Great another place my Mesmer is not wanted!
yendornotact
I like my working girls drok enchanters..
Sentao Nugra
Quote:
Originally Posted by Cat Tabby
This is a bit of the point, but i really dont like the female mesmer fissure armor. Not wanting to be too crude, but it makes her look like a 'working girl'. I think the 60k virtuosos set is much better, and cheaper too.
i believe LBS meant to leave it as, "look how far my mesmer has gotten along, i have to be good", not how the armour actually looks
Cat Tabby
Quote:
Originally Posted by Sentao Nugra
i believe LBS meant to leave it as, "look how far my mesmer has gotten along, i have to be good", not how the armour actually looks
sorry, i misunderstood. but he did say it had to be female so i thought he was making an aesthetic point.
Blue Steel
Quote:
Originally Posted by Cat Tabby
sorry, i misunderstood. but he did say it had to be female so i thought he was making an aesthetic point.
The point is both: fissure armor shows you have played A LOT (or scammed a lot of people or spent a lot of money on eBay or got extremely lucky at being online when market prices were reset and able to get hundreds of ecto for almost nothing, but either way people will assume that you are much more familiar with the game mechanics than someone without fissure) and it is generally agreed that female mesmer armor looks great. As for my opinion? I think it is immodest, but not nearly as much so as the enchantress or all the elementalist armors. It actually is much more modest and sophisticated looking than those. I plan to pick up fissure armor for my mesmer, and have had the supplies sitting there for a long time, but have not had the time to go get it.
Katari
Quote:
Originally Posted by NeXuS8
Mesmers still good but not for PvE they arent to required
-Hard to Heal (since they dont have much healing spells unless there monk)
-Take dmg Ha. Have you played with 90% or more of PUG eles? They're all fire eles, with fire atunement, and a skillbar full of damage skills. Few that Ive seen carry defensive skills, or heals outside of Aura of Restoration.
On another note, I'll take anything over a third warrior in my party. I see no reason to have the three warriors that so many PUGs insist on bringing. Even more so if I can actualy find a good minion based necro.
Unless one is a support ele (Hydromancer, some Geomancers) theres no good reason to bring three, and even two is pushing it. I'd rather have a mesmer, necro, or ranger on my team than yet another fire ele.
-Hard to Heal (since they dont have much healing spells unless there monk)
-Take dmg Ha. Have you played with 90% or more of PUG eles? They're all fire eles, with fire atunement, and a skillbar full of damage skills. Few that Ive seen carry defensive skills, or heals outside of Aura of Restoration.
On another note, I'll take anything over a third warrior in my party. I see no reason to have the three warriors that so many PUGs insist on bringing. Even more so if I can actualy find a good minion based necro.
Unless one is a support ele (Hydromancer, some Geomancers) theres no good reason to bring three, and even two is pushing it. I'd rather have a mesmer, necro, or ranger on my team than yet another fire ele.
Alias_X
having a mesmer on the team is somewhat essential. I usually wont start a mission without one.
Ensign
Honestly I don't even see the point of the second Warrior in PvE. Do PvE Warriors know how to deal damage? No. They're tanks. Multiple tanks just divide up the aggro. Two Warrior teams, IMO, are strictly worse than one Warrior teams.
I agree with Katari about Fire Elementalists - all they do is cast Meteor Shower on a mob, the strength of that skill is the knockdown, so stacked Meteor Showers don't actually do anything besides add a bit more damage to the pile. Not exactly what I would call ideal strategy.
I have to think that teams bring multiple fire eles and multiple Warriors in hopes of finding a single competent one to carry the entire team.
Peace,
-CxE
I agree with Katari about Fire Elementalists - all they do is cast Meteor Shower on a mob, the strength of that skill is the knockdown, so stacked Meteor Showers don't actually do anything besides add a bit more damage to the pile. Not exactly what I would call ideal strategy.
I have to think that teams bring multiple fire eles and multiple Warriors in hopes of finding a single competent one to carry the entire team.
