Great another place my Mesmer is not wanted!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I've now played through the game with a W/Me and a Me/Mo, and played up through south shiverpeaks with a W/Mo and a Mo/E, and this is my impression of their relative uberness, from fastest to slowest:

* Mo/E - Very good in PvE. Can tank, nuke & solo. Doesn't work well in random arena. An E/Mo would probably be even more uber in PvE.
* Me/Mo - pretty divine in PvE but can not solo if specced as a mesmer, needs support of a tank. Useless in random arena.
* W/Mo - Can solo, but non-melee mobs take ages to kill. Works _great_ in random arena.
* W/Me - Playable, but advance in the game is VERY SLOW. Not completely useless in random arena.

Most fun to play: the Me/Mo, hands down.
Least fun to play: the W/Me, hands down.

Also tried out a blood magic necro and a bow/pet ranger, but that style of play didn't appeal to me and I gave up on them.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by Manderlock
That makes no sence....................How then would the group know your a good Mes?

You can keep trying but its true, PvE rarley requires a Mes. Wroooooong.

Inspired enchant+Mark of Protection from the yakslapper ftw

Dumeka

Dumeka

Academy Page

Join Date: Feb 2005

Germany

Lords Of Blood

N/Me

Quote:
Originally Posted by Numa Pompilius
I've now played through the game with a W/Me and a Me/Mo, and played up through south shiverpeaks with a W/Mo and a Mo/E, and this is my impression of their relative uberness, from fastest to slowest:

* Mo/E - Very good in PvE. Can tank, nuke & solo. Doesn't work well in random arena. An E/Mo would probably be even more uber in PvE.
* Me/Mo - pretty divine in PvE but can not solo if specced as a mesmer, needs support of a tank. Useless in random arena.
* W/Mo - Can solo, but non-melee mobs take ages to kill. Works _great_ in random arena.
* W/Me - Playable, but advance in the game is VERY SLOW. Not completely useless in random arena.

Most fun to play: the Me/Mo, hands down.
Least fun to play: the W/Me, hands down.

Also tried out a blood magic necro and a bow/pet ranger, but that style of play didn't appeal to me and I gave up on them. You must be kidding when it comes to Mo/E.
I play one myself since the WPEs and its the best pure healer of all the other combinations.

Just equip orison of healing, word of healing, healing breeze, heal party, mend aimend, remove hex, glyph of lesser energy and rebirth (need to raise your protection high to lessen the recharge or use rez signet instead) and you can keep your whole team alive most of the time in any arena.

You can of course vary with other skills like kiss of dwayna, shield of regeneration and so on, but it always depends on what you are going for.

A Mesmer is always usefull in the arena too if you know how to play them well.

By W/M and W/E I would only point to hammer and knockdowns and you are good to go in PvP and PvE.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Dumeka
Add me to your friends: Dumeka Shoren

I have a Necro/Mesmer myself and sometimes didn't go accepted because of my professions myself (mostly Thunderhead keep where I can provide tons of help actually and have proven it to many).

As about the SF, I was there yesterday with my monk and we had a female mesmer with us also so no worries.

Not everyone is so retarted to not accept someone because of his/her class in the game.

I will be there tonight again between 6PM - 8PM GMT+1 in case that you can come just drop me a whisper and we go farm together a bit or do a quest or two!

Other than that you can find me in different times on weekends (also after midnight ). Add me also:
Big Papa Pump lvl 16 W/Mo
Big Daddy Mayhem lvl 20 Me/E
Priestess Tonia lvl 20 Mo/Me

I like haveing Necros, Mesmers , and Rangers on my team. My monk is in SF now. So we can team up if you like.

Photeus

Academy Page

Join Date: Jun 2005

The Akkadians (AkX)

E/Me

I love Mesmers and Necros. I personally believe that the reason they are largely ignored is because their spells usually aren't very noticable. However, since I tend to play as a fire Elementalist, which got me well through the game, I have come to notice that my own spells are hardly noticable. I have to use specific combos just to be able to kill a Monk. Mesmers can interupt my 'nukes'. Warriors can cut me down. Rangers hardly take any damage. Necros just heal back life they drain from me (however, I fare best against them). Elementalists seem to work bests on themselves, and Fire Elementalists work best on Ice Imps and Seige Ice Golems. I'll probably be changing my build soon for something a bit more interesting, and less nuking. Heck, I even see the joy of water magic with Maelstrom alone. It's like Firestorm + Meteorshower without lame involved.

