W/X FoW Spider Farmer
Sunman222
i bet i really need a superior absorb, cause i'm running a major with all glads, and more then 3 spiders can kill me
Racthoh
Quote:
Originally Posted by Sunman222
i bet i really need a superior absorb, cause i'm running a major with all glads, and more then 3 spiders can kill me
What are the stats on your shield? -2 damage in stance (what I use) will help a lot.
calithratheheala
Thanks for your help Racthoh it is much easier now!
lyra_song
I tried a few times tonight, the only problems i had were having skales sneak up on me in the middle of spider bashing in the beach area >.<
they pretty much ended my fun early -.- i never made it past the tunnel opening after 6-7 failures
regardless of my bad luck, i understand the technique and im posting a little map. <---better at looking at pictures than words.
I forgot where i got the original map from, but this is helpful because you get a better sense of the whole setup.
Ive highlighted that big mountain that you must go around to evade those patrols coming up from the beach entrance.
Also pointed out where you meet the first doubter/driftwood set. The positioning there is crucial because too far in and you aggro skales, too far out and you aggro the patrol.
The "safe" spots are where i pulled the driftwood and dryders too, albeit 1 mob at a time to kill them. maybe not so safe since the skales keep getting me >.>;;
they pretty much ended my fun early -.- i never made it past the tunnel opening after 6-7 failures
regardless of my bad luck, i understand the technique and im posting a little map. <---better at looking at pictures than words.
I forgot where i got the original map from, but this is helpful because you get a better sense of the whole setup.
Ive highlighted that big mountain that you must go around to evade those patrols coming up from the beach entrance.
Also pointed out where you meet the first doubter/driftwood set. The positioning there is crucial because too far in and you aggro skales, too far out and you aggro the patrol.
The "safe" spots are where i pulled the driftwood and dryders too, albeit 1 mob at a time to kill them. maybe not so safe since the skales keep getting me >.>;;
Azn D
Nice map Lyra_song.
Anarion Silverhand
Am i the only one who has been experiencing that at the first driftwood point there is a patrol coming back towards the beach? I got killed by them the first time, but ive learned to go down to the dryder and the patrol will turn back..
axe
I didnt want to post on this thread because I wish it would die so that this doesnt get nerfed. But hopefully this can help with some people so that others stop posting.
BIG CREDIT to Racthoh for this AWESOME idea!
I use glads armor with an Ascalon helm. I do have SUp. Abs and Vigor but I dont think its necesarry. I use an axe +15% while enchanted armor +5, and Malinons shield because when fighting spiders you will always be enchanted.
My variation of this AWESOME build is for axe warriors (I have more axes to choose from so I went with this)
Skills
Desparation Blow (PWNS whith Dolyak singet, it just simpy obliterates the enemy with such high tactics)
Cleave
Penetrating attack
Sprint
Healing Sig
Dolyak Sig
Watch Yourself
Watchful Spirit
Watchful spirit should only be on when you are fighting just the spiders. It reduces your degen so you dont have to spam healing sig and you can take them out quicker. Follow the map that somone posted (Nice map by the way) and you should always remember to take watchful spirit off when you clear spiders and go for the dryders.
This is not passive griffon farming, there is a lot going on here. You dont just stand there and let the enemies kill themeselves, you must pay close attention to the aggro map, your health, skills used by enemies, and most importantly simply knowing when to run away. You should not be dying once you get to the spiders, just run away if you think you are in danger.
I died my first 2 attempts because I didnt have the awesome map available and didnt know exactly where to go, but figured it out on attempt #3. I also died once while fighting spiders, I aggroed a Dryder and didnt run. You should ONLY be fighting one type of monster at a time. Otherwise you will not be able to keep your health up.
I am begging people to stop posting now, you have a video, and a map, and several builds to try. If you still cant get it done PM someone that posted, I am sure they would be more than happy to give you pointers or take you on a run. I think this is a great reference guid and an asset to everyone who reads this thread. I just dont want to see this get nerfed by patroling skales or fewer drops, etc.