Peace,
-CxE
cagan
Indeed, diversity is the key, taking multiples of the exact same build is rarely useful in PvE (exceptions do exist of course)
KaPe
"And for people who despises the Mesmer -- recall the Mursaat Mesmers. They can take apart a team in seconds."
Oh, can they? Maybe un-infused one. Elementalists are far more dangerous, chain does lots of damage, even though it is easy to interrupt.
Please, people, stop repeating yourself and continually saying that Mesmer is *the* class, expect we are too "noob" to see that. Mesmer is not well suited for PvE. He has too many skills focusing on single targets, which is helpful against bosses, but don't work very well against group of 4+ enemies. Trying to make you a damage dealer is difficult and you'll never match true damage dealers anyway. For interrupts - well, plenty of interrupts in other classes, including fire elementalists. Energy denial - this isn't PvP, denying single caster energy won't change much.
Unless Anet introduces some more caster heavy(especially monks) monster groups, Mesmers *will* be underused. There's not much stuff worth interrupting and not many opponents worthy of Mesmer hexes. Most of the time it's simplier to blast them apart with high damage spell, than wait 20 seconds till they kill themselves with empathy.
Last but not least : It is annoying seeing as you glorify Mesmers yet bash other classes. Typical attitude of "We choose worst possible examples from other classes and best from ours". Naturally, in such comparision, Mesmers come on top.
Edit: Actually, enchant heavy opponents could help, too. Making one mob specificially with protect spells, which you would have to remove(for necro, too) to deal some reasonable damage - like some monks mobs using Mark of Protection, but nastier.
Oh, can they? Maybe un-infused one. Elementalists are far more dangerous, chain does lots of damage, even though it is easy to interrupt.
Please, people, stop repeating yourself and continually saying that Mesmer is *the* class, expect we are too "noob" to see that. Mesmer is not well suited for PvE. He has too many skills focusing on single targets, which is helpful against bosses, but don't work very well against group of 4+ enemies. Trying to make you a damage dealer is difficult and you'll never match true damage dealers anyway. For interrupts - well, plenty of interrupts in other classes, including fire elementalists. Energy denial - this isn't PvP, denying single caster energy won't change much.
Unless Anet introduces some more caster heavy(especially monks) monster groups, Mesmers *will* be underused. There's not much stuff worth interrupting and not many opponents worthy of Mesmer hexes. Most of the time it's simplier to blast them apart with high damage spell, than wait 20 seconds till they kill themselves with empathy.
Last but not least : It is annoying seeing as you glorify Mesmers yet bash other classes. Typical attitude of "We choose worst possible examples from other classes and best from ours". Naturally, in such comparision, Mesmers come on top.
Edit: Actually, enchant heavy opponents could help, too. Making one mob specificially with protect spells, which you would have to remove(for necro, too) to deal some reasonable damage - like some monks mobs using Mark of Protection, but nastier.
lg5000
Heh, it's just the in thing at the moment... before that, it was another class, after, it'll be someone else all together.
Offtopic: Why can't I find decent mesmers in the desert? The only ones I seem to find are lvl 5 or someone who is mesmer only for fast casting.
Offtopic: Why can't I find decent mesmers in the desert? The only ones I seem to find are lvl 5 or someone who is mesmer only for fast casting.
Slimcea
The key problem I see with Mesmers is that their primary attribute, fast casting, offers little for PvE compared to other lines except maybe when dealing with bosses. Fast casting helps interrupts, but in PvE, the need to actually constantly interrupt your opponent's actions is by far much less.
Compare a full Mes to an Ele/Mes. The Ele/Mes has access to all the same spells that a Mes has, but has a much higher energy pool to play with. All the Ele/Mes loses is Fast Casting and the access to a > 12 attribute, of which the lesser damage from the hexes/spells can be easily made up by specing in an Ele line.
Compare a full Mes to an Ele/Mes. The Ele/Mes has access to all the same spells that a Mes has, but has a much higher energy pool to play with. All the Ele/Mes loses is Fast Casting and the access to a > 12 attribute, of which the lesser damage from the hexes/spells can be easily made up by specing in an Ele line.
