The Biggest Jerk You Ever Encountered in GW (no posting names)

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

Quote:
Originally Posted by Oniobn
Quote:
Originally Posted by Noxgenus
some monk bitch who didn't heal the team in UW but let everyone die after a while, so she could solo and pick up all the items of the people who left

she refused to res anyone of the team, just so she could pick up the items for her selfish needs

so i stayed on the whole time so she couldn't pick up my items hehe and cursed her to heck the entire UW run
Oh my... I was gonna post the exact same thing but hey... why not just quote him... Not to mention this person purposely aggro'd all the aataxes to us to make us die faster. This happened months ago to me and I still remember the monks name.
wow, all these posts in the time it took me to post my tales.
first time my comp crashed and took all my typing with it =(

Noxgenus - solo monks don't have room to carry a res =) thus their uselessness in any form to the party. almost all their skills are solely for their own survival. their only contributions possible to the team are "shield of judgement" if they are carrying it & "healing breeze", and at their own risk of instant death, "prot spirit"

Hand Grenade

Hand Grenade

Ascalonian Squire

Join Date: Nov 2005

The Dingos

E/R

Saphir you think anyone is going to read all that?

People who upset me most in this game are the ones that play in PvP and think that the object of the game is to stand there and get hit. When I am getting hit or someone is coming at me with a hammer or shooting me with an arrow and I see the option of running away I do so. I came from a game where as a caster if you were hit you were interrupted and while being hit you could not cast spells at all unless they were "instas". So I learned to prekite and to run and then turn around and hit or snare run turn and kill. If you play this game as a warrior and expect everyone to just stand there while you use skills on them then please do us all a favor and go back to PvE where the mobs will do just that for you.

alexcave

alexcave

Ascalonian Squire

Join Date: Nov 2005

Dubai

Shameful Spirits

Mo/W

WTS Godly rare gold piece of crap with rubbish mods (100k + 2 ecto).......these are the only jerks in GW that irritate me.

Red Sonya

Desert Nomad

Join Date: Jul 2005

The biggest jerks to me are "rangers" that run in pvp when the rest of their entire team has lost and died or even already logged out of the match. These rangers just run in circles around the map knowing full well they can't win and be JERKS. I call them worse than that, but, here I'll be nice.

Proper etique is, when your entire team except you has died/lost/left and you have no rez ability, to turn take a stand and go down with honor.

Vhayr

Krytan Explorer

Join Date: May 2005

UK

Malice Nights [MN]

A/Me

Quote:
Originally Posted by Hand Grenade
Saphir you think anyone is going to read all that?
I read it all . I agree with what saphir says, though I don't think I've ever been in an UW party with a secret solo Monk (Guildies FTW!). I've tried soloing down there on my own, and with an SS Necro, but I'm just no good at it (apologies to all the Necromancers who wasted half an hour with me while I tried it out ).

Rabid Weasel

Academy Page

Join Date: May 2005

Welsh Legion

I've got one.

Players who don't bring a res sig into high level PvE areas... or PvP come to think of it!

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

I read Saphir's post too. If ever there was an argument to add "Kick Party Member" from a group, there you have it. Unbelievable how they used others...

The New Guy

The New Guy

Krytan Explorer

Join Date: Sep 2005

Southern CALI

Eraserheads

N/Me

I was in ToA lastnite buying ectos so I can free up atleast 700k+ in my storage (for those of you who doesn't know, you can only carry up to 1mil in your storage). So anyways here's my story...

Me: WTB Ectos @ 12k each (the merch was currently selling for 14k)
Jerk: 12k lol
Me: lol? why? the merch is selling for 14k, it's always 2k less than the merchant!
Jerk: o u buyin so u can sell at 13k to that guy in dist 4 lol
Me: uh... im buying so I can free up some space before I sell my stuff, I don't think you should just go off and start accusing people of that kind of $hit, makes you sound stupid!
Jerk: KISS MY FOW ARMOR AND MY 100 ECTOS U FU***N NOOB! BUYING ECTOS AT12K THEN SELLING AT 13K LOL!!
Jerk: WELCOME TO MY NOOB LIST!! KISS MY FOW ARMOR U NOOB!!
Clear***** Run**** is Ignoring you.

What an a$$! So, what I did is that Signed into my 2nd account and retaliate!

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Regarding solo monks...there is a trend lately for solo monks to join FoW parties & leech there as well.

