Great another place my Mesmer is not wanted!

Lews

Desert Nomad

Join Date: Mar 2005

Seattle, Washington

R/E

Not playing with a mesmer is like having only one testicle. If you are a guy.


I am aloud to say that, right?

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

One reason you might find a lack mesmers late game, when the knowledgable really want them, is because of the flack we put up with earlier in the game.

*We* know we are useful, and sure, its pretty easy to just take henchies with a mesmer and do every mission up till the desert with absolute ease, but i for one, generally prefer human company.

But if people won't happily play with us up until the very end game ... what incentive is there to get there?

Of course, on a more positive note, this will weed the less interested mesmers out early, and the few you do currently meet late game probably know there stuff.

People really need to stop answering the question of "gee, why was that battle so easy?" with "it must be because my warrior skillz are awesome" ... Yes .. the enemy casters didn't heal the warriors or throw meteors at you because you are awesome, thats exactly it. </sarcasm>

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by lg5000
I sorta like the fact that mesmers look like they're doing nothing, it suits them (me) Then you must really be doing nothing as a mesmer! In battle, my mesmer looks incredibly active! Because of fast casting and energy tap, my mesmer is almost constantly casting spells, and doing a 360 degree spin around each time when doing this. And when not casting spells, my mesmer is attacking with a gold staff that I found a long time back.

thejynxed

thejynxed

Academy Page

Join Date: May 2005

Medieval Knights of Darkness [MKOD]

A/

I'd rather have a Mesmer than a Monk in my party anyday. Same with Necros and Rangers. I've been in groups with 0 Monks and we kicked serious ass due to having the following party setup: My brother and I as Warriors, 2 Rangers, 1 Necro, 2 Mesmers and 1 Elementalist. Enemy bosses and hex casters dropped like flies. With my brother and I playing meat shields, the Elementalist, Rangers and Mesmers just devestated the enemy, while the Necro (death necro) just kept raising minions from the corpses.

BTW, the necro ability to summon minions is SERIOUSLY undervalued in PVE.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by Lews
I am aloud to say that, right?
If you were to say it... then yes, it would be aloud.


Frankly, I have no problems getting in a PvE group with my Mesmer. This is mostly due to the fact that I join sh- er... crappy groups and hope for the best. You almost have to when faced with the holy MEW Trinity (Monk, Ele, Warrior). A competent mesmer can make up for shortcomings better than any other class, except maybe the monk. The good thing, like others have said, is that every once in awhile there will be a decent group who knows what a mesmer can do and will ask you to join.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

I don't know.. I decided to zone into Deldrimor War Camp d1 just right now.

And instant invite (on my mesmer.)

Maybe everyone in your district was sleeping.

Zebes

Pre-Searing Cadet

Join Date: Sep 2005

Transformers Armada

[quote]How can you judge if a Mesmer is any good i am not doing spike damage[/quote

Bring shatter hex and watch your Mesmer do bigger spikes of damage than your nukers while also ripping a necro hex off your team's warrior. All the Necros in furnace make shatter hex quite useful, even if it is 15 energy, you're doing 100+ area damage and helping an ally.

Louis Ste Colombe

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Zebes
Quote:
How can you judge if a Mesmer is any good i am not doing spike damage Bring shatter hex and watch your Mesmer do bigger spikes of damage than your nukers while also ripping a necro hex off your team's warrior. All the Necros in furnace make shatter hex quite useful, even if it is 15 energy, you're doing 100+ area damage and helping an ally. That's true much, much earlier in the game. Of my characters, the one with the easiest time in the Crystal Desert is my mesmer: lot of slow caster elementalist and hex caster necro/mesmer. Jades drops like flies. It's also true later... Even after shatter hex scale back, it remains, a very, very good spell.

Of all my characters, it's probably the easiest, but also the one whose skill bars has changed, and still change the most. Mainly to counter better whatever will be on our way.

