W/X FoW Spider Farmer
Racthoh
Quote:
Originally Posted by shiskabob
i jsut had my best runs today. first was 4 shards! then the next run i got 2 more and a rare chaos axe. Plus, i got a sapphire! i was wondering has anyone else gotten a sapphire or a ruby for that matter?
Yup, found a few on occasion.
Glad to know it still drops good... although my best had 2 gold shadow shields not 2 gold chaos axes.
Glad to know it still drops good... although my best had 2 gold shadow shields not 2 gold chaos axes.
Murder In China
I still think Baltz sprit + Cleave is godly. You don't even need a Zealous haft for it, just a furious or sundering haft would work nicely.
Jedit
Quote:
Originally Posted by animeba
It increases attack speed by 33%, but decreases damage by 25%. So the math is 1.33*(1-0.25) = 1.33*(0.75)= 1
Flurry only increases your adrenaline gain by 33% while leaving your damage output the same.
Quote:
Using cleave does not totally deplete the adrenaline you built up for penetrating blow.
IINM, using an adrenal skill empties the pool for that skill and removes 1 adrenaline from the pools of all other adrenal skills. Effectively, unless you're using a Furious mod or something else that boosts adrenaline gain, adrenal attacks do not themselves generate adrenaline.
Sewers
Unfortunately I found a way to make the spiders interrupt, other than being really low on health. I thought I was on to a good build.
Desperation Blow Sever Artery Gash Watch Yourself Dolyak Signet Healing Signet Sprint Virulence Note: I took sword to minimum to use some points in Death. Anyway I was able to kill the driftwood and dryders faster than ever with this. Energy management wasn't a problem, don't even need a zealous mod in fact i have lengthen bleeding on my sword. Sever to make them bleed -3, Virulence -3 for poison and -4 for disease(which spreads) and weakness, then hit them with Gash for -20% total health. They die so very quickly. It does work on the spiders but frequently they will interrupt the virulence. It comes down to learning the timing on when to cast it. Jedit
OK, I'm having problems here. Getting to the cave is as ever a PITA, but the hassle comes at the cave. I'm using Glad's with Knight's Boots, a Superior Absorb and Grog's Defender, and I'm still taking extra damage with WY! and the Sig active. Have the Spiders been damage buffed?
Racthoh
You will still be taking damage, just not a whole lot. When using the Healing Signet is the only time you should see your health drop faster. Just make sure you're only killing 3 at a time to start and not like 12.
Sewers
At the cave mouth usually I can kill one dryder but then the spiders come out. At that point I sprint out of there because fighting the spiders and the dryders is not a good situation. If your timing is off at all then Wastrels Worry will start to take chunks of your health.
Watch for the spiders to spread out and when one is separated from the group attack. Yes the others will be hitting you but as long as you don't aggro the dryders again they will stay at the cave entrance. Once I've lured and killed all the spiders outside then I kill the remaining dryders. When you go inside the cave, I sprint up to a dryder and kill it first, then look to see if any spiders are spread out. If they are all in groups then I sprint out and wait for them to spread themselves out. As for the Dryder. I don't attack as fast as I can. I wait for him to cast Wastrels worry before every attack skill I use. Dragonborn
Thx for sharing
MoNo
i pull the 3 Dryder out then its on spiders drop when you kill the 3rd Dryder.
i use vamp sword (drok's) and a crim shield (coll) and i'm still free to take anybody that needs help ign mono lific DarK_AngeLX
Thx a lot Racthoh !
In only one run, I make me like 20k ! Pyrea
Hey man
You are the best. Made the run my first go and found some really nice things: 4 shards, 1 key, 1 sapphire and 1 ruby. WOW! Was I amazed. Plus all the wood (salved from staffs and bows) and glittering dust that you can convert into Vellum and sell to trader for a nice profit. I didn't actually realize how easy these spiders/driftwoods/dryders could be. I suppose it's because till recently I had never had the chance to explore FoW as PUGs always leave etc. and some don't even get to The Forgemaster. Anyways, came close once to biting the bullet once a scale got wind of me. I was fighting with a last group spider (outside cave) when i think i got careless and missed him bouncing along the beach. Dolyak was up and I just put the killing blow on spidey when good old Ancient Scale gets LT and LS on me. So I start walking slowly away while healing and managed to sprint out as Dolyak came down. That was the only real tense tense moment. I do love the thrill of fighting in close quarters and having to watch aggro real close. Anyways, Ract thanks again dude and one day I hope I have the honour of maybe joining you on a quest somewhere that takes use into danger, excitement and adventure!!! LiquidLithium
first off, thank you greatly for this build. It is a pretty hard build to run in my opinion but i used to farm griffons and ill admit, it was a mind-numbing way to make some quick cash.
