Chapter 2 Classes What will they be

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Quote:
Originally Posted by Charcoal Ann
lol. i have never been seen on these boards complaining about monk scarcity. i occasionally join in the threads about monk attitude problems. a new healing class would go some way to help resolve this situation. there are enough healers out there. just not enough variation in them. the lack of variation and choice makes some healers a wee bitty full of themselves.
There's characters in every class that are a wee bitty full of themselves.
Most veteran monks are generally assholes because they know shit's gonna
get blamed on them no matter what.

<------------------BROAD HINT.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by BigTru
My point is, you might think NWN is godly and started all of these professions and any other game that has these professions included in them is a ripoff, but the fact of the matter is you haven't suggested any likely or realistic new professions. All you do is try to insult other's ideas in hopes of showing off your e-penis. Congrats, you can mock other's ideas on an online message board. Your soooo funny.
I don't think NWN started the whole thing - I was playing paper and pen D&D in the 80s.

Insulting ideas is one thing - Insulting people is another. Show some class, kid.

Feel free to make fun of my dumb ideas in other threads. I'll laugh along with you.... After all, this is a forum.

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

Im thinking maybe a lock picking skill...like a signet or something...the higher you have in that skill, the beter the chest you can unlock...

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

I think another heal/buff class would be cool, I'd play that...

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Okay. Every class does not have a counter-class. That is waaaay oversimplifying.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Seron Dalar
Okay. Every class does not have a counter-class. That is waaaay oversimplifying.
Give me one build that has no weakness whatsoever and no counter.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Seron Dalar
Okay. Every class does not have a counter-class. That is waaaay oversimplifying.
true.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Seron Dalar
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you.
You lost all credibility in the first statement. Thus, I didn't read your post. Grow up, kid.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by BigTru
Give me one build that has no weakness whatsoever and no counter.
I think he was talking about "professions," not "builds."

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Xue Li Yiang, I really enjoy your company here. It's nice to know I'm not the only person who can have fun while actually putting serious thought into a statement.

Oryaka Drake

Frost Gate Guardian

Join Date: May 2005

Honestly there are only two places where guild wars is currently lacking atm... in terms of skill sets. Here goes with an idea or two...

basically what is needed if we were to have lets say two classes are as follows... one support/hindering class, and one quick/medium close to mid range damage class.

Basically for the support/hindering class.. best idea here would be some sort of dare i say it bard type group.. mind you a different naming system. They would use supportive shouts, enchantments, hexes as their primary goal. Some of these skills could end up healing you or making you immune to certain things for short periods(i know we sorta have this ability.. but they are the creative ones not me...).

For the quick/medium close to mid range class damage dealers i believe their best bet would be to add in something along the lines of a thrown weapon/odd 1 to two hander class....basically they could use items like javelins or spears... then even something along the lines of maybe a bow staff user... a anti- attacker type. basically a person with the ability to move quickly here and there(or move covertly in pve...) and throw your javelins...and attack with spear or bow-staff. (like i said earlier im not a creative mind..but anet is and i fully trust them to not destroy the game with some of the utter idiotic and bandwagonish classes that have been brought up before)

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

I just wish they'd add a way to see what town/district mutual friends were in.

ElgonNJ27

Ascalonian Squire

Join Date: Sep 2005

W/Mo

I would like to see some hybrid classes available to ascended characters. That is you can take on a hybrid class based on your primary and secondary profession choices.

Examples:
Warrior/Monk ==> Paladin
Warrior/Elementalist ==> Battlemage
Elementalist/Necromancer ==> Warlock
Elementalist/Mesmer ==> Wizard

I think doing that would be much better than simply adding new professions to the game. They could add powers in addition to all those you already have that combine some of the attributes from the professions you need for the hybrid.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

I agree with the whole Ninja/Theif/Stuff...Stuff...There will be a skill like *Become invisible for xx seconds* and people will just abuse it, and be reallllly cheap with it.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by KvanCetre
Xue Li Yiang, I really enjoy your company here. It's nice to know I'm not the only person who can have fun while actually putting serious thought into a statement.
Nice to know someone who knows the lyrics to a song from They Might Be Giants

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

I'd like to see an assassin class if it were like that of the assassin hero in Diablo 2.
Otherwise... This kung-fu fighting class is gonna be so horrible.
No rogues either please.

