Chapter 2 Classes What will they be

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

^^^ If I have to listen to some idiot singing I'm going to train every mob in the region onto him!

I liked the idea of the firefighter... he would own in Ring of Fire! :P

Xiombarg

Academy Page

Join Date: Jul 2005

Brotherhood Of Dark Yearning

W/Mo

the best ideas ive heard of is, Martial Artist,Bard,Shape Shifter,Rogue... ummm an alchemist would be hard to acheive.. basically.. what the hell will they use for damage... lol throwing potions at an enemy.. then not having enough potions..? lol i dunno.. but yeah those 4 i would like any of them to be in, Most Martial Artist And Bard.

Rome.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Xiombarg
the best ideas ive heard of is, Martial Artist,Bard,Shape Shifter,Rogue... ummm an alchemist would be hard to acheive.. basically.. what the hell will they use for damage... lol throwing potions at an enemy.. then not having enough potions..? lol i dunno.. but yeah those 4 i would like any of them to be in, Most Martial Artist And Bard.

Rome.
"best ideas"?

these aren't ideas.

these are requests from people who want to turn GW into Neverwinter Nights, that's all.

How about we all wait for Neverwinter Nights 2 and then flood Bioware with requests for Mesmer class and GvG battles?

... and if I ever see a bard running around strumming that insipid lute - I'm gonna yank Unyielding Aura on the sucker...

Xiombarg

Academy Page

Join Date: Jul 2005

Brotherhood Of Dark Yearning

W/Mo

Xue Yi Liang, so what are your suggestions or ideas? have u came up with ANYTHING better at all, it would be VERY hard to even think about what to add because all classes balance with another class which makes guild wars game play awesome, and also NWN is d and d... it will never be like guild wars or would we want it to be.. i like it and i do play it online but still guild wars has a certain balance... where nwn will never be able to get to, so realy if u have any ideas.. or suggestions of what could be possibly in chapter please do reply, just dont make fun of other peoples ideas.

Rome.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Seron Dalar
If there are not rogues, I will stab someone. I have yet to see a good reason against them. Ninjas? No. Those don't fit at all. Rogues? YES.

Or at least something I can feel roguish using. Rogues have virtually nothing to do with mesmers, or rangers, so don't give me that.
gb2wow

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Xiombarg
Xue Yi Liang, so what are your suggestions or ideas? have u came up with ANYTHING better at all, it would be VERY hard to even think about what to add because all classes balance with another class which makes guild wars game play awesome, and also NWN is d and d... it will never be like guild wars or would we want it to be.. i like it and i do play it online but still guild wars has a certain balance... where nwn will never be able to get to, so realy if u have any ideas.. or suggestions of what could be possibly in chapter please do reply, just dont make fun of other peoples ideas.

Rome.
You don't realize how many similiarities DnD has with every other fantasy based game like GW, do you?

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

When all of you rogue lovers played WoW...Did you ever check the percent of the rogue class in the game? I played on a server where 90%- yes, 90%- played rogues. This got old really, really fast- and imagine in GW, where we're already short on healers, most of those healers would go to this oh-so-uber warrior with two swords and stealth...Sure it'd be popular, but this game just isn't designed for rogues, and would cause a pretty big imbalance...You get mad at 8 W/Mo's in the arena? Congratulations, add a rogue and you've created a class alone that would compose half of the group, that or half of these rogues go groupless, as they always were left out of groups in every cookie-cutter MMO I can think of. Come to think of it, this IS what ruined WoW for me...Could never get a group on my rogue, and couldn't get anything but rogues on my priest.

Just say no to this cookie-cutter MMO class, kids!

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Teh Azman
When all of you rogue lovers played WoW...Did you ever check the percent of the rogue class in the game? I played on a server where 90%- yes, 90%- played rogues. This got old really, really fast- and imagine in GW, where we're already short on healers, most of those healers would go to this oh-so-uber warrior with two swords and stealth...Sure it'd be popular, but this game just isn't designed for rogues, and would cause a pretty big imbalance...You get mad at 8 W/Mo's in the arena? Congratulations, add a rogue and you've created a class alone that would compose half of the group, that or half of these rogues go groupless, as they always were left out of groups in every cookie-cutter MMO I can think of. Come to think of it, this IS what ruined WoW for me...Could never get a group on my rogue, and couldn't get anything but rogues on my priest.

