W/X FoW Spider Farmer
The Primeval King
Am I the only person who just aggroes all the spiders and doesn't kill the dryders until I am all done? lol
lambda the great
hmmm, yeah
Racthoh
If you're using enchantments, you'll need to pull first.
Ulivious The Reaper
I tend to kill all the dryders first then grab the agro of all the spiders just to make it easier than to pull them, i typically stay alive because i go a bit over board on the +Armour seeing i bring Phyiscal Resistence, Dolyak Signet, AND Wath yourself :|
elleray
love the build, just something to add.
i was having trouble after killing the first group of driftwoods, i would engage wiht the dryder, and a skale would come up and play, he played a bit too rough and i died. Next time around I decided i would bring along some friends to help and see if they would back me up. Sure enough, the group of 2 warriors and a monk can take the first group of 3 skale and the dryder, and if you get the timing right, they can be aggroed as far as the second beach, but not far in. This can clear an area as a major safe spot. And help gather your thought and strategies foer the second part without having to worry about those skales.
If this has been said, im sorry, I read first ...quite a few pages. Just a tactic that worked for me
i was having trouble after killing the first group of driftwoods, i would engage wiht the dryder, and a skale would come up and play, he played a bit too rough and i died. Next time around I decided i would bring along some friends to help and see if they would back me up. Sure enough, the group of 2 warriors and a monk can take the first group of 3 skale and the dryder, and if you get the timing right, they can be aggroed as far as the second beach, but not far in. This can clear an area as a major safe spot. And help gather your thought and strategies foer the second part without having to worry about those skales.
If this has been said, im sorry, I read first ...quite a few pages. Just a tactic that worked for me
lambda the great
I cleared the cave in 25 mins 13 seconds, and after wards I went to go see if I could kill the scales and I did! with the W/mo build
Arangja
Quote:
Originally Posted by lambda the great
I cleared the cave in 25 mins 13 seconds, and after wards I went to go see if I could kill the scales and I did! with the W/mo build
Great, that is good news, now Lambda can you tell us how you did it plz. Those scale is making life difficult for me, lol
Had a spawn yesterday where they were where the driftwood should have been and there was basically no way for me to get to the cave
Waysted 3K to not get to the cave once lol, but anyway I would just like to know how you take out the scale?
Thx Mate
Had a spawn yesterday where they were where the driftwood should have been and there was basically no way for me to get to the cave
Waysted 3K to not get to the cave once lol, but anyway I would just like to know how you take out the scale?
Thx Mate
lambda the great
Speaking of spider farming.
Oh, I killed the scales AFTER I cleared the cave.
Oh, I killed the scales AFTER I cleared the cave.
Arkantos
Quote:
Originally Posted by lambda the great
lambda the great
I got closer, I'm going to be gone for 4 days now so I won't be able to try again till next mondayish
Relnor
I did this run for the first time today. I did it a total of 4 times: the first and the third time were perfect. The second and third however, all the skales seemed to want to join in the fun and would not leave me alone. They also seemed to want to spawn in the weirdest places...should have taken a screenshot but both times it was impossible to get to the cave. Does anyone have any suggestions on how to relocate groups of nusscance skales?
lambda the great
Kill 'em
cyrus_tk
Can you tel me the attributes for the healing hands build please i have currently been using the slower build but i would like to advance on to the faste build. THIS IS AWESOME thanks for posting these builds>
Draxus
I run healing 10
Sword 15
strength 3
Tactics 10
On a side note what is your strategy on killing scales with wammo build i was thinking keep casting enchants and let them kill themselves?
Sword 15
strength 3
Tactics 10
On a side note what is your strategy on killing scales with wammo build i was thinking keep casting enchants and let them kill themselves?
