W/X FoW Spider Farmer
William Stark
I use cyclone pretty much as often as it charges. With a zealous axe energy is never a problem anyway.
For my build, I go Wa/Ra with:
Sprint
Healing Signet
Melandru's resilience (elite)
Watch Yourself
Dolyak Signet
Cyclone Axe
Penetrating Blow (this could easily be taken out if I could think of a better repalcement)
Troll Ungeant
MR and TU take care of the poison so you rarely have to use HS, as well as helping with the Scales.
For my offhand I go with Grognar's Defender, for the stance bonuses.
For my build, I go Wa/Ra with:
Sprint
Healing Signet
Melandru's resilience (elite)
Watch Yourself
Dolyak Signet
Cyclone Axe
Penetrating Blow (this could easily be taken out if I could think of a better repalcement)
Troll Ungeant
MR and TU take care of the poison so you rarely have to use HS, as well as helping with the Scales.
For my offhand I go with Grognar's Defender, for the stance bonuses.
Tigers Anger
You really dont need troll ungent tbh, with watch yourself and dolyak making the damage you take minimal, and resilience making the degen going even slower, you should rarely have to use Healing Signet anyway. But if you are going after Scales i guess it would be useful.
Fiery Guardian
I was just fooling around to see if I could kill other then spiders and other stuff in FOW
ele resistance wuild be sweet there , but i took that ether feast
on the way to WORMS i did spider run ,( killed 15 )-those black craps that pop out from the ground (forgot the name), 6 groups of ele drakes and 4 worms ,
Inspiration 6(with ether feast)
Strength 10
Axe 15
Tactic 10
if u take ele resistance make inspiration 4 and tactic 11 (dont bring ether feast)
this is just for fun
ele resistance wuild be sweet there , but i took that ether feast
on the way to WORMS i did spider run ,( killed 15 )-those black craps that pop out from the ground (forgot the name), 6 groups of ele drakes and 4 worms ,
Inspiration 6(with ether feast)
Strength 10
Axe 15
Tactic 10
if u take ele resistance make inspiration 4 and tactic 11 (dont bring ether feast)
this is just for fun
Ajantis
Did the same, wurms took LONG to kill, and I had no shards drop soooooooo, not worth it :X
tuna-fish_sushi
how did you get to the worms without those crazy numbers of the shadow army on you? is there another set of worms that are not beyond the spider cave?
Senator Tom
anyone know where the shard wolves spawn, and if its easliy runable to them?
ps his name is pronounced like this "rack-off", i heard him say it
ps his name is pronounced like this "rack-off", i heard him say it
sheepysheepy
Quote:
Originally Posted by tuna-fish_sushi
how did you get to the worms without those crazy numbers of the shadow army on you? is there another set of worms that are not beyond the spider cave?
80% of the shadows you face on the way to the cave are shadow beasts only, which put spiteful on you then hit you with dark pact dealing about 8 dmg to u and saccing 10% of their own health, few cyclone axes on them followed by heal sig and theyre done , then sprint to the furnace..
Fiery Guardian
yeah killing worms is not worth it ,but 15 shadow beasts on the way shure are
Richie
so is the axe build just as good as sword? and could cleave work instead of evis?
Rustjive
I use Cleave just because it times better against Dryders. It also doesn't trigger MR, but that's not a huge problem.
Nater
Quote:
Originally Posted by Richie
so is the axe build just as good as sword? and could cleave work instead of evis?
I've done both dozens of times, and I feel Axe is faster then Sword.
Rust is right on throwing a vote towards Cleave over Eviscerate. MR isn't much, but it can be a pain. I ran Cyclone | Evis | Exec | Wild Blow | the other night, and after I used Wild Blow on their MR, they'd try to use Healing Spring again. It really screwed up my timing of switching spiders to maximize my adrenal gain from cyclone.
So I'd say go with Cleave and save yourself the headache.
Rust is right on throwing a vote towards Cleave over Eviscerate. MR isn't much, but it can be a pain. I ran Cyclone | Evis | Exec | Wild Blow | the other night, and after I used Wild Blow on their MR, they'd try to use Healing Spring again. It really screwed up my timing of switching spiders to maximize my adrenal gain from cyclone.
So I'd say go with Cleave and save yourself the headache.
