Great another place my Mesmer is not wanted!
Pelias
Ok, initial post was about FARMING groups.
Explain how is Mesmer usable in famrin run, especially 4 people farming run.
Or even better, explain, fully, with pictures, graphs and calculations, why is mesmer a better choice over wells/minionmaster/BiP_RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO necro in SF? A very skilled necro, ofc.
Jeeez, I'm so bored with that "xxx class is so uber, but you need to be teh_great_mastah to fully understand" babbling.
Explain how is Mesmer usable in famrin run, especially 4 people farming run.
Or even better, explain, fully, with pictures, graphs and calculations, why is mesmer a better choice over wells/minionmaster/BiP_RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO necro in SF? A very skilled necro, ofc.
Jeeez, I'm so bored with that "xxx class is so uber, but you need to be teh_great_mastah to fully understand" babbling.
Gwenhywar
I don't think any smart player denies the power and usefullness of mesmers (especially in Furnace!). If the players in the group don't have a clue of what you can do, and why they need you in the group, do you really want to be grouped with those players? (and will that group get far?).
I don't, however, like the tone many mesmer players present themselves, making it sound like they're the ultimate addition to any group, and are doing much more than others in the group ...
Every group is only as good as its teamwork. While I know my fire ele can dish out huge amounts of damage, I'll never say she's the ultimate part of this group because without the tanks holding monsters off her and giving her time to cast, and the monk or mesmer removing the nasty hexes from her and keeping her alive, she'd be nothing.
Most things one class can do, there are at least one other class that can do it too, with the ONLY exception being monks and their healing powers (and that too, not always - I just beat Thunderhead with a 5 people group with NO real Mo or even /Mo, and it was a breeze!).
It's all in the teamwork and how well your skills are working together with your teammates' skills. The kind of attitude some mesmer players who posted in this thread have doesn't seem to help enhancing teamwork ...
I don't, however, like the tone many mesmer players present themselves, making it sound like they're the ultimate addition to any group, and are doing much more than others in the group ...
Every group is only as good as its teamwork. While I know my fire ele can dish out huge amounts of damage, I'll never say she's the ultimate part of this group because without the tanks holding monsters off her and giving her time to cast, and the monk or mesmer removing the nasty hexes from her and keeping her alive, she'd be nothing.
Most things one class can do, there are at least one other class that can do it too, with the ONLY exception being monks and their healing powers (and that too, not always - I just beat Thunderhead with a 5 people group with NO real Mo or even /Mo, and it was a breeze!).
It's all in the teamwork and how well your skills are working together with your teammates' skills. The kind of attitude some mesmer players who posted in this thread have doesn't seem to help enhancing teamwork ...
Theos
Quote:
Originally Posted by Pelias
Ok, initial post was about FARMING groups.
Explain how is Mesmer usable in famrin run, especially 4 people farming run.
Or even better, explain, fully, with pictures, graphs and calculations, why is mesmer a better choice over wells/minionmaster/BiP_RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO necro in SF? A very skilled necro, ofc.
Jeeez, I'm so bored with that "xxx class is so uber, but you need to be teh_great_mastah to fully understand" babbling. I doubt anyone with an above average IQ will state that a mesmer, or any class for that matter, is better than any other. Yes, a necro who knows what he is doing is just as useful as a mesmer, both can do alot of the same things, just that one shuts down certain things more than the other.
The sad thing I have noticed in furnace is that many of the mesmers there are quite... to say this nicely... awful or not even playing mesmer. Either they are a fast casting ele or monk, or just some bad Chaos Storm Spamming mesmer who casts CS on a melee target thinking it will do anything. (yes a mesmer did cast this on a farming run...) Sadly to say many of the mesmers there right now (like every other class) are quite bad, and for a class that is so little used it makes them seem even worse in the eyes of those who suffer through their suckiness.
BTW, I have a thing against the fast cast mesmer eles... I don't know why but they seem far less effective to me... sure you cast a spell faster but in large battles it won't matter for the reasons that you now lack considerable DoT from things like Meteor Shower and that you will become useless quickly due to exhaust. I could make numbers and charts but... I do that in school ><
Explain how is Mesmer usable in famrin run, especially 4 people farming run.
Or even better, explain, fully, with pictures, graphs and calculations, why is mesmer a better choice over wells/minionmaster/BiP_RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO necro in SF? A very skilled necro, ofc.
