Great another place my Mesmer is not wanted!
Bobsura
This is not a bash on the update, in fact i think the update is great but you can only do so much with Henchmen. I spent 2 hours in the war camp and saw many qoutes of "need people to go to sorrows furnace invite self" or "looking for people to farm invite self" so seeing that it is invite self i do and guess what, Declined or no answer. I have played over 400 hours with my mesmer, and over 50 of those hours were spent trying to get in an Underworld or FOW group, and have only been once in FOW once. I know the box says that you can't make a mistake early in the game that affects you later, that's true unless you make a Mesmer.
Ollj
The misttake is repeatedly done by players that dont invite a mesmer, especially in the tombs.
in pugs i always pick a mesmer before a warrior, because a mesmer actually reads the skill descriptions and knows the skills everyone is using...
in pugs i always pick a mesmer before a warrior, because a mesmer actually reads the skill descriptions and knows the skills everyone is using...
striderkaaru
i think that the problem is that gw is populated by a lot of cookie cutter people who just don't realize the uses of other classes. these are the ones who don't have a solid group of people to adventure with and are left to get into a pug.
i, for one, love to have a good mesmer on the team. hex removal and enemy caster shutdown are good things.
i, for one, love to have a good mesmer on the team. hex removal and enemy caster shutdown are good things.
Borislav Vladislav
if your a good mesmers it wont be a problem for u to find a group but if ur nto a good one well then good luck
borkbork
It takes a little longer (I might have to hop through a couple districts) to get PvE groups on my mesmer, but perhaps you're not wording your group requests correctly.
But anyways. It's PvE. Missions and quests aren't hard enough to require a full-time mesmer.
But anyways. It's PvE. Missions and quests aren't hard enough to require a full-time mesmer.
Arcanis the Omnipotent
Huh, a Warrior/Monk who typos. Imagine that.
You just gotta have patience is all. Or start a group yourself, that's what I'm forced to do alot. I only got a little ways in last night, but I did get inside the Furnace, so it is possible to get in there.

You just gotta have patience is all. Or start a group yourself, that's what I'm forced to do alot. I only got a little ways in last night, but I did get inside the Furnace, so it is possible to get in there.
Bobsura
How can you judge if a Mesmer is any good i am not doing spike damage, i am not focus firing, i am hanging back cause of armor level, most of the time i am being chased around and not being healed because i am just a mesmer, and if i die i don't get rezzed until the fight is over. You also can't judge a mesmer until your in the fight which brings me back to the original point of getting on a team. For ever 1 person who wants a mesmer on thier team there is 1000 who don't. To make things worse i got bored waiting in towns trying to find PUGs so i made a new character and guess what it was a Necro.
Same thing so i erased him and made a monk, maybe i can get in groups with him.
Same thing so i erased him and made a monk, maybe i can get in groups with him.
Aniewiel
Quote:
Originally Posted by Borislav Vladislav
if your a good mesmers it wont be a problem for u to find a group but if ur nto a good one well then good luck
And how does one assess a player's "good play" or "poor play" based on "Me/Mo LFG for Furnace"? LOL!
Mesmers are great characters to play. I am patient and, once taken into a group, I am happy because I know they picked -quality- not just the build of the week.
Mesmers are great characters to play. I am patient and, once taken into a group, I am happy because I know they picked -quality- not just the build of the week.
Aetherfox
boris : and your statement is relevant how? they will never know how good you are unless they invite you into the group in the first place...
btw : mesmers are actually semi-crucial to killing some of the tougher bosses in the game. thirsty river and their priests, or the mursaat monk boss that pops up every now and then. sometimes you can have a full group of 8 players pouring firepower on that mursaat monk boss and he's healing faster than you can damage him. and dwayna help you if there's a mursaat monk within healing range...
but a single mesmer using diversion -> boss is owned since he will insist on casting spells through diversion. oops, no more skills for him - how many seconds? can i hear you say 47 seconds additional cooldown? =p a spammable, 5 second cooldown skill that disables the NEXT used enemy skill - as a mesmer you don't even need any talent to hit "diversion"... other forms of skill / spell disruption that other players can carry (warrior/rangers) are far inferior because they have little to no hope of disabling orison of healing (1 second cast time is simply too short) and their disable time is NOT enough to kill the boss.