Richie
kk ty
gimpy wimmer
Quote:
Originally Posted by Senator Tom
anyone know where the shard wolves spawn, and if its easliy runable to them?
ps his name is pronounced like this "rack-off", i heard him say it acctualy its pronounced like racoon but racooth hope you understood lol
ps his name is pronounced like this "rack-off", i heard him say it acctualy its pronounced like racoon but racooth hope you understood lol
Zephyr Jackson
i had a shard wolf spawn, he is easy to solo, when he uses Mark of Rodgort is the only hard part then he exhausts himself out.
I use W/Mo ( so i can hop in with runners)
Cyclone
Cleave
Sprint
Heal Sig
Shields up
Watch yourself
Dolyak sig
Endure pain ( For Running By skales and when you are in a pickle)
I use W/Mo ( so i can hop in with runners)
Cyclone
Cleave
Sprint
Heal Sig
Shields up
Watch yourself
Dolyak sig
Endure pain ( For Running By skales and when you are in a pickle)
lambda the great
Quote:
Originally Posted by Fiery Guardian
I was just fooling around to see if I could kill other then spiders and other stuff in FOW
ele resistance wuild be sweet there , but i took that ether feast
on the way to WORMS i did spider run ,( killed 15 )-those black craps that pop out from the ground (forgot the name), 6 groups of ele drakes and 4 worms ,
Inspiration 6(with ether feast)
Strength 10
Axe 15
Tactic 10
if u take ele resistance make inspiration 4 and tactic 11 (dont bring ether feast)
this is just for fun Nice, The build I use here is,
SkullCrack
Sever Artery
Gash
Wy!
Flurry
Dolyak
Healing sig
sprint
ele resistance wuild be sweet there , but i took that ether feast
on the way to WORMS i did spider run ,( killed 15 )-those black craps that pop out from the ground (forgot the name), 6 groups of ele drakes and 4 worms ,
Inspiration 6(with ether feast)
Strength 10
Axe 15
Tactic 10
if u take ele resistance make inspiration 4 and tactic 11 (dont bring ether feast)
this is just for fun Nice, The build I use here is,
SkullCrack
Sever Artery
Gash
Wy!
Flurry
Dolyak
Healing sig
sprint
Fiery Guardian
After u done spider run u can go and kill 1 shard wolf
I only know were u can fiend 3 shard wolfs
0. u run to the guy and get the quest
1.some times shard wolf spawns there but when u run to him the shadow army kills him
2.this is the only shard wolf u can kill. Pull him back to a save place and just use ur spider build, only without physical resistance
3.just when u c shard wolf the shadow army kills him
I use to kill 1 shard wolf every time I did spider run. But whats the point calling them shard wolfs when they NEVER drop shards
i wish i had him as a pet
lambda the great
Quote:
Originally Posted by Fiery Guardian
I use to kill 1 shard wolf every time I did spider run. But whats the point calling them shard wolfs when they NEVER drop shards
Err, maybe there made of Shards
You can kill the Shard wolf on the plains too.
You can kill the Shard wolf on the plains too.
Zephro
Did a run yesterday after a 2 week break from GW.
Not a single shard or a gold drop.
:'(
Not a single shard or a gold drop.
:'(
sarcasteak
This might've been mentioned before, so I apologize if it has been said already. I'd like to point out a simple observation I've made regarding Armored Cave Spiders' Healing Spring behavior, but first I'll introduce my build:
(Scroll down if you have no interest in this part)
While doing this run with the successful builds others have generously suggested (thanks for sharing, guys!), I decided to try out my customized version of the Avicara-farming build just for kicks:
Cleave {E}
Power Strike
Watch Yourself
Dolyak Signet
Healing Signet
Sprint
Watchful Spirit
Balthazar's Spirit
8 Smiting
10 + 1 Strength
8 + 1 + 3 Axe
10 + 1 Tactics
I bring along a +4 Strength helmet when I'm running or when I temporarily need longer Dolyak. My two axes have +5 of Defense, and one of them is Zealous. The Zealous one is paired up with the -3 dmg/+60 HP while hexed collector's shield, and my other one is paired up with a -2 dmg while enchanted shield. I use the Zealous set against Dryders. Major Vigor and Abs will suffice.
This is a fairly conservative build catered to my current equipments and style. Watchful Spirit is simply there to make my life relaxing; yes, I do lose out in attack power this way, but because of the minor regen, I don't have to spam Healing Sig as often as typical solo-farm Wammos do so I can spend more time spamming the super fast-recharging Cleave thanks to Balthazar's Spirit. And because I don't have to spam Healing Sig all the time, I don't need Dolyak to be up all the time, either. I obviously only use the enchantments when fighting Driftwoods and spiders exclusively. Either I simply stay out of Dryder range or pull and dispatch the stationary Dryders in the cave before the spiders jump down. If a Dryder jumps in while you're fighting Driftwoods, simply remove the enchants and switch to the anti-hex weapon set.
