W/X FoW Spider Farmer

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Julen
Very nice build and guide!!
I do have one question though (probably been asked allready somewhere in the 70 pages before)

How long does an average run take? If I don't die during the run, my w/mo build posted around page 50 (or was it 60?) is just around half an hour. Build on the first page, 45 minutes+.

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

The w/mo build is teh way to go
[IMG][/IMG]

Formosa

Frost Gate Guardian

Join Date: Feb 2006

We Are All Pretty [ugly]

I saw your whammo build but with all the degen a +3 mending might be a lot better, and help to ease a LOT of the pressure. What I was thinking (can't test atm, euro favor, will edit when tested):

Mending
Balth Spirit
Healing Hands
"Watch Yourself!"
Flurry/Frenzy (Frenzy seemed crazy to me, but you did it well o_O)
Sprint
Galrath Slash
Final Thrust

Maybe you could switch out watch yourself with Vigorous Spirit, tests to come.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

They'll Savage Shot a 1 second cast spell everytime (especially since you'll be right in their faces all the time).

+3 Mending is 6 health a second, with Flurry/Frenzy you're hitting every second for +12 health (well, I used 10 Healing Prayers Lamdba used a little higher from what I can tell).

Ranger Lord

Ranger Lord

Frost Gate Guardian

Join Date: Oct 2005

W/

is your armor all glads or do u have knights/ascalons gloves and boots?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Helm is ascalon, chest and leggings are gladiators, other two are legionnaires (80 + 20, additional +10 while in stance).

Using the w/mo build, helm is duelist for the 16 sword, boots are knights.

Formosa

Frost Gate Guardian

Join Date: Feb 2006

We Are All Pretty [ugly]

What exactly do you do against Dryders? They shatter / drain enchants? :@

I can see you soloing dryders but soloing dryders + spiders?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I always pull the dryders beforehand, before the spiders even start to spawn.

huwbie

Ascalonian Squire

Join Date: Feb 2006

UK

Ascending Phoenix

W/Mo

Firstly i want to say thanks to Racthoh for the build and the idea i've finally managed to get it figured out and i'm having fun in FoW clearing the spider cave.

For those of you in Firefox having issues with downloading hte running video i have hosted it somewhere else with the permission of Racthoh the URL is :

http://rapidshare.de/files/23672474/Running.wmv.html

Enjoy

AxeMe

Lion's Arch Merchant

Join Date: Aug 2005

Atlanta

HEX

W/

I'd like to add my thanks too - I know a lot of people have done that, but reading all this made me think about how much I've enjoyed this particular run. It's been so much fun that I've added a second account on the European server so that I - mostly - almost always have favor.

Thanks for creating and perfecting such great builds.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Pupu

12 str, 13 swords, 12 tacs
You might try dropping your str and tacs a bit, and bump sword up to 16, you'd be suprised how much of a difference it makes.

Anubis Servants

Academy Page

Join Date: Jan 2006

United Exodus

W/Mo

I saw somone said you could kill the rangers and abyssals later I was wondering which route do you take to them because I keep dieing on the way to them.

Holy Apostle

Pre-Searing Cadet

Join Date: Jun 2006

Emerald Force

W/Mo

Could U Rake Out 100 Blades And Put In Quivering Instead?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quivering Blade is just as good if not better.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Racthoh
Quivering Blade is just as good if not better. I've not tried QB yet, I'm still stuck on Dragon Slash.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Asundai
This is of course assuming you don't leave combat for too long and lose your adren (shouldn't when fighting spiders) , or use Final Thrust or something. As long as I stay on my toes, it's like having five adrenaline attacks fully charged or within one or two shots of being recharged the entire time.

Asundai

Asundai

Ascalonian Squire

Join Date: May 2005

UK

W/

Which skills do you use with Dragon Slash?

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Asundai
Which skills do you use with Dragon Slash? Standing, Galrath, Silvering, Sun and Moon, Dragon slashes. Physical Resistance, Heal sig and sprint.

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

My Healing Hands got interupted

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by lambda the great
My Healing Hands got interupted *gives cookie*

Draxus

Frost Gate Guardian

Join Date: May 2006

Way of the Gun [DOTS]

W/

Same thing happened to me Lamba, I just thought mine was fluke but apparently it wasnt. Good bye theory on they only interupt 1 sec^ cast times.

