W/X FoW Spider Farmer
T1Cybernetic
Very nice Racthoh very nice indeed! thank you also for the info, .
Now, me and a friend use a modified build of sorts and stuck with sword but i
thought id ask around and see if anyone has come up with a hammer variant?
Possibly clutching at straws but something along the lines of a nockdown build
came to mind to inerupt those healing springs but im open for suggestions,
as i cant get my head around it, ...
Now, me and a friend use a modified build of sorts and stuck with sword but i
thought id ask around and see if anyone has come up with a hammer variant?
Possibly clutching at straws but something along the lines of a nockdown build
came to mind to inerupt those healing springs but im open for suggestions,
as i cant get my head around it, ...
WhirlWind Tank
Opps posted twice
Sab
Skales, eh? Though I haven't tried it, I'm guessing you can outheal the degen by swapping to a tactics helm and getting 15-16 Tactics for your Healing Signet.
Missmelady
I do the w/mes combo. But i play it a little differntly then most w/mes do. I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig. Lets just say you take no dmg except from the poison and u can tank about 25-30 spiders pretty easily. Ill post some screen shots of it in a little bit. Great job influenceing me racthoh
MoNo
Missmelady nice build
I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig
nice but i think u have to much buff ( have you tryed droping wy or dol to see what the difference is because i can stand in the middle of 10 to 20 spiders and i'm getting hit for 1's and 2's u could add a def on back of sword if u wanted to help wy is +10 armor right get a +7 def mod
i use close to the same sever art gash gal slash wild blow phy res hel sig sprint and VIM.
i use droks vamp sword of fortitude customized i have 2 pieces of glads and 2 pices of knights sup absorb maj vigor i use sword helm with + 1 +3 so sword is at 16 tact is at 13 rest in strength i'm hitting the spiders for an average of 30 to 47
I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig
nice but i think u have to much buff ( have you tryed droping wy or dol to see what the difference is because i can stand in the middle of 10 to 20 spiders and i'm getting hit for 1's and 2's u could add a def on back of sword if u wanted to help wy is +10 armor right get a +7 def mod
i use close to the same sever art gash gal slash wild blow phy res hel sig sprint and VIM.
i use droks vamp sword of fortitude customized i have 2 pieces of glads and 2 pices of knights sup absorb maj vigor i use sword helm with + 1 +3 so sword is at 16 tact is at 13 rest in strength i'm hitting the spiders for an average of 30 to 47
Sab
Quote:
Originally Posted by Missmelady
I do the w/mes combo. But i play it a little differntly then most w/mes do. I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig. Lets just say you take no dmg except from the poison and u can tank about 25-30 spiders pretty easily. Ill post some screen shots of it in a little bit. Great job influenceing me racthoh
IMO Watch Yourself + Physical Resistance + Dolyak Signet is a bit overkill. I tend to get -0s all the time with just PR and Dolyak (and -0 or -4 during Healing Signet, which I assume are their critical hits). Try switching out Watch Yourself with another attack, e.g. Power Attack, to speed things up.
Cerberus
Been running this build for nearly a week now and find its a Great build. Whenever we have favor ( which isn't too ofthen atm ) u'll find me in FoW wacking the hell out of those spiders.
Profession:
W/Me
Skills i use:
Sever Artery
Galraths slash
final thrust ( could swap for watch youself to give u a little def buff while u use Heal sig but rarely really need that extra buff. )
100 blades
Shields up
phy resist
Sprint
Heal sig.
Attributes:
Inspiration - 5
Strenght - 5
Swords - 15
Tactics - 13
Armor:
Full Gladiators with 1 part of Ascalon ( helm or boots )
Sup Swords
Sup Vigor & Abs
Minor Tactics & strengh
Equipment:
Any bow type for luring groups
FDS with 15%^50 ( customized )( works great against the driftwoods & spiders ) some would say add a zealous or def mod but personally any mod will do.
-2 stance, -3 hexed shield or a Collectors +45 / -2 ( hexed or stance ) will also do the trick.
Results:
Done this run say 10-15 times and have alrdy got 37 Shards, 8 obsidian keys, several perfect shadow bows, 1 fairly good shadow shield + various other golds/purples/blues & whites.