Louis,

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

Quote:
Originally Posted by Louis Ste Colombe
Of all my characters, it's probably the easiest, but also the one whose skill bars has changed, and still change the most. Mainly to counter better whatever will be on our way. That's what I think.
I feel that my mesmer is the stronges char I have right now.

Though my necro (currently at lvl14) show a lot of promise too.
You just don't want too many necros on your team because they will start fighting over the dead bodys eventually.

I never had any real trouble getting into a group.
And if you can't get into a team: start one of your own.

And as a work-around: if you can arrange it: be online at times when hardly anybody is online.
Since the majority wants real people on the team, they won't have a choice but to invite you, even if you are a mesmer.
Worked for me several times.

If the only dumbness of those people is, to not invite you for being a mesmer (because they don't know what you can do), but otherwise they're able to learn, they will see what a great addition a well played mesmer can be.

Hopefully they'll spread the word.

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

I've entered SF with my warrior and mesmer yesterday.. and I have to say.. the mesmer owns a lot harder in there than the warrior.

I usually want a mesmer in my team.. why would you boot a mesmer for a tank.. I mean tanks are easy to find in the first place.. and with a proper mesmer (mainly meaning who's got a good build for the place you go to) you averagly kill the monsters twice as fast. no need for a tank when you kill faster...

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

And another important point: what character looks more enticing than a female Mesmer in an enchanter's dress? In particular if it is of the 15K variety?

I mean, who wouldn't want to go out in a party, into heavy battle, with at least one party member looking like she is on her way to a formal dinner date?

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by coolsti
Then you must really be doing nothing as a mesmer! In battle, my mesmer looks incredibly active! Because of fast casting and energy tap, my mesmer is almost constantly casting spells, and doing a 360 degree spin around each time when doing this. And when not casting spells, my mesmer is attacking with a gold staff that I found a long time back. That could be.. or the fact that fast casting is sitting reasonably high and most of my skill bar is domination orientated, means not so much spinning.. try putting empathy on and see how 'active' they look then, or backfire Neither one of them spin... he does spin after rezzing someone though

Warskull

Site Contributor

Join Date: Jul 2005

[out]

I have had many instances where the nuker or the monk gets credit for my work as a memser. For example I know furnace can be hex heavy. Thus I echo shatter hex and output a quick 250 damage. Toss in a clumisness or two and then the dwarves are dead. Then the elementalists meteor shower starts hitting where the dwarves used to be and he is lauded as an awesome nuker.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Mesmers don't nuke! They don't heal! They don't tank! They don't cut cookies, slice pizza or dice carrots! What do they do?!

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

Quote:
Originally Posted by Sagius Truthbarron
Mesmers don't nuke! They don't heal! They don't tank! They don't cut cookies, slice pizza or dice carrots! What do they do?! Mesmers shutdown and watch how the opponent can't do a thing while getting killed.

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Manderlock
You can keep trying but its true, PvE rarley requires a Mes.
PvE rarely 'requires' anything. You can complete quests and missions without a Monk. So they're not required, but they make life easier. You can complete quests and missions without a Warrior. So they're not required, but they make life easier.

You can complete quests and missions without a Mesmer. So they're not required, but they most certainly do make life easier. The problem isn't that PvE doesn't 'require' Mesmers, the problem is that people don't seem to understand what a Mesmer is for, and what it is good at. As evidenced a couple of posts above.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Sagius Truthbarron
Mesmers don't nuke! They don't heal! They don't tank! They don't cut cookies, slice pizza or dice carrots! What do they do?! Win?

The problem is all the kiddies who've come from playing CS to GW and think that having a big sword and a monk to heal them is all it takes. Tactics is not just an attribute but dont bother telling them that.

Working as a team? Never heard of it. Balance? Never heard of it. Regen? Wassat? And ofc, when they get themselves killed they bitch and moan at the monk who didnt heal them enough...or the ele/mesmer for not being able to take the damage when he gets mobbed because they run too far ahead etc.