Jeeez, I'm so bored with that "xxx class is so uber, but you need to be teh_great_mastah to fully understand" babbling. I doubt anyone with an above average IQ will state that a mesmer, or any class for that matter, is better than any other. Yes, a necro who knows what he is doing is just as useful as a mesmer, both can do alot of the same things, just that one shuts down certain things more than the other.
The sad thing I have noticed in furnace is that many of the mesmers there are quite... to say this nicely... awful or not even playing mesmer. Either they are a fast casting ele or monk, or just some bad Chaos Storm Spamming mesmer who casts CS on a melee target thinking it will do anything. (yes a mesmer did cast this on a farming run...) Sadly to say many of the mesmers there right now (like every other class) are quite bad, and for a class that is so little used it makes them seem even worse in the eyes of those who suffer through their suckiness.
BTW, I have a thing against the fast cast mesmer eles... I don't know why but they seem far less effective to me... sure you cast a spell faster but in large battles it won't matter for the reasons that you now lack considerable DoT from things like Meteor Shower and that you will become useless quickly due to exhaust. I could make numbers and charts but... I do that in school ><
necrozsi
i can understand how u feel, people believe that nukers are best for uw for example, however i seen a curse necro do way more dmg to uw with spiteful spirit spam and mark of pain + other curses. since curse dont suffer dmg penalty while fire does to uw monster. however try convincin everyone in TOA about this and they call u newb ~_~.
i personally believe in a party of 8 a mesmer can be some use or of great use espeically vs healing bosses, but people are so stuck with the old warrior + nuker + tank builds they are unwilling to try anything else
i personally believe in a party of 8 a mesmer can be some use or of great use espeically vs healing bosses, but people are so stuck with the old warrior + nuker + tank builds they are unwilling to try anything else
octaviancmb
Quote:
Originally Posted by Theos
The sad thing I have noticed in furnace is that many of the mesmers there are quite... to say this nicely... awful or not even playing mesmer. Either they are a fast casting ele or monk, or just some bad Chaos Storm Spamming mesmer who casts CS on a melee target thinking it will do anything. (yes a mesmer did cast this on a farming run...) Sadly to say many of the mesmers there right now (like every other class) are quite bad, and for a class that is so little used it makes them seem even worse in the eyes of those who suffer through their suckiness.
Certainly there are bad Mesmers, as with any profession. However, there might have been good reasons why your particular Mesmer was casting Chaos Storm on melee targets. He or she may have already taken out the spellcasters and then was simply trying to be as useful as possible -- and you have to admit that Chaos Storm is much better than just wanding. And if that Mesmer also carried Echo, why not Echo it? The energy's not doing any good just sitting there. Maybe the Mesmer was also using other hexes (Empathy, Soothing Images, Clumsiness, Diversion, etc) that don't have very good visual representations, but can dramatically affect the battle...
Or that Mesmer might have just been bad. You can't know till you ask for their skill bar.
And I'm totally with you on those fast casting Me/El's. But sometimes that's how a Mesmer has to spec himself out just to get a group: "Look, I'm a nuker, too."
Now for the part directed to the general reading public... I did a little experiment earlier today. I mapped my Mesmer primary into every single available American district, posted a couple of "looking for group" messages, waited a couple minutes, and moved on. Know how long it took before I got an invite or a PM? I don't either, because it never happened. Yet in every district there were groups looking for Elementalists and Monks. A *handfull* even had groups trying to find a Warrior. One actually had a group seeking a Necromancer (I know, I was shocked, too). Never saw a single group looking for either Mesmers or Rangers.
I duplicated the experiment with my Ele and my Monk: immediate invite for the Monk, and less than 1 minute of waiting for the Elementalist.
Now I understand the arguments that one profession is not necessarilly better than any other, but I know from experience my Mesmer does more damage in SF than my Elementalist and has the added benefit of protecting my party. I have no explanation for people's reticence to invite Mesmers other than ignorance about what is accomplishable with them. It saddens me to read that there are players who've actually finished the game without ever even grouping with a primary Mesmer, or that there are those who think the profession is useful only in PvP.
cmb, the disgruntled Mesmer.
Or that Mesmer might have just been bad. You can't know till you ask for their skill bar.
And I'm totally with you on those fast casting Me/El's. But sometimes that's how a Mesmer has to spec himself out just to get a group: "Look, I'm a nuker, too."
