W/X FoW Spider Farmer
Seef II
Just wondering, how many of you have energy problems doing this run? Back when I first posted in this thread, I used the original build, which worked fine, but after extended fights I realized that my energy would slowly, well, die over the course of the fight if I hit 100 Blades every time it came up.
The solution, was, of course, not to hit 100 Blades every time it came up, or to go /Mo and use balth's spirit. To this day, I still choose a high-recharge attack skill as to passively ration my energy out (if you can't flurry, you're in trouble).
My build, still based off Racthoh's and and incidentally, my IDS build, uses
Flurry
Defy Pain*
attack skill 1
"Watch Yourself!"
attack skill 2
Dolyak Signet
Healing Signet
Sprint
attack skill 1 = Executioner's Strike or Galrath Slash
attack skill 2 = Thrill of Victory
The focus of this sort of build is survivability, and the synergy of Defy Pain (+20 armor, +health) with this run and Thrill of Victory just seems to click. Killing speed suffers compared to Racthoh's original build somewhat, but the run goes a lot smoother because the initial batch of 15 spiders is doable in one fell swoop and healing is more efficient. There's also very little "omg gonna die" with Defy Pain around, since it creates a huge buffer that the spiders don't Savage Shot through. That said, don't let it run out while you are poisoned.
Secondly are the attributes. Today I had my first complete run in a while (damn you, Europe, skales, and err=7 ) and decided to try 12+1+4=16 tactics, 10+0+2=12 strength, and 8+0+1=9 weapon. This worked fine with my req 9 axe, but not with my req 11 sword, so it was obviously axe for this run. Executioner's Strike at 9 axe is +28 damage; using 16 tactics, thrill of victory gains a +8 boost. However, that +2 differential had to make up for the lessened damage from normal hits, so I am not quite sure that was wise. This was my first complete run with an axe as well, so I can't compare damage with my previous runs. Obviously, this build doesn't care if you're sword or axe due to the fact that galrath and executioners are for all intents and purposes identical until 16 weapon, which you don't run in a build like this.
See, with 16 tactics and a maximum of 405 health, healing signet heals for a whopping 159, just shy of 40% of your health. Thrill of victory does +42 damage, which may make up for the lessened damage due to not having 12 in the weapon - and that's where things get sketchy. For the min/maxers out there, the other attribute spread is 10+1+3=14 Tactics, 10+0+2=12 Strength, and 11+0+1 weapon. A 147 healing signet and +38 thrill of victory is also respectable. Then again, I just tried skull crack as a joke in a sand drake farming build, and that was hilarious - feel free to experiment around.
Not to be neglected for me was scoring the final blow with Thrill of Victory. Kill something with it, and you are healed for the extra damage the skill did. That undoes 4-5 seconds of poison.
The only trouble I seem to have with this sort of build now is the initial 3 driftwood + 1 dryder. I'm about halfway through the last driftwood when the 2 shadow warriors and monk come. Since I hide on the right side of the crevice where the path begins to narrow, which is close enough to the skale, it's really an easy matter to drag the skale into the shadow and let them fight it out. Unfortunately, doing this deprives me of drops and xp, and potentially the second pack of driftwood. The original build kills the initial bunch in enough time.
I haven't tried the physical resist build. Should be interesting and kill faster if Watch Yourself is not needed. However, I am usually too lazy to change from W/N.
The solution, was, of course, not to hit 100 Blades every time it came up, or to go /Mo and use balth's spirit. To this day, I still choose a high-recharge attack skill as to passively ration my energy out (if you can't flurry, you're in trouble).
My build, still based off Racthoh's and and incidentally, my IDS build, uses
Flurry
Defy Pain*
attack skill 1
"Watch Yourself!"
attack skill 2
Dolyak Signet
Healing Signet
Sprint
attack skill 1 = Executioner's Strike or Galrath Slash
attack skill 2 = Thrill of Victory
The focus of this sort of build is survivability, and the synergy of Defy Pain (+20 armor, +health) with this run and Thrill of Victory just seems to click. Killing speed suffers compared to Racthoh's original build somewhat, but the run goes a lot smoother because the initial batch of 15 spiders is doable in one fell swoop and healing is more efficient. There's also very little "omg gonna die" with Defy Pain around, since it creates a huge buffer that the spiders don't Savage Shot through. That said, don't let it run out while you are poisoned.
