W/X FoW Spider Farmer
53 pages • Page 33
Quote:
Originally Posted by Blade Rez
Also, you need to position yourself where the spiders you want to kill, you can hit each of them without moving. Once you move they will cast healing spring. Just hit the spiders once each time that are within your meele range, and only 1 of the spiders will cast heal spring. I didnt notice this until I swapped to sword, since cyclone axe did this for me automatically :P
You don't even have to wait for them to cast healing spring. And as long as they're in each others Heal spring range, the "hit them each once trick" works. I guess it triggers some kinda automated response that doesn't envolve using Heal Spring unless attacked further? It shaved alot of time off my runs cause I don't have to string them out as much, and you don't have to switch back and forth once you start attacking the last spider. I can hit them in clumps and not have to worry about the springs.
I've actually dropped Flurry, and Dolyak sig in favor of Phyiscal Resistance (as its only physical damage we're concerned about), and I've found that the advantage is in the increased mobillity. But I prefer PR over DS because I don't have to worry about the speed cut from the sig and can get away if I need to. Since it's a stance I don't have to spam Flurry to get my shield/Weapon bonuses. Using all three Dolyak, PR and watch yourself would indeed be completely unneccesary.
I showed this run to a buddy of mine, and together we came up with the idea of using plauge touch to pass on poison to the Spiders, but wasn't sure how effective it would be with them using Melandru's Resiliance. I WAS using sever artery/gash, but to me it didn't seem as quick using Galrath/Final, and I think I was losing ground with the resiliance stance.
I've actually dropped Flurry, and Dolyak sig in favor of Phyiscal Resistance (as its only physical damage we're concerned about), and I've found that the advantage is in the increased mobillity. But I prefer PR over DS because I don't have to worry about the speed cut from the sig and can get away if I need to. Since it's a stance I don't have to spam Flurry to get my shield/Weapon bonuses. Using all three Dolyak, PR and watch yourself would indeed be completely unneccesary.
I showed this run to a buddy of mine, and together we came up with the idea of using plauge touch to pass on poison to the Spiders, but wasn't sure how effective it would be with them using Melandru's Resiliance. I WAS using sever artery/gash, but to me it didn't seem as quick using Galrath/Final, and I think I was losing ground with the resiliance stance.
R
I tried this, have died a few times before nailing a build that works for me.
Sprint, flurry, Evis, Ex Strike, Sheilds up, Watch yourself, Doylaks, heal sig
I found with Doylaks and watch yourself I still took too much dammage from the spiders to survive the big mob outside the cave. With Sheilds up you're much more impervious to the attacks and are much more mobile. Its slower (No cyclone axe) but it works well.
Sadly this run is holding out on me. I got no golds, 2 purples, 2 keys and a bit of cash. The first run yielded 2 shards and a perfect Vampiric shadow bow of enchanting (max mods, max dam, yummy) so I'll keep at it when we have favour (sadly rarely when I'm online).
Sprint, flurry, Evis, Ex Strike, Sheilds up, Watch yourself, Doylaks, heal sig
I found with Doylaks and watch yourself I still took too much dammage from the spiders to survive the big mob outside the cave. With Sheilds up you're much more impervious to the attacks and are much more mobile. Its slower (No cyclone axe) but it works well.
Sadly this run is holding out on me. I got no golds, 2 purples, 2 keys and a bit of cash. The first run yielded 2 shards and a perfect Vampiric shadow bow of enchanting (max mods, max dam, yummy) so I'll keep at it when we have favour (sadly rarely when I'm online).
I have been doing this run since september after I had spotted Racthoh had kindly posted his secrets.
I make a point to try the other builds and variations to Improve the speed of the run. Lately I have seen a lot of post regarding Physical resistance and I have to say that I am not a big fan. While it is great for damage reduction I feel that some of the earlier builds without it are quicker and some of the best.
Personally I like to run with flurry combined with cleave which cannot be used with another stance. Where I feel that using the correct equipment and taking the minimal defence nessecarry to maximise offence is the key to speed.
Look no further than the first few pages to see builds that can tank all the spiders at the cave mouth at once and can power through the feeble healing of healing spring of multiple errmm "springers"!
I make a point to try the other builds and variations to Improve the speed of the run. Lately I have seen a lot of post regarding Physical resistance and I have to say that I am not a big fan. While it is great for damage reduction I feel that some of the earlier builds without it are quicker and some of the best.
Personally I like to run with flurry combined with cleave which cannot be used with another stance. Where I feel that using the correct equipment and taking the minimal defence nessecarry to maximise offence is the key to speed.