the two so called "tough" missions in the game are suddenly ridiculously easy when you put a mesmer on them. i never had a problem with those two missions simply because i would refuse to start without having a mesmer domination on my team and specifically asking him / her to bring diversion. even backfire pales in comparison - reduced duration on bosses, and long cooldown.
you can complete missions without warriors. you can complete missions without elementalists, without monks even. you can try doing a mission without mesmers, and the end result is the hundreds of complaints about those two missions. go figure.
btw : mesmers are actually semi-crucial to killing some of the tougher bosses in the game. thirsty river and their priests, or the mursaat monk boss that pops up every now and then. sometimes you can have a full group of 8 players pouring firepower on that mursaat monk boss and he's healing faster than you can damage him. and dwayna help you if there's a mursaat monk within healing range...
but a single mesmer using diversion -> boss is owned since he will insist on casting spells through diversion. oops, no more skills for him - how many seconds? can i hear you say 47 seconds additional cooldown? =p a spammable, 5 second cooldown skill that disables the NEXT used enemy skill - as a mesmer you don't even need any talent to hit "diversion"... other forms of skill / spell disruption that other players can carry (warrior/rangers) are far inferior because they have little to no hope of disabling orison of healing (1 second cast time is simply too short) and their disable time is NOT enough to kill the boss.
the two so called "tough" missions in the game are suddenly ridiculously easy when you put a mesmer on them. i never had a problem with those two missions simply because i would refuse to start without having a mesmer domination on my team and specifically asking him / her to bring diversion. even backfire pales in comparison - reduced duration on bosses, and long cooldown.
you can complete missions without warriors. you can complete missions without elementalists, without monks even. you can try doing a mission without mesmers, and the end result is the hundreds of complaints about those two missions. go figure.
Manderlock
Quote:
Originally Posted by Borislav Vladislav
if your a good mesmers it wont be a problem for u to find a group but if ur nto a good one well then good luck
That makes no sence....................How then would the group know your a good Mes?
You can keep trying but its true, PvE rarley requires a Mes.
That makes no sence....................How then would the group know your a good Mes?
You can keep trying but its true, PvE rarley requires a Mes.
Amused Observer
It depends on your luck, imo. Sometimes the players logged in at the time you're online don't appreciate the value of a Mes. It happens. The best way around it is to really form your own group. That's a seat reserved for you, guaranteed. 
I went through the first quest in Sorrow Furnance (the Leeroy Jenkins mission), and I think a good shutdown Mes would be extremely helpful in that area.
I went through the first quest in Sorrow Furnance (the Leeroy Jenkins mission), and I think a good shutdown Mes would be extremely helpful in that area.
Ollj
Hint.
2 Ele monks that think holy damage is great are food by a single mesmer, and he eats the 2 monks right with them.
2 Ele monks that think holy damage is great are food by a single mesmer, and he eats the 2 monks right with them.
draco inferno
IMO, people that don't value a mes in areas like SF and FoW really need to rethink their playing styles. mes has got to be one of the coolest classes out there. they are just so mis-understood.
lg5000
Somehow, I wish others would realise how much easier things go with a mesmer.. having both my monk and a mesmer, I'm finding missions/quests easier with my mesmer and henchies than with my monk.
unfortunatly, no-one wants to listen to me that a mesmer is a good idea.
But... I have no idea how to tell a good player from a bad one... I'm a healer primarily, am I good? I dunno, how do I measure that anyway? Is my mesmer good? Well.. I can solo parts of the game, and normally take on everything with henchies (can you tell I haven't had the guts to pick on the mursat yet?) so I'm really not sure. Only had someone want a mesmer on their team once, and we died before we got to the part they wanted the mesmer for.
unfortunatly, no-one wants to listen to me that a mesmer is a good idea.
But... I have no idea how to tell a good player from a bad one... I'm a healer primarily, am I good? I dunno, how do I measure that anyway? Is my mesmer good? Well.. I can solo parts of the game, and normally take on everything with henchies (can you tell I haven't had the guts to pick on the mursat yet?) so I'm really not sure. Only had someone want a mesmer on their team once, and we died before we got to the part they wanted the mesmer for.