Secondly are the attributes. Today I had my first complete run in a while (damn you, Europe, skales, and err=7 ) and decided to try 12+1+4=16 tactics, 10+0+2=12 strength, and 8+0+1=9 weapon. This worked fine with my req 9 axe, but not with my req 11 sword, so it was obviously axe for this run. Executioner's Strike at 9 axe is +28 damage; using 16 tactics, thrill of victory gains a +8 boost. However, that +2 differential had to make up for the lessened damage from normal hits, so I am not quite sure that was wise. This was my first complete run with an axe as well, so I can't compare damage with my previous runs. Obviously, this build doesn't care if you're sword or axe due to the fact that galrath and executioners are for all intents and purposes identical until 16 weapon, which you don't run in a build like this.
See, with 16 tactics and a maximum of 405 health, healing signet heals for a whopping 159, just shy of 40% of your health. Thrill of victory does +42 damage, which may make up for the lessened damage due to not having 12 in the weapon - and that's where things get sketchy. For the min/maxers out there, the other attribute spread is 10+1+3=14 Tactics, 10+0+2=12 Strength, and 11+0+1 weapon. A 147 healing signet and +38 thrill of victory is also respectable. Then again, I just tried skull crack as a joke in a sand drake farming build, and that was hilarious - feel free to experiment around.
Not to be neglected for me was scoring the final blow with Thrill of Victory. Kill something with it, and you are healed for the extra damage the skill did. That undoes 4-5 seconds of poison.
The only trouble I seem to have with this sort of build now is the initial 3 driftwood + 1 dryder. I'm about halfway through the last driftwood when the 2 shadow warriors and monk come. Since I hide on the right side of the crevice where the path begins to narrow, which is close enough to the skale, it's really an easy matter to drag the skale into the shadow and let them fight it out. Unfortunately, doing this deprives me of drops and xp, and potentially the second pack of driftwood. The original build kills the initial bunch in enough time.
I haven't tried the physical resist build. Should be interesting and kill faster if Watch Yourself is not needed. However, I am usually too lazy to change from W/N.
Jedit
Quote:
Originally Posted by linkid
Actually the difference is only 5 armor (85 + 10 vs 80 + 20).
Sorry, for some reason I thought plate was 85+10 vs elemental.
Danger Russ
Thanks again guys for your input. I did try dropping watch yourself since I had dolyacts and physical resistance. It worked okay. I kept "I will Survive" since it does wonders for survivability. Slows down the poison from -4 to -1 degen for 10 seconds. I tried to use "power attack" but I was running into energy difficulties. I settled on this build and cleared the cave nicely yesterday
Sprint
Cyclone
Cleave
Penatrating Blow
I will Survive
doly
Physical Resistance
Healing Signet
It may not have the punch of an eviserate-executioner combo, but I can consistently spam them with cyclone without energy or adrenaline slow down. Cyclone is good for stopping any healing sping use. Almost every stroke is an increased damage skill. Gotta love it! I have not crunched the numbers but I think I get more damage over time with this combo since it is consistent damage and does not activate melandru resilience.
By looking at all the various builds here, I guess there is more than one way to skin this cat.
Sprint
Cyclone
Cleave
Penatrating Blow
I will Survive
doly
Physical Resistance
Healing Signet
It may not have the punch of an eviserate-executioner combo, but I can consistently spam them with cyclone without energy or adrenaline slow down. Cyclone is good for stopping any healing sping use. Almost every stroke is an increased damage skill. Gotta love it! I have not crunched the numbers but I think I get more damage over time with this combo since it is consistent damage and does not activate melandru resilience.
By looking at all the various builds here, I guess there is more than one way to skin this cat.
