test a prospective member* are giving a completely wrong reason.
since the only test is how they work together as a team the reason is ....not valid a probationary period to see how the person works out is the only real test not a 1v1 which will never turn up in GVG |

I don't think we really want to corner them that badly.
FrogDevourer
To be honest, I haved mixed feelings regarding dueling.
On the one hand, 1v1 removes a lot of strategic features I love in this game. Positioning & targetting become pretty pointless and the 1v1 arena lvl might as well be a huge circle, ring or square (as opposed to complex and strategic areas for team PvP or even PvE). Moreover 1v1 builds will be a lot more simplistic than team PvP ones (or PvE for that matter). You'll always need decent firepower & some healing skills, plus a couple of toolbox skills (snare/run/interrupt). In a few words, 1v1 will use a small percentage of the game potential.
On the other hand, there are quite a lot of wannabe duelers out there. Some of them are l33t kids with a big ego, but I'm pretty convinced that there are good players with interesting and original build ideas for 1v1. Most people tend to think that 1v1 means an endless fight between W/Mo (like the final duels in Fort Koga). I'm sure that if ANet implements a 1v1, dueling can become somewhat interesting and complex like PvE is. It won't be as fast paced as team PvP, it won't require group strategy or teamplay, but it won't be a mind numbing clickfest either. If dueling works in very poor and unbalanced games, I'm sure it can work better in GW.
I trust ANet won't balance future skills & expansions based on 1v1 fights. If dueling is implemented, it will and should remain a secondary aspect of PvP (one specific arena), yet it will a worthy addition to the game.
On the one hand, 1v1 removes a lot of strategic features I love in this game. Positioning & targetting become pretty pointless and the 1v1 arena lvl might as well be a huge circle, ring or square (as opposed to complex and strategic areas for team PvP or even PvE). Moreover 1v1 builds will be a lot more simplistic than team PvP ones (or PvE for that matter). You'll always need decent firepower & some healing skills, plus a couple of toolbox skills (snare/run/interrupt). In a few words, 1v1 will use a small percentage of the game potential.
On the other hand, there are quite a lot of wannabe duelers out there. Some of them are l33t kids with a big ego, but I'm pretty convinced that there are good players with interesting and original build ideas for 1v1. Most people tend to think that 1v1 means an endless fight between W/Mo (like the final duels in Fort Koga). I'm sure that if ANet implements a 1v1, dueling can become somewhat interesting and complex like PvE is. It won't be as fast paced as team PvP, it won't require group strategy or teamplay, but it won't be a mind numbing clickfest either. If dueling works in very poor and unbalanced games, I'm sure it can work better in GW.
I trust ANet won't balance future skills & expansions based on 1v1 fights. If dueling is implemented, it will and should remain a secondary aspect of PvP (one specific arena), yet it will a worthy addition to the game.
Xellos
I thought people said Mesmers would dominate 1v1 XD
Scaphism
Mesmers would dominate every other class in 1v1 dueling.
That's besides the point of this discussion- it departed from the realm of reality into fantasy at conception.
People aren't here discussing dueling as a strategic exercise, it's a back and forth squaking of "I want it because" and "It's a bad idea because."
Call me when you're onto something serious.
That's besides the point of this discussion- it departed from the realm of reality into fantasy at conception.
People aren't here discussing dueling as a strategic exercise, it's a back and forth squaking of "I want it because" and "It's a bad idea because."
Call me when you're onto something serious.
Martyrdom
Not sure if this has been said, but they should make a Dueling Area, lik ein Runescape.
There are 4 pits, each pit with spectator walls, and a hospital in between all 4.
Inside the hospital is a bank. Anywhere in the duel area you may challenge a person to a duel, you can set the rules(no running, no range, no weapons, no armor, etc), and set your wagers(if any). Once both people agree to the duel, they are teleported into an arena, the counter starts, 3..2..1.. and then they just duel. And for added fun, next to the hospital, would be a rotten tomato vendor, where you can buy rotton tomatos, go up on a wall, and throw them at people, dealing no damage, but having it be pretty funny(that was also in runescape. =p)
There are 4 pits, each pit with spectator walls, and a hospital in between all 4.