Because it is more difficult, it is more fun. I was very frustrated at first because i could not even get past the first couple groups of skales. I still think there are good and bad monster spawns ( i have seen it in mineral springs with the thunderwing elemental boss.) i have seen it here too. I am yet to make it to the spiders but I wanted to post to say thank you and tell other beginers not to give up. I tried the UW W/N solo, and that is hard. Much harder than this. LiquidLithium
what do u do if 3 of em are on top of each other so there isnt a lone one to pull?
NVM, you wait it out, they move eventually =0) Glasswalker
I just want to say congratulations to Racthoh. Whether the build works or not, I've never seen a thread remain on the first page for this long without being stickied. Kudos to you!
The fact that the build does work is just icing on the cake... Sir Krohan
This place has been nerfed...
Rhuobhe
Quote:
Originally Posted by Sir Krohan
This place has been nerfed...
How so? If you're going to say Savage Shot, I made that mistake also. They only throw SS when you're low on health. If you're talking about the run to the cave, well, it's not easy. Just be patient and you'll eventually be able to get by them.
Or was the nerf something else? Jhadur
Thanks a lot for this build Racthoh, you are a real star
Well after several attempts (about 10) I finally managed to get to the cave and kill all the spiders It took about 2 hours but it was fun Was using a W/Me build similar to the one I use for IDS farming, just switched Elemental Resistance for Physical Resistance. Got 4 shards on this run and I'd had 3 earlier from previous attempts Now Ive just got to find a group that will make it to the Forgemaster so I can get my Fissure Armour AznPhate
Hey Ract, watsup....
I use Watchful Spirit in my build because im a noob , and i cant seem to stay alive. I just take a little longer at killing, since i am more focused on staying alive. This build is very solid, however, i never seem to get any good drops -_-. Cya online. Racthoh
Quote:
Originally Posted by AznPhate
Hey Ract, watsup....
I use Watchful Spirit in my build because im a noob , and i cant seem to stay alive. I just take a little longer at killing, since i am more focused on staying alive. This build is very solid, however, i never seem to get any good drops -_-. Cya online. Alright, what is your armour setup? Using the collector's shield with the +45 health and -2 damage while stance? (found in the desert for 5 bleached shells... roughly 5k to buy the shells if you don't farm them) And don't forget either a +5 Defense mod for your weapon, or a +7 vs. physical one. Ajantis
Drops tend to suck nowadays though.. On my first runs I got 4-6 shards, now I'm lucky to get 1-2
Quit farming there pricks Jedit
Quote:
Originally Posted by Racthoh
Alright, what is your armour setup? Using the collector's shield with the +45 health and -2 damage while stance? (found in the desert for 5 bleached shells... roughly 5k to buy the shells if you don't farm them)
And don't forget either a +5 Defense mod for your weapon, or a +7 vs. physical one. I take it that a +5 vs physical would suffice, though? Other than at the start you're only taking physical damage. I do have bad news, though; the spiders have started using Savage Shot on Healing Signet when you're as high as 200 health. I also rather irritatingly ran into a double-linked pack that couldn't be separated, though I think that's a one-off. Racthoh
I only use a +5 Defense mod on my sword and have never had a problem.
I just did a run with someone only a few hours ago at most and was never hit by a savage shot. Can anyone else confirm this? MoNo
i don't have any problems either and i don't use a +5 or 7 on my sword but then again i don't use wy or dol sigi use vim and 4 sword skills but what works for me might not work for u
King's Spectre
Fun stuff. I love builds that use the warrior primary skills. I'm trying to decide for myself if a 3-pip mending is better than physical resistance for this build. Mending seems to be better vs a few spiders while PR is better vs a LOT of spiders. Last night I had a lot of trouble with the scale placement but still made out well.