Yes, fair enough, I also see a fair share of 'support' class char's who think they can tank against melee AND hex casters and get themselves killed very fast but they are much more rare then the W/Mo's who rush and/or neglect their support cast.

Morale of the story is this; good, smart teams have room for a mesmer, if they dont then dont bother asking them, they'll get slaughtered usually.

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

My complaint is the other way round! Some of the areas encourage players to consider having a Mesmer in the group, and others practically REQUIRE it. (RoF: Covetina the Matron boss is one such example - if you don't have a Mes in your group, prepare for a loooooong battle!) - the irony being that few Mesmers can be found at RoF because very few teams take them on at Thunderhead.

The problem I have at times is finding a Mesmer when I want one. The tragic thing is that because they have become such an unpopular class to play, people are giving up on them, and giong in as monks instead. Shame!!

Monks may be able to heal and dish out holy damage, but only a Mesmer can render a tough boss almost completely harmless with just a few clicks on their skillbar.

Moral of this post is: Love thy Mesmer....and if you find one at lvl 20, you can almost certainly guarantee that they're a good player who knows what they're doing.

dreamcrafter

Ascalonian Squire

Join Date: Jun 2005

I live in Berlin but I'm forced to work and sleep in the most boring place on earth

R/E

The way I see it, Mesmers have no problem finding high level PvE partys compared to us Rangers. I love Sorrow's Furnace, it's a really great update, great level design, great missions, etc..

But try getting accepted into any party as a Ranger. I only read "GLF Tank, Ele, Monk, Invite yrslf" at the war camp.

I spent an hour getting into a group, inviting myself, pm'ing, etc.. Nothing, nada, not even a response, I just get ignored.

They'd rather invite a WaMo with a name like Lord RoxXor or something...

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by dreamcrafter

They'd rather invite a WaMo with a name like Lord RoxXor or something... I wouldnt if I didnt have a ranger in my party. Rangers can lure, deal damage, set nasty traps and disrupt casters while being less fragile then most casters. I think the same applies for rangers as for mesmers, only n00b's (not newbies but stoopid ppl) dont build balanced parties. I wont go with 2 rangers, I'd rather have one ranger, one mesmer, two warriors, two monks, and two nukers (Ele or N).

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

The simple warrior + monk + ele teams are all because they think it's enough to have

- a tank.
- a healer for the tank.
- a high damage dealing character.

however in some places... Mesmers, Rangers and Necros for that matter can help in killing a lot quicker.. deal a lot better with enchantment removal etc..

The first mission with the high priest in SF.. when it's best to leave one or a few party members at the priest while you get the crystals... a trapper ranger would have been lovely at that time..

People just need to realise there are other classes than then main 3 mostly used (and occassionaly wanted) ones.. if I get invited in a party with my mesmer (quite rare) or any of my characters for that matter, and they don't invite someone else for their class.. I just leave.. even if it's taken me 30 mins to get into a party.. frankly because I dislike the discrimination to other classes and people have to realise they are usefull.

Zimba

Ascalonian Squire

Join Date: Jun 2005

Well yesterday in thunderkeep mission i have seen a me/wa luring and you probably guessed it tanking. He died several times. Since i was the monk he blamed me for not keeping him alive. After that remark i didnt resurect him since my mana is better spend elsewhere.

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

Quote:
Originally Posted by Zimba
Well yesterday in thunderkeep mission i have seen a me/wa luring and you probably guessed it tanking. He died several times. Since i was the monk he blamed me for not keeping him alive. After that remark i didnt resurect him since my mana is better spend elsewhere. That's another reason why Mesmers are disliked, it's not an easy class to play.. and certainly not meant for tanking.. with people like that the reputation of Mesmers will only get worse

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

About tanking... what's the stats for warriors armor again? AL80?

