Great another place my Mesmer is not wanted!
salja Wachi
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Originally Posted by perfect
Ok well my party and I were extremely sad we didnt have a mesmer by the time we got to the end of Sorrow Furnace.
*SPOILER*
Here is a picture spoiling the end boss, so look at your own risk:
http://www.photodump.com/direct/PerfectBurn/gw058.jpg
Mesmer could have saved us all. I wont go back without one from now on.
as usual people find out too late that the most useful characters are the support characters
good for you that you have seen the light
*SPOILER*
Here is a picture spoiling the end boss, so look at your own risk:
http://www.photodump.com/direct/PerfectBurn/gw058.jpg
Mesmer could have saved us all. I wont go back without one from now on.
as usual people find out too late that the most useful characters are the support characters
good for you that you have seen the light
dreamcrafter
Thanks man. I started posting around stuff like that ("Rangers Mesmers and Necors WELCOME. Eles Warriors and Monks too" "Starting Party to have some FUN in Furnace" "We eon't flame you, call you names or leave without telling"...) in the War Camp and had a well rounded party in no time.
We did the mission with the dwarf who was looking for his brother and got beaten in hte end, but we had a blast going there, worked together well (apart from a few instances where somebody aggroed too many mobs at once - but we still managed to defeat them without large losses and nobody started flaming each other) and got a few nice items from bosses. It was one of my nicest GW experiences in a long time. I think I'll try this out more often..
We did the mission with the dwarf who was looking for his brother and got beaten in hte end, but we had a blast going there, worked together well (apart from a few instances where somebody aggroed too many mobs at once - but we still managed to defeat them without large losses and nobody started flaming each other) and got a few nice items from bosses. It was one of my nicest GW experiences in a long time. I think I'll try this out more often..
sidepocket13
Quote:
Originally Posted by salja Wachi
as usual people find out too late that the most useful characters are the support characters 
good for you that you have seen the light
after my first failed attempt as afull healer i switched over to healer/condition removal and my team thanked me! so support characters are REALLY useful in the new areas! (i would like to see more batteries errr i mean necros)
good for you that you have seen the light
Thanas
I find mesmers to be extremely effective, and very efficient foes, mostly due to the long cast times of my necro spells. As a necro I also find it difficult to find groups. Basically there are lot of very ignorant players out there.
Imp
I'm a monk and I love mesmers, rangers, and necros. So don't diss all the monks d=
Sir Skullcrasher
I currently played as a level 15 mesmer. But I haven't got into Sorrow Furnace yet (not ascened). And i do notice that not alot of mesmer is in war camp. I see mostly warriors or rangers people looking for group.
wsmcasey
My guild as been doing mission and farming in sorrows furnace, your welcome to join us anytime 
ign: Roxie Rooter lvl20 mo/w
ign: Roxie Rooter lvl20 mo/w
Volarian
Let's put an end to this thread by simply stating:
If you haven't done any of the new quests or explored the new areas, there are allot of Hexes being thrown at you and that is a Mesmer's specialty (in part). You should definitely consider bringing one along every time, for their shutdown abilities on other casters, their hex removals, energy stealing and health degen capabilites.
If you HAVE done some of the new quests or explorable areas and don't require a Mesmer or think you need one, then I'm glad you've found another option that works but still....don't discount their ability to hang or keep up with any other class.
If you haven't done any of the new quests or explored the new areas, there are allot of Hexes being thrown at you and that is a Mesmer's specialty (in part). You should definitely consider bringing one along every time, for their shutdown abilities on other casters, their hex removals, energy stealing and health degen capabilites.
If you HAVE done some of the new quests or explorable areas and don't require a Mesmer or think you need one, then I'm glad you've found another option that works but still....don't discount their ability to hang or keep up with any other class.
Lemmy
Quote:
Originally Posted by Numa Pompilius
Quote: Originally Posted by Numa Pompilius Most mesmers will bring energy replenishment spells. Energy isn't really a big problem for mesmers - in fact stealing energy from the enemy is one of the ways mesmers shut them down. The key I wanted to mention that they should bring them with themselves or balance them with use of others. As my experience says (not logic) many have problem with that.