Arkanius

Academy Page

Join Date: Jan 2006

Ordem dos Templarios

W/

I always die at the first checkpoint, and I still dont know if I should kill the enemies there (the spider and the others), or if I should run by them.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Arkanius
I always die at the first checkpoint, and I still dont know if I should kill the enemies there (the spider and the others), or if I should run by them. If you don't kill that group, you risk getting crippled followed by multiple Protector's Strikes and possibly Wastrel's Worry a few times. Once you hit the skales, your health will probably be too low to survive the Life Transfer + Life Siphon.

Arkanius

Academy Page

Join Date: Jan 2006

Ordem dos Templarios

W/

Quote:
Originally Posted by Racthoh
If you don't kill that group, you risk getting crippled followed by multiple Protector's Strikes and possibly Wastrel's Worry a few times. Once you hit the skales, your health will probably be too low to survive the Life Transfer + Life Siphon. Exactly what happened, then Ill have to be fast so I dont get killed the by the Shadow group that gets to the first checkpoint after some time again.

Another note: Is it possible to run Triple Chop + Cyclone Axe + Physical Resistance without a Zealous mod or Ill run out of energy in no time?

Enjoi

Enjoi

Frost Gate Guardian

Join Date: Apr 2006

haha did you still finish teh run after your Healing Hands got interupted?? Its 5:24 a.m i read ALL the posts.. my eyes are killin me. Oh well time to surf >.< BEACH FTW

-Enjoi

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

Quote:
Originally Posted by Enjoi
haha did you still finish teh run after your Healing Hands got interupted?? Its 5:24 a.m i read ALL the posts.. my eyes are killin me. Oh well time to surf >.< BEACH FTW

-Enjoi Of course I did You read all 1467 of them???

Enjoi

Enjoi

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by lambda the great
Of course I did You read all 1467 of them??? Course i did 1468 including this one:] wish i hadn't payed 15k to learn spider farmin.... SIGH ah well.. make some good decisions and some bad ones. time to surf Peace out.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Arkanius
Another note: Is it possible to run Triple Chop + Cyclone Axe + Physical Resistance without a Zealous mod or Ill run out of energy in no time? Well, Cyclone Axe alone would be 5 energy every 4 seconds. One pip of energy regen is one energy every 3 seconds. Triple Chop, 5 every 10 seconds... Physical Resistance, 10 every 50 seconds? (not sure, I don't use it myself).

Knido

Knido

Wilds Pathfinder

Join Date: Jul 2005

in exile

W/

and for those dying on the run using healing hands, i always found it useful to sub out an attack for healing signet just until i got the run down pat. that way you dont waste 1k

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

I'm wondering wat build is faster you complete the cave, the W/ME build or the W/MO build?

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

W/mo is, racthoh can get it down to like 36 minutes or something retardedly quick like that

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Across The Battle
W/mo is, racthoh can get it down to like 36 minutes or something retardedly quick like that Probably faster if I turned off guild chat and just completely ignored the outside world.

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

Quote:
Originally Posted by Racthoh
Probably faster if I turned off guild chat and just completely ignored the outside world.
ahh, but you love us too much to do that. =P

a dragon slash w/me build is fairly quick too. mouth of cave - end of cave is about 30-40 min.

Quote:
Originally Posted by Arkanius
Another note: Is it possible to run Triple Chop + Cyclone Axe + Physical Resistance without a Zealous mod or Ill run out of energy in no time? you'll run out of energy fast. even with a zealous mod, the energy gain from attacking is just enough to fuel those 3 skills if you're attacking multiple targets. however, when you're down to 1-2 spiders, you need to cut down on the cyclone spam or you'll find physical resistance flashing with not enough energy to put it back up.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

I'm going to test a few different builds tonight to see whats easiest and all that. Im going to start off using this physical resistance axe build then sword then enchantment sword build then finally axe enchantment build. Ill get back to everyone about the efficiancy of it all tonight :-D.

What? Im bored...

Yeah, Im gonna double post, what about it?

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

OK looks like I got the nac now for getting to the cave, killing the Dryders outside, letting the spidies spawn and come out, killing them off.

Then there is still the cave to do and that is where I get hung up. I shoot the Dryder with my bow to lure him out but he just runs back in, then I try to attack him before he runs back and and while I am attacking him the spidies drop behind me.

What should I do, should I first see if I can get them to drop to make sure there is no more spiders before I take out the first Dryder in the cave??

