If Dev's Nerf 105/85/55 Monk build will you continue to play Guild Wars?

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Silmor
Newsflash: the masses are abusing this and are bitching to everyone who argues for a nerf, not the other way around.
You're probably the least qualified person to make a statement like that. Mhydrian's post was over-the-top sarcasm, but people have actually suggested to buff all other classes instead of nerfing Protective Bond, so it's not even very far-fetched.

And to all the people crying that 'monks' will be nerfed, that's nonsense. If ArenaNet goes about this the right way, monks who use Protective Spirit/Bond in a normal fashion (i.e. on allies with normal max health) won't be affected by any nerf, and the skill would be just as potent as it was before. Just those people who use it with ridiculously low health monks will be affected, as they are making this into a problem themselves.



Quote:
Spread the love...EVERYONE can use enchants to make themself essentially invulnerable and solo whereever the hell they want!!!! YEAH MAN WOO HOO FREE GOLD...Uberness for all!!!
The 105/55 build can solo a very select number of areas. It's hardly "wherever we want".

the build doesn't affect you. it doesn't affect me. it doesn't affect joe RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOblower down the street....it doesn't affect anyone. It's just another way for people to find enjoyment in a game they spent hard earned money on. You and the rest of the people that feel the need to nerf this build are the very same people that bitch about one thing or another CONSTANTLY. Whether it's a need to hear yourself talk or a need to constantly have something to disagree with, I honestly don't know nor do I care. ArenaNET has gone on record as saying they have nothing against legitament farming. This build is a legitament farming build and in no way affects anyone not using it. Those of you screaming about it ruining the economy need to spend more time in a classroom and less time on the internet...because YOU ARE STUPID.

p.s. are you gonna ride my nuts for much longer? I honestly think you find better things to do with your time

LathalDraugr

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Xonic
Let's face it. If the US government finds out some people are collecting free money from social security office, i.e. a loop hole in the SS laws, Bush will have that loop hole closed.

Now, those people who had been collecting free money, they should giggle like school girls, be grateful that the free cash run lasted as long as it did.....
(Minor Correction)
rather than complain other people who are working hard for their money have nearly as much as them.

The people you were applying the metaphor to are obviously the people who got rich at the price reset since they're the only people who got free money. And clearly they don't want 105 monks or anyone else for that matter to reduce the prices of ecto or other high priced items or let anyone get FoW armour so they can feel special.

[/sarcasm]

(Just for anyone who doesn't get it I'm not actually having a go at those who got rich at the price reset. Although it's a good example of why it's not an issue of "fairness" and more an issue of griefing and jealousy.)

Martina

Ascalonian Squire

Join Date: Jun 2005

AoS

E/Mo

They do not need to nerf the build.. just pop in a few mesmer mobs inplace of the normal ones.

That said, no I wont stop playing. I do, however, applaud the orriginal user of this build. It's nothing more than creative genius in the use and understanding of the provided tools (provided by ANet). I've been to UW with a couple 105/55's... and to you who think they're ruining the economy, you're flat-out wrong.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

You know, I would call for this topic to be closed as it's dragged out long enough, everyone is repeating themselves over and over, including me and it just doesn't need to go on any longer.

But my connection is being a fag atm and therefore, can't play Guild Wars to escape this faggotry. THANK YOU INTERNET!

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

For those who think that the frog has only said the bit about honourable farmers, look again. He said

"The frog does not know "nerf" but will say that those who seem invincible will not always seem so".

That is pretty damn clear. The Invincimonk isn't even a new build - people were trying to come up with ways to drop their healths down to ~5 hitpoints so that the damage would be rounded down, and you wouldn't need any healing - 3 months ago. A level 15 character can do this - level 15 has 380 health and can use 5 runes for a total of 5 health. With a Prot bond they take a quarter point of damage per hit against them, probably rounding down knowing this game. Nobody forsaw how popular the 105 build would get, I guess because they were trying to figure out how to take no damage rather than simply taking little damage.

It's not that clever, it's actually rather obvious, and was posted about a great deal. Rather like calculus - everyone thinks it's some brilliant invention, but it was actually bound to happen - it was a necessary evolution of mathematics, and a fairly obvious one.

The skill deserves a nerf of some sort, the 17 protection thing with a 1 cost was probably not meant to occur - that'll make it a bit tougher to run, but not much tougher. What they really need is simply to put anti-enchantment creatures out there. They did it with every other spot in the game where people went to farm, why wouldn't they do it in the UW? Chillblains off the bugs in the desert made it much tougher out there, and I am certain the same thing will happen to the UW.

