Something must be done about ranger interrupts
twicky_kid
i know you all think they are great and are having much fun with it (including myself) but lets be real. this is so far out of balance it is worse then ether renewal ever will be.
i have seen many builds made with ranger interrupts and each one no matter what it is, is never bad. a complete noob can throw all the ranger interrupts together and be very affective against 90% of classes on the game. the reason i say 90% is b/c warriors are the only one not hindered too much by them even though my build is made to beat even warriors 1vs1 (w/o blind).
simply put 16 sec of action shutdown while dealing about 120 dmg in under 2 sec is too far unbalanced for anything on the game to compete. oh use the mes stances or increase your def or heal. only mes stance that has any affect at all is distortion and even that will not stop the dmg from kindle or ignite. increasing def is a good option. just makes you a target that takes a little bit more time to kill. still doesn't let you cast or get many attacks in. don't forget the good old healing that never gets off as your monk falls 3 sec into the battle.
prepare for the ranger spike. the increase of interrupt rangers in competition and teams has more than doubled in the past 2 days alone. every ranger i see now is interrupt.
anet if you ever made a mistake it was adding a 1/2 sec cast time to an attack that has 10 sec or less recharge. the worst part about ranger interrupts is it can interrupt anything but stances and shouts. res sigs are about useless now seeing as its always interrupted. not to mention a ranger has access to frozen soil making the problem even worse.
plz change this before we see another warp in the meta game. at least right now there are 3-5 good builds for hoh and gvg. if the interrupts stay that is all you are going to see.
i have seen many builds made with ranger interrupts and each one no matter what it is, is never bad. a complete noob can throw all the ranger interrupts together and be very affective against 90% of classes on the game. the reason i say 90% is b/c warriors are the only one not hindered too much by them even though my build is made to beat even warriors 1vs1 (w/o blind).
simply put 16 sec of action shutdown while dealing about 120 dmg in under 2 sec is too far unbalanced for anything on the game to compete. oh use the mes stances or increase your def or heal. only mes stance that has any affect at all is distortion and even that will not stop the dmg from kindle or ignite. increasing def is a good option. just makes you a target that takes a little bit more time to kill. still doesn't let you cast or get many attacks in. don't forget the good old healing that never gets off as your monk falls 3 sec into the battle.
prepare for the ranger spike. the increase of interrupt rangers in competition and teams has more than doubled in the past 2 days alone. every ranger i see now is interrupt.
anet if you ever made a mistake it was adding a 1/2 sec cast time to an attack that has 10 sec or less recharge. the worst part about ranger interrupts is it can interrupt anything but stances and shouts. res sigs are about useless now seeing as its always interrupted. not to mention a ranger has access to frozen soil making the problem even worse.
plz change this before we see another warp in the meta game. at least right now there are 3-5 good builds for hoh and gvg. if the interrupts stay that is all you are going to see.
Lasareth
It takes timing and vigilance to interrupt as a ranger. The only thing I've ever successfully landed an interrupt on is either a long cast spell (Elementalists, this means you), and res signets. But it's pretty dang hard to get the arrow to hit before they cast it, especially since I'm usually in the middle of using another skill. Not to mention that if my target isn't using it, I need to switch targets and spam my distracting shot button.
I think it's pretty balanced. Even if it is damned frustrating. If every class is the same, then really, why not just have 1 class everyone plays as? :|
I think it's pretty balanced. Even if it is damned frustrating. If every class is the same, then really, why not just have 1 class everyone plays as? :|
User Name
Quote:
Glyph of Concentration - Glyph Your next Spell cannot be interrupted, and ignores the effects of Dazed. |
Quote:
Mantra of Concentration - Stance For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends. |
Quote:
Mantra of Resolve - Stance For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends. |
twicky_kid
punishing shot 8 sec recharge
savage shot 5 sec recharge
distracting shot 10 sec recharge
serpents quickness
kindle arrow
conjure flame
favorable winds
now let me explain. drop favorable your attacks never miss now, will interrupt instantly, and deal +6 dmg (as you know is way more than 6 dmg after its multiplied by your marksmanship). conjure adds 10 dmg even if your arrow misses from stances still hits. same goes for kindle adding 16 dmg. 26 dmg that can't miss. use serpents and let the interrupts fly. all you have to do is time it right. let yourself attack at regular speed soon as the arrow flies hit an interrupt. then just alternate interrupts, or spam for the kill.
