W/X FoW Spider Farmer
Racthoh
To the group I showed tonight, that wasn't the best demonstration I could give as I was rather rushed. Aggroing all of the spiders pretty much at once (albeit it worked until I paniced thinking I had a skale on me at the end) do not do what I did there. Take your time, there were numerous occasions were I should've turned on sprint and ran away to completely refill my energy and health. Also, sorry to... ack, can't remember who it was for not picking up the shard for you.
And I'm starting to think that the addition of healing hands, even with just a few points into healing, would allow you to tank all of them at once. If you have the gold, feel free to test this for me, otherwise... just play it safe and stick with what is working for you.
Continue to enjoy it, and to be honest I was slightly worried it was gonna hit the nerf bat when I read there was an update today.
And I'm starting to think that the addition of healing hands, even with just a few points into healing, would allow you to tank all of them at once. If you have the gold, feel free to test this for me, otherwise... just play it safe and stick with what is working for you.
Continue to enjoy it, and to be honest I was slightly worried it was gonna hit the nerf bat when I read there was an update today.
Sentao Nugra
Quote:
Originally Posted by Racthoh
And I'm starting to think that the addition of healing hands, even with just a few points into healing, would allow you to tank all of them at once. If you have the gold, feel free to test this for me, otherwise... just play it safe and stick with what is working for you.
consider it tested tomorrow afternoon
consider it tested tomorrow afternoon
Shadowdaemon
im still havin a bit of trouble with the spiders, but i can generally wipe out all the driftwoods and driders with no prob, and i have been gettin shards from them, tried it a bunch of other places too, works pretty good
thanks for the idea(at first when i heard this i though "Dolyak Signet WTF" the slowdown on it made me think it was worthless until now)
thanks for the idea(at first when i heard this i though "Dolyak Signet WTF" the slowdown on it made me think it was worthless until now)
Highlord Christophe
Thanks for this setup, Racthoh. And others for their inputs - Lyra's map. I have been able to clear all the spiders. It did take a few plat of working through beach area to figure out that you really need to study the patrols before just running it. Plus clearing out the dryders/driftwoods helps out a lot. Sometimes you can stop in the safe zones from Lyra's map. Other times you cannot. I am still not brave enough to attempt the scales yet.
Just to put what modification I made on the build. I found that I was not using final thrust very often while fighting the spiders so I switched it out with endure pain. It gave me an extra boost if I had to run through more than 1 scale mob. Since the switch the run through the scales have been flawless.
For the spiders I find hit and run usually works pretty good for me. It may not be the fastest way through the run but my survival rate is very high. When I find myself with too many spiders on the beach I will usually sprint in kill a few spiders, sprint out with endure pain up then heal signet to full health. Rinse, wash, repeat. After clearing the beach spiders the tunnel is a cake walk.
If anyone needs a live walkthrough I humbly offer my services as well.
Just to put what modification I made on the build. I found that I was not using final thrust very often while fighting the spiders so I switched it out with endure pain. It gave me an extra boost if I had to run through more than 1 scale mob. Since the switch the run through the scales have been flawless.
For the spiders I find hit and run usually works pretty good for me. It may not be the fastest way through the run but my survival rate is very high. When I find myself with too many spiders on the beach I will usually sprint in kill a few spiders, sprint out with endure pain up then heal signet to full health. Rinse, wash, repeat. After clearing the beach spiders the tunnel is a cake walk.
If anyone needs a live walkthrough I humbly offer my services as well.
Mustache Mayhem
yeah the dolyak signet owns.. I was using it to farm way before it even got a buff =p awesome guide for fow.. but expect a spider buff if too many people start farming it- that's just the way arenanet is.. ever since they cut back on greens dropped while solo it's not been too easy to make massive amounts of money fast.. uw and fow solo are still the decent but I wonder for how long
Rufio Lostboy
i think i spent about 20k today and the ONLY time i got to the friggin tunnel (because i had a good spawn), i noticed i packed a short bow instead of a long bow and well, died pretty soon. could you please, i beg you, record how you run to the tunnel because i keep getting owned by the scales degen and it's making me sick
so i beg
pretty please with sugar on top
luvya x
so i beg
pretty please with sugar on top
luvya x
Racthoh
Sounds like my farming spot is becoming more of a gold sink...