Start a new thread if you want to flame me call it "Axe sucks and is a NOOB"
BIG CREDIT to Racthoh for this AWESOME idea!
I use glads armor with an Ascalon helm. I do have SUp. Abs and Vigor but I dont think its necesarry. I use an axe +15% while enchanted armor +5, and Malinons shield because when fighting spiders you will always be enchanted.
My variation of this AWESOME build is for axe warriors (I have more axes to choose from so I went with this)
Skills
Desparation Blow (PWNS whith Dolyak singet, it just simpy obliterates the enemy with such high tactics)
Cleave
Penetrating attack
Sprint
Healing Sig
Dolyak Sig
Watch Yourself
Watchful Spirit
Watchful spirit should only be on when you are fighting just the spiders. It reduces your degen so you dont have to spam healing sig and you can take them out quicker. Follow the map that somone posted (Nice map by the way) and you should always remember to take watchful spirit off when you clear spiders and go for the dryders.
This is not passive griffon farming, there is a lot going on here. You dont just stand there and let the enemies kill themeselves, you must pay close attention to the aggro map, your health, skills used by enemies, and most importantly simply knowing when to run away. You should not be dying once you get to the spiders, just run away if you think you are in danger.
I died my first 2 attempts because I didnt have the awesome map available and didnt know exactly where to go, but figured it out on attempt #3. I also died once while fighting spiders, I aggroed a Dryder and didnt run. You should ONLY be fighting one type of monster at a time. Otherwise you will not be able to keep your health up.
I am begging people to stop posting now, you have a video, and a map, and several builds to try. If you still cant get it done PM someone that posted, I am sure they would be more than happy to give you pointers or take you on a run. I think this is a great reference guid and an asset to everyone who reads this thread. I just dont want to see this get nerfed by patroling skales or fewer drops, etc.
Start a new thread if you want to flame me call it "Axe sucks and is a NOOB"
lyra_song
i think its pretty nerfed already, i get pretty lame drops and the chests have given me nothin but purple items.
But yes, i LOVE this. Its exhilirating!!!! I love watching the aggro bubble as im hacking away and feeling a rush of excited at possibly getting caught by...which is in all terms fatal. XD
But yes, i LOVE this. Its exhilirating!!!! I love watching the aggro bubble as im hacking away and feeling a rush of excited at possibly getting caught by...which is in all terms fatal. XD
Sentao Nugra
Quote:
Originally Posted by axe
Quote: Originally Posted by axe This is not passive griffon farming, there is a lot going on here. You dont just stand there and let the enemies kill themeselves, you must pay close attention to the aggro map, your health, skills used by enemies, and most importantly simply knowing when to run away. *see after next quote*
Quote:
Originally Posted by lyra_song
But yes, i LOVE this. Its exhilirating!!!! I love watching the aggro bubble as im hacking away and feeling a rush of excited at possibly getting caught by...which is in all terms fatal. XD
this is exactly what i feel, and exactly why it shouldnt be nerfed, it takes SKILL (wtf is that btw?)
snapp
Quote:
Originally Posted by lyra_song
i think its pretty nerfed already, i get pretty lame drops and the chests have given me nothin but purple items.
first of all thanks Racthoh, great build great spot.
To Lyra I think this is like any other farming spot, if you keep going back over and over the quality of drops will degenerate. So taking a break and going some place else for a while is probably a good idea. I was giving this a try yesterday and I couldn't help but laugh at all the solo warriors I saw going into FoW. I've done it about three times at a cost of 3p and died all three times by nasty skale attack. But I have also scored three Shards just from fighting the driftwoods, so I can show a profit. I will keep working on it and I am sure I will get to the tunnel next run...I hope :P Anarion Silverhand
I have the same problem. I keep dying at the skales. I guess its just a matter of patience.
Racthoh
That is an excellent map Lyra, thanks for the contribution. It really does show the path quite well and is a lot better than the two screenshots I posted on the radar.