Now for the part directed to the general reading public... I did a little experiment earlier today. I mapped my Mesmer primary into every single available American district, posted a couple of "looking for group" messages, waited a couple minutes, and moved on. Know how long it took before I got an invite or a PM? I don't either, because it never happened. Yet in every district there were groups looking for Elementalists and Monks. A *handfull* even had groups trying to find a Warrior. One actually had a group seeking a Necromancer (I know, I was shocked, too). Never saw a single group looking for either Mesmers or Rangers.
I duplicated the experiment with my Ele and my Monk: immediate invite for the Monk, and less than 1 minute of waiting for the Elementalist.
Now I understand the arguments that one profession is not necessarilly better than any other, but I know from experience my Mesmer does more damage in SF than my Elementalist and has the added benefit of protecting my party. I have no explanation for people's reticence to invite Mesmers other than ignorance about what is accomplishable with them. It saddens me to read that there are players who've actually finished the game without ever even grouping with a primary Mesmer, or that there are those who think the profession is useful only in PvP.
cmb, the disgruntled Mesmer.
lg5000
I finally managed to convince my partner to take a mesmer (I was healing at the time) on the dumb mission which requires team work (who's name I conveniently forgot). And the time we did, not only did we finish that mission + bonus, we continued on and finished the game (missing the bonuses of the last two missions). Yes, we had a great team, but... without mesmer, things would have looked very different and harder.. in PvE, things just drop when you have one of them around.
As for anyone who thinks you can't solo with mesmers, it can be done. Not that I'm entirly sure what you mean by 'solo' and I'm finding dealing with more than 2 monsters at a time almost impossible (that's with a pure mesmer skill bar) but.. up to two monsters is fine. My mesmer is secondary monk purly for 1 skill! Resurect. which I can actually use during battle while other skills recharge.
Also, while chaos storm is pretty much usless in PvP (at least given the fact that it's easily avoided) in PvE monsters don't move that much
But then, someone here (me) has a self convidence problem, and although my healer managed to do the insane thing of being half asleep and having a smiter/healer as second monk on the team doing hell's prenciples, and getting through it without too much of a problem (I don't remember much of it), I still feel somewhat scared that I'll screw up with my mesmer if I'm in a group with actual people.
Oh well.. back to killing drakes by myself
until I work out a better skill combination or decide risk getting a group.
As for anyone who thinks you can't solo with mesmers, it can be done. Not that I'm entirly sure what you mean by 'solo' and I'm finding dealing with more than 2 monsters at a time almost impossible (that's with a pure mesmer skill bar) but.. up to two monsters is fine. My mesmer is secondary monk purly for 1 skill! Resurect. which I can actually use during battle while other skills recharge.
Also, while chaos storm is pretty much usless in PvP (at least given the fact that it's easily avoided) in PvE monsters don't move that much

But then, someone here (me) has a self convidence problem, and although my healer managed to do the insane thing of being half asleep and having a smiter/healer as second monk on the team doing hell's prenciples, and getting through it without too much of a problem (I don't remember much of it), I still feel somewhat scared that I'll screw up with my mesmer if I'm in a group with actual people.
Oh well.. back to killing drakes by myself
Ashley Twig
Quote:
Originally Posted by Lemmy
People, backfire is 15 energy, lasts 10 secs, casting time (v. important) 3, unless you have ie energy drain (or other regaining energy spell) it is just 1-2 use time and it doesn't much against caster
It works pretty well in PvE. Wouldn't want to leave without it.
As for the casting time: I have FastCasting set pretty high and use a staff that improves fast casting and that adds +10 energy. So usually, in PvE, I cast backfire faster then any of the mobs can interrupt.
In PvP, things might look different.
As for the casting time: I have FastCasting set pretty high and use a staff that improves fast casting and that adds +10 energy. So usually, in PvE, I cast backfire faster then any of the mobs can interrupt.
In PvP, things might look different.
cagan
Backfire is great, it ties up a mage.
The AI isn't too bright, but for the most part, enemies will avoid casting spells whilst a backfire is on them. Backfire really reads "target mage stands there looking stupid for 10 seconds while you focus on another target". A very nice skill indeed.
The AI isn't too bright, but for the most part, enemies will avoid casting spells whilst a backfire is on them. Backfire really reads "target mage stands there looking stupid for 10 seconds while you focus on another target". A very nice skill indeed.
Mark of Rodgort
OMG I <3 Mesmers.