Just say no to this cookie-cutter MMO class, kids!
90% is a lie. While I will fighht vehemetly against the rogue, I will not lie about its effects. The most I've seen on any server is 25%, which is still quite a lot, but no where near 90%.

The biggest problem with WoW is that 60% of the gaming population plays Human/Night Elf, leaving 40% to be divided up between Dwarf/Gnome and all of the Horde.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

I remember 90, I might be wrong, it's been a while, but even 25 proves my point: We'll have a ton of the same class running around, a class that has always happened to suck in groups when this is a group game. And in Guild Wars, the ability to gank won't save them.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Honestly I don't see how Rogues fit in. Rogues are a loner class. They go invisible, sneak up behind you, and attack. This serves no purpose in a game that promotes teamwork.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

on the plus side, if they do make a 'rogue' class, you can easily identify all the people who are under the age of 12

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Quote: on the plus side, if they do make a 'rogue' class, you can easily identify all the people who are under the age of 12:

He has a point.

Rogues please

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by smurfhunter
on the plus side, if they do make a 'rogue' class, you can easily identify all the people who are under the age of 12
You can already tell with some tell-tale signs.

1. Lack of any grammar or spelling ability. These kids grew up with the internet, but unfortunatly a weird second generation of it. Their first experience was when it was custom for idiots to type "how r u m8?" Unfortunatly, these people will plague our society for a long time.

2. Lack of any originality in naming. All names based off anime. Specifically, any one who uses a name based off Dragon Ball Z.

3. Lame attempts to be an internet badass. ZOMG IM GON PWN U N00B CUZ I L33T! Yeah... have fun being the dateless outcast in high school.

4. Taking the internet seriously. "GRR YOU HAXXOR YOU CHEATED " or my favorite: "U MDE FUN OF SOMETHIGN I BELIEF IN I H8 U REPOTED"

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

I fail to see how suggesting rogue class makes you 12 year old. I don't see a role for "stealth/assasin" character in team based game, but ignoring that, you people are *way* overreacting.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Wow... when this forum go in the garbage? Moderaters were once so good at keeping things on topic and spam free... oh well... guess the lame flamers who think they are funny and feel the need to show off how big their e-penis is will always win...

On Topic: I would love to see a martial artist in the future.

rustyshackles

Pre-Searing Cadet

Join Date: Oct 2005

Wrestler - Has large bulging muslces and tight spandex shorts.

Chef - Wears a chef hat and a tight leather ripped outfit, he cooks food.

Model - He dresses skimpy and looks nice for the camera.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

KvanCetre has a good point, the naming makes it pretty easy too. but its not just anime, names like Xx Ownage Xx are giveaways too

ok ill be on topic:

how about the all new NAPOLEON character class;
wears tight pants
is very obese
good with canons

sound good?

berko

berko

Lion's Arch Merchant

Join Date: Jul 2005

Canada

N/Me

What about a fencer......quick attack speed, piercing attacks, only uses a fencing sword (no shield, maybe a focus of some sort). Has a greater chance to evade attacks. Has better chance for armor penetration. Something like that.

B3H

B3H

Frost Gate Guardian

Join Date: May 2005

Mid-West

Cheer Up Emo Kid [EMO]

W/R

Quote:
Originally Posted by Xue Yi Liang
I want them to add Jedi Knights - y'know with the light sabre and all. They can use those force spells n'stuff.

or a robot class with the best armor. they can upgrade their missiles n'stuff.

how about a batman class? has a cool cape and uses stealth n'stuff.
or a superman class, everyone will be crying nerf

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Quote:
Originally Posted by KvanCetre
gb2wow
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. Using stupid little acronyms doesn't make you cool. Try actually saying something.

Someone come up with an actual solid reason against rogues. I will shoot it down, because there aren't any.

So far I've heard...