How do you get to the forest and will the critters there kick my butt? I tried running around after making it through the cave, but quickly got in a whole heap of trouble. Ajantis
Running around: wailing forest is impossible imho
Skeleton plains are pretty easy, lots of spaces to avoid the patrols + there's a chest with the big dragons most of the time. Burning forest is pretty hard and haven't found a chest there.. No clue if there's another area reachable without passing through burning/wailing forest Alexandria Kotov
Quote:
Originally Posted by linkid
After looking at this thread, I tried this as well. I'm one of those people (some say cowards) that believe good defense beats good offense... so after several experiments I ended up with this build:
Strength 11 + 1 + 3 Tactics 10 + 1 Axe M 10 + 1 The reason I have 15 in strength is so that I can keep dolyak signet up indefintely. Most people would probably put it in axe for more damage. I also carry a minor rune strength helm for running until I get to safe zones away from the skales (+75 hp for 1 less second of sprint). The only reason I went with axe over sword is because of the lower adrenaline skills (to beat wastrel's worry easier) and just the fact I had a zealous axe with +7 shelter. I also use a -2 in stance shield. Skills: Sprint (obviously) Flurry (adrenaline building, stance for -2 on the shield) Dolyak Signet (+40 armor all the time, makes me really slow) Watch Yourself (+20 armor when I need it) Healing Signet Cleave (low adrenaline +dmg attack) Executioner's strike (the other adrenaline +dmg attack) Shields Up (Great, probably the best, defense against rangers). Fighting strategies are the same... I use shields up when I'm pulling (no movement penalty, faster pulling) and also when I use healing signet... with the two other armor boosting skills the spiders will still do 0 damage even when using healing sginet. I shouldn't be taking damage while not using healing signet anyways so the only damage I ever get is from poison (and occasional healing signets without shields up). Even though it has the 10 energy cost zealous axe (or sword, with or without flurry) with no energy based attack means I would have nearly full energy all the time. Also, having shields up also makes this (I think) a little more lag proof. I was very nervous about trying this out, as my previous high-level farming is limited to 2-manning the UW, and 3-manning the FOW, so I tried this build. First try, success. Maybe I got lucky spawns or something. Fire Childe
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I just did a run with someone only a few hours ago at most and was never hit by a savage shot. Can anyone else confirm this?
most of the runs i have made i have never been hit by savage shot. in my recollection i have only been hit twice. both times on separate runs, whilst using heal signet. survived both times as well. | most of the time however they never seem to use it, even when i use heal signet at or below 50% health. because of this, i do not know exactly what triggers spiders to use savage shot. but it is definitely a rare occurence. more so if you pull individual groups (i.e. take on only 3 or 4 at a time). Murder In China
To bad Physical Resistance is a stance, I kill slowly without flurry in Jhadur's build.
Rhuobhe
Quote:
Originally Posted by Ajantis
Running around: wailing forest is impossible imho
Not really impossible, I've killed the spirit shepherds and the spirit ranger guys, as well as the worms and cave spiders.
I only tried 1 time but I know it can be done; fairly easy to do if you set up your build right. If I have time and interest in persuing it I'll post a working build for soloing the Wailing Forest (same build can do spiders too, I'm sure of it) . The question is would be, would it be worth it to do? It's not FAST, but it's not slow either. Racthoh
Wow, how don't you get that first group of 2 Etherbreaker and 3 Icehands to slaughter you on the way to forest? Or, do you come from the other direction. In either case... I just can't see how you would make it. Icehands will Deep Freeze you for 10 seconds of slow movement leaving you in quite the pickle. After which they'll Lightning Touch you to death as many a FoW groups have come to an end.