QuixotesGhost
Actually Fast Casting offers very little to interupters. Reducing a .25 cast spell to .17 doesn't make a lick of difference. The longer casting you spells the more benefit you get from it. Energy storage does give you more inital energy, true, but fast casting makes if far easier to slip a 3s cast energy tap in between spells. Fast casting gives a mesmer the ability to quickly hex several enemies, an ability many mesmer builds need.
Quote:
Quote:
A good way of looking at it in my opinion.
Warriors "tank" melee as in reduce the damage thereof
Mesmers "tank" spellcasters as in reduce the damage thereof
Why double up on one and ignore the other?
Warskull
Quote:
Originally Posted by Sentao Nugra
i believe LBS meant to leave it as, "look how far my mesmer has gotten along, i have to be good", not how the armour actually looks
Sadly I have seen plenty of people who have fissure armor or I was escorting to get fissure armor with next to no skills. We were dumbfounded by how they could have possible gotten the resourced to get the armor being that bad.
The only real mesmer problem I see is fitting two into a single group can be very tricky due to their high specialization. Usually you want to run certain skills/builds in certain areas and two good mesmers will almost always overlap.
With the heavy amount of hexes in SF a mesmer can often drop 250 damage in the matter of 3 seconds with arcane echo and shatter hex (and then your eles meteors start falling after everything is dead.)
The only real mesmer problem I see is fitting two into a single group can be very tricky due to their high specialization. Usually you want to run certain skills/builds in certain areas and two good mesmers will almost always overlap.
With the heavy amount of hexes in SF a mesmer can often drop 250 damage in the matter of 3 seconds with arcane echo and shatter hex (and then your eles meteors start falling after everything is dead.)
KaPe
"With the heavy amount of hexes in SF"
Two mesmer hexes and one necro is not heavy amount.
Two mesmer hexes and one necro is not heavy amount.
Cat Tabby
Quote:
Originally Posted by Warskull
The only real mesmer problem I see is fitting two into a single group can be very tricky due to their high specialization. Usually you want to run certain skills/builds in certain areas and two good mesmers will almost always overlap
Very true, but you can run an illusion and a domination magic build togther quite well. Generally speaking, the illusion mesmer deals with melee enemies and the domination with spellcasters. Its probably not the best approach though. A good team needs a mesmer, but only one, and that should be a domination build.
I have been working on a balanced build for my mesmer; aimed at having something for spellcasters and melee alike; while remaining effective with both. I have come up with - fc 9; dom 16; insp 11. I use backfire; empathy; shatter hex; cry of frustration; wastrels worry; chaos storm; energy drain (elite); and ether feast. Works quite well in sf. And I know; mesmer shouldn't have to go for a general build in a good goup. I use this build when going with henchmen mostly.
I have been working on a balanced build for my mesmer; aimed at having something for spellcasters and melee alike; while remaining effective with both. I have come up with - fc 9; dom 16; insp 11. I use backfire; empathy; shatter hex; cry of frustration; wastrels worry; chaos storm; energy drain (elite); and ether feast. Works quite well in sf. And I know; mesmer shouldn't have to go for a general build in a good goup. I use this build when going with henchmen mostly.
Cat Tabby
Quote:
Originally Posted by KaPe
Two mesmer hexes and one necro is not heavy amount. The variation of hexes is not the point; the enemy mesmers and necros spam them much more in the update than they did before; at least i think they do; providing countless opportunities for shatter hex. Watch your party list and u will note it is not uncommon to have 3-6 members hexed at once.
octaviancmb
Quote:
Originally Posted by KaPe
Originally Posted by KaPe
Two mesmer hexes and one necro is not heavy amount.
Please, people, stop spreading ignorance.