Mesmer have standard AL60 armor.. and a strange skill which gives them an additional... 40% (give or take a bit, depending on what you got inspiration set at) amor against a certain element or physical damage... which of course, makes me wanna change my warriors second prof. over to mesmer so I can tank better

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Zimba
Well yesterday in thunderkeep mission i have seen a me/wa luring and you probably guessed it tanking. He died several times. Since i was the monk he blamed me for not keeping him alive. After that remark i didnt resurect him since my mana is better spend elsewhere. I would have ressed him but in general I fully agree with you, had a monk with us in SF yesterday who tried to tank as well, great if you are a smiter, not so smart if you are a healer who also manages to use rebirth in the middle of combat thereby wiping out his energy and skills for a serious amount of time.

Ofc, when you call them on such actions they get all stroppy and call you a n00b etc. I left the party at that point, I can find better parties and better uses for my time.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by lg5000
About tanking... what's the stats for warriors armor again? AL80?

Mesmer have standard AL60 armor.. and a strange skill which gives them an additional... 40% (give or take a bit, depending on what you got inspiration set at) amor against a certain element or physical damage... which of course, makes me wanna change my warriors second prof. over to mesmer so I can tank better
Ah but that strange skill is a dual edged sword, it increases your vulnerability for other types of damage. I for one very rarely used it when I played Mesmer, if you come up against mixed groups with ele's in them you can die real fast. Armor of Earth would be a better choice if I may say so if you want extra armor.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Bobsura
How can you judge if a Mesmer is any good i am not doing spike damage, i am not focus firing, i am hanging back cause of armor level, most of the time i am being chased around and not being healed because i am just a mesmer, and if i die i don't get rezzed until the fight is over.
Truth. Mesmers have zero tanking ability, get zero help from teammates, and do not get rezzed when they die.

I tried taking my anti-caster mesmer to random arena, and it was an excercise in futility - yes, I could disable or kill any caster on the opposing team in a seconds, but I was pretty helpless against the armies of W/Mos. As I had no tanking ability, poor self heal, and got no healing/backup, I was always first to die, and never got rezzed. Not once. Even though I broadcasted I had unspent rez so rezzing me was a 2-for-1 deal.

So now I take my farmer W/Mo when I go to random. But even though he's a less common build than your run of the mill axe or hammer-wamo, he's still not as fun to play as the mesmer. I may make another attempt when I've respecced my mesmer to cripple and do direct damage, but I can't really see any way of improving her tankability - and respeccing will make her vulnerable to casters.

Against mobs the fragility of mesmers isn't as big a problem - I can't solo with my mesmer, as melee mobs are a problem, but she's got effectively free range of the south shiverpeaks as long as she brings Lina and Stefan.

Quote:
Originally Posted by tijger
Ah but that strange skill is a dual edged sword, it increases your vulnerability for other types of damage. This is true. You can get AL 100 against fire, at the cost of getting AL30 against physical, electricity, cold etc OR you can get AL 100 against physical, at the cost of AL 30 against fire, electricity etcetcetc - you get the point.
Basically these are only useful in PvE when you're up against mobs of a single kind (e.g. physical resistence is good against minotaurs as they only do physical damage, mantra of flame against hydras, as they do fire damage).
Armor of Earth is vastly superior to this. Mesmers can't tank using mesmer skills.

Incidentally warrior armor is 80-85 plus a bonus of 10-15% against specific damage (e.g. my W/Mo's gladiator is 80 (+15 against physical)... plus 16 from the shield, plus 5 from the sword, plus a rune of superior absorption).

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Zimba
Well yesterday in thunderkeep mission i have seen a me/wa luring and you probably guessed it tanking. He died several times. Since i was the monk he blamed me for not keeping him alive. After that remark i didnt resurect him since my mana is better spend elsewhere. There are stupid players of all professions. I do the same: if a person in my party plays really stupidly and I am the healer, then I just refuse to heal or resurrect them anymore. A lot of players just don't care to play tactically or play the way that their char's profession should be played.

I have 4 characters that I am playing simultaneously, and enjoying all of them immensely. By far my Mesmer is the most interesting to play. I have no problems getting into groups because if I can't form my own group with humans, then I play with henchies.