I have personally had the most fun with my Elementalist NOT playing as the 'nuker' per se. For example, it's fun to run smiting builds. I'm thinking about running a dark damage build soon. It has also been a lot of fun playing with Earth magic (even though 180 armor isn't worth a damn).

But if you want to yell at a lame fire Elementalist, give me a ring at IGN: Photeus Prime. I'd be happy to help out any Mesmers or Necros anyway they need.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Dumeka
You must be kidding when it comes to Mo/E.
I play one myself since the WPEs and its the best pure healer of all the other combinations.
Thing is... this was an average random arena round with my monk:
<My monk and three random paladins run out into the arena>
<like homing missiles my three paladins attacks the smite/prot monk on the other team, doing zero damage but taking quite a lot themselves>
<the three remaining enemies all target me>
<I spam heal on myself for 2-3 minutes while getting smacked & DoT'ed>
<I die.>
<My three paladins keep smacking the smite/prot monk for two more minutes, then die.>
<GG>

I get zero support from team in random arena, so the way I see it I could either respec to a smite/prot monk, or play another class.

Quote: Well in that case I must say that its not your fault, neither does that say that your monk were useless.

Everyone of us made bad experiences no matter in pve or pvp and thats not build related you can believe me on that.

If your warriors are too dumb to understand that they do nothing against this monk as long as he is buffed its obvious that the battle is lost.

Thats also one point that I don't like warriors mostly, the most warrior players I came across they run through a horde of enemies only to get the opposing monk with the result that they own team gets killed while they run behind the running around the whole arenas.

One thing that many people doesn't get is that even a monk has a limited energy and if the whole team focus on one other spellcaster they will be able to get the spellcaster no matter what since the monk either will run out of energy by the amount of damage the target gets and the healing needed or the target will die at the end while the monks skills are still recharging (happened to me a few times so I talk through experience!).

My Necro/Mesmer rocks both in pvp and pve I must say and I love her since I'm playing with her since the first WPE!

Quote:
A Mesmer is always usefull in the arena too if you know how to play them well. Frag mesmers are boring, basically one-trick-ponies (well, 'one shot' really), Domination mesmers are fun but helpless without support, and both usually die within one minute of entering the arena, and hardly if ever get ressed. When the enemy concentrated so much on some prot/monk that they forget about me, however, then I could totally screw the other team. Doesn't happen often, though, even in random; most know it's a good idea to target mesmers before monks.

As a W/* | E/* you can do reasonable damage while retaining reasonable tankability. In random arena, that is a good thing. In PvE... Well, like I said, my mesmer seemed much more uber than my warriors.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

I never thought much about the Mesmer's ability to drain energy until last night when I played the ROF mission with henchies only. I had equipped only spell and warrior interrupters mostly (Cry, backfire, ineptitude, clumsiness, arcane echo), had no direct damaging skills, and only had two skills that drained energy. Then I came across some sort of Mursaat monk boss, and as much as we all pounded him, he was healing himself quick enough so as not to take any real damage. After about 10 minutes or so of this stalemate, I just started pouring on the two energy drainers plus arcane echo and ignored all other skills I had (which didn't seem to be helping matters much in this fight). And finally it started to work. The Monk boss started losing HP and I finally won the battle. So I would suppose the key here was reducing his energy enough at least temporarilly so that he had to take a pause now and then in his healing abilities.

Why is it that I always seem to be missing the one or two skills I seem to really need when I am out with my Mesmer? Probably because the skills are so darn diverse and you can only take 8 of them at a time.

Mr Fenring

Ascalonian Squire

Join Date: Sep 2005

Melbourne

Warriors generally make a beeline for the casters, and as mesmers are often anti-casters, they don't expect much resistance, so it's always hilarious as the ubiquitous W/Mo runs up to you, flails blindly for a second or two, then runs away...
The problem with being a mesmer in the arena is that you can only concentrate on one strategy - anti-warrior leaves you horribly exposed to elementalists, anti-monk leaves you helpless against the warriors, and so on.