The path I showed in the original post is typically good. However I can't really post a definate path, it entirely depends on how the spawn is. The location of the skales is random. However it's easy to determine which groups of skales will wander and which just sit still. Check your radar, hold ctrl to see the enemies, watch how much they wander, and determine a safe path from that.
If the degeneration is killing you during the original run, buy a Lieutenant's Helm from Denravi. Halves the duration of hexes case on you, no reason why you wouldn't be able to make the run with one of those handy things in your bag.
The path I showed in the original post is typically good. However I can't really post a definate path, it entirely depends on how the spawn is. The location of the skales is random. However it's easy to determine which groups of skales will wander and which just sit still. Check your radar, hold ctrl to see the enemies, watch how much they wander, and determine a safe path from that.
If the degeneration is killing you during the original run, buy a Lieutenant's Helm from Denravi. Halves the duration of hexes case on you, no reason why you wouldn't be able to make the run with one of those handy things in your bag.
schutz
killing dryders and the wood things are easy and you shouldnt even take damage, but i sometimes struggle on the acutal spiders especially just then as i forgot a bow ;P i had to use a staff and it worked just as good but i usually just get overwhelmed by them
Shadowdaemon
im still not to good at spiders, i can avoid the scales pretty good though, i just usually wait to long to heal on the spiders and get tore up, i also dont have a real good shield for this atm, so that probably makes a difference as well
IIIPowerIII
Quote:
Originally Posted by Shadowdaemon
im still not to good at spiders, i can avoid the scales pretty good though, i just usually wait to long to heal on the spiders and get tore up, i also dont have a real good shield for this atm, so that probably makes a difference as well
Just use the collector 45/2 stance shield.
Rufio Lostboy
Quote:
Originally Posted by IIIPowerIII
Just use the collector 45/2 stance shield.
but there aren't any stances in the build, or am i wrong?
striderkaaru
Quote:
Originally Posted by Rufio Lostboy
but there aren't any stances in the build, or am i wrong?
flurry and sprint, from the original build, are both stances. you may have other stances depending on the variant you're using. as i mentioned earlier, i often activate sprint in the middle of battle even when i'm not running away just to activate the stance bonuses of my shield.
karunpav
Well, when I use this build, I am always in Flurry when I'm attacking. There are 5 seconds of use, and 5 seconds of recharge... so it works out perfectly for me.
DvM
this build is great, i have a few problems with the spiders, but im not always in a stance and have just major absorption, so that is 3 more damage each hit, but i can take on 6 at a time
Mahanaxar
Just tried a group of skales with the lieutenant helm, and the duration difference is huge. I managed to kill one but the heavy degen is still a problem, because they are not so dumb and dont cast transfer together, but time it good.
It's doable, but really stressful.
Tomorrow I'll try with smite hex.
It's doable, but really stressful.
Tomorrow I'll try with smite hex.
Azn D
Quote:
Originally Posted by Mahanaxar
Tomorrow I'll try with smite hex.
You better hope life transfer is the hex you remove or it's pointless.
O yea i had one run where the skales were in the way, Right at the bottlenecked way is near the cave entrence :l That was 1k wasted, wait nevermind i got a shard out of that run
O yea i had one run where the skales were in the way, Right at the bottlenecked way is near the cave entrence :l That was 1k wasted, wait nevermind i got a shard out of that run
LiQuId StEeL
I had one like that too... 2 patrols right in the cave opening... got 3 shards and a gold Shadow Shield prior to that... mmmm, quick recovery from weakness on a warrior item.