Racthoh
Quote:
Originally Posted by cyrus_tk
Can you tel me the attributes for the healing hands build please i have currently been using the slower build but i would like to advance on to the faste build. THIS IS AWESOME thanks for posting these builds>
10 Healing
16 Sword
3 Strength
9 Tactics
16 Sword
3 Strength
9 Tactics
Across The Battle
I suppose its time to start gathering a FAQ for this build...going through 75 pages(WOW) is proly getting a little tedious for those new to the build. Also to prevent people from randomly posting in OTHER forums about this build.
I'll start off, and hopefully Racthoh will update the front page with the FAQ, and tell people to read the whole post before posting questions
What is the best build for spider farming?
The best build for someone new to spider farming would probably be the W/Me Physical Resistance build as it provides good damage reduction and healing.This build consists of Physical Resistance Spint Doylak Signet Watch Yourself and Healing Signet with your choice of axe or sword damage skills. For the quickest build, at the moment it would be W/Mo Healing Hands build.
When I try to get to the spiders, the scales aggro me and I die, what can help me from wasting 1k?
Very common problem, usually an easy solution. First thing is you need to know where the scales are going to be when you want to take a break. Generally speaking, scales follow the same pattern constantly, a few minutes sitting there watching them on your minimap will save you a lot of aggrivation. Also you can get a Lueienants(Correct this spelling somebody) Helm from Henge of Denravi for really cheap, this cuts the hex time down. You may also want to swap out a -HP rune for another piece of armor so that you have more time to escape. You never want to aggro more then one mob of scales at a time. Also, make sure you sprint out of the scale aggro, not into it..It helps to get out quicker, not in quicker.
What is the best equipment setup for this build(W/Me)?
Weapon and Shield should be something like the following:
F1: Zealous (Axe or Sword) of Defense(Best is 15^50 inherent damage mod, but while stanced will do as well.) and a Max Armor Level +45 Health while in a Stance and -2 Health while in a stance(Or equivilent)
F2: (Axe or Sword) Of Fortitude And Shield mentioned above.(This helps in the running if your still having problems.
F3: Longbow(Anything really, as long as it has longbow in the name then you should be fine.)
F4: Gwens Broken Flute. (Just to be cool, not needed )
Your armor should be one piece of ascalon/knights armor on your feet arms or head with the rest being gladiators armor, this provides best damage reduction with good armor and energy. Apply runes as needed in specific build.
Ok, thats all for now, Racthoh generally gets more questions then I do...Racthoh post!
I'll start off, and hopefully Racthoh will update the front page with the FAQ, and tell people to read the whole post before posting questions
What is the best build for spider farming?
The best build for someone new to spider farming would probably be the W/Me Physical Resistance build as it provides good damage reduction and healing.This build consists of Physical Resistance Spint Doylak Signet Watch Yourself and Healing Signet with your choice of axe or sword damage skills. For the quickest build, at the moment it would be W/Mo Healing Hands build.
When I try to get to the spiders, the scales aggro me and I die, what can help me from wasting 1k?
Very common problem, usually an easy solution. First thing is you need to know where the scales are going to be when you want to take a break. Generally speaking, scales follow the same pattern constantly, a few minutes sitting there watching them on your minimap will save you a lot of aggrivation. Also you can get a Lueienants(Correct this spelling somebody) Helm from Henge of Denravi for really cheap, this cuts the hex time down. You may also want to swap out a -HP rune for another piece of armor so that you have more time to escape. You never want to aggro more then one mob of scales at a time. Also, make sure you sprint out of the scale aggro, not into it..It helps to get out quicker, not in quicker.
What is the best equipment setup for this build(W/Me)?
Weapon and Shield should be something like the following:
F1: Zealous (Axe or Sword) of Defense(Best is 15^50 inherent damage mod, but while stanced will do as well.) and a Max Armor Level +45 Health while in a Stance and -2 Health while in a stance(Or equivilent)
F2: (Axe or Sword) Of Fortitude And Shield mentioned above.(This helps in the running if your still having problems.
F3: Longbow(Anything really, as long as it has longbow in the name then you should be fine.)