Dumeka

Dumeka

Academy Page

Join Date: Feb 2005

Germany

Lords Of Blood

N/Me

Quote:
Originally Posted by Numa Pompilius
Thing is... this was an average random arena round with my monk:
<My monk and three random paladins run out into the arena>
<like homing missiles my three paladins attacks the smite/prot monk on the other team, doing zero damage but taking quite a lot themselves>
<the three remaining enemies all target me>
<I spam heal on myself for 2-3 minutes while getting smacked & DoT'ed>
<I die.>
<My three paladins keep smacking the smite/prot monk for two more minutes, then die.>
<GG>

I get zero support from team in random arena, so the way I see it I could either respec to a smite/prot monk, or play another class.

Frag mesmers are boring, basically one-trick-ponies (well, 'one shot' really), Domination mesmers are fun but helpless without support, and both usually die within one minute of entering the arena, and hardly if ever get ressed. When the enemy concentrated so much on some prot/monk that they forget about me, however, then I could totally screw the other team. Doesn't happen often, though, even in random; most know it's a good idea to target mesmers before monks.

As a W/* | E/* you can do reasonable damage while retaining reasonable tankability. In random arena, that is a good thing. In PvE... Well, like I said, my mesmer seemed much more uber than my warriors.
Add me also:
Big Papa Pump lvl 16 W/Mo
Big Daddy Mayhem lvl 20 Me/E
Priestess Tonia lvl 20 Mo/Me

I like haveing Necros, Mesmers , and Rangers on my team. My monk is in SF now. So we can team up if you like. Sure thing!
If I won't be able to find you under the week due to the time differences, I will check for you this weekend.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

A reason why Mesmers maybe are not so liked is that many people probably don't play them correctly, and in this case a Mesmer can be relatively worthless to a group. For example, a warrior can use no skills at all but still can do a lot of damage with their attacks and higher armor class. An elementalist playing only as pure fire nuker can do a lot of damage. A necro who just creates a lot of minions and does nothing else can also do a lot of damage. But a Mesmer that doesn't know the value of the various Mesmer skills and spells and instead equips only direct damaging skills (or equips the wrong skills for the quest/mission at hand) is far less effective than the other classes.

I played for a long time with someone who played a Necro pretty much like a warrior, never ever using any of those nice team support skills like pool of blood. After he got bored of his necro (no wonder!) he switched to an elementalist, and proceeded to play that like a warrior too, charging to the front lines all the time, fire nuking, and of course dying a lot. And of course he found that boring after a short while. The point I am making here is that many people play stupidly or with little or no regard for the tactics that are available with a given character's skills. And so I imagine it is the same with a lot of people who play Mesmers. So no wonder the Mesmer class is not considered much use by many.

The first time I tried to play the ROF mission, as Mesmer, I joined a group of human players. While waiting to fill out the party, I asked the others if they knew what to expect in the mission, like, what skills should I best equip? Were there a lot of spellcasters? A lot of warriors? A lot of hex-givers? A big bad powerful boss that absolutely needed skill or spell interruption? No answer. Nada. Despite the fact that at least half of the group had tried the mission before. So I took whatever skills I was currently equipped with, and they were not the best for this mission. And the group was probably wondering why I couldn't be more help. Go figure.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by coolsti
A reason why Mesmers maybe are not so liked is that many people probably don't play them correctly, and in this case a Mesmer can be relatively worthless to a group. For example, a warrior can use no skills at all but still can do a lot of damage with their attacks and higher armor class. An elementalist playing only as pure fire nuker can do a lot of damage. A necro who just creates a lot of minions and does nothing else can also do a lot of damage. But a Mesmer that doesn't know the value of the various Mesmer skills and spells and instead equips only direct damaging skills (or equips the wrong skills for the quest/mission at hand) is far less effective than the other classes.

I played for a long time with someone who played a Necro pretty much like a warrior, never ever using any of those nice team support skills like pool of blood. After he got bored of his necro (no wonder!) he switched to an elementalist, and proceeded to play that like a warrior too, charging to the front lines all the time, fire nuking, and of course dying a lot. And of course he found that boring after a short while. The point I am making here is that many people play stupidly or with little or no regard for the tactics that are available with a given character's skills. And so I imagine it is the same with a lot of people who play Mesmers. So no wonder the Mesmer class is not considered much use by many.

The first time I tried to play the ROF mission, as Mesmer, I joined a group of human players. While waiting to fill out the party, I asked the others if they knew what to expect in the mission, like, what skills should I best equip? Were there a lot of spellcasters? A lot of warriors? A lot of hex-givers? A big bad powerful boss that absolutely needed skill or spell interruption? No answer. Nada. Despite the fact that at least half of the group had tried the mission before. So I took whatever skills I was currently equipped with, and they were not the best for this mission. And the group was probably wondering why I couldn't be more help. Go figure.
Basically you saying Mesmers don't apeal to the lowest common denominator.