Thx for your help, BTW Racthoh I love the W/Mo build, works like a bomb

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Ah yes, the dryders in cave can be a stubborn pain. Here is exactly what I do. This is with a longbow equipped as your pulling weapon:

1. Make sure you're well out of range, even out of the range of firing an arrow.
2. With the bow on, attack the dryder.
3. Rotate the screen as you run into range so you're looking at the front of your character.
4. Once your character is about to release the arrow, hold W (if you still have the default WASD setup) to move back towards the entrance of the cave.
5. Continue to hold down W until the dryder starts to move on your radar screen. At this point, rotate the screen back, and walk backwards (default s) until the dryder uses a spell on you. At this point, it has been pulled back far enough as to not walk into the trigger point for the spiders. As such, walk up to it and attack.

If you have downloaded the first video, you will see me use a similar strategy against the 3rd dryder at the outside of the cave.

Phuzun

Pre-Searing Cadet

Join Date: Jun 2006

Heaven To Hell

W/

I tried some of this, and came up with my own variation that works pretty fast.

Just as a heads up I used to pull 3 at a time, which is time consuming, but have modified the build alittle.

Currently, equiped with the geoffer's bulwark, _10vs piercing and +30hp, along with 15% in stance zealous axe of defense, and a good set of armor + absorbtion.

My bar looks like this

Cyclone, Whirling, spring, watch yourself, i will survive, phys resist, dolyak, healing sig.

with sup run on an axe helm and minor str and tactics, my atributes are at 15 axe, 11 str, 11 tac, 1 isp.

I clear off the beach of any driftwoods i can, they seem to drop shards alot more than spiders. Then proceed to the mouth of the cave, here i'll pull each of the 3 dryders out and kill them. Once those 3 are cleared i regen up and prepare to rush the one that is a bit inside. With whirling axe you can just keep using it and beat wastrels worry everytime. The spiders will start dropping. At this point keep phys resist and watch yourself up at all times, and dolyak as much as possible. You must have the bulwark on or you'll be healing constantly. I can tank all 24 spiders at this point only taking damage from poison. I've not timed it, but its well under an hour now.

Without this thread i'd have never thought about this. Thanks.

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

Quote:
Originally Posted by Phuzun
Cyclone, Whirling, spring, watch yourself, i will survive, phys resist, dolyak, healing sig. I think Physical Resistance, Dolyak Signet, and Watch Yourself all at the same time is overkill. PR and WY alone should be enough to take 0 damage from all attacks. In place of Dolyak, you should put in another adrenaline attack skill (like Penetrating Chop/Blow or Executioner's Strike), just to make things go a little bit faster.

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by Phuzun
I tried some of this, and came up with my own variation that works pretty fast.

Just as a heads up I used to pull 3 at a time, which is time consuming, but have modified the build alittle.

Currently, equiped with the geoffer's bulwark, _10vs piercing and +30hp, along with 15% in stance zealous axe of defense, and a good set of armor + absorbtion.

My bar looks like this

Cyclone, Whirling, spring, watch yourself, i will survive, phys resist, dolyak, healing sig.

with sup run on an axe helm and minor str and tactics, my atributes are at 15 axe, 11 str, 11 tac, 1 isp.

I clear off the beach of any driftwoods i can, they seem to drop shards alot more than spiders. Then proceed to the mouth of the cave, here i'll pull each of the 3 dryders out and kill them. Once those 3 are cleared i regen up and prepare to rush the one that is a bit inside. With whirling axe you can just keep using it and beat wastrels worry everytime. The spiders will start dropping. At this point keep phys resist and watch yourself up at all times, and dolyak as much as possible. You must have the bulwark on or you'll be healing constantly. I can tank all 24 spiders at this point only taking damage from poison. I've not timed it, but its well under an hour now.

Without this thread i'd have never thought about this. Thanks. I still think the W/Mo build is a lot faster as you don't have to use the healing signet all the time, everytime you use the signet you loose 2 seconds of attack time, using it 5 times means already 10 seconds gone and that is almost another spider you could have taken care of. I have tried the W/Any build that Racthoh posted right in the beginning and then I also tried the W/Mo build which I really like and feel it is so much faster.

The Initial part is maybe a bit slower, cause you have no healing sig here you have to be very carefull how to get to the cave. Once you are past all the scale then you are smiling.

I was able to clear all the spiders from the first initial spam off in around 6 or 7 min max, which is fun you don't need to wory about healing sig so you can attack any spider close to you, and also if something goes wrong you don't have to wory that you might be under Dolyak so you can just sprint away and recouperate, then just fall right in again.

I find LV and HH is more than enough to keep you alive and also I have not once ran out of energy and that is without a zelous sword!

I also noticed the same as mentioned above, of my last 5 runs I got 3 shards and they all came from the driftwood, none from the spiders yet. LOL one thing I always forget is my keys but I'm sure I'll get into the habit of taking that along