Last night I joined a 5 man farming team in grents footprint to get some of them green items.
we had 1 tank, 2 healers, 2 nukers AND OMG YAKSLAPPER I HATE YOU. we had 2 echo nukers ( iwas one of them) and took us forever to kill yakslapper. omg i hate him now. i m always exicted to see him before because he can drop a green item for my monk but now , i hate him. he heals hella.
we finally took him down when we all rested, recharged our spellsand made one massive bombardment . hahahah 4 meteor showers 2 firestorms and all fireball everywhere he died. HAHAHAHAHAHAHA
the lesson is: bring a mesmer!
Last night I joined a 5 man farming team in grents footprint to get some of them green items.
we had 1 tank, 2 healers, 2 nukers AND OMG YAKSLAPPER I HATE YOU. we had 2 echo nukers ( iwas one of them) and took us forever to kill yakslapper. omg i hate him now. i m always exicted to see him before because he can drop a green item for my monk but now , i hate him. he heals hella.
we finally took him down when we all rested, recharged our spellsand made one massive bombardment . hahahah 4 meteor showers 2 firestorms and all fireball everywhere he died. HAHAHAHAHAHAHA
the lesson is: bring a mesmer!
Ashley Twig
Quote:
Originally Posted by Mark of Rodgort
A resurecting Lvl2-Gargoyle from Ascalon is more frightening than Yakslapper.

Quote:
Originally Posted by Mark of Rodgort
the lesson is: bring a mesmer!
Or bring a ranger who knows how to use DistractingShot and other skills that interrupt.
funbun
But the cool thing about Mesmers isthat Sup Runes cheap!!! Last time I checked you can get all 5 sup mesmer runes for less than 1k. I think Mesmer is the most cost efective character to build.
Leddy
I toasted Yakslapper with Mhenlo, Lina, Stefan and Cynn. Dunno why you had so much trouble.
Pelias
Yeah, Yakslapper dies like a fly.
BTW, noone aswered my question yet:P funbun
What was your question?
octaviancmb
Quote:
Originally Posted by Pelias
Ok, initial post was about FARMING groups.
Explain how is Mesmer usable in famrin run, especially 4 people farming run. The short answer: for the same reason every other profession is good to have for farming groups -- they kill stuff fast (or they can keep you alive longer; take your pick or mix and match for greater effect). The long answer requires me to not be teaching today, so you won't get that one...at least from me. cmb Snowman
sad but true.. I initially didnt think much of mesmers.. you cant pick one as a henchmen in ascalon, if you did get one on your team they often died first..
But after making a mesmer you quickly realise their enourmous potential, especially in PVP. A Farming mesmer though does need to have lots of ways to keep himself alive, a few axe beatings over the head from one of those slaves soon kills you off... I take ether feast troll unguent and armour which increases 'while casting spells' I think your right though, to take mesmer as your first profession to go through the game with is possibly a mistake if you dont like the challenge.. taking a warrior or monk guarantees that you get invited to nearly every occasion. I chose mesmer as secondary, because it doesnt matter too much if he doesnt get invited to farm, have my warrior for that ![]() mesmers strong hold is in PVP for sure. Unik
I’m going to have to agree with most people here when they say that Mesmers are misunderstood, not only that but some players seem to not even have a clue what we can do in a team.
I had a funny little experienced about a week or two ago which I found quite amusing, no it wasn’t in pve but in pvp, yet I think it shows the frame mind of many players, anyhow here goes. We go into battle against a 3 monk team, the battles goes our way fairly fast and of course we win easily, after the fight the group is talking about the results. Warrior: Wow did you see the damage I was doing, I usually don’t even come close to that kind of damage man those targets went down fast, I wonder why? Me: I can tell you that your targets weren’t getting any healing or protection from the other monks, because I was having a blast tormenting them and shutting them down. Warrior: (completely ignores what I said and answers) Must be the extra aptitude point I put in Hammer mastery! Me: (laughing to my self) Yea must be that extra point. We start the next fight and I decided to follow orders like I was told and instead of using my mesmer to shut down any support to the called target. I followed the target and didn’t touch anyone else. Well we got beaten badly and funny thing is that, the warrior all of a sudden wasn’t doing the uber damage he was dishing out the fight before. Again after the fight we go into discussion mode. Warrior: I wonder what they were doing, I couldn’t do any damage worth while on any targets and every time the target would get close to going down they would get healed faster than we could finish them off. Me: Well this time around they weren’t getting shutdown, which probably is one of the things that didn’t help. Warrior: Yea, I should have kept Dwarven Battle Stance in my skills. At that point I decided to drop the subject and just laugh it out for myself. To all the mesmers out there… I feel and share your pain. Lol Unik Snowman
There is a clever little trick that nearly all games implement to stop this kind of arguing..