F4: Gwens Broken Flute. (Just to be cool, not needed )
Your armor should be one piece of ascalon/knights armor on your feet arms or head with the rest being gladiators armor, this provides best damage reduction with good armor and energy. Apply runes as needed in specific build.
Ok, thats all for now, Racthoh generally gets more questions then I do...Racthoh post!
Faer
Well, I couldn't access the forums when I wanted to look up your build information Rac, and we were losing favor too fast for me to bother with Google, so I just went in with a build of my own (which you'll probably recognize... ).
Attributes
Swordsmanship 12+1+3 (16)
Strength 8+1 (9)
Tactics 10+1 (11)
Equipment
Duelist's Helm of Superior Swordsmanship
Dreadnought's Curiass (you may want to add a vigor rune here )
Beserker's Gauntlets of Minor Strength
Dreadnought's Leggings of Minor Tactics
Knight's Boots of Superior Absorption
Furious Fellblade of Warding
Slashing Damage: 15-22 (Requires 9 Sworsmanship)
Damage +15% (while health is above 50%)
Armor +7 (vs. elemental attacks) <-- useful for the run if Shadow Ele's decide to toss a Fireball your way
Double adrenaline on hit (Chance: 10%)
Any Longbow or Flatbow; stats do not matter as it is used simply for pulling.
Exalted Aegis
Armor: 16 (Requires 9 Strength)
Received damage -5 (Chance: 20%)
Health +30
Crimson Carapace Shield
Armor: 16 (Requires 9 Tactics)
Health +45 (while in a Stance)
Received damage -2 (while in a Stance)
Skills
Dragon Slash {E}
Silverwing Slash
Healing Signet
Flurry
Dolyak Signet
"Watch Yourself!"
"I Will Survive!"
Sprint
Explaining the run there would be pointless, as you went into the details with your original post. I will say that, for the run, I used the Crimson Carapace Shield, and switched to the Exalted Aegis for the actual fighting portion of the farm.
Basic idea is to use Flurry when you need to get adrenaline built up quick for "Watch Yourself!" or a finishing slash; Flurry is also a very good way to prematurely end Wastrel's Worry and save yourself a bit of hassle when fighting those blasted Dryder's.
The real pricks of the run are the Spiders themselves. All that Poison spamming really bothered me when I was running my Plague Touch build, so I switched out Touch for "I Will Survive!". Not only was Touch more of a help to the Spiders than to me, but "I Will Survive!" is a much better use of the skill slot, as it serves to decrease the amount of DoT I take from the Poison.
What I really like about this build is that, when timed right, you can fire off "Watch Yourself!", Dragon Slash, Silverwing Slash, Dragon Slash, "Watch Yourself!", and another Silverwing Slash in a reasonably quick succession. This makes quick work of the Dryders and does a good deal of damage to the Driftwoods.
Attributes
Swordsmanship 12+1+3 (16)
Strength 8+1 (9)
Tactics 10+1 (11)
Equipment
Duelist's Helm of Superior Swordsmanship
Dreadnought's Curiass (you may want to add a vigor rune here )
Beserker's Gauntlets of Minor Strength
Dreadnought's Leggings of Minor Tactics
Knight's Boots of Superior Absorption
Furious Fellblade of Warding
Slashing Damage: 15-22 (Requires 9 Sworsmanship)
Damage +15% (while health is above 50%)
Armor +7 (vs. elemental attacks) <-- useful for the run if Shadow Ele's decide to toss a Fireball your way
Double adrenaline on hit (Chance: 10%)
Any Longbow or Flatbow; stats do not matter as it is used simply for pulling.
Exalted Aegis
Armor: 16 (Requires 9 Strength)
Received damage -5 (Chance: 20%)
Health +30
Crimson Carapace Shield
Armor: 16 (Requires 9 Tactics)
Health +45 (while in a Stance)
Received damage -2 (while in a Stance)
Skills
Dragon Slash {E}
Silverwing Slash
Healing Signet
Flurry
Dolyak Signet
"Watch Yourself!"