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

Try forming a skill-cap party in Mineral Springs made up of misc. people, this is a tricky
scenario, first thing to do is ask if anybody is carrying the Titan quest and if so have them please remove it, or you will make things alot tougher than need be, then hope everybody stays for all party members can get there skill-cap, It is a miracle if both go right.

Sirshadowrunner

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

really ? for all you know the titans will take out the alot of the tengu and perhaps even the boss u need the skill off :P

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

If Titan's quest is "on" I don't think there are any Tengu in Mineral Springs, only Titan's,
and if the Titan's kill a boss I don't think it is available to get a skill off of, correct me
if I am wrong, just like when monsters are fighting each other in other areas you do
not get XP or drops from them unless you are doing the fighting.

You gave me something go look into, I appreciate the feedback.

thx
Sirshadowrunner

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Rabid Weasel
I've got one.

Players who don't bring a res sig into high level PvE areas... or PvP come to think of it!
Don't know about PvP but regarding PvE I definitely disagree. I think its perfectly ok to not have a res sig when playing PvE as long as the rest of the party is made aware of that.

Think about the cost of carrying a res sig that can only be used once during a mission or a quest: You use up one of your 8 skill slots for this. If you are playing a character such as Mesmer or Ranger, for example, there are simply too many useful skills to select only 8 from. Taking the res signet means now you can only take 7 of them.

I play R/Mo and so I take rebirth with me, anyway. Most parties have at least one monk and a few others who are monk as secondary. So the team should just make clear who has res signet, who has res spells, and make sure that at least one of those is in a position to run away if things get tough. That way one or two key players would be able to go without a res signet, which, anyway, is useless once it is used.

Vana The Everyoung

Vana The Everyoung

Academy Page

Join Date: Nov 2005

Adelaide, Australia

Mo/N

This was a team effort

The worst group ever
Quest Thirsy River
Team: 4 W/M, 1 N and one Mo/W (that’s me)

First comment to the team was that I was only doing the mission because I needed the skill “word of healing” from the boss Josso Essher

We zone in.

The team start running all over the map looking for the Giants so that they can get the bonus hp/energy and in the process manage to aggro 2 groups of bad boys as they are all over the place I am having a bad time keeping them all alive as the only healer. I was doing ok; they all survived the first encounter.

Next we move on.

I ping my energy bar showing that I only had 3/48 left and for them to wait. The team continue to aggro more of the enemy in the mad rush to kill all giants in the area.

I draw a line on the map saying for them to wait for me, do they wait? No they rush strait in OMG how can I heal them if I only have 10 energy and I am half a map away?

They start to drop one, two and thr.. wait …. I just got to that one in time but I die in a valiant attempt to keep healing "team dumb )!(

With me dead the team all start to drop until just one warrior is alive. He wins and res me and I type in “see that’s what happens when you don’t let me regain my energy”


They say ok we will go slower so I think ok we should be ok, but the next battle they all rush in all over the place. I use my skill "heal group" as that is the only way i can heal with the team all over the place. In the fight I get a hex spell placed on me sapping my energy so I am in a bad way until the ghost dies...

I told the leader that this mission was best done with 2 monks, one to keep the ghost in the game and the other to keep the team going.

We go back to the town but we don't get a 2nd monk the team don’t listen to me saying i can't do it on my own, and we restart the mission. Again it starts the same as before only this time we don’t even get the 2nd area, once back at the town I left team dumb )!(

this was the worst team I have seen in the game and I have done that mission 5 x in the last day in my heartbreaking attempt to get my word of healing.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

This thread is one of the better things that has happend to GWG. Everyone can vent their anger at something, and it won't create loads of new threads.
Quote:
Originally Posted by Vana The Everyoung
This was a team effort

The worst group ever
Quest Thirsy River
Team: 4 W/M, 1 N and one Mo/W (that’s me)
4 warriors? even with same secondary? GG. Versatility for the win.

Quote:
I told the leader that this mission was best done with 2 monks, one to keep the ghost in the game and the other to keep the team going.
a second monk will mean quite a dip in firepower, but more stability maybe. It can be done with 1 monk though, with a decent team.