Knido
well, i havent tried this yet, or the ice hands, but listening to what you just said i guess you could go with a Lieutenant's helm or Elemental Resistance or Mantra of Air (or whatever you call it), to cut down hex time or cut down damage.
or bring some AoE to scatter them while the Deep Freeze is on you, like SoW or Lava Font dunno, just what i thought of :P Rhuobhe
Quote:
Originally Posted by Racthoh
Wow, how don't you get that first group of 2 Etherbreaker and 3 Icehands to slaughter you on the way to forest? Or, do you come from the other direction. In either case... I just can't see how you would make it. Icehands will Deep Freeze you for 10 seconds of slow movement leaving you in quite the pickle. After which they'll Lightning Touch you to death as many a FoW groups have come to an end.
I don't go to the forest via the back of the cave, I'll go back to the starting area and make my way from there. I have pics of dead spirit shepherds which I'll post when I get home.
It's a long walk, and that's why it might not be worth it. (at least the build has sprint!) But it's a challange, and to say that you can do it is an accomplishment that most probably couldn't claim. Again, don't know how the drops are as I haven't done this more than once. Too busy with the recent IDS craze as well as some other farming projects. Rhuobhe
Quote:
Originally Posted by Knido
well, i havent tried this yet, or the ice hands, but listening to what you just said i guess you could go with a Lieutenant's helm or Elemental Resistance or Mantra of Air (or whatever you call it), to cut down hex time or cut down damage.
Mantra of lightning and Elemental Resistance are both stances; you can't double up on them. When I went there and killed the shepherds, I used W/Me with Elemental Resistance, but I think there is a better build that doesn't use Me as a secondary.
Alexandria Kotov
As a relative noob to this form of farming, I wanted to throw out a few suggestions for other people not as scathingly bright as Rac and Strider and company. The spawn of Scales defines your run there entirely. WAIT. Keep an eye on your radar, and WAIT. Plot your entire path from your current safe point to the next one. If you're just starting, use the above quoted build by Linkid, and when you're feeling comfortable with it, take out Watch Yourself for a third attack spell. You can still tank every single spider at once, forever.
Also, I had a question. The first pause spot, with the Dryder and the Driftwoods: Do you stop and kill all 4 of them? I have trouble fighting either that dryder or the driftwoods without aggroing the other, unless I go far up or down, in which case I get the scales on the beach wandering into the Dryder fight, or the roamers up top wandering into my Driftwood fight. How do you isolate that battle with only 1 class of enemy? Lastly, I've found that running around that mountain when the three groups break and run towards you when you first start is... dangerous. It's dicey, and the timing isn't easy. You can far more easily back up behind the mountain, and wait for them all to go past you, without having to dodge them. Just... the cowards way, I guess. Racthoh, I thanked you in game, and I'm doing it again here. You've really made me enjoy farming solo for the first time ever. I have to WORK at it. ....but I'm still keeping my shards. Racthoh
Quote:
Originally Posted by Alexandria Kotov
The first pause spot, with the Dryder and the Driftwoods: Do you stop and kill all 4 of them? I have trouble fighting either that dryder or the driftwoods without aggroing the other, unless I go far up or down, in which case I get the scales on the beach wandering into the Dryder fight, or the roamers up top wandering into my Driftwood fight. How do you isolate that battle with only 1 class of enemy?
....but I'm still keeping my shards. Most would keep their shards. I personally fight all 4 at once. The Dryder can pretty much be ignore since all they do is spam Wastrel's Worry. Drop the Driftwood first in case you need to Sprint (since they cripple). Plus, their Protector's Strike WILL hurt if you try to flee while crippled. Rhuobhe
As promised here are some pics of me soloing the Forest of the Wailing Lord.
At the start: Killing the Spirit Shepherds: Killing some worms: I didn't take too many pics because I anticipated coming back and doing it right. Unfortunately I have been too busy with other things to work on a build for this area. When my build has been made, I will start a nice new thread like this one Ajantis
Nice
Couldn't pull it off with the normal warrior skill combo.. And running through isn't pretty Murder In China
I find using Physical Resistance really cuts down your killing speed.
Rhuobhe
Quote:
Originally Posted by Murder In China
I find using Physical Resistance really cuts down your killing speed.
Do you mean that using Resistance makes it faster to kill spiders or slower?
Looks like you're saying it's slower WITH Physical Resistance, which I find to be opposite of my own experience King's Spectre
Unless there is something *better* to use than PR.. I'm still torn on mending vs PR.
Are there enchant busters in the woods? |