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

Eh, I'm kinda hoping they nerf it eventually. That way I can delete my Mo/W for a PvP slot I've been wanting...

SJG

Academy Page

Join Date: Jul 2005

In my opinion, the 105 build is an fairly obviously an exploit. That is, it uses the game mechanics in a way that was not considered. It was an oversight on the part of the devs, something that was obviously not factored in to any balancing process.

Kudos to the person who discovered it because it is obviously a clever little loophole but that does not take away from the fact that as an exploit, it really should be fixed.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Leaving the game because one skill is nerfed a little so it cannot be taken advantage of has to be one of the stupidest things I've ever heard...

"They slightly altered 1/400th of the skills in the game so I cannot <ab>use it anymore. That's the last straw; I'm leaving!"

As soon as the skill is nerfed, it's back to the drawingboard for another farming build

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Honestly SJG. If the -1 lvl17 Prot Bond was an oversight by ArenaNet and not intended...I hope they keep it to themselves. It just further proves the incredibly low level of intelligence over at ArenaNet....

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by SJG
it really should be fixed.

zemelett

Frost Gate Guardian

Join Date: May 2005

The Dead-Lands

I cant really see them changing the enchantments or even the health penalty for using superior runes. However I can see them throwing enchantment shattering mesmers all over the place...You can bet your butt the devs put plenty of mesmers in the "Summer Update" and if you can solo it it'll be some new builds, and i'll be very suprized.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Quote:
Originally Posted by Fantus
The actual content of your writing is that you think that the 105 monk / the skill Protective Bond is broken.
My opinion on 105/Protective Bond unfortunately had nothing to do with my remark to Algren Cole. He suggested that 'the masses' are whining for a nerf when there's a (now locked) thread with an immense number of pro-105 posts versus a small number of pro-nerf posts, along with veritable masses of monks in the ToA districts, which just show his remark is nonsense - that was what I was trying to point out. Why they use it, or how it's possible for them to use it is beside the point here.
Quote:
Originally Posted by Algren Cole
The 105/55 build can solo a very select number of areas. It's hardly "wherever we want".
That's just because you suck at using the build then. For argument's sake, let's not look at the least common denominator, but instead look at the full potential problem - that's how you tackle balance.
Quote:
Originally Posted by Algren Cole
the build doesn't affect you. it doesn't affect me. it doesn't affect joe RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOblower down the street....it doesn't affect anyone. It's just another way for people to find enjoyment in a game they spent hard earned money on. You and the rest of the people that feel the need to nerf this build are the very same people that bitch about one thing or another CONSTANTLY. Whether it's a need to hear yourself talk or a need to constantly have something to disagree with, I honestly don't know nor do I care. ArenaNET has gone on record as saying they have nothing against legitament farming. This build is a legitament farming build and in no way affects anyone not using it. Those of you screaming about it ruining the economy need to spend more time in a classroom and less time on the internet...because YOU ARE STUPID.
Unfortunately there have been very informed posts on this issue in the 'farming does not cause inflation' thread, go and educate yourself before making stupid remarks.
Quote:
Originally Posted by Algren Cole
p.s. are you gonna ride my nuts for much longer? I honestly think you find better things to do with your time
The moment you stop posting uninformed drivel is the moment I stop 'riding your nuts'. See the correlation?

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

Quote:
Originally Posted by SJG
In my opinion, the 105 build is an fairly obviously an exploit. That is, it uses the game mechanics in a way that was not considered. It was an oversight on the part of the devs, something that was obviously not factored in to any balancing process.

Kudos to the person who discovered it because it is obviously a clever little loophole but that does not take away from the fact that as an exploit, it really should be fixed.
ok so your saying that a warrior with healing breeze with high enough armor to reduce the damage he takes to 20 per second, and has +10 regen is using an exploit? HELL NO! Its like saying just because you heal more than someone will damage you as an exploit, is "fairly obviously" not an exploit.

The reason I created this build in the first place, is that I am a hardcore PvPer. Only way to unlock things is to pvp. And I wanted to pve quick and easily and get the stuff I needed. If it is nerfed, I will eventually find some other way to overpower a build, either with the help of 2 characters or try some interesting necro combos. I am concidering a necro tank that can solo UW but requires other people to help... about 3-5. Still, whats the point of forcing every single person to play PvE with 3 or more characters... Its just annoying and stupid; a way to impose your will, which isnt why we bought the game.