they make it so you actually see how much damage other players are doing... I have soo lost count the amount of times I've finished of the tough baddie with shatter hex or something.. people around the baddie cheer as if they were the ones who finally killed it.. I think not. if you could see what damage allys were doing then just imagine for a second what it would be like... oh look! those 3 warriors are all doing 5-10 points of damage.. no wonder they are struggling to finish that boss off.. BAM... 100+ points of damage suddenly comes off at the right time, a big number 100 goes up in the air green to signify mesmer damage (maybe) this instant damage meant no healing could have stopped it... dead. Everyone runs to the mesmer and cheers... 'w00t for mesmers'.. And then I woke up! Unik
Lol Snowman, really good one and I do have to agree this would pretty much solve the problem and show people how every profession works and what it means to have builds that compliment each other.
But yea I think you weren dreaming there... Unik Shadowspawn X
Quote:
Originally Posted by Tijger
I wouldnt if I didnt have a ranger in my party. Rangers can lure, deal damage, set nasty traps and disrupt casters while being less fragile then most casters. I think the same applies for rangers as for mesmers, only n00b's (not newbies but stoopid ppl) dont build balanced parties. I wont go with 2 rangers, I'd rather have one ranger, one mesmer, two warriors, two monks, and two nukers (Ele or N).
I completed aurgubly the most difficult quest in game Titans Source the last of the 5 new Titan storyline quests (worth a tasty 50k XP ) with no warriors in my group , but 2 rangers. So thanks for having a ranger on board, but dont be too rigid.
Wyrda Thrysta
Quote:
Originally Posted by Zimba
Well yesterday in thunderkeep mission i have seen a me/wa luring and you probably guessed it tanking. He died several times. Since i was the monk he blamed me for not keeping him alive. After that remark i didnt resurect him since my mana is better spend elsewhere.
Thats not reason....
I have seen a 20 lvl monk in riverside shouting about not receiving heal, and call stupid to everyone because we dont know that healing skills ar only for other players... and he died... and keep complaining about not receiving heal from the other monk... I have seen 20 lvl Warriors/Monks (tanks in fact cause they can help support his own health - not like W/anything else... who are not thanks if they dont have almost a monk for each one) and they dont even know the meaning of Mending... or something else... and keep shouting for heal as if they ar primadonas... I have seen all kind of people that by class definition are supposed to be the "heros" of the game... and they dont play nothing... and dont even know the skills they have... So, I think all classes have value in the game... and the heros of the game are the teams, and the way they play together. If there's 6 classes in the game, there's a point for each one of them... And there's no better class!! You choose what you like the most, but you are no better then anyone... Thats what i think... ![]() Pelias
Quote:
Originally Posted by Wyrda Thrysta
Thats not reason....
I have seen a 20 lvl monk in riverside shouting about not receiving heal, and call stupid to everyone because we dont know that healing skills ar only for other players... and he died... and keep complaining about not receiving heal from the other monk... And he's damn right! You might get interrupted, overhexed, dry your energy for healing that stupid mesmer or get blocked by that dumb W/Mo and get pounded into oblivion. Each tikme I see felow healer getting pounded, I help. that's what the heal other is for. funbun
True, Pelias
tomcruisejr
a typical pve group consists of only 3 classes. Monks, elementalists and warriors.
which is sad. the ignored classes (Mesmer, Necromancer and Ranger) are far more superior than the in demand classes. Mesmer, Necro and Ranger > Monks, elementalists and warriors. anytime, anyday. anyway, i have also similar experiences. i have a recent one actually. a Warrior/whatever said to local "looking FOR PEOPLE for orozar quest" and i pmed him "invite" and when i got to the party, i was booted out immediately. good thing is that i did orozar with henchies and i wish that he is still saying "looking FOR PEOPLE for orozar quest" somewhere at warcamp district. Wyrda Thrysta
Quote:
Originally Posted by Pelias
And he's damn right!