There are far, far too many hexes cast in GF/SF for a Mesmer with Echo, Shatter Hex, and Inspired Hex to get rid of them all. I know because I go down there virtually every day with those three skills on my bar and my group of henchmen (since I can't find a PUG, ever). Often I will be unable to rid my party of hexes simply b/c of cooldown times. There will be the occasional group of enemies that won't be hexing my party, but that's generally when I Echo some other skill on my bar to deal with that group. But those groups are the exception rather than the rule. Also, in the spirit of honesty, I'm working with henchmen who are really smart and follow my target calls, so I keep the hexing enemies around the longest (usually 30 extra seconds!) because they supply me with nuking power. But surely you're also going to do that if you have a Mesmer in your group... A Mesmer is *not* an "interrupting" profession. Yes, certainly it can interrupt, and it's very, very good at it, as it contains the best of the interrupts: interrupts that *do something*. For the record, here's the list of Mesmer interrupts: Guilt, Shame, Clumsiness, Spirit of Failure (sort of), Leech Signet, Cry of Frustration, Power Block, Power Leak, Power Spike, Power Drain, and Hex Breaker (sort of). That's eleven whole skills (nine discounting the pseduo-interrupts) out of a list of 72. While that constitutes what we might call a "significant minority," please don't write off the 61 other Mesmer skills that have nothing at all to do with interrupting. I do feel compelled to point out that if you want to take skills that give you an advantage while also interrupting, the Mesmer is the profession to take. Sure, others can do it, but lets see them cause 100+ points of damage, a drop of 25+ enemy energy, or interrupt and damage everything in a large AoE radius at the same time, please. Too many skills focused on single targets? Ok, you have us here. But if this disqualifies classes from being useful I think you need to take a look at Warriors, Rangers, Necromancers, Monks, and entire skill lines of Elementalists before you use this critique in a real discussion about the efficacy of Mesmers. Mesmers, just like every other profession, have numerous area effecting skills. I'll add that it's generally acknowledged that a Mesmer's single target killers are *better* than other professions (noting the amount of laurels given to the Mesmer's ability to slaughter bosses; this boss slaughtering efficiency follows through to non-bosses as well). A damage-Mesmer is difficult and will never match true damage dealers, anyway??? Yeah, the Mesmer doesn't have that neat Meteor Storm that does 50-90 damage (maybe) against sometimes *three* whole enemies in SF three times over several seconds, nor do they have that neat Fire Storm that can sometimes reach heights of 13-20 damage against the armor levels you'll see down there. Now I'll grant you that a Mesmer's damage is conditional -- enemies have to attack or cast spells to be damaged by a Mesmer, but a Mesmer's damage is HUGE, especially in GF/SF. Is it the *greatest* amount of damage that can possibly be output by any profession combination? I dunno; all I can tell you is that my Mesmer's 250 armor ignoring AoE damage is a heck of a lot more than I see from my fire Elementalist (and, btw, perfectly fine against groups of 4+ enemies), and that doesn't even count the Empathy/Backfire/condition spreading damage I tend to inflict just by way of having to wait 15 seconds for my Shatter Hexes to cooldown. I'm not saying that Mesmers are the single greatest profession *ever* in the history of online gaming, all I'm saying is that most groups are asking for the wrong nuking profession when they get fire Elementalists for runs to GF/SF. I could be wrong, I always can be; if you think I am, please show me how a typical fire Ele is going to do 250 damage in the area of a shout every 15 seconds and I'll get off my soap box and just play that from now on (I have to, anyway, if I want a group of real people -- misguided, ignorant fools or not). I don't enjoy living in ignorance of some other means of achieving staggeringly high damage potential in this game. I will close this post with one (perhaps) controversial claim that I normally wouldn't make because I despise those who attack professions rather than focus on strength. Fire elementalists' damage is negligable in Sorrows Furnace. It's only when you get THREE to FIVE of them together that their marginal and pitiful AoE DOT gets up into a useful and noticeable level. (This does not apply to the other flavors of Elementalist: they have *useful* and non-trivial influence on battles.) It saddens me that the vast and sweeping majority of PUGs don't realize how trivial the typical "nuker" is. Truely it is the furnace of sorrow. I now end and await the flames. cmb Symbol
Uh, which version of shatter hex are you using that does 250 damage? I mean, I'm not going to contest that it's a (much) superior AoE when hexes are around-but it's not THAT much better.