Lady Ting
Heres a video i made of my axe build version of this soloing the spiders
http://rapidshare.de/files/7945890/A..._Ting.wmv.html - (27 MB)
(Scroll To middle click on free download, then scroll down)
I had trouble with the dmg intake from the spiders so i tested all the sets of armor, the best armor/upgrades/Sheild to reduce the dmg to 0 is
15k or Normal Gladiators Set Armor
Axe with +5 or +7 Armor Upgrade
16 Armor Sheild With +5 or +8 Vs Phyicial Attacks
12 Strength
11 Axe
14 Tat
Cleave, Penetrating Blow , Executioners Strike , Watch Your Self , Doylak Signet, Heal Signet , To The Limit , Sprint
http://rapidshare.de/files/7945890/A..._Ting.wmv.html - (27 MB)
(Scroll To middle click on free download, then scroll down)
I had trouble with the dmg intake from the spiders so i tested all the sets of armor, the best armor/upgrades/Sheild to reduce the dmg to 0 is
15k or Normal Gladiators Set Armor
Axe with +5 or +7 Armor Upgrade
16 Armor Sheild With +5 or +8 Vs Phyicial Attacks
12 Strength
11 Axe
14 Tat
Cleave, Penetrating Blow , Executioners Strike , Watch Your Self , Doylak Signet, Heal Signet , To The Limit , Sprint
xb0vv
^^ Dling now.
My axe build for this...
strength - 10 + 1 + 1
axe - 10 + 1
tactics - 11 + 1 + 1
sprint
despiration blow
cleave {e}
power attack
"shield's up!" or "i will survive!"
dolyak sig
"watch yourself"
healing sig
Now, i havent tested it yet, but from your experience, do you think that i will survive and shields up will help me take less damage intake?
Im not the richest of people, and my only axe is a +14 always (-10 armour attacking) sehpis axe with +28 hp health mod... so i lose out on that 10 armour, do you recommend putting a +5 armour on my axe? by doing that, will it cancell out my health mod?(which is last) or my cripplin mod(before it)
Desppiration blow is good, but i dont really want 2 adreniline skills, so would swift chop a good idea, or just stick with cyclone? and watchful spirit or i will survive?
+45hp -2 in stance or +45hp -2 hexed for a shield?
My axe build for this...
strength - 10 + 1 + 1
axe - 10 + 1
tactics - 11 + 1 + 1
sprint
despiration blow
cleave {e}
power attack
"shield's up!" or "i will survive!"
dolyak sig
"watch yourself"
healing sig
Now, i havent tested it yet, but from your experience, do you think that i will survive and shields up will help me take less damage intake?
Im not the richest of people, and my only axe is a +14 always (-10 armour attacking) sehpis axe with +28 hp health mod... so i lose out on that 10 armour, do you recommend putting a +5 armour on my axe? by doing that, will it cancell out my health mod?(which is last) or my cripplin mod(before it)
Desppiration blow is good, but i dont really want 2 adreniline skills, so would swift chop a good idea, or just stick with cyclone? and watchful spirit or i will survive?
+45hp -2 in stance or +45hp -2 hexed for a shield?
Racthoh
The stance shield is better, as the hex one would require you to have the dryders on you at all time hexing you.
I Will Survive! and Shield's Up! will make you take a lot less damage. The -10 AL when attacking isn't too big a deal, as really the only time you take a lot of damage is when you use Healing Signet.
+5 armor is statiscally superior to the +30 health. +30 health only kicks in if you're health drops below 30 whereas the +5 armor is always working. Considering how often you will be hit + defense is a MUCH better choice.
I Will Survive! and Shield's Up! will make you take a lot less damage. The -10 AL when attacking isn't too big a deal, as really the only time you take a lot of damage is when you use Healing Signet.
+5 armor is statiscally superior to the +30 health. +30 health only kicks in if you're health drops below 30 whereas the +5 armor is always working. Considering how often you will be hit + defense is a MUCH better choice.
xb0vv
Quote:
Originally Posted by Racthoh
The stance shield is better, as the hex one would require you to have the dryders on you at all time hexing you.
I Will Survive! and Shield's Up! will make you take a lot less damage. The -10 AL when attacking isn't too big a deal, as really the only time you take a lot of damage is when you use Healing Signet.
