W/X FoW Spider Farmer
Racthoh
Quote:
Originally Posted by Tibby
i was ganna try this build in uw since i use it almost everywhere else and it does me good. but then i started thinking of the bleeding,then the interupt etc then jus got lazy to redo points and a fe skills. neone actualy uw with their warrior? was wondering if its possible 1 maning using warrior
Wonder no longer:
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http://www.guildwarsguru.com/forum/s...ad.php?t=86797
El_Inferno
wuhu
finaly made it ... not only once ..noooo... twice
me used the build posted by hlidskjalf (with HH) and moded it a bit that it fits to my axe ... its realy easy when ya stand between the spiders with just -2 degen and health though HH
finaly made it ... not only once ..noooo... twice
me used the build posted by hlidskjalf (with HH) and moded it a bit that it fits to my axe ... its realy easy when ya stand between the spiders with just -2 degen and health though HH
Tibby
Quote:
Originally Posted by Racthoh
oddi
got one quick question.. would it be better to use an +7 armor vs piercing dmg shield than an reduse dmg -2 while in a stance shield??
Racthoh
I think it depends on the build. If you're loading up on defense (Dolyak + Watch Yourself + Something Else) then the -2 would be better. If you're just using Dolyak and Watch Yourself, then the +7 (or however high it goes) would be very useful when using the Healing Signet.
I'm no good at the math, but I *think* in some circumstances they would be useful.
Tibby, just so you know... the UW one is a LOT harder. The success stories are slim to none.
I'm no good at the math, but I *think* in some circumstances they would be useful.
Tibby, just so you know... the UW one is a LOT harder. The success stories are slim to none.
Tibby
id rather do it with my warrior since he doesnt have any enchantments and with my monk thats the only problem i have is dealign wit the nightmares. besides my war is almsot at 10mil exp so ill like to hit 10k
oddi
Quote:
Originally Posted by Racthoh
I think it depends on the build. If you're loading up on defense (Dolyak + Watch Yourself + Something Else) then the -2 would be better. If you're just using Dolyak and Watch Yourself, then the +7 (or however high it goes) would be very useful when using the Healing Signet.
I'm no good at the math, but I *think* in some circumstances they would be useful.
im actually thinking of dropping watch yourself for shields up.. and im also gonna have my dolyak up all the time with higher strength..
havent yet desided if im gonna go with an defense or shelter upgrade at my weapon but anyway..
so the way im setting up my defense would it be better to use that +7armor vs piercing or reduse dmg shield?? :P
I'm no good at the math, but I *think* in some circumstances they would be useful.
im actually thinking of dropping watch yourself for shields up.. and im also gonna have my dolyak up all the time with higher strength..
havent yet desided if im gonna go with an defense or shelter upgrade at my weapon but anyway..
so the way im setting up my defense would it be better to use that +7armor vs piercing or reduse dmg shield?? :P
Murder In China
Quote:
Originally Posted by oddi
im actually thinking of dropping watch yourself for shields up.. and im also gonna have my dolyak up all the time with higher strength..
havent yet desided if im gonna go with an defense or shelter upgrade at my weapon but anyway..
so the way im setting up my defense would it be better to use that +7armor vs piercing or reduse dmg shield?? :P Called shot, which has a recharge of 3 seconds, goes through "Shields Up". Plus "Shields Up" does not ends near its recharge. So you'll lose the +50 armor from the shout for like 6 seconds.
havent yet desided if im gonna go with an defense or shelter upgrade at my weapon but anyway..
so the way im setting up my defense would it be better to use that +7armor vs piercing or reduse dmg shield?? :P Called shot, which has a recharge of 3 seconds, goes through "Shields Up". Plus "Shields Up" does not ends near its recharge. So you'll lose the +50 armor from the shout for like 6 seconds.
Antisocial
I have a request though, can any1 make a short movie how to run to the spider cave(the killing shouldnt be a problem), only the running part, dont care about the killing part..
Thanks in advance
Thanks in advance
MoNo
if you guys are taking wy and dol sig how long does it take you guys to do a run just woundering i take 4 sword skills no need for the exstra armor
my runs are about 40 to 50 min. on average
my runs are about 40 to 50 min. on average
Fabius Cunctator
Well my first run took me more than an hour, but I was also chatting with the guild during that time so...
