W/X FoW Spider Farmer
SnipiousMax
I tried Dragon Slash last night on the few runs I did, and I think HB's is still faster as far as swords go. So I'm back to my HB + 4 adrenaline skill combo. It does help that I don't have to take Watch Yourself (I broke down and bought a set of legionaires) the extra attacks speed things up a bit.
Knido
quick question: ive been using a healing hands build recently (galrath, final, wy, dolyak, frenzy, HH, sprint, mending) and i have no problem clearing the front of the cave with spiders and dryders, but as i went deeper in the cave i got body blocked by the next spawn of spiders, so i was stuck with 3 spiders and a dryder which drained / shattered my enchantments and i was down before i could kill him.
i was wondering what you do in a stiuation like this, and was thinking of taking out WY for heal sig just in case
i was wondering what you do in a stiuation like this, and was thinking of taking out WY for heal sig just in case
Racthoh
Even in the cave, I always pull the dryder before spawning any of the spiders. Same technique used in the front, nothing to it. Otherwise, my HH/Live Vic/BSpirit build would be worthless.
Knido
well, its probably no help that i use a cane to pull ><
Racthoh
I would highly advise getting a bow.
striderkaaru
Quote:
Originally Posted by Racthoh
I would highly advise getting a bow.
specifically, a longbow class bow.
lactatemike
So I've been playing with a Grenth's Balance W/N to try to kill the Skale. Tough, and timing it right is kinda nerve wracking, but it works. You can clear the whole beach and the caves, but it goes a bit slower than just doing the spiders, driftwoods, and the mesmers (forgot the name). I just take penetrating, cyclone, frenzy, watch yourself, dolyak sig, healing sig, grenth's balance, and either shields up or plague touch or an attack skill. The drops haven't really been much better (at all), but it is a fun challenge and neat to see one tank kill so many level 28 necros that have 2 elite skills (like the rest of the beach, I guess)...
Knido
got a bow and it worked wonders
2 shards last run ^^
2 shards last run ^^
Koning
what healing spells do u use to heal urself with? healing hands + live vicarousy or only hh?
Arkanius
So the build is still the same or has it been updated?
If so, can someone post the updates to the build + Axe Variant? Thanks
If so, can someone post the updates to the build + Axe Variant? Thanks
Knido
i use only healing hands and have no problem
Sab
I'm having pretty good success with:
W/Me
Insp - 2
Str - 2+1
Axe - 12+3+1
Tac - 12+3
Triple Chop (E)
Cyclone Axe
Penetrating Blow
Penetrating Chop
Watch Yourself!
Healing Signet
Physical Resistance
Sprin
~800 damage with one Triple Chop. (note that the two spiders to the left are glitched, they're actually at the same location as the other spiders, they just appear to be off to the side)
W/Me
Insp - 2
Str - 2+1
Axe - 12+3+1
Tac - 12+3
Triple Chop (E)
Cyclone Axe
Penetrating Blow
Penetrating Chop
Watch Yourself!
Healing Signet
Physical Resistance
Sprin
~800 damage with one Triple Chop. (note that the two spiders to the left are glitched, they're actually at the same location as the other spiders, they just appear to be off to the side)
nomercy
Hmm, my build is as follow:
1 Inspiration Magic
10 Strength
11 Axe Mastery
11 Tactics
Executioner's Strike
Penetrating Blow
Triple Chop {E}
"Watch Yourself!"
Dolyak Signet
Healing Signet
Physical Resistance
Sprint
W/Me.
1 Inspiration Magic
10 Strength
11 Axe Mastery
11 Tactics
Executioner's Strike
Penetrating Blow
Triple Chop {E}
"Watch Yourself!"
Dolyak Signet
Healing Signet
Physical Resistance
Sprint
W/Me.
Racthoh
Quote:
Originally Posted by Arkanius
So the build is still the same or has it been updated?
If so, can someone post the updates to the build + Axe Variant? Thanks The original build still works fine, and actually became more effective when they fixed Flurry a while back.
If so, can someone post the updates to the build + Axe Variant? Thanks The original build still works fine, and actually became more effective when they fixed Flurry a while back.
tuna-fish_sushi
how did you group them!!?? mine never go in one spot
Across The Battle
*cough*
Racthoh mentioned a new video for this coming out soon...
*cough* I dont know where it is >.>
Racthoh mentioned a new video for this coming out soon...
*cough* I dont know where it is >.>
Racthoh
Quote:
Originally Posted by Across The Battle
*cough*
Racthoh mentioned a new video for this coming out soon...
*cough* I dont know where it is >.> In the editing process. Didn't realize I decided to open my guild window and friend's list during the filming.
Oops?
Racthoh mentioned a new video for this coming out soon...
*cough* I dont know where it is >.> In the editing process. Didn't realize I decided to open my guild window and friend's list during the filming.
Oops?