But thanks for the kudos other than that, I find what you say to be quite wrong.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Silmor
My opinion on 105/Protective Bond unfortunately had nothing to do with my remark to Algren Cole. He suggested that 'the masses' are whining for a nerf when there's a (now locked) thread with an immense number of pro-105 posts versus a small number of pro-nerf posts, along with veritable masses of monks in the ToA districts, which just show his remark is nonsense - that was what I was trying to point out. Why they use it, or how it's possible for them to use it is beside the point here.
That's just because you suck at using the build then. For argument's sake, let's not look at the least common denominator, but instead look at the full potential problem - that's how you tackle balance.
Unfortunately there have been very informed posts on this issue in the 'farming does not cause inflation' thread, go and educate yourself before making stupid remarks.
The moment you stop posting uninformed drivel is the moment I stop 'riding your nuts'. See the correlation?

1) bringing more weapons/items into the game causes Deflation...not inflation.
2) you really make me wish you could hit people via the internet.
3) ride one...it's the best workout my nuts have ever gotten.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Balls Are Touching!

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

The invincimonk can solo almost any area with the right skill setup and stragety [f--k bonneti's defence]. I can farm Elona's, dunes, thirsty river, Hydras, tengu, mursaat, everything between copperhammer and granite, white mantle, uw and most of fissure. Fissure is one of the things that only the real pros can do, because of the mesmers. The farthest I've gotten was to the forgemaster... yet any mistake could be your last.

Sciros Darkblade

Sciros Darkblade

Krytan Explorer

Join Date: May 2005

Ohio

Archons Ascendant [Arch] - Leader

W/

Well, if the 105 build is nerfed, and you quit, it means you weren't playing *Guild Wars* per se, but rather *Monk With 105 HP Fights Big Monsters Over and Over on Your PC*
If you paid $50 to play the latter, then yes, they'd be taking away your game, and I could understand quitting. What I would not be able to understand is why you'd buy that game in the first place.

As far as "nerfing" the Monk build, it perhaps should be done somehow, since it's currently hurting PVE a lot more than it's helping. Wizards of the Coast frequently enough prints a card (Skullclamp, anyone?) that turns out to be an absolute menace and must-have in the metagame, and rather than sitting on their asses letting the metagame turn to crap, they ban it or introduce some sort of errata that gives other decktypes more of a chance. It is an oversight, and they recognize that.

The bottom line is, if ArenaNet does not fix oversights, build-related or not, that means they do not respect their own goals. Otherwise why would they playtest the game for "balance" at all?

2_fingers

Frost Gate Guardian

Join Date: Jul 2005

Mo/W

God... Something really funny strikes me here.

The monks get 1 skill that allows them to solo a small area in the game, and they ask for nerfs.

But I dont ever see any mention about actually improving the other characters for pve. I create a mesmer, and i'll never get invited to a team, end up soloing most of the missions. I create a monk, enter a mission zone and before my screen loads up, i've got a few billion blind invites.

What should be done instead of nerfing the hell out of us, is to imrpove the conditions of the other classes. To make them more P v E. The idea of nerfing is to balance the game - but u cannot hope to possibly balance the game if the game now consitutes of

1. Healers (Monks only need apply)
2. Elementals (Must be an elem)
3. Warrior/mo

Mesmers underutilised because their skills are problematic in gw. Complaining about a problem that is basically a good way to use a skill is a waste of time. Make the mesmers and other classes a bit more powerful for pve.

Secondly, if they do start nerfing the monk, they should improve the other classes - especially in the following areas
1. Self heal
2. Self preservation
and other areas where the monks were basically helping out to get rid of this problems.

Seriously, if i quit gw because they nerfed the 105 build - it wont be because i cant farm anymore, but because it gets lamer by the update.

*Only managed to get into teams when i switched my build from a mesmer only to pure healing mesmer. Even then, it was difficult convincing ppl. If a class is so bad till it cant do anything other than be necro fodder in PVE, that should be altered.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

And the above person's post just proved right there that there is nothing wrong with the skills, it's the people.

GreatLich

Lion's Arch Merchant

Join Date: Aug 2005

Would I quit if the Devs decided to adjust prot bond (or any skill for that matter) to the detriment of the 55/105 solo monks? Hell no! in Guild Wars I have found the first game in 2 years that has been able to hold my interest for longer than 2 weeks!