Because of Watchful Spirit, you simply won't die using this build unless 1. Ancient Skale/Shadow Army ganked you from behind (may happen if you get careless and sloppy), 2. you forget to use either Watch Yourself or Dolyak Signet while using Healing Signet, 3. you decide not to use Healing Signet while your HP bar is green and free falling, or 4. you lured in a Dryder while tanking too many spiders. If the wandering Ancient Skales spawned too close to the waterfall entrance (and this happens more often that I'd like to see), I can just go ahead and tank the entire initial wave of spider at once. It won't be fun, but it's safer than risk getting ganked by Skales.
START OF POST:
Now, the lack of Cyclone Axe probably made most of you spider farmers wince. This is where my observation on Healing Spring comes in: I've found that as long as these following two conditions are met, spiders will not use Healing Spring. Ever.
1. All 3 spiders are immediately "adjacent" to you, and by this I mean you can target and whack ANY of the 3 spiders without moving at all. If one spider is slightly out of your swinging range, this doesn't work for that one spider.
2. All 3 spiders are NOT at 100% HP, preferably around 80~90%. Spamming Cyclone Axe doing collateral damage does NOT work--you absolutely MUST individually target each spider and bring its HP below 100%.
That's it. If you bait and pull like the guide suggests, most of the time you'll have the 1st condition met. Target the center one, but do take care that you are positioned correctly. Now, if you are not that familiar with target-cycling (TAB, [, ], etc), hold down CTRL the whole time so you can click and smack one after another using Cleave/Power Strike and move on to the next one right away. Just wildly rotate between the 3, and should a Healing Spring still be in effect, smacking them a few more times will ensure none of them have healed back to full HP. Once none of the spiders are at 90%, I've found that they won't use Healing Spring for the rest of the fight. Just to be sure, I tried this on a couple of groups by simply sitting there and tanked for 2+ minutes. As long as I stayed in immediate melee range, they won't use Healing Spring at all.
Now you might ask, "what if one or all the spiders are not clumped up?" Haha, then just pick whichever one is alone and smack him exclusively and THEN do the anti-Healing Spring method I just mentioned with the two clumped up spiders remaining.
So what's the point? Can't I just spam Cyclone Axe? Yes, but this effectively frees up a slot for me to use whatever else I want. And although many of you wince when someone uses an alternative healing method other than Healing Signet while farming, this build allows me to tank the entire initial wave of spider while sipping soda and chatting on guild channel.
If anyone has the time, please test whether this Healing Spring behavior only happens for me. Make sure that the two conditions are met, though, or they will use Healing Spring as usual~
(Scroll down if you have no interest in this part)
While doing this run with the successful builds others have generously suggested (thanks for sharing, guys!), I decided to try out my customized version of the Avicara-farming build just for kicks:
Cleave {E}
Power Strike
Watch Yourself
Dolyak Signet
Healing Signet
Sprint
Watchful Spirit
Balthazar's Spirit
8 Smiting
10 + 1 Strength
8 + 1 + 3 Axe
10 + 1 Tactics
I bring along a +4 Strength helmet when I'm running or when I temporarily need longer Dolyak. My two axes have +5 of Defense, and one of them is Zealous. The Zealous one is paired up with the -3 dmg/+60 HP while hexed collector's shield, and my other one is paired up with a -2 dmg while enchanted shield. I use the Zealous set against Dryders. Major Vigor and Abs will suffice.
This is a fairly conservative build catered to my current equipments and style. Watchful Spirit is simply there to make my life relaxing; yes, I do lose out in attack power this way, but because of the minor regen, I don't have to spam Healing Sig as often as typical solo-farm Wammos do so I can spend more time spamming the super fast-recharging Cleave thanks to Balthazar's Spirit. And because I don't have to spam Healing Sig all the time, I don't need Dolyak to be up all the time, either. I obviously only use the enchantments when fighting Driftwoods and spiders exclusively. Either I simply stay out of Dryder range or pull and dispatch the stationary Dryders in the cave before the spiders jump down. If a Dryder jumps in while you're fighting Driftwoods, simply remove the enchants and switch to the anti-hex weapon set.