Vicha

Vicha

Ascalonian Squire

Join Date: Jul 2005

R/E

I have tried many profession. My highest character (Vicha Grizzly) is a Ranger/Elementalist. I pushed her pretty far and still enjoy playing with her. But I must admit the I prefer playing Mesmer/Necro, or even my big Warrior, a Warrior/Mesmer. When I started playing this character, my skill bar was purely Warrior, but the more I play, the more I switch orange skills for pink skills. Don't know exactly why, but I enjoy playing Mesmer, and the better I get to know him, the more I like him.

Mesmers are just more fun to play with.

Doooom

Doooom

Ascalonian Squire

Join Date: Sep 2005

From Light/Of Darkness

N/E

I have the same problems with my necro if it helps any. Like someone posted before, the problem is that most people use cookie cutter builds and can't appreciate creative players.

sorrlymesentoe

sorrlymesentoe

Ascalonian Squire

Join Date: Sep 2005

N/R

Quote:
Originally Posted by Aniewiel
And how does one assess a player's "good play" or "poor play" based on "Me/Mo LFG for Furnace"? LOL! i agree whole heartedly, i deleted my mesmer in the desert because i knew that it would take WEEKS to do one mission, since i wouldnt get any good grps and have to drag friends to help me

octaviancmb

octaviancmb

Frost Gate Guardian

Join Date: May 2005

Me/

Quote:
Originally Posted by sorrlymesentoe
i agree whole heartedly, i deleted my mesmer in the desert because i knew that it would take WEEKS to do one mission, since i wouldnt get any good grps and have to drag friends to help me ...and that's just sadness, because it's in the desert and beyond that a Mesmer really and truly comes into his or her own. I sorrow for you and your deleted Mesmer.

Things I've learned from this thread:

1) People still don't know what Mesmers are capable of or how/how much damage a Mesmer really deals.
2) Most people's attitudes about the profession will never change, regardless of how much discussion is done toward that end.
3) It's not just me; pretty much every Mesmer feels screwed over by the general GW community.
4) Even in Sorrow's Furnace, an area that practically screams, "Hey, bring a Mesmer," ignorance is winning out. No one wants a Mesmer.
5) I might as well just PvP.

cmb

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by octaviancmb
...and that's just sadness, because it's in the desert and beyond that a Mesmer really and truly comes into his or her own. I sorrow for you and your deleted Mesmer.
Yeah, people give up so easily. Let's hope for the deleted mesmer, that s/he's in a better place now.

This "I give up" mentality seems far spread in GW.
I say "Never give up, never surrender. To the end of us all!!!"

Quote:
Originally Posted by octaviancmb
3) It's not just me; pretty much every Mesmer feels screwed over by the general GW community. True, but they must be doing something wrong, because some mesmers (like my Helena of Ascalon) never really had severe problems, getting on a team.
Just a few days ago, when defending Kryta, the team had just one monk. One person had to go, and I thought: "Ok, this time it will be me, the mesmer".
To my surprise, a warrior got kicked.
Maybe I just got lucky, but then again, I must've been lucky for the past 3 months.
She's the one who completed most quests/missions.

Quote:
Originally Posted by octaviancmb
4) Even in Sorrow's Furnace, an area that practically screams, "Hey, bring a Mesmer," ignorance is winning out. No one wants a Mesmer. Tell it to the rangers. They've got it bad there too.

But please: folks: don't delete your mesmer, just because nobody invites you.
It's been said several times: If you can't get into a group, start one of your own.

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Heh, usually when I'm ignored in a city area, I ask all the other people who are being ignored to invite on me if they want to be in a group.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by sorrlymesentoe
i agree whole heartedly, i deleted my mesmer in the desert because i knew that it would take WEEKS to do one mission, since i wouldnt get any good grps and have to drag friends to help me Sorry, but I cannot understand this attitude at all. I would hope that you deleted your mesmer also because you don't necessarily like the character, and not because of the reason you give above.

Firstly, the Mesmer is an excellant character for playing the entire game with only henchies (or with a part henchy/part human group). This is what I am doing, not because I can't get into a group, but because I like playing with only henchies when I want to have the time to explore an area at my own pace. For example, I never do a new mission with PUGs because they rush too quickly through them. Except for UW and FOW there is no place in the game which can't be done with henchies only (if you doubt this, look at various threads on this forum talking about that).