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IMO a pretty useless spell. For 20 seconds, if targets energy = 0, then it does 90 damage and ends. It's not always that easy to get the enemy down to zero, and when you do, 90 damage isn't a lot. You can do more damage quicker or for less energy through direct damage spells like Energy Burn or even Conjure Phantasm.
If you want to deal damage pick up Ele :P
The key of this skill IS NOT damage, it is that caster (ie: monk) will not use skills so frequently as he would without this hex, it is slowing down him for cheap price 5 energy and 5 sec recast, you think 95 (16lvl) damage for 5 energy that ignores armor isn't a lot? how many you would like to have?, you want to compare it to lightning strike, maybe obsidian flame?
And you haven't really read what I meant... It is better for you if your enemy will try not to trigger mind wrack so his attention will be on his energy, not to help his teammates. Your thinking is like mentioned before: "it doesn't do obvious damage right away so it is useless", this is how think W/Mos when don't want to pick up mesmer, taking eles instead.
That's the rub. You can't be good at everything.
I'm presently specced to deal with casters, and I can very effectively do so, but I'm no good at dealing with warriors. That works great in PvE, but is a complete disaster in random PvP, where I'd be much better off, as a mesmer, speccing to deal with wamos. There's a reason most mesmers in random arena are illusionist Me/W's.
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The key I wanted to mention that they should bring them with themselves or balance them with use of others. As my experience says (not logic) many have problem with that.
The key of this skill IS NOT damage, it is that caster (ie: monk) will not use skills so frequently as he would without this hex, it is slowing down him for cheap price 5 energy and 5 sec recast, you think 95 (16lvl) damage for 5 energy that ignores armor isn't a lot? how many you would like to have?, you want to compare it to lightning strike, maybe obsidian flame?
And you haven't really read what I meant... It is better for you if your enemy will try not to trigger mind wrack so his attention will be on his energy, not to help his teammates. Your thinking is like mentioned before: "it doesn't do obvious damage right away so it is useless", this is how think W/Mos when don't want to pick up mesmer, taking eles instead.
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Illusion is the anti-melee skillset. I can respec to take care of the wamos, but I can't also be high in Domination, the anti-caster skillset. Then there's the energy management skillset, Inspiration, and of course the speedcasting skillset, Fast Cast. You'll need to spend some points in those too.
Originally Posted by Numa Pompilius
That said, I used Mind Wrack + Spirit Shackles to beat my mirror during ascension. But a human would never have fallen for a cheap trick like that.
And what would do human? Stop attacking? So he would be locked. Isn't this what is all about being mesmer?
Numa Pompilius
Quote:
Originally Posted by Lemmy
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That's the rub. You can't be good at everything.
I'm presently specced to deal with casters, and I can very effectively do so, but I'm no good at dealing with warriors. That works great in PvE, but is a complete disaster in random PvP, where I'd be much better off, as a mesmer, speccing to deal with wamos. There's a reason most mesmers in random arena are illusionist Me/W's.
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Quote:
<Mind Wrack>
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The key of this skill IS NOT damage, it is that caster (ie: monk) will not use skills so frequently as he would without this hex, it is slowing down him for cheap price 5 energy and 5 sec recast, you think 95 (16lvl) damage for 5 energy that ignores armor isn't a lot?
The thing is that if the monk knows how Wracks works, all he has to do is keep from getting zero energy, and if I have 16 dom I'm unlikely to be specced for energy denial. Quote:
Yup. My final build aims to have 10 in domination. That's 16 seconds of 23 damage per attack. Assuming an average of 1.75 seconds per attack (wand speed) we get a total damage 207 _armor ignoring_ damage from ONE cast. Compare that to, say, lightning javelin which is 69 damage to an AL 60 target for the same 10 mana. And with three other air nukes I can't even take advantage of javelin's spammability...I'll only have the opportunity to cast it two or three times in a 30 second period.
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Lightning javelin is a shitty interrupt. 1 sec casting time? No air elementalist is going to use javelin for its interrupting capabilities. They pick it because of its five second recharge.
But if you already have a raft of other(better) air nukes you start thinking, is there are another way to get the most bang out of a single spell. And empathy is a good fit if you are a mesmer secondary. Quote:
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