Because of Watchful Spirit, you simply won't die using this build unless 1. Ancient Skale/Shadow Army ganked you from behind (may happen if you get careless and sloppy), 2. you forget to use either Watch Yourself or Dolyak Signet while using Healing Signet, 3. you decide not to use Healing Signet while your HP bar is green and free falling, or 4. you lured in a Dryder while tanking too many spiders. If the wandering Ancient Skales spawned too close to the waterfall entrance (and this happens more often that I'd like to see), I can just go ahead and tank the entire initial wave of spider at once. It won't be fun, but it's safer than risk getting ganked by Skales.
START OF POST:
Now, the lack of Cyclone Axe probably made most of you spider farmers wince. This is where my observation on Healing Spring comes in: I've found that as long as these following two conditions are met, spiders will not use Healing Spring. Ever.
1. All 3 spiders are immediately "adjacent" to you, and by this I mean you can target and whack ANY of the 3 spiders without moving at all. If one spider is slightly out of your swinging range, this doesn't work for that one spider.
2. All 3 spiders are NOT at 100% HP, preferably around 80~90%. Spamming Cyclone Axe doing collateral damage does NOT work--you absolutely MUST individually target each spider and bring its HP below 100%.
That's it. If you bait and pull like the guide suggests, most of the time you'll have the 1st condition met. Target the center one, but do take care that you are positioned correctly. Now, if you are not that familiar with target-cycling (TAB, [, ], etc), hold down CTRL the whole time so you can click and smack one after another using Cleave/Power Strike and move on to the next one right away. Just wildly rotate between the 3, and should a Healing Spring still be in effect, smacking them a few more times will ensure none of them have healed back to full HP. Once none of the spiders are at 90%, I've found that they won't use Healing Spring for the rest of the fight. Just to be sure, I tried this on a couple of groups by simply sitting there and tanked for 2+ minutes. As long as I stayed in immediate melee range, they won't use Healing Spring at all.
Now you might ask, "what if one or all the spiders are not clumped up?" Haha, then just pick whichever one is alone and smack him exclusively and THEN do the anti-Healing Spring method I just mentioned with the two clumped up spiders remaining.
So what's the point? Can't I just spam Cyclone Axe? Yes, but this effectively frees up a slot for me to use whatever else I want. And although many of you wince when someone uses an alternative healing method other than Healing Signet while farming, this build allows me to tank the entire initial wave of spider while sipping soda and chatting on guild channel.
If anyone has the time, please test whether this Healing Spring behavior only happens for me. Make sure that the two conditions are met, though, or they will use Healing Spring as usual~
sarcasteak
This might've been mentioned before, so I apologize if it has been said already. I'd like to point out a simple observation I've made regarding Armored Cave Spiders' Healing Spring behavior, but first I'll introduce my build:
(Scroll down if you have no interest in this part)
While doing this run with the successful builds others have generously suggested (thanks for sharing, guys!), I decided to try out my customized version of the Avicara-farming build just for kicks:
Cleave {E}
Power Strike
Watch Yourself
Dolyak Signet
Healing Signet
Sprint
Watchful Spirit
Balthazar's Spirit
8 Smiting
10 + 1 Strength
8 + 1 + 3 Axe
10 + 1 Tactics
I bring along a +4 Strength helmet when I'm running or when I temporarily need longer Dolyak. My two axes have +5 of Defense, and one of them is Zealous. The Zealous one is paired up with the -3 dmg/+60 HP while hexed collector's shield, and my other one is paired up with a -2 dmg while enchanted shield. I use the Zealous set against Dryders. Major Vigor and Abs will suffice.
This is a fairly conservative build catered to my current equipments and style. Watchful Spirit is simply there to make my life relaxing; yes, I do lose out in attack power this way, but because of the minor regen, I don't have to spam Healing Sig as often as typical solo-farm Wammos do, so I can spend more time spamming the super fast-recharging Cleave thanks to Balthazar's Spirit. And because I don't have to spam Healing Sig all the time, I don't need Dolyak to be up all the time, either. I obviously only use the enchantments when fighting Driftwoods and spiders exclusively. Either I simply stay out of Dryder range or pull and dispatch the stationary Dryders in the cave before the spiders jump down. If a Dryder jumps in while you're fighting Driftwoods, simply remove the enchants and switch to the anti-hex weapon set.