The gloom seeds and spider legs alone pay for the entry fee so everything else is pure profit.
Personally i avoid the Ancient Skales there just annoying unless u have nothing else to clear.
Profession:
W/Me
Skills i use:
Sever Artery
Galraths slash
final thrust ( could swap for watch youself to give u a little def buff while u use Heal sig but rarely really need that extra buff. )
100 blades
Shields up
phy resist
Sprint
Heal sig.
Attributes:
Inspiration - 5
Strenght - 5
Swords - 15
Tactics - 13
Armor:
Full Gladiators with 1 part of Ascalon ( helm or boots )
Sup Swords
Sup Vigor & Abs
Minor Tactics & strengh
Equipment:
Any bow type for luring groups
FDS with 15%^50 ( customized )( works great against the driftwoods & spiders ) some would say add a zealous or def mod but personally any mod will do.
-2 stance, -3 hexed shield or a Collectors +45 / -2 ( hexed or stance ) will also do the trick.
Results:
Done this run say 10-15 times and have alrdy got 37 Shards, 8 obsidian keys, several perfect shadow bows, 1 fairly good shadow shield + various other golds/purples/blues & whites.
The gloom seeds and spider legs alone pay for the entry fee so everything else is pure profit.
Personally i avoid the Ancient Skales there just annoying unless u have nothing else to clear.
Missmelady
Thanks for the suggestions. I do know that my buff is a little bit of over kill but you have to heal less so i dont know if the trade off of healing less to dealing more dmg and healing more is even or what. I also use full 15k Dragon armor. Ill have to check that out. I am too lazy/or cheap to buy the sup absorb/ sup vigor so i go with majors of each. sup sword rune. Grognars sword and Grognars defender, Shadow bow for pulling.( i usually dont take one with me i jsut use the first bow i find I have only done this 6 times but have gotten 14 shards 2-3 gold chaos axes.
Anarki
How does this work compared to 55hp monk & ss necro in uw?
I have a 55hp monk and I always party with my friend necro and she lets me keep all drops we get.
I still wanna try something new (griffin/hydra farming isn't profitable at all).
I have a 55hp monk and I always party with my friend necro and she lets me keep all drops we get.
I still wanna try something new (griffin/hydra farming isn't profitable at all).
MoNo
Anarki
I think you should read thread
I don't see and ss or 55 monk in this thread .
Go do some griffin farming. lol
I think you should read thread
I don't see and ss or 55 monk in this thread .
Go do some griffin farming. lol
deluxe
Quote:
Originally Posted by Anarki
How does this work compared to 55hp monk & ss necro in uw?
I have a 55hp monk and I always party with my friend necro and she lets me keep all drops we get.
I still wanna try something new (griffin/hydra farming isn't profitable at all). i do duo UW (55mo + ss/sv) and FoW solo, but i think fow is more profitable.. dropping rates on ecto's are crap tbh, yesterday i taught a guildie how to do this run, and on his 1st run the lucky bastard got 8 shards
I have a 55hp monk and I always party with my friend necro and she lets me keep all drops we get.
I still wanna try something new (griffin/hydra farming isn't profitable at all). i do duo UW (55mo + ss/sv) and FoW solo, but i think fow is more profitable.. dropping rates on ecto's are crap tbh, yesterday i taught a guildie how to do this run, and on his 1st run the lucky bastard got 8 shards
Racthoh
When the Ecto were around the 14k mark, all it took was one to make UW a lot better for drops. Given that the price has come way down it's close to 2 shards = 1 ecto.
jdawg224
Hey everone. Thanks for the build. Newbie here, so after about 10k wasted trying to run there, I think I finally got the hang of it. I'm using the basic axe build:
W/Me
1. Sprint
2. Dolyak Signet
3. Physical Defense
4. Watch Yourself
5. Cyclone Axe
6. Cleave
7. Another Axe attack
8. Healing Signet
I have full gladiator's armor except for a piece of ascalon. For the helm, I use one that has +1 strenth for a longer sprint.
I'm still new at this and I'm expermenting a little bit so here is a video I created using this build. At the end, I ended up running away because there were too many.