<off-topic and probably not belonging in this thread>
On the matter of "nerfing" Protective bond: In my opinion Prot. bond is working as intended, because no matter how many hit points u have, all it really does is say: "while i'm up, you can survive a minimum of 20 hits (20 * 5% = 100%)". If you look at the 55 HP build, it isn't prot bond that's keeping you alive, it's the +4 mending and the +2 from Watchful spirit.
In my opinion, mixing in percentile based skills (as Prot bond, which works off of a percentile number) in an integer based HP system is the real flaw at work here. Fixing this would require a reworking of Prot Bond nevertheless, so that it will continue to function as intended, but no longer work off of a percentile. (perhaps making it work like shielding hands, but reducing damage before armor is factored in; any solution that provides prot bond with a "fixed" number to work off of would do)

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

well im not so bothered about the UW farming, but i just hope it dosent affect griffon/troll farming, as that is my only means of money, and i really cant be assed to try and earn that much by killing the monster one by one ¬_¬

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I liked playing with it, for 2 days. but indeed, please, don't nerg the drops, nerf the builds

Hoyt

Hoyt

Frost Gate Guardian

Join Date: May 2005

VA,USA...for now.

I was really angry when they nerfed pinball machines with the "Tilt" patch.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by GreatLich
Would I quit if the Devs decided to adjust prot bond (or any skill for that matter) to the detriment of the 55/105 solo monks? Hell no! in Guild Wars I have found the first game in 2 years that has been able to hold my interest for longer than 2 weeks!

<off-topic and probably not belonging in this thread>
On the matter of "nerfing" Protective bond: In my opinion Prot. bond is working as intended, because no matter how many hit points u have, all it really does is say: "while i'm up, you can survive a minimum of 20 hits (20 * 5% = 100%)". If you look at the 55 HP build, it isn't prot bond that's keeping you alive, it's the +4 mending and the +2 from Watchful spirit.
In my opinion, mixing in percentile based skills (as Prot bond, which works off of a percentile number) in an integer based HP system is the real flaw at work here. Fixing this would require a reworking of Prot Bond nevertheless, so that it will continue to function as intended, but no longer work off of a percentile. (perhaps making it work like shielding hands, but reducing damage before armor is factored in; any solution that provides prot bond with a "fixed" number to work off of would do)
It's not integer based. Only the HUD shows things in integers. Balthazar's Spirit does not compensate for that -1hp loss per hit completely as it is directly proportional to the amount of damage you are taking. You are still losing energy, it's just at such minute levels that it doesn't show on the bar. Essense bond would probably be more suited to compensate for the energy loss, however, it doesn't increase adrenaline.

coleslawdressin

Krytan Explorer

Join Date: May 2005

Victory on Demand [VoD]

Me/Mo

ah this thread has all the goodness i love from these forums

algren cole, you talk about ANET's low level of intelligence but you yourself can't even spell legitimate right...

the 55 build is not hurting pve........ wtf??????????????

if you think uw solo should be nerfed, IMO you are:

lazy
whiny
newb

in some combination of those and by "newb" i mean -- maybe you played through the game once with a Me/R or something and you haven't made a monk yet or just don't care to -- maybe you are jealous? stfu and go make some gold stop whining

i wish this was my forum, i would delete this thread so fast and instaban the op if they complain.. decent threads are pushed down with this bullshit -- im sick of it

next person to bump this gets SARS

Koroh

Ascalonian Squire

Join Date: Aug 2005

Whistle Bear

W/Mo

Missing something like this is not a sign of a lack of intelligence at ANet. The more skills they put into the game, the more complex the combinations become. I won't get into the math, but the possible permutations of skills mean it's nearly impossible that ANet has looked at every possible combination of powers. Take a look at how many cards have been "Banned" in the card game Magic The Gathering to see how some of the smartest designers have been outfoxed by clever unintended combinations by ingenious players.

The people who say they will leave if their 105 is nerfed are forgetting that they don't pay monthly for this game. That threat might have worked for EQ or WoW, but I don't think ANet cares if you leave now that they have your cash. At this point it's akin to saying "Fine, I'm taking my ball and going home" when you're playing Golf.

I think it's inevitable that people will find "creative" uses for the skills that were not intended by the dev's of the game, but I also think that ANet is justified in taking corrective action if one creative toon starts dominating the character creation screen. Just as players will adapt to an especially powerful PvP build, I think ANet should adapt the enemies to an especially powerful PvE one. I think that re-working the spawns to limit the effectiveness of this build is preferable to nerfing, but if the skill is not working as intended, perhaps they will do both.