One and Two
your mesmer is wanted with me. =)
Bobsura
The reason i brought this up was because i got into the Sorrow's Furnace and was doing the quest where you got to help the high priest blow up the temple, not sure the name of the quest, but as i had to do it with henchmen
while i am trying to collect the crystals the priest kept geting attacked so since i had henchmen i could not leave any one there to help him. Maybe with the attribute refund points removed it will help since a mesmer can play almost any role except healing of course. Just to let people know who don't invite mesmers to thier groups, I finished Thunderhead Keep first try those mursaat and monk at the end were nothing. Thirsty River i was actually invited to and finished no problem just kept pounding the priest through the walls.
while i am trying to collect the crystals the priest kept geting attacked so since i had henchmen i could not leave any one there to help him. Maybe with the attribute refund points removed it will help since a mesmer can play almost any role except healing of course. Just to let people know who don't invite mesmers to thier groups, I finished Thunderhead Keep first try those mursaat and monk at the end were nothing. Thirsty River i was actually invited to and finished no problem just kept pounding the priest through the walls.
Sanji
Mesmers are not accepted because people are ignorant and can't appreciate how awesome they are at denial. I know that Diversion and Signet of Humility would have made the Djinn fight a lot smoother for me
Arcanis the Omnipotent
Heh, I know with my build I play to my style and actually do more damage than most Mesmers usually do. I take out huge chuncks of life on bosses pretty quickly. And since Mesmer damage spells ignore armor, makes for some fast cast damage

IlikeGW
You really suck at getting into a group if you waste this much time doing it.
You can: start your own group
click on people to try to get blind accepted (works very often - just make sure the group isn't crazies)
also when someone asks for people DON'T whisper them, invite them, unless they say you should whisper. so many people whisper me and I'd just like to smack them on the head, especially when I say invite yourself.
You can: start your own group
click on people to try to get blind accepted (works very often - just make sure the group isn't crazies)
also when someone asks for people DON'T whisper them, invite them, unless they say you should whisper. so many people whisper me and I'd just like to smack them on the head, especially when I say invite yourself.
Arcanis the Omnipotent
You really suck at forum life if you start every post like that.
One and Two
Quote:
Originally Posted by IlikeGW
also when someone asks for people DON'T whisper them, invite them, unless they say you should whisper. so many people whisper me and I'd just like to smack them on the head, especially when I say invite yourself.
OMG QF MFing TRUTH
Bobsura
if you read the post it says i do invite myself and i just sit waiting for them to add me. When i do start my own group because its a mesmer starting group everyone leaves so it takes just as long.
Sekkira
Quote:
Originally Posted by IlikeGW
You really suck at getting into a group if you waste this much time doing it.
You can: start your own group
click on people to try to get blind accepted (works very often - just make sure the group isn't crazies)
also when someone asks for people DON'T whisper them, invite them, unless they say you should whisper. so many people whisper me and I'd just like to smack them on the head, especially when I say invite yourself. Title: Tips for finding a bad group.
Seriously, if you're gonna start your own group, DON'T accept or give out blind invites. You advertise and wait for them to PM you. Just because that guy joined 10 seconds after you put out your advertisement does not mean he read what you typed. It goes the other way around as well. If someone advertises, message them first before putting an invite up.
This simple method really filters out 90% of the idiots.
You can: start your own group
click on people to try to get blind accepted (works very often - just make sure the group isn't crazies)
also when someone asks for people DON'T whisper them, invite them, unless they say you should whisper. so many people whisper me and I'd just like to smack them on the head, especially when I say invite yourself. Title: Tips for finding a bad group.
Seriously, if you're gonna start your own group, DON'T accept or give out blind invites. You advertise and wait for them to PM you. Just because that guy joined 10 seconds after you put out your advertisement does not mean he read what you typed. It goes the other way around as well. If someone advertises, message them first before putting an invite up.
This simple method really filters out 90% of the idiots.
ExplosiveBadger
If sombody doesn't want you in their group they aren't good enough at Guild Wars to understand why Mesmers are essential.
Theos
Here is how I have pushed my self, being a memser, into everyones eyes... so to say :P
First I have built up a reputation in UW and Fow and made friends, they know I am good and I know they are good, once two or more of us come together we can form good pugs and even better friend/guild groups. If some idiot joins saying "OMGZOR we need more tanks boot the mesmer" he gets the royal boot :P. In picking up pugs you gain more reputation and friends
Nothing starts out very easily and this is no exception. I guess for one class your skill truly is important...