Quote:
this was the worst team I have seen in the game and I have done that mission 5 x in the last day in my heartbreaking attempt to get my word of healing.
The moment you see that teamsetup, you know things will go wrong.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by SirShadowrunner
If Titan's quest is "on" I don't think there are any Tengu in Mineral Springs, only Titan's,
and if the Titan's kill a boss I don't think it is available to get a skill off of, correct me
if I am wrong, just like when monsters are fighting each other in other areas you do
not get XP or drops from them unless you are doing the fighting.
Consider yourself corrected. The Tengu don't disappear, though it's still inconvenient to have the Titans there. I once did a mineral springs run and someone forgot to take it off. We went ahead anyway. The titans didn't take out the bosses.

Though I can say, from the Ice Caves mission where the mursaat take out the stone summit for you that you can capture a signet from a boss whose death you had no part in.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Makkert
4 warriors? even with same secondary? GG. Versatility for the win.
Agree. 4 warriors in a party is too much. 3 is too much. And lately I am beginning to think that 2 is also too much. I have encountered some really good warrior players that care to look around if any of the squishies are being beaten up or care to pull back to a ranger's traps or who care to wait for people to regen. But most of the warriors I met don't. And then there is the diversity issue. Warriors may or may not believe this, but 1 W can do much better being backed up by a few cursing, blinding, weakening, burning allies than with a few extra warrior buddies at his/her side.

Did an FOW tour the other day with 1W, 1E, 2Me, 2Mo, 1 trapping ranger (me) and one N and it was ridiculously easy compared to my earlier times at FOW. At one point one of our monks had to leave but we just continued with one, and hardly noticed the difference. Yesterday did FOW again with 3W and no ranger, and only one Me which Err=7'd out shortly after the start. It was much harder! The combination of blinding and burning by the ranger traps (also set duing a battle with the help of throw dirt so not to be interrupted), and the fantastic Mesmer spells made our enemies run around like fools; strong warrior tanking was simply not that necessary.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by coolsti
Agree. 4 warriors in a party is too much. 3 is too much. And lately I am beginning to think that 2 is also too much. I have encountered some really good warrior players that care to look around if any of the squishies are being beaten up or care to pull back to a ranger's traps or who care to wait for people to regen. But most of the warriors I met don't. And then there is the diversity issue. Warriors may or may not believe this, but 1 W can do much better being backed up by a few cursing, blinding, weakening, burning allies than with a few extra warrior buddies at his/her side.

Did an FOW tour the other day with 1W, 1E, 2Me, 2Mo, 1 trapping ranger (me) and one N and it was ridiculously easy compared to my earlier times at FOW. At one point one of our monks had to leave but we just continued with one, and hardly noticed the difference. Yesterday did FOW again with 3W and no ranger, and only one Me which Err=7'd out shortly after the start. It was much harder! The combination of blinding and burning by the ranger traps (also set duing a battle with the help of throw dirt so not to be interrupted), and the fantastic Mesmer spells made our enemies run around like fools; strong warrior tanking was simply not that necessary.
i did the the most of last mission without warrior it seem most ranger tank better then warrior becouse for some reason they take trow dirt and whirling defence oO

Rabid Weasel

Academy Page

Join Date: May 2005

Welsh Legion

Quote:
Originally Posted by coolsti
Don't know about PvP but regarding PvE I definitely disagree. I think its perfectly ok to not have a res sig when playing PvE as long as the rest of the party is made aware of that.

Think about the cost of carrying a res sig that can only be used once during a mission or a quest: You use up one of your 8 skill slots for this. If you are playing a character such as Mesmer or Ranger, for example, there are simply too many useful skills to select only 8 from. Taking the res signet means now you can only take 7 of them.

I play R/Mo and so I take rebirth with me, anyway. Most parties have at least one monk and a few others who are monk as secondary. So the team should just make clear who has res signet, who has res spells, and make sure that at least one of those is in a position to run away if things get tough. That way one or two key players would be able to go without a res signet, which, anyway, is useless once it is used.
I agree on all points. I was in a rush yesterday as my boss was hanging over my shoulder! Anyway, i should have made myself more clear.. I meant players in PvE who refuse point blank to bring a res sig/spell saying "That's the job of you monks" or, and yes I have had this, "Res sig's are for n00bs".

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

Quote:
Originally Posted by coolsti
Agree. 4 warriors in a party is too much. 3 is too much. And lately I am beginning to think that 2 is also too much. I have encountered some really good warrior players that care to look around if any of the squishies are being beaten up or care to pull back to a ranger's traps or who care to wait for people to regen. But most of the warriors I met don't. And then there is the diversity issue. Warriors may or may not believe this, but 1 W can do much better being backed up by a few cursing, blinding, weakening, burning allies than with a few extra warrior buddies at his/her side.