+5 armor is statiscally superior to the +30 health. +30 health only kicks in if you're health drops below 30 whereas the +5 armor is always working. Considering how often you will be hit + defense is a MUCH better choice. Thanks, but im still stuck whether to use despiration blow or swift chop or cyclone axe :S
Also, the spiders drop fell blades, if you had dled that video n page 3 or 4 it shows him gettin a max gold drop
Still tryin to make up my mind if its worth going superior on strenth or tactics, but i duno yet.
I Will Survive! and Shield's Up! will make you take a lot less damage. The -10 AL when attacking isn't too big a deal, as really the only time you take a lot of damage is when you use Healing Signet.
+5 armor is statiscally superior to the +30 health. +30 health only kicks in if you're health drops below 30 whereas the +5 armor is always working. Considering how often you will be hit + defense is a MUCH better choice. Thanks, but im still stuck whether to use despiration blow or swift chop or cyclone axe :S
Also, the spiders drop fell blades, if you had dled that video n page 3 or 4 it shows him gettin a max gold drop
Still tryin to make up my mind if its worth going superior on strenth or tactics, but i duno yet.
Racthoh
I've never used Axes so I can't really give good feedback about this. If you're able to hit more than one spider with Cyclone Axe, there is a good chance that their Healing Spring will be hitting each so you'll need to interrupt them both to prevent the health gain.
Desperation Blow has some good feedback given the level of tactics you'll have and the possibility of Deep Wound. With a 7 second recharge, it's easy on the energy. It *feels* better than Swift Chop, but I've never used an axe so take what you will from my word.
Not having a superior tactics means about 15 less health gain from Healing Signet, and 1 less second on Watch Yourself!... and 2 less seconds I believe on Shield's Up! depending on the level. Superior strength means 2% armour penetration and +4 defense with Dolyak Signet along with 1-2 extra seconds depending on your level.
Desperation Blow has some good feedback given the level of tactics you'll have and the possibility of Deep Wound. With a 7 second recharge, it's easy on the energy. It *feels* better than Swift Chop, but I've never used an axe so take what you will from my word.
Not having a superior tactics means about 15 less health gain from Healing Signet, and 1 less second on Watch Yourself!... and 2 less seconds I believe on Shield's Up! depending on the level. Superior strength means 2% armour penetration and +4 defense with Dolyak Signet along with 1-2 extra seconds depending on your level.
axe
For getting past the skales I think the most important thing to make sure of, is that there are no dryders along with those skales, they will own you with wastrels worry along with the degen.
Another thing to note about the lieutenant helm, make sure you are not wearing it with dryders around, they will own you even faster with Wastrels worry since it cust the hex time in half (wastrels worry does damage to you when it ends) I found this out a couple nights ago.
I use Malinons shield when fighting the spiders because I have Watchful spirit on at that point. I only take damage from poison and from called shot when using the healing singet.
For those of you deciding if you should take Desparation Blow YES! take it, it will melt through the spiders HP regardless of healing spring. It just simply PWNs the spiders. If you are thinking of a Sup. Rune go tactics because it will make Desparation blow even more potent. I dont have Superior Tactics or Strength and I can complete the run just fine, so I would say dont even bother with it so you'll have the extra HP.
As far as a video for the skales run, you would need at least 3 videos because the spawn seems to be different each time, you have to study the area and hope for the best. One thing that has proven fairly safe for me, is hugging the right wall, there is a little area tucked away back there that is 90% of the time a safe spot. From there you can pull Driftwoods, and Dryders and then run through the skales much easier. Hope this helps.
Another thing to note about the lieutenant helm, make sure you are not wearing it with dryders around, they will own you even faster with Wastrels worry since it cust the hex time in half (wastrels worry does damage to you when it ends) I found this out a couple nights ago.
I use Malinons shield when fighting the spiders because I have Watchful spirit on at that point. I only take damage from poison and from called shot when using the healing singet.