"I Will Survive!"
Sprint
Explaining the run there would be pointless, as you went into the details with your original post. I will say that, for the run, I used the Crimson Carapace Shield, and switched to the Exalted Aegis for the actual fighting portion of the farm.
Basic idea is to use Flurry when you need to get adrenaline built up quick for "Watch Yourself!" or a finishing slash; Flurry is also a very good way to prematurely end Wastrel's Worry and save yourself a bit of hassle when fighting those blasted Dryder's.
The real pricks of the run are the Spiders themselves. All that Poison spamming really bothered me when I was running my Plague Touch build, so I switched out Touch for "I Will Survive!". Not only was Touch more of a help to the Spiders than to me, but "I Will Survive!" is a much better use of the skill slot, as it serves to decrease the amount of DoT I take from the Poison.
What I really like about this build is that, when timed right, you can fire off "Watch Yourself!", Dragon Slash, Silverwing Slash, Dragon Slash, "Watch Yourself!", and another Silverwing Slash in a reasonably quick succession. This makes quick work of the Dryders and does a good deal of damage to the Driftwoods.
krytas
^ The only problems I have with the above build is that it would be alot slower to kill all the spiders in the cave in a decent time, and as well as the driftwoods at the beginning where the shadow patrol comes back.
The only problem i have is Dolyak Signet, it may be great for farming but if a lone skale comes wandering out while in the midst of fighting your screwed.
The only problem i have is Dolyak Signet, it may be great for farming but if a lone skale comes wandering out while in the midst of fighting your screwed.
Faer
Quote:
Originally Posted by krytas
^ The only problems I have with the above build is that it would be alot slower to kill all the spiders in the cave in a decent time, and as well as the driftwoods at the beginning where the shadow patrol comes back.
The only problem i have is Dolyak Signet, it may be great for farming but if a lone skale comes wandering out while in the midst of fighting your screwed. I made several runs with this build before North America lost Favor this morning; completed about 4 runs, if I recall correctly. So I made four full runs in under an hour. Maybe I was lucky, I dunno.
Maybe it is slower than Rac's build, or an axe build. I wouldn't know, as this is my first time solo'ing the Shore...
I never had a problem with the Shadow patrol coming back before I had finished off the Driftwoods and the Dryder at that location (in fact I was long past that before they came back...); nor did I ever get into a position where a Skale wandered into my aggro range in the midst of battle.
The only problem i have is Dolyak Signet, it may be great for farming but if a lone skale comes wandering out while in the midst of fighting your screwed. I made several runs with this build before North America lost Favor this morning; completed about 4 runs, if I recall correctly. So I made four full runs in under an hour. Maybe I was lucky, I dunno.
Maybe it is slower than Rac's build, or an axe build. I wouldn't know, as this is my first time solo'ing the Shore...
I never had a problem with the Shadow patrol coming back before I had finished off the Driftwoods and the Dryder at that location (in fact I was long past that before they came back...); nor did I ever get into a position where a Skale wandered into my aggro range in the midst of battle.
Draxus
Nice for you on your first try :P. God knows it took me a few days to be able to do it.
1500 post!!!
1500 post!!!
krytas
Did this yesterday but i got two shards but i accidently aggroed the skales over to the right (as you can see one of them is close to me) so i picked it up. I use the W/Me Build .
aB-
Avaith, did you go completely through the cave of dryders/spiders on your run? Because doing a run every 15 minutes is nearly 15-20 minutes faster than most can do at their best.
sotodefonk
I use mending in the build, with 8 points, i just change 1 attack skill (i use the axe build). Its easier with the armored spiders, you only get -1 regen and you can tank longer without using healing signet. Just put mending when you are going to fight those groups, and remove to pull and kill the dryders (ther shatter the enchant).