A javelin/spear/lance/pike class would be nice.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

I really don't mind any new class as long as it's done with some degree of originality and dimension - not just a glorified warrior/ranger with some stealth skills tossed in, or a mesmer/monk who happens to use a lute instead of a cane.

prime stinger

Lion's Arch Merchant

Join Date: Aug 2005

England

RoA

R/

i would like to see a meller, but a long range meller eg with spears, hallberds etc.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Xue Yi Liang
Nice to know someone who knows the lyrics to a song from They Might Be Giants
Poor particle man

Lag Hell

Lag Hell

Desert Nomad

Join Date: Aug 2005

me?.....^^

Funki

Funki

Frost Gate Guardian

Join Date: Sep 2005

Amsterdam, Netherlands

some voodoo magician or smth? just came in my mind after reading all 5 pages and feeling obliged to post

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

what about... uh... the Angry Man class

special ability: able to access your vent and start yelling at everyone to stfu and then rage quitting

any votes for that?

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

What about Spammer class? I think lots of people here would enjoy it a lot

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

ooo then why doesnt anet make two classes, the spammer class and teh anti-spam class. then increase the size of all groups to 10 so that everyone can have a spammer and an anti spammer on their team.

perfect

Funki

Funki

Frost Gate Guardian

Join Date: Sep 2005

Amsterdam, Netherlands

any kind of class that is really vulnerable, but can deal really high damage if given enough preparation time.

and a stonemonster type of class (like the guy from fantastic four) to counter it?

dont hate me, i'm just typing right away what i'm thinking

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Quote:
Originally Posted by KvanCetre
You lost all credibility in the first statement. Thus, I didn't read your post. Grow up, kid.
Please die. Let's go over what happened.

1) I say something perfectly valid.
2) You respond with some stupid acronym.
3) I vent a bit (for exactly two words) and then go on to write a detailed, reasonable post with several suggestions.
4) You uh, tell me to grow up over doing something that's basically the same as what you did. And assume that I'm immature for it... even though you did the same thing. Good job, kid. Then you tell me you couldn't be bothered to read my post. I'm guessing the length scared you off. (zomg!!!1 more than four sentences)

...don't bother responding to this, I really don't care enough to start a flame war. If you want to respond to something, look at the rest of my first post and reply to that.

^We have those. They're called elementalists.

Also, I'd say a spearman/hoplite class would be a good idea. However, you'd have to try and make length a huge part of melee combat (so that a spearman would have the advantage over a warrior head-on, but maybe not from the side or rear), which would involve a lot of work. Still... good thought.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Seron if you want people to care, you might want to put those two words AFTER your post so we read it. Responding with "please die" didn't make you look too great either.

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

That's probably true. I guess that's just how I write. (Make the reader interested! Good old English class.) Sorry to everyone that's not him.

Oh... I thought about it and realized that gb2wow probably means Go back to World of Warcraft. That's pretty funny, because I have never played World of Warcraft.

As they say... pwned.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by TwinRaven
Why not a druid type character specializing in non-bladed weapons (quarter staffs and the like), and/or hand-to-handbut with some spell-casting abilities....druids controlling foliage the way rangers control pets...Imagine having vines come up from the ground and forming a defensive sheild/wall or grabbing and slowing an opponent. Maybe a shape-shifting talent...sort of becomes "totem" animal for 60 sec or so.

A bard might be kinda cool....inspiring the group with spells wrapped in music, but handy with a crossbow.

A "lasher" character with short range weapons like flails, whips and the like...not as tough as a fighter, but harder to get close to.

If a "martial arts" character is added, it should NOT be a ninja, but something unique to the game...adding something obvious like that seems just non-creative and stupid (imho)...can't imagine a character doing martial arts in a game where you aren't able to jump (beyond emote).

a paladin-type holy warrior might swing an axe and do holy damage while doing it...

hmmmm.....

theif/assassin just doesn't seem likely given the up-front combat...not alot of stealth here...I hear some games allow temporary invisability, but I can't see this working with the balance of GW.

Cleric? maybe...very monk-like though...possibility, maybe?