1) Doesn't promote teamwork. First of all, in Random Arenas you're basically out for yourself anyway, and in PvE people wet themselves over solo builds. Second, it'd be sort of like a melee Mesmer-- they go up and screw someone up in various ways. Mesmers, bar a few skills (and out of 75+ skills, why couldn't some Rogue skills be team-based?), are no less selfish than a Rogue. Third, the thing that makes a class promote teamwork is the way in which its skills are used in conjunction with the other classes. A Rogue's skills would be just as good at complementing other classes than any other class. It's not like every class promotes teamwork in and of itself, the exceptions being monks, the warrior Tactics line, and Elementalist wards. The teamwork would be more along the lines of Curses or Mesmers-- you weaken and disrupt the enemy so that the rest of your team has an easier time doing the real damage.
2) Everyone plays Rogues. Well, yeah. So... make them balanced with every other class. Then the people who just happen to like Rogues (like myself) will play Rogues and be happy, and the rest will play other stuff and be equally happy. It would actually extend my interest in the game. Why deny people something that would increase their enjoyment of the game?
2a) ...but nobody wants them in their party. Well, two things. First, that acts as a deterrent so we don't get some number like 90% playing Rogues. (I don't believe that, by the way.) Second, nobody wants rangers, mesmers, or necro's in their party as it stands. I don't see you arguing against them.
3) They would be overpowered. This is probably the most common argument, and also probably the worst. You're assuming that Rogues by nature cannot be balanced. I highly doubt that, especially considering the impressive job they've done balancing the classes so far, especially Warriors (which tend to dominate) and Elementalists (which tend to dominate if Warriors don't). It's ridiculous to assume that something will be overpowered or underpowered before actually seeing it in action. Besides, as we've seen, if something gets exploited and becomes overpowered (spirits are the perfect example) they'll get nerfed to make the game more fair. (And then people will whine about it, because they aren't creative enough to come up with a decent build on their own.)

Come on, there are more. Lemme have 'em.

Also, about basing the game off D&D... almost every fantasy game is in some way based off D&D, which is itself based off Tolkien. (Which is itself based off Northern European mythology, but whatever.) Neverwinter Nights is basically D&D transcribed into a computer game. Knights of the Old Republic uses a number of systems used in D&D-- the statistics, combat, equipment, etc. I didn't play NWN, so I couldn't want to make GW more like NWN.

A Bard class would also fit in pretty well. They're almost completely based off teamwork, so you can't have that argument. Maybe you could call it a Troubadour or something so that people don't get all whiny about similarity to NWN. You could call Rogues Thieves or Pickpockets or whatever instead, if that'd be better.

I remember someone mentioning that if you're bringing in a new class, you'd need two or three of them at least so that the place isn't flooded with a million of the new class at once. That's a very good thought, I agree. On this note, I'd say the new classes should be based off the place the new chapter's gonna be in. I don't know what place it's gonna be (Cantha?), or what it's going to be like, but it would make sense to base the class off the surroundings. Otherwise having a bunch of them suddenly appear in Ascalon would be sort of strange.

...on a random note, a mounted Knight or Rider class would be cool, but probably impossible to balance so I won't seriously suggest it.

And I'd like a fencer, although there are several Warrior skills that are along those lines. You could probably make a fencer build using stuff like Riposte, Deadly Riposte, Bonetti's Defense, Final Thrust, etc. Although... a build with those specific skills would probably suck. But there would be too much overlap into Swordsmanship.

Anyway... Rogue arguments... bring it on.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Xiombarg
Xue Yi Liang, so what are your suggestions or ideas? have u came up with ANYTHING better at all, it would be VERY hard to even think about what to add because all classes balance with another class which makes guild wars game play awesome, and also NWN is d and d... it will never be like guild wars or would we want it to be.. i like it and i do play it online but still guild wars has a certain balance... where nwn will never be able to get to, so realy if u have any ideas.. or suggestions of what could be possibly in chapter please do reply, just dont make fun of other peoples ideas.

Rome.
wait a minute.
I'm still trying to figure out if you're on my side or not.

Perhaps my sarcasm doesn't translate well. Don't take my words literally.
Let me explain: I don't really think that people are trying to literally "change GW into NWN." I made, what is called, a "hyperbolic statement" to illustrate the fact that these ideas aren't very original.