You'll have the most fun playing in groups that appreciate the benefits of a Mesmer, not in the groups that have taken you on because you begged them to. So just advertise for your own party, hey I do this a lot now.

(With the huge demand for, but lack of, monks for the thunderkeep mission, I decided to try to lighten the atmosphere up a bit a few days back, by shouting out "Forming a group for mission, 7 Monks needed!" For some reason, no one thought that was funny .... )

To Numa Pompilius: just a thought, but have you tried taking things like ineptitude (an elite which blinds an attacker) and clumsiness against warriors? Ineptitude plus the skill that spreads conditions to neighboring foes might be a powerful combination.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

There's a few problems with Mesmers in PvE from my point of view... ( and it's by level design, not a fault with the class )


Lets take the SF High Priest quest for an example,

You enter the Furnace -- take a right and head down to that grassy area to kill the Mesmer boss. Now including the boss there must be at least 10 mesmers in that small area -- all using Cry Of Frustration among other things

Just as there are common expectations placed on every class ( since people don't truely understand what each class does ) -- as a mesmer you'd be EXPECTED to be able to shutdown all of that group -- it's a tall order and likely impossible.

Since that can't be done -- the 2nd best option is simply to blast them to bits



If you do want to see more Mesmers in PvE ( and I do ) -- they'll have to change the monster spawns to make it so that a group would be forced to bring a mesmer, for example each ENEMY group could consist of a variation of this one:

- 2 Monks ( Healing + Protection )
- 2 Mesmers ( Powerblock..?? Diversion, Energy Drain )
- 1 Ranger ( Snares + Throw Dirt + Apply Poison + Concussion Shot..?? )
- 1 Elementalist ( Glimmering Mark + Enervating Charge )
- 1 Warrior ( Axe -- Deep Wound with interupts )

They'd have to be smart enough to think like PvP opponents ( by buffing themselves up and debuffing you ) and the enemy group would have to focus fire your monks.

The average group would be destroyed by the above enemy group and that's the kind of challenge they should be adding -- resurrecting priests and enemies that use rez signets, are a start -- but it's not enough

The fact that I can do 3/4 Sorrows Furnace missions with henchies, by running in and chopping away -- shows up how easy it is...


Thunderhead Keep's Monk boss was an example of a mission where a mesmer can be crucial ( sadly that's the only example I can think of :S ) -- if you couldn't kill him quick, the mission would likely fail -- they should add more monsters like that


A mesmer might be able to make a mission easier but until then we'll always have to the problem where strategy is allowed to go outta' the window and killing them faster than they can kill you is the best option.


For further reading try this, specifically point #1:
http://www.guildwarsguru.com/forum/s...ad.php?t=42144

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

In the end it's, like somebody posted already, a matter of balance.
That's why a lot of people get along with henchmen so well.
You can almost not fail to get a char of each profession.
That's balance.

Lemmy

Lemmy

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Numa Pompilius
Truth. Mesmers have zero tanking ability Do you know stance called distortion?

Btw. for some people that claim that mesmer is needed in every group, that's completely untruth. Often one water ele is enough (maelstrom) and it is better to pick up necro than Me. It all depends on the team build.
Also most mesmers want to be "all in one", if you want to lock caster, what is this "empathy" doing on his skill belt? Just focus on what you are meant to do and do it well. Also most mesmer don't have feeling of balance with skills and energy gain. I've seen a lot that put backfire, surge, burn, etc (put here any spells that people think are best because they do damage) and then not having energy just hanging around. People, backfire is 15 energy, lasts 10 secs, casting time (v. important) 3, unless you have ie energy drain (or other regaining energy spell) it is just 1-2 use time and it doesn't much against caster (he will just run away for 10 secs, or monk will remove/smite his hex), yes this spell is good against mobs and people that never heard about it :P