Dolyak sig really doesn't slow things down that much IMHO since you just have it on while you're attacking them spiders, and, with dolyak on, it only takes like 3 secs to get to the next spider, depending on how far they are from each other.
Dolyak sig really doesn't slow things down that much IMHO since you just have it on while you're attacking them spiders, and, with dolyak on, it only takes like 3 secs to get to the next spider, depending on how far they are from each other.
Azn D
Runs usually take me 40 minutes with Cleave and Cyclone Axe. Sometimes i just stand in the safe spots and go eat something lol
Also, since i thought about it(after reading this thread), "Shields Up" is good, My build is:
Watchful Spirit, Sprint, Cyclone Axe, Cleave{E}, "Shields Up", Dolyak Signet, "Watch Yourself", and of course Healing Signet! I can post a picture of the build and a random moment in the middle of my run O yea, Shadow Beasts are sissies! LOL
Also, since i thought about it(after reading this thread), "Shields Up" is good, My build is:
Watchful Spirit, Sprint, Cyclone Axe, Cleave{E}, "Shields Up", Dolyak Signet, "Watch Yourself", and of course Healing Signet! I can post a picture of the build and a random moment in the middle of my run O yea, Shadow Beasts are sissies! LOL
Racthoh
I seem to be getting some whispers about where to stand and making the inital run. Refer to this radar:
The circle I drew is your best bet to avoid the shadow patrols and the skales. Note the large batch of red there, that is a patrol of snarling driftwoods. Kill that group, it makes things a lot easier when trying to sprint by.
I hope this helps some of the problems that people were having.
The circle I drew is your best bet to avoid the shadow patrols and the skales. Note the large batch of red there, that is a patrol of snarling driftwoods. Kill that group, it makes things a lot easier when trying to sprint by.
I hope this helps some of the problems that people were having.
MoNo
and walk before you sprint ,don't waste your sprint
Racthoh
Quote:
Originally Posted by MoNo
and walk before you sprint ,don't waste your sprint
I usually use Sprint the instant I see Life Transfer pop up on the bar. Although, sometimes there are times when you can sneak by that first group with aggroing anything which is always nice. Hug the east wall.
Anti-social, I'll try to get a vid of the running part. Although, note that the running part can differ with every attempt depending on where they spawn. Or do you mean running to the part where you first start to fight?
Anti-social, I'll try to get a vid of the running part. Although, note that the running part can differ with every attempt depending on where they spawn. Or do you mean running to the part where you first start to fight?
Rhuobhe
I could be wrong, but it seems that the spiders learned a new skill today:
Savage Shot
Sure, it's still possible, but I have to say that I really hate all the effort ANet puts into ruining our fun. I wish they would focus on fixing bugs... I mean hell Word of Healing doesn't even report the correct amount yet...
EDIT: It reports the right amount; at one point it didn't, so my bad.
Still lots of PITA bugs that have never been addressed, like monsters showing up where they aren't really standing
Savage Shot
Sure, it's still possible, but I have to say that I really hate all the effort ANet puts into ruining our fun. I wish they would focus on fixing bugs... I mean hell Word of Healing doesn't even report the correct amount yet...
EDIT: It reports the right amount; at one point it didn't, so my bad.
Still lots of PITA bugs that have never been addressed, like monsters showing up where they aren't really standing
Itok
Quote:
Originally Posted by Rhuobhe
I could be wrong, but it seems that the spiders learned a new skill today:
Savage Shot
Sure, it's still possible, but I have to say that I really hate all the effort ANet puts into ruining our fun. I wish they would focus on fixing bugs... I mean hell Word of Healing doesn't even report the correct amount yet... Funny you say that, I think they were poundin me wiht it last eve. I started to get knocked down and make the male "umpfh, Ive been interrupted" sound. Shortl;y thereafter I died. It 3was the longest i had lasted so i didnt pay it much mind, good shards, good fun, etc.