And yeah, I agree, most fire elementalists are pathetic. I've yet to see one that doesn't do anything but mash the "firestorm" button when enemies appear. But that's really more a symptom of the general retardation found on the internet than anything else. Pelias
Quote:
Originally Posted by Ensign
Honestly I don't even see the point of the second Warrior in PvE. Do PvE Warriors know how to deal damage? No. They're tanks. Multiple tanks just divide up the aggro. Two Warrior teams, IMO, are strictly worse than one Warrior teams.
I agree with Katari about Fire Elementalists - all they do is cast Meteor Shower on a mob, the strength of that skill is the knockdown, so stacked Meteor Showers don't actually do anything besides add a bit more damage to the pile. Not exactly what I would call ideal strategy. I have to think that teams bring multiple fire eles and multiple Warriors in hopes of finding a single competent one to carry the entire team. Peace, -CxE Uhm, one get aggro, second one hoard enemies off from soft targets? Sigil
Quote:
Originally Posted by Symbol
Uh, which version of shatter hex are you using that does 250 damage? I mean, I'm not going to contest that it's a (much) superior AoE when hexes are around-but it's not THAT much better.
And yeah, I agree, most fire elementalists are pathetic. I've yet to see one that doesn't do anything but mash the "firestorm" button when enemies appear. But that's really more a symptom of the general retardation found on the internet than anything else. I'd guess he means 126 * 2 (shatter at 16 dom and echo or arcane echo), but correct me if I'm wrong cmb. octaviancmb
Quote:
Originally Posted by Sigil
I'd guess he means 126 * 2 (shatter at 16 dom and echo or arcane echo), but correct me if I'm wrong cmb.
Yeah, in case the context was lost, Echo + Shatter hex = 250+ damage. Echo tends to be my elite of choice since it lets me run both caster and attacker hate well without dipping into Illusion. (I should get around to posting the "Echo What You Need" build someday...but who really needs PvE builds?) I only run Arcane Echo when I have more energy mitigation than I tend to enjoy playing in PvE.
Most "echo nukers" would do better to not bring fire-based AoEs and instead spec into Domination for the Shatter Hex. Even at around 9-10 Dominate, they'll tend to perform better than echoing one of their armor-affected fire spells. ...but don't tell them I said that, or I'll be out of a job. Oh, wait, groups don't invite Mesmers anyway. Silly me. Back to prepping for my next class, cmb yendornotact
I was in UW last night just coming there because someone wanted to buy an item I had and they were in between UW runs. I kept getting random invite after random invite for my mesmer.
Enigmatics
Really, I know that all theory, paperbound and otherwise, points out that Mesmers should be able to hold their own in pve groups. Whether because their contributions are so indirect that other party members don't notice or don't care, or because they simply can't do easy, gaugable damage, the general conception is that Mesmers' spots would be more valuable being filled by another bread-and-butter sort of character. It's very hard to change stereotypes, and most people prefer cookie-cutter teams.
Glasswalker
Quote:
Originally Posted by KaPe
Please, people, stop repeating yourself and continually saying that Mesmer is *the* class, expect we are too "noob" to see that. Mesmer is not well suited for PvE. He has too many skills focusing on single targets, which is helpful against bosses, but don't work very well against group of 4+ enemies. Trying to make you a damage dealer is difficult and you'll never match true damage dealers anyway. For interrupts - well, plenty of interrupts in other classes, including fire elementalists. Energy denial - this isn't PvP, denying single caster energy won't change much.
I am really surprised at you KaPe. This post does sound incredibly noob. Skills focused on single targets? Okay, that means he needs to switch targets to completely disable several of them. Ever noticed that sometimes you can plow through Summit Carvers, and sometimes you need to devote some attention to them? Thank your local Mesmer for keeping their Monks busy.