Mark of Rodgort
for energy problem use zealous..youll have more than energy you need and ofcourse glad armor..doing runs smooth and perfectly now
deluxe
this is the build i use, which i've done like 20 flawless runs with:
9 str, 15 axe, 15 tac, 2 insp. (upto the cave i use my normal armor with minor str and tac runes)
Zealous Battle Axe of Shelter (Collector's Axe, 15% in Stance, 7 AL)
Crimson Carapace Shield (Collectors Stance Shield, -2 +45)
Cyclone Axe
Cleave
Penetrating Blow
Executioners Strike (i dont have a real use for this skill, altho i cant find a better adrenaline skill)
Physical Resistance
Watch Yourself
Healing Signet
Sprint
with only physical resistance up i seem to be doing just fine, i just have to be sure watch yourself is up when i cast healing sig.
also i dont wait for the spiders to spread out, instead i like to let them surround me and spam my cyclone axe to keep the interrupts up and do some good damage aswell.
9 str, 15 axe, 15 tac, 2 insp. (upto the cave i use my normal armor with minor str and tac runes)
Zealous Battle Axe of Shelter (Collector's Axe, 15% in Stance, 7 AL)
Crimson Carapace Shield (Collectors Stance Shield, -2 +45)
Cyclone Axe
Cleave
Penetrating Blow
Executioners Strike (i dont have a real use for this skill, altho i cant find a better adrenaline skill)
Physical Resistance
Watch Yourself
Healing Signet
Sprint
with only physical resistance up i seem to be doing just fine, i just have to be sure watch yourself is up when i cast healing sig.
also i dont wait for the spiders to spread out, instead i like to let them surround me and spam my cyclone axe to keep the interrupts up and do some good damage aswell.
Jedit
Quote:
Originally Posted by deluxe
this is the build i use, which i've done like 20 flawless runs with:
This is exactly what I use, except I have Grog's Shield and don't use the superior runes ever. They simply aren't required, and they cut down your wiggle room. I also have a -3 hexed shield that I use on the run to the cave and when fighting Dryders as well as Spiders. Truth be told, given my current strategy of "charge in and kill the Dryder first" I'm very tempted to use it permanently and put my stance shield on weapon switch.
Query: how are people feeling about the use of a bow to lure Dryders? It's not required anywhere except at the mouth of the cave that I can see, and maybe not even there. I'd quite like the inventory slot if I can ditch it.
Query: how are people feeling about the use of a bow to lure Dryders? It's not required anywhere except at the mouth of the cave that I can see, and maybe not even there. I'd quite like the inventory slot if I can ditch it.
deluxe
Quote:
Originally Posted by Jedit
This is exactly what I use, except I have Grog's Shield and don't use the superior runes ever. They simply aren't required, and they cut down your wiggle room. I also have a -3 hexed shield that I use on the run to the cave and when fighting Dryders as well as Spiders. Truth be told, given my current strategy of "charge in and kill the Dryder first" I'm very tempted to use it permanently and put my stance shield on weapon switch.
Query: how are people feeling about the use of a bow to lure Dryders? It's not required anywhere except at the mouth of the cave that I can see, and maybe not even there. I'd quite like the inventory slot if I can ditch it. I like to have a large heal with healing signet, so i use sup runes for that. i normally have 350, and when poison gets me to 200, i use healing sig. i can kill one spider, then i gotta use a sig. i hate to have a lot of health and a small heal, dont need much health vs spiders.
and, i advise u to keep the bow, its not really needed for the entrance of the cave, but i like to use bows to lure driftwoods and dryders away from skales, or lure multiple groups of driftwoods and dryders at once. (saves time with cyclone axe, cuz both dont do any damage)
Query: how are people feeling about the use of a bow to lure Dryders? It's not required anywhere except at the mouth of the cave that I can see, and maybe not even there. I'd quite like the inventory slot if I can ditch it. I like to have a large heal with healing signet, so i use sup runes for that. i normally have 350, and when poison gets me to 200, i use healing sig. i can kill one spider, then i gotta use a sig. i hate to have a lot of health and a small heal, dont need much health vs spiders.