Look at less obvious skills to use: ie: Wastrells Worry, it does what it does, it is excellent hex breaker removal (good ping for monks so they start to afraid), makes a trigger on enemy monks to remove hexes which takes a time and WW will wear off before they do they wasting their time and energy, also frequent WW will (unless he just don't care about that) disrupt harmony in the enemy team) and if we get lucky it deals quite decent damage for just 5 energy
Mind Wrack: if you know this spell it makes a big psychologicall effect that you should not cast spell that takes your all energy, become distracted (mesmer probably will burn or steal their energy anyway) it is completely spamable, you can steal energy using energy drain from one caster and start putting on them all, if you want to trigger damage just use "free" signet of weariness, also for damage dealing it's good: MW, energy drain, MW, energy burn, MW, energy tap... etc. Use your brain and imagination.

Today mesmers lack of these kind of thinking, it is hardly to determine which mesmer is experienced, another point is that people (ie: W/Mo) that say that mesmer is not needed in team usually don't know any of Me skills... maybe besides backfire

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Bobsura
This is not a bash on the update, in fact i think the update is great but you can only do so much with Henchmen. I spent 2 hours in the war camp and saw many qoutes of "need people to go to sorrows furnace invite self" or "looking for people to farm invite self" so seeing that it is invite self i do and guess what, Declined or no answer. I have played over 400 hours with my mesmer, and over 50 of those hours were spent trying to get in an Underworld or FOW group, and have only been once in FOW once. I know the box says that you can't make a mistake early in the game that affects you later, that's true unless you make a Mesmer.
This is why you need to start your own groups. Look at the number of ppl posting LFG, LFG Last Day, LFG Denfend, LFG Furnace. There are way more ppl wantring to join a group than who want to start groups of their own. Take the lead man and you won't have a problem.

Also, ask for Rangers, Necromamcers, Mesmers and other unwanted builds to join your group. These ppl never get asked to join If you ask them they will respond en masse because you make them feel needed when you ask them. Feeling neded is a basic human need. Adress that need and you will never haveproblems building a group.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Lemmy
Do you know stance called distortion?
Yes, for five seconds I have a 75% chance to evade. Every evasion costs me 3 energy or distortion ends, and attacks which ignore evasion gets through. Not really tankability.
Quote: Btw. for some people that claim that mesmer is needed in every group, that's completely untruth. Agreed. In PvE no class is really _needed_, although it's usually a good idea to always have at least a W/Mo and an ele in the team. Like someone else said, it's good to have a good spread of classes in the team, because it improves the probability you're bringing a counter to whatever problems you're facing.
Quote: Also most mesmers want to be "all in one", if you want to lock caster, what is this "empathy" doing on his skill belt? If one can count on the team to help, the skill belt looks different.
E.g. if I know there'll be a healer monk on the team who'll actually heal me, I can leave sucky Ether Feast at home, or if I know there'll be a prot monk to shield me, I don't need the sucky stances. I can then concentrate on offensive spells.

But in random arena and in PUG's I can't count on any meaningful help from my team. Actually I can count on not getting any.

Quote:
hanging around. People, backfire is 15 energy, lasts 10 secs, casting time (v. important) 3, unless you have ie energy drain (or other regaining energy spell) it is just 1-2 use time and it doesn't much against caster (he will just run away for 10 secs, or monk will remove/smite his hex), yes this spell is good against mobs and people that never heard about it :P Most mesmers will bring energy replenishment spells. Energy isn't really a big problem for mesmers - in fact stealing energy from the enemy is one of the ways mesmers shut them down. As for backfire it's a killer in PvE (140 points damage per cast means that fast-casting mobs like stormriders tear themselves apart in seconds) but in PvP it's a shutdown spell. The whole point of using it there is that the target doesn't cast while it wears off (and you need to cover it with a chaff hex). Because it's got a 20 second cooldown it's often used with arcane echo.
Quote:
Look at less obvious skills to use: ie: Wastrells Worry Yes, it's a nice spell: completely spammable and does 60 damage after three seconds. However, if they cast a spell or use a skill during those three seconds, it simply ends without doing damage, meaning that more often than not it does nothing at all. It doesn't work as a chaff hex either - it ends at the _beginning_ of the remove hex cast.
Quote:
Mind Wrack IMO a pretty useless spell. For 20 seconds, if targets energy = 0, then it does 90 damage and ends. It's not always that easy to get the enemy down to zero, and when you do, 90 damage isn't a lot. You can do more damage quicker or for less energy through direct damage spells like Energy Burn or even Conjure Phantasm.