Inside the hospital is a bank. Anywhere in the duel area you may challenge a person to a duel, you can set the rules(no running, no range, no weapons, no armor, etc), and set your wagers(if any). Once both people agree to the duel, they are teleported into an arena, the counter starts, 3..2..1.. and then they just duel. And for added fun, next to the hospital, would be a rotten tomato vendor, where you can buy rotton tomatos, go up on a wall, and throw them at people, dealing no damage, but having it be pretty funny(that was also in runescape. =p)
MCS
I figure I'll humor the mod who closed my thread by posting in a dead thread because they sent me here that isn't even really about what I was asking.
Heres a link to my thread I'll just respond to what people said before I saw after it was closed.
http://www.guildwarsguru.com/forum/s...ghlight=future
*Lets hope the quotes are the same as most message boards.*
The point of the dueling IS strategy, thats what I'm talking about, I was asking if there was going to be any 1v1 and 2v2 where it would be LESS strategy based and more based on how well you use your character. I don't really understand why you're telling me it involves strategy when I already know that. Telling someone they made an ignorant post when you must not have understood it isn't nice...
That basically sums it up. This would bring in all sorts of new builds that would be otherwise useless in larger numbers because they really don't help anyone but themselves and don't rely on anyone. I think it would be fun is all.
I don't know if any of you played a warcraft custom game called dota. Well it was a team of 5 against a team of 5, so everyone chose a hero and you would try to kill the other teams world tree (or frozen throne if you were sentinals).
ANYWAY it was really popular and there was clans for it and stuff, the problem was, in clan matches it would get terribly redundant. The same heroes were almost always picked, not because they themselves were stronger but because they worked really well with the other heroes on the team. It became almost entirely strategy aspect and it felt more like playing chess than some action game.
See ya guys.
Heres a link to my thread I'll just respond to what people said before I saw after it was closed.
http://www.guildwarsguru.com/forum/s...ghlight=future
*Lets hope the quotes are the same as most message boards.*
Quote:
The point of PVP in this game is STRATEGY. When you're level 20, and you're fighting in the Tombs along side your guild trying to make it to the hall of heroes, you'll see how much strategy comes into play. And you will cry because you made such an ignorant post. |
Quote:
Give the man a break, sometimes he just wants to thump another charecter because HIS build is better than the other guys build. Far be it from you people to judge him. |
I don't know if any of you played a warcraft custom game called dota. Well it was a team of 5 against a team of 5, so everyone chose a hero and you would try to kill the other teams world tree (or frozen throne if you were sentinals).
ANYWAY it was really popular and there was clans for it and stuff, the problem was, in clan matches it would get terribly redundant. The same heroes were almost always picked, not because they themselves were stronger but because they worked really well with the other heroes on the team. It became almost entirely strategy aspect and it felt more like playing chess than some action game.
See ya guys.
Zorax
I got an idea when thinking up something that people could use money on while having fun, and at the same time be in the spirit of GW - PvP.
Some villages/cities should have a seperate arena with an NPC that can arrange fights. First one person talk to the NPC to declare himself the champion. The next person to talk to the NPC gets the opportunity to declare himself the challenger. The NPC then opens up for bets, and then the other players can bet on one of the combatants and give the NPC gold (pick from a list 50-1000 gold maybe), and the NPC will calculate the odds (depending on levels, wins, items etc.). After a while (a fixed time, or if 10 seconds have passed without any new bets) the NPC will count down for the fight to begin. Then the two combatants will turn hostile to each other and be able to attack each other. The winner will receive a share of the pot, the loser will be resurrected, the people that placed money on the winner will get their winnings, the people that placed money on the loser will get nothing. The champion can then get the option to tell the NPC to give the chance to a new challenger (there will be a time limit before the NPC is free for a new champion) or tell him that he's done for now (opening up for a new champion).
Something must be in place to avoid abuse, though (with no failsafe people will lose on purpose and have their friends bet on the winner). I have not come up with a perfectly good solution to avoid people fixing matches, but neither has the real world as far as I know
But with a little help, I am sure we can work something out if people like this idea. I'll post my ideas once I get them fleshed out a bit.