Koroh

Rey Lentless

Rey Lentless

Krytan Explorer

Join Date: May 2005

I think the question should be, will you play it if they don't?

Add enchant removal to the front of UW. Have prot bond be target other ally. Problem solved.

Helltyrant

Frost Gate Guardian

Join Date: Jul 2005

The Dragon Lords

N/E

I don't even hve a monk, and I don't think anything should be nerfed, I've had enuf of nerfing, nerf this and that, They shoould know that pll will find ways around everything and anything, god, just leave it as it is I don't care if i dont have 1 million gold cuz they only get u slightly prettier things... (big wop)

if pll wnat fissure armor, ok let them have it, they r ugly as it is anyway, so i don't relaly give,

Again i really hope devs don't nerf anything, cuz right when u think ur comfortable, they force u to spend another week tweeking ur build, which will prob end up just as good as the 105 build...we just haven't thoguht of it yet cuz the 105 worked.

if they r gonna continue nerfing y don't they just get rid of UW altogether, hell, get rid of the griffons in the desert as well.

and pll who complain should just go do something else, becuz if they don't have the time to make a decent monk, then they don't deserve fissure armor. Everyone wants to be rich and every1 wants to earn it in no time. I'm pretty sure if the devs r gonna nerf the 105 build, they r doing it becz too much pll complain or else the devs wouldn't care. Seriously, the expansion is about to come out, y won't u pll let them work on that, instead of wasting time tring to fix something thats not gonna make things better.

First it was the desert, then it was the trolls outside of draknors, and now its the UW,

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Quote:
Originally Posted by Jetdoc
I agree with your point of view on the rest of your post to a certain point, but this is the piece that I think needs to be clarified...

The 105 build is continuing to ruin the economy. Yes, what you say is true about ecto and shards...they actually LOWER the price of those items.

However, these builds are making prices for the best equipment and upgrades absolutely skyrocket. The problem is the absolute influx of cash that the 105 monks have injected into the economy.

In other words, when the monks produce a ton of ecto and shards and other gold max damage weapons, they are able to generate a ton of cash from their sales. Because they are able to obtain a ton of cash, they can absolutely overbid on items that are available to the general public to secure for their other characters. For example, a couple of months ago a +30 sword pommel of fortitude went for about 30 platinum. Now, because the 105 monks generally have some other warrior character in their stable, they can go out and completely overbid on the same pommel for 150+ platinum, because, in relative terms, the cash is meaningless to them because of the constant inflow from the UW. As a result, they wind up setting the exorbitantly high prices in GW, because the sellers always know that they can find a 105 monk that will pay them 4-5 times the normal price of an item.

THAT is why I expect the 105 build will be nerfed somewhat...to bring a little more balance to the cash-rich hyper-inflationary economy that exists in the game today.
You don't seem to understand something fundamental.
These things are drops and collector items. And drops aren't limited to a certain clique. You can cry and scream about the price of the +30 pommel, but the moment you get one and sell it in LA for 150 plat you won't cry anymore, will you? Of course not. You now have money and can buy yourself pretty things.
I farm plenty, not the UW yet though, every time I go to the rune trader and find a sup prot rune, it disappears before I can buy it. And I need the level 17 cast for prot bond to work. But this is beside the point. Whenever I go to LA to sell an item, I do not overprice it at all. I merely take a look at what similar things are selling for. And I'm willing to haggle. Usually I just ask for offers and ignore the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who ask "how much?" just to piss me off, and accept the first reasonable offer (which is NOT 10g, for all you bastards who think "offer" means I don't know what it sells around). Most of my funds go to helping guild members.
I have many max dmg things I give them too, I have no use for them but they do. I've given my guild members roughly 100k worth of profit so far.

If they nerf the 105/85/55 build I will be sorely disappointed, I didn't get a chance to do it and get some ecto for the Fissure armour I'm saving up bit by bit for.
After they make the Thunderhead Keep mission so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing difficult, what the hell do they expect me to do? I've tried the mission 30 or 40 times and each time it's a big red failure stamp. I turn to other parts of the game I can do.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Ristaron: If you'd like help with Thunderhead Keep whisper me in game and I'll get a buddy or two and we'll run through it right quick with ya.