Damn wierd when it was happennin though
Savage Shot
Sure, it's still possible, but I have to say that I really hate all the effort ANet puts into ruining our fun. I wish they would focus on fixing bugs... I mean hell Word of Healing doesn't even report the correct amount yet... Funny you say that, I think they were poundin me wiht it last eve. I started to get knocked down and make the male "umpfh, Ive been interrupted" sound. Shortl;y thereafter I died. It 3was the longest i had lasted so i didnt pay it much mind, good shards, good fun, etc.
Damn wierd when it was happennin though
Yichi
They only seem to use Savage Shot about every three or four runs. Some runs i get pounded with it, others i never see them use it.
animeba
I believe this has been discussed before: Spiders are more likely to use savage shot to interupt healing signet if your health is extremely low.
I can't remeber ever being interupted by spiders while farming.
Need Tips:
Of the four times I have been done to FoW, the fastest time I could clear all the driftwood, dryder & spiders is 75min. I'm wondering how people manage to do it in 45min...
My setup is:
12 strength
13 axe
12 tactics
when fighting spiders: 15 strength, 13 axe, 10 tactics
dolyak sig
watch yourself
penetrating blow
cleave
power attack
sprint
healing sig
watchful spirit (counter poison)
Questions: Does sword kill spiders faster than axe?
Is there a special element that the spider is weak against?
Should I stay with zealous physical damage or switch to elemental damage?
Whats the most spiders that anyone was able to handle? (6 max for me)
I can't remeber ever being interupted by spiders while farming.
Need Tips:
Of the four times I have been done to FoW, the fastest time I could clear all the driftwood, dryder & spiders is 75min. I'm wondering how people manage to do it in 45min...
My setup is:
12 strength
13 axe
12 tactics
when fighting spiders: 15 strength, 13 axe, 10 tactics
dolyak sig
watch yourself
penetrating blow
cleave
power attack
sprint
healing sig
watchful spirit (counter poison)
Questions: Does sword kill spiders faster than axe?
Is there a special element that the spider is weak against?
Should I stay with zealous physical damage or switch to elemental damage?
Whats the most spiders that anyone was able to handle? (6 max for me)
striderkaaru
Quote:
Originally Posted by animeba
I believe this has been discussed before: Spiders are more likely to use savage shot to interupt healing signet if your health is extremely low.
I can't remeber ever being interupted by spiders while farming.
Need Tips:
Of the four times I have been done to FoW, the fastest time I could clear all the driftwood, dryder & spiders is 75min. I'm wondering how people manage to do it in 45min...
My setup is:
12 strength
13 axe
12 tactics
when fighting spiders: 15 strength, 13 axe, 10 tactics
dolyak sig
watch yourself
penetrating blow
cleave
power attack
sprint
healing sig
watchful spirit (counter poison)
Questions: Does sword kill spiders faster than axe?
Is there a special element that the spider is weak against?
Should I stay with zealous physical damage or switch to elemental damage?
Whats the most spiders that anyone was able to handle? (6 max for me) if you're going to use 3 axe attacks, switch out cleave for eviscerate. the spiders might use melandru's resilience, but you're really cutting down the effectiveness of cleave by adding in another adrenal attack. if anything, drop penetrating blow.
i'm glad that people are starting to use cleave. however, you still have to realize that cleave is most effective when it is the only adrenal attack skill you have. spamming it every 4 hits is what makes cleave shine.
not sure which weapon is faster though. you should try for yourself.
I can't remeber ever being interupted by spiders while farming.
Need Tips:
Of the four times I have been done to FoW, the fastest time I could clear all the driftwood, dryder & spiders is 75min. I'm wondering how people manage to do it in 45min...
My setup is:
12 strength
13 axe
12 tactics
when fighting spiders: 15 strength, 13 axe, 10 tactics
dolyak sig
watch yourself
penetrating blow
cleave
power attack
sprint
healing sig
watchful spirit (counter poison)
Questions: Does sword kill spiders faster than axe?
Is there a special element that the spider is weak against?
Should I stay with zealous physical damage or switch to elemental damage?