Some villages/cities should have a seperate arena with an NPC that can arrange fights. First one person talk to the NPC to declare himself the champion. The next person to talk to the NPC gets the opportunity to declare himself the challenger. The NPC then opens up for bets, and then the other players can bet on one of the combatants and give the NPC gold (pick from a list 50-1000 gold maybe), and the NPC will calculate the odds (depending on levels, wins, items etc.). After a while (a fixed time, or if 10 seconds have passed without any new bets) the NPC will count down for the fight to begin. Then the two combatants will turn hostile to each other and be able to attack each other. The winner will receive a share of the pot, the loser will be resurrected, the people that placed money on the winner will get their winnings, the people that placed money on the loser will get nothing. The champion can then get the option to tell the NPC to give the chance to a new challenger (there will be a time limit before the NPC is free for a new champion) or tell him that he's done for now (opening up for a new champion).
Something must be in place to avoid abuse, though (with no failsafe people will lose on purpose and have their friends bet on the winner). I have not come up with a perfectly good solution to avoid people fixing matches, but neither has the real world as far as I know


DrSLUGFly
That's a great idea! As for the abuse thing... well... That'd be tough to work out, but not impossible... just take a bit of brainstorming from the dev's.
Ironsword
I've read alot about potential scams and issues with other players and i've seen these noobs acting like real idiots in towns knowing there's not much that can happen to them
I think there should be in town duels added into the game where two people can battle it out and the winner gets either gold or some kind of reward for winning other than xp
I think there should be in town duels added into the game where two people can battle it out and the winner gets either gold or some kind of reward for winning other than xp
Ironsword
dang i didn't see this thread when i posted mine sorry
relientK_fan
This idea has been mentioned before. But I wish ANet would implement this. People could also bet on it, to make it even cooler. Also, maybe they could add duels that are to solve a dispute, or just for fun.
Shelvinarr
1 vs 1 Dueling is not fair..say you have a War/Mo against a War/Mo..same skills practically..the duel could go on forever. Or this may be unfair in some instances of an Elementalist/Monk against a War/Mo...It's not about 1 vs 1 dueling in this game, it's about teamwork and strategy.
Loviatar
Quote:
Originally Posted by relientK_fan
This idea has been mentioned before. But I wish ANet would implement this. People could also bet on it, to make it even cooler. Also, maybe they could add duels that are to solve a dispute, or just for fun.
|
for solving a dispute?
not just no but hell no
that would lead to the uber jerks picking a fight for no reason except they want to on any pretext
this is not pit wars it is guild wars
The IOU
Or a Mo vs W. I don't know about you, but in PvP 1 warrior was slashing at me forever and I would just /sit till my next hp regen needed lol
It was pretty funny...
It was pretty funny...
speedtouch
Monks would probibly be the best at it because of their healing and banishing spells.
MasterDinadan
With the right builds, a good player can prevent far more damage than any one person would be capable of doing. I imagine if I went up against another player with a build very much like mine, we would find ourselves duelling endlessly, as we would both heal faster than we take damage and would never fall far below full health...
And I'm not even a Monk either!
And I'm not even a Monk either!
Zorax
Of course, there may be issues with balance on this. So maybe have a timer, and the one that has dealth the most damage to the opponent when the time is up wins, since obviously monks can just focus on healing and never die.
Maybe ban healing magic from duels?
Maybe ban healing magic from duels?

ManadartheHealer
Quote:
Originally Posted by Zorax
Maybe ban healing magic from duels?
![]() |
Zorax
Correct.
Not sure how well that will work, just a suggestion.
Not sure how well that will work, just a suggestion.
Alfonse
I don't know if you guys have played Runescape, but a Dueling Arena is exactly what GuildWars needs. Not everyone wants to fight in a team all the time. I'm not so sure about the betting though...
Ironsword
Well maybe there should be a gladiator arena where you can go against other players 1 on 1 and cast bets as to the outcome and such i believe there is a desire and a need for 1v1 duels in the game no matter weather it's for solving problems or just fun
Slade xTekno
I want to see a W/Mo go against my Me/W. That would take forever...
Aaaaagh
I really like the idea of duels, however, being rewarded for them is a bad idea. Being able to bet on them is a bad idea. People would exploit both of those.