Helltyrant

Frost Gate Guardian

Join Date: Jul 2005

The Dragon Lords

N/E

I totally agree with Ristaron, who cares if an upgrade is not perfect?? a +26-28 pommel is just the same as a +30 pommel seriously, 1 or 2 more hp is NOT GONNA SAVE UR ASS in battle and what u save 80k right there.


thats y i never keep perfect mods, they r worthless and i'd rather sell them to rich pll who can afford it.

for example +5 defense > +30 hp IMO and theres a 100k difference... so pll who simply want the +30 for braggin rights shouldn't complain about the economy and leave every1 alone

MagicDizk

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by ManadartheHealer
Leaving the game because one skill is nerfed a little so it cannot be taken advantage of has to be one of the stupidest things I've ever heard...
I have 3 characters War/mo Ele/me and Mo/W I have finished the game 3 times unlocked all my skills for all but Ne. I have 15k armor and Fow armor. I have over 120 skill points available on my monk with 2.7+mil xp. I have done everything I just enjoy going out and framing from time to time(Griffons, Riverside and yes the under world from time to time once per day now is all I can stand).

I don’t think they should change pro/bond.

Things that can be changed must have max of 8 players for U/W.

You can only have 4 sup runes if you added the 5th one of the same type it wouldn’t stack for –hp.

Now if they nerf it I will most likely stay, I have too much time invested and enjoy GVG’n and PVP’n.

Homo

Homo

Ascalonian Squire

Join Date: May 2005

This is BS!!! Monk's need this built because it's the only thing that proves that monks are able to kill than just being a primary healer that sits back in the action and do diggly squat. For those that ever made a monk char knows that sometimes they feel like killing a high lvl monster once in a while but never can if they don't have this built. If they nerf it then monks are more or less useless just healers. Fortunatly I like healing but there are times that i want to do other things than to heal all day.
What I'm saying is, why did the creators impliment smiting ability for monks if they are not needed in parties during PvE misions? All they want are healers and monks never get the chance to show that they got some damage support too. The soloing concept for monks is for us players (of monks) to not feel left out of the game as just being a primary HEALING supporter during PvE.

I'm against nerfing monk builts. If they nerf it then they should also nerf the mesmer/necro UW solo built too. Heck nerf all soloing in UW and make the economy of ecto skyrocket to 100k each. I sure heck don't wanna pay 100k per Ecto, Do You?

fuzzybulldozer

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Algren Cole
why not? Why does PvE need balance? You aren't playing against anyone but the environment...it has doesn't affect you in any way if these monks want to solo. You're just bitter because you haven't figured out how to play this game without a monk. You're so reliant on a healer that it pisses you off that the healers aren't available...

this is complete and UTTER bullshit. there is one simple reason that PvE balance is absolutely necessary. you have evidently realized this reason but have decided to glaze over it with a "you're just bitter" phrase. why dont i tell the others what that reason is: the ECONOMY. the uw/fow have the best drops in the game. other characters need to group together and share loot to withstand the enemies within, a fair trade for the wonderful treasures within. the invicimonk build, however, can solo this endgame dungeon meant for teams of players, acquiring huge numbers of gold items and ectoplasms. they sell these items for cheaper prices than normal, undercutting the market for a quick sell and cheating the sellers who need to sell for proper prices. what does the invincimonk care if he loses 15k in a sell? he can get that gold back in a couple UW runs, no sweat.

with all this money piling up, the invincimonks decide theyd like to buy some perfect stuff to put on their character and other characters, for show. because they have hundreds of thousands of gold, they bid overbid outrageously on perfect items, raising the price for everyone.

thus, invincimonks both devalue less than perfect items (14%, 13%, etc) and drastically overinflate perfect items.

and that, algren cole, is why we care about pve balance

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by fuzzybulldozer
this is complete and UTTER bullshit. there is one simple reason that PvE balance is absolutely necessary. you have evidently realized this reason but have decided to glaze over it with a "you're just bitter" phrase. why dont i tell the others what that reason is: the ECONOMY. the uw/fow have the best drops in the game. other characters need to group together and share loot to withstand the enemies within, a fair trade for the wonderful treasures within. the invicimonk build, however, can solo this endgame dungeon meant for teams of players, acquiring huge numbers of gold items and ectoplasms. they sell these items for cheaper prices than normal, undercutting the market for a quick sell and cheating the sellers who need to sell for proper prices. what does the invincimonk care if he loses 15k in a sell? he can get that gold back in a couple UW runs, no sweat.

with all this money piling up, the invincimonks decide theyd like to buy some perfect stuff to put on their character and other characters, for show. because they have hundreds of thousands of gold, they bid overbid outrageously on perfect items, raising the price for everyone.

thus, invincimonks both devalue less than perfect items (14%, 13%, etc) and drastically overinflate perfect items.

and that, algren cole, is why we care about pve balance

1) that doesn't even make sense. Your first argument is that the solo build allows the monks to bring items into the game and sell them for less. Which benefits everyone, absolutely a good thing for the economy. I can sell you a 10/10 sundering bow string for 5 plat because I can go get 5 more fairly easily. You know have a bow string, that 2 weeks ago would have cost you 100plat from anyone else, for 5 plat. My lack of intelligence makes it hard to determine how this is a bad thing for the economy.