Mind wrack and spirit shackles are mainly good as chaff hexes, protecting more damaging hexes from being removed, IMO.

That said, I used Mind Wrack + Spirit Shackles to beat my mirror during ascension. But a human would never have fallen for a cheap trick like that.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by funbun
This is why you need to start your own groups. Look at the number of ppl posting LFG, LFG Last Day, LFG Denfend, LFG Furnace. There are way more ppl wantring to join a group than who want to start groups of their own. Take the lead man and you won't have a problem. Reminds me of my first (and until now only) experience in UW/FOW. As a newby for these areas, I found the stress and intensity of the players forming groups a bit too much to deal with. All I heard around me was "Experienced only" and "Monks only" etc. etc. But I still wanted to go to FOW to see what this was all about. Since I couldn't go with henchies (hey, I tried) I was forced to go with a human group.

So in desperation I advertised for my own group with something like

"Forming newby group for FOW, inexperienced players welcome, only fun players please".

I shouted this out only once, and immediately afterwards had enough clicks to fill out the group

I think with a suitable advertisement, any Mesmer or Ranger can quickly form their own group, and probably be the better off for it.

asd123

Ascalonian Squire

Join Date: Aug 2005

W/Mo

i love counterstrike

Kuku Monk

Kuku Monk

Wilds Pathfinder

Join Date: Jun 2005

Me/E

I've got it the worst with this character I think. I've had the name Kuku Monk for over 10 yrs. Not thinking much about it I made the character into a Me/E not knowing how it would make everyone think I am a Monk character. So not only is it difficult to find a group when I say M/E20 etc etc... but when I try to invite myself, or people try adding me b/c of my name, I get the typical "WHAT! You're not a monk!>?!?!?!>!>!?" and then I'm dropped.

Needless to say I typically only play this character with henchmen. I don't have the time or patience to try and get into a group. I actually made a monk character and I've yet to have a problem getting into a group...go figure.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

I've had trouble getting into groups with my ranger, I've had the best luck putting out a message like this:

"Starting new group, any profession welcome"

Get a bunch of rangers/mesmers/necros together, grab 2 henchmen monks (since no human monks would be crazy enough to join this group) and possibly a single tank in there somewhere and just have fun.

I think fun is the key word, avoid anyone that says "no n00bs" or "any class but ranger". A group that laughs together always completes the mission.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by jdwoody
"Starting new group, any profession welcome"

Get a bunch of rangers/mesmers/necros together, grab 2 henchmen monks (since no human monks would be crazy enough to join this group) and possibly a single tank in there somewhere and just have fun. That's exactly what I said. The approach you describe is exactly what I do. It works. And I've had more success in completing misisons with these "odd ball" group rather than your standard tank, ele, monk group.

sidepocket13

Lion's Arch Merchant

Join Date: Jul 2005

New England

Metallica Roadies

Mo/Me

Quote:
Originally Posted by Borislav Vladislav
if your a good mesmers it wont be a problem for u to find a group but if ur nto a good one well then good luck if you are in a pug, how can the pug leader tell if you are a good mesmer when all he says is "LFG invite self"?

perfect

Frost Gate Guardian

Join Date: Jun 2005

Ok well my party and I were extremely sad we didnt have a mesmer by the time we got to the end of Sorrow Furnace.

*SPOILER*
Here is a picture spoiling the end boss, so look at your own risk:
http://www.photodump.com/direct/PerfectBurn/gw058.jpg


Mesmer could have saved us all. I wont go back without one from now on.