Video:
http://files.filefront.com/fow_beach.../fileinfo.html
W/Me
1. Sprint
2. Dolyak Signet
3. Physical Defense
4. Watch Yourself
5. Cyclone Axe
6. Cleave
7. Another Axe attack
8. Healing Signet
I have full gladiator's armor except for a piece of ascalon. For the helm, I use one that has +1 strenth for a longer sprint.
I'm still new at this and I'm expermenting a little bit so here is a video I created using this build. At the end, I ended up running away because there were too many.
Video:
http://files.filefront.com/fow_beach.../fileinfo.html
Nater
You guys are wasting your time using Dolyak AND Physical Resistance. Phys and Watch Yourself are plenty, and if you're still scared throw in some Sheilds Up.
15 axe, 15 tac, 7 str (ONLY for sprint) and a couple leftovers into Inspiration.
Using Cyclone, Cleave, Pen, Exec, you'll be doing 40-90 dmg on average per skill, and you can kill an infinite amount of spiders all at the same time if you can get em grouped tight enough.
15 axe, 15 tac, 7 str (ONLY for sprint) and a couple leftovers into Inspiration.
Using Cyclone, Cleave, Pen, Exec, you'll be doing 40-90 dmg on average per skill, and you can kill an infinite amount of spiders all at the same time if you can get em grouped tight enough.
Missmelady
Quote:
Originally Posted by Nater
You guys are wasting your time using Dolyak AND Physical Resistance. Phys and Watch Yourself are plenty, and if you're still scared throw in some Sheilds Up.
15 axe, 15 tac, 7 str (ONLY for sprint) and a couple leftovers into Inspiration.
Using Cyclone, Cleave, Pen, Exec, you'll be doing 40-90 dmg on average per skill, and you can kill an infinite amount of spiders all at the same time if you can get em grouped tight enough.
Getting the spiders grouped can be a bad thing though. All it takes is one to use the healing pool and all of the spiders you were attacking are now begginging to be fully healed. Ill have to give it a try.
15 axe, 15 tac, 7 str (ONLY for sprint) and a couple leftovers into Inspiration.
Using Cyclone, Cleave, Pen, Exec, you'll be doing 40-90 dmg on average per skill, and you can kill an infinite amount of spiders all at the same time if you can get em grouped tight enough.
Getting the spiders grouped can be a bad thing though. All it takes is one to use the healing pool and all of the spiders you were attacking are now begginging to be fully healed. Ill have to give it a try.
Sab
I like the Dolyak + PR combo, as it compensates for my...err...lack of good equipment. With the setup I'm currently using, I tend to get for more than -0 with just Dolyaks + WY, which very quickly add up if you have 10 or 20 spiders on you, and is especially dangerous during Healing Signet. Plus, I can spam Galrath + Final Thrust more liberally, which is always nice.
Zephro
I'm using the current setup. Works well.
Cleave/Executioners/Penetrating/Cyclone Axe/Healing Sig/Dolyak Sig/Phys Resist/Sprint
4 Inspiration
15 Axe
11 Strength
10 Tactics
Using a Customized 15% in Stance collector's Axe of Shelter, Executioner's Helm with Sup Axe, Plate Chest with Major Vig, Plate Gloves with Major Absorp, Plate er... Pants with Minor Strength, Knights Boots with Minor Tactics.
I take 0 damage all the time, except when I'm Heal Sigging.
Still can't get to the cave 100% of the time though, sometimes bad wandering Skale spawns kill me off when I'm fighting Driftwoods. Once I get to the cave though, its cake.
Cleave/Executioners/Penetrating/Cyclone Axe/Healing Sig/Dolyak Sig/Phys Resist/Sprint
4 Inspiration
15 Axe
11 Strength
10 Tactics
Using a Customized 15% in Stance collector's Axe of Shelter, Executioner's Helm with Sup Axe, Plate Chest with Major Vig, Plate Gloves with Major Absorp, Plate er... Pants with Minor Strength, Knights Boots with Minor Tactics.
I take 0 damage all the time, except when I'm Heal Sigging.
Still can't get to the cave 100% of the time though, sometimes bad wandering Skale spawns kill me off when I'm fighting Driftwoods. Once I get to the cave though, its cake.