ThePadawan
No relevance whatsoever, but this is the 1337th post.. sweet.
Cowboy Nastyman
i find your new build very interesting but i came across one major problem when i tried runnign it and that was skale aggro, being unable to stop and heal at the end, i'd like to know what your strategy is for dealing with them
Porphyre
Quote:
Originally Posted by nomercy
Hmm, my build is as follow:
1 Inspiration Magic
10 Strength
11 Axe Mastery
11 Tactics
Executioner's Strike
Penetrating Blow
Triple Chop {E}
"Watch Yourself!"
Dolyak Signet
Healing Signet
Physical Resistance
Sprint
W/Me. Doylak signet + Physical resistance isnt a bit too much? Since Physical resistance can be up all the time. You should take an other attack skill I think
1 Inspiration Magic
10 Strength
11 Axe Mastery
11 Tactics
Executioner's Strike
Penetrating Blow
Triple Chop {E}
"Watch Yourself!"
Dolyak Signet
Healing Signet
Physical Resistance
Sprint
W/Me. Doylak signet + Physical resistance isnt a bit too much? Since Physical resistance can be up all the time. You should take an other attack skill I think
0siris
Even with a superior absorbtion the +40 armor from Physical Resistance is not enough to negate some of the damage. It is possible to do with PR alone, but you have to heal more often thus prolonging the run.
Racthoh
Quote:
Originally Posted by Cowboy Nastyman
i find your new build very interesting but i came across one major problem when i tried runnign it and that was skale aggro, being unable to stop and heal at the end, i'd like to know what your strategy is for dealing with them
One of few things you can do:
1. In the event you have to aggro some skales, run into a stopping point for one of the driftwood's patrol paths. This requires that you have prior knowledge of the run and know where all of the groups stop. Also, you can't aggro any dryders unless you want to cancel Wastrel's with Frenzy to prevent that damage.
2. After running, remove whatever armour you have with your superior rune for 75 more health. When the degen stops and you're well about 75 health, throw the armour back on.
3. +health armour and the denravi helm.
Oh, and the under 6 minute clearing of the front cave using the the /mo build:
http://files.filefront.com/Time_Tria.../fileinfo.html
1. In the event you have to aggro some skales, run into a stopping point for one of the driftwood's patrol paths. This requires that you have prior knowledge of the run and know where all of the groups stop. Also, you can't aggro any dryders unless you want to cancel Wastrel's with Frenzy to prevent that damage.
2. After running, remove whatever armour you have with your superior rune for 75 more health. When the degen stops and you're well about 75 health, throw the armour back on.
3. +health armour and the denravi helm.
Oh, and the under 6 minute clearing of the front cave using the the /mo build:
http://files.filefront.com/Time_Tria.../fileinfo.html
manitoba1073
did u guys also know u can clear the abysalls and archers also. thats just what i do when finished with the spiders in the cave if i make the run back to the start.
Koning
Quote:
Originally Posted by Racthoh
One of few things you can do:
Oh, and the under 6 minute clearing of the front cave using the the /mo build:
http://files.filefront.com/Time_Tria.../fileinfo.html what were your stats in that run Racthoh?
Oh, and the under 6 minute clearing of the front cave using the the /mo build:
http://files.filefront.com/Time_Tria.../fileinfo.html what were your stats in that run Racthoh?
Cowboy Nastyman
awesome vid racthoh gonna try the run again with your build tonight hope it goes better this time
SnipiousMax
Quote:
Originally Posted by Torric Icefist
Even with a superior absorbtion the +40 armor from Physical Resistance is not enough to negate some of the damage. It is possible to do with PR alone, but you have to heal more often thus prolonging the run.
Legionaires armor is enough to make up that difference. With that armor set your free to save the extra slot for another attack skill. You just have to be careful with your energy.
Legionaires armor is enough to make up that difference. With that armor set your free to save the extra slot for another attack skill. You just have to be careful with your energy.
Racthoh
Quote:
Originally Posted by Koning
what were your stats in that run Racthoh?
Think I posted it a few pages back, but rather than waste both our time checking:
Healing Prayers: 10
Sword: 12 + 3 + 1
Strength: 2 + 1
Tactics: 8 + 1
That video was from a while ago (note when I open my guild listing briefly you don't see the alliance stuff ) so I would highly advise the legionnaires set for it along with a -2/-2 shield. Hmm... wonder if that would be enough extra defense to drop Watch Yourself and tack on some more offense...
Healing Prayers: 10
Sword: 12 + 3 + 1
Strength: 2 + 1
Tactics: 8 + 1
That video was from a while ago (note when I open my guild listing briefly you don't see the alliance stuff ) so I would highly advise the legionnaires set for it along with a -2/-2 shield. Hmm... wonder if that would be enough extra defense to drop Watch Yourself and tack on some more offense...