I'd say 3 is definitely too much. All you really need is 1-0 warriors.
For places like UW and FOW it is actually more ideal to only have 1 warrior. As it is very tough in UW on 2 monks to heal/prot more than 2 warriors. With 3 warriors and 2 mo in UW it's pretty much guaranteed that 1 will go down just because the enemy hits so hard. The funny thing is that so many warriors are so scared of dying all the time.

I don't know why so many warriors insist on going in groups, do they not realize when they're the only warrior in a party, they get the monks all to themselves? What really important in the high level areas is not walling warriors, or multiple damage absorbers. I't's pure killing speed, and nothing kills as fast as one tank and a full complement of nukers, necros and mesmer damage dealers. The faster a party kills, the less the party has to worry about prolonged battles and running out of energy. Also the less damage the tank will take and thus less healing required all around. Groups with multiple warriors simply don't do enough damage to take down the enemy fast enough, and if they are running pure damage skills w/ no self heals or stances, even a monks w/ amazing energy management cannot heal 4+ warriors forever.

Ironically I find most of the best tanks are never warriors. Some of the best tanks I've had for UW (after the pathetic "rez me! heal me" wars dropped) have included a SS necro w/ vampiric touch, a ranger w/ troll ungent, and an ele running pheonix. They tanked both aaxtes and smites better than most tanks as one thing they seem to know how to do is rush in (instead of pulling back to the casters), aggro, and to stand their ground.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Quote:
Originally Posted by saphir
Ironically I find most of the best tanks are never warriors. Some of the best tanks I've had for UW (after the pathetic "rez me! heal me" wars dropped) have included a SS necro w/ vampiric touch, a ranger w/ troll ungent, and an ele running pheonix. They tanked both aaxtes and smites better than most tanks as one thing they seem to know how to do is rush in (instead of pulling back to the casters), aggro, and to stand their ground.
*sighs lovingly about his ranger*

Throw Dirt, Oath Shot, TU- FTW.

Draracle

Academy Page

Join Date: Nov 2005

Mo/Me

I just don't get why everyone is so hostile. They say the character of a person is what they do when know on is looking. I think gaming is kind of the same thing. So many people get down right vicious and most likely because they don't have to worry about getting their ass kicked. And I think, "so this what these people are like when they don't have to abide by the rules, hostile, selfish, violent". And then there are the guys who rip you off. They don't pay for runs etc. And I again I think, "why would you sell out your integrety for computer game" at least a bank robber is a theif for REAL money, these people became theives for FAKE money! Anyway, that is my opinion on jerks in GW, they are the scum of society we never notice because the police force and the threat of retaliation keeps them from behaving the way they want to.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

The biggest jerks are the ones that don't bring snares in Competition Arenas. "Why should I bring a snare for a runner? Just let someone else do it." Selfish.

ecirbaf

ecirbaf

Frost Gate Guardian

Join Date: Nov 2005

Mo/Me

I've had my first taste of Guild Wars 'jerks' tonight.

I play this protection/healer monk with 2 mesmer skills thrown in as I am going through the game , discovering skills, and just basically enjoying myself doing all missions and bonuses. I'm using Empathy and Backfire on top of my healing to add some strategic element, and I find them to be a valuable addition in most uncoordinated PUG groups, at least.

I should say I've only received positive comments so far when I play my monks.

At a very late hour I am happy enough to join a group for the Riverside mission. After it starts I realise they're all from one guild if I remember, from Australia. At first I thought, cool. Who knows maybe they'll even like my monk and I';ll get an invite. No no no... quite the opposite !

I dont know if they use teamspeak but they dont say anything in the chat window, except criticizing my use of skills every now and then, telling me to pick up the scepters "carry sceptor qwinn" "carry sceptor qwinn".

At one point I try to show what skills I use, so I let them know with control click that I am using Backfire on some Necrid Horse. This warrior asks why I use it ? I say "dont they cast spells?" Answer "not many". Regardless by the time they switched to it, the Necrid horse was already down by half its health, and I should mention that with the other level 20 monks there was very little healing to do.

Then this guy asks "Are you healing ?". How nice. Just because I'm using one or two mesmer skills with my monk doesnt mean I cant play !