as stated before 120 dmg in under 2 sec while interrupting any action that can be repeated every 2-3 sec. that is too strong for any build to compete with.
btw not calling on a nerf for cast times on interrupts just the recharges. the mes recharges are all 20 sec or more. why should the ranger be any different while being able to deal huge amounts for dmg for about 4 energy at max a pop.
savage shot 5 sec recharge
distracting shot 10 sec recharge
serpents quickness
kindle arrow
conjure flame
favorable winds
now let me explain. drop favorable your attacks never miss now, will interrupt instantly, and deal +6 dmg (as you know is way more than 6 dmg after its multiplied by your marksmanship). conjure adds 10 dmg even if your arrow misses from stances still hits. same goes for kindle adding 16 dmg. 26 dmg that can't miss. use serpents and let the interrupts fly. all you have to do is time it right. let yourself attack at regular speed soon as the arrow flies hit an interrupt. then just alternate interrupts, or spam for the kill.
as stated before 120 dmg in under 2 sec while interrupting any action that can be repeated every 2-3 sec. that is too strong for any build to compete with.
btw not calling on a nerf for cast times on interrupts just the recharges. the mes recharges are all 20 sec or more. why should the ranger be any different while being able to deal huge amounts for dmg for about 4 energy at max a pop.
Lasareth
Kill the spirit then? :| It's not invincible.
And believe me, it's HARD to time an arrow shot to interrupt a 1 second cast skill. Even with your arrows flying as fast in the world as possible, the time needed for your brain to process the little icon of the skill being cast and the time it takes your finger to smash the interrupt button is quite harrowing
[mistake. was thinking concussion ]
Now MESMERS, they can interrupt any cast skill and need no time for arrows to fly. Let's talk about nerfing them
And believe me, it's HARD to time an arrow shot to interrupt a 1 second cast skill. Even with your arrows flying as fast in the world as possible, the time needed for your brain to process the little icon of the skill being cast and the time it takes your finger to smash the interrupt button is quite harrowing
[mistake. was thinking concussion ]
Now MESMERS, they can interrupt any cast skill and need no time for arrows to fly. Let's talk about nerfing them
twicky_kid
Quote:
Originally Posted by Lasareth
Kill the spirit then? :| It's not invincible.
And believe me, it's HARD to time an arrow shot to interrupt a 1 second cast skill. Even with your arrows flying as fast in the world as possible, the time needed for your brain to process the little icon of the skill being cast and the time it takes your finger to smash the interrupt button is quite harrowing [mistake. was thinking concussion ] Now MESMERS, they can interrupt any cast skill and need no time for arrows to fly. Let's talk about nerfing them |
an action is anything on the game. it can never be wasted. as said before not calling for nerf on 1/2 casting that is fine its the recharge that is killer.
btw i have interrupted plenty of 1 sec casting spells not from dumb luck but by timing. most spells are predictable when you watch the target for a few seconds. shut down so many monks by interrupting healing touch everytime.
recharge is simply too low.
Alcaza Bedabra
Use a bow with a faster arrow.
Are you using a Flatbow? I like their range, but it takes a full second for the arrow to reach it's target.
Expirament with the different bows, range and projectile speed differ rather widely.
Shortbows, as I recall, have a very short range, but only one half second archer-to-target time. Harder to dodge by far.
Are you using a Flatbow? I like their range, but it takes a full second for the arrow to reach it's target.
Expirament with the different bows, range and projectile speed differ rather widely.
Shortbows, as I recall, have a very short range, but only one half second archer-to-target time. Harder to dodge by far.
twicky_kid
Quote:
Originally Posted by Alcaza Bedabra
Use a bow with a faster arrow.
Are you using a Flatbow? I like their range, but it takes a full second for the arrow to reach it's target. Expirament with the different bows, range and projectile speed differ rather widely. Shortbows, as I recall, have a very short range, but only one half second archer-to-target time. Harder to dodge by far. |
Rahl
You also could use Tiger's Fury + Favorable Winds and do your dmg as well as interrupt, no matter your bow...
Eonwe
It's not unbalanced, at all. Comparing ranger interrupts to Ether Renewal is laughable.
Mysterial
I don't have any problem with most of the Ranger interrupts at all; they're not reliable due to activation time, arrow flight time, and easier counters than Mesmer interrupts (like Blind and some hexes).