Whats the most spiders that anyone was able to handle? (6 max for me) if you're going to use 3 axe attacks, switch out cleave for eviscerate. the spiders might use melandru's resilience, but you're really cutting down the effectiveness of cleave by adding in another adrenal attack. if anything, drop penetrating blow.
i'm glad that people are starting to use cleave. however, you still have to realize that cleave is most effective when it is the only adrenal attack skill you have. spamming it every 4 hits is what makes cleave shine.
not sure which weapon is faster though. you should try for yourself.
Racthoh
Zealous is needed for the constant Flurry, and I can't remember how the math works out but Flurry will deal more damage than if you were attacking normally plus the faster adrenaline gain. Whether an elemental hilt would be faster or not I suspect that Zealous would be faster.
I find sword allows me to take down the driftwoods really quickly. Positioning them just right allows Hundred Blades to give me 6 hits of adrenaline. Also, switching targets when they're almost dead will keep giving you 6 strikes every time. At which point their health will reach a certain put where all three drop at once. Good fun.
I find sword allows me to take down the driftwoods really quickly. Positioning them just right allows Hundred Blades to give me 6 hits of adrenaline. Also, switching targets when they're almost dead will keep giving you 6 strikes every time. At which point their health will reach a certain put where all three drop at once. Good fun.
animeba
Flurry only gives more adrenaline.
It increases attack speed by 33%, but decreases damage by 25%. So the math is 1.33*(1-0.25) = 1.33*(0.75)= 1
Flurry only increases your adrenaline gain by 33% while leaving your damage output the same.
I am not sure why Cleave does not work well with other adrenaline skills. Each adrenaline skill is charged seperately, NOT from a pool of adrenaline. Meaning 5 hits on an enemy will charge both cleave & penetrating blow. Using cleave does not totally deplete the adrenaline you built up for penetrating blow. You can combo: cleave -> power attack -> penetrating blow;
One question I want to ask Racthoh:
What's your average time & your best time to kill all the driftwood, dryder, & spiders?
It increases attack speed by 33%, but decreases damage by 25%. So the math is 1.33*(1-0.25) = 1.33*(0.75)= 1
Flurry only increases your adrenaline gain by 33% while leaving your damage output the same.
I am not sure why Cleave does not work well with other adrenaline skills. Each adrenaline skill is charged seperately, NOT from a pool of adrenaline. Meaning 5 hits on an enemy will charge both cleave & penetrating blow. Using cleave does not totally deplete the adrenaline you built up for penetrating blow. You can combo: cleave -> power attack -> penetrating blow;
One question I want to ask Racthoh:
What's your average time & your best time to kill all the driftwood, dryder, & spiders?
Racthoh
Not too sure about the time because I'm getting whispers more often than not (not that I don't like the attention. ) and I'm talking with the guild. Best time was around 45 minutes, clearing everything I could.
Ajantis
Clearing the beach is about 10 minutes if spawns are lucky..
Spiders at the beach another 10-15 (just go leeroy, you can take on 10-15 at a time). Cave itself 20 due to the fact that they ball up and you have to run away to the beach again to get them patrolling..
It's getting boring though :P and I hate the 1-shard-a-run runs
So on average I would say 40-45, don't kill the skales (only got one one time )
If I have lots of keys left I go chest farming, got as far as the windmill one day
Spiders at the beach another 10-15 (just go leeroy, you can take on 10-15 at a time). Cave itself 20 due to the fact that they ball up and you have to run away to the beach again to get them patrolling..
It's getting boring though :P and I hate the 1-shard-a-run runs
So on average I would say 40-45, don't kill the skales (only got one one time )
If I have lots of keys left I go chest farming, got as far as the windmill one day
Racthoh
Quote:
Originally Posted by Ajantis
It's getting boring though :P and I hate the 1-shard-a-run runs
Think you're ready to step up to the UW build then?
Antisocial
Quote:
Originally Posted by Racthoh
I usually use Sprint the instant I see Life Transfer pop up on the bar. Although, sometimes there are times when you can sneak by that first group with aggroing anything which is always nice. Hug the east wall.