Then they start mocking my use of skills by echoing my use of Empathy, I dont know if it was a game command (ctrl click) or just typing
"Some Person is using Empathy!"
"Some Person is using Empathy!"
several times whenever I was using the skill one some monsters

Then we come to the bone dragons and this guy starts criticizing me for using Vigorous Spirit, because he "was standing and not fighting at that moment". I usually dont have the time to see whos fighting and who's not, rather I cast Vig Spirit preferably on the warriors when I see their health dropping, and there;s no urgent need ffor healing. And anyway, who cares ? This is healing through Divine Boon as well!

We move on, and again, they start mocking my use of skills : I'm experimenting with Reversal of Fortune, and this guys says that Orison Healing is so much better, that it's spammable., etc.

Mind, during all this time, their health never dropped below 70% or so.

Also not once since the mission started I get a nice comment or any other sort of chit chat.

Rather sad considering they were obviously doing good at the game. Only I dont care how good you are at pvp, if you;'re being an ass, you wont have me in your party. I dont see why I should be, as a player, treated like an idiot. So I left the mission. They didn't even excuse themselves.

It's perfectly alright to criticize someone's use of skills, as long as you bring in arguments, and you do it in a positive, and helpful manner. Just because you're in some big guild or you're good at pvp doesnt justify you being an ass.

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

(Message deleted, oops. Kill it!)

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by ecirbaf
I've had my first taste of Guild Wars 'jerks' tonight.

I play this protection/healer monk with 2 mesmer skills thrown in as I am going through the game , discovering skills, and just basically enjoying myself doing all missions and bonuses. I'm using Empathy and Backfire on top of my healing to add some strategic element, and I find them to be a valuable addition in most uncoordinated PUG groups, at least.
..... (I took out most of the text of this long quote. see above. - Coolsti

They are just a group of jerks and you just should forget them (but remember their names and don't team up with them again).

I think a reason why it is so hard to find enough monks around is because everyone expects the monk to take only healing or protection type spells and skills and spend all their gaming time focused on the ally health bars. I am playing monk as one of my characters and I am so bored doing this, that I think I will put this character "in storage" until further notice. I gave my monk a necro secondary because I wanted to use cursing skills to keep the enemy from doing so much damage, as a means of "preventive medicine". But every time I go out with a team, I seem to need to devote all my energy to healing them. Why is this? Is it because teams play so poorly that they get hurt too much too quickly? Or is it because they take no regards for their health, and just hack and slash to the limit expecting two full time monks resupplying their HP? The result is: bored and frustrated monks, and the result of that is: not enough people wanting to play the monk class.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by coolsti
I think a reason why it is so hard to find enough monks around is because everyone expects the monk to take only healing or protection type spells and skills and spend all their gaming time focused on the ally health bars. I am playing monk as one of my characters and I am so bored doing this, that I think I will put this character "in storage" until further notice. I gave my monk a necro secondary because I wanted to use cursing skills to keep the enemy from doing so much damage, as a means of "preventive medicine". But every time I go out with a team, I seem to need to devote all my energy to healing them. Why is this? Is it because teams play so poorly that they get hurt too much too quickly? Or is it because they take no regards for their health, and just hack and slash to the limit expecting two full time monks resupplying their HP? The result is: bored and frustrated monks, and the result of that is: not enough people wanting to play the monk class.
Well here's the thing, monks, by their very profession are for healing and protecting. People want monks in their groups to heal and/or protect them. It's hard to find monks for a couple of reasons. One is that monks take so much abuse and two, most people, myself included, just want to kill stuff.

As an elementalist, I was used to staying in the back and running from anything that ran up to hurt me. I was told (by one of the best monks in the game), trust your monks, they will keep you healed, that's our job. So, if you're bored with your monk and want to try some necro skills, then delete the monk and make a necro. You're suppose to be having fun, that's why it's called a game.

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by coolsti
But every time I go out with a team, I seem to need to devote all my energy to healing them. Why is this? Is it because teams play so poorly that they get hurt too much too quickly? Or is it because they take no regards for their health, and just hack and slash to the limit expecting two full time monks resupplying their HP? The result is: bored and frustrated monks, and the result of that is: not enough people wanting to play the monk class.
I have a feeling that with two monks (or even one), some people automatically expect them to do nothing but heal, and with this 'safety net' they can just throw caution to the wind. Do they have to worry about their health? No, of course not, they have monks to do that for them.

Granted that there will be situations where the only option is for monks to be entirely devoted to healing, but with regards to ecirbaf's post, that was not one of them. And to be criticised for doing anything other than heal, especially when it was not required, is extremely unnecessary and unfair.