Because of Watchful Spirit, you simply won't die using this build unless 1. Ancient Skale/Shadow Army ganked you from behind (may happen if you get careless and sloppy), 2. you forget to use either Watch Yourself or Dolyak Signet while using Healing Signet, 3. you decide not to use Healing Signet while your HP bar is green and free falling, or 4. you lured in a Dryder while tanking too many spiders. If the wandering Ancient Skales spawned too close to the waterfall entrance (and this happens more often that I'd like to see), I can just go ahead and tank the entire initial wave of spider at once. It won't be fun, but it's safer than risk getting ganked by Skales.
START OF POST:
Now, the lack of Cyclone Axe probably made most of you spider farmers wince. This is where my observation on Healing Spring comes in: I've found that as long as these following two conditions are met, spiders will not use Healing Spring. Ever.
1. All 3 spiders are immediately "adjacent" to you, and by this I mean you can target and whack ANY of the 3 spiders without moving at all. If one spider is slightly out of your swinging range, this doesn't work for that one spider.
2. All 3 spiders are NOT at 100% HP, preferably around 80~90%. Spamming Cyclone Axe doing collateral damage does NOT work--you absolutely MUST individually target each spider and bring its HP below 100%.
That's it. If you bait and pull like the guide suggests, most of the time you'll have the 1st condition met. Target the center one, but do take care that you are positioned correctly. Now, if you are not that familiar with target-cycling (TAB, [, ], etc), hold down CTRL the whole time so you can click and smack one after another using Cleave/Power Strike and move on to the next one right away. Just wildly rotate between the 3, and should a Healing Spring still be in effect, smacking them a few more times will ensure none of them have healed back to full HP. Once none of the spiders are at 90%, I've found that they won't use Healing Spring for the rest of the fight. Just to be sure, I tried this on a couple of groups by simply sitting there and tanked for 2+ minutes. As long as I stayed in immediate melee range, they won't use Healing Spring at all.
Now you might ask, "what if one or all the spiders are not clumped up?" Haha, then just pick whichever one is alone and smack him exclusively and THEN do the anti-Healing Spring method I just mentioned with the two clumped up spiders remaining.
So what's the point? Can't I just spam Cyclone Axe? Yes, but this effectively frees up a slot for me to use whatever else I want. And although many of you wince when someone uses an alternative healing method other than Healing Signet while farming, this build allows me to tank the entire initial wave of spider while sipping soda and chatting on guild channel.
If anyone has the time, please test whether this Healing Spring behavior only happens for me. Make sure that the two conditions are met, though, or they will use Healing Spring as usual~
Credit: Wes, for anti-hex set, and everyone else who has posted before me.
(Scroll down if you have no interest in this part)
While doing this run with the successful builds others have generously suggested (thanks for sharing, guys!), I decided to try out my customized version of the Avicara-farming build just for kicks:
Cleave {E}
Power Strike
Watch Yourself
Dolyak Signet
Healing Signet
Sprint
Watchful Spirit
Balthazar's Spirit
8 Smiting
10 + 1 Strength
8 + 1 + 3 Axe
10 + 1 Tactics
I bring along a +4 Strength helmet when I'm running or when I temporarily need longer Dolyak. My two axes have +5 of Defense, and one of them is Zealous. The Zealous one is paired up with the -3 dmg/+60 HP while hexed collector's shield, and my other one is paired up with a -2 dmg while enchanted shield. I use the Zealous set against Dryders. Major Vigor and Abs will suffice.
This is a fairly conservative build catered to my current equipments and style. Watchful Spirit is simply there to make my life relaxing; yes, I do lose out in attack power this way, but because of the minor regen, I don't have to spam Healing Sig as often as typical solo-farm Wammos do, so I can spend more time spamming the super fast-recharging Cleave thanks to Balthazar's Spirit. And because I don't have to spam Healing Sig all the time, I don't need Dolyak to be up all the time, either. I obviously only use the enchantments when fighting Driftwoods and spiders exclusively. Either I simply stay out of Dryder range or pull and dispatch the stationary Dryders in the cave before the spiders jump down. If a Dryder jumps in while you're fighting Driftwoods, simply remove the enchants and switch to the anti-hex weapon set.
Because of Watchful Spirit, you simply won't die using this build unless 1. Ancient Skale/Shadow Army ganked you from behind (may happen if you get careless and sloppy), 2. you forget to use either Watch Yourself or Dolyak Signet while using Healing Signet, 3. you decide not to use Healing Signet while your HP bar is green and free falling, or 4. you lured in a Dryder while tanking too many spiders. If the wandering Ancient Skales spawned too close to the waterfall entrance (and this happens more often that I'd like to see), I can just go ahead and tank the entire initial wave of spider at once. It won't be fun, but it's safer than risk getting ganked by Skales.