and, i advise u to keep the bow, its not really needed for the entrance of the cave, but i like to use bows to lure driftwoods and dryders away from skales, or lure multiple groups of driftwoods and dryders at once. (saves time with cyclone axe, cuz both dont do any damage)
Dav85
enlarged my run down in fow now. i clean beach and cave including skales -mending, 3pips- then run and clean almost the whole forest, opening the chests i find here and there.
result: average 50min full run, 5-6k from selling various drops to merchant, 5-6shards, 1-2 gold drops from foes and 2-3 gold drops from chests.
4750gold spent per run -1k + 3750 for keys-
30/35k from drops + shards
3/5 gold drops, (mainly shadow staff and bows) which i sell unid.
considering everything last week i made 550k in 10runs
result: average 50min full run, 5-6k from selling various drops to merchant, 5-6shards, 1-2 gold drops from foes and 2-3 gold drops from chests.
4750gold spent per run -1k + 3750 for keys-
30/35k from drops + shards
3/5 gold drops, (mainly shadow staff and bows) which i sell unid.
considering everything last week i made 550k in 10runs
Racthoh
Quote:
Originally Posted by Jedit
Query: how are people feeling about the use of a bow to lure Dryders? It's not required anywhere except at the mouth of the cave that I can see, and maybe not even there. I'd quite like the inventory slot if I can ditch it.
I think it ultimately depends on the build. I personally like to kill them in the event that for some reason I can't use a skill to remove the Wastrel's Worry. If you're using enchantments, odds are you're not going to want to keep them alive either since recasting them will be a problem.
If you're looking to save a spot in your inventory, odds are you will pick up a bow along the way or a wand.
If you're looking to save a spot in your inventory, odds are you will pick up a bow along the way or a wand.
SnipiousMax
Quote:
Originally Posted by Danger Russ
Thanks again guys for your input. I did try dropping watch yourself since I had dolyacts and physical resistance.
The reason I bring Physical Resistance is for increase mobility, which is a big help getting away (from skales or if I need a break), so I'd drop Dolyak Sig over Watch Yourself.
Illusion
i have a question on run iv got passed em once but how do YOU get past ancients drakes with massive degen ?
Racthoh
Quote:
Originally Posted by Illusion
i have a question on run iv got passed em once but how do YOU get past ancients drakes with massive degen ?
Stop and use Healing Signet.
Nater
Quote:
Originally Posted by deluxe
this is the build i use, which i've done like 20 flawless runs with:
9 str, 15 axe, 15 tac, 2 insp. (upto the cave i use my normal armor with minor str and tac runes)
Zealous Battle Axe of Shelter (Collector's Axe, 15% in Stance, 7 AL)
Crimson Carapace Shield (Collectors Stance Shield, -2 +45)
Cyclone Axe
Cleave
Penetrating Blow
Executioners Strike (i dont have a real use for this skill, altho i cant find a better adrenaline skill)
Physical Resistance
Watch Yourself
Healing Signet
Sprint
with only physical resistance up i seem to be doing just fine, i just have to be sure watch yourself is up when i cast healing sig.
also i dont wait for the spiders to spread out, instead i like to let them surround me and spam my cyclone axe to keep the interrupts up and do some good damage aswell. I just did a run with a very similar build, I just dropped almost all of the cave spiders at the mouth of the cave almost all at the same time. I must have don the whole cave in less then 30 min like this. Tons faster then my usual Flurry/HB/Galrath/etc/Dolyak. I used 16 axe, 15 tac, 3 insp. I remember trying Phys Resis back when it was first suggested...and didn't like it. I'm loving it now..