Personally, if my health is not in danger, I much prefer the monk(s) to take the opportunity and do some damge rather than stare at my health and spam me with heals. If they have skills other than healing, then I would like them to be used, and even more so if they can give the party a tactical advantage.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Commander Ryker
Well here's the thing, monks, by their very profession are for healing and protecting. People want monks in their groups to heal and/or protect them. It's hard to find monks for a couple of reasons. One is that monks take so much abuse and two, most people, myself included, just want to kill stuff.

As an elementalist, I was used to staying in the back and running from anything that ran up to hurt me. I was told (by one of the best monks in the game), trust your monks, they will keep you healed, that's our job. So, if you're bored with your monk and want to try some necro skills, then delete the monk and make a necro. You're suppose to be having fun, that's why it's called a game.
I definitely agree and disagree. I see your point, and I see mine. It depends on what kind of monk you wish to play and how you wish to play GW. We are all forced to have a second profession in GW, so why is it the Monk class that shouldn't be allowed to make use of theirs? If you find a monk that is totally happy to be only healing and protecting you, and tells you to just go for it, I will keep you alive, then that is great! But I don't think I can be that kind of monk for very long, although I do enjoy playing as a monk.

Its like, I have been a monk in groups that went about things patiently without rushing and with a lot of team play and tactics, and I just didn't have to heal that group to the extent that I was healing all the time, or constantly out of energy. Those groups are fun. While the ally health bars seem to be stable, I can use a necro curse or something else besides healing. I have also been in lots of groups which apparently expected me to play like the monk you are describing, where the elementalists make little attempt to get away from the areas of high damage, etc. etc. There I had to dedicate myself totally to heal, protect and energy planning.

GW to me is a game, and one to have fun playing, so no I won't delete my Monk. I like playing monk sometimes. But I don't think you would be very happy if I wind up being a monk in your party!

Edit: as an afterthought, what you are describing is a monk who is willing to be a "dedicated monk" or perhaps more precisely, a "dedicated heal/protect monk". Well, what if someone of the monk class would rather not be a dedicated monk, but instead play a combination of monk/necro or a monk/mesmer or something else? I mean, no one complains too much if a ranger uses mesmer or necro skills, etc. etc. do they? Why does the monk have to be a dedicated monk? Remember, every class has a way to heal themselves also.

AxeMe

Lion's Arch Merchant

Join Date: Aug 2005

Atlanta

HEX

W/

This is a general "jerk" problem, not a specific one. In fact, it is so general that I've seen several references in this thread that apply. Many of you have already noticed it.

Too many characters - ironically they often come from those who are not very skilled themselves but don't realize it - seem to spend much of their time criticizing others in a group. Even when the criticism is warranted, it's a dumb move to be a jerk. That leads to bickering and to eventual failure if the atmosphere within the group gets too bad. So, it's not so much a matter of being a kind person, it's practical to be polite. There's a much better chance of succeeding as a group if people work together and support each other. (Seems to work pretty well in life too).

I don't know about the rest of you but I make at least two mistakes a day - both in life and in game - if for no other reason, grin, it keeps me in practice. In a two or three hour FOW session for example, even an experience player is likely to make at least one dumb mistake. The smartest way to recover from mistakes that don't wipe you out is to laugh about them. Otherwise, the person who made the mistake can become too cautious - paralyzed with the fear that he or she will make a second mistake.

By the way, I don't think this will change. After all the problem is sort of like the example I gave -- the worst players are so bad that they aren't able to recognize that they are bad. So they'll continue to believe that they're terrific and that all their failures are simply the result of mistakes by the rest of us.

Doctor Death

Doctor Death

Frost Gate Guardian

Join Date: Nov 2005

Manchester, UK

Currently Guildless

W/N

*Invite someone to my PUG*

me: Hi
them: go go go
them: enter the F*%#ing mission
me: w8 ppl are sorting out their skills
them: wtf just go
them: F*#@ em
me: chill out m8
them: ffs whats the point in joining a group if you havent already sorted your skills out, [email protected] noobs.
other party member: can you stop swearing!!
them: [email protected] you
me: come on play nice. Whats build are you running?
them: you Tw$t im god, no 1 can kill me
me: Sigh!!
other party member: Kick him
them: STFU YOU F#@*ING D*CK
them: Ill report all you [email protected]