2) The second part of your first argument is that we undersell items to move them quickly making it hard for you to gorge the hell out of people to make gold. So nobody will buy your sudnering 10/10 string for 100 plat because I'm selling them for 5 plat...sounds to me a lot like jealousy.

3) Your second argument is that we then go and overbid on "perfect" upgrades...this is completely refuted by the fact that over the past few weeks the monk solo build has deflated the prices on pretty much everything (with the help of arenaNet resetting the prices of runes and the such)...prices for items are at an all time low....

4) the side effect of your second argument is that you can now get a +14% upgrade(which if you do the math is almost no different than the perfect 15%) for far cheaper than you could have before. If you'd take your eyes off "perfect" and place them more clearly on what the upgrades actually do you'd see that there is very little to no difference between 10% and 15% for most upgrades. You now get your 14% upgrade for a fraction of what you would have spent on that item a few weeks ago.


your argument breaks down to "I don't have a monk running the 105/55 build and I'm bitter as hell about it"

Helltyrant

Frost Gate Guardian

Join Date: Jul 2005

The Dragon Lords

N/E

Quote:
Originally Posted by fuzzybulldozer
this is complete and UTTER bullshit. there is one simple reason that PvE balance is absolutely necessary. you have evidently realized this reason but have decided to glaze over it with a "you're just bitter" phrase. why dont i tell the others what that reason is: the ECONOMY. the uw/fow have the best drops in the game. other characters need to group together and share loot to withstand the enemies within, a fair trade for the wonderful treasures within. the invicimonk build, however, can solo this endgame dungeon meant for teams of players, acquiring huge numbers of gold items and ectoplasms. they sell these items for cheaper prices than normal, undercutting the market for a quick sell and cheating the sellers who need to sell for proper prices. what does the invincimonk care if he loses 15k in a sell? he can get that gold back in a couple UW runs, no sweat.

with all this money piling up, the invincimonks decide theyd like to buy some perfect stuff to put on their character and other characters, for show. because they have hundreds of thousands of gold, they bid overbid outrageously on perfect items, raising the price for everyone.

thus, invincimonks both devalue less than perfect items (14%, 13%, etc) and drastically overinflate perfect items.

and that, algren cole, is why we care about pve balance

I don't know about u, but I don't really care if monks get 100k, so wat??

wwat r they gonna buy with it? Perfect weapons? Oh ok, just let them have those perfect weapons, u just go to a collector and get the same weapon for less than 2k. And if ur one of those pll who just want that yellow print, then u shouldn't be talking.

Point is, u don't need that much money, and thus u don't need monks nerfed. Simple as that, proteciton monks give pll who enjoy farming pleasure and I think this game should do just that. If ur not a protection monk, and u liek other builds then play that, no one is forcing u to solo UW. Its not like ur equipment is shit compared to FOW, in fact, they r the same...

so when u have a decent reason for nerfing monks, then lets tlak again, but right now all that crap loads of money do absolutely nothing, they don't give monk accounts an advantage over others. And if u cared abotu looks so much, then make ur own monk and quit complaining.

moonshadow

Academy Page

Join Date: Jul 2005

Chocolate Dragons

I can't imagine someone quitting the game because they don't get to play one build...there are many builds, many professions, and each has it's own benefits and fun in playing. If somebody quits because they can't have "their way" (the ultimate uber invincible "whatever"), it's similar to a temper tantrum -- "I'm taking my toys and going home!!"...you paid $50 to play one build, one character, that only adventures alone to get pretend money? sad...

fuzzybulldozer

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by sleazeh
I have a 55 monk, I've run one since well before the build become popular - let's face it, for generating gold and experience, it's unparalleled. That being said, I am hoping they tweak the protective bond skill.