Berzerker, Lycanthrope....I'm sure I'll think of more, but I really like the idea of a druid...turning the trees into alies, shelter, pets, weapons, etc...controlling a life pod or oakheart or thorn-stalker-thingamabob...has a certain appeal to the tree hugger in me...my inner lumberjack wants to be an axe-weilding warrior now....
These are very good suggestions.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

people keep suggesting a beserker.. maybe a drunk? how about something like an Alcoholic. with the special ability of er.. puke on foe. idk

i feel so creative right now

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Seron Dalar
Please die.
One day you'll learn how to make a post I'll actually read.

Since you seem to hate acronyms...

Go Back To World Of Warcraft.

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Quote:
Originally Posted by Seron Dalar
That's probably true. I guess that's just how I write. (Make the reader interested! Good old English class.) Sorry to everyone that's not him.

Oh... I thought about it and realized that gb2wow probably means Go back to World of Warcraft. That's pretty funny, because I have never played World of Warcraft.

As they say... pwned.
Do we understand now?

Also, good job letting on that you read my post anyway, despite your claims to the contrary.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

I was told by someone I should read your post due to its funny content... I dare say they were right.

Quote:
Originally Posted by you
Please die. Let's go over what happened.

1) I say something perfectly valid.
Quote:
Originally Posted by you
If there are not rogues, I will stab someone.
Are we done now?

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Yes. I meant that, word for word. I literally meant that if rogues weren't included in Chapter 2 of Guild Wars, I was going to take a knife and stab someone. Darn. You got me.

...

Now, if we can get past that, I was just using exaggeration to say simply that I thought rogues should be included. That's the "perfectly valid" thing I was talking about. Again... it's how I write. Deal with it.

Is this little flame war over? I really don't care any more.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Flame war? It seems you're the only one getting worked up about this .

Red Engine Go!

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

K then. Now... anyone wanna talk about rogues, or...?

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Rogues have been discussed to death. They're uninspired... not to say that current classes(aside from mesmer) aren't, but Rogue will just bring us closer to WoW's annoyingly high Rogue population...

First off, I disagree with your points about random arena. The only teams that win are the teams that work together.

Second, a class that works(as you said) like a mesmer would serve no purpose... because we have one that does things like that...from a distance.

I'm not saying Rogues are overpowered, they're just not really providing anything new.

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Alright. But still, at least when I go into Random Arena, I take some skills that will keep me alive. I always pack Aura of Restoration, for instance, which I might not take on a HoH team if I knew my monks could handle the extra healing. I like to use Water Trident and snares over, say, Ward Against Harm, which I take into the FoW.

As for them being uninspired... well, only mesmers (and arguably necromancers) are truly original. Wizards, fighters, clerics, and archers are all pretty standard stock. As I've said, mesmers are sort of illusionists, a subdivision of wizards, and necro's are, well, necromancers, another subdivision of wizards. I'd be hesitant about rejecting a class purely based on originality, although of course that always does add to a class's merit. But then, you do have to be careful that something doesn't seem outright ridiculous in context.

I'd say that rogues would be closest to mesmers in function, but different enough that there wouldn't be much overlap. If we're saying (although this is still oversimplifying) that warriors are for taking damage, ele's for dealing damage, necro's for debuffing, monks for healing/buffing, and rangers are all-around... I guess you could say mesmers are for preventing damage, but it's hard to come up with a standard niche for them. Still, almost all the classes overlap into the others' niches... even monks can debuff (Pacifism, say), deal damage (Smiting), and take damage (Shielding Hands, Mark of Protection, etc.). I mean, I could link to that old topic I made with a bunch of Rogue skill suggestions, but I don't feel like it. It's buried in the Sanitarium, if anyone cares.

Basically what I'm saying is, yes, there'd be overlap, but there's already overlap-- which is good, because it means versatility-- and hopefully the overlap would be minimized, because even though the end result might be the same, the method would be quite different. (After all, necro's and ele's, even warriors, end up dealing damage, but they have very different ways of accomplishing it. It'd be similar for mesmers and rogues.)

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

While I hate making the game more like WoW, they could also use two-weapon fighting.

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

I'll agree with you there.