You might get interrupted, overhexed, dry your energy for healing that stupid mesmer or get blocked by that dumb W/Mo and get pounded into oblivion. Each tikme I see felow healer getting pounded, I help. that's what the heal other is for. Sorry if you take this personnal... thats not my idea... and I know what i'm talking about... I saw the man runnig whithout healing other players and whithout healing himself... No one else dies... My point is just that are BAD players in all professions, and you cant say that one is better then the other! There are so many stupid monks as stupid mesmers or any other... thats what I mean... If some profession was not need I'm sure Anet doesnt spend time create it... lg5000
As a healing monk, (who plays PvE) I tend to avoid self-heals, in preference of taking Archane Echo and echoing healing seed (gives healing seed a total of 30 secs effectivness)... but, that also means that if I take damage (I'm too close to battle) I need the prot. monk to do their stuff. In turn, I'll heal the prot. monk whenever he takes ANY type of damage.
I appreciate a mesmer being in the team, I love watching enemies drop without a chance. oh, and snowman, PINK numbers for mesmer damage please ![]() Commodore_Mcawesome
Hah, we spent like 10 minutes beating on that one Yakslapper guy last night and not being able to kill him. The entire time our team was crying for a mesmer with backfire.
BierStark
I'll invite a mesmer over a necro anyday. In fact, my ideal PvE 8 peep team is:
2 W/* 2 M/* 2 E/* 1 Mesmer 1 Anything else QuixotesGhost
I'd drop the second warrior for a guy who runs curses. Enfeeble, Shadow of Fear, Enfeebling Blood pretty much make the need for a second warrior redundant. Plus unlike the second warrior, the curse man will actually reduce damage if the mobs shake aggro... something a second tank can't do.
Originally Posted by Wyrda Thrysta
I'd take in PvE, dream team. W/* (doesn't matter what as long as he has a defensive stance) E/* (fire) E/* (earth) Mo/* (Protection) Mo/* (Heal) Me/N (Shutdown/Curses) N/* (Blood Magic) R/* (Trapper) Quote: I have seen 20 lvl Warriors/Monks (tanks in fact cause they can help support his own health - not like W/anything else... who are not thanks if they dont have almost a monk for each one) and they dont even know the meaning of Mending... or something else... and keep shouting for heal as if they ar primadonas...
A single tactics stance will 9 times outta 10 let you tank better than half the crap W/Mos drag along from thier secondary, ECSPECIALLY Mending. Self-heals are selfish, they only help the team if you are taking damage. It's far better , IMO, to pack disruption.
Mark of Rodgort
My ideal team is:
1 Tank 2 Monks 5 Echo Nukers. HAHAHA OWNED. Arcanis the Omnipotent
Boy I hope you're joking
![]() Rahl
Quote:
Originally Posted by sidepocket13
after my first failed attempt as a full healer i switched over to healer/condition removal and my team thanked me!
Not to burn you, but... you ALWAYS should have had a condition/hex remover if you are a Monk.
And in reply to the OP... maybe its because most of the Mesmers in PvE only bring Chaos Storm and Conjure Phantasm... and I watch them very closely to see if they cast anything else... nope. What I want out of a Mesmer (me being a Healing Monk) is a Me/Mo that has interrupts, hex shatters, and the monk condition removers, and what else you preferred. Yea, that'd be really useful, so I didn't have to remove all the hexes(shatter hex) and conditions(restore condition,mend ailment, mend condition) and use my energy to bettering the health of the tanking E/W's -_- Blue Steel
The FINAL WORD on mesmers:mesmers require skill to play and an understanding of every build, skill, and profession of friends and enemies
mesmers require intelligence to play, which is why the poor henchman mesmer never had a chance
mesmers are the most effective profession in the game at taking out small numbers of extremely powerful opponents
while mesmers can do it, other professions are much more effective at taking out large numbers of moderately powerful opponents
the challenge of PvE is primarily large numbers of moderately powerful, so mesmers only really shine in moments like PvP and against bosses
![]() ~ LBS thisissayantan
Mesmer and Necro are the two unsung heros of GW. Memers kick ass if u know how to play them in PvP. It took me a long time to get a good build for my Me/Mo. Now, I can take apart a tank in seconds. In PvE, a Mesmer can be an excellent counterpart for a nuker. A chaos storm with firestorm can destroy anything. People who dont want a mesmer in their team are the ones who never spent time exploring Mesmer skills. I find the tank to be the most retarded character in the game-- no subtlety. Brute force.