As for people who have no friends or guildmates, when entering the camp form your own groups. No one will kick you if you are leader, and people, when asked nicely will join your group. Other than that you can advertise as what ever you want to be. One of my biggest problems with getting into pugs is that I do not run your standard shut down builds and get "OMGZOR bring *insert some denial spell* you noob". Only problem I have faced
<--------- Ish long time memser player
EDIT: 2 whole hours and nothing? Do you just sit there spamming "mesmer looking for group"? usually its best to keep up with reading the chat. I can't see it ever taking two hours. Maybe 30 minutes... but 2 hours?
First I have built up a reputation in UW and Fow and made friends, they know I am good and I know they are good, once two or more of us come together we can form good pugs and even better friend/guild groups. If some idiot joins saying "OMGZOR we need more tanks boot the mesmer" he gets the royal boot :P. In picking up pugs you gain more reputation and friends

As for people who have no friends or guildmates, when entering the camp form your own groups. No one will kick you if you are leader, and people, when asked nicely will join your group. Other than that you can advertise as what ever you want to be. One of my biggest problems with getting into pugs is that I do not run your standard shut down builds and get "OMGZOR bring *insert some denial spell* you noob". Only problem I have faced

<--------- Ish long time memser player

EDIT: 2 whole hours and nothing? Do you just sit there spamming "mesmer looking for group"? usually its best to keep up with reading the chat. I can't see it ever taking two hours. Maybe 30 minutes... but 2 hours?
Bobsura
2 hours straight no, but going out killing some mobs see what drops , trying to do some quest then coming back and trying again. 2 hours straight would make me insane, who's to say i'm not already, but 2 hours straight would kill the the game out right for me.
Theos
Perhaps mesmer isn't for you then :/ Not everyone can play every class, I personally can't stand playing warrior... dunno why. Everyone has likes and dislikes.
Takkun
I think the mesmer class in practically a necessity in the new areas for these reasons:
1. A lot of the damage being dealt in there is conditions and degen hex spells, with then warriors to pummel you as your health goes down. Shatter hex completely owns them all! Along with backfire and such.
1. A lot of the damage being dealt in there is conditions and degen hex spells, with then warriors to pummel you as your health goes down. Shatter hex completely owns them all! Along with backfire and such.
2_fingers
Most of the players in GW are idiots. Mesmers value become apparent ONLY in the later missions however(primarily because counter spells, defensive and offensive magic become more important than sheer physicl damage). Because most of the game mesmers are more of a support baggage, people tend to underestimate their value. However, the problem is that when u trully DO need a mesmer, they are no where to be found. If i blame Anet for this problem, it would be simply this - there isnt enough animation for necros and mesmers - most of the time, other than a few spells, the ingame animation for dot/diversion etc are non-existant. Its easier to notice a meteor shower/fire storm than a backfire. (Not there arnt exceptions)
Here's a little recent example of the idiot groups at work.
(me a n/w my guildie, w/mo)
a: Need 2 nukers 2 warriors for mission
Me: (Since my guildie warrior is helping me out - ask to enter - considering that we could help it really fast )
a: Rejects
Me: Dude, i can nuke, i've got spiteful spirit and got spells to dish tons of dmg.
a: STFU n00b. U are a necro - u cant nuke.
Me: LOL
(Me proceeding to finish it with henchies and my guildie in like 15 min, working on next mission while that guy is still stuck in that mission with his "perfect" team - and taunt him
)
When u are in a support class - (i define support as non front line/non popular class), the best people to party with are those whom u know are not idiots - usually if ur guildie is one that has very close connections and communications, doing it with guildies has its benifits. If u do not have guildies, or ur guildies come once every 33 years, then either change ur guild, look for people who are friendly and intelligent and make friends with them.
Here's a little recent example of the idiot groups at work.
(me a n/w my guildie, w/mo)
a: Need 2 nukers 2 warriors for mission
Me: (Since my guildie warrior is helping me out - ask to enter - considering that we could help it really fast )
a: Rejects
Me: Dude, i can nuke, i've got spiteful spirit and got spells to dish tons of dmg.
a: STFU n00b. U are a necro - u cant nuke.