Later
Later
Kyle The Piemaster
Most of these builds seem to be pretty conservative, so I thought I would throw in mine:
Axe Mastery, 10 + 3 + 1
Strength 11 + 3
Tactics 11 + 3
and yes thats 3 superior runes, leaving you with 335 health, but its worth it
skill setup:
ive tried all of the factions elites and ive found that triple chop is the most efficient
dolyak signet-with 14 strength it will last 19, 1 second of downtime
frenzy- yes, frenzy
cyclone axe- helps with the larger groups of spiders
triple chop- same as above, more damage, longer recharge
executioners strike- when youre fighting groups of 6 spiders with aoe attacks, this charges up quick not much more to say
healing signet- 137 health with 14 tactics
watch yourself!
sprint
ideally you will be using all 5 superior runes, vigor isnt really required, but everyone should have superior abs. now that its so cheap
weapon doesn't really matter, zealous mod makes things go faster though
shield, all you need is -2 while in a stance
with this build you should try to pull the spiders together, so that they are all being hit by cyclone and triple chop. The best way to do this is using the walls, outside of the cave pull them around the corner, and on the inside of the cave use the small alcoves where they cannot hit you. Most ive killed at once is 3 groups (9 spiders). They die faster than most other builds that ive tried as well.
Axe Mastery, 10 + 3 + 1
Strength 11 + 3
Tactics 11 + 3
and yes thats 3 superior runes, leaving you with 335 health, but its worth it
skill setup:
ive tried all of the factions elites and ive found that triple chop is the most efficient
dolyak signet-with 14 strength it will last 19, 1 second of downtime
frenzy- yes, frenzy
cyclone axe- helps with the larger groups of spiders
triple chop- same as above, more damage, longer recharge
executioners strike- when youre fighting groups of 6 spiders with aoe attacks, this charges up quick not much more to say
healing signet- 137 health with 14 tactics
watch yourself!
sprint
ideally you will be using all 5 superior runes, vigor isnt really required, but everyone should have superior abs. now that its so cheap
weapon doesn't really matter, zealous mod makes things go faster though
shield, all you need is -2 while in a stance
with this build you should try to pull the spiders together, so that they are all being hit by cyclone and triple chop. The best way to do this is using the walls, outside of the cave pull them around the corner, and on the inside of the cave use the small alcoves where they cannot hit you. Most ive killed at once is 3 groups (9 spiders). They die faster than most other builds that ive tried as well.
sr3yas
hey guys,
I've been trying this run and have attempted it 3 times so far, however i am not able to get past the skales and to the cave.
Would anyone be willing to take me along and show me the ropes, especially getting to the cave? (you keep drops [not chests], and i pay for entrance)
I've been trying this run and have attempted it 3 times so far, however i am not able to get past the skales and to the cave.
Would anyone be willing to take me along and show me the ropes, especially getting to the cave? (you keep drops [not chests], and i pay for entrance)
art_
i tried this today. It took a while to do, longer than you said >.>, but it worked ok.
Across The Battle
Well when your new to it it will take longer for obvious reasons. After you practice so much you could farm in your sleep, thats when you try to lower the time down :-D Congrats though..
Mhahlen
sorry...whats the attributes for the live vicariously/HH build?
Added by Racthoh: I'll abuse my forum powers because I don't want to add another post on here: Post #1495
Added by Racthoh: I'll abuse my forum powers because I don't want to add another post on here: Post #1495
CorstedPirate
A guildie showed me this run just a couple weeks ago. We cleared the beach and had lots of fun doing it. Today I finally got around to trying it by myself. It is quite the rush! I made it to the beach, but a scale got me while I was in the process of taking down a Dryder. I didn't start to run away quite soon enough sadly. I have a feeling with a bit more practice it will be loads of fun with a bit less death. At least I got a shard out of it this time!
Faer
Quote:
Originally Posted by aB-
Avaith, did you go completely through the cave of dryders/spiders on your run? Because doing a run every 15 minutes is nearly 15-20 minutes faster than most can do at their best.