Yeah, the damage is often indirect, but sometimes you will see that enemies are doing no damage to you when they swing, and some significant health is missing from them? Thank your friendly neighborhood mesmer for a dandy little skill called Clumsiness. It isn't all interrupts and energy denial. Check out what the enemy mesmers do to you. Keep swinging/casting no matter what they cast on you. That's what it's like to be a mob faced with a mesmer. Yup, there are good mesmers and bad mesmers. Yup, it takes a different skill set to play one well. I don't see how this is different from say, a Monk or a Warrior. Note: I have never played as a Mesmer (the only class I haven't played yet) and I'm not putting down any other class by promoting a Mesmer. ------------------------------- To All: If you ever see 'Conan Mage Killer' in the War Camp, PM me. I love the Mesmer, and would enter Sorrow's Furnace with a 7 Mesmer team. ![]() Warning: I tend to be a know-it-all, and after we play, I may offer some critique that will more endear you to the general PUG. That is -- assuming I can find fault with your play style or skill choice. lord_shar
My mesmer gets into SF groups by wearing a blood necro costume
![]() Seriously though, I agree with many of the posts above -- the mesmer's talents aren't recognized until your group face a large pack of chain healing and ressing mobs, when shut-down abilities make or break your mission/farm run. Ooma
Quote:
Originally Posted by Pelias
Uhm, one get aggro, second one hoard enemies off from soft targets?
Haha...you're kidding right? How often does that happen?
One huffy warrior is enough for any group. Who's the first to leave in any group that doesn't complete the mission first time? The real reason to have Mesmers and Rangers in your group is they are generally the most stable (mentally), don't continually squeal "noooobs!" at everyone while attacking e.g. the Ettin being continually healed by Priest of Sorrows (why everyone thinks warriors should call the targets is beyond me), are not quitters (probably due to the time spent trying to get into a group in the first place) etc. etc. Too tired to write more it's 6.30 a.m. I should go to bed Seriously though, with VERY few exceptions, the most fun and least abusive games I've had have been with the 'unwanted' classes. I'd rather go with 2 rangers and 2 mesmers and fill out with henchies and have fun and a few laughs trying a mission/quest than complete it with a lot of uber!/pown!/suxor!(or whatever the terms are (and mean :P)) kiddie nonsense. Now where did I leave that Grecian2000...? *Shuffles off in his slippers* QuixotesGhost
Quote:
Originally Posted by Pelias
Uhm, one get aggro, second one hoard enemies off from soft targets?
Hexs and conditions are a far better way to deal with enemies that make it past the front line, then having a warrior innefectually hitting on its back trying to get its attention.
KaPe
" am really surprised at you KaPe. This post does sound incredibly noob. Skills focused on single targets? Okay, that means he needs to switch targets to completely disable several of them. Ever noticed that sometimes you can plow through Summit Carvers, and sometimes you need to devote some attention to them? Thank your local Mesmer for keeping their Monks busy.
" Ever noticed that half-decent group would call on Monks first anyway? Sure, if we're talking about group that c - space, everything they see, than Mesmer will be invaluable. And yes, I still believe that Mesmer are more focused on single target. Keeping two enemies down is possible, but it's not "completely disabling" them, unless you AE your disabling spells. Which is somewhat expensive energy-wise. 'Sides, I'm simply annoyed at people here calling all non-memser "noobs" because they don't take one with them. That, and killing target is "completely disabling" it too - and "nukers" do good job with that. "Seriously though, I agree with many of the posts above -- the mesmer's talents aren't recognized until your group face a large pack of chain healing and ressing mobs, when shut-down abilities make or break your mission/farm run. " Interesting - so first people blame typical W/Mo for agroing everything in sight, and yet fighting 2+ groups at once is where Memser really shines. So, which one is it? Plus there aren't really many mobs with more than 1 healer. bele
Just my 2 cents of experience (800k as Monk- 750K as Mesmer)
With my Mesmer I get almost everyday to ToA and it's a nightmare to get into a PUG , and almost imposible into a decent one. I'm of course the first being kicked if suddenly there are no Monks in the group ( oh well he accepted the invitations too fast ) :\ .Or get kicked if the mission fails (they better get another Nuker than that crappy Mesmer). Although not my favorite i bring "Cry of Frustration", just to say , "hey, i'm doing sth". As support classes is our fate, and it's not going to change as long as the "holy trinity" doesn't find a mission really difficult to do (a high level Thunderhead?. damm was eeeasy for my Mesmer ![]() My Monk, well... gets tons of invitations. I Can be picky ![]() PS: I agree totally with Ooma. IMHO Mesmer and Rangers are probably more mature than the average, just because you need loads of patience. I can't see a 15 years old boy waiting in ToA to get into a group, or being kicked from another one ![]() KaPe