START OF POST:
Now, the lack of Cyclone Axe probably made most of you spider farmers wince. This is where my observation on Healing Spring comes in: I've found that as long as these following two conditions are met, spiders will not use Healing Spring. Ever.
1. All 3 spiders are immediately "adjacent" to you, and by this I mean you can target and whack ANY of the 3 spiders without moving at all. If one spider is slightly out of your swinging range, this doesn't work for that one spider.
2. All 3 spiders are NOT at 100% HP, preferably around 80~90%. Spamming Cyclone Axe doing collateral damage does NOT work--you absolutely MUST individually target each spider and bring its HP below 100%.
That's it. If you bait and pull like the guide suggests, most of the time you'll have the 1st condition met. Target the center one, but do take care that you are positioned correctly. Now, if you are not that familiar with target-cycling (TAB, [, ], etc), hold down CTRL the whole time so you can click and smack one after another using Cleave/Power Strike and move on to the next one right away. Just wildly rotate between the 3, and should a Healing Spring still be in effect, smacking them a few more times will ensure none of them have healed back to full HP. Once none of the spiders are at 90%, I've found that they won't use Healing Spring for the rest of the fight. Just to be sure, I tried this on a couple of groups by simply sitting there and tanked for 2+ minutes. As long as I stayed in immediate melee range, they won't use Healing Spring at all.
Now you might ask, "what if one or all the spiders are not clumped up?" Haha, then just pick whichever one is alone and smack him exclusively and THEN do the anti-Healing Spring method I just mentioned with the two clumped up spiders remaining.
So what's the point? Can't I just spam Cyclone Axe? Yes, but this effectively frees up a slot for me to use whatever else I want. And although many of you wince when someone uses an alternative healing method other than Healing Signet while farming, this build allows me to tank the entire initial wave of spider while sipping soda and chatting on guild channel.
If anyone has the time, please test whether this Healing Spring behavior only happens for me. Make sure that the two conditions are met, though, or they will use Healing Spring as usual~
Credit: Wes, for anti-hex set, and everyone else who has posted before me.
Da Cebuano
Man, I wonder how many fow armor that wolf would make
Anyway, shadow army is easy, disrupt monk first then kill the warrs. Don't fight a group w/ a mesmer and shadowbeast at the same time unless you love to spam heal sig, especially w/ monk and warr at their side, usually just kill the best and monk warrs trio. I tried to kill those Obsidian trolls(forgot their name ^^) but w/ mesmer and their knockdowns, its kinda annoying, better off left alone.
The wurms take so damn long to kill, and the best I ever got out of the pit was a gold req12 chaos axe which was 13% on stance >:| I merched it. Although I got 8 shards in one run that night, but the only chest I opened was a purple -_- good thing I find these keys and not buy em.
Anyway, I'm trying to breach beyond the normal fow runs and even its extension, next time i'm there, I'll find a group of skeletals w/ no mesmer ^^; and a explore FOW a bit more.
Oh and if you're not running a w/mes, runs simply take too long and you're only stuck to spiders then leave cause nothing else for you. Us W/mes actually get to clump about 6-9 spiders at a time w/ cyclone axe and cleave and disrupt. I've tried a sword war and they gain hp when you bleed + deep wound and will try to heal spring even w/ you in thier face if you spam conditions. Axe FTW when farming, swords are great for others, this run belongs to axe IMHO.
Trying to kill 3 ancient skales is too annoying, the degen gets to be too much and heal sig will start to fall behind w/ the recharge. Anyway, wish US guilds would win favor more often, europeans have been hording FOW/UW loots all the freaking time now.
Anyway, shadow army is easy, disrupt monk first then kill the warrs. Don't fight a group w/ a mesmer and shadowbeast at the same time unless you love to spam heal sig, especially w/ monk and warr at their side, usually just kill the best and monk warrs trio. I tried to kill those Obsidian trolls(forgot their name ^^) but w/ mesmer and their knockdowns, its kinda annoying, better off left alone.
The wurms take so damn long to kill, and the best I ever got out of the pit was a gold req12 chaos axe which was 13% on stance >:| I merched it. Although I got 8 shards in one run that night, but the only chest I opened was a purple -_- good thing I find these keys and not buy em.
Anyway, I'm trying to breach beyond the normal fow runs and even its extension, next time i'm there, I'll find a group of skeletals w/ no mesmer ^^; and a explore FOW a bit more.