So far as I know, yes, I cleared them all. I just got done with a run, clocked it at 23 minutes. As I said, it might just be my luck picking up. However, I am currently waiting for some Driftwoods to get into pulling range (second run tonight) and the Skales are looking at me funny, so this run could take quite a bit more time than my previous ones...
Arangja
Quote:
Originally Posted by Relnor
Quote:
Originally Posted by Lambda The Great
Kill 'em
Lambda is it possible that you could give some indication on how to go about killing the scale?? Or do you take them on the same as everything else accept the dryders of course??
SasquatchTimeToDie
Sorry, i couldn't read 70-something pages, but i made sure to read the first 5.
My problem is the Skales on the beach BEFORE i even reach the spiders. The first video (the one where the loading screen shows up, then he runs...) ends exactly where im stuck (Not the driftwood and the Dryder, i kill those). The running of the beach. Any advice? Kaane
I'm using the same build as in the original post, except I'm using dragon slash instead of Hundred Blades.
Seems to be working nicely. I'll try using Hundred Blades next run I suppose but I've been loving Dragon Slash ever since I got it. Not too bad for my first run (still doing it, moving pretty slow) but no shards yet... Xaero Gouki Kriegor
Quote:
Originally Posted by lambda the great
Oh, I killed the scales AFTER I cleared the cave.
you using spell breaker or something :P, though i remember them having rend enchantments, or did you do so much damage without healing that they couldn't grength's balance you? seems pretty hard to kill them when they can rend enchantments, drain your health with life stealing spells and have max regen, and grenth's balance if you even get them below any health, but on a side note, i love the wammo build, makes the run go much faster, it also makes it really fun, i was starting to get burned out doing the same old high armor build over and over running up there and just tanking and killing everything, now its actualy fun and exciting to go up there and come close to death before hh recharges and killing the spiders faster then they can find out what happened to them, heck now i just do the spider run with wammo just for fun. . . Tiny Killer
Well, it took me a few tries to get it, but I finally got it down. Went 4 times last night and had a blast! I used to do the forest a lot with my ranger just for the challenge of it, but I like doing the spider cave much more than that.
Thank you for this thread and to all of you that have contributed to it. Across The Battle
Quote:
Originally Posted by SasquatchTimeToDie
Sorry, i couldn't read 70-something pages, but i made sure to read the first 5.
My problem is the Skales on the beach BEFORE i even reach the spiders. The first video (the one where the loading screen shows up, then he runs...) ends exactly where im stuck (Not the driftwood and the Dryder, i kill those). The running of the beach. Any advice? Check out page..75..and a couple pages before that, that is probably the most useful information because of how up to date it is. I posted a few tips on that subject in my quickly made FAQ krytas
I've had many troubles with skales and if you're feeling really lucky and really insane, aggro the shadow army patrol and drag em towards the skales, fun to watch lol. But if you're having trouble with them later on, just wait for them to bunch up when they wander out to the furthest they go.
Draxus
Thank you Krytas my friends call me crazy when i try my dual aggro for the shadow army/skales. Sometimes it kills ya but other times ohh the enjoyment :P
lambda the great
Quote:
Originally Posted by Xaero Gouki Kriegor
you using spell breaker or something :P, though i remember them having rend enchantments, or did you do so much damage without healing that they couldn't grength's balance you? seems pretty hard to kill them when they can rend enchantments, drain your health with life stealing spells and have max regen, and grenth's balance if you even get them below any health,
but on a side note, i love the wammo build, makes the run go much faster, it also makes it really fun, i was starting to get burned out doing the same old high armor build over and over running up there and just tanking and killing everything, now its actualy fun and exciting to go up there and come close to death before hh recharges and killing the spiders faster then they can find out what happened to them, heck now i just do the spider run with wammo just for fun. . . Iwould recast Live Vic after they rended three times then used HH and got HP back up and then repeated for the scales. Racthoh
Original post updated including the W/Mo build which is recommended for players looking to speed up their times (and overall, looking for more of a thrill).
|