Me: LOL
(Me proceeding to finish it with henchies and my guildie in like 15 min, working on next mission while that guy is still stuck in that mission with his "perfect" team - and taunt him
When u are in a support class - (i define support as non front line/non popular class), the best people to party with are those whom u know are not idiots - usually if ur guildie is one that has very close connections and communications, doing it with guildies has its benifits. If u do not have guildies, or ur guildies come once every 33 years, then either change ur guild, look for people who are friendly and intelligent and make friends with them.
QuixotesGhost
Personally I think meteor shower is partly to blame for this. Why bother with a mesmer for disruption when you can just drop a meteor shower on the enemy healer's head. He's not going to move out of it.
I kinda wish that ANet would:
A. give us an enemy healer with balanced stance
or
B. give us enemy AI that ZOMG! moved out of AoEs once in a while.
I kinda wish that ANet would:
A. give us an enemy healer with balanced stance
or
B. give us enemy AI that ZOMG! moved out of AoEs once in a while.
2_fingers
1. Cd for meteor shower is too long
2. easily interupted
3. some creatures do not get knocked down - and they can still cast thier spells. ( i belive a few of them from thunder keep mission)
4. Prolonged fights, the shower's exhaustion starts becoming painful.
2. easily interupted
3. some creatures do not get knocked down - and they can still cast thier spells. ( i belive a few of them from thunder keep mission)
4. Prolonged fights, the shower's exhaustion starts becoming painful.
octaviancmb
The one major "problem" I have with the free expansion is they introduced several "difficult" (but not really, thus the irony quotes) mob groups and quests but couldn't find a way to make the people who play the game smarter, more mature, or any better at playing.
I feel your pain, my Mesmer brothers and sisters. Already we enter the War Camp and see nothing but "we need two more monks" and "group looking for 2 nukers:" tired "battering ram" strategies that didn't even tend to work very well prior to the expansion.
You'd think that a profession who could easily handle hexes, shut down enemy spikers, and destroy enemy Monks without breaking a sweat would get a little more respect, at least in an area with enemies that have huge armor levels and spam debilitating hexes and spells like there's no tomorrow.
But neither we nor our necrotic buddies (who, like us, have no difficulties at all dealing massive damage regardless of armor or terrain barriers) never get any cred. Even in the unlikely event we are invited into groups, the other professions get all the props.
Typical l33t Wa/Mo: "i pwn3d th4t m0k b0ss!!! i r0x0rz" Nevermind the 294 damage our "pointless" backfire did in 3 seconds, the diversions that locked the mob down, or the enchanments we removed off it. Nope, it was all you, Warrior.
And to teams that can't seem to move without *three* Monks, what you need to realize is that damage that *never happens* doesn't *ever* have to be healed or prevented. Hrm, what profession would be best at stoping those 200+hp Stonings? What profession can lower a spell casting mob's damage down to almost a meaningless level? Obviously another Monk, not a Mesmer... No, no, we'll just stand back here looking for a group. We like it. We're used to it.
I may be a little bitter.
...nah.
Maybe one day the general population will wisen up to what our profession has to offer. But I doubt it will be any day soon.
cmb
I feel your pain, my Mesmer brothers and sisters. Already we enter the War Camp and see nothing but "we need two more monks" and "group looking for 2 nukers:" tired "battering ram" strategies that didn't even tend to work very well prior to the expansion.
You'd think that a profession who could easily handle hexes, shut down enemy spikers, and destroy enemy Monks without breaking a sweat would get a little more respect, at least in an area with enemies that have huge armor levels and spam debilitating hexes and spells like there's no tomorrow.
But neither we nor our necrotic buddies (who, like us, have no difficulties at all dealing massive damage regardless of armor or terrain barriers) never get any cred. Even in the unlikely event we are invited into groups, the other professions get all the props.
Typical l33t Wa/Mo: "i pwn3d th4t m0k b0ss!!! i r0x0rz" Nevermind the 294 damage our "pointless" backfire did in 3 seconds, the diversions that locked the mob down, or the enchanments we removed off it. Nope, it was all you, Warrior.