Secondly, you can always get a group together by forming your own! I had a difficult time getting a good group together for Thunderkeep so I gathered 4 henchies and advertised for 3 humans that didn't mind going out with a part henchy group. No problem in finding people, and the people I found were better players because they joined the group under my conditions (me as Me and with henchies in the group).

In particular, the desert is a great place for an Me + henchies!

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by coolsti
there is no place in the game which can't be done with henchies only (if you doubt this, look at various threads on this forum talking about that). I'd like you to do the titan-quest in Ascalon with hench only.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Ok, haven't been there yet! And haven't heard of it! Is that something you get after you finish the game? I still have to do the very last of the ROF missions.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by coolsti
Ok, haven't been there yet! And haven't heard of it! Is that something you get after you finish the game? I still have to do the very last of the ROF missions. It's one of the 5 quests that the vision of glint in Droknar's gives you.
And I think you have to complete the ROF missions first.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Indeed you do have to complete ROF, and indeed it seems impossible to do with henches. Lvl 6 henches vs lvl 24 - 28 mobs = instakill.

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

I would like to step in here and calm things down a bit. I think the main problem is that the "specialist classes" - ones that require real care and attention - are often difficult to do. The number of useless necros I have come across..... it just isn't funny anymore. So, unfortunately, necros and mesmers often get branded by some players as being a potential liability they don't want to take.

That said, there is a lot to be said for memsers that they should be given a chance. But, as I have pointed out, it's not easy to find decent mesmers, so taking one on is often seen as a gamble.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Numa Pompilius
Indeed you do have to complete ROF, and indeed it seems impossible to do with henches. Lvl 6 henches vs lvl 24 - 28 mobs = instakill. And though it's highly off-topic, here's a warning:

Don't even think about going to Droknar's to escort lvl20 henches to Beacons, just because you think you can go and defend Kryta with'em.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Ashley Twig
And though it's highly off-topic, here's a warning:

Don't even think about going to Droknar's to escort lvl20 henches to Beacons, just because you think you can go and defend Kryta with'em. LMAO. did you try?

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Mesmers are just such a great class. Last night I wanted to finish the ROF missions with my Mesmer and had another Mesmer friend who also needed Hell's Precipice and wanted to help. So we went out with us 2 Me's plus 6 henchies. Of course there is nothing unusual in being able to complete such a mission with Mesmers, but the nice thing is that we made some stupid mistakes getting all but my friend killed at one time. But he was able to solo long enough to fight back to us and get us all resurrected. He also insisted on solo-ing the Wraith portal guards and I let him do this - he just put -10 health degen on them one at a time (combination of mantra of persistence, phantasm, crippling anguish and another life degrading skill whose name I can't remember offhand). So we just danced around, me and the henchies, and watched the wraiths die slowly one at a time.

BTW: a great trick for controlling the henchies in this situation (his solo-ing the wraiths) or when luring in general is to have one human keep moving around in the background. The constant movement attracts the henchies so the person luring can proceed without henchy involvement.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

As much as I love mesmers, there are a lot of people who just don't know how to play them...

MaglorD

Jungle Guide

Join Date: May 2005

I haven't had any bad experiences with my mesmer. If anything, he's well appreciated. Helped out a group with Abbadon's Mouth mission not too long ago and many in the group were pleased with having a mesmer around. Killing Willa, the monk mursaat boss, was a breeze as she was shut down and could not heal herself while her life slowly ebbed away due to degen and other damage

cooljelly

cooljelly

Ascalonian Squire

Join Date: Aug 2005

Me/

The PVE crowd doesn't like mesmer at all. I get rejected all the time when I try to join a formed party, unless I form the party on my own. I tried a few times today, no one wanted me when they formed party in war camp. I simply have never got into one group in war camp so far since it was released.

Now it seems to me that necros start to have some place in a group since they have some ability to 'tank'(still fall in the tank, nuke, heal catagory) while rangers and mesmers are still getting rejected most of the time.
Either because the PVE crowd doesn't even realize what the mesmer can do, or they do not trust that you are a good mesmer player. Although many people put into effort to show what a mesmer can do here and on other popular forum, I don't believe this situation will change any sooner.