Jedit
Quote:
Originally Posted by Missmelady
Getting the spiders grouped can be a bad thing though. All it takes is one to use the healing pool and all of the spiders you were attacking are now begginging to be fully healed. Ill have to give it a try.
If your damage rate is high enough, you can kill a Spider even with Healing Spring on it. It's just a bit slower. Multiple HS is the real problem.
deluxe
I usually run trough half the cave, killing about 4 dryders, and then fight a large agro of spiders all together.
before:
after:
this is just a few minutes of work.
before:
after:
this is just a few minutes of work.
striderkaaru
Quote:
Originally Posted by T1Cybernetic
Very nice Racthoh very nice indeed! thank you also for the info, .
Now, me and a friend use a modified build of sorts and stuck with sword but i
thought id ask around and see if anyone has come up with a hammer variant?
Possibly clutching at straws but something along the lines of a nockdown build
came to mind to inerupt those healing springs but im open for suggestions,
as i cant get my head around it, ... i've done it with a hammer before, just for fun. it's slightly more challenging, but it really isn't worth your time if you're looking to farm.
for one, i believe the driftwoods have resistance to blunt damage. i remember spending a ridiculous amount of time just trying to get through them. it was noticeably a lot slower actually getting to the tunnel than when i went in with an axe or sword build.
secondly, the hammer kd's won't do you much good. you can knockdown the one spider you are attacking as much as you want, but you'll have 5-10+ other spiders attacking you and unaffected. so, the thing you would want to get out of the hammer would be its higher dps. if you do try this, i would suggest bringing +dmg attack skills like irresistable blow and mighty blow, and packing an ias stance.
third, remember to pack more defense as you will be losing your shield's 16 AL and possible damage reduction bonus.
hammers are designed for one on one situations. you could solo an abyssal with it, but it will be less efficient against 10+ spiders.
Now, me and a friend use a modified build of sorts and stuck with sword but i
thought id ask around and see if anyone has come up with a hammer variant?
Possibly clutching at straws but something along the lines of a nockdown build
came to mind to inerupt those healing springs but im open for suggestions,
as i cant get my head around it, ... i've done it with a hammer before, just for fun. it's slightly more challenging, but it really isn't worth your time if you're looking to farm.
for one, i believe the driftwoods have resistance to blunt damage. i remember spending a ridiculous amount of time just trying to get through them. it was noticeably a lot slower actually getting to the tunnel than when i went in with an axe or sword build.
secondly, the hammer kd's won't do you much good. you can knockdown the one spider you are attacking as much as you want, but you'll have 5-10+ other spiders attacking you and unaffected. so, the thing you would want to get out of the hammer would be its higher dps. if you do try this, i would suggest bringing +dmg attack skills like irresistable blow and mighty blow, and packing an ias stance.
third, remember to pack more defense as you will be losing your shield's 16 AL and possible damage reduction bonus.
hammers are designed for one on one situations. you could solo an abyssal with it, but it will be less efficient against 10+ spiders.
axe
Quote:
Originally Posted by striderkaaru
i believe the driftwoods have resistance to blunt damage.
I belive in the prima strategy guide, plants have a weakness Vs Slashing damage, so an axe/sword build would be faster on the driftwoods. I think its a -20AL vs slashing. I have a piercing axe I can try out and see if it takes longer than with a regular slashing axe.
striderkaaru
Quote:
Originally Posted by axe
I belive in the prima strategy guide, plants have a weakness Vs Slashing damage, so an axe/sword build would be faster on the driftwoods. I think its a -20AL vs slashing. I have a piercing axe I can try out and see if it takes longer than with a regular slashing axe.
that might explain it, then. thanks, axe.
Nater
I'd have to check again to confirm, but I'm pretty sure my Fire axe does more dmg against the Snarlings vs the Zealous axe(which is slashing). That would make sense...being Fire vs. Wood.
Tigers Anger
Hi, i tried this build and it worked well, thanks again Racthoh.
I'm too lazy to spam my healing signet often so i chose the lazy mans way - Watchful Spirit. I ony use my signet after 1 spiders death and i found when i used this build, the spider I was attacking NEVER used healing spring. Odd but true.