What I do have a problem with is all the skills a ranger can throw on that can't miss. It doesn't matter so much in 8v8 where any half-decent monk will heal the reduced damage of a blinded/hexed ranger but in the arenas you can throw all the hexes and conditions you want and Conjure Flame/Kindle Arrows/Choking Gas/Incendary Arrows/etc will still kill you plenty fast (oh, and Choking/Incendary will still interrupt you while they're at it). The only half-decent defense I've ever found is to avoid taking LOS spells in to the arena and keep a wall in between me and the ranger (which doesn't always work because some walls are insubstantial and you can shoot straight through them).
What I do have a problem with is all the skills a ranger can throw on that can't miss. It doesn't matter so much in 8v8 where any half-decent monk will heal the reduced damage of a blinded/hexed ranger but in the arenas you can throw all the hexes and conditions you want and Conjure Flame/Kindle Arrows/Choking Gas/Incendary Arrows/etc will still kill you plenty fast (oh, and Choking/Incendary will still interrupt you while they're at it). The only half-decent defense I've ever found is to avoid taking LOS spells in to the arena and keep a wall in between me and the ranger (which doesn't always work because some walls are insubstantial and you can shoot straight through them).
twicky_kid
Quote:
Originally Posted by Eonwe
It's not unbalanced, at all. Comparing ranger interrupts to Ether Renewal is laughable.
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high dmg + interrupt + fast cast times + fast recharges (that can be made even faster) = death
agree or disagree just wait a week or two and see what happens
the ranger spike is coming so gl to all. don't say i didn't warn you.
Arathorn5000
Quote:
the ranger spike is coming so gl to all. don't say i didn't warn you. |
yesitsrob
This is hilarious - timing is only so much - but interrupting an Orison of Healing, or any other spell is so incredibly difficult and not anything like as reliable as mesmer interrupts, which is probably why the recharge on them is so much less. They are perfectly fine, comparing it to Ether Renewal on the balance scale is a complete joke.
I've actually seen lots of Korean teams try ranger build teams in the tombs (albeit quite a while ago now)... seriously they look nice on paper but in practice they are not half as effective as what you may think. Only one of the interrupt skills actually disables the skill for any length of time (I think)....
Interrupts will stop the chain lightnings, lightning orbs, meteor storms and a lot of mesmer skills quite nicely, but they won't stop a hammer warrior smashing your head in or a monk from healing (too fast cast times)
I've actually seen lots of Korean teams try ranger build teams in the tombs (albeit quite a while ago now)... seriously they look nice on paper but in practice they are not half as effective as what you may think. Only one of the interrupt skills actually disables the skill for any length of time (I think)....
Interrupts will stop the chain lightnings, lightning orbs, meteor storms and a lot of mesmer skills quite nicely, but they won't stop a hammer warrior smashing your head in or a monk from healing (too fast cast times)
film
i think your forgetting that ranger interupts can be countered very easly w/ any defensive stance or spell/blinding (aeges, throw dirt). I played in team arena's last night w/ my guild mates and came accross a group of 3 rangers 1 monk.... every ranger was one of those 'power rangers'. We still won with ease. How? one skill, blinding flash
twicky_kid
every build has counters that goes w/o saying.
that's just like saying that enchantments are king right now so everyone run rend, linger and other enchant removal.
just b/c you run blind or stances you make yourself weak against teams that don't use physical dmg.
and plz don't compare 4v4 to 8v8 they are nothing alike.
that's just like saying that enchantments are king right now so everyone run rend, linger and other enchant removal.
just b/c you run blind or stances you make yourself weak against teams that don't use physical dmg.
and plz don't compare 4v4 to 8v8 they are nothing alike.
super dooper
yeah, ranger spike is already here, look around at a few threads. Unless they're using one of the preps, guardian/aegis/stances work well. I take it you're referring to the Punishing Shot stuff, eh? Even with the interruption I don't see how it's worse than other spikes/builds.
film
Quote:
Originally Posted by twicky_kid
every build has counters that goes w/o saying.
that's just like saying that enchantments are king right now so everyone run rend, linger and other enchant removal. just b/c you run blind or stances you make yourself weak against teams that don't use physical dmg. and plz don't compare 4v4 to 8v8 they are nothing alike. |
Hanuman li Tosh
i dunno if its uber IMBA or not but its certainly not weak. for those of you that havent made it to the hall or just dont understand the mechanix of it, the hero cant cap the alter if hes constantly interupted.
i thought iway was the most retarded build ever untill i tried it. it certainly works well for farming faction and fame.
i thought iway was the most retarded build ever untill i tried it. it certainly works well for farming faction and fame.