For those of you deciding if you should take Desparation Blow YES! take it, it will melt through the spiders HP regardless of healing spring. It just simply PWNs the spiders. If you are thinking of a Sup. Rune go tactics because it will make Desparation blow even more potent. I dont have Superior Tactics or Strength and I can complete the run just fine, so I would say dont even bother with it so you'll have the extra HP.
As far as a video for the skales run, you would need at least 3 videos because the spawn seems to be different each time, you have to study the area and hope for the best. One thing that has proven fairly safe for me, is hugging the right wall, there is a little area tucked away back there that is 90% of the time a safe spot. From there you can pull Driftwoods, and Dryders and then run through the skales much easier. Hope this helps.
striderkaaru
@xbovv
despiration blow or swift chop or cyclone axe?
personally, i've found that the only time i used cyclone axe was against the driftwoods. it's not too useful against the spiders unless you're taking on more than one and their healing springs are synched. otherwise, you can just interrupt them by switching off. swift chop, given the alternatives, isn't that great of a skill. desperation blow has gotten some good reviews, but i have yet to try it myself. i'm very hesitant to give the spiders a chance to use melandru's resilience. the damage output might be worth it. just test it out and see if you are comfortable with it.
also, i would agree that the stance shield is a better choice. superior runes are really not necessary as there are people who can do the run without them (myself included). the extra 75 hp might serve you better.
"i will survive" and "shields up" are great for increasing your survival rate, but you sacrifice skill slots that could be used for offense. my suggestion is to experiment and find the right balance for your playing style.
despiration blow or swift chop or cyclone axe?
personally, i've found that the only time i used cyclone axe was against the driftwoods. it's not too useful against the spiders unless you're taking on more than one and their healing springs are synched. otherwise, you can just interrupt them by switching off. swift chop, given the alternatives, isn't that great of a skill. desperation blow has gotten some good reviews, but i have yet to try it myself. i'm very hesitant to give the spiders a chance to use melandru's resilience. the damage output might be worth it. just test it out and see if you are comfortable with it.
also, i would agree that the stance shield is a better choice. superior runes are really not necessary as there are people who can do the run without them (myself included). the extra 75 hp might serve you better.
"i will survive" and "shields up" are great for increasing your survival rate, but you sacrifice skill slots that could be used for offense. my suggestion is to experiment and find the right balance for your playing style.
xb0vv
Quote:
Originally Posted by striderkaaru
"i will survive" and "shields up" are great for increasing your survival rate, but you sacrifice skill slots that could be used for offense. my suggestion is to experiment and find the right balance for your playing style.
I noticed this too about 1hr ago when i did my frist run, i managed to get to the spiders and survive but it took a long time to kill them.
Here is my new build.
Still not sure whether ill have shields up or i will survive. i think ill toss away IWS, as sheilds up lasts alot longer - what do you think?
sprint
cleave
penetrating
executioners
"shield's up!"
dolyak sig
"watch yourself"
healing sig
Here is my new build.
Still not sure whether ill have shields up or i will survive. i think ill toss away IWS, as sheilds up lasts alot longer - what do you think?
sprint
cleave
penetrating
executioners
"shield's up!"
dolyak sig
"watch yourself"
healing sig
striderkaaru
@xbovv
if you're going with a 3-slot offense, i would suggest checking out an eviscerate combo. eviscerate + executioner's + penetrating is an effective 3 slot axe spike. cleave shines when it's the only attack skill on your bar and you're spamming it like there's no tomorrow. i can see desperation + power + regular hit + cleave being a really good combo, but you won't be able to sustain it unless you have good energy regen. i would probably drop either desperation or power and go with cleave + 1 other attack. that frees up 1 slot for something else.
i would pick "shields up" over "i will survive," but once again, it's a matter of choice. "i will survive" can halt the degen to 1 pip for 10 sec, but you can use "shields up" when dolyak is down. it depends whether you are having a harder time managing the degen or damage from the hits.
if you're going with a 3-slot offense, i would suggest checking out an eviscerate combo. eviscerate + executioner's + penetrating is an effective 3 slot axe spike. cleave shines when it's the only attack skill on your bar and you're spamming it like there's no tomorrow. i can see desperation + power + regular hit + cleave being a really good combo, but you won't be able to sustain it unless you have good energy regen. i would probably drop either desperation or power and go with cleave + 1 other attack. that frees up 1 slot for something else.
i would pick "shields up" over "i will survive," but once again, it's a matter of choice. "i will survive" can halt the degen to 1 pip for 10 sec, but you can use "shields up" when dolyak is down. it depends whether you are having a harder time managing the degen or damage from the hits.