And to teams that can't seem to move without *three* Monks, what you need to realize is that damage that *never happens* doesn't *ever* have to be healed or prevented. Hrm, what profession would be best at stoping those 200+hp Stonings? What profession can lower a spell casting mob's damage down to almost a meaningless level? Obviously another Monk, not a Mesmer... No, no, we'll just stand back here looking for a group. We like it. We're used to it.
I may be a little bitter.
...nah.
Maybe one day the general population will wisen up to what our profession has to offer. But I doubt it will be any day soon.
cmb
2_fingers
When i was playing my mesmer, i used henchies alot - they dun complain that i'm supporting them, disabling and shutting down mobs and dun boot me for another monk.
Now that i'm playing my necro, i abuse my guildies instead
Now that i'm playing my necro, i abuse my guildies instead
lg5000
I sorta like the fact that mesmers look like they're doing nothing, it suits them (me) 
and if mesmers were suddenly popular... they'd probably have a bad rep. like just about every monk had during the 'invinci' monk days recently.

and if mesmers were suddenly popular... they'd probably have a bad rep. like just about every monk had during the 'invinci' monk days recently.
Shayul
My personal dream party for Sorrow's Furnace would have to be me (a healing monk), a competent human mesmer, and then the rest of the party would be henchies.
Bam. Smooth sailing. (God I wish Dunham was better.)
Bam. Smooth sailing. (God I wish Dunham was better.)
noblepaladin
It's so fustrating playing a Mesmer unless you play with a lot of friends. They are not just anti-casters or anti-boss. There are many enemies that uses hexes, and in those cases shatter hex is the best nuke in the game. Most of the classes in the game are casters (monks, necros, mesmers, and elementalists) and Mesmers can easily "tank" all of them. Warriors can tank several enemy warrior and ranger mobs by absorbing all the damage, which is why many groups want them. Mesmers can "tank" the other 4 classes by preventing them from using spells. Warriors prevent physical damage from hitting the rest of the party, Mesmers prevent magical damage from hitting the rest of the party. For some reason the monk gets all the credit when meteors don't rain out of the sky and destroy the entire party. People also underestimate the Mesmers ability as a damage dealer. Consider empathy, that single spell will deal more damage than any warrior can do in the late game (2 enemies affected with empathy is easily over 50 damage per second). It's not like they just hang back and help fight that one tough boss.
Then again there are many idiot DoT mesmers that confirm many people's stereotypes that Mesmers are useless.
Then again there are many idiot DoT mesmers that confirm many people's stereotypes that Mesmers are useless.
Almighty Zi
We were crying out for a mesmer in the deldrimor war camp today and could not get one for love nor money. We had 7 out of 8 ppl and were holding the last place for a mesmer. In the end we could not get one so we settled for a death necro. I've never played a memser so I dont know if its as bad as you say it is but mesmers will always be welcome in my team.
coolsti
People who don't take Mesmers (or rangers for that matter) into their group are not worth having in a group. By not realizing the great value of mesmers indicates that they are shallow players who believe only in the strategy brute force + one heck of a lot of healing. This may work, but makes for a lot of dull, repetitive play.
There is not a mission or quest in this game where a Mesmer in the group is not a great help, if not being absolutely essential. The Mesmer just has to know his/her skills and how to use them, and has to equip the correct skills for the task.
I can't solo with my Mesmer, but I am not interested in that anyway. I did Thunderkeep mission with my Mesmer + 7 henchies, and the Jades were easy to handle for the henchy warriors after a bout of Mesmer clumsiness + ineptitude (the only two of many anti warrior skills that I equipped at the time). The spell casters were lost against the Mesmer backfire + shame (the only two of many anti-spell/skill spells that I equipped at the time). The big bosses had problems using their skills after having had diversion and energy tap cast on them. And my chaos storm (the only one of many direct damaging skills that I equipped) helped kill anything in its way. And not to mention that nice thing about mesmers: their spells and skills work around corners and through walls!
If a player is dumb enough to play the Mesmer as a pure damage giving character, then I would perhaps agree that this Mesmer is not really worthwhile having in a group - you can get damage from warriors, rangers, necros, etc. It is the Mesmer diversity that is so much help. Spell disrupting, skill disrupting, energy stealing, adrenaline-build up blocking, spell-stealing (arcane thievery is neat!), warrior disrupting, hex removing, condition spreading, you name it and a Mesmer with the right skill set can do it.