Anti-social, I'll try to get a vid of the running part. Although, note that the running part can differ with every attempt depending on where they spawn. Or do you mean running to the part where you first start to fight? From the beginning(start at the ghost) till the fighting part really, would really appreciate it
Anti-social, I'll try to get a vid of the running part. Although, note that the running part can differ with every attempt depending on where they spawn. Or do you mean running to the part where you first start to fight? From the beginning(start at the ghost) till the fighting part really, would really appreciate it
Kassad
Im not even close to capping Hundred blades on my war, would battle rage work?
Racthoh
Battle Rage and Flurry are both stances, not to mention that Dolyak Signet, Watch Yourself, and Healing Signet will all cancel Battle Rage. Desperation Blow or any other attack skill should work just fine.
EDIT: Here is me running to the driftwood
http://files.filefront.com/Runningwm.../fileinfo.html
EDIT: Here is me running to the driftwood
http://files.filefront.com/Runningwm.../fileinfo.html
Azn D
Quote:
Originally Posted by Kassad
Im not even close to capping Hundred blades on my war, would battle rage work?
Battle Rage would seem pointless. Since you don't have Hunred Blades, I'd use the axe version. Cyclone Axe and Cleave are VERY easy to get. Get a max dmg axe and you are good.
Ajantis
I have an Imonk for UW so no thank you
only way I could kill an aatxe was with the ghost trick anyway so
only way I could kill an aatxe was with the ghost trick anyway so
dont feel no pain
battle rage + executioneres is amazing.
King's Spectre
Great guide! This has been a fun change of pace.
Someone (maybe the OP?) mentioned that an 85 base armor set would be better for the added elemental defense. Don't the armored spiders and sprout-thinggys do physical damage?
If so, it seems like going with a /Me for the physical resist stance would be the nuts. You could even trade some str points in for a mesmer line to get a handy curse or ether feast.
Someone (maybe the OP?) mentioned that an 85 base armor set would be better for the added elemental defense. Don't the armored spiders and sprout-thinggys do physical damage?
If so, it seems like going with a /Me for the physical resist stance would be the nuts. You could even trade some str points in for a mesmer line to get a handy curse or ether feast.
Mr D J
call me a noob but I added mending to it and b4 i couldnt take out these spiders but with mending, took them all out, got 3 shards and 1 purple thx so much for ur build
Racthoh
Quote:
Originally Posted by King's Spectre
Great guide! This has been a fun change of pace.
Someone (maybe the OP?) mentioned that an 85 base armor set would be better for the added elemental defense. Don't the armored spiders and sprout-thinggys do physical damage?
If so, it seems like going with a /Me for the physical resist stance would be the nuts. You could even trade some str points in for a mesmer line to get a handy curse or ether feast. The 85 base armour wouldn't be better, I would recommend Gladiators.
Someone (maybe the OP?) mentioned that an 85 base armor set would be better for the added elemental defense. Don't the armored spiders and sprout-thinggys do physical damage?
If so, it seems like going with a /Me for the physical resist stance would be the nuts. You could even trade some str points in for a mesmer line to get a handy curse or ether feast. The 85 base armour wouldn't be better, I would recommend Gladiators.
Mr D J
Quote:
Originally Posted by Racthoh
The 85 base armour wouldn't be better, I would recommend Gladiators.
agreed, gladiators has 80 base armor +20 vs physical, platemail/dragon has 85 base, +10 vs physical, since ure taking physical dmg, use gladiator's
hodjeur
Nice. Could you show us your weapons' stats ?
Racthoh
Zealous Long Sword of Defense
15-22, Req 9
+14% damage in stance
Energy Gain on Hit: 1
Energy Regnertation: -1
Armour +5
Really need to pick myself up a perfect longsword sometime soon heh.
15-22, Req 9
+14% damage in stance
Energy Gain on Hit: 1
Energy Regnertation: -1
Armour +5
Really need to pick myself up a perfect longsword sometime soon heh.
Peachie
Thank you very much Racthoh
shiskabob
i jsut had my best runs today. first was 4 shards! then the next run i got 2 more and a rare chaos axe. Plus, i got a sapphire! i was wondering has anyone else gotten a sapphire or a ruby for that matter?
karunpav
Racthoh: I love you. My last run on Christmas Eve gave me six shards, two rare Chaos Axes, and one rare Shadow Shield. Maybe it was coincidence, but thanks again!