9 str, 15 axe, 15 tac, 2 insp. (upto the cave i use my normal armor with minor str and tac runes)
Zealous Battle Axe of Shelter (Collector's Axe, 15% in Stance, 7 AL)
Crimson Carapace Shield (Collectors Stance Shield, -2 +45)
Cyclone Axe
Cleave
Penetrating Blow
Executioners Strike (i dont have a real use for this skill, altho i cant find a better adrenaline skill)
Physical Resistance
Watch Yourself
Healing Signet
Sprint
with only physical resistance up i seem to be doing just fine, i just have to be sure watch yourself is up when i cast healing sig.
also i dont wait for the spiders to spread out, instead i like to let them surround me and spam my cyclone axe to keep the interrupts up and do some good damage aswell. I just did a run with a very similar build, I just dropped almost all of the cave spiders at the mouth of the cave almost all at the same time. I must have don the whole cave in less then 30 min like this. Tons faster then my usual Flurry/HB/Galrath/etc/Dolyak. I used 16 axe, 15 tac, 3 insp. I remember trying Phys Resis back when it was first suggested...and didn't like it. I'm loving it now..
Rhuobhe
Quote:
Originally Posted by Nater
I just did a run with a very similar build, I just dropped almost all of the cave spiders at the mouth of the cave almost all at the same time. I must have don the whole cave in less then 30 min like this. Tons faster then my usual Flurry/HB/Galrath/etc/Dolyak. I used 16 axe, 15 tac, 3 insp. I remember trying Phys Resis back when it was first suggested...and didn't like it. I'm loving it now..
I think 100 Blades makes killing groups easier and faster, but otherwise Phys is a bit faster, IMO.
Best thing to do is let all the spiders spawn and spread out a little bit. Then charge in and you won't have many (any) overlapping.
Best thing to do is let all the spiders spawn and spread out a little bit. Then charge in and you won't have many (any) overlapping.
Nater
Quote:
Originally Posted by Rhuobhe
I think 100 Blades makes killing groups easier and faster, but otherwise Phys is a bit faster, IMO.
Best thing to do is let all the spiders spawn and spread out a little bit. Then charge in and you won't have many (any) overlapping. On the contrary. I want them all grouped as tight as possible, and Cyclone them all into submission. Cleave & Exec help speed up the process when you get less then 5 spiders. (using a zealous axe) It doesn't even matter if the spider I'm hitting with Cleave/Exec is being healed with healing spring when they're hitting for 40 - 90 dmg each.
It is at least twice as fast going with HB, at least for me anyways.
Best thing to do is let all the spiders spawn and spread out a little bit. Then charge in and you won't have many (any) overlapping. On the contrary. I want them all grouped as tight as possible, and Cyclone them all into submission. Cleave & Exec help speed up the process when you get less then 5 spiders. (using a zealous axe) It doesn't even matter if the spider I'm hitting with Cleave/Exec is being healed with healing spring when they're hitting for 40 - 90 dmg each.
It is at least twice as fast going with HB, at least for me anyways.
trecca
first run to the spiders for me.... i'm very happy
cyclone axe is very useful against healing spring
thanks racthoh for the share
cyclone axe is very useful against healing spring
thanks racthoh for the share
deluxe
Quote:
Originally Posted by trecca
first run to the spiders for me.... i'm very happy
cyclone axe is very useful against healing spring
thanks racthoh for the share hey cool, you're using exactly my build!
i swapped exe strike for "I Will Survive", cuz i never used it much, "I Will Survive" gives me +3 regen for 9 seconds so i dont need to use healing sig all the time
cyclone axe is very useful against healing spring
thanks racthoh for the share hey cool, you're using exactly my build!
i swapped exe strike for "I Will Survive", cuz i never used it much, "I Will Survive" gives me +3 regen for 9 seconds so i dont need to use healing sig all the time
Kadaj
Suceeded in farming the spiders for the first time tonight, was very pleased with myself, I had managed to get to them twice, but always died. It may have been a result of the fact that I took both Dolyak and Physical Resistance, that I suceeded. Great Idea for the run Racthoh, and to whoever came up with the idea of Physical Resistance.
Murder In China
Melandru's Resilence boosted the spider's regeneration abilities if your condition heavy.