To the original poster: if you have problems getting into a group with your mesmer, form your own. With the right advertising you will get a group with the right kind of people.
There is not a mission or quest in this game where a Mesmer in the group is not a great help, if not being absolutely essential. The Mesmer just has to know his/her skills and how to use them, and has to equip the correct skills for the task.
I can't solo with my Mesmer, but I am not interested in that anyway. I did Thunderkeep mission with my Mesmer + 7 henchies, and the Jades were easy to handle for the henchy warriors after a bout of Mesmer clumsiness + ineptitude (the only two of many anti warrior skills that I equipped at the time). The spell casters were lost against the Mesmer backfire + shame (the only two of many anti-spell/skill spells that I equipped at the time). The big bosses had problems using their skills after having had diversion and energy tap cast on them. And my chaos storm (the only one of many direct damaging skills that I equipped) helped kill anything in its way. And not to mention that nice thing about mesmers: their spells and skills work around corners and through walls!
If a player is dumb enough to play the Mesmer as a pure damage giving character, then I would perhaps agree that this Mesmer is not really worthwhile having in a group - you can get damage from warriors, rangers, necros, etc. It is the Mesmer diversity that is so much help. Spell disrupting, skill disrupting, energy stealing, adrenaline-build up blocking, spell-stealing (arcane thievery is neat!), warrior disrupting, hex removing, condition spreading, you name it and a Mesmer with the right skill set can do it.
To the original poster: if you have problems getting into a group with your mesmer, form your own. With the right advertising you will get a group with the right kind of people.
Kampfkeks
I guess a problem about mesmers is that so many used to play them as a variant of an elementalist. One can tell by the way they are mostly using Chaos Storm and Conjure Phantasm. And big AoE Damage is something a mesmer normally is not good in. Atleast not when bringing Chaos Storm Oo
Sure thing i still let mesmers on my teams, my first character was a mesmer. But that is also saying i know what the class is capable of and i've got a basic idea of the skills they can possibly have and what they do and sadly... most mesmers stick with Chaos Storm and Conjure Phantasm with little to nothing else.
This bad reputation kinda screwed it for most mesmers. I can remember having few to no problems when the game was released. I got my mesmer into the last missions in no time and never had a problem about finding a party, not even in the UW. A few months later then i deleted my mesmer because i was bored with her and she had basically 0 skillpoints left and mesmers (mostly) suck at farming. I made a necromancer/ranger to get the last skills (similiar problem to the modern mesmer problem) and i was running into a wall. Where i've gotten into partys easily before - i was now left standing by oh so many people that would rather have 5 monks than 1 mesmer.
As a test i made a mesmer again and ran into the same problem :/
So sadly this is some kind of bad reputation those two classes have "earned" themselves by some of those poorly played mesmers.
Sure thing i still let mesmers on my teams, my first character was a mesmer. But that is also saying i know what the class is capable of and i've got a basic idea of the skills they can possibly have and what they do and sadly... most mesmers stick with Chaos Storm and Conjure Phantasm with little to nothing else.
This bad reputation kinda screwed it for most mesmers. I can remember having few to no problems when the game was released. I got my mesmer into the last missions in no time and never had a problem about finding a party, not even in the UW. A few months later then i deleted my mesmer because i was bored with her and she had basically 0 skillpoints left and mesmers (mostly) suck at farming. I made a necromancer/ranger to get the last skills (similiar problem to the modern mesmer problem) and i was running into a wall. Where i've gotten into partys easily before - i was now left standing by oh so many people that would rather have 5 monks than 1 mesmer.
As a test i made a mesmer again and ran into the same problem :/
So sadly this is some kind of bad reputation those two classes have "earned" themselves by some of those poorly played mesmers.
exploding flowers
Quote:
Originally Posted by lg5000
I sorta like the fact that mesmers look like they're doing nothing, it suits them (me) 
and if mesmers were suddenly popular... they'd probably have a bad rep. like just about every monk had during the 'invinci' monk days recently. heehee. agreed. and then just watch us in the long run have a much harder time getting into groups because of the reputations of lousy mesmers.

and if mesmers were suddenly popular... they'd probably have a bad rep. like just about every monk had during the 'invinci' monk days recently. heehee. agreed. and then just watch us in the long run have a much harder time getting into groups because of the reputations of lousy mesmers.