Naprius

Naprius

Frost Gate Guardian

Join Date: Sep 2005

mtricht

Limburgse Jagers

W/Mo

ppl that reject mesmers and rangers are just dumb..

i love having rangers and mesmers in my team

thisissayantan

thisissayantan

Pre-Searing Cadet

Join Date: Sep 2005

E/R

I have 4 characters -- Nuker, Mesmer, Tank and Monk. The Mesmer gave me the most trouble getting used to. Till I was lvl 16, the Mesmer was rather retarded. And I had thought of retiring it for a necro. I do admit that Mesmers are very difficult to play with.

But now, however, the Mesmer is my favorite. It is a damn good build for farming in both SF as well as FoW. I use shatter hex, with CP and SD and Power block on the Priest of Sorrows. And I have the "Handmasher".

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote from cooljelly:
Now it seems to me that necros start to have some place in a group since they have some ability to 'tank'(still fall in the tank, nuke, heal catagory) while rangers and mesmers are still getting rejected most of the time.

Necros, tanking? Bad idea. One warrior is enough of a tank for 8 people. The reason people want necros is mainly for minion masters or BiP. The true minion MASTERS can get 15-20+ bone horrors/fiends up at once.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by unienaule
Necros, tanking? Bad idea. One warrior is enough of a tank for 8 people. The reason people want necros is mainly for minion masters or BiP. The true minion MASTERS can get 15-20+ bone horrors/fiends up at once. Maybe that's what he meant by Necros being tanks. Necro minions are tanks.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I remember doind missions where I was taken just as something to have another person in the party, and as such not really "appreciated". This was in the desert, and being lvl 20 made me at least get into one or two groups for those bloody missions. And then at least a few people started having respect for mesmers.

As for a while back someone made a comment about why an anti-caster would bring empathy. In PvE, if you're running domination, empathy is useually good to bring along even if you're anticaster. There's nothing a team hates more than having a caster doing nothing to a whole gorup of enemies if you run across a group with no casters.

I also remember fighting Grenth with my mesmer...and it was nasty...on her part. I mean, I doubt many people realised I interrupted almost everything she did, or she was just hurting herself.....

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by TGgold
I remember doind missions where I was taken just as something to have another person in the party, and as such not really "appreciated". This was in the desert, and being lvl 20 made me at least get into one or two groups for those bloody missions. And then at least a few people started having respect for mesmers.

As for a while back someone made a comment about why an anti-caster would bring empathy. In PvE, if you're running domination, empathy is useually good to bring along even if you're anticaster. There's nothing a team hates more than having a caster doing nothing to a whole gorup of enemies if you run across a group with no casters.

I also remember fighting Grenth with my mesmer...and it was nasty...on her part. I mean, I doubt many people realised I interrupted almost everything she did, or she was just hurting herself..... Grenth or Glint?

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

"I also remember fighting Grenth with my mesmer...and it was nasty...on her part. I mean, I doubt many people realised I interrupted almost everything she did, or she was just hurting herself....."

Had to be first battle which I had to use some Mesmer interrupts, despite playing monk. But, next time we thought, some other classes took their own interrupts - no need for Mesmer.

I still say, monk bosses are only thing that makes people appreciate Mesmers. Sometimes. Kinda. Well, maybe.

van

Ascalonian Squire

Join Date: Jul 2005

Mo/

well I just started out as a mesmer/elementist and i have really had a lot of fun playing with this build. I havent left presearing yet but this is proably my favorite build so far. When ever i go out by my self and get in a battle it is over with in 2 mins. the mesmer is a excellent class that is really overlooked

cooljelly

cooljelly

Ascalonian Squire

Join Date: Aug 2005

Me/

Quote:
Originally Posted by funbun
Maybe that's what he meant by Necros being tanks. Necro minions are tanks. Let me confirm it... Yes, the minions are tanks.

The SF set up does encourage people to take a necro in team to tank the team and get rid of the corpses before the enemies create some minions or a well of suffering. I even switched to Me/N simply to get rid of the corpses when doing Orozar with the all henchies team.

And SF also encourages people to take mesmers in the team to disable the tough self-healing bosses, to nuke units that cast hex spells(Ice siege golem, heretic, trademaster etc etc), and units that keep casting spells even with backfire on them.

However, I think the problem is still that the visiblity of the effort. Many people have mentioned this, and I agree with it. To know what a mesmer is doing and what she/he contributes to the party, you probably need to have some knowledge of this class on your own.