BahamutKaiser
Mesmers and Necromancers can beat warriors with the right spells, thats what they're about, but so can anyone, if you set up your character to battle a certain class your going to have the advantage, unless they have done the same. Although certain classes can be better then others, warrior is naturally way more efficient then others, and very few can withstand an onslaught for long. You may boast "ultimate healing" capabilities and the like, but a warrior with a hammer can knock you down over and over til your dead. There are ways around every tactic, but Warrior is the easiest and most solid to maintain because thier advantage relies on thier perminant armor and weapon class rather then skills that can be disrupted.
I don't think duels are appropriate unless they are same class duels, but with a few added armors and weapons for every job it could balance out.
I don't think duels are appropriate unless they are same class duels, but with a few added armors and weapons for every job it could balance out.
ManadartheHealer
Quote:
Originally Posted by Loviatar
not just mentioned but beaten to death
for solving a dispute? not just no but hell no that would lead to the uber jerks picking a fight for no reason except they want to on any pretext this is not pit wars it is guild wars |
Also, if you add rewards or anything, it will be HEAVILY exploited...
Rather than betting on 1v1s that last forever, why not have an option to bet on normal battles? 1v1 doesn't seem like too good an idea for such a team-based game...
SupaPhat
Whether or not this has been suggested already I don't know but I have searched through the recent posts and found none. This is my perception of how I would expect these to work. Okay then lets start.
Duelling
In each Arena or within a Guild Hall beside the trade option there would be a duel option. When you select duel a sub-menu would pop up.
-> Rewards (Battles for items or cash) -Arena Only-
Similar to trade except once the items offered have been accepted by both parties the 2 parties would then fight for the items.
-> Rank (Battling for Member/Officer/ Leader Rank) -Guild Hall Only-
Inviting a new member
When someone is invited to the guild you would be able now be able to "Accept" them or "Challenge" them. "Accept" would have it work same as it always has. A "Challenge" would result in both people (the officer and contender) to battle it out. The officer at the end of the battle would then decide to "Accept" or "Decline" the contender entrance to the guild.
Achieving Rank
Those who already are members can simply be appointed power within the guild (how it is currently). Or can "Challenge" each other for positions. A Member could not challenge another Member, but a Member may "Challenge" a Officer for his/her rank. To achieve Leader you must hold the Officer Rank first.
-> Exhibition (Nothings at risk purely fun) -Arena Only-
This is simply a 1 vs 1 match resulting in no reward. You would enter a 1 vs 1 match against your selected opponent.
So you've heard my idea now what are you thoughts? Any idea to fix this or patch it? Find any possible problems?
Duelling
In each Arena or within a Guild Hall beside the trade option there would be a duel option. When you select duel a sub-menu would pop up.
-> Rewards (Battles for items or cash) -Arena Only-
Similar to trade except once the items offered have been accepted by both parties the 2 parties would then fight for the items.
-> Rank (Battling for Member/Officer/ Leader Rank) -Guild Hall Only-
Inviting a new member
When someone is invited to the guild you would be able now be able to "Accept" them or "Challenge" them. "Accept" would have it work same as it always has. A "Challenge" would result in both people (the officer and contender) to battle it out. The officer at the end of the battle would then decide to "Accept" or "Decline" the contender entrance to the guild.
Achieving Rank
Those who already are members can simply be appointed power within the guild (how it is currently). Or can "Challenge" each other for positions. A Member could not challenge another Member, but a Member may "Challenge" a Officer for his/her rank. To achieve Leader you must hold the Officer Rank first.
-> Exhibition (Nothings at risk purely fun) -Arena Only-
This is simply a 1 vs 1 match resulting in no reward. You would enter a 1 vs 1 match against your selected opponent.
So you've heard my idea now what are you thoughts? Any idea to fix this or patch it? Find any possible problems?
this_barb
bad idea...
why? every build has a counter 'nuff said.
why? every build has a counter 'nuff said.
DarrenJasper
You must not have searched very far to not discover any of the thousand threads that's been posted on this subject...
1v1 has no place in this game. It's not balanced for single combat.
1v1 has no place in this game. It's not balanced for single combat.