I just need to ask a general question, when you say you're getting kill by the skales, what exactly do you mean? If you're stopping to kill them, well I can tell where the error is without even going down with you myself. Typically, two snarling patrols will be up by the entrance path to the beach. You'll kill one with the dryder, and another will come shortly after. You'll have to pull this one with your bow. If you get hit with a hamstring, even though it only lasts for 3 seconds, you can very easily die. Where I posted about the second stop spot, don't expect it to work 100% of the time. The last few times I've shown the path to fellow players, I've had to the hug the other wall, and circle around the coast. Also when you're running, try as hard as possible not to aggro any dryders. You can't stop running, and they can usually get two Wastrel's Worry against you in that time. That amounts to over 100 damage, on top of a possible Life Transfer and Life Siphon and however many times the Ancient Skales attacked you. I have died under similar circumstances, and have learned that a few extra seconds to scan the wandering patterns can save you that platinum. If it gets nerfed, so be it. I won't mind, and I hope no one else does. Had I not shared it with everyone in the first place, then you wouldn't have shared in the profits in the first place. Whether or not I was the one to discover it, it didn't do a whole lot of good to keep it hidden. I mainly do it for the thrill, and loading up on the shards for my friends. Ultimately I hope it creates a slew of better warriors since unlike the griffons and 55 monks it actually takes time to understand the fundamentals of it all. Watching your aggro, when to heal... it's an excellent tutorial as well as a nice farming spot. As a side note, zoom in to the first person like view and look at the chests first. If they're purple, don't open them. The consensus from some players I've talked to is that they will only drop purple items if they're that colour. I have a screenshot which I'll post later so you can be on the lookout for them. And again, thanks for all the positive feedback and I hope everyone continues to enjoy this. snapp
The times I have been killed is when a skale gets to close while I am engaging driftwoods, then I pretty much know it's over lol. I am standing outside the tunnel right now though, so all I had to do was get familiar with the safe spots and avoiding skales while fighting driftwoods
striderkaaru
it's important not to aggro any of the skales, as that will ensure your death if you are also fighting other things (most times, even if you're not). sometimes, it's good to just sit at the safe spots and watch the skale movements for a while. once you have figured out their patrol areas, decide on your route.
if you're having trouble at the entrance, you can let the shadows fight the driftwood/dryders/skales. i found out by accident as i had a pretty bad spawn on one run. when i decided to just gun it and run in, i found them fighting each other, leaving me free. on another note, i will confirm that the run is doable with a hammer. however, i won't bother posting the build because it takes a lot longer and is more trouble than it's worth. you also have to be a lot more careful since you are missing 16 AL from a shield and attack slower. the general strategy is the same anyway, with a few skills switched for the appropriate weapon. i did it for fun, but those who do it for farming are better off using a sword or axe. i also tried "i will survive" and it turned out pretty well. it's a good skill to halt the degen for a bit. next up: figure out how to kill the skales. care to join, ract? Anarion Silverhand
I mean that sometimes the skales totally block the route and there is no way to get past them without dying. But i guess i just have to outrun them.
Sentao Nugra
Quote:
Originally Posted by striderkaaru
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i, and at LEAST 2 of my guildies are going to try and develop this part, we will need to know such things as hex stack order, level of the cast of hexes, hp&al of skales. when we get this, it will be possible to come up with a build for skale soloing
I mean that sometimes the skales totally block the route and there is no way to get past them without dying. But i guess i just have to outrun them.
sprint through them to a safe spot, it will also help after you kill the first 2 (one regular one pulled) sets of snarlings and the first dryder if you sit and watch the skale movements for about 5 minutes, and plan your point of attack
Racthoh
This picture is from a while back from a thread in the screenshot exposition. I covered up the skill tab because at that time I was keeping the build hidden. I can assure you however, that the skills on the tab are identical to what I posted here.
Rancour
Now, Racthoh, I'm sure this is a very good tactic but I would very much like you to answer one question: Am I supposed to kill skales or not?