Nater
Quote:
Originally Posted by deluxe
hey cool, you're using exactly my build!
i swapped exe strike for "I Will Survive", cuz i never used it much, "I Will Survive" gives me +3 regen for 9 seconds so i dont need to use healing sig all the time Good idea...I was thinking of dumping Cleave for Defy Pain over Watch Yourself!, but then I realized that I hardly even need Watch Yourself! save for getting rid of Wastrels, especially after you clear the mouth of the cave.
I've also thought of going on a run with Echo as my elite...dual Cyclone or even Executioners sounds like fun, even for just proof of concept. Or even Echo'd Sheilds Up! since I hear it go buffed..
Anyways, Racthoh, I think Axe proved > Sword once again. Come to think of it, I don't even have a defense mod on my zealous axe.
And one more thing (ya post is gettin long), all you guys getting the great items on this run, I am getting royally shafted. So far I've gotten a 15<50 Choas Axe, FDS, and Shadow Bow. Best item so far has been a +18%(hexed) Chaos axe.
i swapped exe strike for "I Will Survive", cuz i never used it much, "I Will Survive" gives me +3 regen for 9 seconds so i dont need to use healing sig all the time Good idea...I was thinking of dumping Cleave for Defy Pain over Watch Yourself!, but then I realized that I hardly even need Watch Yourself! save for getting rid of Wastrels, especially after you clear the mouth of the cave.
I've also thought of going on a run with Echo as my elite...dual Cyclone or even Executioners sounds like fun, even for just proof of concept. Or even Echo'd Sheilds Up! since I hear it go buffed..
Anyways, Racthoh, I think Axe proved > Sword once again. Come to think of it, I don't even have a defense mod on my zealous axe.
And one more thing (ya post is gettin long), all you guys getting the great items on this run, I am getting royally shafted. So far I've gotten a 15<50 Choas Axe, FDS, and Shadow Bow. Best item so far has been a +18%(hexed) Chaos axe.
tuna-fish_sushi
wild blow > melandrus resilence
gash+sever artery+victory is mine+wildblow FTW
gash+sever artery+victory is mine+wildblow FTW
Racthoh
I'd think twice about Echo. If the Armoured Cave Spiders with their 1/2 second Savage Shot can hit my monk's 1/4 second Reversal of Fortune a 1 second cast Echo would probably never work.
DarthLasing
finally. i found a good cheap FoW solo builld. ill use the axe version, i just need to cap eviscerate cuz i just switched from sword to axe
deluxe
Quote:
Originally Posted by DarthLasing
finally. i found a good cheap FoW solo builld. ill use the axe version, i just need to cap eviscerate cuz i just switched from sword to axe
eviscerate is a no no in this build, because it deals a condition, conditions heal the spiders (melandrus resilience). use cleave instead, nice spamming skill with cyclone axe.
Anarion Silverhand
Sever Artery and Gash also deals conditions, but those 2 attacks work for me.
Jedit
Quote:
Originally Posted by Anarion Silverhand
Sever Artery and Gash also deals conditions, but those 2 attacks work for me.
Bleeding at least gives degen to help counterbalance. Melandru's Resilience on Deep Wound alone gives the Spider +3 regen.
Also, are you using Wild Blow? If so, the degen from the bleeding is what's making the difference.
Also, are you using Wild Blow? If so, the degen from the bleeding is what's making the difference.
DarthLasing
oh ok. well nvm i switched back to sword today cause axe was boring to me =P, and i started this char as a sword warrior. but im having trouble running to the beach cave. i have no problem going past the shadow army, its just the all the monsters at the beach giving me a problem. since there ALOT
EDIT: oh yah and is the original sword build u posted first still efficent?
EDIT: oh yah and is the original sword build u posted first still efficent?
Racthoh
I'm still using my exact same build.
Across The Battle
I have the problem of just being stupid and impatient...
I get caught up where all those spiders form at the base of the cave.
Racthoh you make it seem so easy.
Ill figure it out eventually.
I get caught up where all those spiders form at the base of the cave.
Racthoh you make it seem so easy.
Ill figure it out eventually.