IIIPowerIII
I tried Lieutnant Helm, Wroked well.. Until I tried to run from the entrance of beach to the npc... :P The degen wasnt too bad... Wastrel Worry was pretty bad for a 1.5 sec :P
xb0vv
Hmm, ive edited now, but my question is, would having 2-3 adreniline skills be a pain? Since your only attacking one spider at a time you would have to wait to use each attack, which would make your offensive....slow?
Maybe im wrong, but i do see what you were saying about the energy heavy combo. How does it look atm?
Im also aware of the big damage extecutioners can do, but isnt 8 adreniline pushing it a bit?
Maybe im wrong, but i do see what you were saying about the energy heavy combo. How does it look atm?
Im also aware of the big damage extecutioners can do, but isnt 8 adreniline pushing it a bit?
Racthoh
My original build is 3 adrenaline skills, although only 2 are attack, however they require 8 and 10 adrenaline. Guess swords are just the superior weapon.
striderkaaru
heh. don't turn this into a sword vs axe debate, ract. you really should give axe a try sometime. i'm not partial to either, as i use all 3 weapons depending on the build i'm playing with. i'm just answering all of the axe questions because the swordsmen have you for reference. =)
if anyone wants to try it with a hammer, hit me up too. =P
with regards to the issue of attacks to bring, i think that part of the build is extremely flexible. it can work with 2 adrenal attacks at 8 and 10 adrenaline, and it can also work with only 1 attack at 4 adrenaline. the one thing to keep in mind when deciding your build is understanding how the skills work together. this is especially important for adrenaline based attacks. the link i posted earlier has useful information on that. having two high cost adrenal attacks is fine, but might lower the effectiveness of a low cost skill. that is why cleave loses effectiveness as you add more adrenal attacks. so, it's always important to figure out a good balance of adrenal + energy based attacks.
if anyone wants to try it with a hammer, hit me up too. =P
with regards to the issue of attacks to bring, i think that part of the build is extremely flexible. it can work with 2 adrenal attacks at 8 and 10 adrenaline, and it can also work with only 1 attack at 4 adrenaline. the one thing to keep in mind when deciding your build is understanding how the skills work together. this is especially important for adrenaline based attacks. the link i posted earlier has useful information on that. having two high cost adrenal attacks is fine, but might lower the effectiveness of a low cost skill. that is why cleave loses effectiveness as you add more adrenal attacks. so, it's always important to figure out a good balance of adrenal + energy based attacks.
lyra_song
Im actually using a shield with +5 armor vs piercing when i get to the spiders now ^.^
xb0vv
Quote:
Originally Posted by lyra_song
Im actually using a shield with +5 armor vs piercing when i get to the spiders now ^.^
Nice ghosts in a boxes - i only got 2 :P
I use:
+45hp (in stance)
-2 recieved damage (in stance)
collector shields pwn
As for my first 7 trips, 8 shards and 1 req 10 unid gold chaos axe altogether
along with 2 purple shadow staffs
Nice ghosts in a boxes - i only got 2 :P
I use:
+45hp (in stance)
-2 recieved damage (in stance)
collector shields pwn
As for my first 7 trips, 8 shards and 1 req 10 unid gold chaos axe altogether
along with 2 purple shadow staffs
axe
It would be perfect if it had -2 while enchanted on it. If I find a shield like that I will rename my character to "I PWN Spiders All Day"
Lady Ting
Quote:
Originally Posted by axe
It would be perfect if it had -2 while enchanted on it. If I find a shield like that I will rename my character to "I PWN Spiders All Day"
Are you selling that ??