I wasted close to 4 plats, thinking I was to kill skales, but I kept on dying at the entrance. I know not to fight 2 groups at one time, but 3 skales kill me utterly. I couldn't even get one to 50% health without dying. So am I just supposed to run past them? striderkaaru
i don't doubt that you can take the skales out with the current build, and the ss proves that you actually can. i guess my question would be how consistently do you do it?
i've always ended my runs with the skales. each time, i can last a bit longer but the degen eventually catches up to me. i may just be timing my heals improperly. a few more tries might help me get the timing right. Sentao Nugra
Quote:
Originally Posted by Rancour
So am I just supposed to run past them?
yes, yes and yes again
Racthoh: i suggest adding a bold headline in front of the first post stating not to agro the skales Rancour
Lol, thank you Sentao.
Guess I'll just do that then. super dooper
running past them is probably best unless you are sure that you can kill them.
thanks for the build and ideas Racthoh, I now have something to do! I also found out a while back that you can kill groups of 8 (maybe up to 10), Ice Imps in Ice Floe with Dolyak Signet/Watch Yourself!/Healing Signet and then your choice of attacks.. just a little idea since America has been lacking in the favor department lately.. Racthoh
Do not kill the skales under any circumstance unless you're looking for a challenge afterwards.
Good? Sentao Nugra
Quote:
Originally Posted by Racthoh
Do not kill the skales under any circumstance unless you're looking for a challenge afterwards.
Good? add it into every post about half way through and in numerous places in the first post, even in the middle of sentences and its fine gamera
thanks a lot for posting about this, ive been having a lot of fun fighting there
for those of you who want to take on the skales may i suggest the lieutenant helm from denravi, cuts hex duration in half, i use it to run through them but i imagine it would be helpful to fight them as well lyra_song
Quote:
Originally Posted by gamera
thanks a lot for posting about this, ive been having a lot of fun fighting there
for those of you who want to take on the skales may i suggest the lieutenant helm from denravi, cuts hex duration in half, i use it to run through them but i imagine it would be helpful to fight them as well I'll definitely look into that! Racthoh
Ack, I knew I remembered crafting one of those helms for a reason. That would REALLY help against those skales. 8 less health from my Healing Signet, but 6 less seconds of massive degeneration.
Great idea! Azn D
Quote:
Originally Posted by Racthoh
Do not kill the skales under any circumstance unless you're looking for a challenge afterwards.
Good? The word "DUH" comes to mind! And afterwards, Go and get owned by the abysaals and shadow warriors Even with Dolyak + "watch Yourself", you'll get owned lol or at least i did.... Dumb Dumb Azn D xorn
hm...everytime i get to the spiders...I seem to die really fast and have no idea why. Do I need to have superior absorption to do it, because I am taking a lot of dmg from their normal hits. I have a +5 axe grip too, so I don't know why I am taking so much dmg from normal spider hits and their called shots. Maybe I'm too hesitant and I don't go up to them fast enough with my shouts? I don't know, but do most of you guys use a superior vig and absorp?
IIIPowerIII
I use both major vigor/sup, shield got -2dam, ascalon give -x dam too. With signet and Shout you're getting 0 dam or at ost 1-2.
Azn D
Quote:
Originally Posted by xorn
hm...everytime i get to the spiders...I seem to die really fast and have no idea why. Do I need to have superior absorption to do it, because I am taking a lot of dmg from their normal hits. I have a +5 axe grip too, so I don't know why I am taking so much dmg from normal spider hits and their called shots. Maybe I'm too hesitant and I don't go up to them fast enough with my shouts? I don't know, but do most of you guys use a superior vig and absorp?
I dont have a sup vigor or absorption runes. I only have major absortion on my chest(like 33 or so% of getting hit there i think), and major vigor. You should be using healing signet when you have BOTH or ALL THREE dolyak signet/"watch yourself"/"shield's up". Also, if you don't use watchful spirit, start using it. Slows degen by 2 which for me helps a whole lot. +5 defense isn't such a bad idea. I use +29 health, because I have glad's armor like 80 armor per piece, doylak +36/38 armor, and "watch yourself" +20 armor, I only take 0 per shot when not using healing signet. I take like up to 12 damage per hit while using signet with those two defense things on. Nice long post for you buddy.