14 Axe, 12 Tactics, 11 Strength.
Cleave
Penetrating Blow
Flurry
Dolyak Signet
"Shields Up!"
Healing Signet
Sprint
Watchful Spirit
It probably isn't the best build, but since the recent buff to "Shields Up!" merited me using in my build. I used Flurry with Penetrating and Cleave because I like those spammable strong attacks and I never take damage from Wastrels.
I'm too lazy to spam my healing signet often so i chose the lazy mans way - Watchful Spirit. I ony use my signet after 1 spiders death and i found when i used this build, the spider I was attacking NEVER used healing spring. Odd but true.
14 Axe, 12 Tactics, 11 Strength.
Cleave
Penetrating Blow
Flurry
Dolyak Signet
"Shields Up!"
Healing Signet
Sprint
Watchful Spirit
It probably isn't the best build, but since the recent buff to "Shields Up!" merited me using in my build. I used Flurry with Penetrating and Cleave because I like those spammable strong attacks and I never take damage from Wastrels.
Seef II
For those that still may be having trouble making the first parts of the run, I was bored and made maps for them. Will finish the rest later.
Don't kill my bandwidth please.
Shadow army
The pass
Don't kill my bandwidth please.
Shadow army
The pass
SnipiousMax
I almost don't bother using my bow anymore... When they're clumped together, its very rare to have more than one or two in each other's heal spring...they're usually strung out like a chain, so as long as you start on one end, and make sure and tap all the spiders in each other's HS range, you don't lose anytime trying to kill them all at once.
Anarki
I tried this out. And while it does work nicely for those warriros who cant find a group, I believe it's much safer for me to continue farming uw with my 55hp monk
Tho FoW solo is the best farming place for warriors who dont have a 55hp monk, you just need to master it
Tho FoW solo is the best farming place for warriors who dont have a 55hp monk, you just need to master it
sunless
Did it on my first try...first time in Fow too.
Took over an hour because i was reading this thread and the videos at the same time i was down there.
W/Mo
cyclone
cleave
penetrating blow
healing sig
watch yourself
dolyak
sprint
bal spirit (use it when im fighting driftwoods and spiders)
vcto axe + malinon shield
wasnt a great run but decent enough to cover the entrance fee and some profits (1 shard, 1 key, 1 rare shadow shield, 1 rare chaos axe, lots of seeds and legs)
thanks racthoh for making this available.
Took over an hour because i was reading this thread and the videos at the same time i was down there.
W/Mo
cyclone
cleave
penetrating blow
healing sig
watch yourself
dolyak
sprint
bal spirit (use it when im fighting driftwoods and spiders)
vcto axe + malinon shield
wasnt a great run but decent enough to cover the entrance fee and some profits (1 shard, 1 key, 1 rare shadow shield, 1 rare chaos axe, lots of seeds and legs)
thanks racthoh for making this available.
Zephro
Decent run I had just now.
Missmelady
Its weird for me. My entire guild does this farm run now but they usually only get 1-2 shards a run. Out of the 10-11 runs i have done i have gotten an upwards of 70-80 shards. I average 7-8 shards a run. I dont know why. I am currently working on a getting a build that can also kill the skale as that would be about another 15+ drops that you could recieve. So with that shard drop i average about 50-60k a run. Im not gonna complain intill the nerf it. Most likely adding more skale, yet another reason im working on that problem.
Zephro
I tend to average 2 Shards a run.
No golds have dropped for me yet though. And I've done around 6, gotten 12 Shards.
No golds have dropped for me yet though. And I've done around 6, gotten 12 Shards.
Raxxman
well
I get 1 or 2 shards from the spiders
However I often get a shard or 2 from the driftwood, best I've had is 6 shards before I even hit the cave
I get 1 or 2 shards from the spiders
However I often get a shard or 2 from the driftwood, best I've had is 6 shards before I even hit the cave
Nater
Quote:
Originally Posted by Missmelady
Its weird for me. My entire guild does this farm run now but they usually only get 1-2 shards a run. Out of the 10-11 runs i have done i have gotten an upwards of 70-80 shards. I average 7-8 shards a run. I dont know why. I am currently working on a getting a build that can also kill the skale as that would be about another 15+ drops that you could recieve. So with that shard drop i average about 50-60k a run. Im not gonna complain intill the nerf it. Most likely adding more skale, yet another reason im working on that problem.