The point I was making was that we don't need to see GW with classes that exist just because NWN has them. I give credit to ANet for being true to its own original vision rather than developing classes that have already been covered by NWN.

rogue? bard? martial-artist (NWN monk)? shape-shifter (NWN druid)? - all of them are NWN. In other threads people even suggest Paladins...

And, you're right, I am making fun of many of these ideas. How many times do we have to read another "idea" about a "ninja" class? (use the search feature and see for yourself).

At least I hope you recognize that I don't degenerate into complete flaming or obscenity. If anything, I'm hoping someone has enough sense to notice that, for the most part, I'm not making personal remarks or insults. I comment on the "idea" rather than the "person."

But if I hurt your feelings back there .... I'm sorry ....

(but I don't take back my threat to pull Unyieding Aura from any bard (if one were to come skipping along my path in the expansion))

t-kma89

Academy Page

Join Date: Jun 2005

Brisbane, AUSTRALIA

W/Mo

Hmm. It's hard to say because they've conevered a large spectrum of possible classes. If anything, maybe an assassin specialising in speed and I hate to be unoriginal, but similar to the one in D2. Other than that, perhaps non human forms would be good.

Lag Hell

Lag Hell

Desert Nomad

Join Date: Aug 2005

I say terrorists and cts, with new weapons such as the m16, ak, and maybe a magnum Ftw

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

I have no specific requests for character classes - The only thing I want is for ANet to make classes that are original and creative - preferably NOT something we've seen in a dozen other games before.

I trust that ANet has enough creative force so that new professions will amplify the existing content by adding new dimension.... instead of just dumping on more features, skills and classes that really don't affect gameplay at all.

I have faith that ANet will deliver the goods.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Lag Hell
I say terrorists and cts, with new weapons such as the m16, ak, and maybe a magnum Ftw
My Lvl 20 Terminator will beat your terrorist in a heartbeat ...

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

I'd like to see a class that can spike damage when coordinated, drop traps that when prepared en masse can almost instantly kill an enemy character, can heal allies for about half their max health, if left unchecked can permanently keep an enemy Ghostly Hero from capturing an altar, can knock down enemies without suffering exhaustion or dramatic energy loss, and can do all this while having very little to no energy problems, without spreading any points into a secondary class.




...oh wait, we got those already.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

Bard
------
Harmony - Primary skill, for each point in this attrbute, the duration of your spells last 1% longer. (hexes, enchants, etc)

Motherfing Rapping
Pop star omg
Too loud rock
Nobody Likes Classical

1. microphone
2. recordings
3. guitar
4. violin/viola/flute/trumpet

Skills may include:

Its easier than it seems - your suddenly in a music videos where you are by a pool with all these women and other rappers of your choice - attr: mfing rap

Lipsynch - for 5 seconds, you steal one random spell of an enemy and the stats for it are exactly like the stats as if you had points in those attr. - attr: pop star omg

Screamo - A constant bubble on top of your head yells out many incoherent lyrics, growing in size for 10 seconds - attr: too loud rock

--------------

Seriously though, the only things that sound interesting/serious in that is Harmony (I think its a nice primary attr.) and the ability to "lipsynch" as a real skill...

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

every class has a counter-class (e.g. monk vs. necro)

if there's a bard we'll just have to introduce .... the mime!

Mime has natual resistance to many bard curses (since he's probably stone-deaf from what I can tell) - and has his/her signature brand of STFU hexes.

I can see it now:

"7/8 team for Thunderhead Keep mission - looking for mime."

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Yeah, because you'd need one to counter all those Stone Summit punk rockers.

Corwin Feist

Academy Page

Join Date: Sep 2005

Our Name is Legion

E/Mo

How about a true Wizard? (the Will and the Word). The spells they collect are simple words which they can upgrade with other word spells. Eg.. Fire can be up graded with Undead or Charr to get Undead Fire (Damage against Undead) and... Well... you get my point

Vlad Bane

Pre-Searing Cadet

Join Date: Jun 2005

Heroes Etc

N/R

My guess would be some kind of thrown weapon character and maybe an unarmed type of character, the typical martial artist type. I am fairly sure they will have some caster class but no idea with what.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Xue Yi Liang
rogue? bard? martial-artist (NWN monk)? shape-shifter (NWN druid)? - all of them are NWN. In other threads people even suggest Paladins...
You do realize the Neverwinter was not the first or even the last to have these professions, right? Almost everything a RPG or MMORPG does nowadays will be considered a ripoff or cliche.