Although I have no concrete evidence to support this, my belief is that the skill will be altered such that it reflects what I believe to be the original design intent; damage taken will be a percentage of maximum initial health before application of runes. In my opinion, this build takes advantage of a "quirk" in the skill mechanic that was unforseen by the development team, and on the PvE side, creates balance issues in certain specific and limited situations. Adding flesh golems or mind blades or something to areas that did not previously evidence them does not address the core problem, but rather is simply a band aid solution that (negatively?) affects all players. All that has to happen, IMO, is to rework the prot bond skill slightly to reflect what (likely) was the original intent.

To those who claim that "soloing the UW is the only challenge left" in Guild Wars, I would ask where is the challenge, exactly? In the countless runs I've done, there was nothing particularly challenging about activating the same 3 or 4 skills in succession over and over again. In fact, it's about the most repetitive and non-challenging activity I've come across in playing the game....whether you're talking about smite runs, griffons, tengu, or trolls. The only reason we do it is for money and experience; once you've done a few runs to get the hang of things, we certainly don't do it for the challenge.

Nor do I buy the argument that I've heard about against nerfing based on the success of creative build design - because for damn sure 99.9999 percent of people running this build are doing so because they read it and copied it from forums just like this one.

To whomever said in an earlier post that it was a good and profitable run while it lasted I think has the right of it. This build has become a crutch - for me, and in my opinion, for countless others. About time for me to get back to actually playing the game.

But hey, who am I to dictate...right?
dear god...if i knew you in real life i would buy you a beer. an invincimonk who actually recognizes the ridiculousness of his own build and actually suggests a plausable nerf. F U to all the other invincimonks who simply whine and greedily farm for as long as they can before their invincible build is rightfully taken from their hands.

sorry for the double post

Borealis

Krytan Explorer

Join Date: Apr 2005

Black Rose Gaming

Mo/W

Quote:
Originally Posted by fuzzybulldozer
this is complete and UTTER bullshit. there is one simple reason that PvE balance is absolutely necessary. you have evidently realized this reason but have decided to glaze over it with a "you're just bitter" phrase. why dont i tell the others what that reason is: the ECONOMY. the uw/fow have the best drops in the game. other characters need to group together and share loot to withstand the enemies within, a fair trade for the wonderful treasures within. the invicimonk build, however, can solo this endgame dungeon meant for teams of players, acquiring huge numbers of gold items and ectoplasms. they sell these items for cheaper prices than normal, undercutting the market for a quick sell and cheating the sellers who need to sell for proper prices. what does the invincimonk care if he loses 15k in a sell? he can get that gold back in a couple UW runs, no sweat.

with all this money piling up, the invincimonks decide theyd like to buy some perfect stuff to put on their character and other characters, for show. because they have hundreds of thousands of gold, they bid overbid outrageously on perfect items, raising the price for everyone.

thus, invincimonks both devalue less than perfect items (14%, 13%, etc) and drastically overinflate perfect items.

and that, algren cole, is why we care about pve balance
Thats your opinion that UW/FoW drops are the best in the game, I can and do get better drops farming elsewhere considering the time vs. money thing. The amount of runs it takes to net a perfect eternal shield, storm bow or whatever equals out when compared to farming elsewhere.

I'm also getting sick of people saying this build is "invincible", that is a lie. Aaxtes and graspings interrupt, which means a well timed interrupt or two on their part /ends you.

To those of you crying about this build, either make one yourself or quit complaining, it's all in your heads. Get over it.

Blue Steel

Blue Steel

Jungle Guide

Join Date: Jun 2005

The Blue Empire [BLUE]

W/Mo

Monk builds are not having the impact on the economy everyone credits them with. They, like everything, have an impact, but prices are primarily dropping because the game has been out long enough that everyone but the absolute newest player already have the best equipment and exactly what they want. Huge numbers of gamers have 1.4 million in gold besides, including a good many (like me) who have never run a 105 exploitimonk build or gotten rich on market price resets.

The sole reason it needs to be and should be fixed is because it is stupid. No one intended it. One creative person figured it out, and tens of thousands who aren't even good at the game copied it (reading these posts it sounds like there are people who can't even beat thunderhead who are solo farming the UW).

They are stupid in PvP, and from all that I have heard, are actually quite boring to play. It was someone else's idea, someone who was brilliantly creative and did understand the game mechanics, but it shouldn't be the way 99% of the people play now. It should be fixed. All but that one person are just copying a build and not thinking for themselves. The biggest clue that it is broken is the fact that it turns what should be a major penalty (the health loss associated with powerful runes and intended to keep a little balance) into the primary reason for using the rune. Isn't that sufficient evidence that the build is an exploit?