DoctorEvil
I had a great run last night where I cleared the cave and got FIVE shards to drop.
I've also been use an Axe build with new Triple Chop elite and it's been working very well for me. One of the new twists I've add is a +19% Pruning Axe Mod, to help clear out the Driftwoods faster. So far it works very well also.
Thanks again for posting this Racthoh! It's been a fun and challenging run.
I've also been use an Axe build with new Triple Chop elite and it's been working very well for me. One of the new twists I've add is a +19% Pruning Axe Mod, to help clear out the Driftwoods faster. So far it works very well also.
Thanks again for posting this Racthoh! It's been a fun and challenging run.
Koning
Quote:
Originally Posted by Racthoh
Think I posted it a few pages back, but rather than waste both our time checking:
Healing Prayers: 10
Sword: 12 + 3 + 1
Strength: 2 + 1
Tactics: 8 + 1 ok thnx!
btw what do u guys think is a better sword attack, final trust or silverwing slash (the factions equivalent of galrath slash)?
Healing Prayers: 10
Sword: 12 + 3 + 1
Strength: 2 + 1
Tactics: 8 + 1 ok thnx!
btw what do u guys think is a better sword attack, final trust or silverwing slash (the factions equivalent of galrath slash)?
SnipiousMax
Quote:
Originally Posted by Koning
ok thnx!
btw what do u guys think is a better sword attack, final trust or silverwing slash (the factions equivalent of galrath slash)? I've found that I can build up adrenaline quicker if I don't use Final thrust and can use more adrenaline attacks. But I've been using an adrenaline heavy build and dragon slash, so Final Thrust would just slow me down.
This is my recent build:
1. Dragon
2. Standing
3. SilverWing
4. Galrath
5. Sun and Moon
6. Healing Sig
7. Physical Resistance
8. Sprint
Mine's geared at taking down solo spiders, or small groups quicker, and doesn't neccesarily work well against a large bunched group.
I'm gonna try the W/Mo build to compare times.
btw what do u guys think is a better sword attack, final trust or silverwing slash (the factions equivalent of galrath slash)? I've found that I can build up adrenaline quicker if I don't use Final thrust and can use more adrenaline attacks. But I've been using an adrenaline heavy build and dragon slash, so Final Thrust would just slow me down.
This is my recent build:
1. Dragon
2. Standing
3. SilverWing
4. Galrath
5. Sun and Moon
6. Healing Sig
7. Physical Resistance
8. Sprint
Mine's geared at taking down solo spiders, or small groups quicker, and doesn't neccesarily work well against a large bunched group.
I'm gonna try the W/Mo build to compare times.
Koning
Quote:
Originally Posted by SnipiousMax
2. Standing
standing?
Racthoh
Standing Slash.
Dahnel
Quote:
Originally Posted by Racthoh
3. +health armour and the denravi helm.
Dont fight the Dryders with this on
SnipiousMax
Quote:
Originally Posted by manitoba1073
did u guys also know u can clear the abysalls and archers also. thats just what i do when finished with the spiders in the cave if i make the run back to the start.
Do they drop shards too?
Racthoh
Pretty much everything in FoW can drop shards.
pegasux
yeah they do =). never killed one myself but if you look real close at the pic it say the shadow rangeer dropped a shard.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx.
SnipiousMax
Quote:
Originally Posted by Racthoh
Pretty much everything in FoW can drop shards.
Neither Skales nor Doubters do....
Koning
Quote:
Originally Posted by pegasux
yeah they do =). never killed one myself but if you look real close at the pic it say the shadow rangeer dropped a shard.
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx. sometimes i try, but i die fast....
Say do you guys ever run to the forest after the cave? Was wondering if it is even worth it. thx. sometimes i try, but i die fast....
nomercy
Quote:
Originally Posted by Porphyre
Doylak signet + Physical resistance isnt a bit too much? Since Physical resistance can be up all the time. You should take an other attack skill I think
Hmm, I could give it a shot
nomercy
Quote:
Originally Posted by DoctorEvil
I had a great run last night where I cleared the cave and got FIVE shards to drop.
I've also been use an Axe build with new Triple Chop elite and it's been working very well for me. One of the new twists I've add is a +19% Pruning Axe Mod, to help clear out the Driftwoods faster. So far it works very well also.
Thanks again for posting this Racthoh! It's been a fun and challenging run. My last 4 runs were good aswell except run 2
1. 4 Shards
2. 0 Shards
3. 4 Shards
4. 4 Shards
I've also been use an Axe build with new Triple Chop elite and it's been working very well for me. One of the new twists I've add is a +19% Pruning Axe Mod, to help clear out the Driftwoods faster. So far it works very well also.
Thanks again for posting this Racthoh! It's been a fun and challenging run. My last 4 runs were good aswell except run 2
1. 4 Shards
2. 0 Shards
3. 4 Shards
4. 4 Shards