*kick*

Whisper form them: WTF YOU NOOB Y KICK COS OF THEM C@#&S

*Ignore*

Another Party Member: Sry he was my Guildy
me: Unlucky

Raptox

Raptox

Frost Gate Guardian

Join Date: Oct 2005

Huntington Station, NY

Une Annee Sans Lumiere [UASL]

E/Me

Quote:
Originally Posted by Doctor Death
*Invite someone to my PUG*

me: Hi
them: go go go
Right here would have been enough for me. Automatic kick.

michaelp68

Ascalonian Squire

Join Date: Sep 2005

Connecticut

>O< The Package

Me/E

Quote:
Originally Posted by Commander Ryker
Well here's the thing, monks, by their very profession are for healing and protecting. People want monks in their groups to heal and/or protect them. It's hard to find monks for a couple of reasons. One is that monks take so much abuse and two, most people, myself included, just want to kill stuff.

As an elementalist, I was used to staying in the back and running from anything that ran up to hurt me. I was told (by one of the best monks in the game), trust your monks, they will keep you healed, that's our job. So, if you're bored with your monk and want to try some necro skills, then delete the monk and make a necro. You're suppose to be having fun, that's why it's called a game.
I understand your points, but I'd like to add that monks are not just for healing and protecting. They smite, too. I'm able to do a considerable amount of damage on enemies with my smiting monk. He's not built as a solo smiter.... It's just a build to inflict damage on enemies, and it's fun.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by coolsti
Its like, I have been a monk in groups that went about things patiently without rushing and with a lot of team play and tactics, and I just didn't have to heal that group to the extent that I was healing all the time, or constantly out of energy. Those groups are fun. While the ally health bars seem to be stable, I can use a necro curse or something else besides healing. I have also been in lots of groups which apparently expected me to play like the monk you are describing, where the elementalists make little attempt to get away from the areas of high damage, etc. etc. There I had to dedicate myself totally to heal, protect and energy planning.
If those were pugs then you lucked out. lol Pretty much any time I've played with a group like that, it was my guild. Which is why I have given up on pugs at all. Maybe that what I was thinking of then, our patient and tatical guild group and probably why the monk had time to keep us healed and protected.

Quote:
Originally Posted by coolsti
GW to me is a game, and one to have fun playing, so no I won't delete my Monk. I like playing monk sometimes. But I don't think you would be very happy if I wind up being a monk in your party!
Well, you probably wouldn't because on the off chance that I do a pug, I have learned to be specific in my request. Like, LF heal monk or LF prot monk.

Quote:
Originally Posted by coolsti
Edit: as an afterthought, what you are describing is a monk who is willing to be a "dedicated monk" or perhaps more precisely, a "dedicated heal/protect monk". Well, what if someone of the monk class would rather not be a dedicated monk, but instead play a combination of monk/necro or a monk/mesmer or something else? I mean, no one complains too much if a ranger uses mesmer or necro skills, etc. etc. do they? Why does the monk have to be a dedicated monk? Remember, every class has a way to heal themselves also.
Well, because what a ranger does doesn't affect anyone else (unless he aggro's everything in sight). I don't look at a ranger to keep me healthy. Actually I've always seen mo/necro as a good mix because necro's have a lot of skills to keep party members healthy too.

Thanks for your thoughtful reply. Some would have called me noob and been done with it. lol

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by coolsti
Its like, I have been a monk in groups that went about things patiently without rushing and with a lot of team play and tactics, and I just didn't have to heal that group to the extent that I was healing all the time, or constantly out of energy. Those groups are fun. While the ally health bars seem to be stable, I can use a necro curse or something else besides healing. I have also been in lots of groups which apparently expected me to play like the monk you are describing, where the elementalists make little attempt to get away from the areas of high damage, etc. etc. There I had to dedicate myself totally to heal, protect and energy planning.
If those were pugs then you lucked out. lol Pretty much any time I've played with a group like that, it was my guild. Which is why I have given up on pugs. Maybe that what I was thinking of then, our patient and tatical guild group and probably why the monk had time to keep us healed and protected.

Quote:
Originally Posted by coolsti
GW to me is a game, and one to have fun playing, so no I won't delete my Monk. I like playing monk sometimes. But I don't think you would be very happy if I wind up being a monk in your party!
Well, you probably wouldn't because on the off chance that I do a pug, I have learned to be specific in my request. Like, LF heal monk or LF prot monk.