Zeru
Ranger interrupt spikes are not overpowered at all. We really don't have many issues with them at all: it's called damage mitigation and yes you can get spells off if you know how to kite and use terrain. Comparing them with Ether Renewal just dimishes your credibility.
The major problems with ranger interrupts is that the hall of heros is absolutely retarded and depends far too much on luck and dumb stuff (too many teams lose the hall due to hero a.i). So much would be solved with a scarred earth type setup of multiple, separate 1v1s, with a 10 minute timer and progressing +damage/-healing setup similar to victory or death to win the middle (or score the most kills). Until then exploiting the a.i (bodyblocking) or just abusing the cap methods (interrupts) is going to be a solid way to win.
Most teams make the mistake of killing the holding teams monks and then switching to the other team, ignoring their rangers or other disruption characters. Their loss.
The major problems with ranger interrupts is that the hall of heros is absolutely retarded and depends far too much on luck and dumb stuff (too many teams lose the hall due to hero a.i). So much would be solved with a scarred earth type setup of multiple, separate 1v1s, with a 10 minute timer and progressing +damage/-healing setup similar to victory or death to win the middle (or score the most kills). Until then exploiting the a.i (bodyblocking) or just abusing the cap methods (interrupts) is going to be a solid way to win.
Most teams make the mistake of killing the holding teams monks and then switching to the other team, ignoring their rangers or other disruption characters. Their loss.
Drow Ingpool
I got an idea=)
lets Nurf ME's Frag build, or better yet the Spam of Smite builds in Random arena..
Or better Yet the IW that Wars love to use nowadays...
Takeing away Ranger's Interups is the most horrid idea i have ever heard. Hells if thats the case just drop the Ranger class alltogether and make a new class. Ranger Interups have been in game and in use since day one of release. Now if ya really dont like em i suggest YOU find a way around it and not try to spred a nurf thred about it..
You Screwed us out of NR and i could see why.. Ya Screwed us out of Spritspam and i Could see why... But in all thats holy Why the Hell would ya want to nurf interups? Its not overpowered,i get owned lots by Tank class's and Caster class's. Hell their's even a Thred about how to block that interuping ranger... Go to hell Twicky Kid... Id rather see a nurf to the E/Mo bullcrap then ANOTHER nurf to Rangers...
Drow Ingpool
lets Nurf ME's Frag build, or better yet the Spam of Smite builds in Random arena..
Or better Yet the IW that Wars love to use nowadays...
Takeing away Ranger's Interups is the most horrid idea i have ever heard. Hells if thats the case just drop the Ranger class alltogether and make a new class. Ranger Interups have been in game and in use since day one of release. Now if ya really dont like em i suggest YOU find a way around it and not try to spred a nurf thred about it..
You Screwed us out of NR and i could see why.. Ya Screwed us out of Spritspam and i Could see why... But in all thats holy Why the Hell would ya want to nurf interups? Its not overpowered,i get owned lots by Tank class's and Caster class's. Hell their's even a Thred about how to block that interuping ranger... Go to hell Twicky Kid... Id rather see a nurf to the E/Mo bullcrap then ANOTHER nurf to Rangers...
Drow Ingpool
yesitsrob
Quote:
ANOTHER |
Wasteland Squidget
Ranger spike is not going to take the Hall in the current metagame.
Why? Because all those interrupts mean exactly nothing to an IWAY Team - who will slaughter those rangers with their non-elemental attacks while shrugging off arrows with a blocking stance should they be so inclined. That's without even mentioning Shields Up.
In another, more caster-reliant metagame, they would be considerably more effective - but probably not overpoweringly so. Ranger teams are very vulnerable to a lot of things that other spike teams are not - a few Signets of Weariness will shut them down in very little time, especially when combined with Spirit Shackles or other energy denial.
Though it would almost be worth seeing a Ranger nerf, just for the irony factor. The class most often declared useless in PvP, yet it always seems to be ranger teams that people want nerfed when the metagame swings around.
Why? Because all those interrupts mean exactly nothing to an IWAY Team - who will slaughter those rangers with their non-elemental attacks while shrugging off arrows with a blocking stance should they be so inclined. That's without even mentioning Shields Up.
In another, more caster-reliant metagame, they would be considerably more effective - but probably not overpoweringly so. Ranger teams are very vulnerable to a lot of things that other spike teams are not - a few Signets of Weariness will shut them down in very little time, especially when combined with Spirit Shackles or other energy denial.