DarthLasing
oh ok thanks. yah i tried the build, my first 2 trys i died trying to get to the beach. my 3rd try i got to the cave and killed a few dryders and got 1 shard . but then i died lol
EDIT:Im also having trouble with running past the skales...real efing annoying. died 3 times trying to get pass them today which forces me to go "OMG! WTF! FCKING DHILLHOLE SONS OF BITCHES!!!!".
yah...i really need help with that
EDIT:Im also having trouble with running past the skales...real efing annoying. died 3 times trying to get pass them today which forces me to go "OMG! WTF! FCKING DHILLHOLE SONS OF BITCHES!!!!".
yah...i really need help with that
Retribution X
I tried some of these builds. they work! i wanted to say Congrads!
Murder In China
HoD helm.
Across The Battle
make sure you hug the left wall and get out of thier aggro asap with sprint, if you need to reread the part about that a few times, i was having the same problem.
Nater
Quote:
Originally Posted by Racthoh
I'm still using my exact same build.
Ya well you're a God among men!
I forgot about Savage Shot...would have to Echo before running in on the spiders. Dual cyclone is just ..fun..reminds me of the times when the game bugged out after updates and you could put two of the same skill on the skillbar, and that other time when Warrior attack skills had no recharge
I forgot about Savage Shot...would have to Echo before running in on the spiders. Dual cyclone is just ..fun..reminds me of the times when the game bugged out after updates and you could put two of the same skill on the skillbar, and that other time when Warrior attack skills had no recharge
Jedit
Quote:
Originally Posted by Murder In China
HoD helm.
The Lieut's Helm is no longer what it used to be. I've been wondering just how effective it is now, and even whether it's still worth running it at all. It makes little or no difference against Life Transfer IME; you either hit the safe spot and live or you don't and die. The initial Spiteful Spirit should run out within seconds of you hitting the Driftwoods, and they can't hurt you. Against everything else, you don't wear the Lieut's Helm.
Thoughts?
Thoughts?
Bob Aeclucen
Never needed to wear the Lt Helm for FoW runs, I only used it for IDS and Forge runs only. Now, since they nerfed it, I think it almost has been rendered useless... the 25 AL difference is too big to ignore when the bonus is only a 20% reduction in hex duration.
It is exactly as Jedit said, either you hit the safe spot with the Driftwoods and live by healing yourself while tanking them, or you don't hit the safe spot and die miserably... heh Once you get used to the runs, hitting that safe spot will become second nature to you. Even though I run this with 380 hp I never die from the skales, unless I get distracted and forget to keep an eye on their movement.
It is exactly as Jedit said, either you hit the safe spot with the Driftwoods and live by healing yourself while tanking them, or you don't hit the safe spot and die miserably... heh Once you get used to the runs, hitting that safe spot will become second nature to you. Even though I run this with 380 hp I never die from the skales, unless I get distracted and forget to keep an eye on their movement.
deluxe
HoD helmet was nice against the scales, but sometimes i forgot to swap it again with my normal helmet.. (and u DIDNT want to fight (multiple) dryders with that helmet on :P) now it has no use anymore.
Bon
Has anyone posted a build to kill the scales AND the spiders? I noticed someone mentioned they killed the scales in this thread somewhere. I use Physical Resistance instead of Dolyak, this works for me.
Bob Aeclucen
Racthoh is the one that mentioned the skales could also be killed. Knowing him, it is most likely that he's using the same build the only difference being that you have to spam healing signet as often as possible in order to avoid certain death. But, killing skales is risky and it provides no reward, therefore it's mostly a waste of time, the only reason you might want to kill them is for bragging rights for having cleared out the entire beach.
If you have time and want to get some more drops from FoW before leaving, you should try to come up with a hybrid build and take on the forest as well (there's a thread somewhere in this forum on how to do that).
If you have time and want to get some more drops from FoW before leaving, you should try to come up with a hybrid build and take on the forest as well (there's a thread somewhere in this forum on how to do that).
WhirlWind Tank
MoNo was a great help yesterday...he helped me do the FoW run and show me everything about it and the tecniquies and an awesome build too!