06 Mar 2006 at 21:53 - 721
Very nice Racthoh very nice indeed! thank you also for the info,

.
Now, me and a friend use a modified build of sorts and stuck with sword but i
thought id ask around and see if anyone has come up with a hammer variant?
Possibly clutching at straws but something along the lines of a nockdown build
came to mind to inerupt those healing springs but im open for suggestions,

as i cant get my head around it,

...
06 Mar 2006 at 22:58 - 722
Opps posted twice
06 Mar 2006 at 23:32 - 723
Skales, eh? Though I haven't tried it, I'm guessing you can outheal the degen by swapping to a tactics helm and getting 15-16 Tactics for your Healing Signet.
07 Mar 2006 at 12:00 - 724
I do the w/mes combo. But i play it a little differntly then most w/mes do. I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig. Lets just say you take no dmg except from the poison and u can tank about 25-30 spiders pretty easily. Ill post some screen shots of it in a little bit. Great job influenceing me racthoh
07 Mar 2006 at 12:44 - 725
Missmelady nice build
I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig
nice but i think u have to much buff ( have you tryed droping wy or dol to see what the difference is because i can stand in the middle of 10 to 20 spiders and i'm getting hit for 1's and 2's u could add a def on back of sword if u wanted to help wy is +10 armor right get a +7 def mod
i use close to the same sever art gash gal slash wild blow phy res hel sig sprint and VIM.
i use droks vamp sword of fortitude customized i have 2 pieces of glads and 2 pices of knights sup absorb maj vigor i use sword helm with + 1 +3 so sword is at 16 tact is at 13 rest in strength i'm hitting the spiders for an average of 30 to 47
07 Mar 2006 at 12:46 - 726
Quote:
Originally Posted by Missmelady
I do the w/mes combo. But i play it a little differntly then most w/mes do. I go sprint, galrathslash/ final thrust/ hundredblades/ doylak signet, watchyourself, physical resistance, healing sig. Lets just say you take no dmg except from the poison and u can tank about 25-30 spiders pretty easily. Ill post some screen shots of it in a little bit. Great job influenceing me racthoh
IMO Watch Yourself + Physical Resistance + Dolyak Signet is a bit overkill. I tend to get -0s all the time with just PR and Dolyak (and -0 or -4 during Healing Signet, which I assume are their critical hits). Try switching out Watch Yourself with another attack, e.g. Power Attack, to speed things up.
07 Mar 2006 at 13:24 - 727
Been running this build for nearly a week now and find its a Great build. Whenever we have favor ( which isn't too ofthen atm ) u'll find me in FoW wacking the hell out of those spiders.
Profession:
W/Me
Skills i use:
Sever Artery
Galraths slash
final thrust ( could swap for watch youself to give u a little def buff while u use Heal sig but rarely really need that extra buff. )
100 blades
Shields up
phy resist
Sprint
Heal sig.
Attributes:
Inspiration - 5
Strenght - 5
Swords - 15
Tactics - 13
Armor:
Full Gladiators with 1 part of Ascalon ( helm or boots )
Sup Swords
Sup Vigor & Abs
Minor Tactics & strengh
Equipment:
Any bow type for luring groups
FDS with 15%^50 ( customized )( works great against the driftwoods & spiders ) some would say add a zealous or def mod but personally any mod will do.
-2 stance, -3 hexed shield or a Collectors +45 / -2 ( hexed or stance ) will also do the trick.
Results:
Done this run say 10-15 times and have alrdy got 37 Shards, 8 obsidian keys, several perfect shadow bows, 1 fairly good shadow shield + various other golds/purples/blues & whites.
The gloom seeds and spider legs alone pay for the entry fee so everything else is pure profit.
Personally i avoid the Ancient Skales there just annoying unless u have nothing else to clear.
07 Mar 2006 at 17:25 - 728
Thanks for the suggestions. I do know that my buff is a little bit of over kill but you have to heal less so i dont know if the trade off of healing less to dealing more dmg and healing more is even or what. I also use full 15k Dragon armor. Ill have to check that out. I am too lazy/or cheap to buy the sup absorb/ sup vigor so i go with majors of each. sup sword rune. Grognars sword and Grognars defender, Shadow bow for pulling.( i usually dont take one with me i jsut use the first bow i find