Quote:
Originally Posted by coolsti
Edit: as an afterthought, what you are describing is a monk who is willing to be a "dedicated monk" or perhaps more precisely, a "dedicated heal/protect monk". Well, what if someone of the monk class would rather not be a dedicated monk, but instead play a combination of monk/necro or a monk/mesmer or something else? I mean, no one complains too much if a ranger uses mesmer or necro skills, etc. etc. do they? Why does the monk have to be a dedicated monk? Remember, every class has a way to heal themselves also.
Well, because what a ranger does doesn't affect anyone else (unless he aggro's everything in sight). I don't look at a ranger to keep me healthy. Actually I've always seen mo/necro as a good mix because necro's have a lot of skills to keep party members healthy too.

Thanks for your thoughtful reply. Some would have called me noob and been done with it. lol

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Commander Ryker

Thanks for your thoughtful reply. Some would have called me noob and been done with it. lol
Nope, I wouldn't do that, even if you were to act like one

I see your point of view, I have another one, and the difficulty comes when parties are formed with people who's playing styles and points of view are too different. I actually have enjoyed good PUG groups more and more lately, maybe because I am lucky, but also a bit careful and I tend to play as much as possible with friends.

Yesterday I entered a party doing Riverside as monk, equipped with two necro curse skills, and for healing only sig of devotion, reversal of fortune, mend conditions and one other protection spell (I use divine boon). This was a blind invite, no one asked me a thing, and I could have been a 100% smiter for all the group knew. I was the only monk, and I just wanted to see what happened. Two rangers in the group were very good and knew when to get back out of danger, but the W and N and E in the group got swamped constantly and died often. I admit I was not fully equipped to handle this group as a heal/protect monk, but no one asked, and I wanted to see if I could get by as part necro. Amazingly, no one complained verbally that I was not a good enough monk. Instead, one by one the E, N and W left the group! Might be Err=7 for some of them, though. The 2 rangers finished the mission with me but without the bonus.

Andy of Glacieria

Frost Gate Guardian

Join Date: Jul 2005

pD-Paladins of the Dark

W/Mo

Some idiot that just ignored me and reported me for nothing, a guy that called me weird stuff for nothing. Can't decide, really

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by coolsti
Nope, I wouldn't do that, even if you were to act like one

I see your point of view, I have another one, and the difficulty comes when parties are formed with people who's playing styles and points of view are too different. I actually have enjoyed good PUG groups more and more lately, maybe because I am lucky, but also a bit careful and I tend to play as much as possible with friends.
Me too and here's one reason why. I was bored the other day and so, because I enjoy killing the charr (left over hatred from early in the game. lol), I went to Piken to help some folks with a couple of the harder quests like finding Althea and her ashes. So I find a couple of guys who needed the quest and told them to grab the heal hench. One of them says, you're a level 20, you shouldn't need it. I tell them not for me, for you. They decline and off we go. We no sooner get out the door and the same one who decided we didn't need a healer starts swearing at me and accusing me of having one of the titan quests. Having some friends and guildies new to post sear, I don't have any of those and told this guy that. He's still cussing and saying I better not see any level 28's, blah blah blah. I then told him, I was here to help not to be cussed at and he said fine, we'll do it ourselves. I wished them good luck and left.

Sadly this is the attitude of most people in this game and why I have given up on pugs and helping those who I don't know. It's a shame really because I've met some great people. I am here to have fun however and will not spend my time with asses.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I remember an encounter from way back when I first started playing. My guild leader and I had just reached Nolani Accademy for the first time ever, and we were trying to do the mission. We picked up one guy, took the healer henchie, and off we went. And, as normal on that mission for those that don't know what they're doing, we got lost in the first part. Up until this point, the Warrior we picked up had not said a word.

Jerk Warrior: ...You guys don't know what you're doing, do you?
Friend: No
Me: Nope, just winging it :P
Jerk Warrior: ...
Jerk Warrior has left the game
Friend: WTF? Why'd he leave?

Some players would have probably given up at this point, but we decided to at least try to beat the mission by ourselves. Good thing we tried, too, because, as it turned out, we didn't even need that Warrior :P

I also remember that we started to use henchmen more often after that.

Blu_onyx

Ascalonian Squire

Join Date: Oct 2005

Sunny Australia!

Terminal Ferocity

E/Mo

*shakes head*

Please, Please tell me the real world is not like this

Each year goes past, seems to be a even greater breed of superior knobheads.