Look no further than the first few pages to see builds that can tank all the spiders at the cave mouth at once and can power through the feeble healing of healing spring of multiple errmm "springers"!
C
R
Quote:
Originally Posted by Charqus
what skill do you use to counter SS??
And i use an axe lol what skills can i use instead of galgrath slash/gash/sever artery? You shouldn't even be having problems with Spiteful spirit, unless you're trying to to solo the Shadow army even when the OP said NOT to.
And i use an axe lol what skills can i use instead of galgrath slash/gash/sever artery? You shouldn't even be having problems with Spiteful spirit, unless you're trying to to solo the Shadow army even when the OP said NOT to.
j
For my Axe Build I found that the following skills did just fine and killed quickly enough.... with my W/Mo
Dolyak, Healing Sig, Desperation Blow, Penetrating Blow, Exec, Eviscrate, Sprint, Watchful Spirit
Watchful Spirit does most of the damage reduction to the spiders and war types. no need to cast healing sig more than twice per group.
Very Nice guid, TKS
Dolyak, Healing Sig, Desperation Blow, Penetrating Blow, Exec, Eviscrate, Sprint, Watchful Spirit
Watchful Spirit does most of the damage reduction to the spiders and war types. no need to cast healing sig more than twice per group.
Very Nice guid, TKS
I run an axe build, w/me
cyclone axe(penetrating)
Eviscerate
Executioner's Strike
Watch Yourself
Shields Up
Healing Signet
Physical Resistance
Sprint
I like Shields Up cuz it allows me to not have to run away if i got 9 spiders attacking me and the dmg is minized for 17 seconds with only a 13 second cool down, I run 12 st 13 axe 11 tac and 4 insp, and can do a solo run in about 40 minutes. I also do dual runs with a guildie adding in a rez sig for safety sake and do the run in less than 30 minutes.
cyclone axe(penetrating)
Eviscerate
Executioner's Strike
Watch Yourself
Shields Up
Healing Signet
Physical Resistance
Sprint
I like Shields Up cuz it allows me to not have to run away if i got 9 spiders attacking me and the dmg is minized for 17 seconds with only a 13 second cool down, I run 12 st 13 axe 11 tac and 4 insp, and can do a solo run in about 40 minutes. I also do dual runs with a guildie adding in a rez sig for safety sake and do the run in less than 30 minutes.
Quote:
Originally Posted by Raxxman
with high tactics thrill of victory is a good buff hit.
The problem being that it has a 10 second recharge, which kinda sucks considering it also has that conditional part about having higher health. If you're using Flurry, I think that an adrenaline skill would be better. If using Physical Resistance, Thrill might be the better choice.
l
Because Thrill has a high recharge time, I use Power Attack, it's pretty much the same damage except (at least) twice as often. That's for the build with zealous and physical resistance though (no recast of flurry). I also have 15 strength and only around 10 tactics... if you have lower strength and higher tactics, thrill of victory will do more dmg per attack, but once every 3 (or 4) attacks vs 7 (or 8) attacks is pretty different.
Finally got around to doing this. 5 shards, a gold and a few k's of merchant fodder, not bad for a first run, eh? I used a Flourish build I posted a while ago:
Pure Strike
Desperation Blow
Power Attack
Flourish (E)
Watch Yourself!
Healing Signet
Dolyak Signet
Sprint
My question is: Is Desperation Blow a good idea? The spiders counter it with Melandru's Resiliance, so I'm thinking it would be better to bring another attack instead (like Thrill of Victory, which would be perfect with Flourish). Or does Deep Wound and Bleeding make it worthwhile?
Pure Strike
Desperation Blow
Power Attack
Flourish (E)
Watch Yourself!
Healing Signet
Dolyak Signet
Sprint
My question is: Is Desperation Blow a good idea? The spiders counter it with Melandru's Resiliance, so I'm thinking it would be better to bring another attack instead (like Thrill of Victory, which would be perfect with Flourish). Or does Deep Wound and Bleeding make it worthwhile?
R
R
I've found Doylaks + desperation blow +16 tactics healing sig. handles the scales easy. Only if you're fighting just scales mind you, you have to clear out the other pests before you tackle them, but with the mighty heal you can outpace the scales degen.
Dolyak, DB, Heal sig, Bash Bash, DB, heal sig, Bash Bash Heal sig, Dolyak, DB Evic, Ex, heal sig, etc.
Dolyak, DB, Heal sig, Bash Bash, DB, heal sig, Bash Bash Heal sig, Dolyak, DB Evic, Ex, heal sig, etc.