Curious, how much experience does your warrior have? I went down w/ a guildie the other night, and I think they just recently made it to lvl 20. 9 Shards dropped. When I go solo I average 2 per run like everyone else..low of 0, high of around 8.
Yorkin
alright, I was at ToA about to try soloing FoW Spider's for the first time. I did prety good on the first run, cam back to ToA and heard some ppl's talkin about "Warrior/Monk Can solo Underworld". Just wanted to know if this is true and If so I would like to try it out some time. Someone bring me some news.
XeNoGeArZ
Quote:
Originally Posted by Yorkin
- - -
I'm in the boat with the rest of you that get only 1-2 shards per run. Last night someone claimed to have been getting 7 shards on a run, another fellow spider solo'er. I believe it to be true, but don't know what the big change in the number of shards accounts for. I'd say, if you had gotten 3+ shards, your run is worth the time. And if you gotten a rare Crystalline Sword from a chest, then you hit the jackpot. Other than that, the spider legs are the main source of income; Chaos and other things don't run for much nowadays and the occasional gold drop is only a few hundred G unless it has perfect mods.
I checked GuildWiki for a drop rate percentage for the Armored Cave Spiders, but it doesn't have one. They drop:
* Corrosive Spider Leg
* Obsidian Shard
* Pile of Glittering Dust
http://guildwiki.org/wiki/Armored_Cave_Spider
I get around 20~ legs from a clearing of the cave, which is plenty over 1 plat. I don't remember how many spiders there are, but there are a grip; if someone could get an estimate or exact number that would be helpful. I'm going to estimate 30 maybe 35 spiders.
57% chance of getting a corrosive spider leg
Then we get the beautiful glittering dust, which is about the other half of the time. Don't know how many times they dropped out of the total ~35 spiders, since the dust drops in bunches. Lets assume the missing variable is the 1 ( lets be generous), 2 shards from a run. 2/35=5.7%
Which looks to be pretty good, since Aatxes drop Ecto at a rate of 4% (http://guildwiki.org/wiki/Bladed_Aatxe)
Leaving Glittering Dust to be about 39%. These numbers are all just rough, rough estimates; I plan to do more recording once I have time to play and have favor.
But back to those that are getting 7 shards per run, that is 20% drop rate I mean randomness is one thing ... Then run where I got only one shard was my second time in FoW; the first time I could not get past the skales well enough, so I don't know of farming script kicked in or not.
-x
sheepysheepy
i get around 3-4 a run, i've farmed before but would not consider myself a farmer, could just be antifarm
Jedit
Quote:
Originally Posted by XeNoGeArZ
to those that are getting 7 shards per run, that is 20% drop rate
No, it isn't. That figure will include 15 Driftwoods and 3-5 Dryders on the beach, plus the 3 Dryders and pack of 12 ACS at the cave mouth. There are as I recall six or seven packs in the cave, each comprising a Dryder and six ACS. Lastly, there's the two Shadow Beasts at the end. That gives a total of 79 or 86 kills on the run, or an 8-9% drop rate.
I've been lucky enough to get four Shards in one run once. I imagine seven is rare but not unfeasible.
I've been lucky enough to get four Shards in one run once. I imagine seven is rare but not unfeasible.
XeNoGeArZ
Quote:
Originally Posted by Jedit
I've been lucky enough to get four Shards in one run once. I imagine seven is rare but not unfeasible.
On these runs, from my experience only, I would consider myself "pretty lucky" for Doubter Dryders to drop anything. As for the Shadow Beasts at the end, I didn't even know people tried to kill them; I only assumed a run to the cave to kill all the spiders (hence "spider run"). Driftwoods run in packs of 3 and there are a number of them, but not a big enough number compared to the Armored Spiders.
Jedit
Quote:
Originally Posted by XeNoGeArZ
It's true I did fight the driftwoods and dryder's on every one of my runs, but I never got a shard from them; only in the cave with the armored spiders.
That's unlucky. For me, Driftwoods if anything drop Shards more often than ACSs. I've frequently made back the cost of a failed run by getting a Shard before reaching the cave.