Though it would almost be worth seeing a Ranger nerf, just for the irony factor. The class most often declared useless in PvP, yet it always seems to be ranger teams that people want nerfed when the metagame swings around.
Eet GnomeSmasher
What's up with all the Ranger hate still? I was on the other forums and people are saying crap like incendiary arrows, delibilitating shot, dual shot, oath shot and marksman's wager are all overpowered. What the hell? It's as people want to nerf Rangers until they're nothing more than just a guy standing there shooting arrows. Pretty soon they'll want to take away the arrows too.
http://www.guild-hall.net/forum/show...4&page=1&pp=25
http://www.guild-hall.net/forum/show...4&page=1&pp=25
Shinsei
The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
Pharalon
The only issue I have with interrupt spikes is that they put out a lot more DPS than a ranger running the damage bow skills (Power, Determined, Point Blank). Obviously either one is overpowered, or the other is underpowered (or a combination of both).
Alcaza Bedabra
Rangers, like archers in most games, are designed to be;
A) Easy to kill
B) Ranged, and doing massive damage.
Perhaps it's the fact that the rangers in this game are like arrow-firing Mesmers that bugs you guys.
Yes, spell interrupts don't quite ring with the idea of an archer. Better than Baldur's Gate. Any hit would interrupt anything... you want to disable a spellcaster just target everyone on him and hit him before he casts his spell.
Well, I don't mind Ranger interrupts. They're annoying, kill spells, knock you down, do lots of damage... but the Ranger is vulnerable. Anyone ever thought of making the Ranger a priority target? Maybe cast some interrupts on him? Mesmers, here's looking at you.
A) Easy to kill
B) Ranged, and doing massive damage.
Perhaps it's the fact that the rangers in this game are like arrow-firing Mesmers that bugs you guys.
Yes, spell interrupts don't quite ring with the idea of an archer. Better than Baldur's Gate. Any hit would interrupt anything... you want to disable a spellcaster just target everyone on him and hit him before he casts his spell.
Well, I don't mind Ranger interrupts. They're annoying, kill spells, knock you down, do lots of damage... but the Ranger is vulnerable. Anyone ever thought of making the Ranger a priority target? Maybe cast some interrupts on him? Mesmers, here's looking at you.
Drow Ingpool
Show me a High DPS build on Iterrupt's plz.....
Drow
Drow
Shinsei
Quote:
Originally Posted by Drow Ingpool
Show me a High DPS build on Iterrupt's plz.....
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or
kindle, serpent's, quick, savage, distracting
It's so easy and obvious it hurts.
Drow Ingpool
Yes and we are talking about Rangers....lol You are telling me these skills own in HoH?
Its OBVIOUS to a fool how easy it is to counter these.... plz try again
Drow
Its OBVIOUS to a fool how easy it is to counter these.... plz try again
Drow
Shinsei
Ah yes, the almighty "it's not overpowered because there's this skill that can counter it" argument.
plz try again.
plz try again.
Drow Ingpool
-----Now this is horseshit....---------------------------------------------------------------------------
The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
An Extremely High Dps Build?? hehehehahaha welp if you say so ....Shin
The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
An Extremely High Dps Build?? hehehehahaha welp if you say so ....Shin
Fantus
Quote:
Originally Posted by twicky_kid
prepare for the ranger spike. the increase of interrupt rangers in competition and teams has more than doubled in the past 2 days alone. every ranger i see now is interrupt.
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You know, we don't have to nerf EVERYTHING that's remotely being popular, do we?
Drow Ingpool
Amen Fant...
Drow
Drow
BBoy_Manchild
ah cmon people, the ranger disruption skills are in spurts, just bide your time till they finish and kick his or hers narrow butt in the cooldown period
Shinsei
Quote:
Originally Posted by Drow Ingpool
An Extremely High Dps Build?? hehehehahaha welp if you say so ....Shin
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Edit:
And to add to my suggestion, sure, call it a nerf if you wan't, but note that I'm not necessarily suggesting to nerf interrupts. I'm suggesting a nerf on ranger damage, specifically to negate the additional damage from preperations when using instant-cast interruption skills. I really don't see the difference in using interrupts to trigger high damage and using heals/condition removal to trigger high damage. Both things are abusive.
IxChel
I somewhat agree with the OP; a slight adjustment to increase the
recharge times (as the OP suggests) or increase the mana requirement
might be in order. However, I don't think this is anywhere near as
cut-and-dry as Ether Renewal.