"IMHO Mesmer and Rangers are probably more mature than the average, just because you need loads of patience"
On the other, playing monk, you don't have to be patient while waiting for group, but patient while dealing with one. So it evens out ![]() ![]() kawaii_bat
I find that Necromancers and Mesmers have a harder time getting into parties than Warriors, Monks and Elementalists. Because those three are the stereotyped: Tank, Healer and Nuker. (Ranger is in between)
However: Necromancers are actually very good Healer and party support, with blood ritual, well of blood, power, profane etc.. and minions can really help the rest of the group out while their blood spells can keep them alive and the healer can focus elsewhere for a change. Mesmer is a VERY good disruptive class, their spells are *made* to cause havoc, *not* to do extream damage. That's why they have fast casting in the first place! They are however the class that get's the least notice. Who's gonna notice that an enemy was disrupted casting meteor by the mesmer while everyone is wacking everything in the frey? Unless you can actually see the spell going off in flames and spakles, no one can really tell if the enemy monk was disrupted using heal party or heal other. But these things make a WHOLE lot'a difference in missions. Havign a mesmer around during any mission, quest or PvP or PvE really helps. If that Mesmer is a Monk, even better! Fast casting Resurection BABY! thisissayantan
Quote:
Originally Posted by KaPe
"IMHO Mesmer and Rangers are probably more mature than the average, just because you need loads of patience"
On the other, playing monk, you don't have to be patient while waiting for group, but patient while dealing with one. So it evens out ![]() ![]() LOL. What a noob. I guess the only things u have played are tanks, monks and nukers. ![]() Mesmers are interesting characters to play with. Probably the toughest. Unlike in a tank or a nuke where u can specialize in a particular attribute and put all points in it, if u play memser, u have to specialize in all attributes, and keep changing depending on mission/ quest. That means knowing a lot more about ur own skills and ur grp members skills. Also, lot of Mesmer skills work in combos. When I ascended with my Mesmer, it took fewer attempts to defeat the Doppleganger, than when I did it with my tank or nuke. I think by far the most powerful profession is the monk. A good monk refuses to die -- and they are the only class who can solo UW. funbun
Quote:
Originally Posted by kawaii_bat
I find that Necromancers and Mesmers have a harder time getting into parties than Warriors, Monks and Elementalists. Because those three are the stereotyped: Tank, Healer and Nuker. (Ranger is in between)
However: Necromancers are actually very good Healer and party support, with blood ritual, well of blood, power, profane etc.. and minions can really help the rest of the group out while their blood spells can keep them alive and the healer can focus elsewhere for a change. Mesmer is a VERY good disruptive class, their spells are *made* to cause havoc, *not* to do extream damage. That's why they have fast casting in the first place! They are however the class that get's the least notice. Who's gonna notice that an enemy was disrupted casting meteor by the mesmer while everyone is wacking everything in the frey? Unless you can actually see the spell going off in flames and spakles, no one can really tell if the enemy monk was disrupted using heal party or heal other. But these things make a WHOLE lot'a difference in missions. Havign a mesmer around during any mission, quest or PvP or PvE really helps. If that Mesmer is a Monk, even better! Fast casting Resurection BABY! Here is a solution: Anet should redo all the Mesmer spells so that you have a big laser light show when ever they cast. People will see the lights and ask, "Whoa, whatspell was that?" You say, "Oh, Diversion. The enemy ca't use his Elite spell for at least another minute." "Wow, that's cool! What other spells you got?" I remember one of the Ascension missions where you gave to kill 5 bosses. I spammed Diversion on the last boss so that al his spells took forever to recharge. That mission is so easy with a Mesmer, but most people rather pack more firepower and die 12 times reather than pack a good mesmer and own the mission the first time through. Numa Pompilius
Quote:
Originally Posted by kawaii_bat
|
Hehe... good luck selling that in random arena. I tried, as my fast cast means I can resurrect in 4 seconds, and believe you me it wasn't appreciated. Plus as a mesmer you're usually first to die, and hardly anyone will bother ressing you.