Are you selling that ??
Racthoh
If I were you Axe, that shield to some extent is better. As long as you don't kill the Dryders (at least in the entrance to the cave) the three there will constantly hex you.
I think I'll have to keep my eye out for a +7/-2.
I think I'll have to keep my eye out for a +7/-2.
Anarion Silverhand
What kind are those 2 mega cool looking axes at the bottom of your inventory..
axe
Didnt mean to hijack the thread
The 2 axes are called dwarven axes. They arent max damage though One is a 6-26 req 6 the other is a 6-27 req8 no bonuses or mods on them. I am a little fuzzy on the requirements but I am certain of the damage. And yes the dwarven axes do look very cool I think they are pretty rare, which is why I held on to them.
The 2 axes are called dwarven axes. They arent max damage though One is a 6-26 req 6 the other is a 6-27 req8 no bonuses or mods on them. I am a little fuzzy on the requirements but I am certain of the damage. And yes the dwarven axes do look very cool I think they are pretty rare, which is why I held on to them.
Shadowdaemon
ive got a max req 8 purple unid dwarven going on auction tomorrow
also to get back on topic, im still having trouble with the spiders, i dont seem to do damage quick enough to kill them before they kill me, i tried mending with 3 pips of regen, but they seem to nickle and dime me to death with the shots themselves, is this because i dont have a -damage shield, or what?
anyone alse having this problem?
also to get back on topic, im still having trouble with the spiders, i dont seem to do damage quick enough to kill them before they kill me, i tried mending with 3 pips of regen, but they seem to nickle and dime me to death with the shots themselves, is this because i dont have a -damage shield, or what?
anyone alse having this problem?
3lite
Very Nice work i do say so myself...I got bored today of trap runs in uw and gave this lil solo run a try...bamb! first run 3 shards, 1 gold bow, and a ruby. [forgot keys bad mistake...passed 2 chests and 2 more while running around after run >.<] Takes quite awhile but pretty fun and challenging...took me forever to clear out front of intrance to cave b/c i fogot to use a bow to get the dyer and then had 50 spiders appear >.< woops o well...Thx alot Bro
PS: i dont understand how u guys have problems with skales...so ez to dodge and by the way i used this axe build...
Cleave, cyclone(very useful if timed right), penatration blow, sprint, shields up, watch yourself, doyak sig, and heal sig...thinking about taking mend...slower regen on energy but would cancel out psn
PS: i dont understand how u guys have problems with skales...so ez to dodge and by the way i used this axe build...
Cleave, cyclone(very useful if timed right), penatration blow, sprint, shields up, watch yourself, doyak sig, and heal sig...thinking about taking mend...slower regen on energy but would cancel out psn
Racthoh
I know some people have trouble getting past the skales, others coast through it. If other players could share their methods please do.
I've said not to trust the original posted spots all the time, the stationary groups can appear in different spots. I always look ahead, see how the groups are moving, then sprint through. Once aggro is broken, Healing Signet. I honestly cannot think of a reason how players are dying at this stage. I have 455 health, and when the Life Transfer ends I'm usually around 100 health with the Life Siphon still on me. Life Transfer lasts for 12 seconds. That means you have 12 seconds to aggro initially, run past with Sprint on, then break aggro so that it doesn't get cast again and safely use Healing Signet.
I'm sorry to the players that have whispered me but I have been unable to show the run to. Please understand that my guild comes first.
I've said not to trust the original posted spots all the time, the stationary groups can appear in different spots. I always look ahead, see how the groups are moving, then sprint through. Once aggro is broken, Healing Signet. I honestly cannot think of a reason how players are dying at this stage. I have 455 health, and when the Life Transfer ends I'm usually around 100 health with the Life Siphon still on me. Life Transfer lasts for 12 seconds. That means you have 12 seconds to aggro initially, run past with Sprint on, then break aggro so that it doesn't get cast again and safely use Healing Signet.
I'm sorry to the players that have whispered me but I have been unable to show the run to. Please understand that my guild comes first.