I have only done this 6 times but have gotten 14 shards 2-3 gold chaos axes.
07 Mar 2006 at 17:33 - 729
How does this work compared to 55hp monk & ss necro in uw?
I have a 55hp monk and I always party with my friend necro and she lets me keep all drops we get.
I still wanna try something new (griffin/hydra farming isn't profitable at all).
07 Mar 2006 at 17:44 - 730
Anarki
I think you should read thread
I don't see and ss or 55 monk in this thread .
Go do some griffin farming. lol
07 Mar 2006 at 17:47 - 731
Quote:
Originally Posted by Anarki
How does this work compared to 55hp monk & ss necro in uw?
I have a 55hp monk and I always party with my friend necro and she lets me keep all drops we get.
I still wanna try something new (griffin/hydra farming isn't profitable at all).
i do duo UW (55mo + ss/sv) and FoW solo, but i think fow is more profitable.. dropping rates on ecto's are crap tbh, yesterday i taught a guildie how to do this run, and on his 1st run the lucky bastard got 8 shards
07 Mar 2006 at 19:12 - 732
When the Ecto were around the 14k mark, all it took was one to make UW a lot better for drops. Given that the price has come way down it's close to 2 shards = 1 ecto.
07 Mar 2006 at 20:26 - 733
Hey everone. Thanks for the build. Newbie here, so after about 10k wasted trying to run there, I think I finally got the hang of it. I'm using the basic axe build:
W/Me
1. Sprint
2. Dolyak Signet
3. Physical Defense
4. Watch Yourself
5. Cyclone Axe
6. Cleave
7. Another Axe attack
8. Healing Signet
I have full gladiator's armor except for a piece of ascalon. For the helm, I use one that has +1 strenth for a longer sprint.
I'm still new at this and I'm expermenting a little bit so here is a video I created using this build. At the end, I ended up running away because there were too many.
Video:
http://files.filefront.com/fow_beach.../fileinfo.html
07 Mar 2006 at 21:04 - 734
You guys are wasting your time using Dolyak AND Physical Resistance. Phys and Watch Yourself are plenty, and if you're still scared throw in some Sheilds Up.
15 axe, 15 tac, 7 str (ONLY for sprint) and a couple leftovers into Inspiration.
Using Cyclone, Cleave, Pen, Exec, you'll be doing 40-90 dmg on average per skill, and you can kill an infinite amount of spiders all at the same time if you can get em grouped tight enough.
07 Mar 2006 at 21:57 - 735
Quote:
Originally Posted by Nater
You guys are wasting your time using Dolyak AND Physical Resistance. Phys and Watch Yourself are plenty, and if you're still scared throw in some Sheilds Up.
15 axe, 15 tac, 7 str (ONLY for sprint) and a couple leftovers into Inspiration.
Using Cyclone, Cleave, Pen, Exec, you'll be doing 40-90 dmg on average per skill, and you can kill an infinite amount of spiders all at the same time if you can get em grouped tight enough.
Getting the spiders grouped can be a bad thing though. All it takes is one to use the healing pool and all of the spiders you were attacking are now begginging to be fully healed. Ill have to give it a try.
07 Mar 2006 at 23:41 - 736
I like the Dolyak + PR combo, as it compensates for my...err...lack of good equipment.

With the setup I'm currently using, I tend to get for more than -0 with just Dolyaks + WY, which very quickly add up if you have 10 or 20 spiders on you, and is especially dangerous during Healing Signet. Plus, I can spam Galrath + Final Thrust more liberally, which is always nice.
08 Mar 2006 at 04:39 - 737
I'm using the current setup. Works well.
Cleave/Executioners/Penetrating/Cyclone Axe/Healing Sig/Dolyak Sig/Phys Resist/Sprint
4 Inspiration
15 Axe
11 Strength
10 Tactics
Using a Customized 15% in Stance collector's Axe of Shelter, Executioner's Helm with Sup Axe, Plate Chest with Major Vig, Plate Gloves with Major Absorp, Plate er... Pants with Minor Strength, Knights Boots with Minor Tactics.
I take 0 damage all the time, except when I'm Heal Sigging.
Still can't get to the cave 100% of the time though, sometimes bad wandering Skale spawns kill me off when I'm fighting Driftwoods. Once I get to the cave though, its cake.
08 Mar 2006 at 16:40 - 738
Quote:
Originally Posted by Missmelady
Getting the spiders grouped can be a bad thing though. All it takes is one to use the healing pool and all of the spiders you were attacking are now begginging to be fully healed. Ill have to give it a try.
If your damage rate is high enough, you can kill a Spider even with Healing Spring on it. It's just a bit slower. Multiple HS is the real problem.
08 Mar 2006 at 17:09 - 739
I usually run trough half the cave, killing about 4 dryders, and then fight a large agro of spiders all together.
before:
after:
this is just a few minutes of work.
08 Mar 2006 at 17:25 - 740
Quote:
Originally Posted by T1Cybernetic
Very nice Racthoh very nice indeed! thank you also for the info,

.
Now, me and a friend use a modified build of sorts and stuck with sword but i
thought id ask around and see if anyone has come up with a hammer variant?
Possibly clutching at straws but something along the lines of a nockdown build
came to mind to inerupt those healing springs but im open for suggestions,

as i cant get my head around it,

...
i've done it with a hammer before, just for fun. it's slightly more challenging, but it really isn't worth your time if you're looking to farm.
for one, i believe the driftwoods have resistance to blunt damage. i remember spending a ridiculous amount of time just trying to get through them. it was noticeably a lot slower actually getting to the tunnel than when i went in with an axe or sword build.
secondly, the hammer kd's won't do you much good. you can knockdown the one spider you are attacking as much as you want, but you'll have 5-10+ other spiders attacking you and unaffected. so, the thing you would want to get out of the hammer would be its higher dps. if you do try this, i would suggest bringing +dmg attack skills like irresistable blow and mighty blow, and packing an ias stance.
third, remember to pack more defense as you will be losing your shield's 16 AL and possible damage reduction bonus.
hammers are designed for one on one situations. you could solo an abyssal with it, but it will be less efficient against 10+ spiders.