The hundreds of damage done by backfire and shatter hex is nothing compared with the minions following the necro to most of the PVE people since the minions are attacking and tanking while they just cannot see the damage done by the mesmers.

Saerden

Lion's Arch Merchant

Join Date: May 2005

I dont like the attitude of most mesmers who think that simply because they play a class that noone wants they have to be special.

Mesmers have some good tricks for pve, but most of it can be safely outperformed by another e/me nuker or monk. While i dont regard mesmers as useless, i dont see anything thats worth bringing over another monk, e/mo or e/me. rangers and necros can be good in some places, but they are only needed as "safeguards". A bad ranger, mesmer or necro is just useless. The only thing that is worse is a bad warrior, esp if he is not the first warrior in the team... While playing my Axe dps Wa/mo (pen/evisc/exec/FGJ) i realized that blindly charging a mob cluster and just waiting out the meteor showers was enough ... carefull pulling and strategy just lead to spread out mobs.

Sure, a good mesmer will outperform a medicore [other profession], but a good ele will outshine a good mesmer in pve. There may be exceptions, but i never had problems killing single boss monks that cant be knocked down with henches. If you look at the hench-skill thread, you will realize how easy it should be with people who actually take good skills.

An disorganized team (and everything with more then 1 warrior) will greatly profit from a mesmer, since you cant herd/nuke the mobs into oblivion. There will be chaos, and actually shutting down mobs that dont attack the warrior and are knocked down by echoed meteors becomes important. In a good team, nothing will last long enough to cause enough of a threat.

While many people ignore mesmers out of ignorance, most of the teams worth being in dont take mesmers because they fear that they will be worthless. Eles are straightforward. Skill will improve performance, but even one meteor shower per fight is enough to justify the slot. Come on, there are people who advocate DoTs in this thread. No thanks. 3 mesmer DoTs do 20dps on one creature, a e/mo smiter does ~40+ on everyone around the warrior ...

Feel free to disagree, but the argument that a crappy pug with 3 warriors, 2 using swords, could not beat a monk boss is not an argument. Every real team without a single mesmer will wtfpwn a boss. Compare bad to bad and good to good please. Yes, i realize that diversion is great and easy. Does not need mes primary though. Remember im PvE its enought to beat the mobs, no need to squeeze 10 extra seconds in diversion ... you can try to accuse me of being narrowminded and prone to use brute force. Thats right, it works in pve, so why bother? If i want novelty stuff and creativity, i will not be joining PUGs but rather forming novelty teams.

I dont say that mesmers are useless nor do i say that they need to be kicked on sight, but NOT talking to a mesmer about skills and tactics is a huge mistake. There are lots of arrogant players out there who think they are so much better then the wa/mo. Then they use DoTs.

Good ways to recognize bad mesmers:
mind wrack, wastrels, ignorance, panic, shatter delusions, most signets, arcane conundrum, Conjure Phantasm, Crippling Anguish, Ethereal Burden, Illusionary Weaponry, Ineptitude, Phantom Pain, Migraine, Ether Feast, Ether Lord. I Probably forgot a couple, and some may have interesting combo uses i did not think of, but 90% is junk.

Its more difficult to make a mesmer work in a good team imho, and when 1 war, 4 eles and 3 monks are enough, why bother? Of course, if you have a good guild mesmer, they own. So does every other profession. Few realize that its the person behind the screen that owns, not the char. Lots of the stuff i read in this thread really makes me wonder... the only real thing that made me drool was shatter hex. hmm...

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Quote:
Originally Posted by Saerden
Good ways to recognize bad mesmers:
mind wrack, wastrels, ignorance, panic, shatter delusions, most signets, arcane conundrum, Conjure Phantasm, Crippling Anguish, Ethereal Burden, Illusionary Weaponry, Ineptitude, Phantom Pain, Migraine, Ether Feast, Ether Lord. I Probably forgot a couple, and some may have interesting combo uses i did not think of, but 90% is junk. More like 10% is junk and you dont know shit?

What did you really leave? The anti-warrior skills, backfire, a few other shut downs and the Inspiration Defensive skills. That's what makes a good mesmer to you? Wow, no wonder you never take any along.

If this is the case, in your mind a Mesmer's only job is to protect you while you do the killing. And that's so much bullshit I dont even know where to begin.

So I wont even bother. After that long winded and completely clueless speech, anyone who actually knows a damn thing will just think you as big of a moron as I do.