Oh and if you're not running a w/mes, runs simply take too long and you're only stuck to spiders then leave cause nothing else for you. Us W/mes actually get to clump about 6-9 spiders at a time w/ cyclone axe and cleave and disrupt. I've tried a sword war and they gain hp when you bleed + deep wound and will try to heal spring even w/ you in thier face if you spam conditions. Axe FTW when farming, swords are great for others, this run belongs to axe IMHO.
Trying to kill 3 ancient skales is too annoying, the degen gets to be too much and heal sig will start to fall behind w/ the recharge. Anyway, wish US guilds would win favor more often, europeans have been hording FOW/UW loots all the freaking time now.
Anarion Silverhand
Quote:
Originally Posted by Da Cebuano
I've tried a sword war and they gain hp when you bleed + deep wound and will try to heal spring even w/ you in thier face if you spam conditions. Axe FTW when farming, swords are great for others, this run belongs to axe IMHO.
Wild blow takes care of the Regen with Melandru's Resilience...
I prefer Sword on this run, but that is just my opinion.
My build:
Sever Artery
Gash
Wild Blow (For Melandru's Resilience)
Victory is Mine! (E)
Watch yourself!
Physical Resistance
Healing Signet
Sprint
Heal sig is only used when running. When fighting 2 spiders or more, ViM will do the required healing.
I prefer Sword on this run, but that is just my opinion.
My build:
Sever Artery
Gash
Wild Blow (For Melandru's Resilience)
Victory is Mine! (E)
Watch yourself!
Physical Resistance
Healing Signet
Sprint
Heal sig is only used when running. When fighting 2 spiders or more, ViM will do the required healing.
Jedit
Quote:
Originally Posted by sarcasteak
Power Strike
There's no such skill as Power Strike. Do you mean Power Attack?
Sab
Quick question - exactly what triggers Rastigan to move closer to the Tower of Courage? I'm pretty close to soloing the first quest, but Rastigan keeps running through the groups I haven't cleared yet and gets himself killed in the process.
Poison Ivy
Quote:
Originally Posted by Anarion Silverhand
Wild blow takes care of the Regen with Melandru's Resilience...
I prefer Sword on this run, but that is just my opinion.
My build:
Sever Artery
Gash
Wild Blow (For Melandru's Resilience)
Victory is Mine! (E)
Watch yourself!
Physical Resistance
Healing Signet
Sprint
Heal sig is only used when running. When fighting 2 spiders or more, ViM will do the required healing. I might consider your build...all that degen can do lots of dmg overtime.
For me, I'm using :
Sprint
Hundred Blades
Plague Touch
Shields Up
Flurry
Watch Yourself
Healing/Dolyak Signet
I prefer Sword on this run, but that is just my opinion.
My build:
Sever Artery
Gash
Wild Blow (For Melandru's Resilience)
Victory is Mine! (E)
Watch yourself!
Physical Resistance
Healing Signet
Sprint
Heal sig is only used when running. When fighting 2 spiders or more, ViM will do the required healing. I might consider your build...all that degen can do lots of dmg overtime.
For me, I'm using :
Sprint
Hundred Blades
Plague Touch
Shields Up
Flurry
Watch Yourself
Healing/Dolyak Signet
Rayne Nightfyre
I finally took a look at your build Racthoh, and it looks pretty good from what I've seen. I'm going to try to perfect my Fissure runs a bit more, and my Warrior will be looking forward to coming out of retirement.
The Fenixxor
My build:
Grenths Balance
Frenzy
Final thrust
Galrath Slash
Dolyak Signet
Endure Pain
Healing Signet
Sprint
12+1 strength with a minor
12+3+1 swords with a superior and a helmet of sword mastery
2+1 Tactics, with a minor...
I find it to be pretty damn fast doing 250 damage every 15 seconds or so is pretty fun aswell :P
Grenths Balance
Frenzy
Final thrust
Galrath Slash
Dolyak Signet
Endure Pain
Healing Signet
Sprint
12+1 strength with a minor
12+3+1 swords with a superior and a helmet of sword mastery
2+1 Tactics, with a minor...
I find it to be pretty damn fast doing 250 damage every 15 seconds or so is pretty fun aswell :P
Anarion Silverhand
How can you have 16 (max) in Both strength and Swordsmanship?