Indeed. The other thing is that Mesmer interrupts are in the 10-15 energy
range (rather than 5en). Even with the Mesmer's mana larger mana pool,
it's still 50% of the relative price, and 2-3x shorter recharge. Further,
there isn't a non-elite mesmer equivalent to Tiger's Fury, etc.
Except that the glyph can itself be interrupted. Further, it takes 5en to
put this up -- while an interrupt takes 5en. One would think that the
pro-active (contingent) defensive move would be less expensive than
the offense it protects against?
Except the recharge on this is 20s, and once again, the defensive
maneuver costs more than the offense.
Ok; so you can convert the 5en interrupt into a 5en (averaging the
cost of the stance over so many interrupts) energy denial. Once
again, the pro-active and contingent defensive maneuver costs
more than the offense.
Well, in the last update, it became possible to interrupt those 1s healing
spells: the attack times for Distracting and Punishing shots went
down to .5s, and with favorable winds and a .5s flight-time arrow, you're down to 3/4 of a second from click-to-interrupt. I think Word of Healing
and Healing Touch (.75s) are still more about guess-work and timing;
however, Orson, Breeze, Dwayana's, and Vigorous are now game.
*nod*
recharge times (as the OP suggests) or increase the mana requirement
might be in order. However, I don't think this is anywhere near as
cut-and-dry as Ether Renewal.
Quote:
Originally Posted by twicky_kid
I'm not calling on a nerf for cast times on interrupts just the recharges. the mes recharges are all 20 sec or more. why should the ranger be any different while being able to deal huge amounts for dmg for about 4 energy at max a pop.
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range (rather than 5en). Even with the Mesmer's mana larger mana pool,
it's still 50% of the relative price, and 2-3x shorter recharge. Further,
there isn't a non-elite mesmer equivalent to Tiger's Fury, etc.
Quote:
Originally Posted by User Name
Glyph of Concentration - Glyph Your next Spell cannot be interrupted,
and ignores the effects of Dazed. |
put this up -- while an interrupt takes 5en. One would think that the
pro-active (contingent) defensive move would be less expensive than
the offense it protects against?
Quote:
Originally Posted by User Name
Mantra of Concentration - Stance For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends.
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maneuver costs more than the offense.
Quote:
Originally Posted by User Name
Mantra of Resolve - Stance For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends.
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cost of the stance over so many interrupts) energy denial. Once
again, the pro-active and contingent defensive maneuver costs
more than the offense.
Quote:
Originally Posted by yesitsrob
interrupting an Orison of Healing, or any other spell
is so incredibly difficult and not anything like as reliable as mesmer interrupts, which is probably why the recharge on them is so much less. |
Quote:
Originally Posted by Arathorn5000
We've all seen it, most of us have actually played it. It's not unbalanced.
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spells: the attack times for Distracting and Punishing shots went
down to .5s, and with favorable winds and a .5s flight-time arrow, you're down to 3/4 of a second from click-to-interrupt. I think Word of Healing
and Healing Touch (.75s) are still more about guess-work and timing;
however, Orson, Breeze, Dwayana's, and Vigorous are now game.
Quote:
Originally Posted by Shinsei
The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
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Quote:
Originally Posted by Pharalon
The only issue I have with interrupt spikes is that they put out a lot more DPS than a ranger running the damage bow skills (Power, Determined, Point Blank). Obviously either one is overpowered, or the other is underpowered (or a combination of both).
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Sainte
Just to prove how effective this is.. I played this build in random, and I usually managed to kill the target Mo/E/Me in roughly 8-9 seconds, depending on skills. They were lucky to even get 1 spell off, because AoE, 100% hit interupt spammage was owning them.
The almighty Emo couldnt even cast his ER before dropping.
The almighty Emo couldnt even cast his ER before dropping.
ElderAtronach
If savage wasn't broken right now, I'd say interrupting was fine. As of now though, you can literally chain interrupts with serpent's so that casters can't to jack crap. The bug with savage is the straw that broke the camel's back, as it were, otherwise you would have heard these complaints long ago IMO.
Keure
I definitely think something needs to be looked at here with using ranger interrupts to grant massive spike DPS.
I blame this on Savage Shot becoming godly.
*edit* Maybe one can make ranger interrupts deal less damage if they fail to interrupt something.
I blame this on Savage Shot becoming godly.
*edit* Maybe one can make ranger interrupts deal less damage if they fail to interrupt something.