Martial Artist - Look at the entire Final Fantasy series, look at Lineage 2, look at Ragnarok Online, look at Vagrant Story, Valkyrie Profile, Seiken Densetsu 3, Xenogears, Dragon Warrior, hell, look at most offline RPGs,

Rogue - ... You are just stupid if you are claiming that this belongs to NWN... I mean, REALLY retarded... Almost every RPG and MMORPG has one...

Bard - Again, quite common.
Shapeshifter - Diablo, Seiken Densetsu, Everquest also has this too, I believe.

Paladin - Final Fantasy series, and again, almost every MMORPG.



My point is, you might think NWN is godly and started all of these professions and any other game that has these professions included in them is a ripoff, but the fact of the matter is you haven't suggested any likely or realistic new professions. All you do is try to insult other's ideas in hopes of showing off your e-penis. Congrats, you can mock other's ideas on an online message board. Your soooo funny.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

There's already 4 caster classes, another one would be fun to play with, but I think what GW needs is attack damage diversity. There's swords (in pve at least), axes, hammers, and bows. I'd count wands, but who seriously uses a wand as primary damage?

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

thats the thing. with the two class system you can basically emulate most common classes.

Rogues/Assassins/Ninjas:

rely on stealth. can't see how this would work in GW. major changes to engine would be needed.

Sneak attacks and such. you can already inflict extra dmg by attacking from behind. shields and protective icons only provide frontal armor (methinks).

stealing. i've heard this suggested. insanity in my opinion. anyone with half a brain can see the problem with this. this makes them the uber farming class.

personally i think that another melee class is needed. special attribute causes an increased attack speed?
also another heal capable character is needed.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by Charcoal Ann
personally i think that another melee class is needed. special attribute causes an increased attack speed?
also another heal capable character is needed.
If people don't want to play healers, they won't play them anyway, adding new healing class won't change that. Not everyone likes watching red bars all the time, it's simple.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

another heal capable class is more to increase variety in teams. not to increase the number of healers around.
another class with different heal spells would increase the strategy involved while healing. this i think would be positive.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Maybe - than again, unless number of healers change, you will have half of monks and half of new class(let's just assume they will be equally "popular"), meaning it would get twice as hard to find monk in the first place.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

lol. i have never been seen on these boards complaining about monk scarcity. i occasionally join in the threads about monk attitude problems. a new healing class would go some way to help resolve this situation. there are enough healers out there. just not enough variation in them. the lack of variation and choice makes some healers a wee bitty full of themselves.

MarkyX

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by BigTru
You do realize the Neverwinter was not the first or even the last to have these professions, right? Almost everything a RPG or MMORPG does nowadays will be considered a ripoff or cliche.

Martial Artist - Look at the entire Final Fantasy series, look at Lineage 2, look at Ragnarok Online, look at Vagrant Story, Valkyrie Profile, Seiken Densetsu 3, Xenogears, Dragon Warrior, hell, look at most offline RPGs,

Rogue - ... You are just stupid if you are claiming that this belongs to NWN... I mean, REALLY retarded... Almost every RPG and MMORPG has one...

Bard - Again, quite common.
Shapeshifter - Diablo, Seiken Densetsu, Everquest also has this too, I believe.

Paladin - Final Fantasy series, and again, almost every MMORPG.



My point is, you might think NWN is godly and started all of these professions and any other game that has these professions included in them is a ripoff, but the fact of the matter is you haven't suggested any likely or realistic new professions. All you do is try to insult other's ideas in hopes of showing off your e-penis. Congrats, you can mock other's ideas on an online message board. Your soooo funny.
NWN is based on DnD.

DnD was the first game to give bosses a job.

GG.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by MarkyX
NWN is based on DnD.

DnD was the first game to give bosses a job.

GG.
There are MANY other games based on D&D. "GG" yourself.