Using Mesmer is about using the right combo of skills. Admitted it's a supporting caster. A mesmer with a ranger with poison can cast epidemic, stack it with hexes and create mayhem. When u r Mesmer, it's imp to know what skills ur team mates are equipping and get skills accordingly. Also, it's important to know where u r going. And for people who despises the Mesmer -- recall the Mursaat Mesmers. They can take apart a team in seconds. Sentao Nugra
i find it very hard to find pug's as a mesmer in PvE and PvP
i advertise myself as a damage dealing mes, with skills as such: 1. chaos storm(ONLY to be used on grouped up casters that have become common 15 dmg per hit and energy loss for each casted spell by enemy) 2. energy surge, 80 instant armour ignoring damage to THE AREA 3. energy burn, 80 instant armour ignoring damage 4. shatter hex, 126 AOE damage... no need to say more 5a. inspired hex, energy gain and hex removal 5b. shatter enchant, used it on the lich yesterday, he was down in less than 45 seconds 5c. glyph of lesser energy, negates an energy cost for one spell as none of my spells are more than 15 energy 6. backfire, 146 damage every cast for 10 seconds... once again no need to say more 7. empathy, 19 second 29 dph, a set and forget anti warrior cast 8. res sig, yawn mesmers can do INSANE amounts of damage, and after playing for over 300 hours yesterday i FINALLY got recognition for the damage i was dealing when we slaughtered the lich im waiting for ch2 and taking my mesmer into the 1v1 arenas.... muahahaha? yendornotact
I have a fully skilled Ranger and did some PvP builds in an open slot and Mesmers would own me in PvP so I decided to see what they were about. I like this class a lot.
I normally adevertise something like. Me/MO Domination 16 Shutdown, Energy Surge, Chaos Storm, Shatter Hex, Power Spike, Remove conditions, unlimited resurrect. I normally have no problem getting a group. If I do I make my own. Then when i get into a group I make sure I discuss my build and also make sure the monks aren't dupicating the conditions removal efforts. I normally get no credit for taking the hexes and conditions form the tanks and also doing a AoE of 126 to each adjacent foe for each shatter I do on the little tank hex shatter bomb that runs in to melee. I normally Contol + Space thrrough game anouncing my casts so the efforts are not duplicated. I must admit in SF last night I was a busy MeMo and would comment "Whew" after every little melee. I experience the same issues as all Mesmers probably. Warriors are inconsiderate of regen of skills and energy and they run ahead like a dog to a bone. While I remove hexes and mend conditions on others I bring no self healing so monks dont consider me a priority since the tanks are the focus... I can do most missions with henchies with no problems and most times no deaths. I state that henchies rock in my guild and most non casters say FU you are a noob. Nope I am a Mesmer/Monk and I basically am the last one alive in any PUG group a lot of the time. The ones that do not see the value of a Mesmers skills used well are the noobs. yendornotact
Quote:
Originally Posted by Rahl
Not to burn you, but... you ALWAYS should have had a condition/hex remover if you are a Monk.
And in reply to the OP... maybe its because most of the Mesmers in PvE only bring Chaos Storm and Conjure Phantasm... and I watch them very closely to see if they cast anything else... nope. What I want out of a Mesmer (me being a Healing Monk) is a Me/Mo that has interrupts, hex shatters, and the monk condition removers, and what else you preferred. Yea, that'd be really useful, so I didn't have to remove all the hexes(shatter hex) and conditions(restore condition,mend ailment, mend condition) and use my energy to bettering the health of the tanking E/W's -_- I am quite sure you are talking specifically about my build. IGN: Jelena Soulcrusher Cat Tabby
Quote:
Originally Posted by Blue Steel
I carry all three of these. They are expensive energywise, but i carry the elite energy drain aswel, and i have will crusher, which helps a bit. When handled correctly, mesmers really do own sorrows furnace; more than any other part of the game. What profession is more effective? TeK 23
I agress with you, Mes is a great ally. The only problem I have with pug's is NUBs that don't listen and don't play as a team. I will take anyone any lvl with my group. Any group played right should never loose a mission.
Also I play R/Me. And love Echo and Epidmic. Most people don't sit and read all of the skills offered by every class and what great combo's there are. I've noticed that Me has some of the best secondary class skills our there. Cat Tabby
Quote:
Originally Posted by Blue Steel
|