The Fenixxor
Max is 12... max + a superior rune and a helmet is 16, but it'll edit my post to please you.
mrcake
not having much luck with spider farming lately, didnt go anywere near the cave and this happend, circled is all spiders.
They just all decided to come out....
They just all decided to come out....
Nater
Dead Dryders = Spiders
Racthoh
Quote:
Originally Posted by LuxA
Quick question - exactly what triggers Rastigan to move closer to the Tower of Courage? I'm pretty close to soloing the first quest, but Rastigan keeps running through the groups I haven't cleared yet and gets himself killed in the process.
Group by the tower, 1 abyssal and 2 shadow ranger. Kill them, and Rastigan will almost always start to run in. And apparently getting the quest early also causes him to move, but I've never tried it myself.
Sab
Quote:
Originally Posted by Racthoh
Group by the tower, 1 abyssal and 2 shadow ranger. Kill them, and Rastigan will almost always start to run in. And apparently getting the quest early also causes him to move, but I've never tried it myself.
Ahh that makes sense. Funny how after numerous FoW PUGs, I've never actually talked to Rastigan at the start, or noticed where the heck he goes.
BTW here's a build I'm trying out to solo most of the start (a bit sick of spiders):
W/Me
Illu: 6
Str: 8+3+1
Axe: 10
Tac: 11+1
Cyclone Axe
Cleave (E)
Disrupting Chop
Healing Signet
Watch Yourself!
Dolyak Signet
Sympathetic Visage
Sprint
I can take out the 2x War/Monk/Beast groups, Mes/2x Ele and Abyssal/2x Ranger groups. I haven't attempted the War/Mes/2x Ele group beside the tower, but clearing them isn't necessary for the first quest so I just leave them be. The big group near the start - 2x Ele/Mes/War/Beast (or whatever), and the 2x Monk group is impossible as far as I'm concerned, I'm hoping Rastigan can simply run through them, straight to the tower without getting himself killed, by triggering his movement after clearing as much as I can.
BTW here's a build I'm trying out to solo most of the start (a bit sick of spiders):
W/Me
Illu: 6
Str: 8+3+1
Axe: 10
Tac: 11+1
Cyclone Axe
Cleave (E)
Disrupting Chop
Healing Signet
Watch Yourself!
Dolyak Signet
Sympathetic Visage
Sprint
I can take out the 2x War/Monk/Beast groups, Mes/2x Ele and Abyssal/2x Ranger groups. I haven't attempted the War/Mes/2x Ele group beside the tower, but clearing them isn't necessary for the first quest so I just leave them be. The big group near the start - 2x Ele/Mes/War/Beast (or whatever), and the 2x Monk group is impossible as far as I'm concerned, I'm hoping Rastigan can simply run through them, straight to the tower without getting himself killed, by triggering his movement after clearing as much as I can.
Anarion Silverhand
Distracting blow could be useful against the 2 monk groups, but it would require them to use spells at the same time. If they are adjacent of course.
Sab
Quote:
Originally Posted by Anarion Silverhand
Distracting blow could be useful against the 2 monk groups, but it would require them to use spells at the same time. If they are adjacent of course.
They'll just use Orison two seconds later.
The additional recharge effect of Disrupting Chop comes in very handy vs. just about everything in FoW - Healing Sig, SS, Empathy, Incendiary Bonds etc. Distracting Blow has too long a recharge time to be of much use compared to that.
The additional recharge effect of Disrupting Chop comes in very handy vs. just about everything in FoW - Healing Sig, SS, Empathy, Incendiary Bonds etc. Distracting Blow has too long a recharge time to be of much use compared to that.
Racthoh
As stubborn as I may be, I was in a rut. Tried something new, and I'll admit killing for stuff besides the spiders is good fun.
Jedit
Quote:
Originally Posted by Racthoh
As stubborn as I may be, I was in a rut. Tried something new, and I'll admit killing for stuff besides the spiders is good fun.
Very nice, Racthoh, but how does it work?
Across The Battle
Quote:
Originally Posted by Jedit
Very nice, Racthoh, but how does it work?
Did you read the skills? >.>
Jedit
Quote:
Originally Posted by Across The Battle
Did you read the skills? >.>
Yes, and I still don't see how he's going to kill a Dryder with six Spiders on him, no healing and no armour boost other than WY. That's why I'm asking him how it works.
Caged Fury
He is using Healing Hands {Elite} and Live Vicariously. With LV, he will get some healing everytime he hits. With HH, he will get some healing when he takes damage. Therefore removing the need for additional armour boost.