I think by far the most powerful profession is the monk.
In PvE monks are gods. They tank better than warriors, nuke almost as well as elems, and have free rez and the best healing and protection spells in the game. In PvE there's monks, and then there's all the other classes. mm00re
Quote:
Originally Posted by Sagius Truthbarron
Mesmers don't nuke! They don't heal! They don't tank! They don't cut cookies, slice pizza or dice carrots! What do they do?!
HAHAHA dude a mesmer would sit there and have you shut down, have your spells interrupted, sucking the life out of you every second and as i watched your life bar get to nothing i would then type "buh bye!" and wave as your lifeless body fell to the ground. KaPe
"
LOL. What a noob. I guess the only things u have played are tanks, monks and nukers" Typical idiotic response of someone who is full of himself. Re-read my previous post. If you think you're "pro" because you play Mesmer, think again. There idiots amongst any classes - and your reaction only proves that. Next time, try to notice those little thingys called "smilies". Thank you for proving that I was correct posting in this thread, because some people just believe themselves above any monk/warrior/ele, no matter what. mm00re
Quote:
Originally Posted by KaPe
"
LOL. What a noob. I guess the only things u have played are tanks, monks and nukers" Typical idiotic response of someone who is full of himself. Re-read my previous post. If you think you're "pro" because you play Mesmer, think again. There idiots amongst any classes - and your reaction only proves that. Next time, try to notice those little thingys called "smilies". Thank you for proving that I was correct posting in this thread, because some people just believe themselves above any monk/warrior/ele, no matter what. nah I never believe myself above anyone else, hence i never feel a need to use the word n00b, but I will give you a free smile KaPe
Thing is, *some* do feel that way and it is deeply annoying. Yes, we are unworthy of basking in the glory that is Mesmer, and that is why we don't invite them to our parties, since their presence is like light, blinding our noobish eyes to their obvious superiority. Please forgive your humble servants
![]() Actually I kinda planned to start Mesmer - but since I was playing cleric type in previous mmorpg, my guild mates convinced me to stay monk. I still managed to keep it as second professon ![]() Vexx
Well everything seems to have been covered.....so i'm just proud to say I was able to finish the game with my mesmer and henchies
![]() Sorrows.....thats another story ....time will tell. Dumeka
Quote:
Originally Posted by Bobsura
This is not a bash on the update, in fact i think the update is great but you can only do so much with Henchmen. I spent 2 hours in the war camp and saw many qoutes of "need people to go to sorrows furnace invite self" or "looking for people to farm invite self" so seeing that it is invite self i do and guess what, Declined or no answer. I have played over 400 hours with my mesmer, and over 50 of those hours were spent trying to get in an Underworld or FOW group, and have only been once in FOW once. I know the box says that you can't make a mistake early in the game that affects you later, that's true unless you make a Mesmer.
Add me to your friends: Dumeka Shoren
I have a Necro/Mesmer myself and sometimes didn't go accepted because of my professions myself (mostly Thunderhead keep where I can provide tons of help actually and have proven it to many). As about the SF, I was there yesterday with my monk and we had a female mesmer with us also so no worries. ![]() Not everyone is so retarted to not accept someone because of his/her class in the game. I will be there tonight again between 6PM - 8PM GMT+1 in case that you can come just drop me a whisper and we go farm together a bit or do a quest or two! Other than that you can find me in different times on weekends (also after midnight ![]() |