Prince Daniel
i think one on one is good, so if you want to fight a friend or want to challenge somebody to a duel you can do it. What would be cool is to send an invitation and if accepted you are now enemies and can fight each other. I think it would be cool to see two people fighting to the death in lions arch or the granite citadel etc. The person who loses falls on his face. COOL. Person who wins gets to choose an item from dead guy and gets a set some of money (100gp?), this would reduce a load of people just scrapping it out all over the place. It would introduce a fun, random, exciting aspect. Two people duelling it out people crowding round to watch.........
Thoughts?
Thoughts?
Epinephrine
Lock this inane thread? It's only the 27th or so about 1 on 1 combat...
Guild Master
Quote:
Originally Posted by Prince Daniel
i think one on one is good, so if you want to fight a friend or want to challenge somebody to a duel you can do it. What would be cool is to send an invitation and if accepted you are now enemies and can fight each other. I think it would be cool to see two people fighting to the death in lions arch or the granite citadel etc. The person who loses falls on his face. COOL. Person who wins gets to choose an item from dead guy and gets a set some of money (100gp?), this would reduce a load of people just scrapping it out all over the place. It would introduce a fun, random, exciting aspect. Two people duelling it out people crowding round to watch.........
Thoughts? |
Paine
Maybe this thread doesn't belong here but I'd like to give my two cents. I went to the official Guild Wars site and there stood that I should write on one of these forums for suggestions.
This game "Guild Wars" got one of the best PvP-systems out there. How about a 1 on 1 arena ?
For example:
1. I go to a "Guild Challenger" in a specific arena.
2. I invite the one I'd like to challenge and he/she accepts.
3. I invite spectators who would like to observe our match.
4. When all are ready, we start the match.
The playerboard could look like this for example:
-Board-
!! Players !!
* Player 1 ( red team )
* Player 2 ( blue team )
!! Spectators !!
* Spectator 1
* Spectator 2
* Spectator 3
* Spectator 4
* Spectator 5
I think that many players out there would like this too.
What do you think ?
This game "Guild Wars" got one of the best PvP-systems out there. How about a 1 on 1 arena ?
For example:
1. I go to a "Guild Challenger" in a specific arena.
2. I invite the one I'd like to challenge and he/she accepts.
3. I invite spectators who would like to observe our match.
4. When all are ready, we start the match.
The playerboard could look like this for example:
-Board-
!! Players !!
* Player 1 ( red team )
* Player 2 ( blue team )
!! Spectators !!
* Spectator 1
* Spectator 2
* Spectator 3
* Spectator 4
* Spectator 5
I think that many players out there would like this too.
What do you think ?

arnansnow
This idea has been done millions of times before, and is not all that good of an idea in my opinion.
In 1v1, A good mesmer would destroy all, Backfire would kill the mages, empathy and Spirit of Failure would kill the Warriors and Rangers.
Please search the forums before posting a thread.
In 1v1, A good mesmer would destroy all, Backfire would kill the mages, empathy and Spirit of Failure would kill the Warriors and Rangers.
Please search the forums before posting a thread.
Hentai
Quote:
Originally Posted by arnansnow
This idea has been done millions of times before, and is not all that good of an idea in my opinion.
In 1v1, A good mesmer would destroy all, Backfire would kill the mages, empathy and Spirit of Failure would kill the Warriors and Rangers. Please search the forums before posting a thread. |
Don't listen to him Paine. If you're saying a mesmer could destroy all then you could also say that all rangers suck with no doubt. 1 on 1 is a great idea!
arnansnow
Quote:
Originally Posted by Hentai
lol..
Don't listen to him Paine. If you're saying a mesmer could destroy all then you could also say that all rangers suck with no doubt. 1 on 1 is a great idea! |
EDIT: sorry I meant what could kill a MESMER 1v1, not ranger.
Hentai
Quote:
Originally Posted by arnansnow
What could kill a ranger 1v1? with all the interrupts they have, they would be hard to damage. And I don't think Rangers suck.
|
Paine
Hey Arnansnow, we do not "FORCE" you to participate in a 1 on 1 arena. It was a game suggestion.
Stabwound
I really don't think 1vs1 would work well at all in Guild Wars...