Racthoh
The last few times I've been showing some people how to do this, they have generally been making the same mistake. They would never use the Healing Signet until they were nearly dead, which is never a good idea. Watch the video again, you'll notice that I'm using the Healing Signet quite often, pretty much as soon as my health dips below 200 which usual only happens when I'm trying to finish off a spider. Make sure you're using a max defense shield, and if you can get one either a Grognar's Defender or the collectors crimson carapace in the desert.
I can show you in game in you'd like, but I'm still trying to get through some others so just gimme a shout. striderkaaru
agreed.
it's important for you to always keep your health up. use healing sig often to keep it up, but always be sure that you have dolyak + watch yourself or shield's up + watch yourself up when using it. personally, i never like seeing my health dip below the halfway mark. also, i doubt that you really need a superior absorption. it has already been mentioned, but i will reiterate that knight's/ascalon + a major absorption is enough. also, having the shields that racthoh mentioned helps. one thing that people should know is that you should use sprint even when you're not running. i use it in the middle of fighting the spiders just to activate the -2 dmg +45 hp on my shield. lately, i've been cutting my runs short because i have decided to take on the skales. call me crazy or suicidal, if you will. ract, how consistently can you take the skales out? Racthoh
Well I think there is a certain pattern that if followed can ensure success everytime. I recall the first few times I tried it, I would die because of Grenth's Balance (damn those two elite carrying monsters, why can't they be as easy as the driftwoods). Sometimes I can kill a few groups, sometimes not even one. I haven't tried it with the Denravi helm, but I'm sure it will probably help quite a bit.
Basically, you have a 15 second timeframe to kill them in before Grenth's Balance recharges, and more often than not when they use that skill you'll be around 100 health with Life Transfer and Life Siphon on you. If the Life Transfer currently on you was cast by the one you're attacking, look at it's remaining life and determine whether or not you could kill it before the Life Transfer would kill you. Ideally, once its life nears those final points, keep a Final Thrust ready (if using a sword) to pretty much kill it after it uses Grenth's Balance. Remember, you'll have just over 100 health and probably experiencing 10 pips of degeneration... good freaking luck. WolflordUlrik
try this with w/n its crazy EZ
Sentao Nugra
Quote:
Originally Posted by WolflordUlrik
try this with w/n its crazy EZ
if you are going to post something like this, at least post what skills you are changing from the w/mo with watcful spirit. posting information only helps the new people and people interested in trying it a different way
lyra_song
I actually used W/R and dumped attributes into Wilderness to be able to use Troll Unguent.
Get this...i tanked 3 skales while fighting 6 driftwood!! O.o As soon as the Driftwood died, i walked to the skales to take them out. BIG MISTAKE. That little lapse in time to walk to the skale cost me too much degen and killed me before signet took effect. But i was happy i was able to tank LIFE TRANSFER. @.@ Mahanaxar
Dolyak signet is one of the most underused skills in the game: free, little cooldown and cannot be dispelled or interrupted.
I usually use it to farm Hydras and jades (wild blow=no stances), but i've never thought to use it in FoW. So thanks a lot for sharing all these informations. I don't think they will nerf this, because is not easy and still requires some time, but is *really* funny. That's me after my first complete run (4th try...damn skales): Thanks again, Racthoh victor
can someone show me what to do once i get in fow to get past the shadows and skales? ill pay the entrance fee
. i just keep on dying LiQuId StEeL
My last run was finally a sucess, but at the expense of my entire night. It took me two and a half hours to clear it, but goddamnit, I DID!
There were 2 groups of skales in a path just on the first ramp, and there was no permanent safe spot on the entire beach. The skales were speard out that badly. When I managed to kill the dryders, the Spiders came down, and the hell began. No matter how far one wandered, ALL of the spiders would come after me. At one point, there was one that was so far off, the others were almost off the radar. Hit it once, and boom, all of them come after me. That part alone took me two hours. Cruised through thr rest of the tunnel, after killing the originals one by one, and fleeing after each one. For all my time, I got a gold chaos axe (req11, 13 hexed... MERCHED), and a bunch of legs. I'll try again, but it might not be the best way to make money (IMO), but it is damn fun/exhilerating. |